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English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: Donken on July 17, 2012, 10:15:06 AM



Title: Panther G mid production [Released, Page1]
Post by: Donken on July 17, 2012, 10:15:06 AM
Well, I know i have said that i was gonna do the Luchs first but i got Mistwalkers Panther A model and i just couldnt resist to play around with it! So here is two renders of pretty much a finished Panther G!

Problem is now i love it with all smal details but to make 3 lods of it? :-\
I have tried and i got stuck with the poly count at lod2 :D and then i need to make one more. So, well see what i can do.

I decided to add all new items and stuff the Panther G got from the factory in Aug, Sep and Oct -44. I hope most ppl are oki with that. I wanted it to look as much different from the Panther A and D as possible without making it a late production, So it got the new chinmantlet, flammvernichter (exhaust pipes) and idler wheels for example (funny thing almost no one knows the difference) But right should be right :D

(http://img204.imageshack.us/img204/3174/pantherg2.th.jpg) (http://imageshack.us/photo/my-images/204/pantherg2.jpg/)
(http://img440.imageshack.us/img440/7182/pantherg1.th.jpg) (http://imageshack.us/photo/my-images/440/pantherg1.jpg/)


Pictures of released version:

(http://img844.imageshack.us/img844/1594/pang02.th.jpg) (http://imageshack.us/photo/my-images/844/pang02.jpg/)
(http://img253.imageshack.us/img253/3870/pang01.th.jpg) (http://imageshack.us/photo/my-images/253/pang01.jpg/)

And here it is finally. The big beautiful Panther G!
Panther G V.1.0 (http://www.mediafire.com/?j8atb9u07y7ok1m) Mediafire
Panther G V.1.0 (http://www.4shared.com/zip/k_EvJ0fU/Panther_G_v10.html) 4shared


Title: Re: Panther G mid production
Post by: frinik on July 17, 2012, 11:21:15 AM
Looking lovely! I think most fans are going to appreciate this nice present.The G model is sorely missing from the game....


Title: Re: Panther G mid production
Post by: Txema on July 17, 2012, 12:34:41 PM
Donken,

Thank you very much !!

Really looking forward to the Panther G !!

 :)

Txema


Title: Re: Panther G mid production
Post by: Littlebro on July 17, 2012, 12:38:58 PM
O my! i can not wait to get my grubby little hands on it ! thank you, thank you, thank you


Title: Re: Panther G mid production
Post by: Kyth on July 17, 2012, 12:42:05 PM
Hooray!  :D


Title: Re: Panther G mid production
Post by: Littlebro on July 17, 2012, 12:52:44 PM
just one thing,im not sure about the drive sprocket guards as in all the pictures ive seen they are much shorter.
In any case it still looks good and you can use my late skin for it if you want as it may just need a few tweeks


Title: Re: Panther G mid production
Post by: Donken on July 17, 2012, 01:00:30 PM
just one thing,im not sure about the drive sprocket guards as in all the pictures ive seen they are much shorter.
In any case it still looks good and you can use my late skin for it if you want as it may just need a few tweeks


Wow, good eye ^^ Yes they should be shorter hehe. Thanks for reminding me, a have been working further down the list so to speak so i had completely forgotten to change them :D
But what texture do you mean? I havent played with the Panthers in SF before so i have no idea what skins there is "out there"


Title: Re: Panther G mid production
Post by: Littlebro on July 17, 2012, 01:53:57 PM
This one, http://graviteam.com/forum/index.php?topic=10398.0
(http://i46.tinypic.com/i2n5lc.jpg)
(http://i50.tinypic.com/j6ocbl.jpg)


Title: Re: Panther G mid production
Post by: whukid on July 17, 2012, 02:49:39 PM
If you want, I can grab a swath of zimmerit and add it to the G model skin for more realism. :)


Title: Re: Panther G mid production
Post by: Littlebro on July 17, 2012, 02:57:49 PM
the zimmerite was stopped being applied in the late summer/autum of 44 as they thought it was a fire hazzard,it would therefore be better if it was an option on the mod i think ,two tanks for the price of one ,i have a similar mod for the panther d.


Title: Re: Panther G mid production
Post by: Donken on July 17, 2012, 02:58:20 PM
Littlebro: Great. That one would fit pretty well. According to most sources, during Aug to Sep -44 that kind of camo was applied from the factory. So i think that would be pretty much correct.

Whukid: No zimmerit. They didnt apply zimmerit anymore in Sep -44 according to most sources :D But this could be optional. You can apply zimmerit to the texture after the release so you get the right texture. The one i use is slightly different then the original Panther texture :D

EDIT: ah, littlebro was a little faster xD


Title: Re: Panther G mid production
Post by: kapulA on July 17, 2012, 03:38:23 PM
Great to hear, great to hear. I always thought that the removal of the shot trap of the turret mantlet was a not a big deal, but turns out I you can take the bastards out pretty easily if you aim for the bottom part of the mantlet. :)


Title: Re: Panther G mid production
Post by: whukid on July 17, 2012, 03:46:01 PM
Ah, sorry. I had my Panther models mixed up :P


Title: Re: Panther G mid production
Post by: Littlebro on July 17, 2012, 04:07:39 PM
Are the shot trap been killed a few times that way  even in a hull down position  :-\


Title: Re: Panther G mid production
Post by: frinik on July 17, 2012, 06:26:28 PM
Donken why are you doing the mid 1944 model rather than the early one?


Title: Re: Panther G mid production
Post by: Donken on July 17, 2012, 06:41:50 PM
I do it because i want something different then just a Panther A/D with different hatches (driver and radioman hatch) and side armor (less sloped but thicker). The main model of A and D and the early version of G do looks almost the same. At 200+ meters you wont see the difference between them. Most of the changes are mechanical or "inside".  Atleast now when i do the mid version it got a different gun mantle, different exhausts, different wheels, other enginedeck and so on, the list can be long :D

This is a comparison:

(http://imagizer.imageshack.us/v2/1024x768q90/232/panthermodels.jpg) (https://imageshack.com/i/6gpanthermodelsj)

Guess the models :D


Title: Re: Panther G mid production
Post by: Littlebro on July 17, 2012, 07:31:21 PM
Is it going to be without Schürzen as that would look much more diffrent?


Title: Re: Panther G mid production
Post by: Donken on July 17, 2012, 07:48:45 PM
I have not decided yet about the schurzen. I kind of like it without it so.

And also to clarify the production between Panther A and Panther G. The last Panther A was made in July -44 and the first Panther G in March -44. So the gap between the early and mid Panther G can be used by the Panther A. So when Panther A:s production ended you could kind of say that the mid Panther G started (aug in this case wich is the one i model) So there is no gap anywhere between them!


Title: Re: Panther G mid production
Post by: Littlebro on July 17, 2012, 08:17:54 PM
im with you on the schurzen  ;D,just had a look at a model i made a few years ago with spare track links on the turret sides and it does look good .bet they would be a nightmare to model though !


Title: Re: Panther G mid production
Post by: frinik on July 18, 2012, 02:19:22 AM
I think the Ausf G had a thicker mantlet than the A and D model as well?

Off topic, Donken is there any chance you could eventually make a variant of your Jagdpanzer IV with the L43 or 48 gun with a muzzle brake( I know crews would remove it because it created too much smoke when firing)????


Title: Re: Panther G mid production
Post by: Donken on August 05, 2012, 06:05:59 PM
I think the Ausf G had a thicker mantlet than the A and D model as well?

Off topic, Donken is there any chance you could eventually make a variant of your Jagdpanzer IV with the L43 or 48 gun with a muzzle brake( I know crews would remove it because it created too much smoke when firing)????

Yes and no about the mantlet. Its not thicker only a little different shape to make it deflect shots upward/forward instead of down to the front roof. But its still "only" 100mm thick, both variants.

And about the Jagdpanzer i will try to do that. But im kind of busy with lots of other stuff atm and also starting to work on the Jagdpanzer again is way down in the list :D So bear with me some more months and maybe ;)


Title: Re: Panther G mid production
Post by: frinik on August 06, 2012, 09:29:51 PM
Panther G first!!!!! I wonder if you could give it the lovely striped camo pattern that the forbidden model had???? ::)


Title: Re: Panther G mid production
Post by: Littlebro on August 07, 2012, 09:39:45 PM
If the camo was done as a layer it would be easyer to make diffrent camo's ie  winter etc.


Title: Re: Panther G mid production
Post by: Littlebro on August 08, 2012, 02:05:17 PM
Found a good pdf file on this site http://www.rctankregiment.com/rctankforum/viewtopic.php?p=25141
Panther_Ausf_G_Camouflage_Article_El_Mito hope this is of some help.


Title: Re: Panther G mid production
Post by: Littlebro on August 24, 2012, 12:31:54 AM
Hi just been going through some photos of mine and i noticed that there is a kind of guard on the turret roof reaching over the rear edge of the mantlet,is this a common feature and what was it for?
I am guessing it was to prevent shrapnel etc jamming the guns elevation.
You can see it in theses pics.
(http://i45.tinypic.com/5p0xar.jpg)
(http://i45.tinypic.com/ncd2mc.jpg)
I have also seen this feature modeled in world of tanks panther models.


Title: Re: Panther G mid production
Post by: Donken on August 24, 2012, 08:54:32 AM
Hi just been going through some photos of mine and i noticed that there is a kind of guard on the turret roof reaching over the rear edge of the mantlet,is this a common feature and what was it for?
I am guessing it was to prevent shrapnel etc jamming the guns elevation.
You can see it in theses pics.
I have also seen this feature modeled in world of tanks panther models.

Its a rainguard, you have the same on the drivers sight :D They had problems for sometime that the gunners optic got wet and cloudy inside when it was raining :D


Title: Re: Panther G mid production
Post by: Littlebro on August 24, 2012, 10:35:00 AM
Thanks for the info always did wonder what it was for  ;D


Title: Re: Panther G mid production [Released, Page1]
Post by: Donken on September 01, 2012, 07:52:13 PM
And this beauty is released =)
Bugg reports here please :D


Title: Re: Panther G mid production [Released, Page1]
Post by: Littlebro on September 01, 2012, 07:56:16 PM
Downloading it now ,thanks mate  ;D


Title: Re: Panther G mid production [Released, Page1]
Post by: Kyth on September 02, 2012, 02:25:35 AM
Splendid, good work!


Title: Re: Panther G mid production [Released, Page1]
Post by: frinik on September 02, 2012, 02:38:27 AM
Yeah! Donken is the man! :D


Title: Re: Panther G mid production [Released, Page1]
Post by: murkz on September 02, 2012, 06:21:19 AM
Congratulations Donken on the Panther G release :) a welcome addition to Steel Fury.


Title: Re: Panther G mid production [Released, Page1]
Post by: frinik on September 02, 2012, 06:23:19 AM
 Installed and battle-tested the new G model and it works fine without bugs!

A couple of questions:

Why does it still have the Panzergranate 40 tungsten rounds which were phased out for all German tanks in 1943 due to a shortage a the metal??/The remaining rounds were kept for the PaK crews is my understanding?

The shell complement of 75 rounds is not correct according to all the articles I have read.The complement varied for the G from 81 to 85 rounds roughly divided equally between Pzrgranate 39/42 and HE.For the Ausf A and D it's 79????

Why is the armour_str only 1950????Even for the T34/76 it's 2000???Is it to reflect the deteriorating quality of German armour starting in mid 1944????It seems ot me it would have been better to lower the armour_qual value or increase the armour_frail value instead????

I had a little in-house problem??? I had already used Littlebro's nice camo for the D model( the original beige and gold skin was not to my taste)  and ended-up having to reshuffle all the camos to avoid confusion betwen the models.... ;D

The new Ausf. G compares very well to the " prohibited " G model which I have since the Panther-Hetzer mod.Althoughh I admit being very keen on the older G 's skin which was very nice too!Excellent work from all those who worked on it in particular SpaetPanzer Meister Donken!


Title: Re: Panther G mid production [Released, Page1]
Post by: Donken on September 02, 2012, 01:02:14 PM
Thank you all :D

And frinik, im ashamed, i totally forgot about the ammo loadout, funny thing i changed ammo hitboxes to the G version but forgot the config file :o I will fix that for the next update if there is gonna be one, good find none the less.
About armor strength i didnt change it either, its the same as the other panther. and when i was testing it the armor is pretty good already, i easily survived 20 shots from t34/85s on the front so i didnt feel like change it ;)

And with the texture, i didnt have so much to choose from and Littlebro:s texture was fitting as a "hand in the glove" and it was also the only one besides the stock texture that had a quality i wanted =)

But everyone feel free to make your own textures and post. The more the better!


Title: Re: Panther G mid production [Released, Page1]
Post by: frinik on September 02, 2012, 01:26:49 PM
The odd thing is when I checked the M10 Ersatz Panther G's tech_cfg I found out that the armour_strength was at 2100????I promptly put it back to 2000. My arm_strength values for the D model is at 2000 and I never tampered with it????Still it's lovely model and I like Littlebro 's skins but not twice on 2 different models so I kept it for your G model and I simply put the A model skin on the D and the default D on the A....Ooof what an alphabet soup....


Title: Re: Panther G mid production [Released, Page1]
Post by: Donken on September 02, 2012, 04:31:23 PM
that is quite odd, looks like i did another misstake xD
I am pretty shure i used one of the panther configs and just changed a few names on a few parts and that was all xD But looks like i took another file ^^ good find anyway, will make that on the todo list for it :P


Title: Re: Panther G mid production [Released, Page1]
Post by: lockie on September 02, 2012, 09:11:16 PM
Congratulations! Tank looks excellent! Though I think there's mistake in gunsight description. Current is unbreakable (false).


Title: Re: Panther G mid production [Released, Page1]
Post by: Donken on September 02, 2012, 09:19:53 PM
you remember the problem i talked about with you lockie? that the sight didnt follow the gun, i changed from false to true and it worked! so it must have been the opposite of what you meant to me on the phone :D but everyone should take a look thou and see if the sight is fixed, it should be, test to aim and change range etc in the game and then report back! =)


Title: Re: Panther G mid production [Released, Page1]
Post by: frinik on September 03, 2012, 05:39:30 AM
I did Donken .I used and adjusted the sight and it works well!

Hi Lockie! It's been a while since we read a post from you on the forum! ;)


Title: Re: Panther G mid production [Released, Page1]
Post by: lockie on October 05, 2012, 12:54:29 PM
Two notes abt PzVG
1. wrong speed with electro traverse. Should be like this:
head1, db_head,      db_mask,      180, 180,  20, 8,   20, 10, 30, 0;
head2, s_mgun_head,   d_mgun_mask,   10, 10,    10, 10,   30, 10, 0, 0;
2. Gunsight damaging.
tzf12_a,tzf12ae,tzf12be,,......1.8,true,false,0,0,-24;
There's also a question as for armor_qual, armor_str. I think the weakness was applied for the balance, to give a chance for T-70 to shoot a panther :D

Hi Lockie! It's been a while since we read a post from you on the forum! ;)
Hi. I was temporally out of the game ;)


Title: Re: Panther G mid production [Released, Page1]
Post by: Txema on October 05, 2012, 03:10:48 PM
Hi Lockie !

It is very nice to see you here again !!  :)


Txema


Title: Re: Panther G mid production [Released, Page1]
Post by: lockie on October 09, 2012, 01:06:48 PM
Found mistake. Gunsight attached to the gun_mask, it means that at first/second shot a gunsight will be damaged.

It is very nice to see you here again !!  :)
;)


Title: Re: Panther G mid production [Released, Page1]
Post by: lockie on October 15, 2012, 10:44:57 PM
Found another mistake: mgunner can't move MG and even shoot.
***
And another ones :)
Driver and mgunner can't put out their heads through the hatch.
 This tank is full of bugs :) So, I'll include it in my mission with my fixing ;)


Title: Re: Panther G mid production [Released, Page1]
Post by: lockie on October 26, 2012, 12:27:00 PM
Should we expect a new Panther G+turret Schmalturm? ;)
(http://lib.rus.ec/i/52/198352/pic_24.jpg)
(http://lib.rus.ec/i/52/198352/pic_25.jpg)


Title: Re: Panther G mid production [Released, Page1]
Post by: frinik on October 27, 2012, 12:46:33 AM
OHhhhh the Panther II! Lovely but unrealistic. It didn t go past the planning stage.


Title: Re: Panther G mid production [Released, Page1]
Post by: lockie on October 27, 2012, 08:10:53 AM
OHhhhh the Panther II! Lovely but unrealistic. It didn t go past the planning stage.
AFAIK, one hull and a several turrets were built ;)


Title: Re: Panther G mid production [Released, Page1]
Post by: frinik on October 27, 2012, 11:53:20 AM
True but they were never put together nor was a complete,operational Panther II ever assembled and sent to the front. The only existing example(your pic) was made by the Americans who put a schmallturm on top of an Ausf. G model.


Title: Re: Panther G mid production [Released, Page1]
Post by: lockie on October 27, 2012, 12:09:03 PM
True but they were never put together nor was a complete,operational Panther II ever assembled and sent to the front.
OK, er arguments are very reasonable. So, I don't 've any choices as to play with "Panther II" only for myself :(


Title: Re: Panther G mid production [Released, Page1]
Post by: Littlebro on October 27, 2012, 05:57:18 PM
I would be quite happy with a late model panther g ,was going to mod donkins by adding a raised cooling duct and changing a few things on the turret roof but have not had the time yet to learn 3dmax  :-[


Title: Re: Panther G mid production [Released, Page1]
Post by: frinik on October 28, 2012, 01:40:04 AM
Hey Lockie, you make oneI'll take it ;D  Seriously before  we turn Steel Fury into another


Title: Re: Panther G mid production [Released, Page1]
Post by: lockie on October 28, 2012, 06:24:04 PM
Hey Lockie, you make oneI'll take it ;D 
Oh, no. I can't :( It'll contradict reality :D

ps
I've lost my lovely tank-helmet and my favorite barrel with a diesel fuel :(


Title: Re: Panther G mid production [Released, Page1]
Post by: frinik on October 29, 2012, 02:01:07 AM
Lockie are you talking reality or the game about your lost tank helmet?Did you really have one? I ll bet you it's the Soviet tanker padded one.


Title: Re: Panther G mid production [Released, Page1]
Post by: norm on October 29, 2012, 03:34:01 AM
Did German tankers have any form of helmet?


Title: Re: Panther G mid production [Released, Page1]
Post by: Kyth on October 29, 2012, 08:07:01 AM

Continuing this tangent.

I am surprised, with all the clamour for late-war panzers, nobody has seen fit to replace the panzer crews' M34 sidecap with the M43 field cap. You know, what they wore during the relevant time period.

Puzzling. Baffling.   ???


Title: Re: Panther G mid production [Released, Page1]
Post by: lockie on October 29, 2012, 09:45:32 AM
Lockie are you talking reality or the game about your lost tank helmet?
Each time when I played SF, I put on my head a tank- helmet (of course soviet) and placed near me a barrel with a diesel fuel to be closer to the reality as possible. Unfortunately, helmet and barrel were stolen :(  :-[  >:(
Suppose, the other guy who likes reality more than me :D


Title: Re: Panther G mid production [Released, Page1]
Post by: Kyth on October 29, 2012, 10:08:05 AM
That is sad and I hope you find them again soon,


Title: Re: Panther G mid production [Released, Page1]
Post by: frinik on October 29, 2012, 02:57:45 PM
Where do you play SF? In your garage? :: ??? ???)You are lucky they didn,t steal your car or your pc?


Title: Re: Panther G mid production [Released, Page1]
Post by: lockie on October 29, 2012, 03:18:58 PM
That is sad and I hope you find them again soon,
I hope so! Coz now I'm almost can't play without my real things :(
BTW
Du u play with a tank-helmet as I was? :)

Where do you play SF? In your garage? :: ??? ???)
Sorry, but I can't tell, coz it's a military secret :D

Quote
You are lucky they didn,t steal your car or your pc?
I've been lucky that I've got another barrel! One of my friend, who really likes reality, shared it with me!  ;D


Title: Re: Panther G mid production [Released, Page1]
Post by: lockie on November 01, 2012, 06:03:34 AM
It's interesting, but I can't place any mark of "cross" on the hull of  Panther G :(
There' are only numbers and insignia. "Cross" doesn't want to appear at any side of the hull.
ps
problem resolved: s_mark should attach to the hull_upper.
Now all marks works fine!
(http://s5.postimage.org/f9djry5xv/insg_pz_V_G.jpg) (http://postimage.org/image/f9djry5xv/)   (http://s5.postimage.org/n4o36rfkj/three_pzv.jpg) (http://postimage.org/image/n4o36rfkj/)