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English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: Wörghern on June 28, 2012, 03:04:52 PM



Title: New Sand Camo Tiger
Post by: Wörghern on June 28, 2012, 03:04:52 PM
Salut !


I just would like to show you some screenshots about a new textured model that I have realized. I'm sorry but I don't know who has modelized this awesome Tiger I Ausf. E and I would like simply give many thanks to him ;)


Comments are welcome ! :)


(http://img864.imageshack.us/img864/5929/shell2012062811264956.jpg)

(http://img440.imageshack.us/img440/6220/shell2012062811270080.jpg)

(http://img844.imageshack.us/img844/6149/shell2012062811282946.jpg)

(http://img706.imageshack.us/img706/1807/shell2012062811380744.jpg)

(http://img62.imageshack.us/img62/5056/shell2012062813184362.jpg)

Et la suite....

(http://img266.imageshack.us/img266/2568/shell2012062813204672.jpg)

(http://img210.imageshack.us/img210/2868/shell2012062813223729.jpg)

(http://img109.imageshack.us/img109/9985/shell2012062813243760.jpg)

(http://img31.imageshack.us/img31/6048/shell2012062813265623.jpg)

(http://img213.imageshack.us/img213/2750/shell2012062813270757.jpg)

(http://img155.imageshack.us/img155/5818/shell2012062813271636.jpg)

(http://img17.imageshack.us/img17/2282/shell2012062813273345.jpg)


Joch


Title: Re: New Sand Camo Tiger
Post by: whukid on June 28, 2012, 04:05:24 PM
Not bad at all! I'm likin those Panzer IV's in the first picture ;)


Title: Re: New Sand Camo Tiger
Post by: kapulA on June 28, 2012, 04:59:42 PM
Very nice! The screens are a bit dark though, so I can't tell if the track segment on the front part of the hull is also painted Dunkelgelb? I'd prefer it to be the colour of the regular track if it's painted. Other than that minor remark, I really like the skin and would appreciate a download link in the near future :)


Title: Re: New Sand Camo Tiger
Post by: Wörghern on June 28, 2012, 05:52:46 PM
Whukid Yeah, thank you for pz Iv course! Glad you enjoy it :) Tiger

You are right Kapula, the screen is a bit dark but I assure you that the track segment is left to its original aspect. Yes, I could release it and it will be the first of a long list of camo, I hope. I have to correct some little issues but I need to update the uvws to match with some details if the 3D creator would like authorize me to do it ;)


PS: Imagine that, step by step, I spent many hours, this week, day and night to reach this result without altering the uvws. It was really fastidious because I had to test each elements after elements...


Title: Re: New Sand Camo Tiger
Post by: kapulA on June 28, 2012, 06:10:09 PM
I don't see why any model creator would frown on somebody's updating their UVWs to better match custom skins. :)
And since you said you were planning to create more skins, I'd like to suggest one, if I may:

(http://www.alanhamby.com/painter/13ss43a.jpg)

Supposed to be Wittmann's Tiger during Citadel, but I'd love to see such airbrushed camo on your yellow base paint, only brown. :)
It'd be nice as a replacement for the camo 'SS' Tiger, if we were to use this one as a replacement for the stock yellow Tiger.


Title: Re: New Sand Camo Tiger
Post by: frinik on June 28, 2012, 06:21:24 PM
Very nice work Jochem! ;)


Title: Re: New Sand Camo Tiger
Post by: Littlebro on June 28, 2012, 07:13:01 PM
I just love the worn used look and it has given me some idears for the late model tiger as the present one is a bit garish.


Title: Re: New Sand Camo Tiger
Post by: Boom on June 28, 2012, 10:26:44 PM
I LIKE it! :)


Title: Re: New Sand Camo Tiger
Post by: Wörghern on June 29, 2012, 06:29:05 AM
Thank you very much, guys, for your support. Kapula, you've got it ! My goal was to create a base with a neutral color to use it as a support for some camos. Otherwise, the uvws could be very helpful...I noticed some distortion of texel, an approximate pixel ratio, several objects with the same material and space unused. Sometimes the material does not correspond to the element...If I had those uvws, I could greatly improve the rendering of this very detailed model. So, I'm a little bit frustrated because I don't like to make half of something...I have some ideas to fix a few issues but some can not be, unfortunately ...

Of course, I could begin to create the Wittman's tiger. I like very much this idea. Otherwise, I haven't access to the screenshot that you are sharing. Are you talking about this one ?


(http://edu.glogster.com/media/5/32/66/9/32660907.jpg)



BTW, have you noticed that I'm using FsAA with Nvidia Inspector 1.9.6.6 and ENb Series by Boris Vorontsov ? Fine rendering, isn't it ? ;)



Title: Re: New Sand Camo Tiger
Post by: kapulA on June 29, 2012, 10:05:21 AM
Yes, that would pretty much be the same screen Jochem, although there are some minor differences. :)


Title: Re: New Sand Camo Tiger
Post by: Mistwalker on July 02, 2012, 10:44:14 PM
Comments are welcome !

Comments.  ;D  Just criticism on incorrect elements for now.

Something weird in the middle of a turret roof, left of the loader's hatch. Shouldn't be there.
Sightholes on commander's cupola are missing.
Edges on Feifel filters are missing.
Саp on the back of the roof between exhaust tubes is missing.
Texture elements on the back mudguards are missing.
20-ton jack has a weird texture.
Too rusty. German tank paint is well known for the corrosion resistance.
Overall - the older model with some incorrect elements is used for texturing.

Also bump a little too intense in my opinion. :)



Title: Re: New Sand Camo Tiger
Post by: Wörghern on July 03, 2012, 10:53:57 PM
...screens update ! Hope you'll like it !


(http://img171.imageshack.us/img171/6489/shot201207032112580015.jpg)

(http://img163.imageshack.us/img163/3290/shot201207032114420019.jpg)

(http://img338.imageshack.us/img338/3522/shot201207032117510026.jpg)



@Mistwalker

Something weird in the middle of a turret roof, left of the loader's hatch. Shouldn't be there.
yes, but it is used with the lights UVWs in the front ^^;
Sightholes on commander's cupola are missing.
Yes, but I have no control to the UVWs ^^;
Edges on Feifel filters are missing.
Yes, but I have no control to the UVWs ^^;
Саp on the back of the roof between exhaust tubes is missing.
Yes, but I have no control to the UVWs ^^;
Texture elements on the back mudguards are missing.
Yes, but I have no control to the 3D model
20-ton jack has a weird texture.
Yes, but I have no control to the UVWs ^^;
Too rusty. German tank paint is well known for the corrosion resistance.
This model is not only rusted but impacted here and here. Remember that this is just a base with a maximum of detail. Maximum I can do, we are perfectly right at this point...And rusted material is fun, isn't it ? Imagine your old rusted Tiger, all alone, crippled, drilled, dented, twisted ! The last one in the battlefield ! LOL ;)
Overall - the older model with some incorrect elements is used for texturing.
Lets' go ! ;)


Yeah, the model is not perfect, but with a limited control to the files, it is not really easy to make what you want. As I said in previous posts, I wish I had access to these files to realize a Tiger "royal". Unfortunately, UVWS are not really optimized. So I did my best. Of course, I love to do a perfect tiling, adjust the texture according to the correct pixel ratio, observe the deformation of the texel, optimizing the space, but unfortunately I do with what I have. Finally, I have not the control to the 3D model. Hope you will forgive our modest contribution to the game. Remember that we did all this for free without help and we try to do our best to share our work with those who appreciate. I personally find this Tiger model very closed compared to some games, said, professionals. I therefore wholeheartedly thanks the person who had the courage, time and will to realize the Tiger tee. Again, thank you to him. Thanks for your interest.


Regards,


Joch


Title: Re: New Sand Camo Tiger
Post by: Donken on July 03, 2012, 11:25:39 PM
You have based your texture on the tigerss.go? The "standard" tiger.go have a cleaner/better uvwmap i think, atleast it looks like that when i compare the tigerss in the object editor and the tiger:s uvw map in 3dsmax (i dont have tigerss .max file)

And yes we do like it :D Keep on rocking!


Title: Re: New Sand Camo Tiger
Post by: Wörghern on July 03, 2012, 11:37:06 PM
Hey Donken, did you tell me that you have the 3DS files of the Tiger.go ? ;D


Ok, I heard you....If you're ALL telling me that the other Tiger is better...I'll consider it and I will refocus my work on this model. 8)


Thanks for the support Donken ;)


Title: Re: New Sand Camo Tiger
Post by: Donken on July 04, 2012, 12:00:15 AM
Hey Donken, did you tell me that you have the 3DS files of the Tiger.go ? ;D

Haha, yes i have, but its not mine. I only got it to see how a fully scripted and finished model looked like in 3dsmax :D So i need permission to give it to you :P

And yes i think the other model is alot better to make a texture of, alot less pain in the ass so to speak :D


Title: Re: New Sand Camo Tiger
Post by: Kyth on July 04, 2012, 02:07:15 AM
It's a matter of puzzlement why there's the 'tiger' and 'tigerss' in the game as different models.  ::) It's not like there was a different variant for SS units, 

Not to mention all the other 'captured tigers' and 'crewless tigers' wrecks to clutter up the battlefield.  :(


Title: Re: New Sand Camo Tiger
Post by: frinik on July 04, 2012, 11:51:05 AM
Me too i am puzzled. It seems ot me it would have been simpler to propose the SS Tiger camo as an alternative camo to apply to the original Tiger I's ugly striped grey skin.... Likewise we have more variants of the Panzer 38(t) than when actually made in reality( I am exaggerating I know  ;D) and a plethora of Jagdpanther models which is odd since only 427 units were produced.

We have up to 3 Panther ausf A trophy tank on the Soviet side but max only one available without infantry on the German side. As far as the captured Soviets tanks are concerned on the German side we only have the T34/76, no KVs, T-26, Bts, T-60 s or 70 s etc.

We have 3 M-10 Panther G Ersatz tank which was produced for the Ardennes Offensive ( only 6 or 7 were made) but no version of the Tiger II with the so-called Porsche turret although 50 were produced. Likewise we have no StugIII Gs with infantry in the Mixed units.. I am not criticising just wondering about some of the choices made.

We also have several British planes that were never used nor loaned to the Soviets in the ME?????


Title: Re: New Sand Camo Tiger
Post by: Mistwalker on July 04, 2012, 02:12:25 PM
Yes, but I have no control to the UVWs

You at least could try to rip the model with 3DRipper and check UV layout. ;)

Quote
Yeah, the model is not perfect, but with a limited control to the files, it is not really easy to make what you want. As I said in previous posts, I wish I had access to these files to realize a Tiger "royal".

I can supply you with the latest model in .max forman if you need. ;D

It's a matter of puzzlement why there's the 'tiger' and 'tigerss' in the game as different models.

Here's the answer.  ;D
Back in the old times one of the modders borrowed my tiger model,  created his own texture and UV mapping for it and called this model "Tiger SS".

When I've looked at the result - it was like "meh".  :-\   UV mapping inaccurate, some elements missing.
Since that time I did countless updates to the stock tiger model, to make it more historically accurate and better looking, and also created a late Tiger model.
But I didn't care about so-called "Tiger SS" model because of the reason mentioned above.  And so we have old model for "Tiger SS" and heavily updated Tiger and late Tiger models.

I am not criticising just wondering about some of the choices made.

Because many people were working on many small mods and vehicles and they were creating what they liked. It was hard enough already to make something working and playable out of this mess. :)


Title: Re: New Sand Camo Tiger
Post by: Wörghern on July 04, 2012, 02:52:30 PM
Hey Mistwalker ! You are the designer of this model ! Thousands thanks for that !Why not to say it earlier ?  :D

The better is you have to send me the tigerss.go with the corrected missing parts, corrected uvws, a blueprint from the UVWs and I'll do the rest ;)

The goal is not to completely change the order of uvws but simply avoid duplicated materials, avoid materials used several times without logic, add the missing parts and fill the blanks. And, finally, we'll say that this version of Tiger will be complete and compliant. If you want, we work on it together. What do you think about it ?


Title: Re: New Sand Camo Tiger
Post by: frinik on July 04, 2012, 02:56:27 PM
 The late Tiger is a beauty, not only the model but the tricolour camo as well! Wellk done Mist it's one of my favourite models!!! :)


Title: Re: New Sand Camo Tiger
Post by: Mistwalker on July 04, 2012, 05:50:07 PM
The better is you have to send me the tigerss.go with the corrected missing parts, corrected uvws, a blueprint from the UVWs and I'll do the rest
Unfortunatelly I don't have that outdated "tigerSS" model. I have only models of early Tiger (yellow) and late Tiger with new commander's cupola (tricolor). Also I don't have the wish to correct UVs (that'll also mean armor map correction by the way). I've spend too much time already on SF models. :)

What I can do is to send to you both Tiger models I have in 2008 .max format, ready for exporting in the game. And you can do what you want with that. :) Is that ok?


Title: Re: New Sand Camo Tiger
Post by: Wörghern on July 04, 2012, 07:23:25 PM
The better is you have to send me the tigerss.go with the corrected missing parts, corrected uvws, a blueprint from the UVWs and I'll do the rest
Unfortunatelly I don't have that outdated "tigerSS" model. I have only models of early Tiger (yellow) and late Tiger with new commander's cupola (tricolor). Also I don't have the wish to correct UVs (that'll also mean armor map correction by the way). I've spend too much time already on SF models. :)

What I can do is to send to you both Tiger models I have in 2008 .max format, ready for exporting in the game. And you can do what you want with that. :) Is that ok?

It's very generous from you and it is with a great pleasure that I accept, of course! I thank you most sincerely, Mistwalker, that you trust me. I'll do my best. I have worked there is some years ago in the video-games industry and I'm not too bad with Photoshop and 3DS Max, I think....


Now, to the scripters, why don't replace the tigerss with good ones ? Of course, I could finish the present model on which I'm working but, is it really necessary ? I am a little bit confused on this subject. At this step, the texture is pratically finished. Just one details or two. But now, as Mistwalker could send me the Mesh, I will not continue to develop the tigerss.go.