Graviteam

English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: Mistwalker on February 12, 2012, 07:39:16 PM



Title: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 12, 2012, 07:39:16 PM
English version of the SPM 1.5 ultimate update - released!
Link:

SPM1.5_ultimate_update_v1.1(ENG).rar (http://www.gamefront.com/files/21331726/SPM1.5_ultimate_update_v1.1(ENG).rar)


Installation order:

1.Unofficial patch_SF_v0.1_(ENG)
2. SPM 1.5 beta
3. SPM 1.5 ultimate update
4. SPM 1.5 ultimate update patch
5. Some sound mod or autumn mod
if you like
ADDED:
"Return of Panzergrau" mod for early war missions:
http://www.mediafire.com/download.php?s0j3k405m43obny
Changes camouflaged colors of german guns and vehicles back to grey. Also returns older 1941-42 russian uniform.
Translation credits: Txema and frinik.

Here's a new NOVEMBER 2012 patch(NTA) (http://www.4shared.com/rar/ojjC66_c/Upd_Nov_2012_NTA_.html)
Weight: ~350Mb

Installation order:
1. Unofficial patch_SF_v0.1_(ENG) d/l: link #1 (http://tanksim.org.ru/modules/wfdownloads/viewcat.php?cid=17), link #2 (http://www.4shared.com/rar/ZtNqWFVp/Unofficial_patch_SF_v01_eng.html)
2. SPM 1.5 beta (http://www.4shared.com/file/mpfv8bAy/Steel_Panzer_Mod_v15_beta.html)
3. SPM1.5_ultimate_update (http://www.gamefront.com/files/21331726/SPM1.5_ultimate_update_v1.1(ENG).rar)
4. Upd_Nov_2012(NTA) (http://www.4shared.com/rar/ojjC66_c/Upd_Nov_2012_NTA_.html)

See readme and this topic (http://graviteam.com/forum/index.php?topic=10944.0) for more details.

Recommended weather mods:
1. Scorching summer (http://graviteam.com/forum/index.php?topic=10861.0) by kapulA
2. Late autumn (http://www.4shared.com/file/3xRG9Y2I/Winter_no_snow_mod.html) by Lajcak
3. Early spring (http://www.4shared.com/zip/OpzKxq9A/Early_spring.html) by Lajcak
4. Winter (http://www.4shared.com/rar/QlHiLJtM/Winter_Mod_Beta_Maleshkin_2.html) by Maleshkin
5. Autumn (http://www.4shared.com/zip/gjgyP5WT/Autumn_mod.html) by Lajcak


Title: Re: Re: SPM1.5 ultimate update released - discussion.
Post by: Rends on February 12, 2012, 09:03:39 PM
Link is dead?


Title: Re: Re: SPM1.5 ultimate update released - discussion.
Post by: Mistwalker on February 12, 2012, 09:19:34 PM
A temporary problem on server side.
Available now.



Title: Re: Re: SPM1.5 ultimate update released - discussion.
Post by: Estnische on February 13, 2012, 01:58:34 AM
Thank you!


Title: Re: Re: SPM1.5 ultimate update released - discussion.
Post by: heidelbergensis on February 13, 2012, 05:55:32 PM
Thanks a lot for your hard work on the translation; You maintain alive the western version of the game, guys...


Title: Re: Re: SPM1.5 ultimate update released - discussion.
Post by: Rends on February 13, 2012, 10:06:01 PM
Having a problem here.

After install in following order:

1. SPM 1.5 beta
2. <mission of your choise like Rends' Barbarossa>
3. SPM 1.5 ultimate update

Most campaigns and briefings are in russian now!

???


Title: Re: Re: SPM1.5 ultimate update released - discussion.
Post by: Mistwalker on February 14, 2012, 12:04:41 AM
Having a problem here.

After install in following order:

1. SPM 1.5 beta
2. <mission of your choise like Rends' Barbarossa>
3. SPM 1.5 ultimate update

Most campaigns and briefings are in russian now!

Really?  ??? I dind't include any common russian texts in the update.  "Combat episodes" missions briefings should be in russian (they're not translated), but this is mentioned in the readme. Are you sure you didn't download the russian version by accident?

Anyone's having the same problem?


Title: Re: Re: SPM1.5 ultimate update released - discussion.
Post by: Txema on February 14, 2012, 12:19:00 AM
Having a problem here.

After install in following order:

1. SPM 1.5 beta
2. <mission of your choise like Rends' Barbarossa>
3. SPM 1.5 ultimate update

Most campaigns and briefings are in russian now!

???

Ahh, yes....

To have most campaings and briefings in English you need to install in the following order:

1. SPM 1.5 beta
2. SPM_V1.5_beta_English-patch
3. <mission of your choise like Rends' Barbarossa>
4. SPM 1.5 ultimate update


The "SPM_V1.5_beta_English-patch" is still needed to translate the base mod "SPM 1.5 beta"...

Perhaps it would be a good idea to include the "SPM_V1.5_beta_English-patch" into the "SPM 1.5 ultimate update (ENG)"...

What do you think, Mistwalker?


Txema


Title: Re: Re: SPM1.5 ultimate update released - discussion.
Post by: Kyth on February 14, 2012, 02:19:55 AM


The "SPM_V1.5_beta_English-patch" is still needed to translate the base mod "SPM 1.5 beta"...

Perhaps it would be a good idea to include the "SPM_V1.5_beta_English-patch" into the "SPM 1.5 ultimate update (ENG)"...



That's a good idea, just one patch / mod for the English version,


Title: Re: Re: SPM1.5 ultimate update released - discussion.
Post by: Mistwalker on February 14, 2012, 09:45:03 AM
Ok, I'll reupload the updated version in a few hours.


Title: Re: Re: SPM1.5 ultimate update released - discussion.
Post by: Txema on February 14, 2012, 01:09:49 PM
Mistwalker,

You have an e-mail from me. Please, confirm that you have received it.

Thanks !


Txema


Title: Re: Re: SPM1.5 ultimate update released - discussion.
Post by: Mistwalker on February 14, 2012, 06:43:07 PM
New version uploaded, link modified. Now you don't need separate translation mod.


Title: Re: Re: SPM1.5 ultimate update released - discussion.
Post by: Rends on February 14, 2012, 07:06:19 PM
New version uploaded, link modified. Now you don't need separate translation mod.

glad thx, see that happens if you couldn´t wait for my feedback  ;D ;)


Title: Re: Re: SPM1.5 ultimate update released - discussion.
Post by: Txema on February 14, 2012, 10:42:45 PM
Hi Mistwalker !

I have installed the "SPM 1.5 ultimate update (ENG)" and I want to report a bug that I have noticed:

When I am using the SU-85 SPG I have noticed that there is no external view for the commander or for the loader (if I am occuping their positions and I press "P" I get no external view...). Is that working as intended or is it really a bug?

Thanks for your help !

Txema


Title: Re: Re: SPM1.5 ultimate update released - discussion.
Post by: Mistwalker on February 14, 2012, 11:26:08 PM
I think that a new thread about overall discussion of the update should be started with download links in the first post. That way more people will find out about download locations and the fact of release itself.

Kyth, what do you think? How about you make this post: http://graviteam.com/forum/index.php?topic=8066.msg20289#msg20289 (http://graviteam.com/forum/index.php?topic=8066.msg20289#msg20289)
the first one in the thread, let's say "SPM 1.5 ultimate update released" and put the posts from this thread there?

Hi Mistwalker !When I am using the SU-85 SPG I have noticed that there is no external view for the commander or for the loader (if I am occuping their positions and I press "P" I get no external view...). Is that working as intended or is it really a bug?

The loader has external view. The gunner isn't. Because the front hatch isn't intended for use by the crew members. It's the hole for the panoramic sight - like the one in Stug or Ferdinand. It's been designed for shooting from closed positions, but was used very rarely.


Title: Re: Re: SPM1.5 ultimate update released - discussion.
Post by: frinik on February 15, 2012, 02:21:29 AM
The only bugs I have found are: the Churchill not loading shells( fixed) and the Jagdpanzer being all black except for the Balkenkreuz( not fixed.I tried replacing the dds and bump files with one model I have on another install but did not work.).


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on February 15, 2012, 05:58:47 AM
As requested, a new topic has been set up for discussion,

Carry on!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on February 15, 2012, 04:06:23 PM
How has the release of the Ultimate mod gone so far?Are people happy with it?

I am personally happy with the new models ;T34/57, KV-85, JP and JT, Panther A, the new Jagdpanthers, the remodelled T34/85 and JS-2 and the Tiger II new optic sight.

Just surprised that the German still don't have much in terms of Beute panzer while the Soviet have a large range of German vehicles including more Panther A in the single vehicles without infantry than the German side???It seems ot me it would have been more realistic to allocate the Soviet player up to 3 KV-85 instead of one in the vehicles without infantry category in the ME and just one Panther A and allocate 3 Panther A to the German one rather than just one?Also why so many Panther M10 Ersatz since barely 5 or 6 were made????I think having a Panther G instead would have served better.Other than these details great work! SF is now the WWII tank sim with the largest complement of armour/vehicles and guns. :).



Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Txema on February 15, 2012, 04:29:34 PM
I am very happy with the release of SPM 1.5 Ultimate update.

The only tank that I am really missing now is the Panther G... Are there any plans to release it in the future?  ;)

In any case the whole SPM 1.5 mod is really incredible. It adds an impressive amount of new content of very high quality !!

I really appreciate the work of all the people involved in it.


Txema


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on February 15, 2012, 06:14:52 PM
I really appreciate the work of all the people involved in it.


I second that! :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Rends on February 15, 2012, 06:26:02 PM
Hm, it seems that the latest ultimate release is a sad day for me because my PC can´t handle the game anymore.
Everything crashes with bluescreen and this happened not for faulty install reasons.
I have had this problem before with other usermade missions loaded with many (different/usermade) tanks. It seems that my PC runs either run out of Graphic or sound memory.
Even the stock missions (tested with Fridericus1 campaign) crashes now.
The only mission that still works is the driver tutorial .

So there must have been changes to the stock units (sounds, textures?) that makes my PC not longer compatible with SF.

 :-[ :-[ :'(


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 15, 2012, 07:52:27 PM
the Jagdpanzer being all black except for the Balkenkreuz( not fixed.I tried replacing the dds and bump files with one model I have on another install but did not work.

It's strange. I have a fresh installation of SF on my notebook (not a powerful one, by the way)  with SPM 1.5 and the update and no black texture on jagdpanzer. :(
and the Tiger II new optic sight.

There's no new optic sight for Tiger II. :) Although the model of Tiger II itself was heavily reworked.
Quote
Just surprised that the German still don't have much in terms of Beute panzer while the Soviet have a large range of German vehicles including more Panther A in the single vehicles without infantry than the German side???

Can't answer your question. The one who works on trophy vehicles is SHUN. Maybe he isn't interested in trophy Soviet vehicles? :)
Quote
It seems ot me it would have been more realistic to allocate the Soviet player up to 3 KV-85 instead of one in the vehicles without infantry category in the ME and just one Panther A and allocate 3 Panther A to the German one rather than just one?

There are 3 KV-85 with infantry and 3 Panther A with infantry in mixed units.

So there must have been changes to the stock units (sounds, textures?) that makes my PC not longer compatible with SF.

It's still too early to give up, maybe we can determine a reason. So if you're having trouble with "Fridericus1" try to remove  the update completely. If the game works fine after that there could be the following reasons for the crashes:

1. New sounds (not likely)
2. New mipmapping on APCs (also not likely)
3. New German uniforms (that's most possible reason)

To get rid of 1: with update activated delete the following folder - data\k42\loc_rus\sounds
To get rid of 2: with update activated delete the following folder - data\k42\loc_rus\textures\techn\apcs

Launch the stock campaign after that. If it doesn't help (probably won't), then:

To get rid of 3: with update activated delete the following 3 folders - \data\k42\loc_rus\textures\humans and  \data\k42\loc_rus\go\anims and \data\k42\loc_rus\levels\levels\hum_cfg

If this doesn't help too the reason could be in video or sound drivers. As I've mentioned above I've installed the game with mods on my notebook which is way below average gaming PC and on low settings missions are loading fine, though too long. :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on February 16, 2012, 02:26:13 AM
There's no new optic sight for Tiger II. Although the model of Tiger II itself was heavily reworked.

By new optic I meant that now you can see the tip of the gun in the optic sight when you aim  - like in Red Orchestra - and I like that.May be not intended but it gives a fresh look at the optic sight.

RE the JP not idea what 's causing it?The legs of the radio operator alo stick out of the tracks a very funny look....But the model works fine!

It seems ot me it would have been more realistic to allocate the Soviet player up to 3 KV-85 instead of one in the vehicles without infantry category in the ME and just one Panther A and allocate 3 Panther A to the German one rather than just one?

There are 3 KV-85 with infantry and 3 Panther A with infantry in mixed units.
 
Precisely my point; why 3 Panther A in the single units for the Soviet player vs only one KV-85?

REnds did you make a fresh install or just enabled the ultimate mod on top of an existing Beta 1.5 + NTA 1.3 or 1.4?The same thing happened to me before with Lockie's mission pack some of the new models conflicted with the models in my existing game or models and it would crash.

With Ultimate what I did was to create a new virgin install of Beta 1.5 which I manually inserted - along with all my maps, my own sounds and tweaks - in every single folder of the Ultimate into Beta 1.5 data folders .I created a monster mod combined Beta 1.5/Ultimate( 4.4 gbs) which I enabled as a stand alone with autumn mod and it's working well. But i don't recommend it as it's tons of work!I would gladly upload it if it were not for it's sheer size!  But the result is that in my JSGME I only have 2 mods enabled: Compass mod v0.2 and the single Beta 1.5-ultimate mod.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: heidelbergensis on February 16, 2012, 09:59:44 AM
 Very happy with the update; the detail of the new models is second to none...And the integration of the pack in the english version is very useful.

 A question: This english pack contains the patch for the first release that appeared two days ago in the sukoi forum? It would be compatible to apply that patch to this english version? ;D


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 16, 2012, 10:28:31 AM
A question: This english pack contains the patch for the first release that appeared two days ago in the sukoi forum?

Yes, English version is newer, so the patch is included. I think that Eniglish version may receive something like it's own patch in the future though. 


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Rends on February 16, 2012, 01:13:55 PM

REnds did you make a fresh install or just enabled the ultimate mod on top of an existing Beta 1.5 + NTA 1.3 or 1.4?The same thing happened to me before with Lockie's mission pack some of the new models conflicted with the models in my existing game or models and it would crash.
I followed the install procedure and disabled all of the few mods before and next enable the basic modes to get it working.
The problem is that the missions loads fine and once i´m in the 3D screen with the external tank view i only need to press they keyboard and than boom i get the bluescreen with reboot.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on February 16, 2012, 02:32:35 PM
Ther blue screen usually means a system error or some hardware or software error that forces a PC to shut down to avoid damage.Try to go into your Control pannel under System and Security  the Action centre there you have the Review your computer's status and resolve issue soption.Click on it and run it to see what problesm does oyur system see or saw recently and what options do you have to correct it.What OS do you have?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 16, 2012, 03:45:51 PM
RE the JP not idea what 's causing it?The legs of the radio operator alo stick out of the tracks a very funny look....But the model works fine!

 Most likely the chunk for the radioman's place is too low, or the pose doesn't fit in JP (in this case different pose should be used).
Quote
Precisely my point; why 3 Panther A in the single units for the Soviet player vs only one KV-85?

Well, this just happened that way.  ;D
Quote
But the result is that in my JSGME I only have 2 mods enabled: Compass mod v0.2 and the single Beta 1.5-ultimate mod.

You don't need compass mod. :) It's in the update.

The problem is that the missions loads fine and once i´m in the 3D screen with the external tank view i only need to press they keyboard and than boom i get the bluescreen with reboot.

I've had the same problem earlier. Not only with SF by the way, but with other games too. It's loading fine, than suddenly boom! - BSOD.

Now about what caused it. For me it was VIA sound driver "viahduaa.sys". BSOD happened with enabled equalizer in "VIA HD Audio Desk" utility. With disabled equalizer everything was OK. So I've installed newest drivers for Windows XP (7.30 version afair). Don't know it this tha case for you though.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on February 16, 2012, 04:17:48 PM









Re: SPM1.5 ultimate update released! - Discussion.

« Reply #27 on: Today at 03:45:51 PM »

Quote--------------------------------------------------------------------------------


Quote from: frinik on Today at 02:26:13 AM

RE the JP not idea what 's causing it?The legs of the radio operator alo stick out of the tracks a very funny look....But the model works fine!

 Most likely the chunk for the radioman's place is too low, or the pose doesn't fit in JP (in this case different pose should be used).

Mistwalker could you clarify what you mean by a different pose?
 


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Rends on February 16, 2012, 06:58:41 PM
Ther blue screen usually means a system error or some hardware or software error that forces a PC to shut down to avoid damage.Try to go into your Control pannel under System and Security  the Action centre there you have the Review your computer's status and resolve issue soption.Click on it and run it to see what problesm does oyur system see or saw recently and what options do you have to correct it.What OS do you have?
I´m running WinXP SP3 and i don´t think that it has this option? check screenshot please.



The problem is that the missions loads fine and once i´m in the 3D screen with the external tank view i only need to press they keyboard and than boom i get the bluescreen with reboot.

I've had the same problem earlier. Not only with SF by the way, but with other games too. It's loading fine, than suddenly boom! - BSOD.

Now about what caused it. For me it was VIA sound driver "viahduaa.sys". BSOD happened with enabled equalizer in "VIA HD Audio Desk" utility. With disabled equalizer everything was OK. So I've installed newest drivers for Windows XP (7.30 version afair). Don't know it this tha case for you though.

Hm, i have a Realtek WDM driver installed. SF42 is the only game i have problems with all other works fine. There is also not that much in the startup list. I don´t´´think that the Realtek equalizer will be loaded? Please check screenshot.

(http://wp1055681.wp040.webpack.hosteurope.de/bilder/winxp.jpg)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on February 17, 2012, 02:16:23 AM
I see that you have the System icon on your screen it's likely to be in there.I have XP 2003 Pack 3 on one of my laptops I 'll have to check it out.But it's definitely a system error probably Windows related.What kind of gpu do you have?An Nvidia 6600 or 7000?256 mbs of dedicated  graphic memory?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on February 17, 2012, 12:19:16 PM
Does one need to install the SPM NTA mods along with this update, and if so, which, 1.3 or 1.4?
And, if so, how would they need to be arranged in the mod enabler to avoid conflicts?
The things I'd like from them are Kyth's improved markings, the MG34 fix and the Pz III pathfinding fix.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Rends on February 17, 2012, 01:05:51 PM
I see that you have the System icon on your screen it's likely to be in there.I have XP 2003 Pack 3 on one of my laptops I 'll have to check it out.But it's definitely a system error probably Windows related.What kind of gpu do you have?An Nvidia 6600 or 7000?256 mbs of dedicated  graphic memory?
I have a:

  Chipsatz-Modell:   NVIDIA GeForce 9400
  Typ:   GPU
  Bus:   PCI
  VRAM (gesamt):   256 MB

It use 256MB of the 2 GB DDR3 RAM so it doesn´t have dedicated RAM.
What i need to mention is that i have had this Bluescreen in other usermades missions before and i could solve this problem by turning of the sound hardware acceleration in the WInXP audio settings config.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 17, 2012, 01:38:43 PM
Mistwalker could you clarify what you mean by a different pose?

in "places" configs for the vehicles there are entries like "pz4_driver", "t34_commander" etc. That's the animation sets (poses) the crewmembers are using.

Hm, i have a Realtek WDM driver installed. SF42 is the only game i have problems with all other works fine. There is also not that much in the startup list. I don´t´´think that the Realtek equalizer will be loaded? Please check screenshot.

No, it's just a VIA HD problem. If you want to know what exactly is the cause of BSOD, please check what's written on the screen next time you experience BSOD again. It usually says about problematic file like "****.sys" in the center of the screen.

Also did you try to remove folders i've pointed?

Does one need to install the SPM NTA mods along with this update, and if so, which, 1.3 or 1.4?
You don't need anything except what's written in the first post.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on February 17, 2012, 02:07:39 PM
Thanks for the reply Mistwalker, and sorry for asking stupid questions - just downloaded the update and read the readme, that cleared it all up. :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Rends on February 17, 2012, 02:21:14 PM


No, it's just a VIA HD problem. If you want to know what exactly is the cause of BSOD, please check what's written on the screen next time you experience BSOD again. It usually says about problematic file like "****.sys" in the center of the screen.

Also did you try to remove folders i've pointed?

Well i have no chance to write down what´s in the bluescreen. It pops up for about half a second before reboot.
Will do tests with the removed folders later the day.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on February 17, 2012, 02:39:43 PM
If your problem were sound related in the past have tried tried unchecking the " enable sound acceleration ' button in the audio settings of your game menu?

Otherwsie the only other option is to go into your system's BIOS and check what itsays.Also Windows keep a registry of all the crashes and system errors with the codes.Windows XP also has that feature.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on February 17, 2012, 02:40:46 PM
Does one need to install the SPM NTA mods along with this update, and if so, which, 1.3 or 1.4?
I'm sure that a question like this will be constantly in use, coz there's no description what fas fixed in the mod "spm1.5 UU" and what the new units were added. It does that user should be responsible and guessing what he will exactly install :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 17, 2012, 02:50:38 PM
I'm sure that a question like this will be constantly in use, coz there's no description what fas fixed in the mod "spm1.5 UU" and what the new units were added.
It's all in the readme.

Well i have no chance to write down what´s in the bluescreen. It pops up for about half a second before reboot.
To not reboot automatically on BSOD:

1) Go to Control Panel
2) Double click 'System'
3) Click the 'Advanced' tab
4) Click the 'Settings' button under the 'Startup and Recovery' section
5) In the 'System failure' section next to 'Automatically restart' make sure the checkbox is unchecked
6) Save changes by clicking on 'OK'


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on February 17, 2012, 03:04:59 PM
It's all in the readme.
It does that a problem of user is EXACTLY a problem of user :D


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Rends on February 17, 2012, 04:08:45 PM
If your problem were sound related in the past have tried tried unchecking the " enable sound acceleration ' button in the audio settings of your game menu?

Otherwsie the only other option is to go into your system's BIOS and check what itsays.Also Windows keep a registry of all the crashes and system errors with the codes.Windows XP also has that feature.
System BIOS? My Mac doesn´t have the option to run the System BIOS.
I tried what Mistwalker suggested and moved all folders out and in one after one. Once the Sound folder was back it crashes.

and after a couple of tries i was able to get a screenshot of the bluescreen (sorry for the low quality, it was hard to made)
(http://wp1055681.wp040.webpack.hosteurope.de/bilder/winxperror.jpg)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on February 17, 2012, 04:21:13 PM
OH ! You have Windows XP installed on an Apple Mac pc?Reqading the blue screen does not reveal anythin g particular!It's the standard Windows blue screen with the usual the system was shut dowon to prevent damage to your computer etc. What you really nee dis the Windows error code and send a report to Microsoft and google it o n the internet to see what's causing it and how you can fix it.If your pc has crashed repeatedly in the past and you have tried to get it fixed you are at risk a damaging irreparably your motherboard.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 17, 2012, 05:30:32 PM
I tried what Mistwalker suggested and moved all folders out and in one after one. Once the Sound folder was back it crashes.


and after a couple of tries i was able to get a screenshot of the bluescreen (sorry for the low quality, it was hard to made)


Ok, so the "0.0000000A" code message is most common when there are driver problems. And if the reason for the crashes is "Sound" folder, then I can suggest 2 solutions:

1. Simple

-install the SPM 1.5
-install the update
-delete "Sound" folder
-install any sound mod you like

voila!

You will be able to play fine without Sound folder and still hear all the sounds except shot sounds for 88 mm kwk36, 85 mm C-53, 75mmL71 and 122 mm D-25. But it's simple and easy to add your own sounds for that.

OR

I suspect that the folder "speech" in the folder "sounds" is causing the problem (because there are no new shot or engine sounds in stock missions), but I'm not 100% sure (it may also be "reload" folder). If you don't fear the possibility of another BSOD (but I must warn you that BSOD is a bad thing for your PC), you may try to delete "speech" folder+ "reload" folder and test the game. If it won't work - only then you'll delete everything in "sound" folder.

2. Advanced

-update sound drivers for your sound card
-test the game and see if it runs OK
-if this won't work you can try 1st method


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Rends on February 17, 2012, 08:23:59 PM
Mistwalker,
i´ve moved out everything of the sound folder except the gun and Diesel engine sounds and it seems to work now.
Thx,
Rends


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on February 18, 2012, 07:09:45 AM
Another option is to un-check the 'Enable quality sound' option in the settings,

There doesn't seem to be a difference to my untrained ears,  ;D


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on February 18, 2012, 08:32:36 AM
That's what I suggested in my post 4 above yours.... ;D

Quote" If your problem were sound related in the past have you  tried unchecking the " enable sound acceleration ' button in the audio settings of your game menu?



Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on February 18, 2012, 05:34:21 PM
Loving the new version so far - did away with all my old mish-mash of mods and applied just necessary ones and the experience has much improved, heck even the KV-1 unbuttoning works for me now. :D
However, something weird happened to me in the 3rd mission - after a switch from gunner to commander, I found my gunsight to be totally misaligned, which cost me the mission in the long run, as I couldn't return fire to a pesky Pz IV F2 D:

Here's a screen, could anyone tell me how that happened and how to remedy it, if it happens in the future:

http://i64.photobucket.com/albums/h177/kapulA_85/shot_2012_02_17_22_51_05_0000.jpg


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on February 18, 2012, 06:03:20 PM
Simple! Press the O key and you gunsight and gun will be aligned again.Likewise it can happen with the JS-2 and KV-85.When you swirtch position in the KV you move to a new sight.Thus when you reintegrate the gunner's posiiton the need to realign your gunsight.It take 3 to 4 seconds.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on February 18, 2012, 11:16:07 PM
Thanks frinik, and yeah, actually I recall being able to do something like that, it just didn't seem to work that time around. The stress of the scenario must've gotten to me :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 18, 2012, 11:23:40 PM
The rotating panoramic gunsight is used to look around. You'll feel that it's useful in some situations if you're playing without the external view.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Aces on February 20, 2012, 03:13:24 PM
A big thanks for the new version, I'm greatly looking forward to trying it ASAP.

Best Regards

Aces



Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 20, 2012, 03:23:38 PM
So, everything's working good?
Any possible suggestions about what should be included in the english patch maybe?

For the russian version it works this way - a link to download the patch is given and the patch is updated periodically when mistakes are found. Right now I've  found that I've messed with panther models a little and  gun damage happens too often.






Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on February 20, 2012, 03:35:32 PM
Any possible suggestions about what should be included in the english patch maybe?
KV-1c and Wespeh.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Txema on February 20, 2012, 04:02:12 PM
So, everything's working good?
Any possible suggestions about what should be included in the english patch maybe?

For the russian version it works this way - a link to download the patch is given and the patch is updated periodically when mistakes are found. Right now I've  found that I've messed with panther models a little and  gun damage happens too often.

Hi Mistwalker,

I think that some time ago I saw in the russian forums a mod for the interior of the T34-85 tank... Have you thought about including it in SPM 1.5?

I also think that I saw information about work being done to model the Panther G... It would be also very good to have it in SPM 1.5 !!


Txema


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Rends on February 20, 2012, 07:13:35 PM
So, everything's working good?
Any possible suggestions about what should be included in the english patch maybe?

For the russian version it works this way - a link to download the patch is given and the patch is updated periodically when mistakes are found. Right now I've  found that I've messed with panther models a little and  gun damage happens too often.

I tried a couple of missions and havn´t found anything wrong yet (beside my sound trouble).

What i would like to see are camo textures for the PzIV-F2. The Pz.IV-H comes with camo like the Panther,Tiger and SdKfz. So the PzIV-F2 looks somewhat out of place.
And some new missions are still in kyrilic.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 21, 2012, 06:17:15 PM
KV-1c and Wespeh.

 ???
I think that some time ago I saw in the russian forums a mod for the interior of the T34-85 tank... Have you thought about including it in SPM 1.5?

Afair that was interior from T-34-76 and it didn't work properly in T-34-85.
Quote
I also think that I saw information about work being done to model the Panther G... It would be also very good to have it in SPM 1.5 !!

Panther G was removed because of copyright issues. And it wasn't very good model to begin with.
What i would like to see are camo textures for the PzIV-F2. The Pz.IV-H comes with camo like the Panther,Tiger and SdKfz. So the PzIV-F2 looks somewhat out of place.

I have F2 camo somewhere - looks somewhat like tiger stripes - is that it?

I'm also thinking about a small mod that returns "Panzergrau" color and old russian uniforms - for the people who wants to play "early war" missions with the vehicles in historically correct colors.
Quote
And some new missions are still in kyrilic.

That's because nobody tralslated the text. And there's a helluva lot of it, so I doubt it'll ever be translated. ;D But descriptions of those missions at the game menu and mission goals that appear during gameplay should be in English.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Txema on February 21, 2012, 06:37:37 PM
I have F2 camo somewhere - looks somewhat like tiger stripes - is that it?

I'm also thinking about a small mod that returns "Panzergrau" color and old russian uniforms - for the people who wants to play "early war" missions with the vehicles in historically correct colors.

That is an excellent idea !

Please, include that mod as an optional mod in the next update.

Txema


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 22, 2012, 06:35:03 PM
Please, include that mod as an optional mod in the next update.

There will be no next update, from me at least. I'm done with it. :) I'll release a small patch for this update soon, and maybe a few small mods later.
Anyway, the UU makes the SPM 1.5 what I personally wanted it to be from the beginning. I'd say - almost non-beta status.

But about the topic: here's what I've found on my HDD. I can include it in the patch. How about it?
(http://xmages.net/storage/10/1/0/5/d/thumb/thumb_f25261a4.jpg) (http://xmages.net/i/3381963) (http://xmages.net/storage/10/1/0/5/d/thumb/thumb_beb8493b.jpg) (http://xmages.net/i/3381964)

Also here's a link for the new 88L71 sound (from another game). The existing one from the update sounds too much like D-25 shot. I can include it in the patch too. Which one is better?

http://www.mediafire.com/download.php?h5bz0ftx7qt579v


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Rends on February 22, 2012, 09:44:31 PM


But about the topic: here's what I've found on my HDD. I can include it in the patch. How about it?
(http://xmages.net/storage/10/1/0/5/d/thumb/thumb_f25261a4.jpg) (http://xmages.net/i/3381963) (http://xmages.net/storage/10/1/0/5/d/thumb/thumb_beb8493b.jpg) (http://xmages.net/i/3381964)

Also here's a link for the new 88L71 sound (from another game). The existing one from the update sounds too much like D-25 shot. I can include it in the patch too. Which one is better?

http://www.mediafire.com/download.php?h5bz0ftx7qt579v


Nice camo you have on your HD :-)
And yes please include it in a patch. And yes it would be cool to have the steel grey camos for all the early wars tanks/vehicles and the russian uniforms in a seperate mod too.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Txema on February 23, 2012, 01:13:07 AM
Yes, nice camo !

Please, include it in the patch.

And please include also the optional mod for the early war grey tanks and russian uniforms.

 :)

Txema


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on February 23, 2012, 01:47:27 AM
MMMMMMM that 88MML71 sound is awfully familiar ;D

It's the Pak43 gun shot sound from TvsT.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: tigershuffle on February 23, 2012, 12:17:48 PM
Exellent news .......this will drag me away from Prophesy of Pendor mod again :)
Ive been struggling to get some of the User missions to play on my current set up so this will be brilliant.

Are the other mods such as Winter and Desert working with Ultimate ?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 23, 2012, 08:27:45 PM
It's the Pak43 gun shot sound from TvsT.

There's no Pak43 in TvT.  :) 
 So, should I replace the old sound with this one?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on February 24, 2012, 02:20:24 AM
In the regular game no but I purchased ZeeWolf¨s TvsT Kursk mod.They don´t have the gun deployed in the game but they have the sound.That´s where I got it from?

I personally think it´s the best sound for the KwK43, loud, thundering.Worthy of that gun. :D


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 24, 2012, 03:08:36 PM
Patch for ultimate update released. Check the download link in the first post.
The main fix is: panther's gun will be damaged several times less (no changes in armormap).  ;D
Also added camo for Pz. III and IV.


"Grey color" mod will be uploaded soon.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on February 24, 2012, 03:30:36 PM
The main fix is: panther's gun will be damaged several times less
We did the same thing for jagdtiger gun and finally refused this trick. Coz it looks completely unrealistic, when shell hits barrel part close to the muzzle break and can't damage it, but for arcade game style it works perfect!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 24, 2012, 04:16:26 PM
We did the same thing for jagdtiger gun and finally refused this trick. Coz it looks completely unrealistic, when shell hits barrel part close to the muzzle break and can't damage it
When gun is damaged by every 3rd or even 2nd hit of 85 and 76-mm AP shell in the front hull - doesn't seem realistic too. And this happens much more often than hits in the barrel near muzzle brake, prependicular to it. So it's just a wise compromise.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on February 24, 2012, 04:49:39 PM
So it's just a wise compromise.
:)
(http://xmages.net/storage/10/1/0/a/a/thumb/thumb_6fce4cec.jpg) (http://xmages.net/view.php/94652)

Quote
When gun is damaged by every 3rd or even 2nd hit of 85 and 76-mm AP shell in the front hull
It depends of your game style, if you prefer missions "more tanks against more tanks", then no wonder - your gun will be damaged, but I don't want to be bothered too much with this trick. I also prefer arkadish game style same as you ;)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 24, 2012, 05:47:52 PM
A small announcement for the people, who downloaded the patch by this time - just as I've ulpoaded the patch, Txema sent me a translation of briefings for the "Combat episodes" campaign, so I've included the translation of briefings in the patch and updated it.



It depends of your game style, if you prefer missions "more tanks against more tanks", then no wonder - your gun will be damaged

Gun's damaged in any case, doesn't matter you're playing against tanks or not.
So it's better for the gun not to be damaged by about every 30th hit in the front projection, than to be damaged by every 4th hit in the front projection.

Quote
I also prefer arkadish game style same as you

Nope. I not.  :P


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on February 24, 2012, 07:28:56 PM
I also prefer arkadish game style same as you
Nope. I won't.  :P

That's why u made a miracle weapon "panther". I'm just kidding, don't take it seriously :)
But now panther really became a strongest tank and I like it. Will u do the same trick vs other german tanks/spg also? It would be nice!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 24, 2012, 07:48:57 PM
But now panther really became a strongest tank and I like it. Will u do the same trick vs other german tanks/spg also?

I've just removed an obvious bug with a crude hack. Looks somehow strange when panther is hit by six 85-mm shells in the front hull, no penetrations, but gun's damaged 3 times. Happened not so often with an old model. So temporary solution is here. Chances that barrel will be hit and gun won't be damaged are very low.
No such problem with other vehicles, so it'll be left as it is now.



Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on February 24, 2012, 08:00:23 PM
Looks somehow strange when panther is hit by six 85-mm shells in the front hull, no penetrations, but gun's damaged 3 times.
I've model from spm1.5 and don't have mentioned problems. Anyway you did a good work vs a panther's gun!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 24, 2012, 09:19:06 PM
I've model from spm1.5 and don't have mentioned problems.
Good call. I've compared the old model and configs with the new models. Problem solved without hacks.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Txema on February 25, 2012, 01:35:37 AM
A small announcement for the people, who downloaded the patch by this time - just as I've ulpoaded the patch, Txema sent me a translation of briefings for the "Combat episodes" campaign, so I've included the translation of briefings in the patch and updated it.

Hi Mistwalker,

Thank you very much for including the translated briefings for the 7 missions of the "Combat episodes" campaign in the patch ! The missions are very good and I do recommend everybody to play them !!  :)

I also want to say that the missions were translated by me and Frinik. The work of Frinik has been very important to get good English translations !

Enjoy the missions !


Txema


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on February 25, 2012, 02:00:27 AM
Pupil Txema did all the hard work writing 200 times"I will not kill a Tiger tank with a SU-152 again!" ;D

I was just the vicious Headmaster( or Principal if you prefer) beating him with a cane every time he made a spelling error :)

Seriously thanks Txema!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Rends on February 26, 2012, 10:10:42 PM
I have a very strange sound bug(?) since ultimate update.

First you need to remember that i removed all soldier and tanker speech files out of the Steel fury folders for bluescreen reasons.

Ok and here we go. While driving a Tiger tank i got hit. Next i heard a russian sounding voice but i couldn´t find a russian soldier anywhere near my tank. After some time and moving i realized that the repeating russian sounding voice yell " we are burning" but in german language "wir brennen" . There are a couple of other "we are hit" voices in clear german but the voice "wir brennen" is definitly the same i hear while driving Sovjet tanks but there in russian (obviosly). I need to mention that the voice sound level is way lower than the real german "we are hit" sounds.
It´s very irritating.
Any idea where to find and the sound file and how to remove it.

I´m sure that the sound file wasn´t there before the ultimate update.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on February 27, 2012, 01:04:36 AM
Any idea where to find and the sound file and how to remove it.

Yes, it's easy. The problem here is that default installation of SF had this issue, than it was fixed by some patch or sound mod prolly. Then you deleted speech folder and it returned back.  ;D
Now how to fix it. This annoying file we hunt is  "gdam_hit_05.wav" that should be in  "sounds\speech\tank_ger" folder and it plays when your tank is hit. Just find any sound sample you like, name it  "gdam_hit_05.wav" and put in the folder, mentioned above.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Rends on February 27, 2012, 08:51:30 AM
Thx Mistwalker. Well i guess i didn´t play the game without a patch/mod ever so that´s why i never heard it before.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: tonyuk on March 02, 2012, 02:48:32 PM
Strange thing, had to start all my missions again once installing Ultimate. In the main menu how can I tell whether Ultimate is running as the heading only reads 'Steel Panzer Mod V1.5'

Seems to run Ok, until I try to run the Tiger mission S.Nepokrytoe then I get an exception core 001 error initialization program during the mission.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 02, 2012, 04:15:42 PM
there's 2 ways you can mkae sure:

1st open your JSGME and make sure that you have the ultimate enabled, i.e on the right side screen rigth after beta 1.5.

2) when you open the game menu you should have - just above the user-made missions menu - a line that reads ultimate missions and which contains the 7 new missions with the new Tiger I, the Tiger II, the SU-152, the JS-2, the KV-85 etc.These new 7 missions are part of the ultimate release.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: tonyuk on March 02, 2012, 05:09:25 PM
Reinstalled original game and reinstated SP 1.5 with Ultimate in the JGSME and I cannot see a reference to Ultimate missions at all.

The problem with the Tiger I mission occurs even without Ultimate.

Note: I do have 7 missions under 'Combat Episodes'. Is this the one you are refering to?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 02, 2012, 07:38:02 PM
Yes I guess it should be the they're all running from Sept 43 till October 1944 .I have the Russian menu so I couldn't translate accurately.

Re the Tiger missions it could be ebcause they have modified the Tiger in the ultimate release.There are now 2 versions early and late.

Odd; I just tried the first Tiger mission (Nepokrytoe) and it works well for me.Mind you I am not a good reference because I created my own super mod Beta 1.5/Ultimate.I pasted all the ultimate folders manually into Beta 1.5 so I just have to enable one mod to get both(it's long and tedious work; took me 4 hours).It's 2.2gbs .... :o


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on March 02, 2012, 10:35:40 PM
Reinstalled original game and reinstated SP 1.5 with Ultimate in the JGSME and I cannot see a reference to Ultimate missions at all.

The problem with the Tiger I mission occurs even without Ultimate.

Note: I do have 7 missions under 'Combat Episodes'. Is this the one you are refering to?

Might be a conflict somewhere, could you list down your enabled mods or post a screenshot?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on March 02, 2012, 10:47:39 PM
Seems to run Ok, until I try to run the Tiger mission S.Nepokrytoe then I get an exception core 001 error initialization program during the mission.

I'll check it, but I'd recommend to forget about this mission. It's just a plain stock misson with replaced units and no historical background. Too old. You can achieve the same result yourself by opening the stock mission in the editor and replacing tank units with the ones you like. There are many better missions today.  :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 03, 2012, 01:49:43 AM
I agree it's an old mission and it's essentially a remake of the single mission made for the Panzerjeager I I think.

However he won't be able to open the Tiger I mission in the ME as he'll also get the 001 initialisation error code.

He can always open the PZjgr I mission and simply replace the tanks by some of his choice.

What's more worrying is why is this happening?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: tonyuk on March 03, 2012, 12:53:40 PM
Reinstalled original game and reinstated SP 1.5 with Ultimate in the JGSME and I cannot see a reference to Ultimate missions at all.

The problem with the Tiger I mission occurs even without Ultimate.

Note: I do have 7 missions under 'Combat Episodes'. Is this the one you are refering to?

Might be a conflict somewhere, could you list down your enabled mods or post a screenshot?

Not sure how to take a screenshot. I have all the SPM's 1.5 from 1.3 to 1.5 Ultimate, and just Rends mods - Barbarossa, Orel, Seelow, Prov. I did get the same message on Rends-Barb once yesterday. I wonder whether it is a video driver problem as I was running Catalyst 12.1 I think so.o reverted back to an earlier version but Tiger I still crashed. Probably best not to play that mission again, but I hope it does not happen with other missions. I have not played for around 2-3 months and I never had this problem then.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Panzerfaust on March 03, 2012, 01:19:33 PM
Hi tonyuk,
I'm not sure if I'm understanding this correctly but are you saying you have all the SPM's (SPM 1.3~1.5) activated in JSGME? Just wondered since all you need activated in your JSGME is SPM 1.5 Beta and SPM 1.5 Ultimate as they are cumlative (and of course any custom made missions/campaigns, sound mods and season mods you want to use).
Cheers.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: tonyuk on March 03, 2012, 03:21:43 PM
Hi Panzerfaust

Ok I just added th original 2 (1.3 and 1.4) back in, did not realize they were cumulative, but still had the problem without them. Will take them out anyway. I have the 1.5 Ultimate patch as well included.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 03, 2012, 04:10:14 PM
No it cannot be a driver problem as you whole game would crash or not even start.

The 001 initialization code means theres'either a file missing in your game or a file conflict.Now that you have disenabled both 1.3 and 1.4 what  mods do you have enabled other than Beta 1.5?Your best bet would be to make a fresh install of Beta 1.5( do you still have the original zip file?) and re-enable ultimate right after.BTW have you tried playing the Tiger mission with only Beta 1.5 enabled in your JSGME?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: tonyuk on March 03, 2012, 04:22:19 PM
I think I have already tried this, it is not an Ultimate problem as it still occurs with just the 1.5 Beta. I think I will trying redownloading 1.5 Beta as you say and try it again.

One thing I noticed-do I need the 1.5 Beta English Patch?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 03, 2012, 06:03:52 PM
I think it's included in the ultimate English language release.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: tonyuk on March 03, 2012, 07:16:07 PM
I think it's included in the ultimate English language release.

After downloading 1.5 Beta again, still have this error
with the Tiger mission, but nevermind I will not play it again. I just hope I do not get it again with other missions?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Panzerfaust on March 03, 2012, 11:06:16 PM
Hi tonyuk,
Man it sounds like something got corrupted along the way, or maybe it's something much simpler, do you still have the Unofficial_patch_v0.1_eng enabled in JSGME? I tried running SFK42 without it after activating the SPM 1.5 Ultimate and SFK42 wouldn't even fire up. If you don't have it activated try activating it last in the JSGME mod window and see what happens, it will want to overwrite 2 .text files in SPM 1.5 Ultimate but I don't think it will hurt anything (I noticed nothing when I did it). If you do have the unoffical patch activated then I'm really at a loss, the only solution I can see without chasing down ghost would be a complete fresh reinstall of SFK42. Just make sure not to include anything in JSGME but SPM 1.5 Beta, SPM 1.5 Ultimate, SPM 1.5 Ultimate Update Patch (optional), custom missions, sound mods and seasons mods (if you use them). Also make sure to referance the first page of this thread to get the proper JSGME install proceedure as there is an issue with the Steel Sound Mod Collection and where it has to be placed in JSGME if you use this mod. Please keep us posted on your results.
Cheers


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on March 03, 2012, 11:42:33 PM

Adding on to the advice from Panzerfaust and frinik:

Try a fresh installation with only these mods activated:
(https://lh6.googleusercontent.com/-IlTMyp4unK0/T1KvG2Wc0uI/AAAAAAAAAg4/cvBj5TDlNfc/s800/basemod.jpg)

If it still crashes on you, try updating your sound drivers as well as your video drivers. Or you can disable 'hardware acceleration' and 'quality sounds' in the options.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: tonyuk on March 04, 2012, 03:12:35 PM
Well, I tried everything you all suggest including reinstaling the original game and 1.5.Beta, update sound driver, and still the same problem. Its a real mystery this one. Now I have lost my mods and need to find them again.

Other than the Tiger I mission, all else seems to work fine.It really has nothing to do with Ultimate. Thanks anyway for your help.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 04, 2012, 04:21:44 PM
What do you mean you've lost your mods?What mods?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Panzerfaust on March 04, 2012, 04:31:44 PM
Hi tonyuk,
Wow you uninstalled the original SFK42 and any files that the SFK42 uninstall didn't remove, including your SFK42 JSGME and Mods folder (can't remember if SFK42 uninstall removed that folder). Reinstalled SFK42, JSGME and added only what Kyth showed in his post above in JSGME.
-SPM 1.5 Beta
-SPM 1.5 Ultimate
-Unofficial Patch SF v0.1 Eng
And your still having problems? Wow that is weird  :(
Well let me at least help you find some of the mods you lost:

http://www.mediafire.com/?q38nkzaginphq 
A lot of the mods can be found here including SPM 1.5 Beta Fix, SPM 1.5 English Patch, Unofficial Patch v0.1, NTA 1.3 and NTA 1.4, sound mods and some of Kyths missions and a few other misc. (SPM 1.5 Beta not here due to file size)

http://rends.gametoast.com/RENDS_Website/Steel_Fury.html
Here you can find all of Rends stuff.

http://tanksim.tk/modules/wfdownloads/viewcat.php?cid=11
Here is the SPM 1.5 Beta (it's the 5th mod down the screen).

Hope this helps you get back some of what you lost tonyuk.
Cheers



 


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: tonyuk on March 04, 2012, 08:02:37 PM
What do you mean you've lost your mods?What mods?

Rends Mods-its ok now I got them back again.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: tonyuk on March 04, 2012, 08:12:54 PM
Hi tonyuk,
Wow you uninstalled the original SFK42 and any files that the SFK42 uninstall didn't remove, including your SFK42 JSGME and Mods folder (can't remember if SFK42 uninstall removed that folder). Reinstalled SFK42, JSGME and added only what Kyth showed in his post above in JSGME.
-SPM 1.5 Beta
-SPM 1.5 Ultimate
-Unofficial Patch SF v0.1 Eng
And your still having problems? Wow that is weird  :(
Well let me at least help you find some of the mods you lost:

http://www.mediafire.com/?q38nkzaginphq 
A lot of the mods can be found here including SPM 1.5 Beta Fix, SPM 1.5 English Patch, Unofficial Patch v0.1, NTA 1.3 and NTA 1.4, sound mods and some of Kyths missions and a few other misc. (SPM 1.5 Beta not here due to file size)

http://rends.gametoast.com/RENDS_Website/Steel_Fury.html
Here you can find all of Rends stuff.

http://tanksim.tk/modules/wfdownloads/viewcat.php?cid=11
Here is the SPM 1.5 Beta (it's the 5th mod down the screen).

Hope this helps you get back some of what you lost tonyuk.
Cheers

Hi Panzerfaust

Ok, I did not exactly uninstall everything, just installed over the top. I could of course wipe everything completely, but for one mission I am not sure I want to do that right now.I have Rends mods back and Kyth Campaign working so that will do me for now.
I might have a go tomorrow!

Cheers for now



 


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on March 04, 2012, 09:43:06 PM
Patch updated, included "Sherman", KV-1S and Donken's Jagdtiger version 1.2. Check the first post.


Try a fresh installation with only these mods activated:
Kyth, are you sure that unoficilal one should be the last in the list?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on March 04, 2012, 11:13:12 PM
Try a fresh installation with only these mods activated:
Kyth, are you sure that unoficilal one should be the last in the list?

Yes it works okay,


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on March 05, 2012, 10:15:58 AM
Sorry, messed with links a little. If anyone wasn't able to download the updated patch earlier - now it should work OK.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Txema on March 05, 2012, 11:39:59 AM
Hi Mistwalker,

When I try to download the patch I get this error page:

http://www.mediafire.com/error.php?errno=320

and I can not download it...

Could you please check it?



Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on March 05, 2012, 11:49:25 AM
Good now.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 05, 2012, 11:54:46 AM
I am not sure I understand what's included in the patch?
- Does the Sherman become available in the ME with the patch?
 - Is Donken's Jagdtiger corrected version with 3 LODs also included  in the patch or is it only the Jagdpanzer's corrected version?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on March 05, 2012, 12:09:44 PM
I am not sure I understand what's included in the patch?
- Does the Sherman become available in the ME with the patch?
 - Is Donken's Jagdtiger corrected version with 3 LODs also included  in the patch or is it only the Jagdpanzer's corrected version?

Yes, sherman is included. Jagdtiger with 3 lods too. Updated Jagdpanzer unfortunatelly not.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: tonyuk on March 05, 2012, 01:47:36 PM
I now have the Tiger 1 mission working at last, after uninstalling and removing all files, then reinstaling from original game.

Now I cannot find the link to the 1.5 beta English patch which I had before. I have this in the mods folder already but it does not appear in the JSGME mods installer. I have the unnoffial English patch 0.1 but I am sure I need the 1.5 beta English version as well as some of my game menu is still in russian.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 05, 2012, 02:00:01 PM
To have your menu back in English you can either apply and English-language patch last( the Beta fix you need if you want to play the Tiger I SS and to have Kyth's fix for the MG-34) or you can go into your game main data folder as follows:

E:\SP beta 1.5 v2\sf beta 1,5 v2\data\k42\loc_rus\cd

Once in the cd folder remove the last entry after tex_pack9 ; it's called texts_loc.Once removed your menu should be back to English.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: tonyuk on March 05, 2012, 02:23:13 PM
To have your menu back in English you can either apply and English-language patch last( the Beta fix you need if you want to play the Tiger I SS and to have Kyth's fix for the MG-34) or you can go into your game main data folder as follows:

E:\SP beta 1.5 v2\sf beta 1,5 v2\data\k42\loc_rus\cd

Once in the cd folder remove the last entry after tex_pack9 ; it's called texts_loc.Once removed your menu should be back to English.

Thanks Frinik, that works just fine.I assume I do not need the 1.5.English Beta then?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Tanker on March 05, 2012, 08:37:51 PM
I have applied the mods in the order given in the first post in this thread.
 
I get detracked if I use the T key to rotate the periscope sight.

Should I also have the Unofficial patch_SF_v0.1_(ENG) installed somewhere in the mix?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on March 05, 2012, 09:47:12 PM
I get detracked if I use the T key to rotate the periscope sight.
Sorry, you what? Lose tracks?  :o

Quote
Should I also have the Unofficial patch_SF_v0.1_(ENG) installed somewhere in the mix?
Yes, you need it. Although Kyth says it works ok if installed the last in the list, I'd recommend to install it first.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Tanker on March 05, 2012, 09:53:30 PM
Yes, lose tracks.

I loaded it last and it did fix the losing tracks when pressing the T key problem.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 06, 2012, 03:55:59 AM
What tank are you using?

The T key was originally mean to apply tracks repair.Now it's repaired automatically within 15 seconds or so.

The only periscope sight you can move using a  key is for the KV series (1,1e,2, 85 models)and JS too using the O key to realign the sights with the gun after using the commander position.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Donken on March 06, 2012, 04:20:37 AM
frinik: Loosing tracks (they just fall off the tank) when pressing T key is a bugg on the english release of Steel fury. And rotating the sights is T and Y so i do press T pretty often :D So i have the same problem without the: Unofficial patch_SF_v0.1_(ENG). Just enable it and its gone. So nothing special with that :D


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 06, 2012, 12:26:28 PM
Tonyuk; you only need the Beta fix if you are using the Beta 1.5 mod.If you have the Ultimate mod you don't need the fix as it is incorporated with that mod.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Tanker on March 06, 2012, 04:53:04 PM
frinik: Look at Mistwalker's OP on page one.  It specifies having SPM 1.5 Beta as the first mod activated in JSGME.  Further down the list is the Ultimate mod.

It happens with any tank.  Without the Unofficial patch install the tracks fall off when pushing T key.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 07, 2012, 02:07:45 AM
I know you need the Beta 1.5 enabled but from what I read it seems to me that the beta fix is included with the Ultimate.

Mistwalker can you please clarify?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on March 07, 2012, 11:20:40 AM
I know you need the Beta 1.5 enabled but from what I read it seems to me that the beta fix is included with the Ultimate.

That is right - you don't need SPM 1.5 beta fix, only SPM 1.5 beta itself.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on March 08, 2012, 12:57:32 PM
Here's a bug with PzIVH pillars. It's old-known bug, if u place on the polygon a tanks/spg, which has the the same cpillars parameter. In our case pz4_400. Each model must has a different parameter to avoid bugs, i.e. pz4H_400r/pz4H_400l.
NO F1, F2 means - there's only one tank PIVH on the polygon. Tanks PzIVF1, PzIVF2 are absent. Caterpillars looks fine.
YES F1, F2 means - there're three tank types: PzIVH, PzIVF1, PzIVF2 on the polygon. Caterpillars looks bad.

(http://xmages.net/storage/10/1/0/3/c/thumb/thumb_f3f5831c.jpg) (http://xmages.net/view.php/95035)
Actually, it's not a big problem, but I may say, it's not a perfect.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on March 09, 2012, 09:21:28 PM
lockie
It's fixed in the patch.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on March 09, 2012, 09:42:37 PM
lockie
It's fixed in the patch.
OK, I see.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: mastiff on March 19, 2012, 05:07:06 AM
for some reason these patchs always installs the old JGMSE 1.5.0.60 instead of the JGSME 2.6 version this is a problem as it mess up the mods folder.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: mastiff on March 19, 2012, 05:47:46 AM
after installing I no longer have range increase, decrease capabilities for the StugIII?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on March 19, 2012, 08:02:54 AM
after installing I no longer have range increase, decrease capabilities for the StugIII?

Some of the sights (like those for assault guns and tank destroyers) are now set using a control knob, in the internal view.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on March 19, 2012, 09:25:44 PM
for some reason these patchs always installs the old JGMSE 1.5.0.60 instead of the JGSME 2.6 version this is a problem as it mess up the mods folder.

Is there any way to include new JGMSE? I'm using "sf_mod_packer_v07b_eng.exe" to pack the mods.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Foofighter on March 20, 2012, 09:59:50 AM
Hello fellow Tankers

After a long hiatus I am revisiting Steel Fury. I installed the Steel Panzer mod 1.5 as shown per the instructions in this thread.

I was wondering if the new addon tanks should have modeled interiors or is there something amiss with my installation. For example the King Tiger does not have a modeled interior, should that be so?

Also is there a Panther in this mod or can I find one to add to this modded installation without breaking it?

Many thanks and great work.

Regards,
G


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on March 20, 2012, 10:06:09 AM
Also is there a Panther in this mod?
As I know there're:
1. PzV D
2. PzV A
3. M-10 erzats (PzV G)
4. PzV A trophy (rkka)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Foofighter on March 20, 2012, 11:18:28 AM
thanks for the prompt reply Lockie, I couldn't see any missions with these units? How to I access them?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on March 20, 2012, 12:11:25 PM
I couldn't see any missions with these units?
Here's one for the M-10:
http://graviteam.com/forum/index.php?topic=9870.msg18301#msg18301


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Foofighter on March 20, 2012, 03:42:38 PM
Many Thanks, I presume I need to download missions then that contains the other units...?

Also, just to check again, is there supposed to be interiors for these new addons?

Thanks,
G


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on March 21, 2012, 02:24:25 AM
Also, just to check again, is there supposed to be interiors for these new addons?

Thanks,
G

Most of the new vehicles don't have interiors. Eventually, some kind fellows might model some "cockpits", at least for the more commonly used tanks,


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Foofighter on March 21, 2012, 09:07:19 AM
Thanks for clarifying!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 21, 2012, 02:31:02 PM
I am still puzzled and wondering why exactly do we have the Panther M-10 Ersatz instead of the standard Ausf.G?I mean less than G models were modified to resemble the M-10 during the Ardennes offensive and thier use was totally unsuccessful except in creating a psychosis amongst the Americans?Why not create a brand new G model instead?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on March 21, 2012, 04:57:14 PM
Personally, I'd be interested to see such tank:
(http://upload.wikimedia.org/wikipedia/commons/0/05/Sturmtiger_2.jpg)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on March 21, 2012, 05:39:01 PM
Personally, I'd be interested to see such tank:
(http://upload.wikimedia.org/wikipedia/commons/0/05/Sturmtiger_2.jpg)

Haha, and then what, fire one shot, level a small village, and spend the rest of the mission reloading the mortar? :p


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on March 21, 2012, 06:20:56 PM
and spend the rest of the mission reloading the mortar? :p
I really don't care about "reload time" ;)
U may have a look what time of reloading for brumbauer.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on March 22, 2012, 01:26:09 AM
From what I see, it's 1-2 rounds per minute for the Brumm, compared to 10 minutes per round for the Sturmtiger - pretty hard to not care about that, no? :P


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 22, 2012, 01:55:38 AM
Ok but between reloads if you have another rig you can simultaneously play another SF mission ;D


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on March 22, 2012, 05:55:30 PM
Sounds fun! The Sturm's got my vote! :D


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on March 22, 2012, 06:06:28 PM
The Sturm's got my vote! :D
Unfortunately, tt's too late. Due to your severely criticize this project was abandoned :(


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on March 22, 2012, 07:34:45 PM
Ah well. I'm sure someone will make blueprints for a playable Karl-Gerät soon enough, I'll keep quiet once that one is announced :P


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on March 22, 2012, 09:39:54 PM
I'm sure someone will make blueprints for a playable Karl-Gerät soon enough
Excellent idea! I'm ready to be a tester and suppose that would be fairly enough, if kapulA will become a boss of this the project! Boss, as a base I'd like to suggest to take a hi-polygon model. Here's a link ;)
http://depositfiles.com/files/z7yxm8fyt
(http://content.foto.mail.ru/mail/stalker.81/318/i-376.jpg)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on March 22, 2012, 11:11:57 PM
And as any good socialist foreman, I am also very informed of the ways of the delegation of duty. And in that spirit, I name lockie my main deputy-in-chief, who will handle all the practical matters of this no-doubt glorious undertaking of our great united forums!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on March 23, 2012, 11:06:54 AM
And in that spirit, I name lockie my main deputy-in-chief
OK. Then I need your clothes, your boots and your motorcycle.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: hemisent on March 23, 2012, 11:54:15 AM
And in that spirit, I name lockie my main deputy-in-chief
OK. Then I need your clothes, your boots and your motorcycle.

Lockie, Don't forget his false teeth.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on March 23, 2012, 01:50:54 PM
OK. Then I need your clothes, your boots and your motorcycle.

I shall put the request in writing and send it on its way through our highly efficient bureaucracy - you can expect a reply sometime in the next 5 years.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 23, 2012, 02:46:16 PM
WoW!When are we getting Anzio Annie?????


How about making some of the existing AT and AA guns playable???The Flak 36, PaK38 and 40 etc?????


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on March 23, 2012, 02:48:23 PM
you can expect a reply sometime in the next 5 years.
I'm not in hurry ;) Oh and of course, don't forget about colt .45.

How about making some of the existing AT and AA guns playable???The Flak 36, PaK38 and 40 etc?????
It's already done by SHUN.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 24, 2012, 06:40:20 AM
Well that'd be great if SHUN made it available to download!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on March 25, 2012, 11:42:22 AM
Well that'd be great if SHUN made it available to download!
It's possible:
http://narod.ru/disk/33747175001/Пушки.7z.html

test mission:
http://narod.ru/disk/31707379001/Flak-36.7z.html

(http://www.sukhoi.ru/forum/attachment.php?attachmentid=144998&d=1321589331)
short video:
http://www.youtube.com/watch?v=RFbQzYs17pQ&feature=player_embedded


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: norty72 on March 25, 2012, 01:54:50 PM
Hi. I downloaded this mission a while ago but was unable to use the sights on the flak36. Are there any sights on the model? There may be something else that needs to be activated for the sights to work. Not sure what it is. Perhaps the Trophy Mod SPM1.5??

The link to the Sukhoi forum page;

http://www.sukhoi.ru/forum/showthread.php?t=59500&page=4


This was the link to the flak36 trophy mod mission;

http://narod.ru/disk/31707379001/Flak-36.7z.html

Norty72 :)




Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on March 25, 2012, 02:11:06 PM
Hi. I downloaded this mission a while ago but was unable to use the sights on the flak36.
I didn't install this mission. There's a link to the other gunsight, may be it'll help:
http://www.sukhoi.ru/forum/attachment.php?attachmentid=144847&d=1321391383
 


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: norty72 on March 25, 2012, 02:28:34 PM
Hi. Yeah thanks for that. It seems to work by installing that patch and pressing the page down key when using the sights. Although I only last about 5 seconds before being blown up by tanks!!. Maybe I could stick some kind of barrier in front of the flak36, or build a deeper trench perhaps  :)

Cheers. Norty72 :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on March 25, 2012, 03:12:55 PM
Although I only last about 5 seconds before being blown up by tanks!!.
To say the truth, I don't understand what the reason to make guns under user control? It's more easy and comfortable to play for the tiger, jagdtiger, KV etc. Well, may by only sdkfz 7 has a reason - to shoot  the airplanes.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on March 26, 2012, 02:39:08 AM
Most of tanks are limited to fire at a range of 1500 metres by default in the game.Your Flak36 is highly accurate at long range.Just put your Flak at one extreme of the map on a high but failr ywell cocnealed position and then take on the Soviet armour.You should lasy longer.Add some Stugs and other armoru to distract the enemy AI as well.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on March 26, 2012, 12:20:09 PM
AT guns don't last long, one-on-one against tanks  :)

That's why they were deployed as pak-fronts, many of them shooting together from ambush positions,


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on March 26, 2012, 12:37:44 PM
Although I only last about 5 seconds before being blown up by tanks!!

It depends on position. :)
Here's an example of what AI-controlled  AA gun, placed in good position,  can do:

(http://ximages.net/images/25268893568466430318_thumb.jpg) (http://ximages.net/viewer.php?file=25268893568466430318.jpg)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: whukid on March 29, 2012, 02:46:38 AM
Although I only last about 5 seconds before being blown up by tanks!!

It depends on position. :)
Here's an example of what AI-controlled  AA gun, placed in good position,  can do:

(http://ximages.net/images/25268893568466430318_thumb.jpg) (http://ximages.net/viewer.php?file=25268893568466430318.jpg)


0.0 Jesus...


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on April 07, 2012, 07:24:04 AM
Hi,

I encountered a slight error that caused the Pz IVH to appear unintentionally under the ME entry "3x heavy tank Pz-IV Ausf. F2 (F1)"

The entry for the platoon in groups():
wer_platoon_htank1,0,0.5,wer_htank1,1,wer_htank,1,wer_htank2,1,,,,;

The red text is linked to the following entries in randoms():
wer_htank1,wer_pz4f2,,,,;
wer_htank2,wer_pz4f1,,,,;
wer_htank3,wer_pz4f1,wer_pz4f2,,,;
.
.
.
wer_htank5,wer_pz4h,,,,,;


This could be corrected by changing the entry in groups() to:

wer_platoon_htank1,0,0.5,wer_htank1,1,wer_htank3,1,wer_htank2,1,,,,;

I hope this will be corrected in the next update, thanks,


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on April 08, 2012, 03:21:24 PM
Hmm, I've encountered a strange bug, probably localized as I haven't noticed anyone report it before - there seems to be something wrong with the Pz IV H's skin, as the model appears completely black; I noticed the same error on the early Tiger, but haven't got a screen of it. Should I do a reinstall or?

(http://i64.photobucket.com/albums/h177/kapulA_85/th_shot_2012_04_07_18_10_07_0000.jpg) (http://s64.photobucket.com/albums/h177/kapulA_85/?action=view&current=shot_2012_04_07_18_10_07_0000.jpg)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on April 09, 2012, 08:24:08 AM
Actually I did report something similar but for me it's the jagdpanzer which is completely black.When I installed the PanzerIVH, Jagdpanzer and Trophy Panther A separately as well the Trophy Panther came out completely black.I have not been able to find what conflict creates such result.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on April 09, 2012, 01:15:24 PM
I just played the West of Kharkov combat episode yesterday, and in addition to the early Tiger I, the '42/43 mod. T-34, the SU-152 and even the PaK 40s (which looked normal in the Chepel T-34 campaign mission; I checked afterwards) were pitch black! A perplexing issue indeed. :x


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on April 09, 2012, 01:31:18 PM
Try reactivating SPM 1.5 and the ultimate update,


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on April 09, 2012, 02:11:18 PM
I shall, and thanks for the advice, but I'm afraid I won't be able to report back for some time as I'm leaving for my uni town in a bit. I'll be sure to check it once I return.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: BigDuke66 on April 18, 2012, 01:47:37 AM
I think I overlook something obvious but where is the "SPM 1.5 beta"? I only see links in the first post for SPM 1.5 ultimate update & SPM 1.5 ultimate update patch.


Beyond that I get the following error message when loading the first training mission(driving tutorial):
Exception core:
001: Error initialization program.

This only comes up when using SPM, when I remove patch and mod and only run with the unofficial patch 0.1 I get into the mission but when I use mod or mod & patch the game crashes at 44% loading.

The order when fully modded is:
unofficial patch_SF_v0.1_ENG
SPM1.5_ultimate_update
SPM1.5_ultimate_update_patch

I run winder W7 64 but have installed it to partition E:\Steel Fury - Kharkov 1942
I'm a bit worried about all the extras that can be installed after the game itself is installed, I marked all but no installation worked and I guess the reason is I run the 64 version of W7, so does SPM need some(or all) of these extra installations?


PS Meanwhile tried several other missions and they all crash sooner or later in the process of loading.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on April 18, 2012, 05:01:18 AM
BigDuke , I also have >Win7 and I also installed the game on a separate partition. If I understand your post correctly you don't have Beta 1.5 installed? If it's the case then the Ultimate mod won' t work as you need Beta 1.5 installed and enabled before it. I hqve solved thqt issue by creating a new supermod merging both BEta1.5 and Ultimate all in one mod but my solution is difficult and time consuming and the result is a 4.4 GB super mod.

Thus you need to download and install Beta 1.5.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on April 18, 2012, 06:57:03 AM

Hi,

The download link to Steel Panzer Mod 1.5 Beta:

http://files.mail.ru/VSM7BV (http://files.mail.ru/VSM7BV)

There's a ton of further information and downloads at this SimHQ thread:
http://simhq.com/forum/ubbthreads.php/topics/3021012/Steel_Fury_Kharkov_1942_The_Es.html#Post3021012 (http://simhq.com/forum/ubbthreads.php/topics/3021012/Steel_Fury_Kharkov_1942_The_Es.html#Post3021012)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: BigDuke66 on April 19, 2012, 01:11:05 AM
That's it the Beta was missing now the game runs, thanks.

Question regarding system requirements, my system is good but graphic card a bit older(2009), I tested one of the missions with a Königstiger and framrates came down to below 20, now I wonder what card I need to let it run smooth with SPM as I have already planned to buy a new one this summer(one of the  just released AMD 78XX series)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on April 19, 2012, 11:49:57 AM
I run SF with an ATIHD 5670 1gbddr5 very smoothly on a desktop and on a alaptop equipped with an NvidiaGTX560M 1.5gb ddr5.So a an ATI 7 series will give you plenty of power.Just make sure you have enough RAM 4gbs min and a decent cpu.With a 7850 for example you should be running SF at max values(the ceiling is set at 60 fps no idea why) consistently even with demanding missions.For best results fps-wise in untick the use desk resolution box in the game's video settings.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: BigDuke66 on April 20, 2012, 12:23:05 AM
Thanks.
I guess SF does not support a multi-core cpu?

One last question for now, what does the entry "Enable Horizon Cap" under Realism setting do?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on April 20, 2012, 11:19:46 AM
Correct SF does not seem to support multi core.

Re the horizon Cap I think it simply allows you to have the infinite view on the background landscape and allows you to see the utter limits of the maps...Not entirely sure through.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: BigDuke66 on April 22, 2012, 05:47:11 PM
I wonder is there a single main place for this mod?
Seems to be that infos about it a spread over many forums, like this, SimHQ, etc. and I wonder where the right place for some suggestion would be.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Estnische on April 22, 2012, 09:22:48 PM
Here! The other English speaking forums for SFK42 hardly have any traffic.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on April 23, 2012, 02:20:19 AM
Yes BigDuke  Steel Fury forum is really here.As Esthnische said there's no other place .Thi is hte best and the most helpful believe me.Here everybody is welcome and you'll get help and guidance, mods and missions!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on April 28, 2012, 09:59:45 AM
A quick q guys, not necessarily related to SPM - was there a command to force the gunner to align the turret to 12 o'clock, or am I imagining things?
If so, could someone please remind me :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Panzerfaust on April 28, 2012, 10:29:33 AM
Here! The other English speaking forums for SFK42 hardly have any traffic.


It's important to support and talk about Graviteam and their products at all the forums guys. While I do consider this as the main SFK42 forum for news and updates I still belong and partisipate (to varing degrees) at other forums that have a dedicated Graviteam section or even just an armor section. You would be suprised at how many people I came across that didn't know Graviteam had it's own web (with forums) site or that SFK42 has moved well beyond what was originally released back in 2008. Casting a bigger net will catch more fish so the more info that is spread out there the better it is for Graviteam  ;)
Cheers


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Estnische on April 28, 2012, 11:59:58 AM
A good point. I guess it depends how much energy you have for various fora. I scan SimHQ all the time, as I'm also into racing sims and IL2. I also write articles for a slot car forum.  If I was on an IT help desk, I might have more time to be posting  :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Panzerfaust on April 28, 2012, 02:08:37 PM
 :D So true Estnische, I do want to thank everyone who has popped over to the other forums to announce new updates and just to answer questions about SFK42, it really is a big help believe me. On another note Doug at SimHq has asked me to contact Vlad to see about doing another Graviteam update article so stay tuned Graviteam faithful  ;)
Cheers


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on May 01, 2012, 04:16:33 AM
 Hi Panzerfaust! Do you think next time you speak with Zlad you could get some news about the status of their text tank sim ??? Are they still working on it??,I hope they havn't shelved it!

Cheers!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: MrSquiggless on May 01, 2012, 01:39:50 PM
I am struggling with install of SPM V1.5 beta mod in SFK42. I have all of the files.

Can anyone kindly clarify which of the files below will self install in the SFK42 installed game folder,
which ones need JSGME to install them and how to install and use JSGME for these.

Also anyone point me to where I can find a JSGME user manual. I am lost.

I have JSGME but do I install it in the SKF42 folder and does it need to be open when you
have activated the mods and are playing the game.

1.Unofficial patch_SF_v0.1_(ENG)
2. SPM 1.5 beta
3. SPM 1.5 ultimate update
4. SPM 1.5 ultimate update patch
5. Some sound mod or autumn mod if you like


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on May 01, 2012, 02:53:54 PM
Hi McSquiggles,

The JSGME site seems to be down.

Here's another link to the manual:

http://www.4shared.com/office/Psv9a0zR/JSGMEUG.html (http://www.4shared.com/office/Psv9a0zR/JSGMEUG.html)

Good Luck,


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: MrSquiggless on May 01, 2012, 02:59:20 PM
Thanks for the heads up to manual Kyth

Installed the files as below and working beautifully.

1.Unofficial patch_SF_v0.1_(ENG)
2. Steel Panzer Mod V 1.5 Beta
3. SPM 1.5 ultimate update
4. SPM 1.5 ultimate update (Eng) patch

Lot of fun to be had with this game with these and the additional mission mods.

Thanks Kyth and all.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on May 01, 2012, 08:26:13 PM
A lot of fun to be had with this game with these and the additional mission mods.
May I play a simple song when i was a student :) It was a 1986y., after I got 1989 in Afganistan :)
But I didn't take a Beirut ;)



Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: MrSquiggless on May 01, 2012, 11:37:17 PM
Thanks for the sentiment Lockie.

Now where are all the mods LOL ?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Panzerfaust on May 02, 2012, 12:43:14 AM
Hi Panzerfaust! Do you think next time you speak with Zlad you could get some news about the status of their text tank sim ??? Are they still working on it??,I hope they havn't shelved it!

Cheers!
Will do comrade, I hope we all get some good news on the next Graviteam WW2 tank sim if Vlad grants the update, fingers crossed.
Cheers


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on May 02, 2012, 10:09:32 PM
Now where are all the mods LOL ?
I decided to take a pause ;)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on May 03, 2012, 08:01:02 PM
The latest version of the Ultimate Update Patch (May 3rd version)  released. Late IS-2, SU-76, many fixes, etc. Check the first post.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on May 04, 2012, 12:47:23 PM
Mistwalker when I try to download the latest patch I am getting a message from my anti-virus program informing me that the download page contains malware and spyware?????


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on May 04, 2012, 12:55:42 PM
Try again now.

-----------------------

WARNING!!!

If anyone has problems with missions crashing, after Pz.IV H was placed in the mission in the editor, please delete the following line in common_units.engcfg file:

wer_htank51,800,0.25,weru_pantherg,1,wer_crew_panther,1,,,,,,;


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Txema on May 04, 2012, 03:35:23 PM
Please, note that the latest patch released by Mistwalker includes English translations for ALL the missions included in SPM 1.5 !!

Now everything in SPM 1.5 should be in English !!
(except some quotations specific of some missions).


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Txema on May 04, 2012, 03:46:14 PM
It is important to note also that with the latest patch released by Mistwalker similar fixes to those proposed by Kyth in his "Popgunsv2.rar" patch for the early-war German tanks armed with the 50mm L/42 KwK 38 gun and with the 37mm KWK38(t)L/42 gun are also included.  :)

Therefore the missions released by Kyth should be properly playable with SPM 1.5 Ultimate Update now... Can you confirm this, Kyth ?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on May 04, 2012, 04:20:08 PM
It is important to note also that with the latest patch released by Mistwalker similar fixes to those proposed by Kyth in his "Popgunsv2.rar" patch for the early-war German tanks armed with the 50mm L/42 KwK 38 gun and with the 37mm KWK38(t)L/42 gun are also included.  :)

Therefore the missions released by Kyth should be properly playable with SPM 1.5 Ultimate Update now... Can you confirm this, Kyth ?

It looks good so far, I'll try it out some more, thanks,


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Panzerfaust on May 04, 2012, 10:34:54 PM
Thats good news and just what I was waiting for, hope Kyth gives it the all clear.
Cheers


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: MrSquiggless on May 05, 2012, 12:07:07 AM
Just a suggestion would it be possible to update first post to show the links to all of the
current files so we can watch for updates.

Cheers all.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on May 05, 2012, 12:13:21 PM
Thanks Mistwalker!The link is OK now.By the way could you tell us a few words how different is the IS-2 late model version from the model 1944 that we currently have in game???


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on May 05, 2012, 01:46:58 PM
Just a suggestion would it be possible to update first post to show the links to all of the
current files so we can watch for updates.

You mean the links to the Unofficial patch_SF_v0.1_(ENG) and SPM 1.5 beta itself?

By the way could you tell us a few words how different is the IS-2 late model version from the model 1944 that we currently have in game???

(http://upload.wikimedia.org/wikipedia/commons/e/e0/IS-2-44.jpg)

Different front hull that can withstand a hit from King Tiger's gun at 500 m (and some other minor visual differences).


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on May 06, 2012, 02:32:32 AM
 Oh thank you! So essentially the 1944 model we have in the game is the early production model? That makes sense.Thanks for the good work!

Just to be clear not only for myself but to all SF players we have to disenable the previous patch from the JSGME and simply enable to new one instead?Correct?


Title: Re: Popguns - made redundant!
Post by: Kyth on May 06, 2012, 02:58:17 AM
It is important to note also that with the latest patch released by Mistwalker similar fixes to those proposed by Kyth in his "Popgunsv2.rar" patch for the early-war German tanks armed with the 50mm L/42 KwK 38 gun and with the 37mm KWK38(t)L/42 gun are also included.  :)

Therefore the missions released by Kyth should be properly playable with SPM 1.5 Ultimate Update now... Can you confirm this, Kyth ?

Thats good news and just what I was waiting for, hope Kyth gives it the all clear.
Cheers

Yes, everyone, it's okay for the Panzer 38t (and Panzer IVF1!) missions. All clear!
I'll be updating my mission instructions soon,


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on May 06, 2012, 06:47:37 AM
In my humble and but respected opinion( ;D) we should replace in the Ultimate Mod the stock Panzer III campaign which is trite and essentially a carbon copy of the Panzer IVF2 campaign with Kyth's excellent 10 Panzer III missions! Likewise Rends excellent Barbarossa campaign, Seelow Heights and Orel missions could easily replace some the single missions or be added as new campaigns. What do you think????


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: whukid on May 06, 2012, 04:27:22 PM
I think the stock paintjobs for the majority of the German tanks need an overhaul


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on May 06, 2012, 05:52:19 PM
I think the stock paintjobs for the majority of the German tanks need an overhaul
That would be hard, if you want any decent result comparable with the current skins at least.  Good luck to the person who'd work on that. He'll need to re-create the texture almost completely in some cases.

In my humble and but respected opinion( ;D) we should replace in the Ultimate Mod the stock Panzer III campaign which is trite and essentially a carbon copy of the Panzer IVF2 campaign with Kyth's excellent 10 Panzer III missions!
Better not replace it - the stock Panzer III campaign is just a way to play completely historical stock German campaign on another tank model (historically correct too). I'd recommend to include Kyth's campaign separately.

Quote
Likewise Rends excellent Barbarossa campaign, Seelow Heights and Orel missions could easily replace some the single missions or be added as new campaigns. What do you think????
That would need the large-size files of the new polygons included. So the answer is no.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on May 07, 2012, 03:06:43 AM
Hi,

I hope the next update will also include the fix to the problem below:

Hi,

I encountered a slight error that caused the Pz IVH to appear unintentionally under the ME entry "3x heavy tank Pz-IV Ausf. F2 (F1)"

The entry for the platoon in groups():
wer_platoon_htank1,0,0.5,wer_htank1,1,wer_htank,1,wer_htank2,1,,,,;

The red text is linked to the following entries in randoms():
wer_htank1,wer_pz4f2,,,,;
wer_htank2,wer_pz4f1,,,,;
wer_htank3,wer_pz4f1,wer_pz4f2,,,;
.
.
.
wer_htank5,wer_pz4h,,,,,;


This could be corrected by changing the entry in groups() to:

wer_platoon_htank1,0,0.5,wer_htank1,1,wer_htank3,1,wer_htank2,1,,,,;

I hope this will be corrected in the next update, thanks,


The historically accurate missions that utilise 'wer_platoon_htank1' might become inaccurate, as a result of this error,


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on May 09, 2012, 08:01:49 PM
Because Ultimate Update Patch, released on May 3rd, proved to be buggy in some cases, I've updated it.
Now it's Ultimate Update Patch, May 9th version and probably the last.

Check the first post for the download link.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: jetlieou on May 12, 2012, 03:09:31 PM
i can't download the SPM1.5_ultimate_update_v1.1(ENG).rar file from gamefont, i've tried jdownloader and "Tor project" but those didn't work, please help!!  :'(


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on May 12, 2012, 03:38:44 PM
You might want to try a different browser, like 'Chrome'.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: jetlieou on May 13, 2012, 01:48:43 AM
i've tried google chrome, but it's didn't work. Could someone splits the files into several parts and upload to the mediafire?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on May 13, 2012, 02:50:42 AM
 jetlieou what message are you getting when you try to download on mediafire?????

Have you checked Windows Defender to make sure it allows you to download from that site.What AV are you using?

I tried a tentative download and Gamefront had to close due an unspecified error.Could be that the site has temporary technical difficulties.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: jetlieou on May 13, 2012, 04:09:11 AM
hi frinik, thanks for your effort, so the gamefront is unavailable right now :(, can't do anything but wait. I've tried turn off windows defender and firewall, but it didn't work too. You know i can easily download files from mediafire, wish if anyone could upload the SPM1.5_ultimate_update_v1.1(ENG).rar on mediafire. I heard that the file can't be upload to mediafire because the mediafire limit each file size you upload, but i think it can be solve easily by split the file into several parts and you can upload it. Could anyone help upload this file to mediafire?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on May 16, 2012, 09:51:23 AM
Hi,

I've got a couple of minor issues with the latest Ultimate Update.

- Still encounter Panzer IVH in Panzer IV F2/F1 platoon.
- Awful yellow camouflage as the default colour for the Panzer III and Panzer IVF1/F2, instead of gray.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Txema on May 16, 2012, 11:24:56 AM

- Awful yellow camouflage as the default colour for the Panzer III and Panzer IVF1/F2, instead of gray.


That camouflage was included in SPM 1.5 UU following the petition of the users that were stating that in the late war scenarios where Panthers, Tigers, King Tigers and Jagdpanzers were being used with camos, the grey Panzer III and Panzer IVF1/F2 were looking out of place.

For early war scenarios where the grey color was needed Mistwalker released this mod: "Return of Panzergrau"

http://graviteam.com/forum/index.php?topic=10157.0

MistWalker,

perhaps you could include a link to the mod in the first post of this thread. It is really important for early war scenarios.


Txema



Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on May 16, 2012, 11:47:19 AM
Hi,

I've got a couple of minor issues with the latest Ultimate Update.

- Still encounter Panzer IVH in Panzer IV F2/F1 platoon.
Yes, It seems I've placed the older version of common_units file in the patch by mistake. Fixed now, as it's somewhat a minor issue, I didn't change the name of the patch.
If anyone has this problem, It can be fixed manually, as described here: http://graviteam.com/forum/index.php?topic=10117.msg22191#msg22191 (http://graviteam.com/forum/index.php?topic=10117.msg22191#msg22191)

Quote
Awful yellow camouflage as the default colour for the Panzer III and Panzer IVF1/F2, instead of gray.

You need to use "Return of Panzergrau" mod, as Txema said.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on May 16, 2012, 12:18:10 PM

Quote
Awful yellow camouflage as the default colour for the Panzer III and Panzer IVF1/F2, instead of gray.

You need to use "Return of Panzergrau" mod, as Txema said.


- Awful yellow camouflage as the default colour for the Panzer III and Panzer IVF1/F2, instead of gray.


That camouflage was included in SPM 1.5 UU following the petition of the users that were stating that in the late war scenarios where Panthers, Tigers, King Tigers and Jagdpanzers were being used with camos, the grey Panzer III and Panzer IVF1/F2 were looking out of place.

For early war scenarios where the grey color was needed Mistwalker released this mod: "Return of Panzergrau"

http://graviteam.com/forum/index.php?topic=10157.0


Okay, thanks,

A welcome relief, those camos are quite an eyesore.  :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: jetlieou on May 23, 2012, 01:51:14 PM
hey everyone, my problem has been solved, i got the file and i installed the game, so here is my mods list:
Unofficial_patch_SF_v0.1_eng
Steel_Sound_Mod_collection
Steel_Panzer_Mod_v1.5_beta
Rends_bar_v1
Rends_orel_beta1
Rends_Seelow
Rends_Prokhorovka_Version1
KythCampaign
KythMission01
KythMission02
KythMission03
KythMission04
KythMission05
KythMission06
KythMission07
KythMission08
KythMission10
SPM1.5_ultimate_update
SPM1.5_ultimate_update_patch

So is it the right way to install the mods or i missed something?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on May 23, 2012, 02:16:33 PM
That might be okay,
Have you played the missions? Any problems?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: bidounegger on May 24, 2012, 05:50:14 AM
hello jetlieou,
on your list of mods, you write :
Rends bar v1
is it Rends Barbarossa v1 ?

Thanks for your answer !


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on May 24, 2012, 11:15:26 AM
Yes it is the final version of the Barbarossa campaign which consist of 5 or 6 missions I think.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: bidounegger on May 24, 2012, 12:19:19 PM
thanks (merci) !


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Rends on May 25, 2012, 08:13:49 PM
Yes it is the final version of the Barbarossa campaign which consist of 5 or 6 missions I think.

Not 5 ot 6 it's in fact a 10 mission campaign ;-)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on May 26, 2012, 12:36:00 AM
Thanks for the correction Rends!

I actually played them all  but since I downloaded and installed the various beta versions( some contained 4, others 6 missions) that you released on my various installs I couldn't remember exactly..

BTW are you still working on the Orel campaign?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: jetlieou on May 26, 2012, 03:14:51 AM
i played the first tutorial mission :P, it's ok, i don't have time to play other mission yet, this weekend i'll try one, and hey i have a wide screen bug, i installed the wide screen fix bug mod before the unofficial patch but in my game menu some of element messed, an info table cover some buttons and sliders and in the game too, some words are outside of the screen. I changed the resolution but the game didn't save my setting.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on May 26, 2012, 05:48:04 AM
jetliou try going into your data/k42/loc_rus:config folder.Open it with notepad and go to the i_render: render() paragraph like the example below.Manually chnage the bb_wid and bb_hei to the resolutions ( ex 1600 X 900) you want and save.


i_render:render()
{
   //àäàïòåð
   adapter   =   0;
   //ðàçðåøåíèå, ÷àñòîòà, ðåæèì
   bb_wid   =   1440;
   bb_hei   =   900;
   bb_freq   =   60;
   bb_fmt   =   22;
   //ðåæèì áóôåðà ãëóáèíû
   depth_buffer   =   75;
   //îáðàáîòêà âåðøèí
   vertex_processing   =   1;
   //ãàììà (0.0 - inf  def 1.0)
   gamma   =   1.060000;
   //ÿðêîñòü (-1.0:1.0 def 0.0)
   bright   =   0.500000;
   //êîíòðàñò(0.0:1.0 def 1.0)
   contrast   =   0.930000;
   //àíòèàëèàñèíã (òèï, êà÷åñòâî)
   aa_type   =   0;
   aa_qual   =   0;
   //óðîâåíü àíèçîòðîïèè
   aniso   =   0.000000;
   //ïðîïîðöèè ýêðàíà (4/3, 16/9, 16/1, 5/4)
   aspect   =   0.000000;
   //îêîííûé ðåæèì
   windowed   =   0;


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: jetlieou on May 26, 2012, 06:22:03 AM
thank u so much frinik 8) and by the way, where are u from? Let me guess, u're from USA? Is there any mission that include huge battlefield, with more than 20 tanks tanks several hundreds troops because i like massive battle ^^?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on May 26, 2012, 01:54:29 PM
 No I am not American .

AS far as I know there are no huge missions involving 20 tanks or more.HOwever you can make your own missions using the Mission Editor. I make my own battles involving up to 90 tanks but you need a good pc as the game engine of SF is not optimised.

To use the ME try reading Friedrich Wilhelm's mission making tutorials .There'a sticky on the fourm whioch is dedicated to it.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: whukid on May 26, 2012, 02:20:15 PM
Rend's prokhorovka missions might suit your style, as does his Seelow missions.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Rends on May 26, 2012, 09:54:20 PM
BTW are you still working on the Orel campaign?
Well it's on hold for the moment. I'm still waiting for more buildings,bridges and similar stuff.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: jetlieou on May 27, 2012, 07:19:11 AM
hi all, I played first t-34-85 mission, love the tanks, a lot of smoke, fires, dead bodies...^^. BTW anyone know how to fix the damaged track, i checked the "auto repair track" in menu, in game my crew reported to me that track damaged, and they didn't move, after a while i changed to driver position, try to move the tank, i press "W" button, it reversed?!? when i changed to commander seat and order the tank to move, it did not thing. What's wrong with it? How to repair the track?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on May 27, 2012, 10:58:28 AM
Your crew will repair tha tracks automatically .YOu just have to wait about 3 to ( minutes and then you'll see that your tank can move again.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: jetlieou on May 27, 2012, 03:01:36 PM
oh i see, thanks General ^^.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on May 29, 2012, 01:30:37 AM
AT ease Jr. Lieutenant! And make sure your boots are polished next time you pass inspection will you??? ;)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on June 08, 2012, 11:39:25 PM
Rejoice, Kyth! New model of Panzer III J (cz) is coming!

(http://ximages.net/images/87086248180550402012_thumb.jpg) (http://ximages.net/viewer.php?file=87086248180550402012.jpg) (http://ximages.net/images/42333237554565135559_thumb.jpg) (http://ximages.net/viewer.php?file=42333237554565135559.jpg) (http://ximages.net/images/25403850015544394744_thumb.jpg) (http://ximages.net/viewer.php?file=25403850015544394744.jpg)

Actually I've always wanted to make an authentic (to some point) early war mission and I wanted to use that Pz III model for it. I didn't plan to release it at first, but now everything's more or less in order and here it comes! Together with the new KV-2 model and the mission "Radzehov" where you fight those panzers on KV (or T-28).


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on June 09, 2012, 12:31:15 AM
Thanks! I'm looking forward to it! But but to be candid, I'm working on an interior and revised exterior model with working turret front hatches and driver's visor, and I'll be worried about overwriting your new model,  :-[

Maybe if it's re-designated as something else in the Mission Editor, for example, Panzer III H?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on June 09, 2012, 01:31:54 AM
Oh Kyth! Mistwalker is trying to drive you out of the Panzer III business!

Mistwalker ; for info what was wrong with the stock Panzer III model?? Nice work by the way...


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on June 09, 2012, 09:03:05 AM
Thanks! I'm looking forward to it! But but to be candid, I'm working on an interior and revised exterior model with working turret front hatches and driver's visor, and I'll be worried about overwriting your new model

Worry not! This model does not overwrite the one we have in the game.

Mistwalker ; for info what was wrong with the stock Panzer III model??
Just some minor issues, like some small elements missing. This is one more historically accurate (and better looking in my opinion). I've taken it from Kharkov 1943.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on June 09, 2012, 09:20:48 AM
Would it be possible to similarly port some infantry models from K43, with Andrey's permission of course, to improve the infantry for the awesome winter mod we have? :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on June 09, 2012, 07:45:27 PM
And the new version of the patch is released! Here's the link:http://www.mediafire.com/download.php?bschn7dl49gok4s (http://www.mediafire.com/download.php?bschn7dl49gok4s)

Or you can check the first page.

I recommend to play the mission "Radzehov" with "Return of Panzergrau" mod installed, which can be downloaded here (http://www.mediafire.com/download.php?s0j3k405m43obny).
And please turn off the option "Do as I do" in game settings and don't give any orders on the first briefing screen (just before the game starts), otherwise your ammunition for this mission wil reset to the default values.  :P

Please note that this version of the patch is not compatible with Aces' mods!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on June 10, 2012, 01:30:04 AM
Thanks Mistwalker! The differenc ebetween the Mya and June patches is the new mission and the Panzergrau mod?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on June 10, 2012, 08:36:42 AM
Thanks Mistwalker! The differenc ebetween the Mya and June patches is the new mission and the Panzergrau mod?

The difference is: fixed T-34-85 armor map, new KV-2 model, additional  Pz III J (cz) model, new mission in "combat episodes" campaign (briefings untranslated unfortunatelly), and some skins from Whukid's patch.

Return of Panzergrau mod is not included.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: hemisent on June 10, 2012, 05:09:44 PM
Just Dl'd the latest update, disabled all subsequent mods/missions and installed it as normal, started the game and got a white screen "cannot load textures error 005".
 
Disabled the update in JSGME and retried game-same errror msg.
Disabled the entire update- same error message. Finally disabled everything in the mod enabler leaving only the base game and I get the same thing...this hasn't happened before and I could use some advice from those far more knowledgable than myself  before I do an uninstall/reinstall.



Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on June 11, 2012, 01:26:54 AM
 MMMMMM doesn't look too good Hemi.It means there's texture file missing in your game. Now you 'll have to do a fresh install unless you can find what was missing.Have you tried re-enabling all your previous mods in the exact order than you disenabled them but minus the latest patch?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on June 11, 2012, 02:37:54 AM
Just Dl'd the latest update, disabled all subsequent mods/missions and installed it as normal, started the game and got a white screen "cannot load textures error 005".
 
Disabled the update in JSGME and retried game-same errror msg.
Disabled the entire update- same error message. Finally disabled everything in the mod enabler leaving only the base game and I get the same thing...this hasn't happened before and I could use some advice from those far more knowledgable than myself  before I do an uninstall/reinstall.


If it's happening at the mission selection screen, you're probably missing the historical intro map. Try to recall which mission you last played, and reinstall that one.

Another thing to try is to create a new profile, it should point to the training missions by default.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on June 11, 2012, 02:41:27 AM
Thanks Mistwalker! The differenc ebetween the Mya and June patches is the new mission and the Panzergrau mod?

The difference is: fixed T-34-85 armor map, new KV-2 model, additional  Pz III J (cz) model, new mission in "combat episodes" campaign (briefings untranslated unfortunatelly), and some skins from Whukid's patch.


Hi,

Just to let you know the new Pz III J kz is at risk of getting overwritten in the Mission Editor listing, as I'm re-working the old model with a working cockpit.

Luckily, it will be a long time yet, I'm far from finished,


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on June 11, 2012, 09:17:54 AM
Kyth: http://graviteam.com/forum/index.php?topic=10117.msg22904#msg22904 (http://graviteam.com/forum/index.php?topic=10117.msg22904#msg22904)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on June 11, 2012, 12:31:04 PM
Who modelled the Sherman in the May patch???It's really a beautiful model, very well rendered.As well the gunsights, the machine gun
and the reload and engine sounds are superb! Much to my surprise I am enjoying playing that tank. One funny thing for some reason the commander announces the targets distance or positions in German.For example it starts with elf Uhr then switches to English????


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on June 11, 2012, 12:46:22 PM
Kyth: http://graviteam.com/forum/index.php?topic=10117.msg22904#msg22904 (http://graviteam.com/forum/index.php?topic=10117.msg22904#msg22904)

Okay, okay! I'm glad you're not worried,

Just thought it might be polite to highlight a possible incompatibility, far ahead of time.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Txema on June 11, 2012, 03:05:43 PM
Mistwalker,

First of all, thank you very much for the new version of the ultimate update patch !!

Let me ask a question: I have noticed that in the Russian version of the patch you have included new sounds for the German and Russian infantry, but on the English version of the patch you have not included them... Why have you done it ?


Txema


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: hemisent on June 11, 2012, 07:36:47 PM
If it's happening at the mission selection screen, you're probably missing the historical intro map. Try to recall which mission you last played, and reinstall that one.

Another thing to try is to create a new profile, it should point to the training missions by default.

Hi Kyth, the last mission I played was your latest #9 and it played perfectly. The crash happens at 84% of the game loading screen-before it gets to the actua; game screen.
 
Frinik, yes, I re loaded everything the way it was before the crash and it still happens. How do I load a new profile? I'd try that first as I really don't want to do a fresh install if I can avoid it.

Thanks Guys


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on June 12, 2012, 12:54:00 AM
If it's happening at the mission selection screen, you're probably missing the historical intro map. Try to recall which mission you last played, and reinstall that one.

Another thing to try is to create a new profile, it should point to the training missions by default.

Hi Kyth, the last mission I played was your latest #9 and it played perfectly. The crash happens at 84% of the game loading screen-before it gets to the actua; game screen.
 
Frinik, yes, I re loaded everything the way it was before the crash and it still happens. How do I load a new profile? I'd try that first as I really don't want to do a fresh install if I can avoid it.

Thanks Guys

Hi,

If the crash was at the 'Three Tanks' screen with the T-34, Matilda and Panzer IV, it may be something quite fundamental to the game. If I'm not wrong, you won't be able to get to all the menu options, so creating a new profile wouldn't be possible.

Fresh install looks necessary.  :( And remember, do not install the game in the 'Program Files' folder,  :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on June 12, 2012, 01:38:10 AM
 Hemi , I ma afraid I have to concur with Kyth. It looks like your installation is corrupt.There are some files that went missing, probably overwritten when you disenabled some of the mods and enabled the ultimate on top and then disenabled everything.My man the solution is do like me multiple installs.This way you screw up one you have back-ups and you can rely on without having to re-install everything.

What I do too( not recommended for the faint-hearted) is manually merge Beta 1.5 and the ultimate.I have created a super mod Beta-Ultimate all in one which means my core game is essentially that and includes Kyth's panzer III missions, Shahovo, the mission pack from Lockie, Stone 2009's Cherkasskoe, Rends' Barbarossa and Seelow Heights .The only mods I have now in the mod enabler are Lajcak's seasons, and Kyth's new missions.Even Whukid's skins are incorporated in the super mod.I have absolutely no issues. If my new mod was not that bulky( 4.5 gbs) I would gladly upload it for all of you guys to use...


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: hemisent on June 12, 2012, 02:51:55 AM
Thanks Guys, I was afraid of that. If I'm going to do a new install where do you recommend I put it?
I have XP.
Also, if I recall, the install was screwy the first (and only) time I did it and Frinik, you walked me through it as there were some issues. I may need your help again...we'll see.

Anyway, off to save some files and missions then...................


Cheers!
H





Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on June 12, 2012, 02:20:10 PM
 Hemi how much space( available) do you have on your hard disk????Is your pc partitioned??? If not then do it unless you don't have enough space. Then you just put your installs on your partitions(s).


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: hemisent on June 12, 2012, 04:02:17 PM
Hemi how much space( available) do you have on your hard disk????Is your pc partitioned??? If not then do it unless you don't have enough space. Then you just put your installs on your partitions(s).

Hi Frinik
 I have an older model Dell XPS which is getting pretty long in the tooth...and not much space available. The game was originally installed in Program Files before you warned me against it long ago. I'm pretty much in a holding pattern until I can afford a new rig. So, I guess I just want to get the game back up and running. I don't think a partition is an option at this time.

Thanks
H


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on June 12, 2012, 06:04:30 PM
Hemi what you can do is buy yourself an external HD for $ 100 you can get a 1Terabyte and move some of your files and other stuff, even copy your game onto it to free space and be able to make new installs of your favourite games.

For about $700 you can buy yourself a very good desktop with intel i7 cpu, 8 gbs of RAM a Radeon HD6850 1gb and 1Tb of HD at Newegg or other similar places.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: hemisent on June 12, 2012, 09:32:52 PM
Hemi what you can do is buy yourself an external HD for $ 100 you can get a 1Terabyte and move some of your files and other stuff, even copy your game onto it to free space and be able to make new installs of your favourite games.

For about $700 you can buy yourself a very good desktop with intel i7 cpu, 8 gbs of RAM a Radeon HD6850 1gb and 1Tb of HD at Newegg or other similar places.

Hey Frinik
 I never thought of an external HD...great idea. The new rig I have in mind is something that will play games such as Iron Front or IL2 Cliffs of Dover with no problems. Really tired of crappy FPS and most likely the next rig is going to have to last me for a looong time. So I'd rather do it right and wait a bit.

Thanks
H


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on June 13, 2012, 01:41:53 AM
An external HD also allows you to back-up all your stuff in case your pc crashes...

What rig do you have in mind?What specs?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: tonyuk on June 14, 2012, 06:29:03 PM
Hemi what you can do is buy yourself an external HD for $ 100 you can get a 1Terabyte and move some of your files and other stuff, even copy your game onto it to free space and be able to make new installs of your favourite games.

For about $700 you can buy yourself a very good desktop with intel i7 cpu, 8 gbs of RAM a Radeon HD6850 1gb and 1Tb of HD at Newegg or other similar places.

Where in UK can you get such a rig for that price. I have a DEll XPS 420 with I gb radeon 3870 video card which still plays well particularly on RO2. Been on Dell website recently and to get a decent set up I have to fork out over £2000 for 24" size screen etc. Prices here are ludicruos.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on June 15, 2012, 01:42:47 AM
Unfortunately the UK , LOndon in particular has ridiculously high prices. I remember scoffing when a British guy I met in Germany, on a a trip complained about the high prices there when in fact I find Germany much cheaper than either France or the UK. Check Amazon Germany and compare the prices to Amazon UK and you'll see. Saturn and other lectronic chains in Germanyhave very good prices on electronics.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on June 15, 2012, 04:42:28 PM
Shifty Henry said to Bugsy, "For Heaven's sake
No one's looking, now's our chance to make a break"
Bugsy turned to Shifty and he said, "Nix nix
I want to stick around a while and get my kicks


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on June 15, 2012, 06:04:39 PM
Lockie?You've turned to making riddles now????? ???


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on June 16, 2012, 12:31:53 AM
Lockie?You've turned to making riddles now????? ???

Reminds me of another 'quote'  :D

Quote

Death row? You mean like the chair, the hot seat, dead meat, deep 6, it's over pal, you're outta here bub, the groundhog's are bringing you your mail, you're picking turnips with a step ladder, the no tomorrow row? That kind of row? Oh no. The row?



Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Czarny_PLone on June 18, 2012, 03:40:52 PM
Hemi , I ma afraid I have to concur with Kyth. It looks like your installation is corrupt.There are some files that went missing, probably overwritten when you disenabled some of the mods and enabled the ultimate on top and then disenabled everything.My man the solution is do like me multiple installs.This way you screw up one you have back-ups and you can rely on without having to re-install everything.

What I do too( not recommended for the faint-hearted) is manually merge Beta 1.5 and the ultimate.I have created a super mod Beta-Ultimate all in one which means my core game is essentially that and includes Kyth's panzer III missions, Shahovo, the mission pack from Lockie, Stone 2009's Cherkasskoe, Rends' Barbarossa and Seelow Heights .The only mods I have now in the mod enabler are Lajcak's seasons, and Kyth's new missions.Even Whukid's skins are incorporated in the super mod.I have absolutely no issues. If my new mod was not that bulky( 4.5 gbs) I would gladly upload it for all of you guys to use...

In the end I managed to register and immediately welcome all veteran Panzer Elite  :D
Frinik cool thing with that your modem !
Now I have one big mess above about 20 mods active  ;D
So one big mod and after the  :P

Is it possible to download the big fashion Frinik ?
some alternative link ?
Advance thank you very much and sorry for my english  ;D


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on June 18, 2012, 04:57:14 PM
Hem the problem Czarny_Plone is that my super mod is 4.5 gbs....Thus impossible to up,load because of the sheer size.It's self containing with more thna 53 maps and incorporates mods , missions and all the folders.You just paste i to your game data and bingo! No mods needs be enabled.However no file share upload site will accept such a huge quantity of data that's my problem...


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Littlebro on June 18, 2012, 05:14:48 PM
Hi frink,you may be able to share it as a torrent
http://www.utorrent.com/help/guides/make-a-torrent


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Donken on June 18, 2012, 05:50:42 PM
frinik: as Littlebro mentioned torrent is probably the best way to share files at that size. So throw up a torrent :D


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Boom on June 18, 2012, 08:26:22 PM
It's self containing with more thna 53 maps and incorporates mods , missions and all the folders.You just paste i to your game data and bingo! No mods needs be enabled.

I really like the idea behind this. But could you provide more detail as to how you did it? Cheers.  :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: whukid on June 18, 2012, 10:39:20 PM
 ??? Where the hell did you come across 53 maps!? I have, I think, 12..


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Czarny_PLone on June 18, 2012, 11:09:13 PM
Frinik and yours a super mod also includes the latest update patch from June 9 ?
installation method is ideal for cut and paste  :o
Zero conflicts, and that a large number of maps  :D
In other words, it should look like the final version of the game  ;D

This torrent might actually resolve disputes  ???


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on June 19, 2012, 05:47:50 PM
No Czarny it only includes the May patch as the June one does not interest me!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Aces on June 20, 2012, 07:20:21 AM
@lockie,

That "Rocks" :D

Cheers

Aces


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on July 02, 2012, 10:52:06 PM
Let me ask a question: I have noticed that in the Russian version of the patch you have included new sounds for the German and Russian infantry, but on the English version of the patch you have not included them... Why have you done it ?

I've included Russian infantry sounds in both versions. Didn't include German in the Eng. version because there could be the phrases that don't fit in the situations. The absolute majority of the russian players aren't so picky.

No Czarny it only includes the May patch as the June one does not interest me!

Keep in mind that June patch fixes a major problem with T-34-85 armor.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on July 03, 2012, 05:51:44 AM
Actually I retract my comment I have downloaded and installed the June patch . I noticed too that the T34/85 seems a bit more resilient to German shells! Good! I still find the JS-2 too fragile.Is it because the armour frail value is set so high at 0.6?????


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on July 03, 2012, 09:00:53 AM
I've included Russian infantry sounds in both versions. Didn't include German in the Eng. version because there could be the phrases that don't fit in the situations. The absolute majority of the russian players aren't so picky.

Would you consider releasing it as an addon anyway?
It gets somewhat annoying to hear the Germans repeatedly shout about nothing other than FEUER FREI for the entire mission, especially when the Russian ones are such an improvement. :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on July 03, 2012, 11:08:05 AM
Personally I would do away with the infantry voices as they only keep screaming the wrong things at the wrong time or cliches......


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on July 03, 2012, 04:01:54 PM
Well, I observed some pretty nice and fitting combat chatter on that SU-152 mission after I was knocked out and spectated a ZiS-3 crew and surrounding infantry. Iirc, they mostly barked orders about conserving ammo (watch every shot), approaching tanks and generic stuff like Davay granatu and take cover. :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Txema on July 03, 2012, 05:35:47 PM
I admit that perhaps it is due to the fact that I don't understand german or russian, but for me the infantry voices add a lot of atmosphere to the sim !!

And I would like to have more variety of them.  :)

Txema


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on July 03, 2012, 05:46:44 PM
Yeah somehow the Russian chatter has improved somewhat with the ultimate release but I hate the " We are under fire" or " I am hit "screaming into my ears every 3 minutes even after the action has ended. The only immersion it brings is the irresistible urge to stick my head into a basin full of water not to hear them!!!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on July 03, 2012, 05:49:31 PM
Do you mean the voice comms that your tank crew periodically emits after you first enter combat frinik? I find those really annoying as well, but I guess a really easy fix would be to replace the respective voice lines with blank audio files; just a matter of locating them, I assume?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on July 04, 2012, 01:40:57 PM
Would you consider releasing it as an addon anyway?
Here:
 
http://rghost.ru/38176916

But it doesn't remove many of the old phrases, it just adds some.

Yeah somehow the Russian chatter has improved somewhat with the ultimate release but I hate the " We are under fire" or " I am hit "screaming into my ears every 3 minutes even after the action has ended.

You can remove that by removing according lines in snd_list_ger.engcfg and snd_list_ger.engcfg. Or I can upload edited versions here.
Personally I've removed move commands, distance information (only directions left) and hit screams.

I still find the JS-2 too fragile.Is it because the armour frail value is set so high at 0.6?????

Maybe because you're using your own AP values for the shells?  ;)
According to the latest UU patch AP value for 75mm/L43 should be 0.87;AP value for 75mm/L70 should be 0.89;AP value for 88mm/L56 should be 0.91;AP value for 88mm/L71 should be 0.93.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on July 04, 2012, 02:47:05 PM
Here:
 
http://rghost.ru/38176916

But it doesn't remove many of the old phrases, it just adds some.

Thanks Mistwalker. I'll see if I can track down the particularly annoying ones and replace them with something not as hair-tearingly vexing :x


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on July 04, 2012, 04:38:41 PM
Thanks for the tip Mistwalker! I will rmeove some of the German voices.Just the commands will do...I will try the Russian voices you are proposing.

Re shell values; I haven't touched the value of the Kwk40/L43 but the 0.87 I find a little too much imo.I can kill JS-2s at 1250 metres. It should be set lower probably close to the value of the 85 mm of T34/85 at 0.81.The kwk42 I have set at 0.92, the Kwk36 likewise at 0.92 and the kwk43 the original value when the Tiger 1.0 mod came out was 0.97 which is what I have left it at.The JS-2 I have at 1.10 otherwise with the default value of 0.97 it takes me sometimes 3 shots to kill a Panzer IVH????


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on July 04, 2012, 05:18:23 PM
I haven't touched the value of the Kwk40/L43 but the 0.87 I find a little too much imo.I can kill JS-2s at 1250 metres.

This is possible. Depends on where the hit lands and the angle between the shell and armor.
It also can be like this:

(http://ximages.net/images/55562267818123175010_thumb.jpg) (http://ximages.net/viewer.php?file=55562267818123175010.jpg)

More than 10 hits by 88 mm shells from multiple directions and only the driver is killed. The tank destroyed 3 Tigers, including player.  ;D
Quote
and the kwk43 the original value when the Tiger 1.0 mod came out was 0.97 which is what I have left it at.

This is a little too much as the recent tests revealed.
Quote
The JS-2 I have at 1.10 otherwise with the default value of 0.97 it takes me sometimes 3 shots to kill a Panzer IVH????

Then maybe you didn't shoot well at  Panzer IVH? :)
Here's tiger 2 turret front, penetrated from 900 m and Panther front hull, penetrated from 1100 m. Value is 0.97.

(http://ximages.net/images/02296776611398927953_thumb.jpg) (http://ximages.net/viewer.php?file=02296776611398927953.jpg)(http://ximages.net/images/36372987847348255537_thumb.jpg) (http://ximages.net/viewer.php?file=36372987847348255537.jpg)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: BigDuke66 on July 04, 2012, 06:14:28 PM
Just curious, how "light" is a tank in game regarding physics?
Just started a Stug III mission and right at the start another Stug turned towards me, rammed me and keep pushing his Stug under my Stug till mine tuned over and ended up like a turtle in the sun.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on July 04, 2012, 06:19:27 PM
The tanks are way too light in the game.The real mass is not reflected which is why a Tiger I will swing on a tree branch or an APC will remain stuck in a tree or a JS-2 will swing if sitting on top on some barbwire. The Hetzer was so light every time you braked after driving at high speed it would buck or flip over.... ;D


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on July 05, 2012, 07:21:14 PM
The tanks are way too light in the game.The real mass is not reflected which is why a Tiger I will swing on a tree branch or an APC will remain stuck in a tree or a JS-2 will swing if sitting on top on some barbwire.
It's more like not the tanks too light, but the tree branch is made of steel and physics calculation for the elements is not continuous (performance issues).


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: BigDuke66 on July 05, 2012, 08:19:11 PM
Well I was aware of the "excellent" terrain making it hard for vehicles but I thought tank against tank wouldn't work this way, makes you wonder if it would be better to just ram the enemy instead of trying to shoot at him.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on July 06, 2012, 08:47:38 AM
the thing with the Ai is not to place them too close to one another if you make your own missions for example.Otherwise they will start crawling on top of one another like bugs do....They also also have the endency to m bump into you as you are shooting at an enemy tank making you miss your shot or push you when you are trying to look for a defensive position. More than once of my wingmen had the misfortune of zipping through in front of my tank as I was firing at some target and ended up being the targeta s i had not time to stop shooting.... ;D


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: yl9961027 on July 14, 2012, 04:15:43 AM
What's wrong?  ???
(http://img832.imageshack.us/img832/4071/52620010.jpg)

(http://img72.imageshack.us/img72/5468/t4385.jpg)

(http://img835.imageshack.us/img835/8206/t13y.jpg)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on July 14, 2012, 04:22:20 AM
The first thing to try, is to restore your matlib.engcfg file.

Did you install or uninstall anything lately?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on July 14, 2012, 09:06:30 AM
I have the same problem with the Jagdpanzer IV L70.It's exactly like that! I tried repairing the textures, go files and armour maps to no avail....

What could be wrong in the Matlib files????


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on July 14, 2012, 11:10:23 AM
The matlib.engcfg is where all the textures are registered.
A missing entry in the matlib file might cause some bizarre effects, when the game tries to substitute something else.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: kapulA on July 14, 2012, 12:06:01 PM
Hmm, I had a similar problem a few pages back. Fixed it by disabling and re-enabling the UU in JSGME. Maybe that'll do the trick?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on October 05, 2012, 12:20:54 AM
See readme for more details.
but where is readme for the v.June 9th ENG? I didn't find it. What was added or changed? Where I can read abt it? It's strange. As my point, there should be placed at least a short readme with one phrase:
1. Users problems are exactly the users problems, take this update at er personal risk.
I'm disappointed with a description absent :(
////// 21.10.2012
Mistakes:
1. There are two entries in the file SPM1.5 NTA 1.3_units.text:
Code:
txt_me_grass_plane4x()          { Sunflowers ; }
txt_me_mat_grass4x()            { Sunflowers ; }
but appropriate models and descriptions are absent.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on November 08, 2012, 05:25:44 PM
As my point, it's time to make a new update. What a famous community of SF think?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Txema on November 09, 2012, 01:26:17 PM
Yeeesssss !!

Time to make a new update. There are several nice new mods to include in SPM 1.5 UU.

Actually Mistwalker posted some time ago that he was working on an update, but I haven't heard from him since then...


Txema


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on November 10, 2012, 08:54:24 AM
Which way would be better: release a new SPM UU + patch_november(only new units/model, such as Panther G, jagdpanther...) or just patch_november?

PS
Found mistake:
1. unit rkka_platoon_t3457c is absent in the block groups()
rkka_platoon_t3457c,0,1,rkka_mtann5,3,rkka_platoon_inf,1,,,,,,;
2. Tiger with a gun KWK36 doesn't has a gun sound. According to the file common_res it has a shot_88l56, but in the sound folder it absent.
3. Hetzer: MG is unavailable (commander has wrong place in head)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Txema on November 10, 2012, 12:52:00 PM
Perhaps the better way would be to release just patch_november (SPM 1.5 NTA_november) including only new units/models and fixes?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on November 10, 2012, 02:25:26 PM
Perhaps the better way would be to release just patch_november (SPM 1.5 NTA_november) including only new units/models and fixes?
Well, I don't think it's a good idea.
At this moment we've the next installation order:
1. Unofficial patch_SF_v0.1_(ENG)
2. SPM 1.5 beta
3. SPM1.5_ultimate_update
4. SPM1.5_ultimate_update_patch(v.June 9th ENG)
5. Some sound mod or/and weather mod (optional)

and with a new patch it'll look like additional line, which suppose give more misunderstanding.
6. SPM 1.5 NTA_november

I'd like to suggest the next order:
1. Unofficial patch_SF_v0.1_(ENG)
2. SPM 1.5 beta
3. SPM2.0_Ultimate_Update (SPM1.5_ultimate_update+SPM1.5_ultimate_update_patch(v.June 9th ENG) )
4. SPM2.0_Ultimate_Update_patch(november/december 2012)
5. Some sound mod or/and weather mod (optional)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: minimi66 on November 12, 2012, 01:43:19 PM
Hi all,

I've just re-installed SFK42 after a few years away from it and am in the process of trying to install all the patches and mods required to bring it up to date.  Have got most of them ok but am having real problems downloading SPM1.5 ultimate update from the posted link at http://www.gamefront.com/files/21331726/SPM1.5_ultimate_update_v1.1(ENG).rar

It just refuses to load the final download page after i click on the Download button?  I've tried IE, Firefox and Chrome and none will download the file, get a 403 Forbidden error message of some other bollocks!

Anyone help with this or offer an alternative download location, have googled the file name to death but mostly get re-directed to media sharing sites that want me to pay for downloading it???  Don't think so!

Help! Cheers!



Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on November 12, 2012, 01:54:46 PM
Hi all,

I've just re-installed SFK42 after a few years away from it and am in the process of trying to install all the patches and mods required to bring it up to date.  Have got most of them ok but am having real problems downloading SPM1.5 ultimate update from the posted link at http://www.gamefront.com/files/21331726/SPM1.5_ultimate_update_v1.1(ENG).rar

It just refuses to load the final download page after i click on the Download button?  I've tried IE, Firefox and Chrome and none will download the file, get a 403 Forbidden error message of some other bollocks!

Anyone help with this or offer an alternative download location, have googled the file name to death but mostly get re-directed to media sharing sites that want me to pay for downloading it???  Don't think so!

Help! Cheers!



Hi,

At Gamefront, while the 2nd screen is counting down, you'll see some fine print that says 'click here'. Do it immediately! Hope that helps, 


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: minimi66 on November 12, 2012, 02:15:29 PM
Hi Kyth,

Thanks for the help but unfortunately that didn't work either?  Tried it a few times on all browsers but still get 403 Forbidden Error message?

Any other ideas?

Thanks :(


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: minimi66 on November 12, 2012, 02:20:28 PM
I was surprised that this Ultimate update was not at:

http://www.mediafire.com?q38nkzaginphq

which is where i got most of the other mods and patches from?  Any way of uploading it to that site as it worked for the Unofficial patch etc?

Thanks.



Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on November 12, 2012, 02:32:56 PM
Hi Kyth,

Thanks for the help but unfortunately that didn't work either?  Tried it a few times on all browsers but still get 403 Forbidden Error message?

Any other ideas?

Thanks :(

Looks like the link is dead now! Hope it's only temporary,


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: minimi66 on November 12, 2012, 03:39:47 PM
It does seem to be dead?  Any way of someone who already has it uploading it as a torrent?  I assume its not copyrighted as such, apologies if it is and no offence intended.

Thanks.



Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: minimi66 on November 12, 2012, 04:22:46 PM
Hi Kyth,

Problem solved mate!  Gamefront were blocking IP's from where i live in Cyprus??? However i outwitted them by using  a clever little proxy app i have to fool the server into thinking i was somewhere else more acceptable! Haha!

Hope this helps anyone else who might have the same problem, unfortunately the app costs about 15 Euros for a years use i think as its designed for watching UK TV channels that are not accessible abroad.  Still, i'm sure there are free apps around that do the same thing if you have this problem.  By all means contact me if you want info on the one i have and want to pay for it?

Thanks.



Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on November 12, 2012, 06:28:51 PM
Still, i'm sure there are free apps around that do the same thing if you have this problem.
As my point, there's a good browser "Tor", each time when u start - u get a new IP address.
https://www.torproject.org/
https://www.torproject.org/download/download-easy.html


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on November 13, 2012, 12:19:58 PM
It's funny, but after SPM UU patch update(june) installation, about 10% of units became unselectable :D
i.e.: KV-1 (ZIS-5), 3x IS-2 etc. Many units has in editor "???" instead names.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on November 13, 2012, 03:20:36 PM
Same here I get the 3 JS-2 Late Model but whenever I click on select 3 JS-2 early Model it goes to 2 instead...  BTW what's the difference between the old and new SU-152? Is the new model better modded???If it's the case then why keep the old one???


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Txema on November 13, 2012, 05:48:22 PM
Lockie,

It's clear it is time for a new update for the Steel Panzer Mod, including the new vehicles AND the fixes for the bugs that you are uncovering !  :)


Txema


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on November 13, 2012, 07:42:42 PM
what's the difference between the old and new SU-152? Is the new model better modded???If it's the case then why keep the old one???
The new one SU-152a, as my point, has a real armor map and may be it looks more realistic.

It's clear it is time for a new update for the Steel Panzer Mod
I started compilation for the new upd nov. 2012. Kyth will give me a hand of help and I also interested to see other help :) And smth. wrong with sound shot, i.e. Tiger and IS-2 doesn't has sound at all, though in SPM1.5 evrth. worked fine.
So far, what was dun:
Code:
1.	KV-1s
- fixed vertical movement up/down MG of mgunner;
- added head4 with gun to the loader.
2. Marder II-132
- fixed gunsight
3. round turret KV-1e ?
4. Tiger:
- added missed sound gun shot_88l56;
- removed texture from p_boxes;
- gunsight attach to db_gun (increase gunsight invulnerability);
- added inner interior;
- added units 2x Tiger H, 3x Tiger H
5. T-34-57:
- gunsight attach to db_gun (increase gunsight invulnerability);
- added missed units rkka_platoon_t3457c;
- fixed entry pt4_zis2 in common_res;
6. Hetzer:
- fixed MG (commander can shoot)
7. T-44:
- fixed all wrong units;
8. KV-85
- fixed wrong units;
- added 2x, 3x, 1x+infantry;
- fixed kv85_places;
9. Added
- a new sound explosives, added missed sound gun shot_d25(IS-2)+reload,
New units:
- 2x T-35 + infantry,  SU-152a, 2x SU-152a, 3x SU-152a, 2x IS-2late,
10. Fixed unavailable  selection for  the next units:
- Tiger “H”, KV-1 (ZIS-5), 3x IS-2,
11. sdkfz251c_1 + Panzerzerstorergruppen:
- fixed AI behaviour. Now AI obey the command “go along the road”;
- texture changed.
PS
Meanwhile, I started a new compilation "Mission Pack 2.0" and I need help with eng. translation ;) At this moment 11 missions are ready to use.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on November 14, 2012, 01:54:11 AM
OK if you need help with the compilation count me in! :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on November 14, 2012, 01:56:31 AM
OK if you need help with the compilation and or translation count me in! :)Also I have good sounds for many tanks and guns I's be happy to share and if you want to include some of my tweaks as well???


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on November 14, 2012, 09:22:48 AM
OK if you need help with the compilation and or translation count me in! :)Also I have good sounds for many tanks and guns
Any help would be appreciated! At this moment two sounds were absent for tiger and is-2 guns. I took a previous from the spm 1.5. So, they could be replaced or if u find other. Eng. is a problem for me, I'll send u a text(deviator's missions) for er adaptation.
Quote
I's be happy to share and if you want to include some of my tweaks as well???
I'd like, as usually only fix a bugs and add a new stuff. Some sounds, which I had to input, only because of them absence.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on November 14, 2012, 10:43:24 AM
Ok send me the texts for translations and I 'll do them!

I'send you soem sounds files and tweaks( easy to input I'll send the relevant paragrapahs entries on notepad)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Txema on November 14, 2012, 11:04:16 AM
Hi Lockie !

I am very glad to see that you are working on the update. The help of Kyth and Frinik is also very good news !!!

Currently I have a lot of real life work. However I could also help a bit with the translations :-)

Looking forward to further news on the update !!!


Txema


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on November 14, 2012, 12:13:40 PM
Ok send me the texts for translations and I 'll do them!
On the way ;)
Quote
I'send you soem sounds files and tweaks( easy to input I'll send the relevant paragrapahs entries on notepad)
At this moment I need only sounds, which were missed "thanks" to SPM uu patch/update.

However I could also help a bit with the translations :-)
Thank u in advance ;)

I found a VERY serious bug. As it appeared, original name of the sov 85mm ant-aircraft gun was replaced:
rkka_hgunn1(orig)->rkka_hguzn1(new)
rkka_platoon_hgunn1->rkka_platoon_hguzn1
rkka_platoon_hgunn2->rkka_platoon_hguzn2

It does that ANY mission, which contains 85 mm anti-gun, this unit is absent. I simply don't understand what was the reason to do that? Well, it's possible to fix it, but I've made a search in almost all current missions and didn't find any mention of the hguzn1. So, I decided to put this name out through the window and restore original one :)
But I don't know how many units changed their original names to the new. To say the true this new patch is a real mess :( Many things mixed up and put from the head to the foots. I'm really very happy, that I've two installations of the game. First is mine, on the base of which I make mission and add new stuff. And second for the new patches :D


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on November 18, 2012, 04:15:26 PM
November patch is ready and now under testing.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: KurtTank on November 19, 2012, 11:05:39 PM
Just wondering why the reload sound for the Tiger 1 was replaced by the same sound from older MOD KV 2 and JS 122. Are the new sounds in UU accurate, or should I activate the Steel Sound Mod? Which is better?

By the way, thanks to all who participate and work so hard on all the MODs and fixing bugs. I appreciate it!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on November 20, 2012, 12:52:51 AM
November patch is ready and now under testing.

Excuse me?  :) I was going to release the November patch within a week, but never heard that it was "ready and under testing".   ::)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on November 20, 2012, 01:48:56 AM
November patch is ready and now under testing.

Excuse me?  :) I was going to release the November patch within a week, but never heard that it was "ready and under testing".   ::)
Check out message:
 Reply #291 on: November 08, 2012, 05:25:44 PM
http://graviteam.com/forum/index.php?topic=10117.285

I didn't make a secret about it. So, I don't see any problems, if there will be two patches. I'll add to my 'NTA' and this patch will be devoted completely to eng. version.
BTW
Can u note when did u make announce about Nov. patch?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on November 20, 2012, 05:23:35 AM
Gentlemen; I think it would be useful for each of you to post what changes or additions are each of your competing November patches going to bring/result in? :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on November 22, 2012, 10:55:18 PM
Here's a new NOVEMBER 2012(NTA) update.
http://www.4shared.com/rar/ojjC66_c/Upd_Nov_2012_NTA_.html

See first page to d/l and this link (http://graviteam.com/forum/index.php?topic=10944.0) to investigate details.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: KurtTank on November 23, 2012, 04:21:24 AM
Here's a new NOVEMBER 2012(NTA) update.
http://www.4shared.com/rar/ojjC66_c/Upd_Nov_2012_NTA_.html

See first page to d/l and this link (http://graviteam.com/forum/index.php?topic=10944.0) to investigate details.

Incredible new sounds and other goodies. Thanks very much!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on November 23, 2012, 03:26:26 PM
Here's the list of some things what I was going to add in November patch:

1.  Added ISU-122
2.  Added KV-1 mod. 42 with 90 mm turret armor and ZIS-5
3.  Added mission "Millerovo pocket" on the existing polygon for KV-1 mod. 42
4.  Added Donken's Panther G
5.  Added the model of Pz-III lg from "Operation Star"
6.  Added Kyth's cockpit for Pz. III
7.  Added Donken's cockpit for Tiger
8.  Added one more camo variant for King Tiger (random camo will be selected for each vehicle)
9.  Added whukid's camo variant for Pz. IV  (random camo will be selected for each vehicle)
10. Added whukid's camo variant for Sdkfz. 251  (random camo will be selected for each vehicle)
11. Minor changes on some models to make them more historically correct
12. The old King Tiger texture is more sharp and clear
13. The old SU-76 texture is more sharp and clear
14. Sights for Stug 3 modifications changed to real ones with adjusting cylinder
15. Gear ratios for the vehicles on the same base are unified
16. Corrected gun horisontal traverse angle for some soviet SPGs
17. Fixed the problem when some units in the editor couldn't be selected
18. Returned the old model of the screened KV as " KV-1E fictional"
19. Fixed virtually nonexistent superstructure front armor for Marder II
20. Added some new units
21. Turn speed for heavy tanks decreased
22. Some corrections in configs and texts

Some screens:

(http://www.imageup.ru/img206/thumb/shot_2012_09_07_16_48_19_00011118362.jpg) (http://www.imageup.ru/img206/1118362/shot_2012_09_07_16_48_19_0001.jpg.html) (http://www.imageup.ru/img206/thumb/shot_2012_11_21_21_29_32_00021118360.jpg) (http://www.imageup.ru/img206/1118360/shot_2012_11_21_21_29_32_0002.jpg.html) (http://www.imageup.ru/img206/thumb/shot_2012_11_23_18_14_31_00001118358.jpg) (http://www.imageup.ru/img206/1118358/shot_2012_11_23_18_14_31_0000.jpg.html) (http://www.imageup.ru/img206/thumb/shot_2012_11_23_18_18_02_00011118355.jpg) (http://www.imageup.ru/img206/1118355/shot_2012_11_23_18_18_02_0001.jpg.html) (http://www.imageup.ru/img206/thumb/shot_2012_11_23_18_16_51_00001118357.jpg) (http://www.imageup.ru/img206/1118357/shot_2012_11_23_18_16_51_0000.jpg.html)

But currently, after lockie released his November NTA I'm thinking about postponing my own UU patch until December and mostly merging it with NTA to avoid compatibily problems in missions.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on November 23, 2012, 07:15:12 PM
Very nice tricolour camo on the Tiger II! The ISU-122 looks interesting; how many were produced????

I think it would be great to have both updates merged as you are both bringing interesting new things and improvements.It would be a pity to have 2 competing mods!!!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on November 23, 2012, 08:58:50 PM
The ISU-122 looks interesting; how many were produced????
A LOT. In mid-44 there were more ISU-122 in the army than IS-2. The SPG doesn't have turret but has it's advantage - increased rate of fire (2 loaders).
 


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on November 24, 2012, 04:04:44 AM
What was the rate of fire? Did it have more ammo on board than the JS-2? Was it meant as a breakthrough vehicle as the JS-2 was on the tank side?


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: BlackJaguar on November 24, 2012, 01:43:43 PM
Hi guys,

I'm new here, I just wanted to say big Thank You to every one in the SFK community for all the hard work...I really appreciate it. I have SFK since it came out but after few months with it I went to play something else. Recently I got back into it again and I'm very impressed with the work you have done, love the SutG, Tiger, Panther and all others.

Question: About a week ago I have installed the SPM 1.5 Beta, then Ultimate Update and then the July (or was it June?) update patch. I have installed KythCampaign and Prokhorovka campaign. I was really having fun with Tiger I in the Kursk campaign. However with the November patch which I downloaded yesterday, I no longer see the campaign installed. I have first uninstalled both campaigns, then removed july patch then installed November patch and then re-applied both campaigns. No go, any clues why guys ?

Thanks!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: frinik on November 24, 2012, 01:55:38 PM
The Tiger I is in Rends Kursk campaign???? Didn't know.Kyth'\s campaign are now included in the game menu( just above the user made missions) of the November update patch.You don't need to install them.Did you disenable the June patch before installing the November one? As for the LProkhorovka campaign try enabling it after the Ultimate mod and prior to enabling the November patch .


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on November 24, 2012, 02:00:43 PM
I have installed KythCampaign and Prokhorovka campaign. I was really having fun with Tiger I in the Kursk campaign. However with the November patch which I downloaded yesterday, I no longer see the campaign installed.
It's interesting issue, coz all campaigns were included into camp_list.engcfg. It does that no need to re-install smth. Anyway, if it doesn't works - then smth. happened ;)
First, make a picture of order installation, then I'd like to see er file camp_list.engcfg. I think, would be better, if u PM me.


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: BlackJaguar on November 24, 2012, 02:28:14 PM
The Tiger I is in Rends Kursk campaign???? Didn't know.Kyth'\s campaign are now included in the game menu( just above the user made missions) of the November update patch.You don't need to install them.Did you disenable the June patch before installing the November one? As for the LProkhorovka campaign try enabling it after the Ultimate mod and prior to enabling the November patch .

Tiger I is in the first mission of hte Kursk campaign, second mission I was in StuG IIIG which was very difficult to be honest.

I just did a clean install of SFK including November batch and I don't see Kyth campaign at all, I have:

<all russian campaigns/missions here>
.
.
.
Fridericus 1 (7 missions)
Fridericus 1 (Pz III) (7 missions)
Fridericus 1 (Sutg-III) (2 missions)
Pz-VI Ausf. H "Tiger" (2 missions)
STUGIII Ausf. G (3 missions)
Combat episodes (8 missions)
Not Quiet on the Eastern Front (1 mission)
Persistent Little Devils! (1 mission)

Thanks

For some reason I can't send private message on this board to lockie, so I'm posting my campaign file here (sorry):

//ñïèñîê êàìïàíèé
camp_list()
{

   //ôàéë, áëîê, íàçâàíèå+îïèñàíèå, êàìïàíèÿ, ñïðàéò êàðòèíêè

   camp\main_camp.engcfg, teach,             txt_cm_camp_teach,            false, img_t34;
   camp\main_camp.engcfg, single,             txt_cm_camp_single,           false, img_single;
   camp\main_camp.engcfg, rkka_1,               txt_cm_camp_rkka_1,         true,  img_t34;
   camp\main_camp.engcfg, rkka_2,               txt_cm_camp_rkka_2,         true,  img_mk2;
   camp\main_camp.engcfg, rkka_8,              txt_cm_camp_rkka_8,         true,  img_teach;
   camp\main_camp.engcfg, rkka_4,               txt_cm_camp_rkka_4,         true,  img_user9;
   camp\main_camp.engcfg, rkka_3,               txt_cm_camp_rkka_3,         true,  img_user2;
   camp\main_camp.engcfg, rkka_t60,          txt_cm_camp_rkka_t60,       true, ,;
    camp\main_camp.engcfg, rkka_5,               txt_cm_camp_rkka_5,         true, ,;
   camp\main_camp.engcfg, rkka_6,               txt_cm_camp_rkka_6,         true, ,;
    camp\main_camp.engcfg, rkka_7,               txt_cm_camp_rkka_7,         true, ,;
   camp\main_camp.engcfg, rkka_trophy,       txt_cm_camp_rkka_trophy,    false, ,;
   camp\main_camp.engcfg, werm_1,               txt_cm_camp_werm_1,         true,  img_pz4;
   camp\main_camp.engcfg, werm_2,               txt_cm_camp_werm_2,         true,  img_user10;
   camp\main_camp.engcfg, werm_3,               txt_cm_camp_werm_3,         true,  img_user1;
//Citadel PantherV D   Stone
   camp\main_camp.engcfg, werm_4,               txt_cm_camp_werm_4,         true,  img_user11;
   camp\main_camp.engcfg, werm_new,           txt_cm_camp_werm_new,       true, img_user8;
   camp\main_camp.engcfg, werm_stug,         txt_cm_camp_werm_stug,      true, ,;
//beta_shahovo T-34/42   Stone
    camp\main_camp.engcfg, rkka_9,               txt_cm_camp_rkka_9,         true, img_t34;   
   camp\final_camp.engcfg, cm_final,         txt_cm_camp_final,         false, img_single;
//Rends compaing "Prokhorovka"
   camp\prokho_camp.engcfg, prokho,           txt_cm_camp_Prokho,         true, img_t34;
   camp\prokhower_camp.engcfg, prokhower,       txt_cm_camp_Prokho1,      true, img_pz4;
//Rends compaing Orel
   camp\orel_camp.engcfg, orel,             txt_cm_camp_orel,         true, img_pz4;
   camp\orelrkka_camp.engcfg, orel,          txt_cm_camp_orelrkka,      true, img_t34;
//Rends Barbarossa campaing
   camp\bar_camp.engcfg, bar,               txt_cm_camp_bar,           true, img_pz4;
//Kyth's compaingI PzIII
   camp\KY_camp.engcfg, werm_5,               txt_cm_camp_werm_5,         true,  img_user3;
//Kyth's compaingII Pz38(t)
camp\KY2_camp.engcfg, werm_6,                  txt_cm_camp_werm_6,         true,  img_user7;


//SPM1.5 NTA1.3_mission_pack compiled lockie
   camp\spm15nta13_camp.engcfg, mission_pack,   txt_cm_camp_SPM15_NTA13,   false, img_user5;
//Mission_pack_2.0 compiled lockie
   camp\mission_pack_20.engcfg, mission_pack20,   txt_mission_pack_20,    false, img_user6;   
}

_vars() {}


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Kyth on November 24, 2012, 02:40:54 PM


I just did a clean install of SFK including November batch and I don't see Kyth campaign at all, I have:

<all russian campaigns/missions here>
.
.
.
Fridericus 1 (7 missions)
Fridericus 1 (Pz III) (7 missions)
Fridericus 1 (Sutg-III) (2 missions)
Pz-VI Ausf. H "Tiger" (2 missions)
STUGIII Ausf. G (3 missions)
Combat episodes (8 missions)
Not Quiet on the Eastern Front (1 mission)
Persistent Little Devils! (1 mission)


Heh heh  ;D

Looks like you do have both of my campaigns.

Kyth Campaign 1 =  "Not Quiet on the Eastern Front"

Kyth Campaign 2 = "Persistent Little Devils"

Enjoy!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on November 24, 2012, 02:44:34 PM
Not Quiet on the Eastern Front (1 mission)
Persistent Little Devils! (1 mission)
Check out this "1 mission" ;)
As for Rends compaing "Prokhorovka", then u should have the next files:
...\data\k42\loc_rus\levels\levels\camp\prokho_camp.engcfg
...\data\k42\loc_rus\levels\levels\camp\prokhower_camp.engcfg


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: BlackJaguar on November 24, 2012, 02:47:12 PM
Kyth,

Thanks for your feedback! I have now installed Rends Kursk campaign and I see it on the menu as well. What I did was I have simply reinstalled SFK and all the mods from scratch!

Thanks all for your help!


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: BlackJaguar on November 24, 2012, 02:48:34 PM
Not Quiet on the Eastern Front (1 mission)
Persistent Little Devils! (1 mission)
Check out this "1 mission" ;)
As for Rends compaing "Prokhorovka", then u should have the next files:
...\data\k42\loc_rus\levels\levels\camp\prokho_camp.engcfg
...\data\k42\loc_rus\levels\levels\camp\prokhower_camp.engcfg

Will do, I just tried Not Quiet on the Eastern Front and my Pz III got killed by arty! didn't even move 50 meters :)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: lockie on November 24, 2012, 02:51:11 PM
Will do
OK :)
Remember, that Nov patch doesn't has "Prokhorovka" campaing, it only has a right description in case, if u already installed it.
There are not too much campaigns to be confused ;)


Title: Re: SPM1.5 ultimate update released! - Discussion.
Post by: Mistwalker on December 26, 2012, 04:10:10 AM
SPM1.5 ultimate update version of December 2012 (all patches and all mentioned above included) is ready for testing. Anyone who wish to participate, please write me a PM for the link.