Graviteam

English-speaking community => Steel Armor: Blaze of War => Topic started by: whukid on April 11, 2012, 05:26:34 AM



Title: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: whukid on April 11, 2012, 05:26:34 AM
IDF MOD Version 1.75 RELEASED

http://www.mediafire.com/download.php?brt83d2xoa86gft

CHANGELOG version 1.75
-Egyptian paintschemes (Patchy 1)
--T-55
--T-62
--BMP-1
--BRDM-2
--BTR-60

-Syrian Paintschemes (Patchy 2)
--T-55
--T-62
--BMP-1
--BTR-60

-Israeli Paintschemes (Patchy 1)
--Centurion
--M60a1
--M113

-Changes to Infantry and Tanker uniforms
-PLF faction added
-PLF Infantry added
-Flashburn's helmets added to IDF and some PLF infantry
-Helmets added to Egyptian infantry and Syrian motorized infantry
-FN FAL added to some PLF infantry
-Flashburn's G3 added to some PLF infantry

NOTE:
The aforementioned markings were not included. My workload has tripled in the past week, and I wasn't able to get around to it. The readme wasn't replaced either, unfortunately

INSTALLATION:
Unpack "Whukid's IDF Mod version 1.75 .rar" into Steel Armor main folder
Install via Installer


REQUIREMENTS:
577 patch
March update
Flashburn's 1.5 minimod

NOT COMPATIBLE WITH ANY NEW UPDATES OR FLASHBURN'S 1.9 minmod, (as far as I know)


CREDITS:
-Whukid
-yl9961027 (beautiful models, not included, however :( )
-Flashburn (Helmet, G3a3, loads of help and advice)
-Kyth (an ungodly amount of advice)


Thanks everyone for your efforts. Enjoy the mod!

For screenshots, or visual information on the latest update, feel free to check through the thread. There's alot :)

IDF MOD Version 1.76 PATCH RELEASED

http://www.mediafire.com/?b3ke1ql258c118g

Fixes the M60a1's machineguns


Title: Re: Israeli Defense Force Mod Version 1.05 (Beta)
Post by: Flashburn on April 11, 2012, 09:29:45 AM
Well that was fast.   ;D


Title: Re: Israeli Defense Force Mod Version 1.05 (Beta)
Post by: whukid on April 11, 2012, 01:23:09 PM
Well that was fast.   ;D

yea :P I still have to make missions for it, but it's a beta so who cares :)


Title: Re: Israeli Defense Force Mod Version 1.05 (Beta)
Post by: whukid on April 13, 2012, 07:03:34 PM
Some upcoming improvements :)


EDIT:

THESE ARE NOT IN GAME YET

..NOW THEY ARE

(http://i1141.photobucket.com/albums/n585/whukid/IDFsoldier.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/IDFsoldier2.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/IDFtanks.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/IDFtanks2.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/IDFtanks3.jpg)


Title: Re: Israeli Defense Force Mod Version 1.05 (Beta)
Post by: whukid on April 14, 2012, 04:00:32 AM
1.50 is out!

the mission editor is pissing me off, so here you guys go :)

From the readme:
Code:
ISRAELI DEFENSE FORCE MOD version 1.50
REQUIREMENTS
-Patch 577
-March 2012 update
-FlashBurn's Mod v1.5

INSTALLATION:
Enable via UPDATE.CMD or through Main Screen

PLEASE REPORT ALL BUGS AND/OR INNACCURACIES TO ME VIA PM (WHUKID)

CONTENTS
Welcome to the BETA 2 IDF mod!
The Following changes have occurred in 1.05;
-Centurion moved to IDF
-IDF names/flags/insignia's
-removal of Chieftain tank
-Israeli surnames
-Syrian flag/Insignia's
-Egyptian Flag/insignia's

CHANGELOG BETA2 1.50
-New Centurion skin (patchy1)
-New M60A1 skin (patchy1)
-New M113 skin (patchy1)
-New Israeli Tanker uniform
-New Israeli soldier Uniform
-Egypt now displays properly as "Egypt" and not "USSR"
-Added wood foregrip to FN FAL
-Fixed Israeli tanker names to display properly
-Egyptian Flag now displays properly on battlefield
-New Israeli Unit Designations
-Added "Sagger" missile to Syrian and Egyptian units


COMING SOON
-Missions
-Israeli Air Cover
-Egyptian/Syrian uniforms


Current FORCES
-IDF
--M60a1 "Patton" tank
--"Centurion" tank
--M113 APC

-Syria
-- T55 MBT
-- T62 MBT
-- BMP1
-- BTR 60

-Egypt
-- T55 MBT
-- T62 MBT
-- T55 Flamethrower
-- BMP1
-- BTR 60

Enjoy the mod and be sure to check back for future updates!

CREDITS
-Whukid - All the down and dirty stuff
-Flashburn - IDF Centurion tank, Extensive Assistance concerning the mod
-Kyth - Extensive Assistance concerning everything
-Andrey12345 - giving us the amazing unofficial patches

http://www.mediafire.com/?upy6i4hm0g46x9h


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Flashburn on April 14, 2012, 05:42:44 AM
LOL!   :P

Anger mod release.  You should probably start posting this stuff over on SIMHQ


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on April 14, 2012, 06:54:57 AM
good idea  ;D


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 03, 2012, 03:34:31 AM
Okay guys! work on 2.0 will begin sometime within the next week or so. My goal is to include the following;

NATION
Jordan
PLO

VEHICLES
M-48 Patton (Israel)
Chieftain (Jordan)
Centurion with proper sideskirts & no Infrared spotlight (Israel)
M3 Halftrack (Israel)


MISSIONS
-1973 Yom Kippur War (Golan)
-1973 Yom Kippur War (Sinai)
-1982 Lebanon Invasion
-1976 Invasion of Lebanon (Syria)
-1970 Syrian Invasion of Jordan (Syria)




Credit for vehicles will go to Donken and yl9961027 (hopefully) :)

Stay tuned!


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Flashburn on May 03, 2012, 04:57:37 AM
Hope they have better luck bringing them in than I have had.   :P


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: yl9961027 on May 03, 2012, 05:55:47 PM
Credit for vehicles will go to Donken and yl9961027 (hopefully) :)
I'd like to do it. ;D Now I'm making two M48--90mm and 105mm. The M3 halftrack has been completed. But you know, all these models have to be re-create the skin. 8)

If you are interested to add a IS-3 or T-72, I can provide them.  :P


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 03, 2012, 07:55:35 PM
T-72's, in my opinion, are alittle bit to ahead of the time. Of course I'll help get them in game, though :) The IS-3 especially would be a great addition to the Egyptians

EDIT:

DEAR FLASHBURN,

ANY AND ALL EXPERIENCE CONCERNING THE IMPORT OF IN-GAME VEHICLES IS GREATLY APPRECIATED. Hopefully we'll break this game of it's "un-moddable" streak


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: BaalCY117 on May 03, 2012, 10:44:57 PM
Wow i cant wait so see the M48 with the M68 gun. It would be like seeing my home in Steel armor :P
and the T72 of course...just seeing the autoloader in action is just...beautiful


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: yl9961027 on May 04, 2012, 03:41:35 AM
All of the tanks are not the cockpit.  :(

I do not know if they become playable tanks.


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Flashburn on May 04, 2012, 03:52:01 AM
Well I will be trying to get this bastard in game in the next couple of days....

(http://simhq.com/forum/files/usergals/2012/05/full-28902-33516-f5_teaser_9.jpg)

Still have to do the texture but its unwrapped and all ready for it.  Want my saladin armored car for mod?  I know lebanon had/has them.  It is unwrapped, needs texture and LOD's.  But other than that its good to go.  Well config work of course......

Oh forgot to say..... Andrey appears to be willing to bring in models into game.  Obviously everything has to be done with model/lod/defuse map/normal maps etc..  Think that may be a nod to the difficulty getting complex stuff in game to work right.  But alot of the configs have lines of code that I have NO idea what they do or mean.  That does not help at all.


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 04, 2012, 10:40:59 AM
It helps alot more than you'd imagine :P I'm not quite yet ready for more vehicles; Feeling alittle overwhelmed as it is :P


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: yl9961027 on May 06, 2012, 04:45:20 PM
Image only!  ;D

(http://img155.imageshack.us/img155/6513/m481k.jpg)

(http://img256.imageshack.us/img256/584/m482.jpg)

(http://img406.imageshack.us/img406/9499/m483.jpg)

(http://img98.imageshack.us/img98/7210/m484.jpg)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 06, 2012, 04:53:08 PM
Beautiful <3

All of the tanks are not the cockpit.  :(

I do not know if they become playable tanks.

Actually, we can probably use the cockpit from the M-60 in a sort of "FrankenTank". They don't necessarily have to be playable, but the M60 and M48 cockpits were very similar from what I understand


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: BaalCY117 on May 06, 2012, 07:48:54 PM
It depends actually. By the look of it this is the M48A5. If your using the same ballistic computer like the M60A1 where you have to stop and match the two idols into one target then yes its very similar. No need to change anything at all just in the loader position the ready to fire shells are 19 and each row can host 3 shells. 2 APFSDS or APDS and 1 HEAT shell most cases inside to the right so in case of penetration the HEAT wont kill everybody. Behind the loader the racks are only 5. 3 to store only APFSDS or APDS and the other two for back up usually WP. And underneath the main gun there are 5 racks also usually storing HE - HESH. But if your going to use stabilizers to fire on the move then its a complete different matter same thing as before but the electronic ballistic computer its above the older ballistic computer. If you have any questions about the M48 just ask me i will do my best to answer them :P


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 07, 2012, 12:06:12 AM
It depends actually. By the look of it this is the M48A5. If your using the same ballistic computer like the M60A1 where you have to stop and match the two idols into one target then yes its very similar. No need to change anything at all just in the loader position the ready to fire shells are 19 and each row can host 3 shells. 2 APFSDS or APDS and 1 HEAT shell most cases inside to the right so in case of penetration the HEAT wont kill everybody. Behind the loader the racks are only 5. 3 to store only APFSDS or APDS and the other two for back up usually WP. And underneath the main gun there are 5 racks also usually storing HE - HESH. But if your going to use stabilizers to fire on the move then its a complete different matter same thing as before but the electronic ballistic computer its above the older ballistic computer. If you have any questions about the M48 just ask me i will do my best to answer them :P

Thanks for the information :) Visually, though, would it be a fatal mistake to use the M60 cockpit as a replacement for the m48 cockpit? We'll change the ammunition around in the scripts so that they're factually correct, however the goal here is to make as many tanks playable as possible.


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: BaalCY117 on May 07, 2012, 02:20:38 PM
Hmm it wont be a catastrophic failure to use the the M60 cockpit for the M48. But still if you only change the racks behind the loader to 5 it would be ok :P. But you can use the simHQ you may have a chance to get better  opinions also from other fellow tankers, this was just my opinion for the ammo racks   :P


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: yl9961027 on May 07, 2012, 06:09:10 PM
Go on  ;D
(http://s4d4.turboimagehost.com/t1/11776638_shot.jpg)

(http://s4d4.turboimagehost.com/t1/11776637_shot-2.jpg)

(http://s4d4.turboimagehost.com/t1/11776636_m3.jpg)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 07, 2012, 07:53:56 PM
Go on  ;D
(http://s4d4.turboimagehost.com/t1/11776638_shot.jpg)

(http://s4d4.turboimagehost.com/t1/11776637_shot-2.jpg)

(http://s4d4.turboimagehost.com/t1/11776636_m3.jpg)


My heart just skipped a beat. Look at those beautiful sideskirts  ;D


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Flashburn on May 08, 2012, 01:30:10 AM
Dumb question here...........  Where are the vehicle textures located in config files?  That is the entries for paths to textures.  For the life of me I can not remember where the heck I have seen them.  So far my attempts at bringing in my F5E have resulted in CTD 001 error.  POOP!  In the off chance it is due to me not setting up the texture path.......  But I have been able to get my 3 LOD's and P level into model veiwer.  Oddly enough despite no paths to textures my really crappy bumb and defuse maps show up.  Not sure how that is possible but eh, whatever. 


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 08, 2012, 01:33:50 AM
Dumb question here...........  Where are the vehicle textures located in config files?  That is the entries for paths to textures.  For the life of me I can not remember where the heck I have seen them.  So far my attempts at bringing in my F5E have resulted in CTD 001 error.  POOP!  In the off chance it is due to me not setting up the texture path.......  But I have been able to get my 3 LOD's and P level into model veiwer.  Oddly enough despite no paths to textures my really crappy bumb and defuse maps show up.  Not sure how that is possible but eh, whatever. 

eh.., like where do you put the textures? or what links them to the model? I believe that's in the techn_mtc80 thing


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Flashburn on May 08, 2012, 01:44:08 AM
No entry in techn for texture path.........  First time I have attempted to bring in a vehicle model.  It is a little different from everything else. 


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Flashburn on May 08, 2012, 02:00:20 AM
Speaking personally.... untill I see how model is rigged in modeling program and its config files i do beleave I am operating in the dark.  One of those understand the theory, cant seem to get it right in practice things.  However, a different ball game on simple stuff.  That I have down vary well. 


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 08, 2012, 02:41:49 AM
As much as I appreciate the efforts of the Graviteam dev team, there's kind've a lack of vehicle import stuff. Have you tried "ostovs.config"? I believe it deals with meshes, but its worth a shot


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: BaalCY117 on May 08, 2012, 10:18:24 PM
If you guys are still interesting about the T72 i think this video has some good info about the tank if you can understand in russian. I don't either i just watch the movie :P
http://www.youtube.com/watch?v=Hr4qBnQhyEQ&feature=related


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: yl9961027 on May 16, 2012, 06:09:44 PM
Some new pictuers.  ;D

(http://img100.imageshack.us/img100/8711/ti67.jpg)

(http://img402.imageshack.us/img402/3183/ti67b.jpg)

(http://img853.imageshack.us/img853/4844/68454968.jpg)

(http://img26.imageshack.us/img26/1267/amx13.jpg)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 16, 2012, 07:25:29 PM
These are amazing!


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 19, 2012, 04:49:07 AM
SYRIAN/EGYPTIAN UPDATE PREVIEW


Egyptian T-62
(http://i1141.photobucket.com/albums/n585/whukid/Egypt1.jpg)


Egyptian T-55, Egyptian BRDM-2, Egyptian BMP-1 (desert configuration), and Egyptian BTR-60p
(http://i1141.photobucket.com/albums/n585/whukid/Egypt2.jpg)

Syrian T-62 (1973 colors)
(http://i1141.photobucket.com/albums/n585/whukid/Syria1.jpg)

Coming within the next week or so:
Syrian BMP-1
Syrian BTR-60
Syrian BDRM-2
Syrian T-55

Egyptian Tanker Uniforms
Egyptian Infantry Uniforms
Syrian Tanker Uniforms
Syrian Infantry Uniforms

Israeli M-48 (only if I figure out these stupid UV maps -____- )

Jordan
Jordanian tanker uniform
Jordanian Chieftain
Jordanian T-55
Jordanian T-62
Jordanian BMP-1
Jordanian BTR-60
Jordanian BRDM-2
Jordanian Infantry uniform


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: yl9961027 on May 19, 2012, 01:00:29 PM
Beautiful skin!


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 20, 2012, 05:39:11 AM
Thanks! I worked on the UV map alittle more today; still no luck :(

anyways, I re-worked the T-62 skin for Syria and finished the BMP, BTR, and T-55

(http://i1141.photobucket.com/albums/n585/whukid/Syria2.jpg)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: yl9961027 on May 20, 2012, 04:26:58 PM
Nice work!


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Kyth on May 21, 2012, 02:37:50 AM
Hmmm

What seems to be your problem with UV mapping? It appears to be a rather straight-forward task,


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 21, 2012, 03:26:49 AM
Well, for starters, I have no idea what the hell's going on :( I can unwrap the UV map and get it to a point where I wish to save it,but then my 3ds max starts going haywire and refuses to save it. Normally, when you hit the "save UV" command, a dialogue box appears and you save the UV map wherever you wish to save it. My problem is, once I find the proper spot and hit "save", the dialogue box re-appears as if nothing happened. It refuses to leave, even if you hit cancel. The weird thing is, it's only for THIS model too. I've tried it with a few demo models I got on the internet to do a UV map tutorial, and they manage to save fine.

It's getting to be too much of a headache :(

On the other side, I've managed to successfully find pictures of Egyptian and Syrian Infantry soldiers during the 1973 and 1982 campaigns. No word yet on the tanker uniforms though, or the Jordanian ones, though the latter tanker uniforms look just like the Israeli's.


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Kyth on May 21, 2012, 05:22:23 AM
It might be a compatibility problem, I think they update the version of 3Ds Max every year?


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Flashburn on May 21, 2012, 07:42:37 AM
Hmmm are you colapsing the modifier stack?  It may be saving the uv's...........I rarely use that.  Have you checked the material editor to make sure it updated applied texture?  AND screen shots!  No idea wtf is going on?  Is this one of graviteams models? 

They add new features every year but alot of them are questionable or even a step backwards in usefulness.  Mainly seems to be a scheme to extort money from big corparate enities.  Most game studios are 4 to 5 generations of max behind.  But that does not stop anyone from making neato stuff.  Then of course small fry regular people generaly are not willing or able to pay the 4 grand for a ligit copy.  Stupid scheme in my opinion.  I remember having to spend 1200 bucks on a student version once upon a time......freaking retarded.  I mean geezzzz to get really good at modeling/texturing it takes a year or 2 of constant work.  Then.......maybe you might be employable to some studio assuming your portfolio is good AND you can model/texture at a production level.  there I go on a vomit train.  Post pics of problem, maybe I can help. 


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 21, 2012, 08:02:12 PM
Step 1: Open 3ds max

(http://i1141.photobucket.com/albums/n585/whukid/3ds1.jpg)

Step 2: Open the model

(http://i1141.photobucket.com/albums/n585/whukid/3ds2.jpg)

Step 3: Apply texture to the model

(http://i1141.photobucket.com/albums/n585/whukid/3ds3.jpg)

Step 4: pass go and collect $200

(http://i1141.photobucket.com/albums/n585/whukid/3ds4-1.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/3ds5.jpg)

Step 5: Unwrap UV map

(http://i1141.photobucket.com/albums/n585/whukid/3ds6.jpg)

Step 6: Edit UV map

(http://i1141.photobucket.com/albums/n585/whukid/3ds7.jpg)

Step 7: Hit flatten to save time

(http://i1141.photobucket.com/albums/n585/whukid/3ds8.jpg)

Step 8: Hit save and die :(

(http://i1141.photobucket.com/albums/n585/whukid/3ds9.jpg)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 22, 2012, 01:12:13 AM
Updated IDF Paratrooper uniforms and Egyptian Commandos in combat

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_05_21_21_08_03_0002.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_05_21_21_10_24_0003.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_05_21_21_10_50_0004.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_05_21_21_13_29_0005.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_05_21_21_16_43_0006.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_05_21_21_18_17_0007.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_05_21_21_19_13_0008.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_05_21_21_20_06_0009.jpg)

Enjoy :)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Kyth on May 22, 2012, 01:34:23 AM


Step 7: Hit flatten to save time

(http://i1141.photobucket.com/albums/n585/whukid/3ds8.jpg)


That UV map doesn't resemble anything I've ever seen before,  :) Have you tried skipping the 'Flatten' option? Try resizing the 'islands' manually?


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 22, 2012, 02:20:54 AM
yea, but it makes no difference :( I just flattened it so I could get the screenshots up fairly quickly


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Kyth on May 22, 2012, 02:46:46 AM
I suspect the UV-mapping is already done for yl's models. You just need to resize / rearrange the various 'islands' to combine them into one UV-map. And assigning materials to the model has no effect on the UV-mapping, but you could choose one with a checker-board pattern, to see if there's any distortion.

Another thing about the 'flatten' option - you need to do 'reset x-form' before using it,


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Flashburn on May 22, 2012, 04:25:42 AM
Flatten totally sucks for complex things.  Like Kyth said.........it appears that it was unwrapped allready.  You *should* just need to create a texture sheet.  If not, your going to have to have to do it your self.  Complex model take awhile to properly do.  IE, I did a rush job on my F5E and g3a3.  I could get away with it there....but if you are to add mega details in......... 


But if the sections of model are named.........and it looks like they are, and unwrapped.  Then bring each bit in by itself with unwrap....move off somewhere out side the "square".....then colapse the stack.   Then hide the bit you did that too.  Do that untill all the model bits are done.....  Then unhide everything, select everything, and uvw unwrap....edit.  Then you just need to arrange everything on one sheet.  You will have to decide what needs to be scaled....rotated etc. 

If you have to do all the unwrapping.........well thats alot harder.  Person who makes the model should really do that IMO.  They know more about their model then someone else. 


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Kyth on May 22, 2012, 05:55:07 AM

(http://i1141.photobucket.com/albums/n585/whukid/3ds8.jpg)


A bit more about the funny picture  :)

It looks like the UV map is repeating itself over and over in different sizes. The number of UV coordinates might exceed the available memory, and that could be the reason for the hanging,


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Donken on May 22, 2012, 01:33:41 PM
You should definetely not play around with uv mapping for the whole model like that directly, Do as Kyth and Flashburn says, just move all finished parts instead of redoing everything. And with flatten you do exactly that, you flatten things (making round stuff like a pipe flat) and with that many polys in a model its not that unusual 3dsmax crash for you. If you want to flatten things you need to do it piece by piece. You should only work with the uv mapping as you have showed on the picture in step 6.

EDIT: and why are you trying to save the uvw map as a seperate file? If it wont work just make a copy of the model and save with another name. Its probably alot easier and alot less complicated :D


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: yl9961027 on May 22, 2012, 05:40:26 PM
M51 SUPER SHERMAN  ;D

(http://s4d4.turboimagehost.com/t1/11935903_m4.jpg)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 23, 2012, 02:52:25 AM
Well, thanks for the help guys, but I've given up on the m48 uv map for now. Some things are best left to the experts, I guess  :-\

That model looks absolutely amazing, Yl9961027


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: yl9961027 on May 23, 2012, 03:41:11 AM
Thanks whukid.  :D

Don't worry about UV map, I will finish it.  ;D

Prior to this, I will first complete model of the centurion.



Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Kyth on May 23, 2012, 07:41:00 AM
Well, thanks for the help guys, but I've given up on the m48 uv map for now. Some things are best left to the experts, I guess  :-\

That model looks absolutely amazing, Yl9961027

It's not really a complicated process, just a case of "Less haste, more speed"  :)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 23, 2012, 06:54:23 PM
Well, thanks for the help guys, but I've given up on the m48 uv map for now. Some things are best left to the experts, I guess  :-\

That model looks absolutely amazing, Yl9961027

It's not really a complicated process, just a case of "Less haste, more speed"  :)

Well, the problem is that I've never really worked with a 3d editing program before. My skins are all a product of GIMP.


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 28, 2012, 01:31:57 PM
Okay SABOW community, I need a few brave souls to beta test the camo schemes that you see throughout this thread. PM me if you're interested  ;D


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 28, 2012, 11:56:05 PM
People's Liberation Army Update
the Mujaheddin replaced by a much meaner, leaner enemy. Sporting FN_FAL's and AK-47's, they are a force to be reckoned with. Them damn RPG's are a pain in the ass   

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_05_28_19_45_36_0002.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_05_28_20_00_55_0000.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_05_28_20_01_19_0001.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_05_28_20_01_44_0002.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_05_28_20_05_14_0005.jpg)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on May 31, 2012, 11:42:10 PM
Okay guys, I've begun to start coding the new tanks in game. Hopefully all we'll need to do is attach the model and LOD's to the entry after I get done and be good to go :) 


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on June 04, 2012, 01:11:40 AM
Edited PLO uniforms
Yes, they are wearing Nike's
(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_06_03_20_21_31_0009.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_06_03_20_19_26_0008.jpg)

IDF helmets are in the works :) just alittle re-coloring and they'll be in (huge thanks to flashburn)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Flashburn on June 04, 2012, 01:24:04 AM
You should try taking there hat things off.......lol.   I did, they have mutant heads.   ;D


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on June 04, 2012, 01:37:31 AM
I'd like to figure out a way to re-create their little "headscarf" thingies. :P


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on June 04, 2012, 03:39:06 AM
Okay, well I've got the helmets in game an the way I want them to look, however I've somehow made the "paratrooper" platoon unplayable. I get a CTD number 11 everytime (can't find the description for some soldier)

Anyways, here are some screenshots
(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_06_03_23_44_34_0003.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_06_03_23_44_43_0004.jpg)

Le Highway of Death
(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_06_03_23_46_07_0005.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/shot_2012_06_03_23_49_46_0007.jpg)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Flashburn on June 04, 2012, 04:16:15 AM
Probably a missing ; or something silly.  I did the same thing today with iraqi brdm 2 DOH!


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Donken on June 04, 2012, 08:48:46 AM
I have no idea what have happened but the updater doesnt want to save your IDF mod, I can install it. but as soon as close the window (save & play) it removes your mod from the list? :S

edit: well, something else is going on here, now nothing works for me in sabow :D so im gonna test a clean install. so forget that i wrote anything :D But i did told you guys my computer dont like sabow :(


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: yl9961027 on June 04, 2012, 09:49:59 AM
I have no idea what have happened but the updater doesnt want to save your IDF mod, I can install it. but as soon as close the window (save & play) it removes your mod from the list? :S

edit: well, something else is going on here, now nothing works for me in sabow :D so im gonna test a clean install. so forget that i wrote anything :D But i did told you guys my computer dont like sabow :(

You are not alone. ;D

I have the same problem as you.


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on June 06, 2012, 11:24:59 PM
Importing Centurion attempt one: Miserable failure
Detailed breakdown-
1- Panda X plugin failed right off the bat
2- Centurion model only recognizes a ".tga" file as the skin, not the .dds file needed for the game
Import... Failed
Attempt... Terminated

I have no idea what the hell I'm doing  :'(


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Flashburn on June 06, 2012, 11:47:09 PM
DId a mesh file come out the other end?  If yes did you open it in graviteams model viewer?


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Flashburn on June 07, 2012, 12:10:25 AM
Did do something like this?

(http://simhq.com/forum/files/usergals/2012/06/full-28902-35580-shot_2012_06_06_14_20_44_0001.jpg)

Simply unsure how big models pick up texture in sabow apos.  it is probably something simple as those usually seem to trip me up the most.


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on June 07, 2012, 01:01:31 AM
not even :P

(http://i1141.photobucket.com/albums/n585/whukid/more3dsmaxproblems.jpg)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Kyth on June 07, 2012, 01:12:26 AM

Simply unsure how big models pick up texture in sabow apos.  it is probably something simple as those usually seem to trip me up the most.

Hi,

I dredged up this 'gem' of information from the modtools manual. I wonder if it will help:

Code:
1.4.3 Change of Object Material

To change a material of existing geometrical objects (vehicles, soldiers,
constructions, green, etc.) a command tex_changer is used.
An example of a change of material:

starter.exe tex_changer, users\modwork\mesh.loc_def.mesh, ginf_dift, ginf_norsp

The file of geometry (with extension mesh) is transferred as a first parameter, the
name of color and transparence textures (without prefix, but with suffix "dift") – as a
second one. The normal, brightness, shininess, and roughness textures (without prefix,
but with suffix "norsp") are transferred as a last parameter.
This command cannot be called without parameters!

That's assuming you've imported the model successfully, I think,


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Kyth on June 07, 2012, 01:16:46 AM
Importing Centurion attempt one: Miserable failure
Detailed breakdown-
1- Panda X plugin failed right off the bat
2- Centurion model only recognizes a ".tga" file as the skin, not the .dds file needed for the game
Import... Failed
Attempt... Terminated

I have no idea what the hell I'm doing  :'(

Now that you've actually tried it, you might want to look again at the vehicle import guide for Steel Fury, it might make more sense now:

http://graviteam.com/forum/index.php?topic=60.0 (http://graviteam.com/forum/index.php?topic=60.0)

(Take note of section 1.9)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Flashburn on June 07, 2012, 01:23:52 AM
Whukid...........EEK ;D  Ya no clue.  Perhaps installed wrong?

Kyth, yes I use that command and have a .cmd file for each model I have made.  But it does not seem to want to pick up vehicles and complex models.  On the smaller stuff, rifles and grenades it does not seem to matter one way or the other as texture path is configured under addins.  Big stuff has nothing like this that I have found, it is quite the question for me.  But ya the .50 works correct, just the texture issue remains.  On my f5 I have my dummies set up all wonky and need to sit down it figure it out.  Just time and messing with it till its right.  However when I attempted to make a air spotter unit I was unable to call in air support.......another issue.  But still have alot of loose ends on my missions and few left on mini mod and they have priority for me right now =)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on June 07, 2012, 01:33:01 AM
Simple installation bug. Luckily, Yl9661027 stepped in and offered to handle the ".x,.go2, and .dds" problem. I'll compact it in the mesh and send it into the game :) 


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Kyth on June 07, 2012, 01:34:06 AM
Kyth, yes I use that command and have a .cmd file for each model I have made.  But it does not seem to want to pick up vehicles and complex models.  On the smaller stuff, rifles and grenades it does not seem to matter one way or the other as texture path is configured under addins.  Big stuff has nothing like this that I have found, it is quite the question for me.  But ya the .50 works correct, just the texture issue remains.  On my f5 I have my dummies set up all wonky and need to sit down it figure it out.  Just time and messing with it till its right.  However when I attempted to make a air spotter unit I was unable to call in air support.......another issue.  But still have alot of loose ends on my missions and few left on mini mod and they have priority for me right now =)

You might need to convert the dds to atf before assigning the texture, just a thought,


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Flashburn on June 07, 2012, 02:58:54 AM
You most certainly want to do that.   ;)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on June 08, 2012, 02:23:52 AM
Attempt 2; Failed.
It seems as though the .mesh file isn't being recognized by the game.



Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Kyth on June 08, 2012, 03:09:59 AM
Attempt 2; Failed.
It seems as though the .mesh file isn't being recognized by the game.

Was there any error message? At the import, at the conversion?


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: Flashburn on June 08, 2012, 04:03:55 AM
Was each LOD exported out as X file and named in convention mod tools use?


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on June 08, 2012, 10:49:10 AM
The only error message came when I was attempting to use it in game and it was the good ole' "001".

Everything was exported to .X file, but I'm not sure if they were all combined into the .Mesh or not; I didn't really check to see what was included in it. (yl9661207 donated the .mesh file that was created from the model.) Ah well, Another attempt will come shortly!


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on June 14, 2012, 10:18:42 PM
Okay guys, 1.76 should be released within the next few days or so, tonight if I can help it. The only things left to do are fix the IDF M60 and Centurion tanks to have more HEAT shells and no SABOT shells, since the IDF favored their HESH rounds over SABOT rounds and add the IDF Armored insignia's to the mix. Hopefully I can figure out how to put all of the IDF armored insignia's separate from the other insignia's. These are a few pictures of what I hope to accomplish by doing so;

(http://www.davidpride.com/Israeli_Armor/images/IL_Armor162.jpg)

(http://img485.imageshack.us/img485/5413/centuraionhs0.jpg)


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: yl9961027 on June 15, 2012, 02:32:00 AM
Welcome back, whukid!

The .mesh file can be used? ;D


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on June 15, 2012, 03:13:30 AM
Yea, but I'm still figuring it out. It's a headache, and with the coming patch it's just easier to release the updated version as it is.


Title: Re: Israeli Defense Force Mod Version 1.50 (Beta2)
Post by: whukid on June 22, 2012, 11:58:45 PM
IDF MOD Version 1.75 RELEASED

http://www.mediafire.com/download.php?brt83d2xoa86gft

CHANGELOG version 1.75
-Egyptian paintschemes (Patchy 1)
--T-55
--T-62
--BMP-1
--BRDM-2
--BTR-60

-Syrian Paintschemes (Patchy 2)
--T-55
--T-62
--BMP-1
--BTR-60

-Israeli Paintschemes (Patchy 1)
--Centurion
--M60a1
--M113

-Changes to Infantry and Tanker uniforms
-PLF faction added
-PLF Infantry added
-Flashburn's helmets added to IDF and some PLF infantry
-Helmets added to Egyptian infantry and Syrian motorized infantry
-FN FAL added to some PLF infantry
-Flashburn's G3 added to some PLF infantry

NOTE:
The aforementioned markings were not included. My workload has tripled in the past week, and I wasn't able to get around to it. The readme wasn't replaced either, unfortunately

INSTALLATION:
Unpack "Whukid's IDF Mod version 1.75 .rar" into Steel Armor main folder
Install via Installer


REQUIREMENTS:
577 patch
March update
Flashburn's 1.5 minimod

NOT COMPATIBLE WITH ANY NEW UPDATES OR FLASHBURN'S 1.9 minmod, (as far as I know)


CREDITS:
-Whukid
-yl9961027 (beautiful models, not included, however :( )
-Flashburn (Helmet, G3a3, loads of help and advice)
-Kyth (an ungodly amount of advice)


Thanks everyone for your efforts. Enjoy the mod!

Feel free to post screenshots everywhere! I wasn't able to get any new ones in for the release, unfortunately.




Title: Re: Israeli Defense Force Mod Version 1.75
Post by: yl9961027 on June 23, 2012, 01:26:23 AM
Good work! ;D

Add a new unit is a long process. There is no time limit. So you don't have to worry.

If you need I help you, please tell me. Maybe I not only can make  models.  ;)


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on June 23, 2012, 01:34:15 AM
Took me 3 months of hell getting m2hb to work correctly.  F5 is nearly complete.  These are alot less complex than an AFV and my playable m113 is stalled.  Had to go learn more in order to get it in game.


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on June 23, 2012, 02:04:47 AM
I would put more time into it, but I went from finishing up highschool finals (graduated by 2 points ;D ), to graduation, acing the ASVAB, and then going to MEPs, twice. (Doctors -_____________________________________- ) I've been extremely busy :(


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on June 23, 2012, 02:15:03 AM
Which MEPS?  I HATE those sob's.  Oakland CA.........the worst of the 2 I have been too.  Seattle's was not to horrible.  What service / job you after?


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on June 23, 2012, 02:31:12 AM
Fort Meade, MD. USMC reserves, driving LAV-25's while I get my associates degree :) Then, hopefully, on to the bigger stuff


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on June 28, 2012, 12:20:16 AM
So how do you guys like it? The latest version doesn't seem to be as popular for some reason.


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Panzerfaust on June 28, 2012, 12:54:51 AM
I'm kind of holding off on installing any new mods until after the next patch (although I have your IDF Mod 1.75 d/l'ed and ready). I want to see if the turret malfunction in the M60 get addressed because it's a real PITA even with the stock Iran/Iraq campaign.


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on June 28, 2012, 02:02:27 AM
I agree!

Dont worry same has happened to me.  Major drop in DL's.  Patch sometime (probably over a month away)......APOS patch and DLC's released.  Its a punch in the face but I hope after next patch........


Just taking the time to try and add more features..............  Worst case senario....I have an uber mod for myself :P.


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on July 05, 2012, 11:02:03 PM
The M60's "Head Drive" is the Cannon mount. If you take a shot to the Gunners' controls or the gun itself, it becomes useless, as it should. (100mm Shells do mean things to soft spots)

I'm glad I'm not the only one without a whole lot of downloads. I was really kind've disappointed at first; kind've like a "what the hell!? I worked my ass off :( " feeling. It's gone up to 42 so far, and I have no clue why people are still downloading 1.5.


At some point I'll get to adding those markings. Maybe next week or so

As for Meps, OH MY GOD. I've never had more contempt for one group of people in my life -_______-. I ended up staying a grand total of 5 days there; 2 to take the ASVAB and get a physical (they stuck me with those god damn needles THREE times.), and 3 to go back and get Depp'd in.


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: TacKLed on July 06, 2012, 01:27:39 AM
The M60's "Head Drive" is the Cannon mount. If you take a shot to the Gunners' controls or the gun itself, it becomes useless, as it should. (100mm Shells do mean things to soft spots)

I'm glad I'm not the only one without a whole lot of downloads. I was really kind've disappointed at first; kind've like a "what the hell!? I worked my ass off :( " feeling. It's gone up to 42 so far, and I have no clue why people are still downloading 1.5.


At some point I'll get to adding those markings. Maybe next week or so

As for Meps, OH MY GOD. I've never had more contempt for one group of people in my life -_______-. I ended up staying a grand total of 5 days there; 2 to take the ASVAB and get a physical (they stuck me with those god damn needles THREE times.), and 3 to go back and get Depp'd in.

I had bad experiences with DODMERB, which I take is similar to MEPS, and whatnot but I got through. They usually want to find things that are wrong with you so that the government wont have to pay for you if you find out you have something while in the military. It sucks but I got everything out. I leave for West Point in 17 days.


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on July 06, 2012, 02:33:50 AM
The M60's "Head Drive" is the Cannon mount. If you take a shot to the Gunners' controls or the gun itself, it becomes useless, as it should. (100mm Shells do mean things to soft spots)

I'm glad I'm not the only one without a whole lot of downloads. I was really kind've disappointed at first; kind've like a "what the hell!? I worked my ass off :( " feeling. It's gone up to 42 so far, and I have no clue why people are still downloading 1.5.

You got linked on other sights somewhere out in internet land.  I still get downloads for stuff I removed links for 4 months ago.   :-\


At some point I'll get to adding those markings. Maybe next week or so

As for Meps, OH MY GOD. I've never had more contempt for one group of people in my life -_______-. I ended up staying a grand total of 5 days there; 2 to take the ASVAB and get a physical (they stuck me with those god damn needles THREE times.), and 3 to go back and get Depp'd in.

Well it only goes down hill from there :'(  Ok.....gets ALOT better later.  ;D  When do you ship out for manditory brain washing?   :P   


I had bad experiences with DODMERB, which I take is similar to MEPS, and whatnot but I got through. They usually want to find things that are wrong with you so that the government wont have to pay for you if you find out you have something while in the military. It sucks but I got everything out. I leave for West Point in 17 days.

Pls don't become another I know everything 2nd Lt.  They like to say your special alot.  Its suppose to be a confidence builder thing for officer types, but often leads to lots of issues with NCO's attempting to bring their newbie Lt. back to earth. 



Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on July 06, 2012, 03:01:34 AM
Whukid..

On the israeli mod deal........obviously going to be put on pause for a number of months as you start your for kind a country deal.  That happens when?  But I'll be starting a moded/custom maps soon.  I think I understand 80 percent of what is behind these.  If you could post maps and sat images of area of battle area..........maybe I could attempt to whip up something.   :P  No promises on that.......HUGE undertaking.  Makes vehicles look super easy. 


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Panzerfaust on July 06, 2012, 05:59:42 PM
The M60's "Head Drive" is the Cannon mount. If you take a shot to the Gunners' controls or the gun itself, it becomes useless, as it should. (100mm Shells do mean things to soft spots)

I comment on this headdrive problem in another post.

http://graviteam.com/forum/index.php?topic=10364.0

It's not the result from any kind of enemy fire direct or indirect whatsoever, it just happens for no reason and from what I can tell only with the M60. I think it's a game bug but since only one person besides myself has reported having this issue also it's hard to say. I really wish there was more feedback from SABoW players who use the M60 to see if it's widespread and if it is a game bug see if andrey12345 can fix it in the next patch. I have some free time this weekend so I'm going to do a 2nd install of SABoW on my HD and only patch up to the Jan Mod and see if the problem is there or if it started with the March Mod.


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on July 08, 2012, 02:15:25 AM
Wow! congrats on leaving for Westpoint! My highschool grades sucked bad (I passed by a point and a half) so I'm getting my AA degree at a Community College and going Reserves for the time being so I can get that all done. Then it's off to Active Duty to play with Tanks while using the GI bill to get my Bachelors, and then I'll become an officer and fly helicopters.


That's my wish anyway :)

Whukid..

On the israeli mod deal........obviously going to be put on pause for a number of months as you start your for kind a country deal.  That happens when?  But I'll be starting a moded/custom maps soon.  I think I understand 80 percent of what is behind these.  If you could post maps and sat images of area of battle area..........maybe I could attempt to whip up something.   :P  No promises on that.......HUGE undertaking.  Makes vehicles look super easy. 

I leave in January :P I'm taking a break because I need one :) I'll try and see what I can do about the maps of battle zones. I recommend using Google Earth, but that's just me :P They'll be up soon.

I need your opinion on the Importing vehicles thing; I don't have any clue how to do 3D stuff, and yl9961027 was in charge of making them. In your opinion, would it just be easier for him to import the vehicles or for me to do all the coding and shit while he does the 3D stuff? I feel like that's the biggest killer in all this; it's really close to impossible to switch modders half way through an import process. I'm not sure though.

To Panzerfaust,

Does it happen on all your tanks? I'm in a rush at the moment and I can't really go back and read all your posts (my sincerest apologies), but it sounds like a clean install should do the trick. Unfortunately (or Fortunately, I can't figure out which), all my "Head Drive" failures come from getting whacked in the nose. I don't know the inner workings of the game well enough to pinpoint the problem :(


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Panzerfaust on July 08, 2012, 03:28:00 AM
Its really weird, as soon as I exit the deployment screen and go into the game within seconds I get a message a M60 is retreating (usually in my platoon). When I check that tanks damage report the gunner always reports head damage. The last time this happened I immediately went to the outside view of my M60 after deploying to see what was going on around my platoon. As luck would have it my #3 tank reported he was retreating, again I checked the tanks damage report and it was this head damage again. While I was in outside view I witnessed no explosions, like artillery fire, small arms fire, AT or ATGM or enemy tank fire (I wasn't even close to any enemy forces with my platoon). Also I did not pick up any AC on my mini map  ??? I'm totally baffled as to what is causing this. When I tried playing from the Iraqi side none of the T-62's report this problem after the deployment phase.


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Panzerfaust on July 08, 2012, 03:49:24 PM
Man it just gets weirder and weirder  :P
I havn't had time to do a fresh duplicate install of SABoW yet (just got a 1981 Honda GL500 Silverwing and I'm putting it back together), so as a quicky last night I deactivated my mods in SABoW so all I have is the 577 update and the unofficial March update running. Went and fired up my already in progress Iran/Iraq campaign, deployed and sure enough one of my M60's was retreating with head damage. Although this time I did noticed a yellow flashing circle over that M60 before I got the retreating message, (man this game really needs a fix to allow you to get to other units where something is happening faster  >:( ) Now I did forget to mention this yellow circle before but I didn't know if it was relevant since the head damage happened even if there was no flashing yellow circle, sometimes it's there, sometimes it isn't, but the M60 head damage happens always.  So just for sh*ts and giggles I deleted my profile and made a new one, figured why not since I was getting no where in the current campaign with this problem  >:( Played 4 missions in a restarted Iran/Iraq campaign with my new profile and no M60's have retreated after the deployment phase with head damage  ??? So I really don't know what to make of this. I hope to play several more missions tonight to see if this problem rears it's ugly head again.

I really hope it doesn't because if it does I'm pretty much finished with SABoW unless I can figure out whats causing this. I pretty much purchased SABoW because of the playable M60 (really wish the Chieftein was playable too). So if the M60 is broken and being I have little interest in the T-62 which is 75% of this sim btw then whats the point. As much as I am a supporter of Graviteam and their products I'm a little disappointed with SABoW and it's heavy slant towards the T-62 as I thought this sim was suppose to feature the M60 and the T-62 equally, they really just should have called it Steel Armor: T-62  :-\ Sorry for the rant.....just really frustrated  :(


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on July 08, 2012, 09:35:27 PM
Hopefully we'll make some breakthroughs in playable tanks here within the next few months :)

Are you starting a New Campaign? or is it at a random turn in the middle of it? Damage carries over from previous engagements, just so you know.


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on July 08, 2012, 09:58:15 PM
Hopefully we'll make some breakthroughs in playable tanks here within the next few months :)

Are you starting a New Campaign? or is it at a random turn in the middle of it? Damage carries over from previous engagements, just so you know.

Personally speaking I am planning on break thru playable vics in the next few weeks.   :P - a decent interior....it will be poop.  Well for my little test car thingie anyways. 


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Panzerfaust on July 09, 2012, 02:33:37 AM
Hopefully we'll make some breakthroughs in playable tanks here within the next few months :)

Are you starting a New Campaign? or is it at a random turn in the middle of it? Damage carries over from previous engagements, just so you know.

Hi whukid,

Man that would make my year having some more western armor playable in SABoW. I have nothing personal against the T-62 but for petes sake every campaign gives you the option to man a T-62 while the M60 is only playable in only one campaign? If Graviteam would have at least made the Chieftein/Oliphant playable you would have the choice of using the Chieftein or the M60 in the Iran/Iraq campaign and the Chieftein/Oliphant in the Angola campaign rather then having your choice of a T-62's or..... a T-62's  ::) . It's why I haven't even bothered played the Angola campaign.

Yes I did know that damage is carried over from one engagement to the next and the damaged vehicle has to move next to a repair unit (if mobile) for a certain amount of turns (1-3?) before damage was repaired. It's one of the things I like about SABoW, no magical fixes between engagements. So knowing this the the only units I deployed into combat were either fresh or undamaged, damaged vehicles are pulled and sent to the rear for repair. Because SABoW has no way (that I know of) to jump directly to a platoon or unit under attack it was a crap shoot trying to figure out what was happening with this head damage. I did get lucky that one time (talked about earlier) and seen that there was no enemy fire causing this damage, it just happened.
Cheers


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Panzerfaust on July 09, 2012, 02:36:34 AM
Hopefully we'll make some breakthroughs in playable tanks here within the next few months :)

Are you starting a New Campaign? or is it at a random turn in the middle of it? Damage carries over from previous engagements, just so you know.

Personally speaking I am planning on break thru playable vics in the next few weeks.   :P - a decent interior....it will be poop.  Well for my little test car thingie anyways. 

Hi FB,
Yep been following your little test car with great interest  ;)
Cheers


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on July 13, 2012, 10:03:38 PM
I hit a wall today on the insignia's. I'm not quite sure why, but I get a 001 CTD at 46% everytime I attempt to load a mission


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on July 13, 2012, 11:04:05 PM
I hit a wall today on the insignia's. I'm not quite sure why, but I get a 001 CTD at 46% everytime I attempt to load a mission

Sounds familiar.........  Try it with just 2 vehicles that use them and see if it crashes out.  Probably totally different issue than the one I have with unable to load up more than 2 custom vehicles at time without a crash.  YA, no idea on that one................


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Kyth on July 14, 2012, 12:14:42 PM
I hit a wall today on the insignia's. I'm not quite sure why, but I get a 001 CTD at 46% everytime I attempt to load a mission

Thinking back to my remote modding past (2 years ago).

The markings dds textures are assigned to their own .go files, in Steel Fury.

You might need to set up a 'mesh' file that uses your new insignia sheet as a texture.

Or, if there's enough space in there, you could try squeezing in your new markings to the existing 'marks0' dds file.


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on July 17, 2012, 04:01:43 PM
I hit a wall today on the insignia's. I'm not quite sure why, but I get a 001 CTD at 46% everytime I attempt to load a mission

Thinking back to my remote modding past (2 years ago).

The markings dds textures are assigned to their own .go files, in Steel Fury.

You might need to set up a 'mesh' file that uses your new insignia sheet as a texture.

Or, if there's enough space in there, you could try squeezing in your new markings to the existing 'marks0' dds file.

trying this today or tomorrow. hopefully by thursday, if not then by sunday (busy week right now :( )


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on August 02, 2012, 01:54:33 PM
To all those who have vastly more experience then me;

This is (most of) the marks file from the common_res. I can't fit it all in :( 
The new entries are at the very bottom. I used the majority of the document to compare between my entries and the entries of everything else

Code:
marks[svssvssb]()
{

black_0, 1, 1, 1, 0, mark, sh_marks, 0, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_1, 1, 1, 1, 0, mark, sh_marks, 64, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_2, 1, 1, 1, 0, mark, sh_marks, 128, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_3, 1, 1, 1, 0, mark, sh_marks, 192, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_4, 1, 1, 1, 0, mark, sh_marks, 256, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_5, 1, 1, 1, 0, mark, sh_marks, 320, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_6, 1, 1, 1, 0, mark, sh_marks, 384, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_7, 1, 1, 1, 0, mark, sh_marks, 448, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_8, 1, 1, 1, 0, mark, sh_marks, 512, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_9, 1, 1, 1, 0, mark, sh_marks, 576, 384, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_0, 1, 1, 1, 0, mark, sh_marks, 0, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_1, 1, 1, 1, 0, mark, sh_marks, 64, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_2, 1, 1, 1, 0, mark, sh_marks, 128, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_3, 1, 1, 1, 0, mark, sh_marks, 192, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_4, 1, 1, 1, 0, mark, sh_marks, 256, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_5, 1, 1, 1, 0, mark, sh_marks, 320, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_6, 1, 1, 1, 0, mark, sh_marks, 384, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_7, 1, 1, 1, 0, mark, sh_marks, 448, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_8, 1, 1, 1, 0, mark, sh_marks, 512, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_9, 1, 1, 1, 0, mark, sh_marks, 576, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_a, 1, 1, 1, 0, mark, sh_marks, 640, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_b, 1, 1, 1, 0, mark, sh_marks, 704, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_c, 1, 1, 1, 0, mark, sh_marks, 768, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_d, 1, 1, 1, 0, mark, sh_marks, 832, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_e, 1, 1, 1, 0, mark, sh_marks, 896, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_f, 1, 1, 1, 0, mark, sh_marks, 960, 576, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_0, 1, 1, 1, 0, mark, sh_marks, 0, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_1, 1, 1, 1, 0, mark, sh_marks, 64, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_2, 1, 1, 1, 0, mark, sh_marks, 128, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_3, 1, 1, 1, 0, mark, sh_marks, 192, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_4, 1, 1, 1, 0, mark, sh_marks, 256, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_5, 1, 1, 1, 0, mark, sh_marks, 320, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_6, 1, 1, 1, 0, mark, sh_marks, 384, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_7, 1, 1, 1, 0, mark, sh_marks, 448, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_8, 1, 1, 1, 0, mark, sh_marks, 512, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_9, 1, 1, 1, 0, mark, sh_marks, 576, 640, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_0, 1, 1, 1, 0, mark, sh_marks, 0, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_1, 1, 1, 1, 0, mark, sh_marks, 64, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_2, 1, 1, 1, 0, mark, sh_marks, 128, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_3, 1, 1, 1, 0, mark, sh_marks, 192, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_4, 1, 1, 1, 0, mark, sh_marks, 256, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_5, 1, 1, 1, 0, mark, sh_marks, 320, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_6, 1, 1, 1, 0, mark, sh_marks, 384, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_7, 1, 1, 1, 0, mark, sh_marks, 448, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_8, 1, 1, 1, 0, mark, sh_marks, 512, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_9, 1, 1, 1, 0, mark, sh_marks, 576, 704, 64, 64, marks0_dift, marks0_norsp, false;
ured_0, 1, 1, 1, 0, mark, sh_marks, 0, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_1, 1, 1, 1, 0, mark, sh_marks, 64, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_2, 1, 1, 1, 0, mark, sh_marks, 128, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_3, 1, 1, 1, 0, mark, sh_marks, 192, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_4, 1, 1, 1, 0, mark, sh_marks, 256, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_5, 1, 1, 1, 0, mark, sh_marks, 320, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_6, 1, 1, 1, 0, mark, sh_marks, 384, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_7, 1, 1, 1, 0, mark, sh_marks, 448, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_8, 1, 1, 1, 0, mark, sh_marks, 512, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_9, 1, 1, 1, 0, mark, sh_marks, 576, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_a, 1, 1, 1, 0, mark, sh_marks, 640, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_b, 1, 1, 1, 0, mark, sh_marks, 704, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_c, 1, 1, 1, 0, mark, sh_marks, 768, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_d, 1, 1, 1, 0, mark, sh_marks, 832, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_e, 1, 1, 1, 0, mark, sh_marks, 896, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_f, 1, 1, 1, 0, mark, sh_marks, 960, 768, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_0, 1, 1, 1, 0, mark, sh_marks, 0, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_1, 1, 1, 1, 0, mark, sh_marks, 64, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_2, 1, 1, 1, 0, mark, sh_marks, 128, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_3, 1, 1, 1, 0, mark, sh_marks, 192, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_4, 1, 1, 1, 0, mark, sh_marks, 256, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_5, 1, 1, 1, 0, mark, sh_marks, 320, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_6, 1, 1, 1, 0, mark, sh_marks, 384, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_7, 1, 1, 1, 0, mark, sh_marks, 448, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_8, 1, 1, 1, 0, mark, sh_marks, 512, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_9, 1, 1, 1, 0, mark, sh_marks, 576, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_a, 1, 1, 1, 0, mark, sh_marks, 640, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_b, 1, 1, 1, 0, mark, sh_marks, 704, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_c, 1, 1, 1, 0, mark, sh_marks, 768, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_d, 1, 1, 1, 0, mark, sh_marks, 832, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_e, 1, 1, 1, 0, mark, sh_marks, 896, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_f, 1, 1, 1, 0, mark, sh_marks, 960, 832, 64, 64, marks0_dift, marks0_norsp, false;
ublack_0, 1, 1, 1, 0, mark, sh_marks, 256, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_1, 1, 1, 1, 0, mark, sh_marks, 320, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_2, 1, 1, 1, 0, mark, sh_marks, 384, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_3, 1, 1, 1, 0, mark, sh_marks, 448, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_4, 1, 1, 1, 0, mark, sh_marks, 512, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_5, 1, 1, 1, 0, mark, sh_marks, 576, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_6, 1, 1, 1, 0, mark, sh_marks, 640, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_7, 1, 1, 1, 0, mark, sh_marks, 704, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_8, 1, 1, 1, 0, mark, sh_marks, 768, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_9, 1, 1, 1, 0, mark, sh_marks, 832, 192, 64, 64, marks0_dift, marks0_norsp, false;
pwhite_0, 1, 1, 1, 0, mark1, sh_marks, 0, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_1, 1, 1, 1, 0, mark1, sh_marks, 64, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_2, 1, 1, 1, 0, mark1, sh_marks, 128, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_3, 1, 1, 1, 0, mark1, sh_marks, 192, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_4, 1, 1, 1, 0, mark1, sh_marks, 256, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_5, 1, 1, 1, 0, mark1, sh_marks, 320, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_6, 1, 1, 1, 0, mark1, sh_marks, 384, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_7, 1, 1, 1, 0, mark1, sh_marks, 448, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_8, 1, 1, 1, 0, mark1, sh_marks, 512, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_9, 1, 1, 1, 0, mark1, sh_marks, 576, 0, 64, 64, marks1_dift, marks1_norsp, false;
pred_0, 1, 1, 1, 0, mark1, sh_marks, 0, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_1, 1, 1, 1, 0, mark1, sh_marks, 64, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_2, 1, 1, 1, 0, mark1, sh_marks, 128, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_3, 1, 1, 1, 0, mark1, sh_marks, 192, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_4, 1, 1, 1, 0, mark1, sh_marks, 256, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_5, 1, 1, 1, 0, mark1, sh_marks, 320, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_6, 1, 1, 1, 0, mark1, sh_marks, 384, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_7, 1, 1, 1, 0, mark1, sh_marks, 448, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_8, 1, 1, 1, 0, mark1, sh_marks, 512, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_9, 1, 1, 1, 0, mark1, sh_marks, 576, 64, 64, 64, marks1_dift, marks1_norsp, false;
pblack_0, 1, 1, 1, 0, mark1, sh_marks, 0, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_1, 1, 1, 1, 0, mark1, sh_marks, 64, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_2, 1, 1, 1, 0, mark1, sh_marks, 128, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_3, 1, 1, 1, 0, mark1, sh_marks, 192, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_4, 1, 1, 1, 0, mark1, sh_marks, 256, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_5, 1, 1, 1, 0, mark1, sh_marks, 320, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_6, 1, 1, 1, 0, mark1, sh_marks, 384, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_7, 1, 1, 1, 0, mark1, sh_marks, 448, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_8, 1, 1, 1, 0, mark1, sh_marks, 512, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_9, 1, 1, 1, 0, mark1, sh_marks, 576, 128, 64, 64, marks1_dift, marks1_norsp, false;
iran80_01, 1, 1, 1, 0, mark1, sh_marks, 0, 192, 512, 128, marks1_dift, marks1_norsp, false;
iran80_02, 1, 1, 1, 0, mark1, sh_marks, 0, 320, 512, 128, marks1_dift, marks1_norsp, false;
iran80_03, 1, 1, 1, 0, mark1, sh_marks, 0, 448, 320, 128, marks1_dift, marks1_norsp, false;
iran80_04, 1, 1, 1, 0, mark1, sh_marks, 0, 576, 576, 128, marks1_dift, marks1_norsp, false;
iran80_05, 1, 1, 1, 0, mark1, sh_marks, 0, 704, 512, 128, marks1_dift, marks1_norsp, false;
iran80_06, 1, 1, 1, 0, mark1, sh_marks, 576, 576, 448, 128, marks1_dift, marks1_norsp, false;
iran80_07, 1, 1, 1, 0, mark1, sh_marks, 320, 448, 320, 128, marks1_dift, marks1_norsp, false;
iran80_08, 1, 1, 1, 0, mark1, sh_marks, 512, 192, 512, 128, marks1_dift, marks1_norsp, false;
iran80_09, 1, 1, 1, 0, mark1, sh_marks, 512, 320, 448, 128, marks1_dift, marks1_norsp, false;
iran80_10, 1, 1, 1, 0, mark1, sh_marks, 640, 448, 384, 128, marks1_dift, marks1_norsp, false;
iran80_11, 1, 1, 1, 0, mark1, sh_marks, 512, 704, 512, 128, marks1_dift, marks1_norsp, false;
iran80_12, 1, 1, 1, 0, mark1, sh_marks, 0, 832, 384, 128, marks1_dift, marks1_norsp, false;
iran80_13, 1, 1, 1, 0, mark1, sh_marks, 384, 832, 384, 128, marks1_dift, marks1_norsp, false;
iran80_14, 1, 1, 1, 0, mark1, sh_marks, 832, 832, 128, 128, marks1_dift, marks1_norsp, false;
burn0, 2, 2, 2, 0, hit, sh_marks, 0, 0, 256, 256, hits_dift, hits_norsp, true;
burn1, 2, 2, 2, 0, hit, sh_marks, 256, 0, 256, 256, hits_dift, hits_norsp, true;
burn2, 2, 2, 2, 0, hit, sh_marks, 512, 0, 256, 256, hits_dift, hits_norsp, true;
burn3, 2, 2, 2, 0, hit, sh_marks, 768, 0, 256, 256, hits_dift, hits_norsp, true;
hole0, 2, 2, 2, 0, hit, sh_marks, 0, 256, 128, 128, hits_dift, hits_norsp, true;
hole1, 2, 2, 2, 0, hit, sh_marks, 128, 256, 128, 128, hits_dift, hits_norsp, true;
hole2, 2, 2, 2, 0, hit, sh_marks, 256, 256, 128, 128, hits_dift, hits_norsp, true;
hole3, 2, 2, 2, 0, hit, sh_marks, 384, 256, 128, 128, hits_dift, hits_norsp, true;
scratch0, 4, 4, 4, 0, hit, sh_marks, 0, 384, 256, 128, hits_dift, hits_norsp, true;
scratch1, 4, 4, 4, 0, hit, sh_marks, 256, 384, 256, 128, hits_dift, hits_norsp, true;
scratch2, 4, 4, 4, 0, hit, sh_marks, 512, 384, 256, 128, hits_dift, hits_norsp, true;
scratch3, 4, 4, 4, 0, hit, sh_marks, 768, 384, 256, 128, hits_dift, hits_norsp, true;
company_1, 1, 1, 1, 0, mark, sh_marks, 0, 1023, 120, 115, marks0_dift, marks0_norsp, false;
company_2, 1, 1, 1, 0, mark, sh_marks, 120, 1023, 120, 115, marks0_dift, marks0_norsp, false;
company_3, 1, 1, 1, 0, mark, sh_marks, 240, 1023, 120, 115, marks0_dift, marks0_norsp, false;
company_4, 1, 1, 1, 0, mark, sh_marks, 360, 1023, 120, 115, marks0_dift, marks0_norsp, false;
idf_0, 1, 1, 1, 0, mark, sh_marks, 0, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_1, 1, 1, 1, 0, mark, sh_marks, 64, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_2, 1, 1, 1, 0, mark, sh_marks, 128, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_3, 1, 1, 1, 0, mark, sh_marks, 192, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_4, 1, 1, 1, 0, mark, sh_marks, 256, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_5, 1, 1, 1, 0, mark, sh_marks, 320, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_6, 1, 1, 1, 0, mark, sh_marks, 384, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_7, 1, 1, 1, 0, mark, sh_marks, 448, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_8, 1, 1, 1, 0, mark, sh_marks, 512, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_9, 1, 1, 1, 0, mark, sh_marks, 576, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_10, 1, 1, 1, 0, mark, sh_marks, 640, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_11, 1, 1, 1, 0, mark, sh_marks, 704, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_12, 1, 1, 1, 0, mark, sh_marks, 768, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_13, 1, 1, 1, 0, mark, sh_marks, 832, 1180, 64, 64, marks0_dift, marks0_norsp, false;SS

} //endof marks




Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on August 02, 2012, 01:54:39 PM
Israeli entry  into the marks01 file (Israel overwrites Iran. i decided not to change any names within the game engine for simplicity)

Code:
iran_marks_01[s*ssfsa]()
{
num2, NUM, , , -1, idf_, 3, 2, 0, 0;
num2a, NUM, , , -1, idf_, 3, 2, 0, 0;
num_veh, NUMV, , , -1, idf_, 31, 5, 0, 0;
mark, 0, iran_flag, , 1, , 0, 0, 0, 0;
markc, 0, company_1, , 1, , 0, 0, 0, 0;
markcr, 0, company_2, , 1, , 0, 0, 0, 0;
markr, 0, iran_round, , 1, , 0, 0, 0, 0;
//multi, MULT, company_4, , 1, , 0, 0, 0, 0;

} //endof iran_marks_01

Markings slots for the M60a1 (the test vehicle)

Code:
mslots[sssffff]()
{
num2, s_mark_01f, s_mark_01, 0.7, 0, 0.007, 0.17;
num2, s_mark_02f, s_mark_02, 0.7, 0, 0.007, 0.17;
markc, s_mark_03, , 1.5, 0, 0.007, 0;
markr, s_mark_04, , 0.5, 0, 0.02, 0;
markr, s_mark_05, , 0.5, 0, 0.01, 0;
markr, s_mark_06, , 0.5, 0, 0.01, 0;
num_veh, s_mark_07f, s_mark_07, 0.4, 180, 0.007, 0.12;

} //endof mslots


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Kyth on August 02, 2012, 03:33:00 PM
The original marks0 texture was 1024 x 1024. Did you change the dimensions?
The coordinates for all the new markings appear to fall outside the original range,


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on August 02, 2012, 03:36:47 PM
The original marks0 texture was 1024 x 1024. Did you change the dimensions?
The coordinates for all the new markings appear to fall outside the original range,


yea, I didn't have any room to add them in the normal 1024 x 1024.


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Kyth on August 03, 2012, 06:33:41 AM

Going through the config with a fine comb:

Quote
iran_marks_01[s*ssfsa]()
   {
      num2, NUM, , , -1, idf_, 3, 2, 0, 0;
      num2a, NUM, , , -1, idf_, 3, 2, 0, 0;
      num_veh, NUMV, , , -1, idf_, 31, 5, 0, 0;
      mark, 0, iran_flag, , 1, , 0, 0, 0, 0;
      markc, 0, company_1, , 1, , 0, 0, 0, 0;
      markcr, 0, company_2, , 1, , 0, 0, 0, 0;
      markr, 0, iran_round, , 1, , 0, 0, 0, 0;
      //multi, MULT, company_4, , 1, , 0, 0, 0, 0;

   } //endof iran_marks_01

I think there isn't any 'idf_31' graphic.
Probably not the cause of the '001' error, but good to fix anyway,


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Stratos on September 09, 2012, 09:16:07 AM
Wow! Just discovered this! I think I need to reinstall my Steel Armor game! Have two questions, hope you can help.

- Are other tanks crewable apart from the T62 and M60? Will love to man a T55 and specially my Missle East Favourite, the M51 Super Sherman.

- What maps are you using to the IDF mod?


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: johncage on September 09, 2012, 10:06:58 AM
about the model conversion, are you sure you saved the name correctly? it should be modelnamel0.x, l1.x, l2.x, l3, not 10.x, 11.x, etc.

if you want, you can send them to me, i can look at them for you and diagnose the issue/convert them into mesh.


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on September 09, 2012, 07:00:49 PM
Wow! Just discovered this! I think I need to reinstall my Steel Armor game! Have two questions, hope you can help.

- Are other tanks crewable apart from the T62 and M60? Will love to man a T55 and specially my Missle East Favourite, the M51 Super Sherman.

- What maps are you using to the IDF mod?

- Nope, unfortunately. Flashburn seems to be gaining ground in this area though, so maybe soon. The problem is that I don't have any experience doing 3d modelling, and having other people do it for you is.. cheap, not to mention chaotic.

- I personally suggest using Susanguard and Margda. The Africa maps MIGHT be workable if you have a decent imagination, but I think that the aforementioned maps work best

to johncage,
I can if you want, but I'm still working on getting the markings into the game. It seems rather determined to have no new insignia's..


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: johncage on September 09, 2012, 09:33:23 PM
sure, are you using 3ds max? send the problematic model over in max format and i'll try and find the problem


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on September 09, 2012, 11:46:51 PM
not a problem. I'll PM you the download link


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on October 04, 2012, 06:30:51 AM
Progress. Not alot, but still progress. :)


(http://i1141.photobucket.com/albums/n585/whukid/IDFinsignia.jpg)


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on October 04, 2012, 06:43:16 AM
send me one of your pesky models!   :P


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on October 04, 2012, 06:45:17 AM
I sent you both.. I think... The download should include both the centurion and the M48 with two guns, the 90mm and 105mm. (credits to yl, even though he seems to be absent.)


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on October 04, 2012, 06:46:58 AM
I sent you both.. I think... The download should include both the centurion and the M48 with two guns, the 90mm and 105mm. (credits to yl, even though he seems to be absent.)

What happened to him???????? 

Well i was going to hit the sack, but since I love to torment myself.   :-\  What one should I work on?

Centurian is the one that can be done the quickest.......it wins.  unless you took a shotgun to this problem.    :P


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on October 04, 2012, 07:07:47 AM
Hmmm looks like I will have to do a weeeeeee bit of surgery.  It looks like he rigged in up for K42????

Whukid.  I should be able to help on the centurian, but the others I will not be able. :-\  BUT send me data on the IDF cent!  Photos and the like and what year shoudl this thing look like?  Need to know for the config. 


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on October 04, 2012, 09:25:01 AM
(http://imageshack.us/a/img818/6766/idfmodsabow104.jpg)

Not a clue if this will crash out sabow........yet.   :P  but got the LOD0 and LOD1 where they *should* work in sabow.  But there are 6 to many chunks in lod1......well thats what the message says.  However, they are lil stuff that can be merged.  They way the model was rigged there was no way it would work in sabow.  But maybe k42?  Did someone do that?  Also changed the texture color........ya one of my 2 second texture deals.  Oh I had to rename ALOT as well as modify config stuff.  Probably will crash 1st time out.  but eh, pretty good for a couple hours.  Now I go sleepy.   :P


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on October 04, 2012, 05:58:56 PM
Thanks very much! I pm'd you all the stuff you asked for. I hope it helps!

In other news, The M2HB and MG4 aren't useable for the player, only the AI. Replacing the frustratingly slow M73 and M85 with them doesn't work. I'm going to try and fix the RoF and replace the M85's sound with the M2HB's, and The M73 with the MG4


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on October 04, 2012, 07:52:11 PM
Success! The M60 now has a reasonable rate of fire for Coaxial and External MG's. :D I'll release a patch to rectify the problem later, if not a new release all together.


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on October 04, 2012, 08:42:23 PM
Well your stupid centurian  ;D ;D is being a pain.  LOL solved many issues but still more remain.  Now I know had Andrey felt when I gave them my F5e.  muhahah Karma is a beech.


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on October 04, 2012, 09:37:30 PM
Well your stupid centurian  ;D ;D is being a pain.  LOL solved many issues but still more remain.  Now I know had Andrey felt when I gave them my F5e.  muhahah Karma is a beech.

haha oh jeez. Well, if it makes you feel any better, I'm out of solutions for the new insignias, short of overwriting the old Iranian ones.


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on October 04, 2012, 10:00:40 PM
Well your stupid centurian  ;D ;D is being a pain.  LOL solved many issues but still more remain.  Now I know had Andrey felt when I gave them my F5e.  muhahah Karma is a beech.

haha oh jeez. Well, if it makes you feel any better, I'm out of solutions for the new insignias, short of overwriting the old Iranian ones.

hmmmmmmmmmm.  there HAS to be a way to create a new sheet and bring them in.  That sounds like an Andrey question.  I have failed on all fronts on marking with the little time I have given it.  I still think merging or at least making our stuff compatible would be a good idea.   :-\  Also I may drop current direction i have been going (improvements to various factions and now focus on middle east stuff).  i have the beginnings of an amx13 light tank.....ya it sucks.  2 day rainy weekend project, BUT it is built to scale so fixing it to be less suck would be somewhat fast.  That and I made its off shoot VCI apc/ifv.  Ya it sucks too but in the same boat.  Just ideas for future stuff.  Personally I prefer group efforts to being a one man show.   :-\ 


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on October 04, 2012, 10:02:08 PM
Me too. It's easier when there's people who've mastered your weakpoints. :)

Anyhow, here's the 1.76 patch

http://www.mediafire.com/?b3ke1ql258c118g


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on October 04, 2012, 10:06:20 PM
Me too. It's easier when there's people who've mastered your weakpoints. :)

Anyhow, here's the 1.76 patch

http://www.mediafire.com/?b3ke1ql258c118g

Lol no time right now.  Your silly centurian is beating me with a spoon.  But my goal is to have at least lod0,lod1, and lod 3 up by tonight. 


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on October 04, 2012, 10:09:44 PM
by the way whats your fav IDF air craft?  and no it can not be an F4.  Something obscure and not done before or at least done often.   :P


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: whukid on October 04, 2012, 10:19:59 PM
by the way whats your fav IDF air craft?  and no it can not be an F4.  Something obscure and not done before or at least done often.   :P

Probably the A4 or the Knesher. I personally think Cobra's are the best thing that the IDF has to offer in the 1973 timeframe  :p


Title: Re: Israeli Defense Force Mod Version 1.75
Post by: Flashburn on October 04, 2012, 10:51:18 PM
by the way whats your fav IDF air craft?  and no it can not be an F4.  Something obscure and not done before or at least done often.   :P

Probably the A4 or the Knesher. I personally think Cobra's are the best thing that the IDF has to offer in the 1973 timeframe  :p

Well don't want to unbalance everything.  Like 8 flights of f4's with zillions of bombs.  Might as well not show up for the fight in your little tank.   :P


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: whukid on October 04, 2012, 11:04:11 PM
Actually, if we could get some decent Anti-Aircraft weapons in game, i think that would change. During the 1973 war, the IAF took a beating from SAM emplacements on both fronts


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 04, 2012, 11:43:05 PM
Actually, if we could get some decent Anti-Aircraft weapons in game, i think that would change. During the 1973 war, the IAF took a beating from SAM emplacements on both fronts

Lol they took a beating in every way.  I think thats why I find it interesting.  That war could have easily gone the other way.  Syria's tactics where nothing special.  Eygpt could have won it had they had more balls around day 2 or 3.  They just where too slow after they achieved 100 percent suprise. 


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: whukid on October 05, 2012, 12:53:23 AM
That, and the fact that they had no method of expanding their SAM umbrella. :P

on a separate note, I keep getting crashes like crazy, even without the IDF mod installed. Not quite sure if the game in general is just super unstable or if it's just my install


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 05, 2012, 01:21:35 AM
That, and the fact that they had no method of expanding their SAM umbrella. :P

on a separate note, I keep getting crashes like crazy, even without the IDF mod installed. Not quite sure if the game in general is just super unstable or if it's just my install

odd.  Mine has been pretty rock stable since that patch that fixed that stupid change possition crash bug. 


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: whukid on October 05, 2012, 02:25:33 AM
Nope, it's my mod. Dammit :( I guess going back and re-doing everything from the ground up is the next step..


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 05, 2012, 03:07:39 AM
(http://imageshack.us/a/img703/4736/shot201210041901180000.jpg)

A damned photo of your damned centurian.  lowest lod so far.  You have no idea what a total pain this has been.   ;D ;D ;D ;D  2 more lod and finish rigging


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: johncage on October 05, 2012, 03:41:10 AM
flashburn, did you have to change any of the dummy names? i was also trying to help get that into the game but there were things like two hulls, did you combine them or something?


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 05, 2012, 03:59:18 AM
flashburn, did you have to change any of the dummy names? i was also trying to help get that into the game but there were things like two hulls, did you combine them or something?

LOL YES.  Most a hell of alot.

PLus find and fix stuff in geometry that went crazy.  And drop out some stuff and merge others.  A total pain. 


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: whukid on October 05, 2012, 04:09:10 AM
(http://imageshack.us/a/img703/4736/shot201210041901180000.jpg)

A damned photo of your damned centurian.  lowest lod so far.  You have no idea what a total pain this has been.   ;D ;D ;D ;D  2 more lod and finish rigging


My Gratitude is [____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________]

that big.

;D THIS IS AMAZING


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: whukid on October 06, 2012, 06:15:14 AM
Nope, it's my mod. Dammit :( I guess going back and re-doing everything from the ground up is the next step..

Hmm. Well, after about 3 hours of using the stuff I've uploaded (released versions and patches), I've come to the conclusion that it's MY version of IDF mod that's causing the issues :P One of my various changes gone rogue, apparently. Nothing to fear, people! ;D


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 06, 2012, 06:27:46 PM
OK Whukid.  before I get TOTALY sucked into the m113 playable I am going to finish your !@(!@!#!#@$#$ tank.  Well the ai part anyways.   :P

Got alot of plans and things I want to do.  GOING TO BE BUSY!  For a while =)


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: whukid on October 06, 2012, 06:33:48 PM
OK Whukid.  before I get TOTALY sucked into the m113 playable I am going to finish your !@(!@!#!#@$#$ tank.  Well the ai part anyways.   :P

Got alot of plans and things I want to do.  GOING TO BE BUSY!  For a while =)

Thanks a bunch FlashBurn! No progress yet on the insignia's; still getting a 46% crash whenever I go to play a game..  :-[ I wish I could give you guys some pointers, but it seems as though the game refuses to accept the new file.


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 06, 2012, 07:34:35 PM
OK Whukid.  before I get TOTALY sucked into the m113 playable I am going to finish your !@(!@!#!#@$#$ tank.  Well the ai part anyways.   :P

Got alot of plans and things I want to do.  GOING TO BE BUSY!  For a while =)

Thanks a bunch FlashBurn! No progress yet on the insignia's; still getting a 46% crash whenever I go to play a game..  :-[ I wish I could give you guys some pointers, but it seems as though the game refuses to accept the new file.

make sure the s_ bit is in the model!  compare config files.  Sounds like its looking for a dummy, not finding it and crashing


It would seem I got all the kinks out of lod 0 and 3.........finally.  Lod 1 has some totally Fooked up geomentry that I have not been able to fix yet.  Although I have fixed everything visable.  It displays wonkiness on the bottom.  More than like rendering off the pivet point of D_hull.  as to what that damned thing is, hard to find.  But I really want to reset its X form.  Where ever it is'


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 06, 2012, 08:40:38 PM
Oh btw......

Does anyone have the oliphants armor map handy?  Seems really stupid to have to make a new one for a modded oliphant.   :P


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 06, 2012, 10:42:39 PM
FINALLY Unfooked the LOD1 model.  =)  ekkk what a total pain this is.   :P


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: johncage on October 06, 2012, 11:36:53 PM
the oliphant armor map should be in the game files, just copy the name from the oliphant entry in the techn_base file.


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 07, 2012, 12:32:17 AM
the oliphant armor map should be in the game files, just copy the name from the oliphant entry in the techn_base file.

Can not.  Yl changed text cords.  Would not line up .  : :-\  But he had to do that to add skirts.  So UGH. 


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Donken on October 07, 2012, 12:46:21 AM
depending on your approach there are several ways of doing an armor map, but now that you actually have the model its easy, Make a uv template with black background and whatever color on your edges that you want. Open in your texture software of choice, and make the texture greyscale, the brighter areas are thicker armor, use the rgb values, rgb value 100 is 100mm armor for example. all tiny small stuff that doesnt need an armor value, make them black, the rest like all sides of the hull, turret, toolboxes etc you add the correct value to. Its easy peasy :D


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 07, 2012, 01:17:15 AM
depending on your approach there are several ways of doing an armor map, but now that you actually have the model its easy, Make a uv template with black background and whatever color on your edges that you want. Open in your texture software of choice, and make the texture greyscale, the brighter areas are thicker armor, use the rgb values, rgb value 100 is 100mm armor for example. all tiny small stuff that doesnt need an armor value, make them black, the rest like all sides of the hull, turret, toolboxes etc you add the correct value to. Its easy peasy :D

Yes it is easy........  Which is why i am attempting to get someone to step up.  I have 4 yes 4 projects in progress.  All are complex  :D  Al lil math is the hardest problem. 


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: whukid on October 07, 2012, 01:41:58 AM
depending on your approach there are several ways of doing an armor map, but now that you actually have the model its easy, Make a uv template with black background and whatever color on your edges that you want. Open in your texture software of choice, and make the texture greyscale, the brighter areas are thicker armor, use the rgb values, rgb value 100 is 100mm armor for example. all tiny small stuff that doesnt need an armor value, make them black, the rest like all sides of the hull, turret, toolboxes etc you add the correct value to. Its easy peasy :D

Yes it is easy........  Which is why i am attempting to get someone to step up.  I have 4 yes 4 projects in progress.  All are complex  :D  Al lil math is the hardest problem. 

That shouldn't be a big problem. If you could provide the UV map, I could work something out :)


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 07, 2012, 02:23:03 AM
depending on your approach there are several ways of doing an armor map, but now that you actually have the model its easy, Make a uv template with black background and whatever color on your edges that you want. Open in your texture software of choice, and make the texture greyscale, the brighter areas are thicker armor, use the rgb values, rgb value 100 is 100mm armor for example. all tiny small stuff that doesnt need an armor value, make them black, the rest like all sides of the hull, turret, toolboxes etc you add the correct value to. Its easy peasy :D

Yes it is easy........  Which is why i am attempting to get someone to step up.  I have 4 yes 4 projects in progress.  All are complex  :D  Al lil math is the hardest problem. 

That shouldn't be a big problem. If you could provide the UV map, I could work something out :)


LOL you gave it to me!  muahahah  You have it....  just needs to 256 x 256.  Just message me.   :P ;)


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 07, 2012, 03:55:03 AM
Well i am beginning to think this LOD 1 is beyond help.  It simply crashes sabow out everytime.  As to why?  Not a clue.  I have fixed, broken stuff, and fixed again the mesh.  truelly do not know.  :-\

Worst case I can do something with the lod I have in game now.  But DONT want to do that unless I have too. 


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 07, 2012, 07:13:04 PM
Wow this thing is turningn into a major project.  Dropping everythig pretty much and starting rigging from square one.  I simply can not figure out what is wrong with lod 1.  But something is massively wrong with mesh/rigging when exported.  But working on this and m113's.  When one pisses me off, I go to the other until I cool down.   :P


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 07, 2012, 09:56:22 PM
Currently working on an IDF sho't version of the oliphant model.  Today, THANK GAWD I am meeting more success than yesterday on this.  Still problems of course........note tracks.  Yl's armored skirts are removed from mesh while I figure this one out.  But the model has been cleaned of South Africian Oliphant bits and will start adding in IDF Sho't bits. 

(http://simhq.com/forum/files/usergals/2012/10/full-28902-43100-shot_2012_10_07_14_31_35_0000.jpg)

Also working on playable m113.  Right now just redoing all the texture sheets to a better format that allows more detail in textures.  =)  And need to find time to debug the playable aspects.  Vary much confussing in aspects.  Simpler than I thought in some (ugh) harder in others.  Like how do you get interal parascopes to show the outside world?  =)


MORE PICTURES!


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: whukid on October 08, 2012, 01:08:08 AM
Currently working on an IDF sho't version of the oliphant model.  Today, THANK GAWD I am meeting more success than yesterday on this.  Still problems of course........note tracks.  Yl's armored skirts are removed from mesh while I figure this one out.  But the model has been cleaned of South Africian Oliphant bits and will start adding in IDF Sho't bits. 

(http://simhq.com/forum/files/usergals/2012/10/full-28902-43100-shot_2012_10_07_14_31_35_0000.jpg)

Also working on playable m113.  Right now just redoing all the texture sheets to a better format that allows more detail in textures.  =)  And need to find time to debug the playable aspects.  Vary much confussing in aspects.  Simpler than I thought in some (ugh) harder in others.  Like how do you get interal parascopes to show the outside world?  =)


MORE PICTURES!

Jeez Flashburn, this is awesome. where did you learn how to do 3d modelling, anyway?


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: johncage on October 08, 2012, 01:49:47 AM
flshburn, do you have an example file of a vehicle right before the export process? i think it could help get more people involved. for example, i still can't figure out whether or not you're supposed to mirror the whole vehicle or not, and whether that should be done before or after naming the wheels starting from the true left side of the vehicle.

also, how did you set up the material? any special texture directory or is that done automatically in the engine?


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 08, 2012, 02:25:03 AM
Currently working on an IDF sho't version of the oliphant model.  Today, THANK GAWD I am meeting more success than yesterday on this.  Still problems of course........note tracks.  Yl's armored skirts are removed from mesh while I figure this one out.  But the model has been cleaned of South Africian Oliphant bits and will start adding in IDF Sho't bits. 

(http://simhq.com/forum/files/usergals/2012/10/full-28902-43100-shot_2012_10_07_14_31_35_0000.jpg)

Also working on playable m113.  Right now just redoing all the texture sheets to a better format that allows more detail in textures.  =)  And need to find time to debug the playable aspects.  Vary much confussing in aspects.  Simpler than I thought in some (ugh) harder in others.  Like how do you get interal parascopes to show the outside world?  =)


MORE PICTURES!

Jeez Flashburn, this is awesome. where did you learn how to do 3d modelling, anyway?

THis pure graviteam here.  Have done NOTHING in this screen other than remove stuff and changed tint of texture.  Photoshop and all that, school way back.  3dmax classes I had SUCKED circa 2002.  LEarned next to nothing useful.  That and I was busy "clubbing".   :P :-[  Put little time into skills other than PS and this rather nice mod I did of OFP.  Alas my puter at the time finally bit the dust in a massive blue spark of death.  NO JOKE on that.  Lost nearly everything.  When I got back from Army stuff, and got my shit together,  I marched my happy ass into a refresher 3d max course.  Then been simply working on improving skills whereever I can the past couple years.


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 08, 2012, 02:51:29 AM
flshburn, do you have an example file of a vehicle right before the export process? i think it could help get more people involved. for example, i still can't figure out whether or not you're supposed to mirror the whole vehicle or not, and whether that should be done before or after naming the wheels starting from the true left side of the vehicle.

also, how did you set up the material? any special texture directory or is that done automatically in the engine?

I'll but that on the to do list.  But way to much on the plate.  Can not put more on it yet. 

What are you trying to get in?  Best to start small like a static mg or something.  WAY WAY WAY WAY easier to learn basics of sabow/apos.  Mirror?  the model?  NO!  Oh are you doing the cut in half method?  than YES.   :P  Just get your hull done however you can.  Weld it together, optimize the bugger.  Wheels I rig up at the beginning of bringing it in.  Expect issues!.  If tracked probably have tracks all crazy.  If wheeled probably turn like poop. 

The first step is just export your model into the sabow model viewer.  Hell does not even have to be rigged.  Just look for totally messed up stuff.  MOST of the time if it shows up in sabow/apos model viewer correct than issues of crashing out and the like are due to config or dummys in wrong place in model or simply missing.  It will crash out most of the time if an s_bit (dummy) is in config but NOT in model.  Some things you can get away with at first like s_loader_exit stuff.  Does not crash, but often crew are ejected OUT of the vehicle when they bail.  It can me quite funny.   ;)

For most  vehicles and stuff texures are assigned by using the texture swap utility.  Make sure model is unwrapped with a texture sheet (duh), run X to go.  THEN RUN the text swap on it.  If you dont it will be black most of the time.  Then laod all that into a mod structure or whatever....so long as sabow picks it up and run model viewer or start the game and see whats up. 


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: johncage on October 08, 2012, 04:30:51 AM
i mean i'll have something like vehicle ready, but when i export it to the go format and look in the model viewer, the model is flipped/mirrored horizontally. i'm using panda exporter, is there a setting i need to watch out for?

i still have a suspicion that it has to do with xyz orientation, that's why it's benefical to see how the model is actually in the scene.

no hurry though, i understand you have a lot of projects.


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 08, 2012, 04:46:52 AM
i mean i'll have something like vehicle ready, but when i export it to the go format and look in the model viewer, the model is flipped/mirrored horizontally. i'm using panda exporter, is there a setting i need to watch out for?

i still have a suspicion that it has to do with xyz orientation, that's why it's benefical to see how the model is actually in the scene.

no hurry though, i understand you have a lot of projects.

oh ya I can take snap of what I am working on right now.  =)  as to the rest screenie?  Is the model together and all that good stuff?  Just facing wrong way?

Actually Y axis towards front of vehicle.  DUH easy as that. 


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: johncage on October 08, 2012, 05:05:34 AM
yeah y is facing forward, but once i export it, in the modelviewer it's pointing down rather than facing the right as it should be.
edit: i'll try again. y forward and z up right?

edit again: actually it seems panda exporter is missing an option to flip the model 90 degrees so y is up. that's probably why the damn thing's pointing down or flipped on its belly


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 08, 2012, 05:16:30 AM
yeah y is facing forward, but once i export it, in the modelviewer it's pointing down rather than facing the right as it should be.
edit: i'll try again. y forward and z up right?
Ya should be same as k42.  Check setting for panda


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: johncage on October 08, 2012, 05:19:14 AM
yeah must be old version of panda from 05. since it's the only one compatible with 3ds max 8. missing features.


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 08, 2012, 05:21:49 AM
yeah must be old version of panda from 05. since it's the only one compatible with 3ds max 8. missing features.

2008?  Lol have an extra licence?  Im poor.  or 2009.  muhahahah

Check left hand cords is checked.  Well thats what works for me.  =)

Better stop taking whukids thread over.  Up to mod makers thread?

i can even remember what the version from 2001 was called?  5?  ugh whatever.   


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 08, 2012, 05:28:53 AM
Whukid are you going to still use the mini mod thingie as a bas for your mod?  Trying to figure out how to not have 5 zillion different textures of the same things all over the place.  Not remotely good practice.


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: whukid on October 08, 2012, 05:39:34 AM
Whukid are you going to still use the mini mod thingie as a bas for your mod?  Trying to figure out how to not have 5 zillion different textures of the same things all over the place.  Not remotely good practice.

Only 1.5. I stole some things form 1.9, but I used 1.5 files as a base :)


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 08, 2012, 06:01:13 AM
Whukid are you going to still use the mini mod thingie as a bas for your mod?  Trying to figure out how to not have 5 zillion different textures of the same things all over the place.  Not remotely good practice.

Only 1.5. I stole some things form 1.9, but I used 1.5 files as a base :)

whatcha steal? teh .50cal?


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: whukid on October 08, 2012, 06:02:11 AM
Whukid are you going to still use the mini mod thingie as a bas for your mod?  Trying to figure out how to not have 5 zillion different textures of the same things all over the place.  Not remotely good practice.

Only 1.5. I stole some things form 1.9, but I used 1.5 files as a base :)

whatcha steal? teh .50cal?

The helmets :P


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: Flashburn on October 08, 2012, 06:40:36 AM
Whukid are you going to still use the mini mod thingie as a bas for your mod?  Trying to figure out how to not have 5 zillion different textures of the same things all over the place.  Not remotely good practice.

Only 1.5. I stole some things form 1.9, but I used 1.5 files as a base :)

whatcha steal? teh .50cal?

The helmets :P

I gave you those for your mod. :-\


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released. Check page 1 or 9)
Post by: whukid on October 08, 2012, 03:41:37 PM
yes I know, that's what I meant :P I used files that were in 1.9 (the helmet) but all the config stuff came from 1.5 and the SABOW update


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Flashburn on October 10, 2012, 11:01:43 PM
(http://simhq.com/forum/files/usergals/2012/10/full-28902-43272-shot_2012_10_10_15_38_23_0002.jpg)
(http://simhq.com/forum/files/usergals/2012/10/full-28902-43273-shot_2012_10_10_15_39_20_0003.jpg)


Doing donuts in the now drivable IDF sho't MBT tanks circa 1973.  Idf mod will get this.  My mod will get playable oliphant.  Assuming it can be made stable.  A thank you goes out to Donken at figuring out the basics for this to be possible.  Still LOTS to figure out.  Not stable at all. 


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: whukid on October 11, 2012, 01:12:46 AM

(http://simhq.com/forum/files/usergals/2012/10/full-28902-43273-shot_2012_10_10_15_39_20_0003.jpg)


Doing donuts in the now drivable IDF sho't MBT tanks circa 1973.  Idf mod will get this.  My mod will get playable oliphant.  Assuming it can be made stable.  A thank you goes out to Donken at figuring out the basics for this to be possible.  Still LOTS to figure out.  Not stable at all. 

Nicely done! you seem to have missed a bussel rack section though;

(http://i1141.photobucket.com/albums/n585/whukid/2012-10-10_20-39-06_354.jpg)


(http://i1141.photobucket.com/albums/n585/whukid/2012-10-10_20-38-56_611.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/2012-10-10_20-38-39_642-1.jpg)


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Flashburn on October 11, 2012, 01:48:00 AM
From the photos I looked at seems to be about a zillion types.  No standard.  Some are square, some are not.  Some have nothing.  They do seem to all have a spot for a water can.  But it seems no standard for that either.  At this point I bet it was unit maintance guys doing pretty much whatever, or the crews modifiing their vehicles to suit their needs. Well thats why i said feed me photos  :P.

Just FYI.  I am taking a couple days off from workig on this stuff.  I seem to be pissed at everything I attempt to make right now.  Like a building I was just working on.  Buildings are freaken easy to model.  Yet I got uber pissed at it for no good reason.  LOL>  :-\  Ill still be around for questions, but I am not touching 3dmax or PS for a couple.  Recharge time.   ;D


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: whukid on October 11, 2012, 02:29:02 AM
From the photos I looked at seems to be about a zillion types.  No standard.  Some are square, some are not.  Some have nothing.  They do seem to all have a spot for a water can.  But it seems no standard for that either.  At this point I bet it was unit maintance guys doing pretty much whatever, or the crews modifiing their vehicles to suit their needs. Well thats why i said feed me photos  :P.

Just FYI.  I am taking a couple days off from workig on this stuff.  I seem to be pissed at everything I attempt to make right now.  Like a building I was just working on.  Buildings are freaken easy to model.  Yet I got uber pissed at it for no good reason.  LOL>  :-\  Ill still be around for questions, but I am not touching 3dmax or PS for a couple.  Recharge time.   ;D

Your return is eagerly awaited ;D Great Job FlashBurn! I think I speak for everyone when I say we're all extremely excited to see the progress you've made over the past few days come to life.


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Flashburn on October 11, 2012, 04:05:20 AM
From the photos I looked at seems to be about a zillion types.  No standard.  Some are square, some are not.  Some have nothing.  They do seem to all have a spot for a water can.  But it seems no standard for that either.  At this point I bet it was unit maintance guys doing pretty much whatever, or the crews modifiing their vehicles to suit their needs. Well thats why i said feed me photos  :P.

Just FYI.  I am taking a couple days off from workig on this stuff.  I seem to be pissed at everything I attempt to make right now.  Like a building I was just working on.  Buildings are freaken easy to model.  Yet I got uber pissed at it for no good reason.  LOL>  :-\  Ill still be around for questions, but I am not touching 3dmax or PS for a couple.  Recharge time.   ;D

Your return is eagerly awaited ;D Great Job FlashBurn! I think I speak for everyone when I say we're all extremely excited to see the progress you've made over the past few days come to life.

Your right on the bussle.  UGHGHUGPFGHSDIBGAIUBGAGBPAHQWPR Ill fx that now.  Can't let it sit like that.  Then I think Ill actually 'play" a game.  OMG.  Bought jagged allience crossfire awhile back and have not touched it.  Not as good as gravi stuff, but still fun.  If I touch APOS......I will not stop untill I finish a campaign.   Cant do that.   :-\  Actually that Xcom deal might be fun.  Think Ill pick that one up next month sometime.  Now if gravi released a new tank sim...........muahahahhaha ya I would get nothing done for awhile .   :P

Oh btw....... Sukhoi.ru guys seem to want your mod at some point in Russian.   :P  Oh and I need more photos of rear of the thing.  Getting rivet picked right after I pretty much just started this thing.  Can't have that.   :P


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: whukid on October 11, 2012, 05:08:02 AM
Is that so? I never knew :P I don't have a method of translating it to Cyrillic characters, unfortunately  :( German won't be tough, but translating it to Russian is impossible at the moment. Unless you guys know of some better text program than notepad 2 that reads the characters...


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Flashburn on October 11, 2012, 05:39:46 AM
Is that so? I never knew :P I don't have a method of translating it to Cyrillic characters, unfortunately  :( German won't be tough, but translating it to Russian is impossible at the moment. Unless you guys know of some better text program than notepad 2 that reads the characters...

Ya, find a native Russian speaker with correct font.. :D  For some damned reason I have never successfuly gotten Cyriilic to show up in sabow.  Vary odd that one. 

Here's half ass corrected bussel.  My dang office  light went out while doing this.   I take this as a sign from above to take a brake.   :D :D

(http://simhq.com/forum/files/usergals/2012/10/full-28902-43277-shot_2012_10_10_22_24_00_0001.jpg)

(http://simhq.com/forum/files/usergals/2012/10/full-28902-43278-shot_2012_10_10_22_23_13_0000.jpg)



Ugh and that untextured .50 is killing me !!!!!!!!!! Got to deal with that soon.  OH and the smoke nades.  Going to redo them totally.  Somewhere they got a little fooked up.  The errors are on the sally too, so kill 2 birds with one stone.


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Donken on October 11, 2012, 05:50:53 AM
Great progress Flashburn! And i would appreciate if you could hop on steam again, i need some help haha :D


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Flashburn on October 11, 2012, 05:55:05 AM
Great progress Flashburn! And i would appreciate if you could hop on steam again, i need some help haha :D

Ok..........but I will launch a game shortly.  LOL  :P :P :P :P


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: whukid on October 11, 2012, 06:37:48 PM
Wow.  ;D this is very much breathing the life back into the IDF mod. There wasn't much hope for it after 1.75 other than maybe insignia's. (still no clue on how to get them in yet) Thanks so much FlashBurn!


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Flashburn on October 11, 2012, 08:09:27 PM
Wow.  ;D this is very much breathing the life back into the IDF mod. There wasn't much hope for it after 1.75 other than maybe insignia's. (still no clue on how to get them in yet) Thanks so much FlashBurn!

I would say alot more interest in the sho't than in my m113's.  I think it will be vary good for sabow. 


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: whukid on December 02, 2012, 09:34:59 AM
Well, while Flashburn is working on the SU-2, I'm going to give missions another shot. The August 2012beta3 update added a few features to the editor, now I just have to get around to unlocking it.


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Panzerfaust on December 02, 2012, 11:54:38 AM
Great news whukid  :)
Btw what do you think of that mod templete from krabbs? I would like to finally try my hand at something if this mod templete works (makes things easier  ;) ) but is there a semi (or full) visual tutorial somewhere on how to make mods rather then the printed doc that andrey12345 supplied? I remember you did one very early on but was it ever completed and updated?
Cheers


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: whukid on December 02, 2012, 07:35:59 PM
Well, I have a beginners guide to getting your stuff into the game after you've edited it;
http://graviteam.com/forum/index.php?topic=10955.0

I can't really say much on the mod thing that Krabb has. I didn't download it since I know how to get my stuff in game :P I'm sure it makes life easier when you're just starting out with SABOW though


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: whukid on February 20, 2013, 10:31:31 PM
The Mission editor still pisses me off. It won't compile/edit/start a new campaign correctly so I guess I'm stuck editing exterior stuff for use in QB.

Maybe Flashburn will write a small tutorial on how to make a simple mission one day?


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Flashburn on February 21, 2013, 12:31:32 AM
The Mission editor still pisses me off. It won't compile/edit/start a new campaign correctly so I guess I'm stuck editing exterior stuff for use in QB.

Maybe Flashburn will write a small tutorial on how to make a simple mission one day?

Send me what you got?  Dont have a clue when I can look it over, but certainly can. 

Also last patch changed some stuff in how things get made.  You know use ODS spreadsheet that game reads directly to make config files for campaign.  Requires open office.....free.  Once you get use to it, it makes you life WAY alot more simple.


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: whukid on February 21, 2013, 01:38:41 AM
I think my game is.. broken. I can't compile anything :( i might just have to do a re-download, though it's going to be a pain in the ass.


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Rico1979 on July 25, 2013, 07:41:53 PM
Hello, what's going on with the project IDF2.0. New CENTURION is beautiful and I can not wait to see it in SABOW ;D


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Flashburn on July 26, 2013, 02:09:02 AM
Whu is off being brain washed with the US Marines just now...  The shot gol is pretty much shelved as rigging things for playable is EXTREMLY tuff.  I have something I am working on that may or may not work out as a fully playable vehicle but simply do not know as of now.  But who knows what will happen in future.  May be FAR future..... sigh.  But SABOW rights are not owned by graviteam.  That means pretty much no new stuff.  But like I said....I miss sabow.   Personally I have attempted to shift my personal efforts to GTOS.  Its a great game but not the same.  :D


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Rico1979 on July 30, 2013, 09:29:03 PM
Is it possible to change the texture (I mean model) M-60 to CENTURINs . If yes, how to do it :P?


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: smb on August 05, 2013, 06:59:11 AM
Hello guys, after installing the mod it appeared that the sights worked incorrecty - graphical artifacts. Disabling Minimod v1.5 made sights  work correctly. I use the latest patch (Update August 2012 beta 3) .  How can I fix it? Thanks beforehand. I see the same result as the guy posted this http://imgur.com/gUMmHR1 in the neighbour thread. I use Russian version.


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Flashburn on August 05, 2013, 04:54:02 PM
Hello guys, after installing the mod it appeared that the sights worked incorrecty - graphical artifacts. Disabling Minimod v1.5 made sights  work correctly. I use the latest patch (Update August 2012 beta 3) .  How can I fix it? Thanks beforehand. I see the same result as the guy posted this http://imgur.com/gUMmHR1 in the neighbour thread. I use Russian version.

Not sure how Whu set up his mod.  My old mini mod....(people still are using that thing?) also had a Russian version.  That one MAY resolve that.  Maybe?  Unknown really.  If he modded the mini mod...Which I do not know.  I do not think he did. 

http://www.mediafire.com/download/90qjiegvc6hn6vn/FlashBurn_minimod_v1.5_and_missions_RUS.zip  RUssian mini mod and some missions. 

http://www.mediafire.com/download/x0byc32nqrqc4m3/FlashBurn_minimod_v1.5_and_missions_GER.zip German MAYBE works?  LOL never could get any one with German version to say or not. 

http://www.mediafire.com/download/7v2k11bkil29shf/FlashBurn_minimod_v1.5_and_missions_....zip   and english


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: smb on August 06, 2013, 03:41:09 AM
Thank you, now gunsights work correctly but when I try to start Opertation Safari it pops up with error 011: i_human:hum_49084221 no unit description


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: whukid on August 06, 2013, 03:54:30 AM
Someone should send Flashburn a hooker. Or some flowers. Thanks so much for keeping up with the questions and stuff while I was gone. In case you all were wondering, I was meritoriously promoted to PFC for outshooting the Company and taking first in Knowledge for my platoon ;D.

It'll be about 10 months or so before I'm in a position to mod again, though. First MCT for 29 days, then whatever MOS school they send me too. The bastards promised they'd tell us the day after we finished the Crucible, but they only handed us our orders to report to Camp Geiger. (SO PISSED.) I believe Tank School is a 9 month course, and I'm praying to every god known to man that I get assigned to it, so we'll see what happens. I still probably won't have very much time to mod. If I get like Air Traffic Controller or some stupid shit like that or Anti-Air Defense, I'll get to make all sorts of mods. Hopefully that won't happen though, because I still love dem Abrams' :)


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Flashburn on August 06, 2013, 11:48:00 AM
Someone should send Flashburn a hooker. Or some flowers. Thanks so much for keeping up with the questions and stuff while I was gone. In case you all were wondering, I was meritoriously promoted to PFC for outshooting the Company and taking first in Knowledge for my platoon ;D.

It'll be about 10 months or so before I'm in a position to mod again, though. First MCT for 29 days, then whatever MOS school they send me too. The bastards promised they'd tell us the day after we finished the Crucible, but they only handed us our orders to report to Camp Geiger. (SO PISSED.) I believe Tank School is a 9 month course, and I'm praying to every god known to man that I get assigned to it, so we'll see what happens. I still probably won't have very much time to mod. If I get like Air Traffic Controller or some stupid shit like that or Anti-Air Defense, I'll get to make all sorts of mods. Hopefully that won't happen though, because I still love dem Abrams' :)

So did the brain washing take?   :P ::)  IF you HAD to be armor guy, should have gone army LOL.  Would be in your contract.  UGH.  and DONT be like the Marines I was around in IRAQ in MNF west.  Hay why you guys stop your convoy?  Marines...think we found an IED.  We are gonna drive a truck over it and see.   My lead gun truck.......back up those guys are FOOKING crazy.   :P  YA we just called EOD when that happened and took pictures like stupid tourists. :P. 


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Flashburn on August 06, 2013, 11:36:24 PM
BTW my current project....  I was not going to say a peep about it, but since you have internet access.

(http://imageshack.us/a/img21/5107/m575.th.jpg) (http://imageshack.us/photo/my-images/21/m575.jpg/)

Fits your IDF mod....  M38a1 jeep.  And the m38a1c is planned as well.  Will it make it into sabow?  Don't know.  But I am going to try.  I want another go through the campaigns BUT I want something new to do in them as well. :D 


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: whukid on August 07, 2013, 01:42:03 AM
Lolol doesn't surprise me.

That jeep looks badass. You might want to consider porting the skins I made over to GTOS and using them to make an IDF mod there. It might work alittle better


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Flashburn on August 07, 2013, 01:49:07 AM
Thank you, now gunsights work correctly but when I try to start Opertation Safari it pops up with error 011: i_human:hum_49084221 no unit description


OH crap ya I know the problem with this.  You are running newest beta patch.  Those files changed since 1.5.  one reason why 1.9 was made.  BUT I do NOT know if it works with WHUkids mod. 


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: Flashburn on August 07, 2013, 01:50:42 AM
Lolol doesn't surprise me.

That jeep looks badass. You might want to consider porting the skins I made over to GTOS and using them to make an IDF mod there. It might work alittle better

Working up the normal maps for it now.  Probably be a few days before all that is done.  Ya mainly for GTOS.  BUT I want to drive the damned thing too.  :D


Title: Re: Israeli Defense Force Mod Version 1.75 (1.76 patch released)
Post by: bustead on November 04, 2014, 01:20:27 PM
so how do I install it? After unpacking I don't see an option in the update screen...
btw I have the aug. update installed. Does that affect anything?