Graviteam

English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: lockie on November 22, 2012, 10:31:37 PM



Title: NTA Mod (English version)
Post by: lockie on November 22, 2012, 10:31:37 PM
Here's a new version of NTA 1.8. (New Tanks Addon)
This MOD was specially designed for the Mission Pack 1.2 (http://graviteam.com/forum/index.php?topic=9591.msg15378#msg15378), Mission Pack 2.1 (http://graviteam.com/forum/index.php?topic=10934.0) and Mission Pack 3.x (http://graviteam.com/forum/index.php?topic=11293.0) (game english version). Mostly this MOD contains a fixes and new stuff for the missions. For the more details see `readme (http://www.4shared.com/rar/JhKgx5Ivba/docs_SPM_NTA_.html)`.

18.06.2014
(http://s5.postimg.org/yyiw8piqb/787.jpg) (http://postimg.org/image/yyiw8piqb/)
The NTA 1.8 is 3.25gbs. Above picture should be seen, if NTA mod installed correctly.

Installation order: (through JSGME (http://www.4shared.com/rar/XhoSpAg4/jsgme_v_231_Nov_2009.html)) read more (http://graviteam.com/forum/index.php?topic=10102.0)

1. Sound Mod (NTA) 1.1 (http://www.4shared.com/rar/2zQVXseJce/NTA_Sound_Mod__NTA__111.html) compilation of the sounds, which adjusted to the same format: 44kHz, 16bit, mono.
2. Missions pack v1.2 (http://www.4shared.com/file/wpMpk9Ni/Missions_pack_10c.html?)(optional)
3. Missions pack v2.1 (http://www.4shared.com/get/cI74Ih2l/Missions_pack_20.html)(optional)
4. NTA 1.8 full part(1of2) (http://www.4shared.com/rar/IsVaT--R/SPM__NTA__18_full_beta_part1.html), part(2of2) (http://www.4shared.com/rar/DxFe70Fp/SPM__NTA__18_full_beta_part2.html) Alt. links: part(1of2) (http://www.mediafire.com/download/472v10wqf8bzhet/SPM_%28NTA%29_1.8_full%28beta%29.part1.rar), part(2of2) (http://www.mediafire.com/download/yq1i8mbdbb5dag0/SPM_%28NTA%29_1.8_full%28beta%29.part2.rar)
5. Missions Pack 3.62 (http://www.4shared.com/rar/mO8ySzFJ/Missions_Pack_v36.html) (optional)
6. MayUpd_2014 (http://www.4shared.com/rar/NxkGLdfXce/05_MayUpd_2014.html) (all previous updates included)
7. Any weather mod (optional)
Notes:
D/l NTA part I and II. Then unpack only part I, the second part will be picked up automatically.


NTA team:
- frinik
- Kyth
- lockie
- Maleshkin
- Txema
- will1973

Special thanks to YL9961027!


Recommended mods.
Weather mods:
1. Africa mod v1.21 (http://www.4shared.com/rar/N9YR2H3J/Weather_Africa_v122.html) (03.04.2014)
2. Late autumn (http://www.4shared.com/rar/s_gxJKZgba/Weather_Autumn_late.html) by Lajcak
3. Autumn (http://www.4shared.com/rar/gjgyP5WT/Weather_Autumn.html) by Lajcak
4. Early spring (http://www.4shared.com/rar/OpzKxq9A/Weather_Early_spring.html) by Lajcak
5. Scorching summer (http://www.4shared.com/rar/LQ4-cPEv/weather_scorching_summer.html) by kapulA
6. Winter v3.43 (http://www.4shared.com/rar/QlHiLJtM/Weather_Winter_342.html) by Maleshkin (added compatibility with MayUpd 18.06.2014)
7. Winter no snow v1.1 (http://www.4shared.com/rar/oH0vLY2V/Weather_Winter_no_snow_v11.html) by Lajcak

Other mods:
1. Free camera mod (http://www.4shared.com/rar/ZVBkHVA2ce/Free_Camera_Mod.html) for the cheating during the mission ;)
2. Ukrainian language v.0.91 (http://www.4shared.com/rar/8bf7IIxMce/ukr_local.html) by will1973
3. Alternative camo (http://graviteam.com/forum/index.php?topic=10609.0)  for the German troops by Whukid
4. Fix Widescreen Bug v1.1 (http://www.4shared.com/zip/j_vtcmdc/SF_Fix_Widescreen_Bug.html) to fix monitor with dimension 16:9 and availability for the messages in the upper part of the monitor. See more (http://graviteam.com/forum/index.php?topic=4.0) (Already included in MayUpd 2014).
5. English Voice pack (https://dl.dropboxusercontent.com/u/676154/Zip/English%20Voicepack.rar) by Skiv. Replace russian phrases.

Utilities:
1. Nvidia Inspector (http://www.4shared.com/rar/B40Q_-B2/nvidiaInspector.html) to enable AA(Anti-Aliasing) mode. It's only for Nvidia videocards. Read more (http://graviteam.com/forum/index.php?topic=3882.0).
2. Say2Play/Game Commander 3. These programs enables to operate with tank by voice.
3. 4GB Patch (http://www.ntcore.com/4gb_patch.php) to avoid "shader error".

Additional information:
1. SPM 1.5 also called the Ultimate is a mod that came out in February 2012. It was an improvement and successor to mod Steel Panzer 1.5 Beta released in September 2010. It brought lots of new weapons, artillery, tanks, apcs, other land vehicles and plane models, missions, skins, buildings and other improvements to the game.
The Ultimate has been improved upon by a series of NTAs(New Tank Add Ons) from 1.1 to the current 1.8 during the last 2 years. There are now well over 200 land and air(non playable) vehicles in the Mission Editor. With the Ultimate came, in large part, owing to moders relentless efforts and creativity several mission packs(compilation of existing missions and new ones) 1.2,  2.1 and the latest 3.6x with at least 40 missions.
Just to clarify Steel Panzer Mod 2.0 or SPM2.0 is an alternate version of the Ultimate and it came out in November 2012. While it shares many similar components to the regular Ultimate mods it is not compatible with the Mission packs, thus you can install it, but keep that in mind. Since it has not been updated since release over 24 months ago it now has less models and improvements than current NTA.
Thus the best and latest comprehensive mod to Steel Fury is UNDENIABLY NTA 1.8. It 's a must because it is all an all inclusive mod. The team that put NTA 1.8 together did us the huge favor by merging Steel Panzer Beta 1.5 and the Ultimate with the all the series of NTAs up to now in ONE mod. Thus all you need to do is have a fresh install of SF and in your mods folder simply install current NTA, a sound and season mod of your choice and enable. No more of the stack of Beta 1.5, the Ultimate, the successive updates/patches/fixes and various other mods.... (c) Frinik 2013
2. You've to install for the non-english version 10 additional (http://www.4shared.com/rar/UM7dm36Z/Add_polygons_10.html) polygons.
3. The next units has a cockpits (interior modeled)
T34/76, Pz. IVF1/F2, Mark II Matilda, Pz III, KV-1, SU-100, Tiger I, Jagdpanzer
4. Mission reports by 33lima
- Steel Fury - King Tiger! (http://combatace.com/topic/82559-steel-fury-king-tiger/) (MP3.61, mission "Counterstrike")
- Hell on Wheels - SF '42 (http://combatace.com/topic/82034-hell-on-wheels-sf-42/) (MP2.1, mission "Everything, but the bridge")
- Tiger, Tiger, burning bright - SF '42 (http://combatace.com/topic/81863-tiger-tiger-burning-bright-sf-42/)
- Panzer rollen in Afrika vor! (http://combatace.com/topic/82636-panzer-rollen-in-afrika-vor/) (MP3.61, mission "Gazala")
- Panthers at Prokhorovka! (http://combatace.com/topic/82833-panthers-at-prokhorovka/) (MP1.2, mission "Prokhorovka, July 12, 1943, 13:00")
- T-34/85 twosome - part 2 (http://combatace.com/topic/82870-t-34-twosome-part-2/?p=666119) (MP1.2, "Chernogostie, 26th June 1944, 13:30 (T-34/85)")
- Panther's Last Roar - SF '42 (http://combatace.com/topic/83297-panthers-last-roar-sf-42/) (MP3.x, same name mission)
5. Gunnery manual for Beginners (http://www.4shared.com/download/3iw2m1flba/Gunnery_Manual1_ver11__1_.pdf?lgfp=3000) by Gunnyhighway
6. Short description of the controls by 33lima.
(http://s5.postimg.org/krzxluxar/controls1.jpg) (http://postimg.org/image/krzxluxar/)

7. Applying some real-world tank tactics in 'Steel Fury - Kharkov 1942' by 33lima. Read (http://graviteam.com/forum/index.php?topic=11660.0) and discuss (http://graviteam.com/forum/index.php?topic=11660.0).
8. Video:
- River of Doom (M36) - SF PartI (http://www.youtube.com/watch?v=PsLfwtR1TVY), PartII (http://www.youtube.com/watch?v=s6tcJyZXcmU) by Fabianfred
- Tiger interior (https://www.youtube.com/watch?v=eLu7wGVhLb4) by Donken
- Steel Fury PV (https://www.youtube.com/watch?v=h9eNthX-J5M) by blitzgkrieg


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 22, 2012, 11:23:43 PM
Special THANKS to comrade FRINIK for his a VERY precisely testing and a comrade KYTH!
And thanks to EVERYONE who helped and took part to release this patch! Thank you and THANK YOU VERY MUCH!(c) ;)


Title: Re: Update November 2012 English version (NTA)
Post by: Kyth on November 23, 2012, 01:58:24 AM
This is great news!

Everybody, please get your copy!  8)


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on November 23, 2012, 02:08:32 AM
Many thanks to Comarade Lokcie for allowing me to test his update and having the priviledge to see it first hand.But especially  many, many thanks for the corrections and the improvements not to mention the new models! I am having issues with some of the units making my new install crash but it may be my own mistakes.In any way it's worht it plus the rounded tower KV-1e is back .Yeah!!!!

I particularly enjoy having Kyth's missions finally entered into the game menu as a separate campaign it's long overdue! I  have been arguing about it and even arguing replacing the vanilla Panzer III campaign with his own( Although I can hear something shouting " it's historically inaccurate!"  ;D) but now we have both!All  we need are Rend's Barbarossa as a separate campaign too!

This is great work Comrade Lockie!A labour worthy of the mighty Herculockie!


Title: Re: Update November 2012 English version (NTA)
Post by: Tanker on November 23, 2012, 03:31:41 AM
I'm confused (easily accomplished with me).

I now have in my mod folder and my jsgme:

1. Unofficial patch_SF_v0.1_(ENG)
2. SPM1.5 beta
3. SPM 1.5_ultimate_update
4. SPM 1.5_ultimate_update_patch

Why does #4 above not appear in your list of mod installation order?

Does the Upd_Nov_2012(NTA) take the place of #4 above?  If yes do I no longer need the patch or do I need to get a new version of the ultimate update (#3 above) that has the patch included?


Title: Re: Update November 2012 English version (NTA)
Post by: Kyth on November 23, 2012, 03:37:38 AM
I now have in my mod folder and my jsgme:

1. Unofficial patch_SF_v0.1_(ENG)
2. SPM1.5 beta
3. SPM 1.5_ultimate_update
4. SPM 1.5_ultimate_update_patch

Does the Upd_Nov_2012(NTA) take the place of #4 above? 

That is correct! The previous Ultimate Update patch is already included with the November Update.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on November 23, 2012, 07:17:42 AM
I am having problems trying to download Beta 1.5 fresh and The Ultimate Update Mod as both links the tanksim.org.ru is giving the 503 error and the other the gameshare the downlaod is nort proceeding.It asks me if I want to open, save or save as and whatever option I choose nothing happens!!!

BTW any idea what the next patch will contain????

Prior to the release of any new patch update, I think it would be a good time to trim the mission Editor( I would be ready to do it ) as there 'such a jumble of models many of whichmost of us have no use for: i.e the British aircrafts Lancaster, Mosquito, Blenheim et all and other models such as the T-44 which still in the ME despite being unsuable, or the Panther M10 Ersatz( one unit would be enough).As well I would suggest trimming the number of Jagdpanthers( why do we have a desert cam model???) the Panzer 38(t0 etc not to mention to proliferation of Soviet Tiger I trophy units( 5 or 6 in the Mixed units alone) this for a tank that was never used more than a handful of times by the Soviets...But it would be good  to have a consensus or consultation with the SF fans on this forum to decide unanimously or at least in general agreementnwhat we are going to get rid of and what we are going to keep.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 23, 2012, 08:21:25 AM
This is a first-time patch, which completely devoted only to english version. Then I'd like to say: with a many thanks for comrade Txema and his excellent work and cooperation!


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 23, 2012, 08:46:33 AM
Prior to the release of any new patch update, I think it would be a good time to trim the mission Editor
We've a chance to use them. It only depends on mission maker decision :)
And I hope to see in SF a Western Front ;)


Title: Re: Update November 2012 English version (NTA)
Post by: Tanker on November 23, 2012, 03:18:36 PM
I now have in my mod folder and my jsgme:

1. Unofficial patch_SF_v0.1_(ENG)
2. SPM1.5 beta
3. SPM 1.5_ultimate_update
4. SPM 1.5_ultimate_update_patch

Does the Upd_Nov_2012(NTA) take the place of #4 above? 

That is correct! The previous Ultimate Update patch is already included with the November Update.

Thank you.  Do I need to upload and install a new version of the SPM 1.5_ultimate_update or just continue to use the one I already have?



Title: Re: Update November 2012 English version (NTA)
Post by: Mistwalker on November 23, 2012, 03:49:22 PM
-   increased a commander field of view throughout the turret hatch (-170 to +170) and hatch has been opened more wider
I have to say that this isn't technically correct. The hatch was a common problem for commander's view in the real Tiger with the old cupola. That's why the way it opened was changed on the Panther and late tigers.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 23, 2012, 03:54:44 PM
I have to say that this isn't technically correct.
It works and it's quite suitable to play the game. But of course, if someone wants to learn game model as a history etalon then I don't see any problems.


Title: Re: Update November 2012 English version (NTA)
Post by: Mistwalker on November 23, 2012, 05:02:09 PM
It works and it's quite suitable to play the game.
It works even better with external camera, so I don't see much point.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on November 23, 2012, 07:10:54 PM
Interestingly enough all the gunsight apertures have decreased on the German side.For example in the June patch the aperture of the Tiger II gunsight measured 18 centimetres diameter on my computer screen now it's only 14 centimetres. Likewise for the Tiger I.Any reason????


Title: Re: Update November 2012 English version (NTA)
Post by: Littlebro on November 24, 2012, 12:03:21 AM
Hi i think you have the wrong tracks o the pantherg they look like tiger ones as the are too wide and both left tracks


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 24, 2012, 12:04:36 AM
It works even better with external camera
May be.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 24, 2012, 12:20:42 AM
Interestingly enough all the gunsight apertures have decreased on the German side.
I didn't change apertures. I swear with a sacred communist ticket and a memory of bolshevik party!  ;D

Hi i think you have the wrong tracks o the pantherg they look like tiger ones as the are too wide and both left tracks
I put in author's tracks, but if u have a hint how to make it better then I'd be pleased.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on November 24, 2012, 03:16:26 AM
I'll make a mission with you Lockie as a Soviet saboteur who dastarly reduced the size of German optics!I'll chase you all over the maps with a BMW ( motorcycle). ;)

Speaking seriously, who reworked the Tiger II gunsight in the ultimate mod? I like seeing the tip of the gun in the reticle when aiming it reminds me of Red Orchestra. In Beta 1.5 the reticle was different.I don't know if it's realistic but I like it.Too bad we don't have it for the other tanks...


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 24, 2012, 09:09:15 AM
Speaking seriously, who reworked the Tiger II gunsight in the ultimate mod?
I know exactly, that I didn't change any gunsight reticle of tigers. All my changes noted in readme(there's no need to hide them). I may guess, that it was done in SPM UU. U may compare a gunsight from SPM1.5beta, NTA1.3, NTA1.4 and see where changes took place first.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on November 24, 2012, 12:06:10 PM
I knowthe change came with Ultimate because I have NTA1.1, 1.2, 1.3 and 1.4 and the Tiger II still has th eold one.But I was just wondering who changed it in the Ultimate because I like it like that.On the other hand I can compare the size of the Tiger I and II reticles in the November patch and compared to the June one they are smaller in size. Not that it's bad just wondering...

Speaking of Patch I think it would make sense to limit them to 2 a year because frankly every time there's patch it bring issues and problems.I'd rather wait and have more stuff in 2 patches than 4 to 5 a year.. I wonder how the others feel about it?


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 24, 2012, 12:59:23 PM
On the other hand I can compare the size of the Tiger I and II reticles in the November patch and compared to the June one they are smaller in size. Not that it's bad just wondering...
I may say also, that after patch UU all gunsights for the Tiger became unbreakable. I think it was made to approach a game style to arcade and I like it! One question why it was done only for the Tiger? I hope that in December author of UU patch will equip all tanks with unbreakable gunsights, not only a Tiger.

Quote
Speaking of Patch I think it would make sense to limit them to 2 a year because frankly every time there's patch it bring issues and problems.I'd rather wait and have more stuff in 2 patches than 4 to 5 a year.. I wonder how the others feel about it?
As my point, it doesn't matter. To say the true, it's a good surprise, that after 5 years a game still has interest of users and patches releasing and of course a new missions!


Title: Re: Update November 2012 English version (NTA)
Post by: Tanker on November 24, 2012, 04:48:22 PM
I knowthe change came with Ultimate because I have NTA1.1, 1.2, 1.3 and 1.4 and the Tiger II still has th eold one.But I was just wondering who changed it in the Ultimate because I like it like that.On the other hand I can compare the size of the Tiger I and II reticles in the November patch and compared to the June one they are smaller in size. Not that it's bad just wondering...

Speaking of Patch I think it would make sense to limit them to 2 a year because frankly every time there's patch it bring issues and problems.I'd rather wait and have more stuff in 2 patches than 4 to 5 a year.. I wonder how the others feel about it?
I agree.


Title: Re: Update November 2012 English version (NTA)
Post by: Tanker on November 24, 2012, 04:52:28 PM
Has the SPM1. Ultimate Update version changed since it was first issued?

Is the only thing I need to update in the mod folder this NTA update we are talking about in this thread?


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 24, 2012, 05:41:41 PM
Is the only thing I need to update in the mod folder this NTA update we are talking about in this thread?
Yes.


Title: Re: Update November 2012 English version (NTA)
Post by: Tankist on November 24, 2012, 11:39:47 PM
I got a problem with a trees.. They are flying after explosiones.. Help pls))


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 25, 2012, 12:04:24 AM
I got a problem with a trees.. They are flying after explosiones.. Help pls))
It's funny ;D
Can u make a couple screenies or video?


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on November 25, 2012, 02:40:45 AM
Quote
As my point, it doesn't matter. To say the true, it's a good surprise, that after 5 years a game still has interest of users and patches releasing and of course a new missions!

Oh I am not complaining just saying that patches and updates are coming at an accelerated pace ever since the Ultimate mod was released and it's hard to keep up.Plus releasing too quickly does not give time to iron out the bugs.

This game , as I have been saying for years , is destined to become a classic like Panzer Elite or Steel Beasts . I suspect even 5 years from now fans will pay it because the game's physics and ballistics are good enough to sustain interest and the ME is relatively easy to use and missions and mods are still being made.


Title: Re: Update November 2012 English version (NTA)
Post by: Littlebro on November 25, 2012, 09:11:10 PM
Hi this is what i spotted as regards the panther g

(http://i48.tinypic.com/o0cbi0.jpg)

as in the Update November 2012 English version (NTA)


and as in the original mod

(http://i47.tinypic.com/30vk5dk.jpg)


Title: Re: Update November 2012 English version (NTA)
Post by: Lunar on November 26, 2012, 05:42:09 AM
Quote
As my point, it doesn't matter. To say the true, it's a good surprise, that after 5 years a game still has interest of users and patches releasing and of course a new missions!

Oh I am not complaining just saying that patches and updates are coming at an accelerated pace ever since the Ultimate mod was released and it's hard to keep up.Plus releasing too quickly does not give time to iron out the bugs.

This game , as I have been saying for years , is destined to become a classic like Panzer Elite or Steel Beasts . I suspect even 5 years from now fans will pay it because the game's physics and ballistics are good enough to sustain interest and the ME is relatively easy to use and missions and mods are still being made.

I have to agree. This game is absolutely amazing. It practicaly highjacked me from other sims I played. I am very picky when it comes to games. I want a complete controll of what I see on the screen: zooming in and out, rotating, having any or (mostly) none of any subtitles... erows... signs.., or on-screen tips and other anoying garbage like in old Nintendo games. This game gives me everything what I want and with the editor you can make endless number of missions "anyway you want it". After some learning curve its not that hard at all (and I am still learning...). The graphics are stunning and adding music into the game makes it like playing a movie. The only reason you don't see any other good new tank sims on the market, because it will be hard to beat this one.
Good job comrades!


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 26, 2012, 11:36:57 AM
Hi this is what i spotted as regards the panther g
I don't understand where I made mistake :(


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on November 26, 2012, 11:51:52 AM
The only reason you don't see any other good new tank sims on the market, because it will be hard to beat this one.

I don't think it' s the reason.Honestly Steel Fury is not very well known .A dead game like T-34 versus Tiger was much better known despite being full of bugs and dull as they come.The reason there aren't more WWII tank sim is that because it's a niche market and gamers seem to prefer the aircraft/chopper/submarine sims to the pure tank ones.Steel Beasts is an exception but it's because the company that makes it make tank training software and it's a modern tank warfare sim which seem to attract more interest than WWII ones. Even WWII FPS shooters like Red Orchestra and Iron Front Liberation 1944 aren't doing very well although FPS in general seem to enjoy great popularity. Hopefully, Graviteam will come up with a new WWII tank sim next year using their more modern game engine which they used for their rts AP OS and Kharkov 1943.Hoping their budget allows it....


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 26, 2012, 01:18:04 PM
I've found mistake, it was a wrong track texture of the Panther G. Appropriate fix placed on the first page.

(http://s5.postimage.org/5a5pju2kz/panter_3.jpg) (http://postimage.org/image/5a5pju2kz/)


Title: Re: Update November 2012 English version (NTA)
Post by: Littlebro on November 26, 2012, 01:53:01 PM
Im not surprised that there is the odd mistake in such a large update and im really looking forward to your mission pack ;D 


Title: Re: Update November 2012 English version (NTA)
Post by: LSM on November 26, 2012, 05:44:06 PM
Loki. Thanks for the work. Your update works for me on the Russian version of the game.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 26, 2012, 06:02:05 PM
Loki. Thanks for the work. Your update works for me on the Russian version of the game.
Glad to hear that ;)
Don't forget to install a fix(page one). Unfortunately, the quantity of bugs started grow up :(
But I'll try to fix them as faster as possible.


Title: Re: Update November 2012 English version (NTA)
Post by: LSM on November 26, 2012, 08:48:37 PM
Loki in the text to a text file SPM1.5 NTA1.3  Panther version A and Panther version A (trophy) with the same name


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 26, 2012, 10:08:11 PM
file SPM1.5 NTA1.3  Panther version A and Panther version A (trophy) with the same name
Thank u for er attention!
Error fixed and another changes added ;)


Title: Re: Update November 2012 English version (NTA)
Post by: Rends on November 28, 2012, 01:34:57 PM
Aehm, were is the dl file?

If i click on download the wbsite wants to install an ilivid downloader?

Is that correct?


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 28, 2012, 01:48:54 PM
were is the dl file?
Here we're ;)
(http://s5.postimage.org/n6zbwkadv/press01.jpg) (http://postimage.org/image/n6zbwkadv/)


Title: Re: Update November 2012 English version (NTA)
Post by: LSM on November 28, 2012, 04:24:19 PM
  Loki! Good vecher.Na TIGRe1 early works just the right grenade: a shot there, but no explosion. Thank you.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 28, 2012, 04:28:14 PM
Loki! Good vecher.Na TIGRe1 early works just the right grenade: a shot there, but no explosion. Thank you.
Hi! :) I'll have a look.


Title: Re: Update November 2012 English version (NTA)
Post by: Rends on November 28, 2012, 06:31:59 PM
I realy loved what i have seen so far. Together with the scorched summer and new sky textures it looks like SF 2 to me.
One thing i noticed after finishing a mission and press the back to main button i ended in a black screen with a busy mouse icon.
I found out that the black screen is the server screen so i alt- tab to the next one to reach the main menu screen. Anyone else?


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 28, 2012, 07:14:05 PM
I realy loved what i have seen so far. Together with the scorched summer and new sky textures it looks like SF 2 to me.
Let's say - THANKS TO COMRADES: Lajcak and kapulA!

Quote
One thing i noticed after finishing a mission and press the back to main button i ended in a black screen with a busy mouse icon. I found out that the black screen is the server screen so i alt- tab to the next one to reach the main menu screen. Anyone else?
I think it's a PC memory problem. I've ability to finish SF with one mouse click(I've A4 Tech mouse). And i don't care abt game server.


Title: Re: Update November 2012 English version (NTA)
Post by: Rends on November 28, 2012, 08:17:27 PM
Restarted SF and i havn't seen the black screen again yet.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 28, 2012, 09:06:39 PM
Restarted SF and i havn't seen the black screen again yet.
OK :)


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 28, 2012, 09:52:25 PM
TIGRe1 early works just the right grenade: a shot there, but no explosion.
Fixed, have a look at the fix_03 on the first page ;)


Title: Re: Update November 2012 English version (NTA)
Post by: LSM on November 29, 2012, 06:58:20 PM
Loki. Hey. With Tiger OK, Check please Marder 2 - 132. Sight.


Title: Re: Update November 2012 English version (NTA)
Post by: heidelbergensis on November 29, 2012, 07:23:40 PM
Hi all....

This is a request for having the ultimate update available in a place other than Gamefront.
Gamefront has become unavailable for a lot of countries; mine among them.
Could anyone please upload the ultimate update in a different repository? And of course, any further update from now on.



 


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 29, 2012, 07:26:01 PM
Check please Marder 2 - 132. Sight.
Already checked, gunsight is not calibrated.


Title: Re: Update November 2012 English version (NTA)
Post by: LSM on November 29, 2012, 08:41:01 PM
Loki there sight prescribed by Ferdinand ;D


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 29, 2012, 08:47:52 PM
there sight prescribed by Ferdinand ;D
Anyway, I've a plan to release additional patch, which replace drum-gunsight with a half-real.


Title: Re: Update November 2012 English version (NTA)
Post by: Mistwalker on November 30, 2012, 01:30:10 PM
The current tiger texture is broken in many places.
Whoever made it, he should at least be more accurate.

And I personally didn't like new reload sound.  :P   Too noisy and reminds me more of kitchen than of the tank interior. In my opinion the very first nonmodded default reload sound is the best.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 30, 2012, 02:08:25 PM
The current tiger texture is broken in many places. Whoever made it, he should at least be more accurate.
This texture a very similar to the texture from SPM UU, but a bit darker and has a camo strokes.
Of course, there is always a chance to make more better texture or simply replace for the old one, or even better - ask how to do that.

Quote
And I personally didn't like new reload sound.  :P   Too noisy and reminds me more of kitchen than of the tank interior. In my opinion the very first nonmodded default reload sound is the best.
Same situation: replace or make it better!  8) Personally, I'd prefer a tank with all sounds included, than partly without it, how it was done in SPM UU. Unfortunately, there is no original sound reloading for the tiger :(

BTW
What abt reload sound from the game "Tiger vs T-34"?


Title: Re: Update November 2012 English version (NTA)
Post by: Mistwalker on November 30, 2012, 02:42:38 PM
This texture a very similar to the texture from SPM UU, but a bit darker and has a camo strokes.

And it has some elements not in their correct places. The result is somewhat messy. Here's an example.
Original:
(http://www.imageup.ru/img297/thumb/tig-orig1126326.jpg) (http://www.imageup.ru/img297/1126326/tig-orig.jpg.html)
New:
(http://www.imageup.ru/img297/thumb/tig-new1126330.jpg) (http://www.imageup.ru/img297/1126330/tig-new.jpg.html)
See those "ghostly" transparent elements that shouldn't be there? It's all over the texture. I think it is made by a simple overlay with the old camo-ed texture. Hence the buggy visuals.
Quote
BTW
What abt reload sound from the game "Tiger vs T-34"?
I'd take the sounds from AP and SABOW if I'd knew how to do that. :( Maybe record it with fraps?





Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 30, 2012, 02:58:26 PM
And it has some elements not in their correct places. The result is somewhat messy. Here's an example.  Hence the buggy visuals.
Yeah, now I see. If u didn't tell me - I'd never pay attention. Well, as my opinion this "buggy" is not so important. I.e. to compare with a texture for the tiger late. Goodness knows who did it, but at least this person should have known what alpha-chanel does. This texture has a server mistakes in spite of all shiny aspect the whole texture. Finally, I fixed it(fix_03) and now alpha-channel is completely white and clear.

Quote
I'd take the sounds from AP and SABOW if I'd knew how to do that. :( Maybe record it with fraps?
It's a bit unexpected for me. I'm not involved into APOS, but AFAIK it's strategy. So, there no any INNER sounds from the tank. Am I right?
As for SABOW. This game devoted to the post WWII tanks. And from what source are u going to take out a tiger reload sound?  ::)
Or u just want to take out a generic sound?


Title: Re: Update November 2012 English version (NTA)
Post by: Mistwalker on November 30, 2012, 03:14:20 PM
Well, as my opinion this "buggy" is not so important. I.e. to compare with a texture for the tiger late.
Last  time I checked texture for Tiger late didn't have such obvious mistakes. And alpha-channel was white. :-\

Quote
It's a bit unexpected for me. I'm not involved into APOS, but AFAIK it's strategy. So, there no any INNER sounds from the tank.
I mean other sounds, like shots or engines.

Quote
Or u just want to take out a generic sound?
Yeah, it's pretty similar anyway.  But I'd like to check inner sounds again first. I don't remember it too well.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on November 30, 2012, 03:30:33 PM
Last  time I checked texture for Tiger late didn't have such obvious mistakes. And alpha-channel was white. :-\
Oh, I see. Let it be unhappy accident. U may check out SPM UU to be sure.

Quote
I mean other sounds, like shots or engines.
Well, as my point it doesn't make any differences at all. There are very good Sound Mods, which could be easily use to replace a default sound. I'm sure that a first request from the BASE MOD(i.e. SPM UU) must be - a stable work with less mistakes as possible. So, first task - reduce mistakes, but I like er idea with a new sounds. Why don't u make a release a new Sound Mod(APOS) for the SF?

Quote
Yeah, it's pretty similar anyway.  But I'd like to check inner sounds again first. I don't remember it too well.
OK. Let's see.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on November 30, 2012, 05:33:13 PM
Mistwalker re the sounds; I suspect the sound files in APOS are wave sound files like for SF.Since that game is made by Graviteam I am fairly certain that it is the case.Which means you can easily take them from APOS and use them for SF.All you do is copy the file in a folder rename it for example shot_ 88mm or whatever and save. You just then paste it into the SF shots folder and bingo you have a new sound.I do that all the time.All the sounds in my games are mine taken from various other games as most of the stock sounds are really paltry.


Title: Re: Update November 2012 English version (NTA)
Post by: Mistwalker on December 02, 2012, 01:20:08 PM
By the way, what is the reason of having 150 mbytes of polygon files in the patch? What does that change?

I suspect the sound files in APOS are wave sound files like for SF.
No. That is exactly the problem.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 02, 2012, 02:20:06 PM
What type of sounds files are they?


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 02, 2012, 02:50:30 PM
By the way, what is the reason of having 150 mbytes of polygon files in the patch? What does that change?
Two compaings  by Kyth were included.
see readme for more details.


Title: Re: Update November 2012 English version (NTA)
Post by: Mistwalker on December 02, 2012, 05:34:34 PM
Two compaings  by Kyth were included.
see readme for more details.

Hmm. So it's for 38(t) campaign. I think it's arguable decision. I'd rather try to keep polygon files out of the patch. They take too much place (about 130 mb archived) that could be used for something else.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 02, 2012, 05:51:54 PM
Hmm. So it's for 38(t) campaign.
It's a VERY GOOD campaign! I think it's even better than PzIII campaign. And I'm sure personally, that this campaign is a BEST at the current moment for SF, imho.

Quote
I think it's arguable decision.
It's er point.

Quote
I'd rather try to keep polygon files out of the patch. They take too much place (about 130 mb archived) that could be used for something else.
Well, I've made my decision(after discussion) and I'm sure that all SF community prefer already prepared EXCELLENT campaign INCLUDED to the very doubtful economize moment of "too much place". But u may have er personal decision - what will be better to everyone.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 02, 2012, 05:55:54 PM
I agree with Lockie Kyth's missions are excellent, fictitious may be, but excellent nonetheless.If we want to save some space I'd rather that we trim the ME of the plethora of sometimes useless models that we have( Hem like British airplanes for example).


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 02, 2012, 05:58:38 PM
They take too much place (about 130 mb archived) that could be used for something else.
Also, what could be better than existent campaign? Another tanks, spg or whatever? SF - it's a game for the users. So, one excellent campaign - much better then 10 new tanks, which are completely unuseful without appropriate missions, imho.


Title: Re: Update November 2012 English version (NTA)
Post by: Mistwalker on December 02, 2012, 06:10:21 PM
Well, I've made my decision(after discussion) and I'm sure that all SF community prefer already prepared EXCELLENT campaign INCLUDED to the very doubtful economize moment of "too much place".
Why wouldn't you include the entire mission pack in the next version of the patch then?

Also, what could be better than existent campaign? Another tanks, spg or whatever?
In this case - the first should be the things that change visuals in the vast quanity of missions and make fixes. That's why it's called the "patch".



Title: Re: Update November 2012 English version (NTA)
Post by: Mistwalker on December 02, 2012, 06:23:06 PM
If we want to save some space I'd rather that we trim the ME of the plethora of sometimes useless models that we have( Hem like British airplanes for example).
I second that. Maybe it's already the time to reupload the enture UU as Dec. 2012 Ultimate Update (and include arguable polygon files there too). The only problem is there are some missions that may use some of those planes.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 02, 2012, 06:34:06 PM
Why wouldn't you include the entire mission pack in the next version of the patch then?
Coz it's already included into November :)  ;D

Quote
In this case - the first should be the things that change visuals in the vast quanity of missions and make fixes. That's why it's called the "patch".
Patch means, first of all - a comfort for the users, but if u've another point, I don't mind.


Title: Re: Update November 2012 English version (NTA)
Post by: Mistwalker on December 02, 2012, 06:50:55 PM
Coz it's already included into November

I mean this pack: http://graviteam.com/forum/index.php?topic=10934.0 (http://graviteam.com/forum/index.php?topic=10934.0)
I can't see where it's included in the November patch.  ???

Quote
Patch means, first of all - a comfort for the users, but if u've another point, I don't mind.

It's not "another point", it's a common definition. The major role of videogame "patch" is to fix the problems and update functionality of the software. Check the meaning of the word.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 02, 2012, 07:14:31 PM
I mean this pack: http://graviteam.com/forum/index.php?topic=10934.0 (http://graviteam.com/forum/index.php?topic=10934.0)
I can't see where it's included in the November patch.  ???
There are a couple reasons, why this pack(2.0) wasn't included into UpdNov2012(NTA):
1. It's a compilation, not a campaign.
2. I don't have permission of all authors to include it into UpdNov2012(NTA). I've permission from ALL authors to include their missions EXACTLY into Mission Pack 2.0. (Also I've permission to make translation into english).
Any questions?

Quote
It's not "another point", it's a common definition. The major role of videogame "patch" is to fix the problems and update functionality of the software. Check the meaning of the word.
OK, then make up er mind :) I would be pleased together with a famous SF community to have a look on the "common definition" ;)


Title: Re: Update November 2012 English version (NTA)
Post by: Kyth on December 03, 2012, 01:12:13 PM

Thanks for the support, guys!

Much appreciated! (http://www.smileyvault.com/albums/userpics/13622/salute.gif)


Title: Re: Update November 2012 English version (NTA)
Post by: Mistwalker on December 03, 2012, 03:27:06 PM
I don't have permission of all authors to include it into UpdNov2012(NTA).
Would you include it in the patch if you'd have the permission? At least partially?

Quote
would be pleased together with a famous SF community to have a look on the "common definition"
Just google it or look in any dictionary. Oxford for example: http://oxforddictionaries.com/definition/english/patch?q=patch (http://oxforddictionaries.com/definition/english/patch?q=patch).
Check N6.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 03, 2012, 03:41:26 PM
Would you include it in the patch if you'd have the permission?
No.
Quote
At least partially?
No.

Quote
Just google it or look in any dictionary. Oxford for example: http://oxforddictionaries.com/definition/english/patch?q=patch (http://oxforddictionaries.com/definition/english/patch?q=patch).
Check N6.
I didn't make update for the oxford dictionaries :D  ::)  ;D I've made it for the SF community!


Title: Re: Update November 2012 English version (NTA)
Post by: Mistwalker on December 03, 2012, 03:47:20 PM
No.
Why not?  ??? There are many good missions.

Quote
I didn't make update for the oxford dictionaries :D  ::)  ;D I've made it for the SF community!

You should've called it  "lockie's SF addon" or something like that then.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 03, 2012, 03:54:58 PM
Why not?  ??? There are many good missions.
I've already answered. I recommend u to use PM.

Quote
You should've called it  "lockie's SF addon" or something like that then.
For this unnecessary personal "advice" I recommend u to use PM.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 04, 2012, 01:09:17 PM
I second that. Maybe it's already the time to reupload the enture UU as Dec. 2012 Ultimate Update (and include arguable polygon files there too). The only problem is there are some missions that may use some of those planes.

Well that should be easy to fix simply replace the British ones with Soviet ones through the ME before trimming it!.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 04, 2012, 01:57:06 PM
Hem Gentlemen Truce , Cease Fire!

A couple of suggestions; what not have missions pack 1.0C and 2.0 C combined into one pack called in all originality 3.0 C ? That would mean 60 missions....


I think having a Super Update combining the November update patch  with Lockie's new models and improvements and those mentioned in Mistwalker's planned December Update and incorporating a Mission pack 3.0C ( if the authors are willing to grant permission of course) would make sense for all SF fans and perhaps incorporating Rend's Barbarossa canpaign in addition to Kyth's 2 campaigns....I , for one , would be willing to contribute with trasnlations, testings, new sounds whatever I can do... What do you think????
 8)


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 04, 2012, 02:51:24 PM
A couple of suggestions; what not have missions pack 1.0C and 2.0 C combined into one pack called in all originality 3.0 C ?
I've report that d/l time of MP 2.0 is 6-7 hours  ::)

Quote
That would mean 60 missions....
Actually, ~70 ;)


Title: Re: Update November 2012 English version (NTA)
Post by: Anddy on December 04, 2012, 02:57:16 PM
After installing the update appeared nasty bug - some trees are very much increased in size.
(http://i049.radikal.ru/1212/fa/b34c6331ceac.jpg)


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 04, 2012, 03:06:01 PM
After installing the update appeared nasty bug - some trees are very much increased in size.
Funny picture!  8)
Delete the next folder:
...Steel Fury - Kharkov 1942\data\k42\loc_rus\levels\levels\obj_cfg\flora
Delete the next file:
...Steel Fury - Kharkov 1942\data\k42\loc_rus\levels\levels\obj_cfg\flora.engcfg

Enclose picture of installation through JSGME.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 04, 2012, 03:09:45 PM
MMMMMMMMMMMMMMM is Lockie responsible for the greenhouse effect after all???? ;D


Title: Re: Update November 2012 English version (NTA)
Post by: Anddy on December 04, 2012, 03:38:58 PM

Delete the next folder:


 It really helped. Thank you!


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 04, 2012, 03:44:40 PM
It really helped. Thank you!
Glad, that it helped :) But it's a temporally decision, coz u won't see a sunflowers. I think the problem with file:
...Steel Fury - Kharkov 1942\data\k42\loc_rus\cd\polygon.datapack

BTW
Did u generate a polygon, at least one time?


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 04, 2012, 04:13:45 PM

A couple of suggestions; what not have missions pack 1.0C and 2.0 C combined into one pack called in all originality 3.0 C ?
I've report that d/l time of MP 2.0 is 6-7 hours 


Quote
That would mean 60 missions....
Actually, ~70

At least once all the missions are in the same pack once downloaded you can make copies of the downloaded files which you install at will without having to download them over and over again.


Title: Re: Update November 2012 English version (NTA)
Post by: Anddy on December 04, 2012, 04:19:12 PM

Glad, that it helped :) But it's a temporally decision, coz u won't see a sunflowers.
I survive without daisies and sunflowers under my tracks ... ;)

Quote
Did u generate a polygon, at least one time?
No. This problem (big trees after installing update) is also evident with several other users.

Just a couple of questions:
Why the D-5T Tiger can not punch at such close distances?
(http://s57.radikal.ru/i157/1212/15/76b76fc09add.jpg)

What is this weapon?
(http://s018.radikal.ru/i501/1212/fa/928cfbdb0899.jpg)


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 04, 2012, 04:29:23 PM
I survive without daisies and sunflowers under my tracks ... ;)
I believe u :) But I'd be pleased, if u can help me to resolve this question.

Quote
No. This problem (big trees after installing update) is also evident with several other users.
I remember that smth. similar happened in "sukhoi" forum.

Quote
Just a couple of questions:
Why the D-5T Tiger can not punch at such close distances?
May be he was lucky? ;)
Or may be somebody once again changed parameters shells "to improve" realism ;D

Quote
What is this weapon?
I don't have any ideas. There's no readme in SPM UU, so it's a player problem ;D


Title: Re: Update November 2012 English version (NTA)
Post by: Mistwalker on December 04, 2012, 05:27:45 PM
I've already answered. I recommend u to use PM.

No need, I've made up my mind about reuploading entire update. Then there will be no need for any large patches.

Why the D-5T Tiger can not punch at such close distances?
Because it isn't able to penetrate 100 mm of high quality face-hardened armor at near 30 degree angle.

Quote
What is this weapon?
Infantry grenade rifle. It existed even in vanilla version of the game.

PS: Tiger should be slowed down by the way. There's a mistake in the line
engine_m   =   1700.0;

should be:

engine_m   =   700.0;



Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 04, 2012, 05:57:14 PM
I hope, that soon we'll see a new AT(from yl collection) for the USA side ;)
(http://s5.postimage.org/j1m4lrzwz/m57.jpg) (http://postimage.org/image/j1m4lrzwz/)


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 05, 2012, 02:00:22 AM
USA! USA! Ok ok just trying to cheer Whukid! ;)

LOckie could we have the playable Flak36 please????


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 05, 2012, 08:35:51 AM
USA! USA! Ok ok just trying to cheer Whukid! ;)
And that will be usa soldier ;D

(http://s5.postimage.org/pqt4l626r/usa_sold.jpg) (http://postimage.org/image/pqt4l626r/)

Quote
LOckie could we have the playable Flak36 please????
Oh, it's not a good idea as for me. GUNs can't stop on the one place and a it's gunsight always goes.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 05, 2012, 12:25:52 PM
LOckie could we have the playable Flak36 please?

Ok that was just a wild Christmas present dream... ::)


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 05, 2012, 02:05:43 PM
LOckie could we have the playable Flak36 please?
I've sent u PM ;)


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 05, 2012, 04:34:18 PM
 Being able to control guns in SF would be cool a bit like you see in sims like Red Orchestra or Iron front Liberation etc... But the game is not designed to allow it .Still one wish I'd love to see materialise is having the  Flakpanzer playable... It'd be great to use it against light vehicles and infantry attacks.

BTW Lockie who made the Ultimate Combat Episode missions?They are pretty good!


Title: Re: Update November 2012 English version (NTA)
Post by: Anddy on December 06, 2012, 10:03:02 PM

Why the D-5T Tiger can not punch at such close distances?
Because it isn't able to penetrate 100 mm of high quality face-hardened armor at near 30 degree angle.
Angle very close to normal.
(http://s019.radikal.ru/i620/1212/93/bee01e6fe058.gif)


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 07, 2012, 10:58:20 AM
First attempt to make usa officer :)
(http://s5.postimage.org/5h5ggvwr7/offic.jpg) (http://postimage.org/image/5h5ggvwr7/)

At this moment usa infantry has two types of handweapon:
rifle "garand", auto-gun "tompson".
(http://s5.postimage.org/taoplu0lv/weap.jpg) (http://postimage.org/image/taoplu0lv/)


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 07, 2012, 04:01:58 PM
Cool! Any chance we will see yl9961027 's M-36 and other US tank models he was working on???


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 07, 2012, 04:07:59 PM
Cool! Any chance we will see yl9961027 's M-36 and other US tank models he was working on???
In fact, all weapons came from yl ;)
I don't no abt M-36, but I've a plans abt M26 Pershing  :P


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 07, 2012, 05:51:23 PM
Yeah !That'd be cool to pit the Pershing against the Tiger II ;D


Title: Re: Update November 2012 English version (NTA)
Post by: Tanker on December 08, 2012, 05:45:00 PM
The down load link for Fix 03 on page 1 is broken.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 08, 2012, 07:50:43 PM
The down load link for Fix 03 on page 1 is broken.
Checked and now it should work.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 09, 2012, 01:14:01 AM
A promising pictures from APOS ;) Author Alexander.
General Lee
(http://img842.imageshack.us/img842/8425/19552256.jpg) (http://imageshack.us/photo/my-images/842/19552256.jpg/)

Pz-IF
(http://img843.imageshack.us/img843/9208/shot201211272345460000.jpg) (http://imageshack.us/photo/my-images/843/shot201211272345460000.jpg/)


Title: Re: Update November 2012 English version (NTA)
Post by: Mistwalker on December 09, 2012, 01:20:20 AM
Angle very close to normal.

Depends on armor and shell.

A captured T34/85 tested April 1944 at Kummersdorf. The T34/85 failed against front hull and turret of a Tiger at 500 meters from 0 degrees.  Penetrations by 85mm were obtained against the side armor of the Tiger at 500 meters from 0 degrees by 85mm BR-365K.

The BR-365 (flat nose) round failed at all ranges, due to the rounds breaking up. BR-365K was more effective against the vertical tiger armor than the other flat nose BR-365 round. These rounds tested were all captured from the inside the tank


T-34-85 against itself (afterwar test):

85mm ZiS-S-53 (from T-34/85) firing AP, HVAP and HEAT

BR-365 AP penetrates glacis @ 1200m
BR-365P subcaliber penetrates glacis @ 1300m

BR-365 AP penetrates upper side hull @ 1750m
BR-365P subcaliber penetrates upper side hull at any practical range.

Both rounds penetrate lower side hull at any practical range.

BR-365 AP penetrates front turret @ 1000m
BR-365P subcaliber penetrates front turret @ 1500m

BR-365 AP penetrates side turret @ 1500m
BR-365P subcaliber penetrates side turret at any practical range.


Tiger in the field (soviet test)

Tank "Tiger" (captured by our troops) was tested on the battlefield. 37mm M3A, 45-mm, 76-mm and 85-mm guns were used  in shooting at the tank. Shots were fired at the stationary tank with armor piercing projectiles in a position where the tank goes at the firing gun from the front and with the flanking movement.
Results.
a). In shooting at the front armor of the tank not a single shell from all systems used at the distance up to 200 m was able to penetrate the armor. At the distance up to 400 m  45-mm and 76-mm shells disable weapons and cause turret jamming. From the distance of 400 m 85 mm armor-piercing projectile enters the armor and stops at the depth of 12 cm


Tiger: another soviet test

Tiger front armor (102 mm)
Shots.Hits.Penetrations
85-mm BR365K 400 m dist.
Course angle 0.
5 _____ 5 _____ 5
Course angle 10-15.
6 _____ 6 _____ 4
Course angle 25-30.
5 _____ 4 _____ 2

85-mm BR365 400 m dist.
Course angle 0.
6 _____ 6 _____ 3*
Course angle 10-15.
5 _____ 5 _____ 2
Course angle. 25-30.
5 _____ 5 _____ 2



Title: Re: Update November 2012 English version (NTA)
Post by: Tanker on December 09, 2012, 01:59:36 AM
The down load link for Fix 03 on page 1 is broken.
Checked and now it should work.

Hi Lockie.  It still says "the link that you requested is not valid".
The same for the link above it, the NTA update.

I tried on IE and Fire Fox browsers.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 09, 2012, 03:49:25 AM
Same experience .Even after logging in into my account couldn't find your download!!!


Title: Re: Update November 2012 English version (NTA)
Post by: Amizaur on December 09, 2012, 10:42:44 PM
The link for the  Upd_Nov_2012(NTA) update  - 4shared.com one  - is not working for me, too.   Upd_Nov_2012(NTA)4shared page says the request is invalid... Same for the NTA fix.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 10, 2012, 12:51:43 AM
It's strange. Anyway, I updated links:
Upd_Nov_2012(NTA) (http://www.4shared.com/get/ojjC66_c/Upd_Nov_2012_NTA_.html)
fix_03 (http://www.4shared.com/get/PyL54pmr/fix_01_Upd_Nov_2012_NTA_.html)
And without registration u'll see The file link that you requested is not valid.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 10, 2012, 01:50:35 AM
Tried again logged-in and got the message:

The file link that you requested is not valid.  ???


Title: Re: Update November 2012 English version (NTA)
Post by: Amizaur on December 10, 2012, 02:10:00 AM
I registered at 4share and tried again.
But even being logged in, I'm still getting "The file link that you requested is not valid." on both Opera and IE...


Title: Re: Update November 2012 English version (NTA)
Post by: Tanker on December 10, 2012, 02:42:29 AM
I don't think it has anything to do with being registered.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 10, 2012, 04:34:57 AM
Obviously not! But some sites don't allow you to download anything unless you are registered.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 10, 2012, 07:35:34 AM
What abt this link, does it work?
http://uploading.com/files/get/c6d2bmae/Missions_pack_2.0.rar

http://uploading.com/files/get/53162e46/Upd_Nov_2012%2528NTA%2529.rar


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 10, 2012, 08:30:38 AM
The two links give me the following message:

Sorry, but file you are trying to download is larger than allowed for free download.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 10, 2012, 12:33:08 PM
Sorry, but file you are trying to download is larger than allowed for free download.
  ::) ;D :o
I'll try other free hoster ;)
Pick up this file:
http://www.gamefront.com/files/22730748/Upd_Nov_2012(NTA).rar


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 10, 2012, 04:31:43 PM
Tried that link the other and I got the same result that I got tonight: it asks me if I want to run it, save it or save as.Whatever I chose nothing happens....

Why don't you try hosting it on tanksim.tk?Theybalready host the Mission pack 2.0 and various other SF mods?


Title: Re: Update November 2012 English version (NTA)
Post by: Txema on December 10, 2012, 05:11:31 PM
Hi everybody !!

The links from 4shared.com are working for me again  :)

I have tried them and I can download:

- Upd_Nov_2012(NTA):
http://www.4shared.com/get/ojjC66_c/Upd_Nov_2012_NTA_.html

- Missions pack v2.0
http://www.4shared.com/rar/cI74Ih2l/Missions_pack_20.html

I have downloaded both files with no problems...

Lockie:

I have seen that you have updated both files... It seems that "fix_03_Upd_Nov_2012(NTA)" is now integrated into the main file "Upd_Nov_2012(NTA)"... Am I rigth?

It also seems that you have updated the Mission_pack to version 2.0a... Am I right?


Txema


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 10, 2012, 05:37:18 PM
Tried that link the other and I got the same result that I got tonight: it asks me if I want to run it, save it or save as.Whatever I chose nothing happens....
Can't help :(

Quote
Why don't you try hosting it on tanksim.tk?Theybalready host the Mission pack 2.0 and various other SF mods?
It's hosted by 4shared.com, tanksim.tk has only a link.

It also seems that you have updated the Mission_pack to version 2.0a... Am I right?
Yes, fix_03 integrated.

It also seems that you have updated the Mission_pack to version 2.0a... Am I right?
Yes, but it doesn't make a big difference.



Title: Re: Update November 2012 English version (NTA)
Post by: Tanker on December 10, 2012, 06:40:27 PM
Yep, good news the links on page 1 are working again.  Thank Lockie.



Title: Re: Update November 2012 English version (NTA)
Post by: LSM on December 10, 2012, 07:34:10 PM
Loki hello. I noticed that in your tech_cfg not file a German 105-mm howitzer. Or it is not critical.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 10, 2012, 07:53:19 PM
I noticed that in your tech_cfg not file a German 105-mm howitzer. Or it is not critical.
Smth. wrong with 105-mm howitzer? Why should I add this cfg?


Title: Re: Update November 2012 English version (NTA)
Post by: LSM on December 10, 2012, 08:21:14 PM
I say that all the guns and tanks have description files, and the 105-mm gun not. Maybe it is not needed. I ask, and do not force you to add a file.


Title: Re: Update November 2012 English version (NTA)
Post by: Amizaur on December 10, 2012, 10:35:17 PM
OK, now 4shared links from the 1st page are working for me too :) just downloaded the update  !

Thanks!


Title: Re: Update November 2012 English version (NTA)
Post by: minimi66 on December 12, 2012, 05:34:49 PM
Guys,

Following this install guide my game still crashes to desktop at going into the actual gameplay phase on about 50% of all the available missions?  To be honest i'm starting to get fed up with trying to sort this out?  Have checked all the patch/update files and they seem fine.

Also about 50% of my mission titles are in Russian using this install guide?  What happened to using the English patches?  I've tried about 6 different combinations of installs and still loads of missions CTDing!!

Any ideas?

Cheers.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 12, 2012, 06:07:33 PM
Following this install guide my game still crashes to desktop at going into the actual gameplay phase on about 50% of all the available missions? 
50% means that u've a problems with models and configs. It does that u've wrong installation. There should not be any combinations of installation. UpdNov and Mission Pack 2.0 works only with recommended installation order. Before release had place, it had been tested and passed at least 5 times from 5 users. So, I'd like to suggest u to PM me and we'll try to get this issue over ;)


Title: Re: Update November 2012 English version (NTA)
Post by: Donken on December 12, 2012, 06:12:37 PM
Guys,

Following this install guide my game still crashes to desktop at going into the actual gameplay phase on about 50% of all the available missions?  To be honest i'm starting to get fed up with trying to sort this out?  Have checked all the patch/update files and they seem fine.

Also about 50% of my mission titles are in Russian using this install guide?  What happened to using the English patches?  I've tried about 6 different combinations of installs and still loads of missions CTDing!!

Any ideas?

Cheers.

This is how i have it and it works. And only in that order it will work

Unofficial_patch_SF_v0.1_eng
Steel_Panzer_Mod_v1.5_beta
SPM1.5_ultimate_update
SPM1.5_ultimate_update_patch
Upd_Nov_2012(NTA)
Missions_pack_2.0


Title: Re: Update November 2012 English version (NTA)
Post by: Txema on December 12, 2012, 06:16:35 PM
minimi66,

Are you sure that you are using the correct version of the file:

SPM 1.5 Ultimate Update v 1.1 (ENG)

You can download it also here:

http://www.gamefront.com/files/21331726/SPM1.5_ultimate_update_v1.1(ENG).rar

The installation order proposed by Lockie works flawlessly for me !!

Unofficial_patch_SF_v0.1_eng
Steel_Panzer_Mod_v1.5_beta
SPM1.5_ultimate_update_v1.1(ENG)
Upd_Nov_2012(NTA)
Missions_pack_2.0


Txema


Title: Re: Update November 2012 English version (NTA)
Post by: Txema on December 12, 2012, 06:54:53 PM
Lockie:

perhaps the version of the "SPM 1.5 Ultimate Update" that you are linking in the first post is in Russian... I think that to get an English installation the version that should be installed is:

SPM 1.5 Ultimate Update v 1.1 (ENG)

http://www.gamefront.com/files/21331726/SPM1.5_ultimate_update_v1.1(ENG).rar

Could you please update the first post?


Txema


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 12, 2012, 07:06:29 PM
perhaps the version of the "SPM 1.5 Ultimate Update" that you are linking in the first post is in Russian...
Are you sure? I need confirmation, coz we had testing and english translation was applied. So, AFAIK there are a couple eng files and all of them were translated and included into UpdNov2012(NTA).

PS
I've just checked once again and may say u that both files:
- loc_kit.text
- SPM1.5 NTA 1.3_units.text

were replaced in eng version in UpdNov2012(NTA).


Title: Re: Update November 2012 English version (NTA)
Post by: minimi66 on December 13, 2012, 07:09:16 AM
Hi lockie,

I'll PM you ref this issue ok?

Be in touch.

Cheers.  :)


Title: Re: Update November 2012 English version (NTA)
Post by: minimi66 on December 13, 2012, 03:26:05 PM
Hello guys,

The first link on this thread to Ultimate Upgrade did take me to some Russian site that wanted me to pay for some obscure advertising subscription:

http://mycollection.rusfolder.net/files/33963723

which was obviously wrong (for the English community anyway) but i checked my files and i already had the one listed by Txema i.e:

SPM 1.5 Ultimate Update v 1.1 (ENG)

http://www.gamefront.com/files/21331726/SPM1.5_ultimate_update_v1.1(ENG).rar

But it doesn't make any difference in my case, the UU and UU Patch do not allow me to play a good 50% of the available missions.  Yes i can solve the Russian language problem with the English patch for SPM1.5 Beta but have not found any working solution to the UU/UU patch CTD problem, i could handle the Russian language titles in the menu screens if i was just able to actually play the extra missions themselves?

Trouble is guys that testing this stuff out is VERY VERY time consuming!  To have to load EVERY mission out of about 40-60 missions and wait for it to load, then crash, then start again etc etc?  You're talking about wasting an entire day just trouble-shooting?  And thats not counting having to try this with about 4-5 different install configurations from JSGME?

From my point of view i'd rather have the option of separate downloads for everything, i.e. the ability to download an individual mission or mod or skin etc etc rather than a huge pack of files that makes dozens of changes to dozens of files that is totally un-trackable by the player doing the downloading.  The big .zip files are great for the guys who aren't having problems with their install but for people like me (even if i'm in a minority of one!!) it makes it impossible to track down what is causing the CTD's?  I also don't see any way of the designer of the update being able to help much without having access to the pc that the problem is occurring on? 

How about separate .zip's for individual missions, another for individual mods like skins etc and another for separate stuff like new vehicles etc.  That way you can just pick a mission or a mod, install it, see if it causes you problems and if it does you know you only have a few files to go through to locate the bug?  Likewise the mission/mod maker who built it only has one mission/mod to have to go through when trying to help you fix the problem instead of a 600MB zip file with 10 folders and God knows how many files, only one of which might be the cause of the CTD on your system?  In the end this process would help the designer to build mods/missions that are compatible with everyone's install and not just a  percentage of the players out there?  Even if it is the majority?

I'm not suggesting that the big single install zip/rar files shouldn't still be available for those who want to go down that road but it would be nice if people like me could pick and choose what to install so we can make sure that it works on our systems.  Lots of other games and sims do it this way and i can't think of any reasonable reason why it couldn't be done the same way with SFK42? 
Yes it would mean a bit of extra work for the guys putting up the DLC material but at least their hard work might actually eventually be enjoyed by a bigger percentage of players?

The way it is for me at the moment, i'm spending a lot of my time trying to develop a new mission editing tool and write a new mission editing tutorial for this game but as it stands i can't actually play about half of the missions that are out there? I'll probably spend a few more days trying to sort this and if no luck then i'm out of here and onto a different game like APK43 or APOS and see how i get on there?

Hope what i'm asking for is feasible and apologies if this has been suggested and rejected before but personally i can not see any other way of solving these CTD problems remotely?  Open to suggestions though?

Cheers guys.  :)

Rant over!!  ;D




Title: Re: Update November 2012 English version (NTA)
Post by: minimi66 on December 13, 2012, 03:31:37 PM
Oh and my current JSGME install config is here:

http://www.4shared.com/photo/m3Sc0yiE/myjsgmesetup.html

Thanks.


Title: Re: Update November 2012 English version (NTA)
Post by: Txema on December 13, 2012, 04:00:52 PM
..... I checked my files and i already had the one listed by Txema i.e:

SPM 1.5 Ultimate Update v 1.1 (ENG)

http://www.gamefront.com/files/21331726/SPM1.5_ultimate_update_v1.1(ENG).rar

But it doesn't make any difference in my case, the UU and UU Patch do not allow me to play a good 50% of the available missions.  Yes i can solve the Russian language problem with the English patch for SPM1.5 Beta but have not found any working solution to the UU/UU patch CTD problem, i could handle the Russian language titles in the menu screens if i was just able to actually play the extra missions themselves?
.........................


minimi66,

It seems that you are installing something in a wrong way...

Could you please check installing just:

********************************
- Unofficial_patch_SF_v0.1_eng
- Steel_Panzer_Mod_v1.5_beta
- SPM1.5_ultimate_update_v1.1(ENG)
********************************

Is this simple installation working properly for you? (if I remember correctly the "SPM1.5_ultimate_update_v1.1(ENG)" mod contains ALL the English translations present in the "SPM_v1.5_Beta_English-patch", so all the English translations of SPM 1.5 beta should be there...)

Please make sure that you have the mod properly set in the MODS folder prior to activating it with JSGME... When you go to the MODS folder you should see the folder "SPM1.5_ultimate_update". If you enter that folder you should see the folder "data".

Now, when you have checked the previous install, add the last update and enable it with JSGME:

- Update November 2012 English version (NTA)
Upd_Nov_2012(NTA)
http://www.4shared.com/get/ojjC66_c/Upd_Nov_2012_NTA_.html


Check again to see if it is working properly and check specifically if everything is translated into English. Everything (except for some citations) must be in English. If you have texts in Russian it means that you have not installed the mods properly... Or perhaps that your downloads got corrupted somehow... Everything must be in English after having enabled these 4 mods !

Please, report the results here !

Txema



Title: Re: Update November 2012 English version (NTA)
Post by: Kyth on December 13, 2012, 04:12:48 PM
[
Please make sure that you have the mod properly set in the MODS folder prior to activating it with JSGME... When you go to the MODS folder you should see the folder "SPM1.5_ultimate_update". If you enter that folder you should see the folder "data".

Now, when you have checked the previous install, add the last update and enable it with JSGME:

- Update November 2012 English version (NTA)
Upd_Nov_2012(NTA)
http://www.4shared.com/get/ojjC66_c/Upd_Nov_2012_NTA_.html


Check again to see if it is working properly and check specifically if everything is translated into English. Everything (except for some citations) must be in English. If you have texts in Russian it means that you have not installed the mods properly... Or perhaps that your downloads got corrupted somehow... Everything must be in English after having enabled these 4 mods !


I second that! Take care to avoid the dreaded 'double folder' problem.

JSGME guide, page 7:
http://www.4shared.com/office/Psv9a0zR/JSGMEUG.html (http://www.4shared.com/office/Psv9a0zR/JSGMEUG.html)


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 13, 2012, 05:11:31 PM

From my point of view i'd rather have the option of separate downloads for everything, i.e. the ability to download an individual mission or mod or skin etc etc rather than a huge pack of files that makes dozens of changes to dozens of files that is totally un-trackable by the player doing the downloading.
Mission Pack 2.0 (and 1.0) wasn't born on the empty place :)
At first, there were single missions and only after 2-3-4-5 years they were joined into one Mission Pack.
Anyway, u can check out the next topic and install a separate mission instead Mission Pack:
http://graviteam.com/forum/index.php?topic=10102.0


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 13, 2012, 05:40:12 PM
 I personally feel that the mission packs are wonderful additions. :D

If your installation is sound then the mission pack should not conflict nor create crashes in your game.


Title: Re: Update November 2012 English version (NTA)
Post by: minimi66 on December 13, 2012, 07:46:29 PM
Ok guys, it looks as though i have fixed it based on the advice you gave in the previous few posts!

I've now installed all 4 of the main updates and everything is now showing up in English, i've also tested most of the missions i was having CTD's with and they are all running fine for the first time since i first started playing the game again about a month ago.  So it all looks good now.

The problem was as follows:

I had extracted the SPM1.5_ultimate_update_v1.1(ENG).rar archive into the MODS folder in the game root folder and it obviously then created its sub-folder there named SPM1.5_ultimate_update_v1.1(ENG).  However what i hadn't noticed even after numerous checks inside this folder was that all it contained was the gunsight_readme folder and the SPM1.5_ultimate_update.exe executable file!!!  For some daft reason i was thinking that JSGME was picking up the executable and running it everytime i tried to apply the Ultimate Update.  Still can't work out why i would have thought that??

As soon as i realised that i knew i was on the way to fixing the problem.  So i moved the executable and gunsight_readme out of there, deleted that folder and then ran the executable and pointed its installation path to the MODS folder.  Lo and behold, inside the new SPM1.5_ultimate_update folder were a load of folders data\k42\loc_rus etc etc!!!  Ran JSGME, applied Ultimate Update, tested about 8-9 missions that used to CTD and they all ran fine now.  Applied November Update, tested some more missions and same deal, all good!

Thanks again for the advice and for your patience guys, must be frustrating when someone comes along and wants to turn the world upside down just because he's having a few problems!! Lol!  ;D

Will get back in my box and go and enjoy some of these great missions for the first time!!  Hoo Ahh!!  :)

Cheers fellas.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 13, 2012, 09:32:16 PM
I think to help newcomers to be sure that everth installed correctly, we need a graphic hint. i.e.:
on the picture should be logo or whatever: UpdateNovember or somth.


Title: Re: Update November 2012 English version (NTA)
Post by: minimi66 on December 13, 2012, 10:44:09 PM
Yup!  :)


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 13, 2012, 11:13:58 PM
Yup!  :)
Doest it suit? ;)
(http://s5.postimage.org/yzcighd3n/menu.jpg) (http://postimage.org/image/yzcighd3n/)


Title: Re: Update November 2012 English version (NTA)
Post by: Tanker on December 13, 2012, 11:24:59 PM
I think that would be very handy Lockie.  Also any listing in the forum for down loading should have the same info.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 13, 2012, 11:54:59 PM
I think that would be very handy Lockie.  Also any listing in the forum for down loading should have the same info.
OK, but I'm still hesitating what should be a diff between 'UpdNov2012(NTA)' and 'fix_current'.


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 14, 2012, 12:02:34 AM
Friends, as it appeared a 'Panther G' was released with a MOD 'UpdNov2012(NTA)' without 'armor_map'... It's incredible, but it's true. My fault :(
So, I'll try to eliminate this issue. Thanks to comrade Donken, we found this issue and resolve it! Be on guard to d/l fix_05 with USA second front addition ;)
Fix_05 is ready to use. See first page to d/l.


Title: Re: Update November 2012 English version (NTA)
Post by: Tanker on December 14, 2012, 02:07:25 AM
I think that would be very handy Lockie.  Also any listing in the forum for down loading should have the same info.
OK, but I'm still hesitating what should be a diff between 'UpdNov2012(NTA)' and 'fix_current'.

Standard version numbering.
UpdNov 2012(NTA) v. 1.0
Fix_01=UpdNov 2012(NTA)  v. 1.1
Fix_02=UpdNov 2012(NTA) v. 1.2

Seems less confusing that way to me.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 14, 2012, 11:16:24 AM
 I concur with Tanker may be consolidating the updates into one would be sensible and reduce the multiple enablements????


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 14, 2012, 12:01:06 PM
I'd like to see a separate name UpdNov2012 after installation and a separate name for the fix (it counts from 01,02,03 to ....)


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 14, 2012, 02:37:33 PM
Sorry  I meant consolidating the fixes into one not the Update!My mistake!


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 22, 2012, 03:24:11 PM
Here's a list what is planing to include into fix_06.

v.06  next bugs fixed:
1.   T-38 upper part of armor increased to 6mm for AI.
2.   VW-82 armor fragility decreased to 0.8.
3.   Added english sounds for the US infantry and tanks.
4.   The coefficient was changed to simulate a different armor hardness:
–   default PzV G - armor_str =2030
–   dark PzV G     - armor_str =2010
–   green PzV G   - armor_str =2000

5.   Changed unit name for ‘2xPz V D’: wer_platoon_htann13a -> wer_platoon_htann013
6.   Changed gunsight type to the ‘half-real’ for the STUG III C/D
7.   Adopted model STUG IIIr to the german one.
8.   Changed gunsight type to the ‘half-real’ for the Ferdinand
9.   Changed gunsight type to the ‘half-real’ for the to the Hetzer
10.   Updated gunsight for the SU-100
11.   Updated gunsights for the tigers and panthers. Now all triangles moves together in line ‘up and down’.
12.   Changed fire effect.
13.   Increased parameter armor_frail for the Sherman to ‘0.4’.
14.   Added 100gr explosive stuff to the APC(PZGR40) of “Panther G”.
15.   All gunsights of the Panthers became breakable and attached to the gun to decrease a probability of damaging.
16.   Added SPG M36 for the US side.
17. Remove APC from the T-34-76?


Title: Re: Update November 2012 English version (NTA)
Post by: Vadder on December 24, 2012, 08:57:48 AM
Hi all, I am Hans. I read the post, and I tried to follow your instructions, but something is not right.

I have installed the EN version.

Ok. The last sequence is Lockie says:

1. Unofficial patch_SF_v0.1_(ENG)
2. SPM 1.5 beta
3. SPM1.5 UU
4. Upd_Nov_2012(NTA) v1.1
5. fix_05
6. Mision_Pack_2.0
7. Weather mod

The link to download the SPM1.5_ultimate_update_v1.1(ENG) not working.

The truth is I do not run any file downloaded from gamefront. With 4share not problem.  ???

My sequence is:

Free_camera mod
Steel_Sound_Mod_v1.1(fix)
Unofficial_patch_SF_v0.1_eng
Steel_Panzer_Mod_v1.5_beta
SPM_V1.5_beta_English-patch_v2.rar
SPM1.5_ultimate_update
SPM1.5_ultimate_update_patch(june_EN)
Upd_Nov_2012(NTA)
fix_05_Upd_Nov_2012(NTA)
Missions_pack_2.0
Winter_no_snow_mod

And I have several problems, language is Russian ('m removing mods one by one in reverse and SF game testing the time, and until I remove the SPM_v1.5_beta, English language becomes), it does not appear that Indicate to http://postimage.org/image/yzcighd3n/  (read only Steel Panzer Mod v1.5)

I do not get it http://postimage.org/image/4jdwgsy37/

Something I do wrong, I downloaded something wrong or not correct.

Any help is greatly appreciated. Thanks.



Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 24, 2012, 09:13:14 AM
Removing the Russina lnaguage from your menu is easy go to:F:\EV Folder\sf beta 1,5  NTA 1.3(v2A May 2011°\data\k42\loc_rus\cd

Open your cd folder .At the bottom if you see :texts_loc datapack file just delete it .This should revert your menu into English.


Title: Re: Update November 2012 English version (NTA)
Post by: Vadder on December 24, 2012, 10:16:17 AM
Thanks for your quick reply.

I think I could not locate this folder or rute sorry  :-\



(http://i16.photobucket.com/albums/b14/HR_Vadder/46ACBE47-2357-4131-A166-92FF8021001D-10512-000009843E801B93.jpg)


My JGSM

(http://i16.photobucket.com/albums/b14/HR_Vadder/BBB58C03-CAA3-482A-8593-8912C2F8DA85-10512-0000098342D8532D.jpg)


About gamefront:
Maybe this answers because I can download on gamefront
http://www.gamefront.com/file-hosting-faq/


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 24, 2012, 12:11:21 PM
Vadder it's really simple .Open your game folder. you'll see the data folder. Open it then next is the k42, Open it.Next is the Loc_rus folder.Open it.Next you'll see avariety of folders one of which is called cd( just under armor_maps.Open it.inside you'll see lots of folders including a series of tex_pack numbered from 0 to 9.The texts_loc is the last one at th bottom of the list.Just delete it.


Title: Re: Update November 2012 English version (NTA)
Post by: Vadder on December 24, 2012, 12:30:11 PM
Vadder it's really simple .Open your game folder. you'll see the data folder. Open it then next is the k42, Open it.Next is the Loc_rus folder.Open it.Next you'll see avariety of folders one of which is called cd( just under armor_maps.Open it.inside you'll see lots of folders including a series of tex_pack numbered from 0 to 9.The texts_loc is the last one at th bottom of the list.Just delete it.

frinik, did not work .


Many thanks for the help 


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 24, 2012, 02:36:52 PM
Sorry you must be using Babelfish or Googletranslate because I don't undertsand what you wrote???Did it work??? If your game menu is till in Russian then disenable the unofficial English language patch and enable it last in your JSGME.


Title: Re: Update November 2012 English version (NTA)
Post by: Vadder on December 24, 2012, 03:59:29 PM
yes, sorry for the inconvenience, did not work.....

disenable the unofficial English language patch and enable it last in my JSGME....and does not change the text.....I give up , thank you very much


Title: Re: Update November 2012 English version (NTA)
Post by: Panzerfaust on December 24, 2012, 07:10:40 PM
Hi Vadder,
lockie is spot on, to repeat here is what your basic SFK42 JSGME activation cue should look like.
1). Unofficial Patch SF v0.1 (ENG)
2). SPM 1.5 Beta
3). SPM 1.5 Ultimate Update
4). Nov 2012 NTA v1.1
5). fix_05
5). Mission Pack v2.0

*Note*
The Unofficial Patch SF v0.1 (ENG) has to be first (or last) in the JSGME activation cue always but I highly suggest putting it first since it is what lockie and Mistwalker recommends it's placement for their mod installations. I cannot say where to add the Free Camera Mod or the Steel Sound Mod but again everything has to follow after the Unofficial Patch SF v0.1 (ENG). I noticed that you have the SPM 1.5 Beta English Patch v2 activated. I do believe this mod is now incoporated in the SPM 1.5 UU so it's probably a redundent mod now. Also the SPM 1.5 UU Patch may not be needed now (I believe lockie included the latest version in his NTA). If the above JSGME mod activation cue does not work I would suggest a uninstall/reinstall of SFK42, JSGME and the mods listed and then activated as lockie has suggested. If you can get it this far I'm sure the Free Camera and Steel Sound Mod can be added.
Cheers


Title: Re: Update November 2012 English version (NTA)
Post by: Kyth on December 25, 2012, 01:03:24 AM
yes, sorry for the inconvenience, did not work.....

disenable the unofficial English language patch and enable it last in my JSGME....and does not change the text.....I give up , thank you very much

I find your lack of faith... disturbing.  :D

At the risk of repeating myself... If you ever un-giveup, take care to avoid the dreaded 'double folder' problem.... Ma-aa-aary Christmas!


Title: Re: Update November 2012 English version (NTA)
Post by: woofiedog on December 26, 2012, 11:44:41 AM
Many thank's to all that made this update... can not believe the amount of work that must have went into making this possible.

Again thanks'!  :)


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 27, 2012, 06:06:18 PM
There will be a new mod, which will include all previous. I’ve got permission from one of the author of SPM 1.5 to release it. The working name will be: SPM Rework 2.0 or SPM Mark 2.0. Hope it’ll resolve all current problems ;)


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on December 28, 2012, 02:01:42 AM
You mean a mod that includes Beta 1.5 and the ultimate Update all rolled into one mod?????? Which is what I did with Beta 1.5 and the Ultimate and the June uopdate all into one megamod. :o

That would be great news!  :D But if it 's the case I would suggest liaising with Mistwalker as he is going to release an update with new models and stuff too.Just a suggestion.


Title: Re: Update November 2012 English version (NTA)
Post by: Vadder on December 28, 2012, 12:47:33 PM

Hi Vadder,


Thank you very much for your help Panzerfaust  ;)



At the risk of repeating myself...

It was essential that you repeat  ;) everything works correctly ...... double folder, was the big problem



Title: Re: Update November 2012 English version (NTA)
Post by: lockie on December 28, 2012, 02:18:11 PM
You mean a mod that includes Beta 1.5 and the ultimate Update all rolled into one mod?
Yes :) But firstly, I need to adjust fix_06.


Title: Re: Update November 2012 English version (NTA)
Post by: javelina on December 28, 2012, 05:34:26 PM

Hi Vadder,


Thank you very much for your help Panzerfaust  ;)



At the risk of repeating myself...

It was essential that you repeat  ;) everything works correctly ...... double folder, was the big problem



Me too!  the double folder bit me!   :)

all is good now.  love playing this game!


Title: Re: Update November 2012 English version (NTA)
Post by: fabianfred on June 30, 2013, 10:47:58 AM
My missions screen is mostly in Russian.....so i checked and it seems that i have the Russian version of the Ultimate Update..... this link to the Eng version doesn't work...
http://www.gamefront.com/files/21331726/SPM1.5_ultimate_update_v1.1(ENG).rar

Do we need to instal both mission packs or does the 2nd include the 1st?


Title: Re: Update November 2012 English version (NTA)
Post by: Kyth on June 30, 2013, 11:33:06 AM
My missions screen is mostly in Russian.....so i checked and it seems that i have the Russian version of the Ultimate Update..... this link to the Eng version doesn't work...
http://www.gamefront.com/files/21331726/SPM1.5_ultimate_update_v1.1(ENG).rar



I kept a spare, in case of emergencies.  ;)

Here is an alternative link:
http://www.4shared.com/rar/oS-5PXyV/SPM15_ultimate_update_v11_ENG_.html (http://www.4shared.com/rar/oS-5PXyV/SPM15_ultimate_update_v11_ENG_.html)


Title: Re: Update November 2012 English version (NTA)
Post by: fabianfred on June 30, 2013, 12:09:35 PM
Thank you my friend..  ;D


Title: Re: Update November 2012 English version (NTA)
Post by: lockie on July 01, 2013, 10:52:20 AM
I kept a spare, in case of emergencies.  ;)
Thank u Kyth. I added it as a link #3.


Title: Re: Update November 2012 English version (NTA)
Post by: frinik on July 02, 2013, 03:02:50 AM
For those who installed Russian language versions of mods or missions and as a result all your menus and sub texts are in Russian. There's a very simple  solution to revert it back into English. Go to :
F:\Steel Fury - Kharkov 1942 new inst Dec update\data\k42\loc_rus\text .Open the loc_kit, loc_kit-subs and loc_kit_tools folders with notepad. On the upper left side of each file if you see the following entry:
loc_rus()  just change it to loc_eng() and save before exiting. Do it for each of  the files. All your texts and menus should be back to English once you start your game.


Title: Re: SPM English version (NTA)
Post by: lockie on July 18, 2013, 01:33:29 PM
Here is release of SPM (NTA) 1.6. Check out the first page.
Some notes:

14.    SU-100  fixed wrong place of the rollers
15.   Updated markers.engcfg
16.   Fixed Marder II 132 gunsight and replaced drum_gunsight on half-real.
17.   Fixed once again error with shell AP_MK2T.
18.   For the game balance decreased value armor_str for all STUGs and Marder III from 2100 to 2080.
19.   For the game balance increased value armor_str for Marder II(131/132) from 2000 to 2010.
20.   Added 5 shells BR354P to T-43-76.
21.   Restored original parameters for the shells T-34-76, which were changed after SPM UU.
22.   Added new sound klin_is.
23.   Added sound to MP38 reloading.
24.   Changed sight of the driver Brumbauer and replaced a gunsight for the gunner. Now it has a half-real.
25.   Added to the USA side the next units:
-   infantry squad
-   3 LODs 1xAT gun M1 57mm, 2xAT gun M1 57mm
26.   Changed a variables for the grass “sunflowers”.
27.   Fixed crew for the jeep.
28.   Added absent armor map for the ‘Panther G’.
29.   T-38 upper part of armor increased to 6mm for AI.
30.   VW-82 armor fragility decreased to 0.8.
31.   Added english sounds for the US infantry and tanks.
32.   The coefficient was changed to simulate a different armor hardness:
33.   default PzV G - armor_str =2030
34.   dark PzV G     - armor_str =2010
35.   green PzV G   - armor_str =2000
36.   Changed unit name for ‘2xPz V D’: wer_platoon_htann13a -> wer_platoon_htann013
37.   Changed and adjusted gunsight type to the ‘half-real’ for the STUG III C/D
38.   Adopted model STUG IIIr to the german one.
39.   Changed and adjusted gunsight type to the ‘half-real’ for the Ferdinand
40.   Changed and adjusted gunsight type to the ‘half-real’ for the to the Hetzer
41.   Changed and adjusted gunsight type to the ‘half-real’ for the to the STUG III F(early/late)
42.   Changed and adjusted gunsight type to the ‘half-real’ for the to the Marder II – 131 (early/late)
43.   Updated gunsight for the SU-100
44.   Updated gunsights for the tigers and panthers. Now all triangles moves together in line ‘up and down’.
45.   Changed fire effect.
46.   Increased parameter armor_frail for the Sherman to ‘0.4’.
47.   Added 100gr explosive stuff to the APC(PZGR40) of “Panther G”.
48.   All gunsights of the Panthers became breakable and attached to the gun to decrease a probability of damaging.
49.   Added SPG M36 for the US side. There is a bit explanation as for gunsight M70F. Cross: 4.4x4.4 mils. Horizontal  spaces – 5 mils. More details – have a look into Google.
50.   Add shells undercaliber (BR354P) to T-34-76 and KV-1/KV-1e. As default, a quantity of undercaliber shells is “0”.
51.   Added KV-1 cockpit.
52.   Fixed MG`s for JS-2. Now loader has ability to shoot with MG from the front view and commander has ability to shoot with MG from the rear.
53.   Slightly updated mark `guardia`.
54.   Fixed wrong platoon infantry (rkka) for the Sherman(USA).
55.   Decreased armor strength for the fences and trees.
56.   Increased armor_strength=2050  for the Jagdtiger. Gunsight now is unbreakable.
57.   Added M3-halftrack ( USA)+units
58.   Added `sergant`/`wp_gunner`(usa) as a new soldier, changed a structure of the usa infantry.
59.    All gunsights became unbreakable.
60.   Fixed model `post-lamp`.
61.   Added missed armor texture to the `sandbag`.
62.   Fixed crashing the model spg M36 (with gun-brake). Added to loader ability to shoot from MG out of the turret.
63.   Fixed slow-mo for the tank M4A3-76 and spg M36 when they bump into each other.



Title: Re: SPM English version (NTA)
Post by: Txema on July 18, 2013, 04:16:13 PM
Lockie,

Thank you very much for the new version of the mod !!!  :)

I am looking forward to the new mission pack also !!!

Let me ask one question:

Have you thought about including this fix reported by Kyth?

http://graviteam.com/forum/index.php?topic=11132.0

Or it is not necessary in your mod?


Txema


Title: Re: SPM English version (NTA)
Post by: lockie on July 18, 2013, 04:28:04 PM
Lockie,
Thank you very much for the new version of the mod !!!  :)
I am looking forward to the new mission pack also !!!
With my pleasure :) New `mission pack 3.0` I've already uploaded. See topic `River of Doom`.

Quote
Let me ask one question:
Have you thought about including this fix reported by Kyth?
http://graviteam.com/forum/index.php?topic=11132.0
Or it is not necessary in your mod?
I'm sure that any fixes from Kyth will take a big attention. SPM (NTA) 1.6 under his investigation and I hope he will apply an appropriate fixes and a new stuff also ;)


Title: Re: SPM English version (NTA)
Post by: Txema on July 18, 2013, 04:51:09 PM
I'm sure that any fixes from Kyth will take a big attention. SPM (NTA) 1.6 under his investigation and I hope he will apply an appropriate fixes and a new stuff also ;)

Excellent news !!!

The collaboration of Kyth will make the mod even better. That's for sure. Fantastic news !!!


Txema


Title: Re: SPM English version (NTA)
Post by: fabianfred on July 19, 2013, 10:33:08 PM
Looking at the first post with the download links and order of installation... it appears that this is to be installed upon the SPM 2.0...not an update for the 1.5 shown below it as the previous update!!??
is this correct?


Title: Re: SPM English version (NTA)
Post by: lockie on July 20, 2013, 04:26:18 AM
it appears that this is to be installed upon the SPM 2.0...not an update for the 1.5 shown below it as the previous update!!?? is this correct?
SPM (NTA) 1.6 it's update which was made for `mission pack` compatibility and for the new stuff. As my point, there is no need to make another big mod, coz spm 2.0 already exist.


Title: Re: SPM English version (NTA)
Post by: fabianfred on July 20, 2013, 07:02:21 AM
so these can be added to either SPM 2.0 or 1.5?


Title: Re: SPM English version (NTA)
Post by: Kyth on July 20, 2013, 07:36:00 AM
so these can be added to either SPM 2.0 or 1.5?

NTA 1.6 is to be activated after SPM 2.0.


Title: Re: SPM English version (NTA)
Post by: lockie on July 20, 2013, 07:58:59 AM
so these can be added to either SPM 2.0 or 1.5?
I recommend to activate NTA 1.6 after SPM 2.0
In case of spm 1.5 u need more mods, i.e:
- spm 1.5
- spm 1.5 uu
- upd nov 2012
- nta 1.6


Title: Re: SPM English version (NTA)
Post by: frinik on July 21, 2013, 04:03:29 AM
Great work Lockie! You are truly one of the mighty pillars of Steel Fury!

One little bug and I wonder if others have had the same problem, 2 of the Final campaigns missions give me a 001 crash after a few minutes. They seem to be related to the King Tiger appearance in the missions; it's the August 19944 and the October 1944 missions. Has anybody tried them? There are now 2 models of the KT in the tech_cfg folder for the KT.I wonder if something is missing or conflicting? I only have the SP Mod 2.0 and NTA 1.6 installed nd enabled in the JSGME.

I like to protect the bricks that Lockie likes to shoot  ;D


Title: Re: SPM English version (NTA)
Post by: lockie on July 21, 2013, 07:21:02 AM
One little bug and I wonder if others have had the same problem, 2 of the Final campaigns missions give me a 001 crash after a few minutes.
I didn't install `Final campaigns missions`, but I may try and see what caused the error. What the name of the missions exactly?

PS
Nobody can protect a bricks under my shoot! :)


Title: Re: SPM English version (NTA)
Post by: frinik on July 21, 2013, 07:57:28 AM
The ones with the TigerII as the player's tank on the Gusarovka map( October 1944) and the one with the late JS-2 as player's tank on the Lozovenko map(August 1944).

I found a bug with the panzer IV H which I solved and PM'd you about it.


Title: Re: SPM English version (NTA)
Post by: lockie on July 21, 2013, 12:12:07 PM
The ones with the TigerII as the player's tank on the Gusarovka map( October 1944) and the one with the late JS-2 as player's tank on the Lozovenko map(August 1944).
So, one mission name is "October 1944" and other is "August 1944"?

Quote
I found a bug with the panzer IV H which I solved and PM'd you about it.
OK, starting to learning ;)
...
Solution found :)
Replace shells on these:
Code:
	shells()
{
//имя снаряда, количество
PZGR39_75, 36, 0, 0;
PZGR40_75, 4, 0, 0;
SPRGR38_75, 47, 0, 1;


BUL_792, 3150;
}
I'll include it into fix.


Title: Re: SPM English version (NTA)
Post by: frinik on July 22, 2013, 01:53:23 AM
After so many different mods we still have incorrect data concerning the shell complement of heavy German tanks. The Panther Ausf D and A had 79 shells more or less divided half and half between AP and HE the G model carried 82 shells. The Tiger I carried from 92 to 120( normal complement was 92 but in late war German tank commanders would exceed and carry up to 120 shells despite regulations as logistic and supply broke down).Tiger II with so-called Porsche turret carried 72 shells( less for befehlpanzers) while model in game carried 86.Can we please correct this once and for all? Also Jagdpanther in game is carrying too many shells, no more than 57 according to all the readings I made while in game it's 79 I think. It also carried 1200 bullets for the mg not 600.The tigers carried 5200 bullets not 5100 .


Title: Re: SPM English version (NTA)
Post by: lockie on July 22, 2013, 07:43:23 AM
After so many different mods we still have incorrect data concerning the shell complement of heavy German tanks.
In Upd_Nov_2012(NTA) the type of shells was OK and suppose a quantity also.

Quote
Can we please correct this once and for all?
OK, I'd like to suggest u to make an appropriate mod: i.e. `corrected number shells` and send it to me and I'l include it into the fix. There is one request - u've to write down in the `readme` what changes did u apply.


Title: Re: SPM English version (NTA)
Post by: frinik on July 22, 2013, 12:51:46 PM
OK I can do that . In fact I already made it for Mo 2.0. I can send you the tech_cfg folders with the correct values. One thing though,  I removed all German  tungsten core highvelocity anti tank shells like the Panzergranate 40/42, 40/43 etc as by mid year 1943 the Germans phased them out for tanks due to shortages of Wolfram( tungsten) and Molybdenum due to the loss of the Ukrainian mines.


Title: Re: SPM English version (NTA)
Post by: lockie on July 22, 2013, 01:03:42 PM
One thing though,  I removed all German  tungsten core highvelocity anti tank shells
Well, let's make firstly a corrected numbers of shells.
As for anti-tank shells, then u may easily remove them in the mission by appropriate script.


Title: Re: SPM English version (NTA)
Post by: fabianfred on July 22, 2013, 11:57:56 PM
Why does the T34-85 have only a small number of AP rounds?


Title: Re: SPM English version (NTA)
Post by: lockie on July 23, 2013, 01:04:50 AM
Why does the T34-85 have only a small number of AP rounds?
There are the rumors that tanks were made to fight against infantry ;)
i.e. IS-2, have a look how much AP shells has this tank.


Title: Re: SPM English version (NTA)
Post by: fabianfred on July 23, 2013, 01:22:40 AM
I suppose that with improved Infantry A/T weapons they became more of a threat than tanks...

I do like the shell load of the Churchill... ;D


Title: Re: SPM English version (NTA)
Post by: frinik on July 23, 2013, 01:44:55 AM
Compared to German or Allies tanks the Soviet tanks suffered from cramped conditions and poor ergonomics. I read a review on the JS-3 and even that latein the war that problem was not corrected. That's one of the reasons Soviet Tank crews loved US or captured German tanks. I suspect this probably restricted the number of shells Sov Tanks could carry.

Also while the Germans started putting more emphasis on using their heavy tanks for long distance tank-to-tank fighting the Soviets used their tanks more as mobile artillery which would protect their waves of infantry and destroy Germans AT, artillery, pillboxes and mg nests. Thus more HE shells were required. The Germans had relatively few heavy tanks available but well trained crews, excellent optics and powerful guns which they would use to destroy as many of the vastly, numerically superior Soviet armour as possible. The Soviets , on the other hand, could not match the Germans heavy tanks in tank-to-tank combat but would overwhelm any German armour threat through endless numbers as tanks and crews were expendable. The average life expectancy of a Soviet tank crew in 1943-44 was three weeks as estimated by the Soviet themselves.


Title: Re: SPM English version (NTA)
Post by: lockie on July 24, 2013, 10:18:27 AM
The ones with the TigerII as the player's tank on the Gusarovka map( October 1944) and the one with the late JS-2 as player's tank on the Lozovenko map(August 1944).
I've checked missions "October 1944" and "August 1944" and everything works fine. Don't have idea what is er reason of CTD  ???
Here's my installation.
(http://s5.postimg.org/62ipswlxv/0spm.jpg) (http://postimg.org/image/62ipswlxv/)


Title: Re: SPM English version (NTA)
Post by: retarius on July 31, 2013, 10:42:33 PM
Hi Guys,

I have had SF from the beginning and absolutely love it!!! After being away from it for about 3 years, I am trying to get it updated and try out the new missions and such. From the recent post, I am downlosding the missions and SPM (NTA) 1.6. I see that the 2nd item is "SPM 2.0", but no link is provided for it. Does anyone know where I can download that file from?

Thanks!
Retarius


Title: Re: SPM English version (NTA)
Post by: lockie on July 31, 2013, 10:58:24 PM
Does anyone know where I can download that file from?
Check this link ;)
http://graviteam.com/forum/index.php?topic=11026.0


Title: Re: SPM English version (NTA)
Post by: frinik on August 01, 2013, 02:25:23 AM
I've checked missions "October 1944" and "August 1944" and everything works fine. Don't have idea what is er reason of CTD  Huh

Lockie my installation is with SP Mod 2.0 and NTA 1.6 enabled .I think something went wrong when I made the installation. I will make the corrections required. No worries.

Thanks! ;)


Title: Re: SPM English version (NTA)
Post by: lockie on August 05, 2013, 06:05:59 PM
I think it's time to release a first `fix` for NTA 1.6 ;)
It'll take me approximately a couple weeks. What already done:
1. changed sound KWK40
2. fixed wrong shells for Pz IV H
3. fixed the same name for the m-30 and 52k
4. modified IL-2 cannon
5. added Bazooka to infantry US
6. fixed & modified M3 halftrack, avilable to drive and shoot from both MG's
7. added a third member to the crew of sdkfz 251
8. fixed texture for the sdkfz 251 and sdkfz 251_10 (removed `square` wheels)
9. added 2 LOD to BA-64, binocular to gunner, modified speed
10. added new sound for M36 turret rotattion, optimized cfg file.
11. fixed armor map for Pz2L2, modified speed
12. fixed and added 3 types of shells to the anti-gun QF 6 M-1(USA) (old types of shells removed)
- AP-M86
- AP-M70
- M-303
(also fixed some other shell's models)
13. changed type shell of the Panzerschreck: APSC -> HC
14. restored troops to T-34/85
15. added cockpit to Pz IIIJ (cz KWK38/lg KWK39), fixed cannon texture, added second LOD
16. restored original german helmet with 3 LOD's
17. modified and fixed Hetzer config (shells, gun, gunsight), Texture deleted from p_*** objects (objects hidden), slightly changed engine sound, added random schurzen
18. texture deleted from p_*** objects (tank M4A3-76usa)
19. fixed `Pantherturm` (deleted/hidden p_***, number of the crew members)
20. fixed pilot's texture for the helmet
21. removed from several tracks `oil shine`of the texture
22. STUG III gunsight fix?
23 crashed JPt added?
24. Added 2 LOD to Marder II-132
25. english speech added?

Special thanks to 19will73. WITHOUT HIS HELP THIS MOD WILL BE MUCH SHORTER.

Mostly I concentrated to fix a bugs then added a new features. `?`means this point wasn't implemented.
There's a big problem with us soldiers equipment. They still needs at least two types of the weapon:
- handweapon (pistol)
- machine gun
Would be good to add a sniper rifle also, but I'm out of the models and 3dmax skill :(


Title: Re: SPM English version (NTA)
Post by: lockie on August 06, 2013, 06:23:28 PM
Hope that finally, we will get a normal eng speech for the us crew! It goes thanks to Mr. Panzerfaust!


Title: Re: SPM English version (NTA)
Post by: lockie on August 06, 2013, 08:22:13 PM
And here is a new smoke effect from the Comrade frinik!
It looks a very unusual, but I like it, coz it's a bit give a smoke a long distances. Though, still hesitating, should I include this effect to the fix (may be it will take an additional fps to draw the smoke)? As my point, it should be included! What du u think, friends?
(http://s5.postimg.org/u02tfbytv/sm_01.jpg) (http://postimg.org/image/u02tfbytv/)   (http://s5.postimg.org/8exqrq237/sm_02.jpg) (http://postimg.org/image/8exqrq237/)   (http://s5.postimg.org/q69d66hhv/sm_03.jpg) (http://postimg.org/image/q69d66hhv/)   (http://s5.postimg.org/72g1pu4nn/sm_04.jpg) (http://postimg.org/image/72g1pu4nn/)


Title: Re: SPM English version (NTA)
Post by: fabianfred on August 06, 2013, 08:58:33 PM
yes...more smoke..


Title: Re: SPM English version (NTA)
Post by: frinik on August 07, 2013, 02:48:55 AM
Gentlemen/Comrades; have been tinkering with the smoke, explosions and fire effect in SF for over 20 months now and I can tell you that they have little to no impact on fps. The only exception being the huge ball of fire you see whenever a tank's ammo or fuel blows up. But it's only for a couple of second. I think immersion-wise it's worth it. Sounds on the other hand can really affect fps in SF.I also put together new sounds for 90% of the tanks, artillery and AT gun in the game. Now all the major guns have their own , distinctive individual sounds Pretty good in my opinion as I have spent nearly 2 years collecting, experimenting and testing them( a some new ones would make my game crash). I am ready to release them a part of NTA 1.6 with all the text change made into the common res o all you need to do I enable it uing JSGME or simply pate it into your main data folder.


Title: Re: SPM English version (NTA)
Post by: frinik on August 07, 2013, 10:59:55 AM
After having tinkered and experimenting with tweaking the smoke, fire and explosion effects in SF for almost 2 years now I can guarantee there's only a negligible effect on the fps. Sound I really what impacts fps in SF.

If Lockie agrees I could also release my new sounds for SF with new, improved, individual sound for most(90%) tank, artillery and AT guns and for BESA, DT, MG42 and MG37 machine guns in SF. I also have new sounds for several tanks engines ( Pz III, IV, T34s, KVs-SUs, Tiger I, Churchill. What I have done I incorporate all the changes into the common res folder so all new sounds and tweaks are in place and all you need I install and enable in JSGME without having to do any other work or change.

Sorry I double posted .I didn't realise :-[


Title: Re: SPM English version (NTA)
Post by: Kyth on August 07, 2013, 01:07:49 PM
After having tinkered and experimenting with tweaking the smoke, fire and explosion effects in SF for almost 2 years now I can guarantee there's only a negligible effect on the fps. Sound I really what impacts fps in SF.

What I'd like to know, are the tech_cfg files being revised?  ;)


Title: Re: SPM English version (NTA)
Post by: LSM on August 07, 2013, 06:53:15 PM
Lockie. Definitely include.


Title: Re: SPM English version (NTA)
Post by: fabianfred on August 07, 2013, 09:49:20 PM
I made some of the early mods to il2 sturmovik which included more smoke ...very popular and immersive.


Title: Re: SPM English version (NTA)
Post by: lockie on August 08, 2013, 06:34:32 PM
Lockie. Definitely include.
OK, but firstly I'd like u to test any missions with a new `smoke effect`. To d/l a new fix wit a mentioned effect, have a look here:
http://graviteam.com/forum/index.php?topic=11269.0


Title: Re: SPM English version (NTA)
Post by: Lord_Haw-Haw on August 09, 2013, 10:06:16 PM
The ones with the TigerII as the player's tank on the Gusarovka map( October 1944) and the one with the late JS-2 as player's tank on the Lozovenko map(August 1944).
I've checked missions "October 1944" and "August 1944" and everything works fine. Don't have idea what is er reason of CTD  ???
Here's my installation.
(http://s5.postimg.org/62ipswlxv/0spm.jpg) (http://postimg.org/image/62ipswlxv/)



What is the "Eng speech" that is activated? Thanks in-advance.

Hope it makes everyone sound like a Monty Python sketch!


Title: Re: SPM English version (NTA)
Post by: lockie on August 10, 2013, 01:03:12 AM
What is the "Eng speech" that is activated?
It's for the us tank crew. It's not released yet, coz under testing.


Title: Re: SPM English version (NTA)
Post by: lockie on August 12, 2013, 06:29:18 PM
Found a couple errors. As it appeared T-34/76 has a wrong shape of the p_rothead and p_engine.
(http://s5.postimg.org/uzfucq39v/engine.jpg) (http://postimg.org/image/uzfucq39v/)   (http://s5.postimg.org/wsir11ogj/rothead.jpg) (http://postimg.org/image/wsir11ogj/)

Also a second LOD added to T-34/42. Now 2 LOD of the T-34/42 has ~13000 triangles, which is less then german helmet :D

PS
If u want to see a BIG BOOM-KABOOM then u should aim:
- over a second roller of the T-34/76
- besides and over first and second rollers of the T-34/42
There are places for the ammo stowage :)

(http://s5.postimg.org/a3y5f7wgj/aim.jpg) (http://postimg.org/image/a3y5f7wgj/)


Title: Re: SPM English version (NTA)
Post by: lockie on August 14, 2013, 09:05:17 AM
Unfortunately, SPM 2.0 has too many mistakes and I had to replace it with a sequence of the old mods. See first page.


Title: Re: SPM English version (NTA)
Post by: LSM on August 17, 2013, 09:38:39 PM
Loсkiе, set by your method of one post, patch and SPGs M36 are black.


Title: Re: SPM English version (NTA)
Post by: lockie on August 18, 2013, 07:23:08 AM
Loсkiе, set by your method of one post, patch and SPGs M36 are black.
I had to start from the November update to be sure that game works stable. Now I'm compiling a new mod, hope without errors :)


Title: Re: SPM English version (NTA)
Post by: Lord_Haw-Haw on August 19, 2013, 03:54:07 PM
       I keep seeing "Mission Pack 1.0d" posted throughout, I can only fine v1.0c? Does "c" come after "d" in cyrillic :D Thanks in advance.   

       lockie, enjoying your new hit sound(s)! The Sherman's in the "river of doom mission", break the crest first, those sounds as I painfully inch up, still out of site of the action, no more .22's hitting peach cans.


Title: Re: SPM English version (NTA)
Post by: lockie on August 19, 2013, 06:00:46 PM
Does "c" come after "d" in cyrillic :D
may be :)

And I'm far, far away
With my head up in the clouds
And I'm far, far away
With my feet down in the crowds
Letting loose around the world
But the call of home is loud
Still as loud
(c)

Quote
lockie, enjoying your new hit sound(s)! The Sherman's in the "river of doom mission", break the crest first, those sounds as I painfully inch up, still out of site of the action, no more .22's hitting peach cans.
I tried ;) Though, ther're still some errors  :-\



Title: Re: SPM English version (NTA)
Post by: lockie on August 19, 2013, 07:54:30 PM
According to my investigations, at this moment a CTD of the SPM(NTA) 1.6 subject to the wrong format of the sounds. Also interesting,  if sound has a duration more than 3 sec then a probability of CTD will rise up.
It does that we've to release a new `Sound Mod` with all necessary details included and counted.


Title: Re: SPM English version (NTA)
Post by: yomaus on August 19, 2013, 09:41:29 PM
Hu man :/ If i not install the sound directory of NAT 1.6, the game will still work? .
This is the first time i ll try this game; before reading the Beginner tutorial i want to be sure the game work.

Nice work doing all this mods u guys (i think... i have not yet tried the game :P)

PD: The sounds has to be edited?, or some commands on NAt mod?


Title: Re: SPM English version (NTA)
Post by: lockie on August 19, 2013, 10:23:33 PM
Hu man :/ If i not install the sound directory of NAT 1.6, the game will still work? .
Yeap. I just checked out a mission `river of doom` without sound and it works. No CTD, but there is still a problem with 98% of the mission downloading.

Quote
This is the first time i ll try this game; before reading the Beginner tutorial i want to be sure the game work.
Mostly, the game and all missions works. It goes without saying that, if we would not implement any new features then game would be as A ROCK! Stable and ... dead. So, I prefer errors with a life - instead stable rock ;)

Quote
Nice work doing all this mods u guys (i think... i have not yet tried the game :P)
Thank, u're welcome  8)

Quote
PD: The sounds has to be edited?, or some commands on NAt mod?
Yes, sounds subject to be edited, but with a VERY BIG (as it appeared) caution.
Commands - doesn't matter, it's the same sound.


Title: Re: SPM English version (NTA)
Post by: lockie on August 21, 2013, 12:38:11 AM
This mod is the hardest thing of all I've ever made  ;D Found another error in the folder `shots`. At this time it was `tompson` sound. It's completely out of my mind how did I manage to corrupt it?
(http://s5.postimg.org/447n3bi1f/tompson1.jpg) (http://postimg.org/image/447n3bi1f/)


Title: Re: SPM English version (NTA)
Post by: Txema on August 21, 2013, 02:32:45 PM
Lockie,

I think that you released recently a file with fixes for the english speech folder, and a file with new hit sounds, but now I can not find them...

Could you please post the links again for:

- fixes for the english speech folder

- new hit sounds

Thank you very much for all your work in Steel Fury. I really appreciate it !!!


Txema


Title: Re: SPM English version (NTA)
Post by: lockie on August 21, 2013, 02:39:49 PM
Lockie,
I think that you released recently a file with fixes for the english speech folder, and a file with new hit sounds, but now I can not find them...
I deleted them, coz it has a sever errors. Sorry, friends, but at this moment only one mod available - SPM(NTA)1.6 with full of bugs, but somehow it works.

Quote
Could you please post the links again for:
- fixes for the english speech folder
- new hit sounds
At this moment it's impossible, coz all mentioned patches has a sever errors :(
But I know, that I'll release a stable version in the future. I need to make a very precise testing. Sorry for delay, but let's wait.


Title: Re: SPM English version (NTA)
Post by: Txema on August 22, 2013, 12:20:22 AM
No problem, Lockie, we will wait  :)

And thank you very much again for all your work in Steel Fury !!!


Txema


Title: Re: SPM English version (NTA)
Post by: frinik on August 22, 2013, 05:07:22 AM
I concur with Txema, NTA 1.6 is excellent work by Lockie! Well done My Friend!  ;). I have had little problems with it .One thing I noticed and I am not sure if it's only my installation. Does anyone have problem with the Panzer IIIJ? My shots are totally misaligned with the reticle(which incidentally does not work properly) and fall short???I tried several fixes to no avail.


Title: Re: SPM English version (NTA)
Post by: witt 88 on August 24, 2013, 05:27:06 AM
First of all. Thank you to all the modders who have developed Steel Fury to what it is today. I did a fresh install yesterday. Had developed some problems. Followed Lockie's install for SPM mod. I just can't get mission pack 2.1 running. The only thing missing is the sound pack after the first patch. I wish I had left it alone. Some of my fav missions were on that pack. Any advise would very appreciated.


Title: Re: SPM English version (NTA)
Post by: lockie on August 24, 2013, 05:49:11 AM
I just can't get mission pack 2.1 running. Some of my fav missions were on that pack.
What the name of the missions, which u can't get running? For any case, enclose a screenshot of er installation through JSGME. As a temporarily decision, u may simple remove nta 1.6 and MP2.1 should work without problem.

BTW
What are the fav missions?


Title: Re: SPM English version (NTA)
Post by: witt 88 on August 24, 2013, 07:03:51 AM
Unofficial_patch_SF_v0.1_eng
Steel_Sound_Mod_v1.1(fix)_eng
Steel_Panzer_Mod_v1.5_beta
SPM1.5_ultimate_update
Missions_pack_1.0c
Missions_pack_2.1
Upd_Nov_2012(NTA)
Missions_pack_3.0

Lockie that is what I have just tried after your advice. Mission Pack 2.1 not coming up at all. Both 1.0 and 3.0 are ok. Destroy Enemy Hq and Seelow are my favs in 2.1. Thanks for any help you may have. 


Title: Re: SPM English version (NTA)
Post by: lockie on August 24, 2013, 08:05:25 AM
Mission Pack 2.1 not coming up at all.
What the % of error during mission downloading? i.e. `Destroy enemy HQ`
What was installation order when MP2.1 had a working status? If any missions doesn't work, them MP2.1 completely corrupted.


Title: Re: SPM English version (NTA)
Post by: witt 88 on August 24, 2013, 08:42:54 AM
Mission Pack 2.1 not showing at Campaign and Missions. Had 2.1 working when I had spm 2.0 going. Maybe I should d/l mp2.1 again and try
with that downlaod.


Title: Re: SPM English version (NTA)
Post by: lockie on August 24, 2013, 09:04:58 AM
Mission Pack 2.1 not showing at Campaign and Missions.
Check out a file:
...\data\k42\loc_rus\levels\levels\camp\camp_list.engcfg
There must be two entries:
Code:
//SPM1.5 NTA1.3_mission_pack compiled lockie
camp\spm15nta13_camp.engcfg, mission_pack, txt_cm_camp_SPM15_NTA13, false, img_user5;
//Mission_pack_2.0 compiled lockie
camp\mission_pack_20.engcfg, mission_pack20, txt_mission_pack_20,    false, img_user6;
SPM 2.0 is not compatible with MP2.1 for the several missions.

Perhaps, u've a problem with a `double folder`during pack installation.


Title: Re: SPM English version (NTA)
Post by: witt 88 on August 24, 2013, 11:42:21 AM
Checked the files they weren't correct. Cut and paste your lines in there, no go. Then after d/l mp 2.1 again tried again and problem fixed.
All running smoothly with a better fps. What a relief !! Thanks for your advice and your work in making S/Fury the leading ww2 tank sim by far.And its great to know people with knowledge are willing to share it to assist others. I now have exactly the same mod sequence as indicated on page 1 working without problems. Thanks again.


Title: Re: SPM English version (NTA)
Post by: lockie on August 24, 2013, 11:46:05 AM
Then after d/l mp 2.1 again tried again and problem fixed.
It's a kind of magic :)

PS
If u removed NTA1.6 then install fix#05 or Pz.V G will be without armour ;)


Title: Re: SPM English version (NTA)
Post by: lockie on August 24, 2013, 12:06:02 PM
And here is a first try to accommodate all sounds to the same format: 44kHz, 16bit, mono. Special thanks to Panzerfaust and Frinik.
Sound Mod (NTA) 1.0 (http://www.4shared.com/rar/UD_5eI9N/Sound_Mod__NTA__10.html)
The order of installation see on the first page. I recommend to install it the last in line.
This mod needs an appropriate file common_res, it'll be included into NTA1.7.


Title: Re: SPM English version (NTA)
Post by: frinik on August 24, 2013, 04:46:35 PM
I downloaded your sounds mod Lockie and I love the many expl/hits that you added.In fact I installed them on my game just adding 5 of my own hits sounds. Great work that you've done! ;)

On the  other hand while you used many of my new shots sounds and applied them to other tank guns in your mod I still think my original choice for the kwk42 , the 76m1, the 88mm of the Tiger I, the Soviet 85 mm, the 90 mm of the M-36, the Soviet 76mm the dt and BESA and MG34, flak44 were better. ;D Just my opinion.

Also one question; why 3sounds for the German 88mm. one for he flak36, one called 88mm and another one called 88L56 when there's only the kwk36 or the Tiger I and the flak 36 in game?????


Title: Re: SPM English version (NTA)
Post by: lockie on August 24, 2013, 05:22:42 PM
I still think my original choice for the kwk42 , the 76m1, the 88mm of the Tiger I, the Soviet 85 mm, the 90 mm of the M-36, the Soviet 76mm the dt and BESA and MG34, flak44 were better. ;D Just my opinion.
It's just a first try ;)

Quote
Also one question; why 3sounds for the German 88mm. one for he flak36, one called 88mm and another one called 88L56 when there's only the kwk36 or the Tiger I and the flak 36 in game?????
I wanted to implement 3 diff sounds. Perhaps, I've made mistake... again  ;D


Title: Re: SPM English version (NTA)
Post by: frinik on August 24, 2013, 06:33:48 PM
I would suggest perhaps reducing the number of hits sounds for both light and medium as there are too many and many are fairly similar. May be its overkill.???

One last request; could we have the old gunsight of the Tiger I back - the one we had in Steel Panzer mod 1.4 and early Beta 1.5 ( TZ9 b) which had a flat,moving horizontal line below the triangular reticle, rather than only the TZ 9c with the vertical line? After all up until early 1944 the Tiger I was equipped with the dual sight holes....As a compromise I would suggest keeping the current monocular gunsight for the late model of Tiger I introduced in the Ultimate mod and have the old gunsight back for both the older Ausf. H and SS tiger I.I found the old gunsight much better for aiming and shooting at long distance.It seems to me that since the Ultimate mod the 88mm shells of the Tiger I have a loopier trajectory now rather than the flatter one we had in Beta 1.5.


Title: Re: SPM English version (NTA)
Post by: lockie on August 24, 2013, 08:24:48 PM
I would suggest perhaps reducing the number of hits sounds for both light and medium as there are too many and many are fairly similar.
All sounds are difference. But to some extant they are slightly similar. On the other way, the main idea of this mod was adjusting sound to the same format and put in english speech. I want to be sure that mod is stable. Then we can add/delete some material or change or whatever  8)

Quote
One last request; could we have the old gunsight of the Tiger I back
I think yes, it's possible. I'll check it out. Suppose, would be good to place it on the `tiger SS`. This tank is completely old :)

BTW
Finally, I cracked this name :) On the front armor of the `tiger ss` there is an insignia of the SS Panzer Division Leibstandarte SS Adolf Hitler. The commander was SS Oberstgruppenfuehrer Josef "Sepp" Dietrich. AFAIK, insignia (the key) was devoted to his nickname "Sepp" (lock-pick key).
(http://www.axishistory.com/images/stories/w/wss-1.jpg)


Title: Re: SPM English version (NTA)
Post by: frinik on August 24, 2013, 08:33:06 PM
Sepp Dietrich was one of the original members of the NSDAP; one of Hitler' close companion and favourite but a real incompetent as a commander and tactician....


Title: Re: SPM English version (NTA)
Post by: Lord_Haw-Haw on August 25, 2013, 03:22:23 PM
And here is a first try to accommodate all sounds to the same format: 44kHz, 16bit, mono. Special thanks to Panzerfaust and Frinik.
Sound Mod (NTA) 1.0 (http://www.4shared.com/rar/UD_5eI9N/Sound_Mod__NTA__10.html)

Enjoying these, thanks again! Immersion factor increase 10/10!


Title: Re: SPM English version (NTA)
Post by: lockie on August 26, 2013, 07:47:34 PM
Enjoying these, thanks again! Immersion factor increase 10/10!
Thanks :) What abt english speech for the US crew, does it sound correct and smooth?


Title: Re: SPM English version (NTA)
Post by: Lord_Haw-Haw on August 26, 2013, 10:38:26 PM
Enjoying these, thanks again! Immersion factor increase 10/10!
Thanks :) What abt english speech for the US crew, does it sound correct and smooth?

Laughed when I heard "Shit Shit Shit!!!" ;D, personally I would like an option for more profanity from the crew.  (M-36 River of Doom) I think I heard the loader call out the wrong round type once, not 100% sure, could have been combat fatigue on my part :D


Title: Re: SPM English version (NTA)
Post by: lockie on August 26, 2013, 11:39:16 PM
personally I would like an option for more profanity from the crew. 
Then I need er help ;) if u interested to see something more in the speech, then PM me and we'll show a real rudeness `speech ad-on` ;D

BTW
English is not my native language, I'm ukrainian and of course, my native language is ukrainian. That's why I need help in english speech.


Title: Re: SPM English version (NTA)
Post by: frinik on August 27, 2013, 05:04:28 AM
Profanities in SF ?Not on my F......g watch guys! :-[

Hey! We're tankers not sailors! ;)


Title: Re: SPM English version (NTA)
Post by: fabianfred on August 27, 2013, 07:03:11 AM
well ...I've no idea what those German and Russian tankers and infanrty are saying...maybe swearing too...lol


Title: Re: SPM English version (NTA)
Post by: frinik on August 27, 2013, 02:01:42 PM
As far as the dialogues in German are concerned there's no swearing,.Neither I suspect in the Russian version.

Sorry guys In Steel Fury you can kill u your enemies with shrapnel, shells, bullets, mines, bombs or simply set them on fire but we draw a line when it comes to crude language.  8) We are gentlemen!


Title: Re: SPM English version (NTA)
Post by: Txema on August 27, 2013, 06:40:18 PM
Hi Lockie,

Let me ask a quick question:

Are you sure that all these sounds are 44kHz, 16bit, mono??

The shot sounds that I have been checking with Audacity seem to be 44kHz, 32bit, mono...

Just to be sure...

A good sound mod is a very important addition to Steel Fury. Thank you very much again !!!  :)


Txema

P.S. Audacity is a very good free program. You can get it here:
http://audacity.sourceforge.net/



And here is a first try to accommodate all sounds to the same format: 44kHz, 16bit, mono. Special thanks to Panzerfaust and Frinik.
Sound Mod (NTA) 1.0 (http://www.4shared.com/rar/UD_5eI9N/Sound_Mod__NTA__10.html)
The order of installation see on the first page. I recommend to install it the last in line.
This mod needs an appropriate file common_res, it'll be included into NTA1.7.



Title: Re: SPM English version (NTA)
Post by: frinik on August 27, 2013, 07:14:45 PM
I checked my shots mod and 7 of the shots are not 44 KHz some are 22 some are 32 and one is 48 but in 18 months that I have been using them none has ever created ctds or similar issues.That being said I have noticed that some sounds either too long 500 kbs and more or some too brief under 50 can cause problems.


Title: Re: SPM English version (NTA)
Post by: lockie on August 27, 2013, 10:26:03 PM
Are you sure that all these sounds are 44kHz, 16bit, mono??
Yes. I knew that some sounds had a differ formats, but to find an errors I had to set up a standard. In my case, it was 44 kHz. If we'll have CTD during mission, then first check will be a format of the sound. Second - all addins(tools for the soldiers as gasmask, flask etc). Of course, we may still use other formats, then it'll make a hard way to find a potential errors. At this moment, I'm pretty much sure that format 44kHz will not cause a problem. That's why I suggest to keep 44kHz as a standard.

PS
I'm using oldy, thrusty `Cool edit` as a sound editor.


Title: Re: SPM English version (NTA)
Post by: Txema on August 27, 2013, 11:58:06 PM
Perhaps one of the important points is to make sure that the sounds are MONO (not stereo). There are some stereo sounds but I think that it would be better to convert them to mono. This could avoid problems with the sounds in Steel Fury...


Txema


Title: Re: SPM English version (NTA)
Post by: lockie on August 28, 2013, 12:14:19 AM
Perhaps one of the important points is to make sure that the sounds are MONO (not stereo).
I don't think so. Probably, it doesn't matter. We can always check it out ;)


Title: Re: SPM English version (NTA)
Post by: lockie on August 28, 2013, 10:56:47 PM
Found another severe mistake, which takes long from the SPM1.5 beta releasing!
This is original SPM1.5 beta german PTRman:
ptrman()
{
...
   //ammunition
   {shells;
      //shell name, quantity
      BUL_792AP, 50;
   }
...
}

But it MUST BE:
ptrman()
{
...
   //ammunition
   shells()
   {
      //shell name, quantity
      BUL_792AP, 50;
   }
...
}

Conclusion: german PTRman was out of ammo. Now it's been fixed and will be included into NTA1.7 mod.


Title: Re: SPM English version (NTA)
Post by: lockie on August 31, 2013, 11:26:24 PM
One last request; could we have the old gunsight of the Tiger I back - the one we had in Steel Panzer mod 1.4 and early Beta 1.5 ( TZ9 b) which had a flat,moving horizontal line below the triangular reticle, rather than only the TZ 9c with the vertical line?
I've checked a gunsights from the SPM1.5 and current and they are identical - tzf9b. Then I don't understand what du u mean `old gunsight`? I'd like to suggest that u'll implement this gunsight in the next mod 1.7.


Title: Re: SPM English version (NTA)
Post by: frinik on September 01, 2013, 05:03:50 AM
I will take a picture and I will email it to you.


Title: Re: SPM English version (NTA)
Post by: lockie on September 01, 2013, 05:36:08 AM
Quote
Lockie something to check for NTA 1.7.I am not sure if I am the only one with that problem but the gunsights of the Panzer III( any model) are not aligned with the gun. It doesn't matter if you move the reticle up and down the shots always fall short of the target .I checked various files between NTA 1.6 and the Ultimate  but couldn't see any anomaly.The Panzer III sights worked fine for me with SP 2.0 and the Ultimate .It's only with NTA 1.6.Has anybody else reported that problem?
I'll test Pz III once again. Meanwhile, could u send me er current common_res?


Title: Re: SPM English version (NTA)
Post by: frinik on September 01, 2013, 06:01:20 AM
Okidoki!


Title: Re: SPM English version (NTA)
Post by: lockie on September 02, 2013, 01:31:01 PM
Quote from: frinik
the gunsights of the Panzer III( any model) are not aligned with the gun.
OK, I've checked er `common_res` file and found errors, which already fixed and included into NTA1.7 alpha.
here is entry for the Pz III gunsight:
tzf5e,tzf5ea,tzf5fb,,tzf5ec,cross,2,18,2.5,2.5,2,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,3,true,3,-0.23,0,0,0,0,1.5,true,false,0,0,-15;

It must be:
tzf5e,tzf5ae1_c,tzf5bb1,,tzf5e1_c,cross,2,21,2.5,2.5,2,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,9,false,3,-0.23,0,0,0,0,1.5,true,false,0,0,-60;

Where true does a flexible gunsight. It means that our gunsight was placed on the device, which attached to the db_head and we need gunsight to follow the barrel.

In case false a gunsight was attached directly to the gun_mask or to the gun and will follow to the barrel automatically.

For the Pz III model a gunsight was attached directly to the gun_mask, then it must be false in the entry.


Title: Re: SPM English version (NTA)
Post by: frinik on September 02, 2013, 02:07:29 PM
Great finding Lockie.Now I know what to do and especially what to look for in case of any future problem. I had an issue with the Panzer IV Ausf H ,the shells are not loading?I haven't been able to find a solution.The one you posted a while ago did nto work.


Title: Re: SPM English version (NTA)
Post by: lockie on September 02, 2013, 02:12:49 PM
Great finding Lockie.Now I know what to do and especially what to look for in case of any future problem.
At er service, sir ;)

Quote
I had an issue with the Panzer IV Ausf H ,the shells are not loading?I haven't been able to find a solution.The one you posted a while ago did nto work.
Then I need er next files:
- pz4.engcfg
- pz4r.engcfg
- pz4st.engcfg


Title: Re: SPM English version (NTA)
Post by: frinik on September 02, 2013, 04:06:13 PM
As I compare your line with the one I had there were many mistakes not only the true instead of the false .Here's the parts in bold characters which differ from mine

tzf5e,tzf5ae1_c,tzf5bb1,,tzf5e1_c,cross,2,21,2.5,2.5,2,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,9,false,3,-0.23,0,0,0,0,1.5,true,false,0,0,-60;

Are you positive all the changes are required?

Should I do the same for the Panzer III JL40 line as well???

PS: Lockie I applied the changes and tried the Panzer III Friedericus mission and now my Panzer III no longer has a reticle nor any range gradings in the gunsight???But the shots and MG are centred it seems.....What do I do????


Title: Re: SPM English version (NTA)
Post by: frinik on September 02, 2013, 04:51:54 PM
Ok Lockie I think I found the problem.I went back to my original download of your NTA 1.6 mod and checked the entries for the Panzer III J L60 and L40 .Here's what I found:

//Pz-IIIJL60
tzf5e,tzf5ea,tzf5fb,,tzf5ec,cross,2,18,2.5,2.5,2,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,3,true,3,-0.23,0,0,0,0,1.5,true,false,0,0,-15;
//Pz-IIIJL40
tzf5d,tzf5ea,tzf5fb,,tzf5ec,cross,2,18,2.5,2.5,2,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,3,true,3,-0.23,0,0,0,0,1.5,true,false,0,0,-10;
black,,,,,,0,10,70,70,70,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,3,true,3,-0.23,0,0,0,0,1.5,true,false,0,0,-10;

Now compare it with the one you posted and which you want to incorporate into NTA 1.7:
tzf5e,tzf5ae1_c,tzf5bb1,,tzf5e1_c,cross,2,21,2.5,2.5,2,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,9,false,3,-0.23,0,0,0,0,1.5,true,false,0,0,-60;


It looks totally different from both my common res entries and the one I found and posted in NTA 1.6.

I need to make the changes and test. I think you posted the wrong entry one that pertains to another tank???? I am just going to change the true for false and try the original entries used in NTA 1.6.

Ok jus changed the true for false keeping the original entries from NTA 1.6 and it works well. May be you posted the wrong gunsight entry in your example??This confused me.... ;D



Title: Re: SPM English version (NTA)
Post by: lockie on September 02, 2013, 06:29:19 PM
Ok Lockie I think I found the problem. I went back to my original download of your NTA 1.6 mod and checked the entries for the Panzer III J L60 and L40. It looks totally different from both my common res entries and the one I found and posted in NTA 1.6. I need to make the changes and test. I think you posted the wrong entry one that pertains to another tank????
Yeap, my bad.

Quote
I am just going to change the true for false and try the original entries used in NTA 1.6.
That's why a new mod NTA1.7 alpha should be released :) I'm a human and sorry to say, I can make mistake.

Quote
Ok jus changed the true for false keeping the original entries from NTA 1.6 and it works well.
Sounds good!

Quote
May be you posted the wrong gunsight entry in your example??This confused me.... ;D
I think, u're right. I'm really appreciate er help and testing!


Title: Re: SPM English version (NTA)
Post by: lockie on September 02, 2013, 06:39:12 PM
A new version NTA1.7 alpha released. See a first page for more details.

Slade - My Oh My
http://www.youtube.com/watch?v=AlwA5GLBmJM


Title: Re: SPM English version (NTA)
Post by: Donken on September 02, 2013, 07:48:01 PM
Good work lockie with everything.

Just updated my files (help files for modding vehicles and tanks) and made them readable in understandable english and here is the link:
Home sick today so thats why i got some time over :D

https://www.dropbox.com/sh/xhp07jt0cehhjg0/yEiLtVcETd (https://www.dropbox.com/sh/xhp07jt0cehhjg0/yEiLtVcETd)

Feel free to use them alot and upload somewhere to spread them or something, also Pm me suggestions or other translations or if there is some errors somewhere.


Title: Re: SPM English version (NTA)
Post by: Lord_Haw-Haw on September 02, 2013, 08:16:47 PM
A new version NTA1.7 alpha released. See a first page for more details.

Slade - My Oh My

Oh My Sides :D ...back then everyone wants to look like Robert Plant as he stepping out of the Led-Zepp-jet!!! Was hoping a Tiger was going to appear throwing chunks of moist sod and crush everyone and the commander upright in the copula has zero expression as if they were mere squirrels greasing the tracks!!!    ...to the present and better things: 1.7 testing now, thanks!!!


Title: Re: SPM English version (NTA)
Post by: lockie on September 02, 2013, 08:58:14 PM
Oh My Sides :D ...back then everyone wants to look like Robert Plant as he stepping out of the Led-Zepp-jet!!!
...
You need coolin', baby, I'm not foolin',
I'm gonna send you back to schoolin',
Way down inside honey, you need it,
...

Led Zeppelin - Whole Lotta Love
http://www.youtube.com/watch?v=zB_DOA2AL7Q
;)


Title: Re: SPM English version (NTA)
Post by: lockie on September 02, 2013, 09:11:46 PM
Good work lockie with everything.
Thank u, but we did it together:
- Kyth
- Frinik
- and me ;)

PS
Would be pleased to see u in our team ;)


Title: Re: SPM English version (NTA)
Post by: frinik on September 02, 2013, 09:32:59 PM
Lockie did the lion share of the work and he is the inspiration behind NTA 1.7 .Long live NTA.7!!!
 :)
Hold on Lockie I just emailed you your modified expl sounds.


Title: Re: SPM English version (NTA)
Post by: lockie on September 02, 2013, 09:41:41 PM
Lockie did the lion share of the work and he is the inspiration behind NTA 1.7 .Long live NTA.7!!!
Long live Steel Fury!

Quote
Hold on Lockie I just emailed you your modified expl sounds.
That would be great!


Title: Re: SPM English version (NTA)
Post by: frinik on September 03, 2013, 06:12:27 AM
Long live Steel Fury!

I think that game is on track to make it into the classics like Panzer Elite, IL2 or Arma. :)


Title: Re: SPM English version (NTA)
Post by: Kyth on September 03, 2013, 09:01:52 AM

All for one and one for all.  :)


Title: Re: SPM English version (NTA)
Post by: Lord_Haw-Haw on September 03, 2013, 12:43:08 PM
Long live Steel Fury!

I think that game is on track to make it into the classics like Panzer Elite, IL2 or Arma. :)

DONE-DID-BROUGHT-IT, IMHO!!!   New install, page 1 of this thread activated only, 1.7 is working fine my friends. Only complaint is, 1.7 wasn't release on Friday of this long weekend :'(


Title: Re: SPM English version (NTA)
Post by: Steiner on September 05, 2013, 12:02:04 PM
One more thing........,  I had erased the previous sound folder before enable Sound Mod (NTA) 1.0 ,...is this correct?.

There is no music in the main menu screen when this mod is enabled ;D


Title: Re: SPM English version (NTA)
Post by: lockie on September 05, 2013, 01:11:58 PM
One more thing........,  I had erased the previous sound folder before enable Sound Mod (NTA) 1.0 ,...is this correct?.
Yeap!
Quote
There is no music in the main menu screen when this mod is enabled ;D
This music for the five years really got me  :D


Title: Re: SPM English version (NTA)
Post by: frinik on September 06, 2013, 05:22:37 AM
One game music that's pretty good is that of the game T-34 versus Tiger. Always found it very dramatic and atmospheric. Many of the games created by Eat European companies have good classical music. Blitzkrieg is one of them....

BTW Lockie I have noticed many new sfx entries in both the texture and sound folders. They are pretty good. Who made them?


Title: Re: SPM English version (NTA)
Post by: lockie on September 06, 2013, 05:43:23 AM
BTW Lockie I have noticed many new sfx entries in both the texture and sound folders. They are pretty good. Who made them?
I think all of them were made by Maleshkin, except sound.


Title: Re: SPM English version (NTA)
Post by: frinik on September 06, 2013, 07:56:44 AM
Oh yes Maleshkin another great contributor to SF!


Title: Re: SPM English version (NTA)
Post by: Kyth on September 09, 2013, 01:29:00 AM
Quote
There is no music in the main menu screen when this mod is enabled ;D
This music for the five years really got me  :D


Could we reconsider this? The menu music is actually quite good and builds suspense, it's one of the best things in the game.


Title: Re: SPM English version (NTA)
Post by: lockie on September 09, 2013, 01:47:19 AM
Could we reconsider this? The menu music is actually quite good and builds suspense, it's one of the best things in the game.
Of course, there's no problem for the good goalkeeper ;)
We've to remove from the `Sound mod NTA1.0` the next files (I've made them only with silence):
- brief_ger.ogg
- brief_rus.ogg
- menu_ger.ogg
- menu_rus.ogg


Title: Re: SPM English version (NTA)
Post by: Kyth on September 09, 2013, 04:14:58 AM

Okay, that would be appreciated,
(http://www.smileyvault.com/albums/userpics/13622/salute.gif)


Title: Re: SPM English version (NTA)
Post by: frinik on September 09, 2013, 05:10:39 AM
I second that! The music is good! Imagine Kyth's Panzer 38(t)s charging in a misty landscape in total silence! Sacrilege! :o

OK so Luckie you'll want me to remove the .oggs files and replace them with the original ones????


Title: Re: SPM English version (NTA)
Post by: lockie on September 09, 2013, 05:37:30 AM
I second that! The music is good! Imagine Kyth's Panzer 38(t)s charging in a misty landscape in total silence! Sacrilege! :o
OK, take me as a third ;)

Quote
OK so Luckie you'll want me to remove the .oggs files and replace them with the original ones????
Yeap! But I think there's no need to replace the original one, coz the game already has it in archive. It'd be quite enough to remove the mentioned ones.


Title: Re: SPM English version (NTA)
Post by: MaximAristov on September 10, 2013, 12:32:13 AM
I have a question, and I do hope you all can help me. Where do I paste the Mission Mod folders? Do I put them into the Mods folder, or open the subsequent file into the Main Directory to be placed into the according folders? I am sorry if this is already answered, and I am too oblivious to pick up upon it.


Title: Re: SPM English version (NTA)
Post by: lockie on September 10, 2013, 01:00:28 AM
Where do I paste the Mission Mod folders?
The folder, i.e. `Mission pack 1.1` must be placed into folder MODS and enable through JSGME.
(http://s5.postimg.org/c60kfzr83/01_m.jpg) (http://postimg.org/image/c60kfzr83/)

If u open folder `Mission pack 1.1` then u'll see the next content:
(http://s5.postimg.org/66ctcc6fn/02_m.jpg) (http://postimg.org/image/66ctcc6fn/)
Read    Beginners Datapack Extraction Tutorial
http://graviteam.com/forum/index.php?topic=1137.0 topic
for more details.



Title: Re: SPM English version (NTA)
Post by: lockie on September 24, 2013, 05:54:04 PM
I'd like to suggest a new idea. What du u think, friends, if we change a background picture for the next NTA mod?
According to the tradition, there must be only three units. Which ones should be picked up and does it really need to change them?
If answer positive, then place a picture with units u wanna see it and why? If answer negative, then give er opinion and why?
Let's see any and try it! ;)
Here's original backimage from 2007 year.
(http://s5.postimg.org/cm8wzy8pf/backphone.jpg) (http://postimg.org/image/cm8wzy8pf/)


Title: Re: SPM English version (NTA)
Post by: frinik on September 24, 2013, 08:42:34 PM
I think we should change the image as the game has expanded considerably since 2007. The three basic models(there were a few more tanks) from 2007 have grown to well over 100 counting the variants .I could see a T34/85 , a Tiger I and a KV-1S or a JS2 or perhaps an SPG( SU-152?) to reflect the expansion of the game well over tanks.


Title: Re: SPM English version (NTA)
Post by: Txema on September 24, 2013, 09:40:27 PM
Just a little initial comment by me: I would choose new tanks or SPG with the interior fully modeled. I think that the vehicles that appear at the background picture should be fully modeled  :)

Txema


Title: Re: SPM English version (NTA)
Post by: Kyth on September 25, 2013, 01:07:42 AM
The original image is good enough as it is.

Unless we surpass the quality of the originals, it's better to let it remain.


Title: Re: SPM English version (NTA)
Post by: frinik on September 25, 2013, 06:02:42 AM
Ok then as a compromise may I suggest we use a new image just for the mod NTA 1.7 final release? Only when you activate that mod would the new screen come up? The new screen could feature some of the new additions; the Tiger Ausf. H1, the KV-85 or the ISU-122 and perhaps the M-36?


Title: Re: SPM English version (NTA)
Post by: lockie on September 25, 2013, 08:41:06 AM
Just a little initial comment by me: I would choose new tanks or SPG with the interior fully modeled.
Then we've to place only german tanks/spg's :)

The original image is good enough as it is.
We may make a note in the "Readme" that, if user for some reasons doesn't want to install a new backimage, then he has ability to remove/delete it from the mod before installation:
...\data\k42\loc_rus\images\splash2.tga

The new screen could feature some of the new additions; the Tiger Ausf. H1, the KV-85 or the ISU-122 and perhaps the M-36?
This is a good idea to represent a three types of units, which has place in the game: German, Soviet, USA
i.e.
- Tiger H1
- T-34/85
- M36

But I don't see any screenshots. Place them in the topic "Screenshots"
http://graviteam.com/forum/index.php?topic=10624.0


Title: Re: SPM English version (NTA)
Post by: Kyth on September 25, 2013, 08:50:50 AM
Perhaps, consider this:

- Let the original picture remain in place.
- Add instructions to the readme about how to replace the original picture with something else.

It is a guaranteed fact, everyone will have a different preference,


Title: Re: SPM English version (NTA)
Post by: lockie on September 25, 2013, 08:55:49 AM
- Let the original picture remain in place.
- Add instructions to the readme about how to replace the original picture with something else.
Sounds good for me. We may enclose additional mod and note, that in case if u want to replace an original backimage then install mod i.e. "NTA_backimage" with a new picture.


Title: Re: SPM English version (NTA)
Post by: frinik on September 25, 2013, 11:28:20 AM
But I don't see any screenshots. Place them in the topic "Screenshots"
http://graviteam.com/forum/index.php?topic=10624.0
 

Uh I read your post while having breakfast before going to work.No time yet to take pics and post them.... ;)


Title: Re: SPM English version (NTA)
Post by: lockie on September 26, 2013, 07:06:24 AM
No time yet to take pics and post them.... ;)
OK, I'm not in hurry :)

And there are a good news for SF community. Alexander kindly gave me permission to put in the game his model
Pz-IF
(http://img843.imageshack.us/img843/9208/shot201211272345460000.jpg) (http://imageshack.us/photo/my-images/843/shot201211272345460000.jpg/)
Model looks extremely beautiful! And of course, will be supplied a representative mission.

Also he has unfinished model `General Lee`. May be on Christmas we'll have a great bounty ;)
(http://img842.imageshack.us/img842/8425/19552256.jpg) (http://imageshack.us/photo/my-images/842/19552256.jpg/)


Title: Re: SPM English version (NTA)
Post by: frinik on September 26, 2013, 10:42:39 AM
I can already hear Kyth whooping with delight!!! ;D

I wonder if a can opener would be enough to deal with a Panzer 1F.... ::)


Tell Alexander we are grateful! :)


Title: Re: SPM English version (NTA)
Post by: lockie on September 26, 2013, 11:41:26 AM
I wonder is a can opener would be enough to deal with a Panzer 1F.... ::)
I think `Pz 1F` will be a good opponent for the user's tank `KV-85`  ;D


Title: Re: SPM English version (NTA)
Post by: lockie on September 26, 2013, 04:36:57 PM
Here's a first try to put in the game a new tree `Palm`, which was kindly designed by Maleshkin for the `Desert Mod`, according to my asking.
(http://s5.postimg.org/d9hh0c1ar/palm_01.jpg) (http://postimg.org/image/d9hh0c1ar/)

At first glance everything looks fine, but in fact I replace a model pine with a new palm  :o
I don't understand why, but palm doesn't want to appear. Instead I can see a `big tree`  :-[  >:(
(http://s5.postimg.org/f2kdonmhf/palm_02.jpg) (http://postimg.org/image/f2kdonmhf/)

Moreover the model palm works perfect. It has ~3500 triangles (not bad, i.e. usa helmet of tankman has `5000 ones) and consist of 3 LOD's. It should work, but... :(
(http://s5.postimg.org/tn1gjhhg3/palm_LODS.jpg) (http://postimg.org/image/tn1gjhhg3/)


Title: Re: SPM English version (NTA)
Post by: frinik on September 26, 2013, 05:27:41 PM
You need to water it Lockie. Maleshkin only designed a seed which you need to plant, water and watch it grow and grow... ;D


Title: Re: SPM English version (NTA)
Post by: lockie on September 26, 2013, 05:48:14 PM
You need to water it Lockie.
Finally, I've cracked it!  :P
(http://s5.postimg.org/ktak2duhf/palm_fin.jpg) (http://postimg.org/image/ktak2duhf/)
The problem was in the direct order, which subject to the strong hierarchy when u place additional entry with description.
So, now `Palm` works and I'm going to place it on some polygons from `desert` mission. Especially, on one which has a small oasis ;)
Think, there will be a good mission - `A battle for water`, since we already have a `Battle for food` ;D

This should look kinda oasis :D
(http://s5.postimg.org/62kdi7frn/oazis.jpg) (http://postimg.org/image/62kdi7frn/)


Title: Re: SPM English version (NTA)
Post by: Lord_Haw-Haw on September 26, 2013, 10:31:02 PM
You need to water it Lockie.
Finally, I've cracked it!  :P
The problem was in the direct order, which subject to the strong hierarchy when u place additional entry with description.
So, now `Palm` works and I'm going to place it on some polygons from `desert` mission. Especially, on one which has a small oasis ;)
Think, there will be a good mission - `A battle for water`, since we already have a `Battle for food` ;D

This should look kinda oasis :D
Very nice. `A battle for water` + `General Lee`= (http://upload.wikimedia.org/wikipedia/en/f/fb/Sahara_-_1943_-_-poster.png)


Title: Re: SPM English version (NTA)
Post by: lockie on September 26, 2013, 11:27:32 PM
This movie is suitable also ;)
(http://s5.postimg.org/5440fx2fn/sakhara.jpg) (http://postimg.org/image/5440fx2fn/)



Title: Re: SPM English version (NTA)
Post by: lockie on September 27, 2013, 08:53:51 PM
A sweety `Emka`!
Do they know it's an `Emka`?
(http://s5.postimg.org/v12a69vgz/emka_11.jpg) (http://postimg.org/image/v12a69vgz/)
Gotta be the new candy and hope it'll be soon ;) or I wish!


Title: Re: SPM English version (NTA)
Post by: lockie on October 01, 2013, 12:28:36 PM
Found a very interesting model - a monument to the leader of the soviet ppl. Suppose, would be very funny to see it in the center of village :D
(http://s5.postimg.org/q9k15a93n/lenin.jpg) (http://postimg.org/image/q9k15a93n/)

Unfortunately, I don't know how to apply original texture to the model. Maybe I'll paint it in one color.


Title: Re: SPM English version (NTA)
Post by: frinik on October 01, 2013, 02:22:50 PM
Found a very interesting model - a monument to the leader of the soviet ppl. Suppose, would be very funny to see it in the center of village ...unquote

Great!Now we only need to find modelled pigeons... ;D


Title: Re: SPM English version (NTA)
Post by: lockie on October 02, 2013, 10:01:04 AM
During my adjusting mission `big gun` I found a german platoon 44year. In fact, except quantity there were no any dif to compare with ordinary platoon. So, I decided to add a new assault rifle MP-43 and 2 PHM grenades to make a noticeable dif.
It has a 2LOD's model with 300 triangles (thanks to yl9961027) and unique bullet BUL_792_33 (thanks to 19will73).
(http://s5.postimg.org/p8oud9yfn/mp43_01.jpg) (http://postimg.org/image/p8oud9yfn/)

Also I fixed ordinary autogunner (removed pistol P38, added grenade M24(3psc)).
And there is one problem with ptrman. He has the next quantity description of shells:
Code:
	{shells;
//name, quantity
BUL_792AP, 50;
}
I'm not sure it's correct, needs to be checked.
Usually, it looks like this:
Code:
	shells()
{
//name, quantity
BUL_9, 300;
M24, 3;
}


Title: Re: SPM English version (NTA)
Post by: frinik on October 02, 2013, 10:25:34 AM
The Walther P38 uses 9 mm calibre parabellum ammo whereas the Sturmgewehr 43 used the 7.92 mm kurz (short) version of the Mauser patrone.. Thus bul_9(for the P38 and bul_792AP for the Stgw...


Title: Re: SPM English version (NTA)
Post by: lockie on October 02, 2013, 03:17:54 PM
Three units were added to the german side:
- Squad ATR(PZB39) (sergant+ptrman)
- Squad ATR(GZB39) (sergant+grenman)
- Squad infantry (state 1944) - 9 soldiers
(http://s5.postimg.org/j9139mdn7/orig_mp43_01.jpg) (http://postimg.org/image/j9139mdn7/)   (http://s5.postimg.org/n6ocz10gj/orig_mp43_02.jpg) (http://postimg.org/image/n6ocz10gj/)   (http://s5.postimg.org/5558186fn/mp43_sdkfz.jpg) (http://postimg.org/image/5558186fn/)

For the any case I've made a changes:
Code:
shells()
{
//name, quantity
BUL_792AP, 50;
MP24,2;
}

PS
AC/DC `Badlands`
http://www.youtube.com/watch?v=4IuwjRbA5Hk


Title: Re: SPM English version (NTA)
Post by: lockie on October 02, 2013, 08:10:58 PM
he Sturmgewehr 43 used the 7.92 mm kurz (short) version of the Mauser patrone..
The StG 44 (Sturmgewehr 44, literally "storm [or assault] rifle [model of 19]44" was an assault rifle developed in Nazi Germany during World War II that was the first of its kind to see major deployment and is considered by many historians to be the first modern assault rifle.[5] It is also known under the designations MP 43 and MP 44 (Maschinenpistole 43, Maschinenpistole 44 respectively), which denote earlier development versions of the same weapon with some differences like a different butt end, muzzle nut, shape of the front sight base or with an unstepped barrel, all only visible with close inspection. The rifle was chambered for the 7.92×33mm Kurz[3][7][8][9][10][11] cartridge. This shorter version of the German standard (7.92x57mm) rifle round, in combination with the weapon's selective-fire design, provided a compromise between the controllable firepower of a submachine gun at close quarters with the accuracy and power of a Karabiner 98k bolt action rifle at intermediate ranges. While the StG44 had less range and power than the more powerful infantry rifles of the day, Army studies had shown that few combat engagements occurred at more than 300 m and the majority within 200 m. Full-power rifle cartridges were excessive for the vast majority of uses for the average soldier.
http://en.wikipedia.org/wiki/StG_44


Title: Re: SPM English version (NTA)
Post by: frinik on October 02, 2013, 09:11:44 PM
It's also the design that inspired M. Kalashnikov to create his AK47....


Title: Re: SPM English version (NTA)
Post by: lockie on October 02, 2013, 09:16:57 PM
It's also the design that inspired M. Kalashnikov to create his AK47....
Rumors has it... :)

Meanwhile, a sunflowers now could be trampled ;)
(http://s5.postimg.org/j1dgd42oj/sun43_0011.jpg) (http://postimg.org/image/j1dgd42oj/)


Title: Re: SPM English version (NTA)
Post by: Txema on October 02, 2013, 09:47:41 PM
shells()
{
//name, quantity
BUL_792AP, 50;
MP24,2;
}

This ammunition corresponds to the Anti Tank Rifle... Doesn't it ?? That's why the number of bullets is low I guess...

The ammunition that corresponds to the StG 44 (or Sturmgewehr 43) is the BUL_792_33... How many bullets are you going to include?


Txema

P.S. Very nice model, by the way !!!


Title: Re: SPM English version (NTA)
Post by: Antipov on October 02, 2013, 11:18:25 PM
Where do I get the latest version of SPM?! Please don't say 4Shared. I just spent an hour purging garbage they put in Firefox during a download.


Title: Re: SPM English version (NTA)
Post by: Txema on October 02, 2013, 11:57:12 PM
Hi Antipov,

I use "google chrome" as web browser and 4shared works fine for me...


Txema


Title: Re: SPM English version (NTA)
Post by: Antipov on October 03, 2013, 02:28:22 AM
4Shared works fine for me, too, but it deposits about ten add-ons into Firefox which are very hard to delete, and I really detest this practice. Really good download services don't do this.


Title: Re: SPM English version (NTA)
Post by: lockie on October 03, 2013, 04:50:50 AM
shells()
{
//name, quantity
BUL_792AP, 50;
MP24,2;
}

This ammunition corresponds to the Anti Tank Rifle... Doesn't it ??
Yes, but I worried abt syntaxes of code.
Look at this and compare to above:
Code:
{shells;
//name, quantity
BUL_792AP, 50;
MP24,2;
}

Quote
P.S. Very nice model, by the way !!!
Thanks ;) It has a personal shot sound also.
Now german soldiers (state 44) a bit stronger to compare with soviet and american units.

How many bullets are you going to include?
300 pcs.

Where do I get the latest version of SPM?! Please don't say 4Shared.
I keep all SF content only on 4Shared, coz I've ability to update files no changing links. Sometimes, in case of the huge mode size, I may upload it to the other site (more faster).


Title: Re: SPM English version (NTA)
Post by: frinik on October 03, 2013, 06:14:34 AM
Antipov, I'll upload NTA 1.7 on my gamefront account.Not sure how long it's going to take but I'll post the link once it's done.


Title: Re: SPM English version (NTA)
Post by: Antipov on October 03, 2013, 07:35:38 PM
YIPPEE! Many thanks, frinik! Appreciate it mightily.


Title: Re: SPM English version (NTA)
Post by: frinik on October 03, 2013, 08:06:56 PM
Sure enough Antipov! Just hang on tight! ;)


Title: Re: SPM English version (NTA)
Post by: Antipov on October 03, 2013, 08:11:54 PM
Roger that!


Title: Re: SPM English version (NTA)
Post by: frinik on October 03, 2013, 08:23:54 PM
I am starting uploading it but with my snail-paced internet I'll bet it's going to take at least 5 hours. I'll PM you when it's good to go!


Title: Re: SPM English version (NTA)
Post by: Antipov on October 03, 2013, 10:09:53 PM
No problemo. I'll be back.


Title: Re: SPM English version (NTA)
Post by: frinik on October 04, 2013, 05:42:46 AM
Here's the link:

http://www.gamefront.com/files/upload

If you're prompted to enter  user name and password just PM me.


As well you can download my Tweaks and Shoot sounds mod if you want to try it. It's in the same account.

Cheers.

Hem I am told that the link above is only for uploads. This should be the download one:

http://www.gamefront.com/files/23744912/SPM__NTA__1_7_alpha_zip


Title: Re: SPM English version (NTA)
Post by: lockie on October 04, 2013, 11:30:30 AM
Frinik, thanks for the new link! I've already added it to the first page.


Title: Re: SPM English version (NTA)
Post by: frinik on October 04, 2013, 03:45:49 PM
 My pleasure Lockie! You can add this one for the Tweak and Shoot NTA 1.7 sounds mod.:

http://www.gamefront.com/files/23739089/Tweaks_and_Shoot_NTA_1_7_zip


Title: Re: SPM English version (NTA)
Post by: Txema on October 04, 2013, 05:11:20 PM
Hi Frinik,

The Gamefront link does not work for me...

Is anybody else experiencing problems with it??


Txema


Title: Re: SPM English version (NTA)
Post by: Antipov on October 04, 2013, 05:16:06 PM
I have a fast question: how does the Tiger I commander discharge "his" smoke mortars?


Title: Re: SPM English version (NTA)
Post by: Donken on October 04, 2013, 05:22:18 PM
Left or Right mouseclick =)


Title: Re: SPM English version (NTA)
Post by: frinik on October 04, 2013, 05:37:41 PM
Hi Txema, Antipov tried it and experienced full success. Disregard the first link I posted it was the upload one.

This is the on to try:

http://www.gamefront.com/files/23744912/SPM__NTA__1_7_alpha_zip

If you are prompted to enter a user name or password just PM me I'll give them to you.


Title: Re: SPM English version (NTA)
Post by: lockie on October 04, 2013, 05:55:23 PM
My pleasure Lockie! You can add this one for the Tweak and Shoot NTA 1.7 sounds mod.:

http://www.gamefront.com/files/23739089/Tweaks_and_Shoot_NTA_1_7_zip
I think, would be good idea to add first a `Sound Mod 1.1` under er authority. What du u think? I've already e-mailed to u this suggestion.

And here's a tiny update for the german soldier mod.1944. What du u think, friends, if I replace a standard uniform on the camo one? This camo uniform will be available only for the soldiers with mp43. All other still have a standard uniform.
(http://s5.postimg.org/i0ht1qb2r/camo44.jpg) (http://postimg.org/image/i0ht1qb2r/)


Title: Re: SPM English version (NTA)
Post by: frinik on October 04, 2013, 06:50:48 PM
Cool! I was actually dreaming of seeing the cam uniforms! Great work Lockie  :)! Now if we could have the ample pants German infantry wore in 1944 onwards with the boots with laces rather than the jackboots that'd be great. Like what the uniform the FSJ wore....

Re the sound mod. I'll read your PM>


Title: Re: SPM English version (NTA)
Post by: Antipov on October 04, 2013, 10:02:29 PM
Do the late war German infantry now have their hand-held anti-tank rockets?


Title: Re: SPM English version (NTA)
Post by: lockie on October 04, 2013, 10:29:42 PM
Yeap.
(http://s5.postimg.org/eoo3m68pf/shreck.jpg) (http://postimg.org/image/eoo3m68pf/)

Same with american soldiers.
(http://s5.postimg.org/azbm66hoz/Untitled_1.jpg) (http://postimg.org/image/azbm66hoz/)

All weapons has unique parameters and sounds.


Title: Re: SPM English version (NTA)
Post by: lockie on October 04, 2013, 10:35:10 PM
And now a long awaited object - a monument to the bolshevik symbol!  ;D
(http://s5.postimg.org/4fvmgcknn/lenin.jpg) (http://postimg.org/image/4fvmgcknn/)

Model has ~3500 triangles and consist of 3LOD's ;)
I hope, that all soviet villages could be equipped with this necessary monument  8)


Title: Re: SPM English version (NTA)
Post by: Txema on October 04, 2013, 11:24:41 PM
Hi,

It seems that my problems with GAMEFRONT are due to my location. It seems that Gamefront is currently banning the downloads from the Basque Country...  >:( (among other places...)

Fortunatelly I have been able to perform the download using an online anonymous proxy.


Txema


Title: Re: SPM English version (NTA)
Post by: Antipov on October 04, 2013, 11:52:14 PM
Terrific, lockie. I can't wait to be blasted by a Panzerfaust in a village. I can add that to the many other ways I've been blasted!!


Title: Re: SPM English version (NTA)
Post by: Txema on October 05, 2013, 12:00:36 AM
Frinik,

First of all, thank you very much for your mod. A sound mod is very important to improve Steel Fury !!  :)  

I have been browsing just a bit through your "Tweaks and Shoot NTA 1.7" mod and I have noticed a little but relevant mistake to use it with the modenabler:

You have named a folder "k_42" instead of the correct name "k42".

I have also noticed that the *.engcfg files of the tech_cfg folder are quite different from those present in the "SPM (NTA) 1.7 alpha.rar" mod and its update "fix_spm(nta_1.7)_03.rar". Sometimes even the number of LODs for the vehicles is different. Are you sure that the starting point for your tweaks have been the NTA 1.7 files released by Lockie?? That is very important.

Thank you very much again for all your work in this mod. It is much appreciated !


Txema

P.S. The common_res.engcfg files also look very different. For example your common_res.engcfg file does not include the Bazooka or the M36 tank destroyer data...


Title: Re: SPM English version (NTA)
Post by: frinik on October 05, 2013, 06:44:40 AM
Hi Txema!

I am embarrassed :-[  How could I not see the k42 thing.?????? Thanks for pointing it out!

For the sound mod NTA 1.7 I used Lockie's latest NTA 1.7 download link posted on the forum????? I took the common res and tech_cfg files used for mod straight of that download....

OK I am going to download the latest version again or better ask Lockie or Kyth to email the relevant tech_cfg and common files to me. That's odd because these are the same files I use for my own install and I have both bazooka and M36 in my game???? ???
 As well these files I emailed to both Kyth and Lockie and I did not get any negative feedback form either of them....


Txema, have you tried the mod???Does it work for you ? It does work for me with SP Mod 2.0, NTA 1.6 and 1.7 without issues....

Ok I'll redo the mod using up-to-date files and upload it again!

Thanks again for the feedback!


Title: Re: SPM English version (NTA)
Post by: lockie on October 05, 2013, 08:19:23 AM
For the sound mod NTA 1.7 I used Lockie's latest NTA 1.7 download link posted on the forum????? I took the common res and tech_cfg files used for mod straight of that download....
I've already e-mailed my common_res to you ;)
I've checked only sounds to correspond with appropriate format.


Title: Re: SPM English version (NTA)
Post by: Txema on October 05, 2013, 12:43:47 PM


Txema, have you tried the mod???Does it work for you ? It does work for me with SP Mod 2.0, NTA 1.6 and 1.7 without issues....


Sorry, Frinik, but I can not use my gaming computer now. I have just browsed through the files to check them...


Txema


Title: Re: SPM English version (NTA)
Post by: Antipov on October 06, 2013, 12:29:27 AM
Many thanks to all concerned for this rich addition to Steel Fury and Steel Panzer!


Title: Re: SPM English version (NTA)
Post by: frinik on October 06, 2013, 04:32:46 AM
Insert Quote
Many thanks to all concerned for this rich addition to Steel Fury and Steel Panzer!

Does it mean you've tried it?


Title: Re: SPM English version (NTA)
Post by: lockie on October 06, 2013, 03:48:01 PM
SF has brought me another surprise!
Curiosity killed the cat, but satisfaction brought her back :D
My curiosity `how to put in the game a tree` played with me a trick - as it appeared a palm was completely nonsensitivity to the shot and tank's tracks. This stupid palm really got me. I did everything as pine, but a new problem came into my satisfaction ;D
I had to add an additional object to this tree to force palm to be trampled down by track and shot. Suppose, smth. wrong was with x-form. Anyway, it works somehow and there are even a ricochets from palm.
(http://s5.postimg.org/659rlj6oj/palm.jpg) (http://postimg.org/image/659rlj6oj/)

lenin still needs to be adjusted ;D
(http://s5.postimg.org/7vssn0o7n/lenin.jpg) (http://postimg.org/image/7vssn0o7n/)

 


Title: Re: SPM English version (NTA)
Post by: lockie on October 07, 2013, 02:07:14 PM
Found a free 3d model of this SU-101. Can we count it at the same level as T-44?
(http://i43.tinypic.com/15yukgg.jpg)


Title: Re: SPM English version (NTA)
Post by: frinik on October 07, 2013, 02:22:01 PM
Frankly considering that only 3 models were built at the end of war and never manufactured I series I would say no interest on my side.The T-44 at least was built during the war and was mass produced and could conceivably have been used in combat even though there's no evidence of it.In the case of the SU-101 there's evidence that it never left the testing phase.


Title: Re: SPM English version (NTA)
Post by: Kyth on October 07, 2013, 02:25:14 PM

Thumbs down.  :P


Title: Re: SPM English version (NTA)
Post by: frinik on October 07, 2013, 04:46:30 PM
A bit off topic but may be relevant indirectly I found this interesting article posted on the SubSim forum on US guns vs German armour. This brings back to me my observation which I made recently about the Sherman in game being too hard to kill( often 3 to 4 shots of the KwK42 are required even under 800 metres) and the penetration value of the 76 mm of the Sherman in game seems overstated. I even have Shermans killing a KT at over 1000 metres hitting the front armour. My findings seem to be corroborated by the real experience of US tanks crews during the Normandy campaign...


Title: Re: SPM English version (NTA)
Post by: Antipov on October 07, 2013, 10:29:18 PM
I have tried tried the latest SPM/NTA and it is VERY impressive.

The new Osprey book on the Panther (not their small Vanguards) has very depressing figures for the effectiveness of the glacis armor of particular versions of the Sherman. I believe the data was based on ammunition tests.



Title: Re: SPM English version (NTA)
Post by: frinik on October 08, 2013, 06:10:01 AM
Dummy me I forgot to post the link to the article: :-[

http://www.freerepublic.com/focus/f-chat/2998207/posts


Title: Re: SPM English version (NTA)
Post by: Kyth on October 08, 2013, 09:55:29 AM
Dummy me I forgot to post the link to the article: :-[

http://www.freerepublic.com/focus/f-chat/2998207/posts

Whoever did the common_res settings for the 76mm might have had it mixed up with the 17-pounder.


Title: Re: SPM English version (NTA)
Post by: frinik on October 08, 2013, 10:49:43 AM
Whoever did the common_res settings for the 76mm might have had it mixed up with the 17-pounder.

That possibility crossed my mind.... :o


Title: Re: SPM English version (NTA)
Post by: lockie on October 08, 2013, 11:45:20 AM
I may confess sincerely, I didn't manipulate with any 76mm gun :D But I've suspicion who could do that ;)


Title: Re: SPM English version (NTA)
Post by: frinik on October 08, 2013, 04:58:06 PM
Am I being unfairly targeted here????


Title: Re: SPM English version (NTA)
Post by: lockie on October 08, 2013, 05:03:22 PM
Am I being unfairly targeted here????
Of course not, but I've a feeling that smth. misty here walking :)


Title: Re: SPM English version (NTA)
Post by: frinik on October 08, 2013, 06:40:39 PM
Ok I have checked compared and appraised various guns penetration values both in the common res and form real life penetration tables. My conclusions:

1) the current penetration value of 0.78 set for the APC_m62 of the 76m1 gun of the Sherman is fairly accurate. No need to adjust it.

However the penetration value of the HVAP_M93 shell currently at 0.95 is way too high. It should be decreased by at least 10 %. I suggest setting the new value to 0.85

Likewise the pen value for the Panzer IV H PZGR39_75L48,currently at 0.87 is way too high. It should be decreased to 0.80 or 0.81.
The value for the PZGR40_75L48,which is very close to the HVAP in terms of muzzle velocity( 990 vs 1030) and weight4.1 vs 4.26, currently at 0.83 seems to be correct enough although it could be lowered to 0.82 or 0.81 for better realism.

On the other  hand the penetration value ascribed for the PZGR39_75L48,used by the Hetzer and essentially the same gun used by the Stug IIIG and the Panzer IV H is set at only 0.7?????Thus for consistency reason I would recommend adjusting to 0.80 on par with the other 2 vehicles sharing the same gun. BTW there's a mistake in the line as the gun is described as the L48 but the length of the barrel is as follows:

//Hetzer
PZGR39_75L48,0x01,%SHELL_AP%,PAK39,770,43,0.7,0.3,0,1,1,0,6.8,0.2,0.1,7,1,1,0.1,0,1,1,1,

My question thus is ; is it possible that the armour of the Panther is underestimated in the game????While the armour of the Sherman would be overestimated .



Title: Re: SPM English version (NTA)
Post by: lockie on October 08, 2013, 06:57:01 PM
Sous le ciel de Paris
Coule un fleuve joyeux
Il endort dans la nuit
Les clochards et les gueux
Sous le ciel de Paris
Les oiseaux du Bon Dieu
Viennent du monde entier
Pour bavarder entre eux(c)

http://www.youtube.com/watch?v=rq4D2d1gA3w


Title: Re: SPM English version (NTA)
Post by: frinik on October 08, 2013, 07:32:27 PM
Lockie do you understand the lyrics of the song???? ;)


Title: Re: SPM English version (NTA)
Post by: lockie on October 08, 2013, 07:47:03 PM
Lockie do you understand the lyrics of the song???? ;)
I hope yes!
..
Die Fahne hoch!
Die Reihen fest geschlossen!
SA marschiert
Mit ruhig festem Schritt
Kam’raden, die Rotfront
Und Reaktion erschossen,
Marschier’n im Geist
In unser’n Reihen mit.
...

http://www.audiopoisk.com/track/no/mp3/seva-novgorodcev---mar6-aviatorov/


Title: Re: SPM English version (NTA)
Post by: frinik on October 08, 2013, 07:50:22 PM
Next you're going to play the Horst Wessel Lied???? ::)


Title: Re: SPM English version (NTA)
Post by: lockie on October 08, 2013, 07:55:22 PM
Next you're going to play the Horst Wessel Lied???? ::)
http://www.audiopoisk.com/track/no/mp3/seva-novgorodcev---mar6-aviatorov/
Sorry, but what u sang now - remind a nazi marsh ;)
Firstly, I  heard it in 1986 year. It was a shock for me :)

http://www.youtube.com/watch?v=SGSAJ5LC4l8

http://www.youtube.com/watch?v=ucWiWyARL6Y



Title: Re: SPM English version (NTA)
Post by: Antipov on October 08, 2013, 10:37:06 PM
PANTHER: GERMANY'S QUEST FOR COMBAT DOMINANCE
Michael and Gladys Green.
Osprey, 2012 (Kindle ed.)

"According to German penetration tables, a Pzgr. 39/42 APC-T projectile could cleanly penetrate the turret front and glacis on the first-generation Sherman tank at a range of 1,094 yards (1,000 m). The side and rear of a first generation Sherman tank could be easily penetrated at 3,828 yards (3,500 m)." (Loc 776-778)

Re slow turret traverse of the D: "On the Panther Ausf. D tank, the maximum turret traverse rate in power mode was 360 degrees in sixty seconds. On the the Panther Ausf. A tank, the turret traverse rate was pushed up to 360 degrees in fifteen seconds . . . . (Loc 1553-1554)

Glacis armor comparison: all Panther turret tanks---85mm at 57 degrees, first-generation Sherman tanks---50mm at 56 degrees, second-generation Sherman tanks---63mm at 47 degrees, T-34---45mm at 60 degrees (Loc 1644-16510)

Re the Firefly's 17-pdr: 'Unfortunately, its main tank killing rounds, the ABCBC Mk VIII T Shot, did not prove equal to the task assigned." (Loc 2205-2206) "Late in 1944, the Sherman Firefly received small numbers of the new armor-piercing discarding sabot (APDS) round that boasted improved penetrative powers. .... The downside of the new APDS round was a certain inaccuracy in early production lots, which frustrated all concerned." (Loc 2213-2217)





Title: Re: SPM English version (NTA)
Post by: frinik on October 09, 2013, 06:42:37 AM
Sorry, but what u sang now - remind a nazi marsh

Yes Lockie it is but so is the marching son of the SAs....... ;)


Title: Re: SPM English version (NTA)
Post by: lockie on October 09, 2013, 08:28:04 AM
Yes Lockie it is but so is the marching son of the SAs....... ;)
My bad :)


Title: Re: SPM English version (NTA)
Post by: Edward1 on October 09, 2013, 04:33:03 PM
Finally had a chance to try out your creation and I just wanted to say it's fantastic.  Great work guys.  I installed it and have been playing the missions in pack 3.3 and you guys have done a great job!  Thanks for all your hard work

Edward


Title: Re: SPM English version (NTA)
Post by: Antipov on October 09, 2013, 10:38:10 PM
Er, the elevation and depression of the Tiger I's 88mm went out after NTA. Is there a fix for this? My friend in the UK just alerted me to this, and it is on my install, too.


Title: Re: SPM English version (NTA)
Post by: frinik on October 10, 2013, 06:11:42 AM
Yes there's a fix for that you need to chnage false for true in one of the entries .Not sure which folder though.I looked for that post by Lockie couldn't find it. But Lockie will help you!Hang on!


Title: Re: SPM English version (NTA)
Post by: lockie on October 10, 2013, 06:43:52 AM
Er, the elevation and depression of the Tiger I's 88mm went out after NTA.
What is the tiger? Could u enclose a picture?


Title: Re: SPM English version (NTA)
Post by: frinik on October 10, 2013, 11:20:32 AM
I think he is taking about the H1.It seems to be the recurring problem with the gun which refuses to elevate when you use the reticle.You mentioned a while ago that something was wrong with an entry true instead of false....


Title: Re: SPM English version (NTA)
Post by: lockie on October 10, 2013, 11:45:26 AM
I think he is taking about the H1.
I need to be sure and would be interested what's the mission name.


Title: Re: SPM English version (NTA)
Post by: Kyth on October 10, 2013, 12:36:52 PM
Yes there's a fix for that you need to chnage false for true in one of the entries .Not sure which folder though.I looked for that post by Lockie couldn't find it. But Lockie will help you!Hang on!

Here you go:

Quote
There's a fix for that; it was posted a couple of days ago by Lockie. Here it is;


So, make a quick fix or barrel of the Tiger won't move.
Entry:
...\data\k42\loc_rus\levels\levels\common\common_res.engcfg
tzf9b,tzf9ba,tzf9bb,,tzf9bc,cross,2,17,2.5,2.5,2.1,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,2.3,false,3,-0.22,0,0,0,0,1.8,false,false,0,0,-20;

change to
tzf9b,tzf9ba,tzf9bb,,tzf9bc,cross,2,17,2.5,2.5,2.1,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,2.3,true,3,-0.22,0,0,0,0,1.8,false,false,0,0,-20;

Make change only with `Notepad` or `Notepad++`.


Title: Re: SPM English version (NTA)
Post by: frinik on October 10, 2013, 12:40:55 PM
Thanks kyth for indulging a forgetful old man. ;D


Title: Re: SPM English version (NTA)
Post by: lockie on October 10, 2013, 12:59:47 PM
Gunsight tzf9b already has parameter true.


Title: Re: SPM English version (NTA)
Post by: lockie on October 10, 2013, 03:23:54 PM
Found a very impressive replica of Tiger. Look at the chassis. Amazing!
http://www.youtube.com/watch?feature=player_embedded&v=_mvyvYNAJcs


Title: Re: SPM English version (NTA)
Post by: frinik on October 10, 2013, 05:29:54 PM
Amazing indeed! :o That's what I call labour of love! Although you can tell they used scrap metal sheets taken from old cars.. Awesome! .Amazing Ruskies! :)

There's another video on youtube I'll try to find. It's an Englishman who manufactured a life-size replica of a Panther Ausf G complete with the authentic engine he built using the manfacturer's specifications.


Title: Re: SPM English version (NTA)
Post by: Antipov on October 10, 2013, 09:38:50 PM
Thanks, Kyeth. In my case, all the early Tiger Is had barrel lock for elevation and depression.

Is there a bug with the Ptichje, 30 June 1941, PzIVF1 mission? Terrific mission, by the way. I had pitch black night, but the sky was rendered as houses in daylight. The mission was still 100% playable. The total blackout was excellent. I was nearly run over by a T-35!


Title: Re: SPM English version (NTA)
Post by: lockie on October 10, 2013, 11:12:30 PM
Is there a bug with the Ptichje, 30 June 1941, PzIVF1 mission?
Yeap, there was a bug with weather. Fixed and MP2.1 re-uploaded.
It's strange, MP2.1 exist more than 1 year and only now I got bug report.
Quick fix. Find entry:
...data\k42\loc_rus\levels\LEVELS\cm_pack_mission20\mis_ger8.level
weather_file = weather\weather_verba.engcfg;
replace on
weather_file = weather\weather_simash.engcfg;


Title: Re: SPM English version (NTA)
Post by: Antipov on October 10, 2013, 11:41:03 PM
I just installed MP 2.0 yesterday!


Title: Re: SPM English version (NTA)
Post by: frinik on October 11, 2013, 05:09:54 AM
I just installed MP 2.0 yesterday!
--------------------------------------

Excellent news!


Title: Re: SPM English version (NTA)
Post by: lockie on October 11, 2013, 08:48:39 PM
Found a free model of this tank, but the format is a very strange *.c4d
(http://s5.postimg.org/hos4nrq8j/panther2tank.jpg) (http://postimg.org/image/hos4nrq8j/)

I think it's a `Panther II`.


Title: Re: SPM English version (NTA)
Post by: frinik on October 11, 2013, 09:16:28 PM
Yes it is indeed! With the Schmalturm and what is the kwK43 of the TigerII/Jagdpanther that was being planned to equip the new Panther planned , optimistically , to enter production in June 1945....Nice model but has no place IMO in SF no more than the JS-3, Maus, Ratte etc...


Title: Re: SPM English version (NTA)
Post by: lockie on October 11, 2013, 09:59:50 PM
Nice model but has no place IMO in SF no more than the JS-3, Maus, Ratte etc...
Unfortunately, u're right  :( Well, I'll try to make it for my personal use only. Of course, if I find out what does *.c4d and my 3d skill will be enough to do that. When it'll be ready I promise to upload a couple screenshots ;)

And here's another free model `General Lee`.
(http://s5.postimg.org/73cupi9ar/m3_grant1.jpg) (http://postimg.org/image/73cupi9ar/)


Title: Re: SPM English version (NTA)
Post by: frinik on October 12, 2013, 05:17:45 AM
Lockie why don't you make a mini mod with the Panther II this way those who want to try it out can have it without formally bringing it into the game.

Is there any way to bring the "forbidden" Panther Ausf G into SF? really loved that model and it could be a "late" production model. :(


Title: Re: SPM English version (NTA)
Post by: Donken on October 12, 2013, 06:17:18 AM
Found a free model of this tank, but the format is a very strange *.c4d
(http://s5.postimg.org/hos4nrq8j/panther2tank.jpg) (http://postimg.org/image/hos4nrq8j/)

I think it's a `Panther II`.

Looks exactly as the one in World of Tanks. Both model and texture!


Title: Re: SPM English version (NTA)
Post by: lockie on October 12, 2013, 06:46:54 AM
Lockie why don't you make a mini mod with the Panther II this way those who want to try it out can have it without formally bringing it into the game.
This is a good idea, but I don't want to force users to play with historically incorrect models. And I've a  doubts about my skill also.

Quote
Is there any way to bring the "forbidden" Panther Ausf G into SF? really loved that model and it could be a "late" production model. :(
I think yes, but only for the personal use only ;) This Panther was always in the game config except model, but since Donken used the name `tank_50` it disappeared  ;D

Looks exactly as the one in World of Tanks. Both model and texture!
I don't have any ideas :D


Title: Re: SPM English version (NTA)
Post by: frinik on October 12, 2013, 08:21:33 AM
I think yes, but only for the personal use only Wink

Since we are not selling the mod in anyway why not include it in NTA 1.7????  I still have the Hetzer-Panther mod where it appeared before that mod was withdrawn. I know there was an issue with some of the modders not agreeing to release it for SF( it was originally made for Forgotten Hope a BF2 mod) but that was back in 2009.


Title: Re: SPM English version (NTA)
Post by: lockie on October 12, 2013, 11:08:29 AM
Since we are not selling the mod in anyway why not include it in NTA 1.7???? 
OK, why don't u put it personally in the mod `Tweak and Shoot`? ;)  8)


Title: Re: SPM English version (NTA)
Post by: frinik on October 12, 2013, 11:29:33 AM
If I do that I 'll have to modify common res, common units, go, matlib, text, textures, armor_maps etc. This is going to inflate the mod. Not to mention there are no missions made for it although I could easily modify one of the existing missions to do it. ;)

I don't mind doing it but it's going to take time and then when you release the final version of NTA 1.7 this could lead to files incompatibility problems...


Title: Re: SPM English version (NTA)
Post by: lockie on October 12, 2013, 11:44:27 AM
If I do that I 'll have to modify common res, common units, go, matlib, text, textures, armor_maps etc. This is going to inflate the mod.
common res and common units were already modified and finally got a Panther G from Donken exactly in the same slots ;)
Go, matlib, text, textures, armor_maps doesn't make any difference to inflate the mod.

Quote
I don't mind doing it but it's going to take time and then when you release the final version of NTA 1.7 this could lead to files incompatibility problems...
Anyway, it's up to u. I don't see any problems with compatibility and the final version will be compiled/released by Kyth, according to our plan.


Title: Re: SPM English version (NTA)
Post by: frinik on October 12, 2013, 12:10:46 PM
Lockie the forbidden G model has different armour map and textures are different I want it in addition to Donken's model not replace it!


Title: Re: SPM English version (NTA)
Post by: lockie on October 12, 2013, 12:15:35 PM
Lockie the forbidden G model has different armour map and textures are different I want it in addition to Donken's model not replace it!
I see that I'll never see `forbidden G` in tge game  :'(

And here`s a first try to put in SF  a british helmet ;D  :o
(http://s5.postimg.org/n2vi925cj/eng_helmet.jpg) (http://postimg.org/image/n2vi925cj/)   (http://s5.postimg.org/iv0q0b3wz/eng_helmet1.jpg) (http://postimg.org/image/iv0q0b3wz/)   (http://s5.postimg.org/ialoxmaoj/i_050.jpg) (http://postimg.org/image/ialoxmaoj/)


Title: Re: SPM English version (NTA)
Post by: frinik on October 12, 2013, 02:02:49 PM
 see that I'll never see `forbidden G` in tge game  Cry

I'' ll try to make it work! :)


Title: Re: SPM English version (NTA)
Post by: lockie on October 12, 2013, 03:12:24 PM
I'' ll try to make it work! :)
OK, but don't be in hurry ;)


Title: Re: SPM English version (NTA)
Post by: frinik on October 14, 2013, 11:17:01 AM
Is anybody experiencing freezes or cpu throttling when using NTA 1.7???? I haven't had that issue with any previous mod whether NTA 1.6, The Ultimate, Steel Panzer Mod 2.0 , NTA 1.4 etc. However I have been having that recurring problem with NTA 1.7.Often the mission loads and then I hear the sound of the engine the loading screen freezes but the sounds are still audible. I then have to use the task manager to stop the game.... I have more or less the same problem with more than one pc/laptop thus it's not a drivers issue. All my drivers are up-to-date thanks to a nice little free program called Driver Booster. It's free  and it scans all your computers, tells you which drivers are out of date and then you click on install and it searches its database, downloads and installs the latest version very quickly. Here's the download link:

http://www.iobit.com/driver-booster.php

There are French and German versions available as well.


Title: Re: SPM English version (NTA)
Post by: Czarny_PLone on October 14, 2013, 03:18:52 PM
Is anybody experiencing freezes or cpu throttling when using NTA 1.7???? I haven't had that issue with any previous mod whether NTA 1.6, The Ultimate, Steel Panzer Mod 2.0 , NTA 1.4 etc. However I have been having that recurring problem with NTA 1.7.Often the mission loads and then I hear the sound of the engine the loading screen freezes but the sounds are still audible. I then have to use the task manager to stop the game.... I have more or less the same problem with more than one pc/laptop thus it's not a drivers issue. All my drivers are up-to-date thanks to a nice little free program called Driver Booster. It's free  and it scans all your computers, tells you which drivers are out of date and then you click on install and it searches its database, downloads and installs the latest version very quickly. Here's the download link:

http://www.iobit.com/driver-booster.php

There are French and German versions available as well.

for me everything is flying very fast for notebook and desktop computer  :)


Title: Re: SPM English version (NTA)
Post by: frinik on October 14, 2013, 04:55:02 PM
Then I am not sure what's wrong???To be truthful NTA 1.7 had been a succession of problems for me, the first time an SF mod gives me so much work...


Title: Re: SPM English version (NTA)
Post by: lockie on October 15, 2013, 01:00:46 PM
And here's a new update, which is really long waited by a 3rd US Army :)
The TRUCK `GMC CCKW`! The model has 2 LOD's and ~16000 triangles, which is practically nothing for the game fps!
(http://s5.postimg.org/4rn8avq8j/truck_gmc.jpg) (http://postimg.org/image/4rn8avq8j/)
So, now american truck has a crew, which consist of 2 members:
- sarge (armed with `tompson`)
- driver (armed with pistol)
U may laughing and tell: what the hack to place two members instead one?
Yes, on the words it sounds as a very easy operation, but in fact - NO.
This is extremely hard task. Who don't believe, then try to place additional member to the `opel` or `zis-5` and u'll see ;) Anyway, I'm really proud that I managed to do that! It was a hard for me, but finally I pressed the game to see what I wanted ;)
Also there is a desant/passengers - 10 soldiers.
There are three units:
- 1xTruck+commander squad lead by lieutenant
- 1xTruck+infantry squad lead by sarge
- 1xTruck+rpz squad lead by sarge and has 5 men armed with bazooka
US Army became more closer to the real part of the game! Of course, this is no tank neither spg, but without such `workers` the game will be some kind of the `dull reference book` for the fresh student :)
But first of all, we have to say MANY THANKS to comrade - yl9961027!
This new truck will never see the light in the NTA Mod without help of him.
Thank you very much YL!


Title: Re: SPM English version (NTA)
Post by: Lord_Haw-Haw on October 15, 2013, 05:21:54 PM
Then I am not sure what's wrong???To be truthful NTA 1.7 had been a succession of problems for me, the first time an SF mod gives me so much work...

   I hear ya, mine was sounds, sound mod would cause ctd mid mission on some but not all, what worked for me was deleting the sound folder completely (after deactivating everything) and put the original sound folder from a fresh install, I think it has like only two sub folders. Then reactivated as the first post here.
   I've ran into this issue once again when I install the "tweak & shoot mod", deactivating still caused the same issues. So i did the previous fix and all is well once again. I did go through the Tweak & shoot mod and made all the sounds 44100 Hz and mono and haven't tested yet, so I haven't posted in that thread yet.
   I wish all the skill and luck, it's frustrating I know.
-I forgot to say that I also, deleted the reinstalled the common res and tech_cfg's.


Title: Re: SPM English version (NTA)
Post by: frinik on October 15, 2013, 05:29:33 PM
Good resourceful man! ;)

This why the mod is for testing. The problem with all the fixes and updates being released so quickly for NTA 1.7 it's hard to have up-to-date files in a given mod that won't be obsolete within a week or two and then cause ctds. Sorry to hear that! That being said I am working on a solution with Lockie to avoid this very same issue in the future.

The overwriting of files in SF through any mod or update is a pain in the a... Because once overwritten, your files won't come back to their former state even is you disenable a mod or update. Which is why I decided 2 years ago to do away with the JSGME for most mods or updates. Since then I use what I call the Spider Feast ;D( because spiders when they feed will fasten their hooks into their prey and suck it dry from the inside until only the skin is left).I do the same with any new mod or update; I just copy the new files or additions manually into my main game data folders( common res, textures, go armour maps, text, sounds, levels, common units , tech_cfg. In the end once only the empty husk of the mod is left I just delete it.A drag of a job but in the end I have all in my data folder and no mod enabled in the JSGME except for season mods.


Title: Re: SPM English version (NTA)
Post by: Lord_Haw-Haw on October 15, 2013, 10:31:44 PM
Good resourceful man! ;)

This why the mod is for testing. The problem with all the fixes and updates being released so quickly for NTA 1.7 it's hard to have up-to-date files in a given mod that won't be obsolete within a week or two and then cause ctds. Sorry to hear that! That being said I am working on a solution with Lockie to avoid this very same issue in the future.

The overwriting of files in SF through any mod or update is a pain in the a... Because once overwritten, your files won't come back to their former state even is you disenable a mod or update. Which is why I decided 2 years ago to do away with the JSGME for most mods or updates. Since then I use what I call the Spider Feast ;D( because spiders when they feed will fasten their hooks into their prey and suck it dry from the inside until only the skin is left).I do the same with any new mod or update; I just copy the new files or additions manually into my main game data folders( common res, textures, go armour maps, text, sounds, levels, common units , tech_cfg. In the end once only the empty husk of the mod is left I just delete it.A drag of a job but in the end I have all in my data folder and no mod enabled in the JSGME except for season mods.

Thats how I manage IL2 now after a couple of years of JSGME, haven't got 100% there yet with SF. I forgot to say that I also, deleted the reinstalled the common res and tech_cfg's. Understand the keeping up with updates...I kinda glad though there are these updates, like seeing this game is still going strong for the relative small following. Thanks for your hard work also.


Title: Re: SPM English version (NTA)
Post by: lockie on October 15, 2013, 10:45:30 PM
She's a teaser and she's got no heart at all(c) Tommy Bolin
Let's make a small change ;)

It's a teaser and it's got no heart at all ;D
(http://s5.postimg.org/pflvpmbgz/m26.jpg) (http://postimg.org/image/pflvpmbgz/)


Title: Re: SPM English version (NTA)
Post by: frinik on October 16, 2013, 05:50:39 AM
Lord Haw-haw; the updates good and necessary there's no question about that. The problem is trying to keep the updates coming without losing some of the acquired stuff. However as I said with a minimum of efforts and a maximum of co-operation we can have both!

I am going release new and or reworked engine and tracks sounds for most of the tanks and upload them. Tell me(PM) if you are interested in testing them. I worked all evening and part of the night on that.

Cheers! :)


Title: Re: SPM English version (NTA)
Post by: бампер on October 18, 2013, 05:36:54 AM
Good tank wants to comrade Loki see it in the game.


Title: Re: SPM English version (NTA)
Post by: lockie on October 18, 2013, 11:03:21 AM
In the fix_05 we'll see a new icons for the units and a new signs on the map.
i.e. on the map
rectangle_dotted (rectangle with doted line)
quarry (quarry/sand-pit)
burial_mounds (burial mound)
windmill
apiary
rectangle
temple
monument
cemetery
circle_hpoint (circle with point)
hpoint (painted point)
pantherturm

i.e. for the units
rpz
light auto
pillbox

Thanks to kamerad 19will73 all this treasure will be available for the mission making!
(http://s5.postimg.org/m6c1wwcr7/icons.jpg) (http://postimg.org/image/m6c1wwcr7/)


Title: Re: SPM English version (NTA)
Post by: frinik on October 18, 2013, 11:55:20 AM
Wow! Impressive! My most sincere thanks to Comrade 19will73!


Title: Re: SPM English version (NTA)
Post by: бампер on October 18, 2013, 12:20:39 PM
Very good comrade 19will73,  ;D


Title: Re: SPM English version (NTA)
Post by: lockie on October 19, 2013, 03:54:31 PM
Found another double entry :D
weru_sdkfz7_1,i_techn,tech_cfg\sdkfz7.engcfg,sdkfz7_1,,6,0,,;
This one deleted.
weru_sdkfz7_1,i_techn,tech_cfg\sdkfz7.engcfg,sdkfz7_1,,10,0,,;


Title: Re: SPM English version (NTA)
Post by: lockie on October 19, 2013, 08:59:17 PM
Thanks to help of 19will73 the truck GMC got a final tunning and random appearing of the canvas ;)
(http://s5.postimg.org/7lzkft76b/truck_0000.jpg) (http://postimg.org/image/7lzkft76b/)

It's time to add US army a bit of artillery support ;) Mortar 60mm M2.
(http://s5.postimg.org/dw92rero3/mortar60.jpg) (http://postimg.org/image/dw92rero3/)

Howitzer 105mm M101.
(http://s5.postimg.org/5i2mut5eb/105mm.jpg) (http://postimg.org/image/5i2mut5eb/)

Found a free model of SdKfz 234 Puma
(http://www.3d-models.com.ua/images/screens/SdKfz_234_Puma_3D_model.jpg)


Title: Re: SPM English version (NTA)
Post by: Txema on October 21, 2013, 09:32:34 PM
Lockie,

Very nice models. I really like them !!

I am specially looking forward to the Puma. Fantastic model and very interesting vehicle :)


Txema


Title: Re: SPM English version (NTA)
Post by: lockie on October 21, 2013, 09:46:44 PM
Very nice models. I really like them !!
I like them too ;)

Quote
I am specially looking forward to the Puma. Fantastic model and very interesting vehicle :)
Unfortunately, I don't know how to d/l it  :(


Title: Re: SPM English version (NTA)
Post by: frinik on October 22, 2013, 04:42:52 AM
OOOOOHH noooo the Puma! Finally you found it and I can't have it????? :o


Title: Re: SPM English version (NTA)
Post by: lockie on October 22, 2013, 05:00:23 AM
OOOOOHH noooo the Puma! Finally you found it and I can't have it????? :o
With a help of 19will73 I got this model ;)

Finally, 've managed to bring the `lenin monument` in the game!
Don't ask me how, it happened after endless attempts ;D
It has 3LOD's, (4000 triangles).
(http://s5.postimg.org/y40aoxtar/len_001.jpg) (http://postimg.org/image/y40aoxtar/)

And now all ukrainian villages will get a historical correspondence. In those times every village/town in obligatory order must had at least one lenin monument. Well, even nowdays the mentioned monuments still has presence in the towns. I.e. Kyiv (Ukraine capital) has a BIG monument in the center. I remember, that a couple years ago lenin's head was damaged by sledgehammer, but communists restored the head and it looks now quite acceptable.


Title: Re: SPM English version (NTA)
Post by: lockie on October 22, 2013, 02:13:40 PM
The next update of the SPM(NTA) will be in the November under the name `Update_NTA_November_2013`.
What the units are planning to be included:
- tank Pz-IF
- truck GMC 353
- mortar M2
- tank M-26
- tank M5 `Stuart`
- howitzer M101
- stat. MG `Browning` or M2HB
- fixed object `lenin monument`

As for the future project, would be nice to include british units (soldiers, tanks, guns) to replace soviet units in the `Desert Mod`. Also there is a plan to include a new building - church, which will be the new stuff for the next mission. The working name is "The roar of Jagdtiger", May 1945. Guess who will be the main writer of scenario ;)
And of course, `Puma` and `General Lee`;)
I'd like to note everybody, that plans exists exactly to break them out ;D


Title: Re: SPM English version (NTA)
Post by: frinik on October 22, 2013, 02:26:44 PM
Wow! Lockie if we could turn you into energy pills or drink ( I can see in my head clumps of you turned into pills or softgel capsules ;D) we would all turn into living Stakhanovs....

Excellent work as always and more new stuff to quench our thirst for action... ;)

Quote "Guess who will be the main writer of scenario..."

No idea ::)


Title: Re: SPM English version (NTA)
Post by: lockie on October 22, 2013, 02:41:24 PM
we would all turn into living Stakhanovs....
Should we expect a new monument to `Stakhanov`? ;)
(http://img-fotki.yandex.ru/get/3908/artur69vor2009.16/0_24bfc_bdc4abe7_L)

Quote
Excellent work as always and more new stuff to quench our thirst for action... ;)
We need a new mission scenario for the new units!

Quote
Quote "Guess who will be the main writer of scenario..."
No idea ::)
I'll give u a hint - first letter is "F"  8)
(remember, he is not Fantomas) :D  ::)  :o


Title: Re: SPM English version (NTA)
Post by: frinik on October 22, 2013, 05:02:42 PM
I'll give u a hint - first letter is "F"  Cool
(remember, he is not Fantomas) Cheesy  Roll Eyes  Shocked


Uh let me see??? Fxema? Fyth? FanzerPaust? Fonken? Flockie? No idea I give up.... ::)


Title: Re: SPM English version (NTA)
Post by: LSM on October 22, 2013, 05:18:20 PM
Loсkiе.Grandiozno. I have not noticed in the plans BT-7.


Title: Re: SPM English version (NTA)
Post by: frinik on October 22, 2013, 06:03:39 PM
Kyth is preparing 2 missions for it so it may be included in a separate release or mod.


Title: Re: SPM English version (NTA)
Post by: lockie on October 22, 2013, 06:38:29 PM
Uh let me see??? Fxema? Fyth? FanzerPaust? Fonken? Flockie? No idea I give up.... ::)
Unfortunately, I can't tell. I've to keep his name in a secret. He is a famous scenarist from the Hollywood and he wants to be undercover  8)

Loсkiе.Grandiozno.
This is just a plans.

Quote
I have not noticed in the plans BT-7.
Suppose, it'll be in time  ;)

PS
This is exclusive picture from 19will73  :P
(http://s5.postimg.org/6ecwfhj83/m26_01.jpg) (http://postimg.org/image/6ecwfhj83/)


Title: Re: SPM English version (NTA)
Post by: frinik on October 22, 2013, 08:18:30 PM
Finally, the Tiger II is going to have an opponent worthy of the name and worth killing.... 8)


Title: Re: SPM English version (NTA)
Post by: lockie on October 23, 2013, 11:36:00 PM
There are a new symbols on the map, which will be available with a next November update.
(http://s5.postimg.org/7jbjylv2r/symbols.jpg) (http://postimg.org/image/7jbjylv2r/)

And thanks to 19will73 a new mortar M2 60mm is now available for the US army!
It has a shell M49A2 (158m/s, weight 1.33kg, charge 160 gram)
(http://s5.postimg.org/gsdq8q3yr/image.jpg) (http://postimg.org/image/gsdq8q3yr/)

I like shoot the lenin ;D
(http://s5.postimg.org/y87waf2xf/m321.jpg) (http://postimg.org/image/y87waf2xf/)


Title: Re: SPM English version (NTA)
Post by: frinik on October 24, 2013, 04:38:26 AM
With my new bullet ricochet sounds I can now make Lenin sing... ;D


Title: Re: SPM English version (NTA)
Post by: Lord_Haw-Haw on October 24, 2013, 05:21:40 PM
In the latest installion (first page) with the "combo" files, I've lost English text. I've only downloaded the two newer files. Have the mission files change too?
Thanks in advance.


Title: Re: SPM English version (NTA)
Post by: lockie on October 24, 2013, 10:15:06 PM
In the latest installion (first page) with the "combo" files, I've lost English text.
It was made only for the newbie to decrease the number of the mods. No need to do that, if u already have all mods installed.

Quote
I've only downloaded the two newer files. Have the mission files change too?
There is nothing changed. Wait when the `Mission pack 3.x` will be updated.


Title: Re: SPM English version (NTA)
Post by: Czarny_PLone on October 25, 2013, 12:51:42 PM
In the latest installion (first page) with the "combo" files, I've lost English text.
It was made only for the newbie to decrease the number of the mods. No need to do that, if u already have all mods installed.

Quote
I've only downloaded the two newer files. Have the mission files change too?
There is nothing changed. Wait when the `Mission pack 3.x` will be updated.

You can link a file Upd_Sept_2013 (NTA) on 4shared ?

I would ask very  :-*


Title: Re: SPM English version (NTA)
Post by: lockie on October 25, 2013, 02:22:32 PM
You can link a file Upd_Sept_2013 (NTA) on 4shared ?
I would ask very  :-*
I've sent a PM to u.


Title: Re: SPM English version (NTA)
Post by: lockie on October 26, 2013, 07:14:00 PM
Finally, US troops received two types of the mortars:
- M-1 81mm
- M-2 60mm
(http://s5.postimg.org/fiyqw0knn/m12.jpg) (http://postimg.org/image/fiyqw0knn/)

The back-stop lights of M26 received a very attractive deep purple color :)
(http://s5.postimg.org/txp3kgpeb/color1.jpg) (http://postimg.org/image/txp3kgpeb/)


Title: Re: SPM English version (NTA)
Post by: kallandes on October 30, 2013, 11:07:48 AM
You can link a file Upd_Sept_2013 (NTA) on 4shared ?
I would ask very  :-*
I've sent a PM to u.
The file "Upd_Sept_2013 (NTA)" dont download from Gamefront for me. Pleas send a link to 4shared to me to


Title: Re: SPM English version (NTA)
Post by: lockie on October 30, 2013, 02:02:29 PM
The file "Upd_Sept_2013 (NTA)" dont download from Gamefront for me. Pleas send a link to 4shared to me to
OK :)
See the additional link to 4shared on the first page.


Title: Re: SPM English version (NTA)
Post by: kallandes on October 31, 2013, 08:31:57 AM
Thanks for the additional link  ;D


Title: Re: SPM English version (NTA)
Post by: lockie on October 31, 2013, 02:24:32 PM
`General Lee` came to the work under Maleskin control!
(http://s5.postimg.org/ta3ohlqj7/Grant.jpg) (http://postimg.org/image/ta3ohlqj7/)


Title: Re: SPM English version (NTA)
Post by: Edward1 on October 31, 2013, 04:58:55 PM
Fantastic :)  Just what is needed for the North African Theatre.  Those Afrika Korps panzers better beware ;D

Edward


Title: Re: SPM English version (NTA)
Post by: lockie on October 31, 2013, 05:12:20 PM
Just what is needed for the North African Theatre. 
The main need is a british soldiers(infantry/tankmen). At this moment the situation is completely ridiculous , coz instead british we've a soviet units :)


Title: Re: SPM English version (NTA)
Post by: Edward1 on October 31, 2013, 06:08:52 PM
I did already replace the Soviet tank crew speech with the English voices from the Panzer Elite mod; I'm working on replacing the Russian infantry speech with British voices as well.  I could send you the file  :)  All we really need is to replace the Soviet Tank crew helmet with a beret and a British flat helmet for the infantry :)

Edward


Title: Re: SPM English version (NTA)
Post by: lockie on October 31, 2013, 06:17:18 PM
I did already replace the Soviet tank crew speech with the English voices from the Panzer Elite mod. I'm working on replacing the Russian infantry speech with British voices as well.  I could send you the file  :)
Sounds interesting, PM me.

Quote
All we really need is to replace the Soviet Tank crew helmet with a beret and a British flat helmet for the infantry
We already have flat helmet ;) If u send a picture of beret then perhaps we can make it also.


Title: Re: SPM English version (NTA)
Post by: Edward1 on October 31, 2013, 07:19:20 PM
I sent you a PM  :)

Here are some pictures of British Tank Crew Berets:

(http://i775.photobucket.com/albums/yy35/edeisler/d73c6b3bbd0aa359d3d5b1181e783839_zpsee067e73.jpg)   (http://i775.photobucket.com/albums/yy35/edeisler/f236065589a9f85d79fca3c26639d799_zps497e46aa.jpg)   (http://i775.photobucket.com/albums/yy35/edeisler/f5efb4be257cc62e806c3bc025db76ae_zps7676e3e0.jpg)

I also changed the color of the US Tank Crew to green ;D

(http://i775.photobucket.com/albums/yy35/edeisler/shot_2013_10_23_15_20_24_0000_zps8bb8b5c2.jpg)



Title: Re: SPM English version (NTA)
Post by: lockie on October 31, 2013, 07:33:54 PM
Here are some pictures of British Tank Crew Berets:
Thanks, let's see what we can do :)

PS
I think I've found beret of Rocky Balboa :D
(http://s5.postimg.org/sn9d5tj0z/beret1.jpg) (http://postimg.org/image/sn9d5tj0z/)


Title: Re: SPM English version (NTA)
Post by: lockie on November 05, 2013, 03:55:47 PM
OK, it's a celebrating day at my part of 3dmax! I've managed to force `corn` to be placed where it should be. The problem was with `reset x-form`. Now `corn` works near perfect! In the final release the size of the corn will be decreased in a half time.
(http://s5.postimg.org/tgcs6yaab/corn_0002.jpg) (http://postimg.org/image/tgcs6yaab/)



Title: Re: SPM English version (NTA)
Post by: frinik on November 05, 2013, 05:49:45 PM
On a positive note my yahoomail is now accessible. I'll be able to email you the British dds uniform files that I have. :D


Title: Re: SPM English version (NTA)
Post by: lockie on November 06, 2013, 04:25:33 PM
Good news from the Eastern front! Comrade Maleshkin managed  to compile all textures into one file!
(http://s5.postimg.org/vwjnhwyoj/Grant.jpg) (http://postimg.org/image/vwjnhwyoj/)   (http://s5.postimg.org/994ebrj4j/Grant_2.jpg) (http://postimg.org/image/994ebrj4j/)

On a positive note my yahoomail is now accessible. I'll be able to email you the British dds uniform files that I have. :D
Thank you Generalfeldmarschall!
A parcel got the appointment in time. We are ready to repel the enemy attack!


Title: Re: SPM English version (NTA)
Post by: Edward1 on November 07, 2013, 09:40:07 AM
Looks really great  :)  Looking forward to trying it out. The beret also looks perfect :)


Title: Re: SPM English version (NTA)
Post by: бампер on November 07, 2013, 10:20:15 AM
Yes! we are looking forward to comrade Loki! :-X


Title: Re: SPM English version (NTA)
Post by: Kyth on November 07, 2013, 12:35:20 PM
The beret also looks perfect :)

It would also be good to get Sylvester Stallone in the game.  ;D  I think its based on the movie 'The Expendables'.


Title: Re: SPM English version (NTA)
Post by: frinik on November 07, 2013, 01:40:29 PM
Yup! I confirm... We have our own expendables in SF they're called infantry.... :)


Title: Re: SPM English version (NTA)
Post by: lockie on November 07, 2013, 03:39:56 PM
I'd like to remind that all plans(M3s, beret, british soldiers, howitzer, church...) are just on the paper ;)
Well, except model Rocky Balboa  ;D
I need his beret, clothes, boots, face and his motorcycle  8)
http://www.youtube.com/watch?v=tb2eL0mUUqs


Title: Re: SPM English version (NTA)
Post by: frinik on November 07, 2013, 04:43:35 PM
Are the dds files I emailed you usable?


Title: Re: SPM English version (NTA)
Post by: lockie on November 08, 2013, 05:16:16 PM
Are the dds files I emailed you usable?
Yeap.

PS
First try to create a british soldier ;D
This unit definitely needs a new face and a flat helmet :)
(http://s5.postimg.org/83e6i6yz7/brit_01.jpg) (http://postimg.org/image/83e6i6yz7/)


Title: Re: SPM English version (NTA)
Post by: frinik on November 08, 2013, 05:29:36 PM
Not bad at all! :) What's wrong with the face????


Title: Re: SPM English version (NTA)
Post by: lockie on November 09, 2013, 01:32:13 PM
Not bad at all! :) What's wrong with the face????
Actually, it looks ugly  ::) Well, may be I'll make a re-texture later. A new face I need to replace an old one. I've already e-mailed u to re-send me the face textures, coz accidentally I deleted mine.

PS
And here is a new face for the british autogunner!
(http://s5.postimg.org/vnhhe8wib/sipay.jpg) (http://postimg.org/image/vnhhe8wib/)   (http://s5.postimg.org/vc52ylmdv/inf_b.jpg) (http://postimg.org/image/vc52ylmdv/)


Title: Re: SPM English version (NTA)
Post by: Edward1 on November 09, 2013, 09:09:15 PM
The British Infantry looks great :)


Title: Re: SPM English version (NTA)
Post by: frinik on November 10, 2013, 05:44:51 AM
Ugly??? IT's not a catwalk Lockie or MIss Universe it's about war and war is an ugly business! ;D


Title: Re: SPM English version (NTA)
Post by: lockie on November 10, 2013, 10:24:57 AM
Then let it be ugly `enfield` ;D

(http://s5.postimg.org/42tpk3lar/enfield1.jpg) (http://postimg.org/image/42tpk3lar/)   (http://s5.postimg.org/c9lpbobdf/enfield2.jpg) (http://postimg.org/image/c9lpbobdf/)


Title: Re: SPM English version (NTA)
Post by: lockie on November 12, 2013, 12:44:19 AM
"Desert Fox" is abt to get italian reinfocement Fiat L6-40 :)
(http://s5.postimg.org/4slony0lv/Fiat_L6_40.jpg) (http://postimg.org/image/4slony0lv/)

And a soviet troops were strengthening by BM-13 and auto "emka"  ;)
(http://s5.postimg.org/lhn4jux77/bm13.jpg) (http://postimg.org/image/lhn4jux77/)
All models by Maleshkin.


Title: Re: SPM English version (NTA)
Post by: Edward1 on November 12, 2013, 02:44:35 AM
Great new stuff :) Love the Katyusha.  And the Italian tank is much needed for North Africa :)


Title: Re: SPM English version (NTA)
Post by: frinik on November 12, 2013, 05:57:40 AM
Katyusha versus NebelWerfer! The Italian tank is especially great news; we can fight it out with Kyth's BT7.... ;D


Title: Re: SPM English version (NTA)
Post by: lockie on November 12, 2013, 01:19:38 PM
A tiny surprise for the Fiat L6-40 :D
(http://s5.postimg.org/qbbh2gj2r/2qpdr.jpg) (http://postimg.org/image/qbbh2gj2r/)   (http://s5.postimg.org/wet1md9cj/ordnance_qf_2pdr_2.jpg) (http://postimg.org/image/wet1md9cj/)   (http://s5.postimg.org/6xan2rrmb/10090695t2.jpg) (http://postimg.org/image/6xan2rrmb/)


Title: Re: SPM English version (NTA)
Post by: lockie on November 14, 2013, 05:49:23 PM
Dinky toys for the british soldiers  ::) ;D  8)
This is another joke with reset x-form. Unfortunately, still can't resolve this stupid problem  :o
(http://s5.postimg.org/4dxdrmxlf/qf2.jpg) (http://postimg.org/image/4dxdrmxlf/)


Title: Re: SPM English version (NTA)
Post by: LSM on November 14, 2013, 06:11:15 PM
Loсkiе what you fertile Africa ;D


Title: Re: SPM English version (NTA)
Post by: Edward1 on November 14, 2013, 06:19:13 PM
Funny picture :)


Title: Re: SPM English version (NTA)
Post by: Tanker on November 15, 2013, 06:35:03 PM
I have the installation set up shown on the first post in this thread.  Many of the scenario briefings are in the Cyrillic alphabet only.

IS2
KV2
Captured Equipment
Pz VI AusF. H "Tiger"
Stug III AusF. G
Фридефикус 1
Фридефикус 1 (Pz III)
Фридефикус 1 (Stug III)

How can I change that to English?


Title: Re: SPM English version (NTA)
Post by: lockie on November 15, 2013, 07:28:01 PM
I have the installation set up shown on the first post in this thread.  Many of the scenario briefings are in the Cyrillic alphabet only.
No wonder. It was made by authors of the SPM. As I remember in those times eng. version not released yet.

Quote
How can I change that to English?
It's possible, if somebody will make an appropriate translation.


Title: Re: SPM English version (NTA)
Post by: frinik on November 15, 2013, 08:01:04 PM
Tanker I explained how to do in the past. Go to your text folder: data/K-42/loc_rus/text. Open the text folder. Inside are all the mods and missions briefings. Open each one with notepad. On the upper left side of each text you'll find: loc_rus(). Just change it for loc_eng and save.


Title: Re: SPM English version (NTA)
Post by: Tanker on November 15, 2013, 08:47:58 PM
Thanks lockie and frinik.  The solution in probably in a sticky or faq here somewhere.  I'd never run into it before I put on the mod which combines the 3 mods.  The briefs had always been in English.  Thanks for answering the same old question again.


Title: Re: SPM English version (NTA)
Post by: Txema on November 16, 2013, 01:06:03 AM
I'd never run into it before I put on the mod which combines the 3 mods.  The briefs had always been in English.

Lockie,

Are you sure that the new mod "Upd_Sept_2013(NTA)" merges the english version of the mods?

1) SPM 1.5 beta is in Russian, no problem, but...

2) SPM1.5_ultimate_update_v1.1(ENG).rar converts everything into english
http://www.4shared.com/rar/oS-5PXyV/SPM15_ultimate_update_v11_ENG_.html

3) Update November 2012(English version) v.1.1(NTA) is also in english
http://www.4shared.com/get/ojjC66_c/Upd_Nov_2012_NTA_.html

I guess that you used the russian version of mod number 2 "SPM1.5_ultimate_update" to build "Upd_Sept_2013(NTA)". Therefore some of the texts are in russian. Could you please check it, lockie?

I am sure that if you use the three mods listed here everything should be in english :-)


Txema



Title: Re: SPM English version (NTA)
Post by: lockie on November 16, 2013, 11:55:45 AM
Lockie,
Are you sure that the new mod "Upd_Sept_2013(NTA)" merges the english version of the mods?
Not yet after er question  :)

Quote
I guess that you used the russian version of mod number 2 "SPM1.5_ultimate_update" to build "Upd_Sept_2013(NTA)". Therefore some of the texts are in russian. Could you please check it, lockie?
Perhaps, I really used non-english SPM1.5 UU. Then would u be pleased to prepare a fix? I don't remember what should be changed to get the full eng. version.


Title: Re: SPM English version (NTA)
Post by: lockie on November 16, 2013, 04:50:29 PM
This is a desert variant of the Fiat L6-40, which prevents a tankmen from sweating  ;D
(http://s5.postimg.org/4kfo8gw43/fiat.jpg) (http://postimg.org/image/4kfo8gw43/)

Now Fiat model has 2LOD's. The number of the 1 LOD is ~33 000 triangles(not good), but 2 LOD has 16000, which is quite acceptable.
(http://s5.postimg.org/kwzd9264z/fiat_2lod.jpg) (http://postimg.org/image/kwzd9264z/)


Title: Re: SPM English version (NTA)
Post by: Tanker on November 17, 2013, 12:53:39 AM
I'd never run into it before I put on the mod which combines the 3 mods.  The briefs had always been in English.

Lockie,

Are you sure that the new mod "Upd_Sept_2013(NTA)" merges the english version of the mods?

1) SPM 1.5 beta is in Russian, no problem, but...

2) SPM1.5_ultimate_update_v1.1(ENG).rar converts everything into english
http://www.4shared.com/rar/oS-5PXyV/SPM15_ultimate_update_v11_ENG_.html

3) Update November 2012(English version) v.1.1(NTA) is also in english
http://www.4shared.com/get/ojjC66_c/Upd_Nov_2012_NTA_.html

I guess that you used the russian version of mod number 2 "SPM1.5_ultimate_update" to build "Upd_Sept_2013(NTA)". Therefore some of the texts are in russian. Could you please check it, lockie?

I am sure that if you use the three mods listed here everything should be in english :-)


Txema


I guess we could just put the 3 individual mods back on and deactivate the combined one.


Title: Re: SPM English version (NTA)
Post by: Tanker on November 17, 2013, 12:54:14 AM
BTW what does NTA stand for in the mods name?


Title: Re: SPM English version (NTA)
Post by: lockie on November 17, 2013, 02:23:06 AM
I guess we could just put the 3 individual mods back on and deactivate the combined one.
I think I figured out what was the problem with non-english breifing.
I've made a temporal fix. Install it the last in  line. If it works then it'll be included in November update.
1. Unofficial patch_SF_v0.1_(ENG) link #1, link #2
2. Upd_Sept_2013(NTA) link #2 (3 in one)
3. Sound Mod (NTA) 1.0
4. Missions pack v1.1(optional)
5. Missions pack v2.1(optional)
6. SPM (NTA) 1.7.1 alpha (fix_04 included)
7. Mission_Pack_3.3  (optional)
8. fix_eng (http://www.4shared.com/rar/Im618aWr/fix_eng.html)

BTW what does NTA stand for in the mods name?
New Tanks Addon.


Title: Re: SPM English version (NTA)
Post by: Tanker on November 17, 2013, 03:51:50 AM
Tried it.  Does not fix the text on the submenus of the campaigns and missions.  Thank you for looking at it.

I also tried changing all the loc rus to loc eng on all the files I could find in the text folder.  It only correct one item.  It changed Фридефикус 1 to Fredericus 1 but all the sub menus are still cyrillic.


Title: Re: SPM English version (NTA)
Post by: frinik on November 17, 2013, 09:35:11 AM
It's probably then something you have to change in the config folder.I'll check it when I go home.


Title: Re: SPM English version (NTA)
Post by: lockie on November 17, 2013, 09:36:05 AM
Tried it.  Does not fix the text on the submenus of the campaigns and missions.
Could u enclose a screenshot with non-english submenus of the campaigns and missions?


Title: Re: SPM English version (NTA)
Post by: Donken on November 17, 2013, 10:28:24 AM

Now Fiat model has 2LOD's. The number of the 1 LOD is ~33 000 triangles(not good), but 2 LOD has 16000, which is quite acceptable.
(http://s5.postimg.org/kwzd9264z/fiat_2lod.jpg) (http://postimg.org/image/kwzd9264z/)

Dont be so hard on the poly count, todays graphics cards can handle millions of polys at the same time in a scene, even the new mobile phones have a poly count limit for 300,000 polys =)


Title: Re: SPM English version (NTA)
Post by: lockie on November 17, 2013, 10:34:35 AM
Dont be so hard on the poly count, todays graphics cards can handle millions of polys at the same time in a scene, even the new mobile phones have a poly count limit for 300,000 polys =)
U can always re-switch from three LOD's into the one LOD(in the config unit) and use er videocard at the full power ;)
I'd be interesting to see er report after `Siivertsty` mission  ;D


Title: Re: SPM English version (NTA)
Post by: Tanker on November 17, 2013, 04:30:56 PM
Tried it.  Does not fix the text on the submenus of the campaigns and missions.
Could u enclose a screenshot with non-english submenus of the campaigns and missions?


(http://i131.photobucket.com/albums/p293/invertedombligo/Cyrillictext_zpsdada4f52.jpg)

All the red ticked missions have the description (red arrow) in Cyrillic.


Title: Re: SPM English version (NTA)
Post by: lockie on November 17, 2013, 05:18:09 PM
All the red ticked missions have the description (red arrow) in Cyrillic.
Excellent screenshot!
Finally, I have knowing what the problem talking abt.
From the all mentioned ones, only `Frederikus I` should be in english? Am I right?
It does that somebody should translate the text.




Title: Re: SPM English version (NTA)
Post by: Tanker on November 17, 2013, 07:04:52 PM
All the red ticked missions have the description (red arrow) in Cyrillic.
Excellent screenshot!
Finally, I have knowing what the problem talking abt.
From the all mentioned ones, only `Frederikus I` should be in english? Am I right?
It does that somebody should translate the text.




Almost correct.  Frederikus I was in Cyrillic until I followed frinik's advice about changing loc_rus to loc_eng, in the text folder (data/K-42/loc_rus/text)  After doing that Frederikus I (just the title, not the briefing down below) was changed to English.  Everything else shown has remained in Cyrillic.


Title: Re: SPM English version (NTA)
Post by: lockie on November 18, 2013, 01:09:56 AM
Almost correct.  Frederikus I was in Cyrillic until I followed frinik's advice about changing loc_rus to loc_eng, in the text folder (data/K-42/loc_rus/text)  After doing that Frederikus I (just the title, not the briefing down below) was changed to English.  Everything else shown has remained in Cyrillic.
OK, I know who can help us :) We urgently needs a help of Comrade Txema!


Title: Re: SPM English version (NTA)
Post by: lockie on November 18, 2013, 01:33:39 AM
Brave british crew of the QF2 gun is ready to repel the enemy tank attack!
(http://i42.tinypic.com/2ii758l.jpg)
As u can see AI opened the upper part of the shield and the whole gun became smaller and very difficult to recognize by the opponent.
Thanks to 19will73 for the picture.




Title: Re: SPM English version (NTA)
Post by: frinik on November 18, 2013, 10:35:07 AM
OK, I know who can help us We urgently needs a help of Comrade Txema!

That won't be necessary.I have all the text files in English so I'll make a zip file and post it on my gamefront page and people can replace the ones in Russian with mine...


Title: Re: SPM English version (NTA)
Post by: Txema on November 19, 2013, 01:17:17 AM
Almost correct.  Frederikus I was in Cyrillic until I followed frinik's advice about changing loc_rus to loc_eng, in the text folder (data/K-42/loc_rus/text)  After doing that Frederikus I (just the title, not the briefing down below) was changed to English.  Everything else shown has remained in Cyrillic.
OK, I know who can help us :) We urgently needs a help of Comrade Txema!

OK, no problem, I have compiled the English translation patch. (English_patch_for_Upd_Sept_2013(NTA))

You can download it here:

http://www.4shared.com/rar/zZ9p4HGG/English_patch_for_Upd_Sept_201.html

You must enable it AFTER Upd_Sept_2013(NTA), and BEFORE SPM (NTA) 1.7.1 alpha.

Please, let us know if it works properly  :)


Txema

P.S.
Installation order: (through JSGME)

1. Unofficial patch_SF_v0.1_(ENG)
2. Upd_Sept_2013(NTA) (3 mods merged in one: SPM1.5beta+UltimatUpdate+Update_November2012)
3. English_patch_for_Upd_Sept_2013(NTA)
4. Sound Mod (NTA) 1.1 compilation of the sounds, which adjusted to the same format: 44kHz, 16bit, mono.
5. Missions pack v1.1(optional)
6. Missions pack v2.1(optional)
7. SPM (NTA) 1.7.1 alpha (fix_04 included)
8. Mission_Pack_3.3  (optional)





Title: Re: SPM English version (NTA)
Post by: Txema on November 19, 2013, 01:22:29 AM
OK, I know who can help us We urgently needs a help of Comrade Txema!

That won't be necessary.I have all the text files in English so I'll make a zip file and post it on my gamefront page and people can replace the ones in Russian with mine...

Frinik,

Thank you very much for your kind offering but I have managed to find time to compile the patch quickly.

Thanks again !


Txema


Title: Re: SPM English version (NTA)
Post by: Tanker on November 19, 2013, 03:48:22 AM
Installed and all is now in English.  Thank you Txema, frinik and lockie.


Title: Re: SPM English version (NTA)
Post by: lockie on November 19, 2013, 09:42:47 AM
OK, no problem, I have compiled the English translation patch. (English_patch_for_Upd_Sept_2013(NTA))
You can download it here:
http://www.4shared.com/rar/zZ9p4HGG/English_patch_for_Upd_Sept_201.html
Thank you very much Txema. This patch will be included into Nov.Upd 2013.


Title: Re: SPM English version (NTA)
Post by: frinik on November 19, 2013, 10:43:18 AM
Thanks Txema; you saved me the trouble of having to upload and post my own text files! :)


Title: Re: SPM English version (NTA)
Post by: lockie on November 19, 2013, 02:06:07 PM
And now a british tankman has THE BERET!  8) Thanks to Rocky Balboa equip  ;D
Model has 3 LOD's.
(http://s5.postimg.org/gvrguvslv/beret1.jpg) (http://postimg.org/image/gvrguvslv/)
Total quantity of triangles is 1118(too many), but third lod has only 165 - near perfect!
To compare with american tank-helmet, the first LOD has ~7000(!) triangles.

PS
Suppose this beret will suit for the british commandos also ;)


Title: Re: SPM English version (NTA)
Post by: Edward1 on November 19, 2013, 05:06:13 PM
The beret looks perfect :)  Thanks for doing it.


Title: Re: SPM English version (NTA)
Post by: lockie on November 20, 2013, 02:59:52 PM
One, two, three, abra-cadabra and boots magically becomes a shoes! :D
(http://s5.postimg.org/la4jkgsk3/beret_01.jpg) (http://postimg.org/image/la4jkgsk3/)   (http://s5.postimg.org/lo5vk2cnn/beret_02.jpg) (http://postimg.org/image/lo5vk2cnn/)
Thanks 19will73 for the new tankman's texture!


Title: Re: SPM English version (NTA)
Post by: frinik on November 21, 2013, 05:49:37 AM
Hem the black uniform and the huge beret remind me more of the early uniform of the Panzerwaffe used until early 1940 than a British one.Actually you could used that beret for any recreation of the Polish campaign of 1939 since German tank crews wore them. ;)


Title: Re: SPM English version (NTA)
Post by: lockie on November 21, 2013, 06:47:38 PM
Actually you could used that beret for any recreation of the Polish campaign of 1939 since German tank crews wore them. ;)
It's sounds fantastic! Do u believe that somebody will be interesting to play with a such trifle cans? It means: one shot - one kill and game over.
And don't forget abt polish soldiers and techniks. Somebody should make it ;)

Meanwhile a british gunner of the QF2 received a personal seat and animation! :D
(http://s5.postimg.org/imoa1leab/gunner_qf2.jpg) (http://postimg.org/image/imoa1leab/)

British tankmen in attack! :D
(http://s5.postimg.org/kwceccn83/tankmen.jpg) (http://postimg.org/image/kwceccn83/)
picture by 19will73


Title: Re: SPM English version (NTA)
Post by: frinik on November 22, 2013, 05:32:39 AM
Isn't the colour of their uniform a bit too yellowish????Nice work though!


Title: Re: SPM English version (NTA)
Post by: lockie on November 22, 2013, 09:13:18 AM
Isn't the colour of their uniform a bit too yellowish????Nice work though!
Yes, perhaps smth. wrong with saturation.

PS
British Captain received a newly designed uniform cap! :)
(http://s5.postimg.org/6sl4hp5eb/cap.jpg) (http://postimg.org/image/6sl4hp5eb/)


Title: Re: SPM English version (NTA)
Post by: woofiedog on November 23, 2013, 03:54:00 PM
Thank's for the English translation patch... works perfectly.


Title: Re: SPM English version (NTA)
Post by: lockie on November 24, 2013, 03:47:43 PM
This is a short version of `Maxim`  8)
(http://s5.postimg.org/z9f125lzn/maxim.jpg) (http://postimg.org/image/z9f125lzn/)

PS
Found a free model SS soldier. I think it'd be interesting to have such units together with Wehrmacht ones.
(http://s5.postimg.org/zaoyvkntf/soldier_SS.jpg) (http://postimg.org/image/zaoyvkntf/)


Title: Re: SPM English version (NTA)
Post by: frinik on November 25, 2013, 06:18:29 AM
But not in the black uniform please.It was only worn on parades or other non active duty details. What we be cooler would be Fallschirmjaegertruppen....


Title: Re: SPM English version (NTA)
Post by: lockie on November 25, 2013, 02:18:05 PM
But not in the black uniform please.
I can do it only, if I've an appropriate texture. If current black uniform doesn't suit, then no need to be worried :)
Well, may be just for the atmosphere we should add one SS officer in the full-dressed uniform(parade)? I.e. for the mission "Save general Frinikenko"(SD officer) or "Doom River" (Obersturmbannführer Otto Veitmann).

PS
British tank is ready to attack!
(http://s5.postimg.org/uq7dudthv/tankmk3.jpg) (http://postimg.org/image/uq7dudthv/)


Title: Re: SPM English version (NTA)
Post by: Edward1 on November 25, 2013, 04:18:32 PM
The British tank crews look great :)  The Valentine is being outgunned by the panzers however :)


Title: Re: SPM English version (NTA)
Post by: Tanker on November 25, 2013, 06:07:18 PM
The Valentine is being outgunned by the panzers however :)

Sounds about right.


Title: Re: SPM English version (NTA)
Post by: lockie on November 25, 2013, 06:10:27 PM
The Valentine is being outgunned by the panzers however :)
Try MK3 vs L6-40 or Pz II :D


Title: Re: SPM English version (NTA)
Post by: lockie on November 26, 2013, 10:56:45 AM
British captain besides a uniform cap received also the next new pieces of the equipping:
- binoculars(model has 3LOD's)
- mapcase(from the soviet side)
- holster(as a german trophy) :)
(http://s5.postimg.org/tqh2yoec3/bin_01.jpg) (http://postimg.org/image/tqh2yoec3/)

But he still without epaulets, simply don't know how it should look like.

At the contrast, artillery officer received epaulets, T-shirt and tattoo on the left arm  ;D  8)
(http://s5.postimg.org/vdavxnfrn/offic.jpg) (http://postimg.org/image/vdavxnfrn/)

BTW
A real artillerist never use a binoculars!  ::)

PS
I was really surprised when I saw little italian madcap in the default mission  ;D
(http://s5.postimg.org/8d48lbhxv/l640.jpg) (http://postimg.org/image/8d48lbhxv/)


Title: Re: SPM English version (NTA)
Post by: lockie on November 28, 2013, 09:29:01 PM
Would be pleased to represent a new and a very good screen from the Comrade Edward1. It looks EXCELLENT!
(http://s5.postimg.org/vs66dllw3/b_tank.jpg) (http://postimg.org/image/vs66dllw3/)

PS
I think he changed a bit the quality of the texture :)


Title: Re: SPM English version (NTA)
Post by: lockie on November 29, 2013, 01:20:27 PM
There is idea to make two types of BM13: movable and unmovable.
Also BM-13 received a truck with additional set of the shells.

(http://s5.postimg.org/ivsub5u6r/bm13.jpg) (http://postimg.org/image/ivsub5u6r/)
Thanks to 19will73 for the picture.

PS
Let's try NovUpd2013 ;) See the first page for the link/details.

PPS
We need at least a couple buildings to make a desert missions with british side.


Title: Re: SPM English version (NTA)
Post by: Tanker on November 30, 2013, 03:13:01 AM
PS
Let's try NovUpd2013 ;) See the first page for the link/details.


Wow, arranging the mods like you show on page one in the jsgme makes my Missions Pack 3.3 disappear in the menu.

Removing NovUpd2013 restores Mission Pack 3.3.


Title: Re: SPM English version (NTA)
Post by: Tanker on November 30, 2013, 04:12:16 AM
I get this error when I try the two BT7 missions in Miss Pack 3.3 after disabling NovUpd2013.  But, as I said above, Miss Pack 3.3 does not show up in menu with NovUpd 2013 activated.

Exception core:
001: Error initialization program.


Title: Re: SPM English version (NTA)
Post by: frinik on November 30, 2013, 07:05:18 AM
Try duiisenabling and then re-enabling the mod in yoru JSGME. It happens to me sometimes and usually this method works.


Title: Re: SPM English version (NTA)
Post by: lockie on November 30, 2013, 10:07:31 AM
Miss Pack 3.3 does not show up in menu with NovUpd 2013 activated.
It means we need a full version. Mods are good, but shit happens.


Title: Re: SPM English version (NTA)
Post by: Tanker on November 30, 2013, 04:43:15 PM
Yep, thanks lockie.  I can wait for a full one.  I almost rescued Gen. Friniklenko though.  Better luck next time.


Title: Re: SPM English version (NTA)
Post by: lockie on November 30, 2013, 04:51:41 PM
I almost rescued Gen. Friniklenko though.  Better luck next time.
What the vehicle(M3halftruck/M26) did u use to provide a general saving? :)

PS
Can`t help myself to see once again the movie `Saving Private Ryan`. Unfortunately, the `Tiger` in the movie is completely bullshit. I think it's T-55/T-44.


Title: Re: SPM English version (NTA)
Post by: frinik on December 01, 2013, 04:08:17 PM
No it was actually built using the chassis of a T34-85 post WW2 tank purchased from the former Yugoslav army.


Title: Re: SPM English version (NTA)
Post by: Tanker on December 01, 2013, 05:07:01 PM
I almost rescued Gen. Friniklenko though.  Better luck next time.
What the vehicle(M3halftruck/M26) did u use to provide a general saving? :)

PS
Can`t help myself to see once again the movie `Saving Private Ryan`. Unfortunately, the `Tiger` in the movie is completely bullshit. I think it's T-55/T-44.

I was in a halftrack.  Which one was supposed to be the Tiger?  Was it the one that suddenly appeared over the top of the rubble pile?  I can't remember now.


Title: Re: SPM English version (NTA)
Post by: lockie on December 02, 2013, 10:25:29 AM
I was in a halftrack.
That's original vehicle. It's preferable for me.
 
Quote
Which one was supposed to be the Tiger?  Was it the one that suddenly appeared over the top of the rubble pile?  I can't remember now.
I'm sure that only one tank(the same) took part in all scenes.


Title: Re: SPM English version (NTA)
Post by: Tanker on December 02, 2013, 04:38:24 PM
I almost rescued Gen. Friniklenko though.  Better luck next time.
What the vehicle(M3halftruck/M26) did u use to provide a general saving? :)


AFAIK it was the only vehicle that was available to me.  I didn't have a choice.  It just spawned me into the halftrack.


Title: Re: SPM English version (NTA)
Post by: lockie on December 02, 2013, 06:20:24 PM
AFAIK it was the only vehicle that was available to me.  I didn't have a choice.  It just spawned me into the halftrack.
There is another variant `part 2`
http://graviteam.com/forum/index.php?topic=11364.0


Title: Re: SPM English version (NTA)
Post by: Tanker on December 02, 2013, 07:36:26 PM
Ah, I don't have 3.3b.  Maybe that will fix my problem with 3.3 not showing up while using UpdNov13 mod.

Nope, 3.3 still disappears with updnov2013 installed.  But I can now try the rescue with a different vehicle.


Title: Re: SPM English version (NTA)
Post by: frinik on December 03, 2013, 06:11:16 PM
The latest November update is excellent. Work well done Lockie, Will1973,Kyth and all the others who made it possible! ;) So many tanks and features in SF now it's plain amazing. No wonder lots of new people are flocking to the game :D


Title: Re: SPM English version (NTA)
Post by: lockie on December 03, 2013, 08:33:41 PM
Nope, 3.3 still disappears with updnov2013 installed.
Can u enclose a screenshot what do u mean "3.3 still disappears"?
 
Quote
But I can now try the rescue with a different vehicle.
It's not easy ;)

The latest November update is excellent.
Thanks! We all together put in a lot of efforts!


Title: Re: SPM English version (NTA)
Post by: Tanker on December 03, 2013, 09:14:46 PM
Nope, 3.3 still disappears with updnov2013 installed.
Can u enclose a screenshot what do u mean "3.3 still disappears"?
 



Mystery solved.  I have an update Nov 2012 and an update Nov 2013 in my mods folder.  I've been overlooking the dates and just loading the 2012 version all this time.  Now that I've paid attention to the 2013 version all is well.


Title: Re: SPM English version (NTA)
Post by: lockie on December 04, 2013, 09:26:26 PM
British tank troops are abt to receive `Mk IV, Churchill` with a new desert camo.
(http://s5.postimg.org/q0thmjbwz/church_01.jpg) (http://postimg.org/image/q0thmjbwz/)
Thanks to 19will73 for the picture.


Title: Re: SPM English version (NTA)
Post by: Tanker on December 04, 2013, 11:06:20 PM
In what order do the weather/season mods appear in jsgme?


Title: Re: SPM English version (NTA)
Post by: lockie on December 05, 2013, 01:50:15 AM
In what order do the weather/season mods appear in jsgme?
At this moment, the order of the weather mod does not make a difference.


Title: Re: SPM English version (NTA)
Post by: frinik on December 05, 2013, 06:02:46 AM
The Weather mods are individual mods they are not consecutive in any way.Once you install them you can only enable them one at a time.If you enable 3 of them only the last one enabled will show in your game.The fashion or order is up to your taste.


Title: Re: SPM English version (NTA)
Post by: Tanker on December 05, 2013, 04:10:13 PM
Thanks.  I also meant where do they fit in the order of mods such as update nov 2013 and spm etc.


Title: Re: SPM English version (NTA)
Post by: frinik on December 05, 2013, 08:11:46 PM
normally you enable them last....


Title: Re: SPM English version (NTA)
Post by: lockie on December 05, 2013, 09:00:18 PM
A couple pictures of the `Infantry Tank Mk IV Churchill III` (BERT, CYCLOP) The whole camo texture and marks were made by 19will73.
(http://s5.postimg.org/67hdttyj7/image.jpg) (http://postimg.org/image/67hdttyj7/)   (http://s5.postimg.org/hoxqlaej7/f55.jpg) (http://postimg.org/image/hoxqlaej7/)
http://www.tanks-encyclopedia.com/ww2/gb/A22_Churchill_Tank.php


Title: Re: SPM English version (NTA)
Post by: Edward1 on December 05, 2013, 11:44:22 PM
The Churchill looks great.  Perfect for Tunisia :)


Title: Re: SPM English version (NTA)
Post by: frinik on December 06, 2013, 04:44:44 AM
The ugliest tank ever made..... ;D


Title: Re: SPM English version (NTA)
Post by: lockie on December 06, 2013, 11:25:28 AM
In the tank that carries my name, gaps greater than my own!(c)
Winston Churchill


Title: Re: SPM English version (NTA)
Post by: бампер on December 08, 2013, 01:40:32 AM
Good heavy tank, comrades! ;D


Title: Re: SPM English version (NTA)
Post by: lockie on December 09, 2013, 12:43:33 AM
Matilda presented with a new dress :)
(http://s5.postimg.org/vt2sl60ib/da_01.jpg) (http://postimg.org/image/vt2sl60ib/)   (http://s5.postimg.org/so0kdxbf7/matilda.jpg) (http://postimg.org/image/so0kdxbf7/)
Thanks to 19will73 for the picture.


Title: Re: SPM English version (NTA)
Post by: Edward1 on December 09, 2013, 02:04:35 AM
Beautiful :)  The Matilda is nice looking for a tank :)


Title: Re: SPM English version (NTA)
Post by: Ezio1911 on December 11, 2013, 09:06:09 PM
Can somebody send me the list of enabled mods because im confused i enabled all mods and now it seems that my mods aint working verry well  ???  :-\


Title: Re: SPM English version (NTA)
Post by: frinik on December 11, 2013, 09:20:34 PM
Would be simpler if you post the list of mods that you've enabled in your JSGME and then we could tell you what's wrong!


Title: Re: SPM English version (NTA)
Post by: Ezio1911 on December 11, 2013, 09:31:53 PM
Would be simpler if you post the list of mods that you've enabled in your JSGME and then we could tell you what's wrong!

1. Unofficial_patch_SF_v0.1_eng
2. Steel_Panzer_Mod_v1.5_beta
3. SPM1.5_beta_fix
4. SPM1.5_ultimate_update
5. SPM_V1.5_beta_English-patch
6. SPM(NTA 1.7.1 alpha
7. NovemberUpdate(NTA)_2013_05
8. Upd_Nov_2012(NTA)
9. Upd_Sept_2013(NTA)


Title: Re: SPM English version (NTA)
Post by: Txema on December 11, 2013, 10:01:40 PM
The exact list of necessary mods is in the first post of this thread. Please, follow it. Your list is wrong...

Txema


Title: Re: SPM English version (NTA)
Post by: frinik on December 12, 2013, 05:54:40 AM
Logically speaking enabling the November 2013 update before the November 2012 and September 2013 ones doesn't make much sense.Chronological order is important when enabling mods.

As Txema rightly suggested, please read page 1 of the SPM NTA thread for the correct order of the mods....


Title: Re: SPM English version (NTA)
Post by: lockie on December 19, 2013, 04:48:04 PM
December Upd will contain only fixes and adjusting. There is idea to release a full version NTA. I'll upload a test version just for the testing purposes only. If everything will be OK, then full version will be moved to the first page.
Meanwhile, soviet attack infantry was greatly adjusted. Soldier received additional disk, shovel and the place of the armor shield was fixed.
(http://s5.postimg.org/l9yo1mpeb/inf_sturm_01.jpg) (http://postimg.org/image/l9yo1mpeb/)

Stationary BM-13.
(http://s5.postimg.org/cqaoq4ro3/bm_13_01.jpg) (http://postimg.org/image/cqaoq4ro3/)
There is idea to add a drum-gunsight to BM-13, but we still hesitating.

`Matilda` with british flag.
(http://s5.postimg.org/ys5kdx1jn/eng_mtld.jpg) (http://postimg.org/image/ys5kdx1jn/)


Title: Re: SPM English version (NTA)
Post by: woofiedog on December 19, 2013, 10:40:08 PM
Thank's to all for the updates.  :)


Title: Re: SPM English version (NTA)
Post by: lockie on December 20, 2013, 03:38:17 PM
All `Tigers` will get the appropriate 3d model of the shell, plus icon in the gunner interface. Also will be fixed `center mass` and speed. Of course, all adjustments were made by 19will73  8)
(http://s5.postimg.org/40msgroyb/shells.jpg) (http://postimg.org/image/40msgroyb/)


Title: Re: SPM English version (NTA)
Post by: frinik on December 20, 2013, 06:42:12 PM
Please thank 19will73 on our collective behalf!


Title: Re: SPM English version (NTA)
Post by: Tanker on December 21, 2013, 12:22:19 AM
Yes, thanks to 19will73 and lockie!  A nice Christmas present.


Title: Re: SPM English version (NTA)
Post by: lockie on December 21, 2013, 01:10:54 AM
THANKS, FRIENDS!
Merry Christmas!


Title: Re: SPM English version (NTA)
Post by: бампер on December 21, 2013, 01:24:26 AM
And with the new year comrades!


Title: Re: SPM English version (NTA)
Post by: Tanker on December 21, 2013, 04:30:54 AM
С Рождеством и Новым Годом!


Title: Re: SPM English version (NTA)
Post by: frinik on December 21, 2013, 05:30:36 AM
Merry Christmas to all but for you Ukrainian and Russian friends it's only 7th January you'll have to wait a bit! ;)


Title: Re: SPM English version (NTA)
Post by: will1973 on December 21, 2013, 08:00:07 AM
Thanks to all SF fans for the good words!
Merry Chrismas!

Best wishes,
19will73 :)


Title: Re: SPM English version (NTA)
Post by: murkz on December 21, 2013, 09:14:00 AM
Merry Christmas all.

(http://farm3.staticflickr.com/2855/11476518684_3c99381420_b.jpg)


Title: Re: SPM English version (NTA)
Post by: lockie on December 21, 2013, 10:34:05 AM
And here's a bit of funny news! :)
As it appeared a new tree palm a vary popular in the forest  ::) :o ;D
(http://s5.postimg.org/6fj9exukz/palma_ukr.jpg) (http://postimg.org/image/6fj9exukz/)
This new bug I got when re-generated the new polygon `Polunino` by deviator. Same problem with non-compatibility. Hope to resolve it soon.


Title: Re: SPM English version (NTA)
Post by: frinik on December 21, 2013, 11:08:26 AM
No Lockie, it's not a bug it's global warming. The Planet is getting warmer so it's to be expected! 8)


Title: Re: SPM English version (NTA)
Post by: бампер on December 21, 2013, 11:17:59 AM
Yes! seems strongest warming. ;D


Title: Re: SPM English version (NTA)
Post by: lockie on December 21, 2013, 07:44:34 PM
The problem with `palm` resolved. But I had to move palm into `bush` flora.
In short, game engine supports three types of the flora: trees, bushes, clusters.
In case of the trees, u've ability to paint the map, i.e. like this and game engine will produce a correspondence flora.
(http://s5.postimg.org/5u3habeab/flora.jpg) (http://postimg.org/image/5u3habeab/)
Where:
- red color is a high tree
- yellow medium
- green low
Of course, palm is a tree and each time when u'll generate a polygon with painted map - u'll get a palm with other trees. And it doesn't suit. That's why I pushed palm to the `bush`. Now it works somehow, there are some bugs, but I'll adjust them later.
(http://s5.postimg.org/bjjpumkgj/palm_over.jpg) (http://postimg.org/image/bjjpumkgj/)
Finally, now u may re-generate ANY custom polygon without scare that u'll get a palm :)

PS
Unfortunately, mentioned above method doesn't work :(
Just checked out it on the other PC and got once again the palms  :-[
So, at this moment we've to do a trick each time when we want to generate the polygon with painted map.
1. Open file
...data\k42\loc_rus\levels\levels\common\common_res.engcfg
2. replace entry
obj_cfg\flora.engcfg,palma,,,,,,,;
on
obj_cfg\flora.engcfg,fake,,,,,,,;
save
3. generate polygon
4. replace back the entry
obj_cfg\flora.engcfg,fake,,,,,,,;
on
obj_cfg\flora.engcfg,palma,,,,,,,;
save


Title: Re: SPM English version (NTA)
Post by: Donken on December 22, 2013, 04:16:14 PM
It doesnt work if you make the palms a seperate entry in the Me object list (like the different grass, fields etc), and add them to the map in the ME? That way you dont need to fiddle with the flora.tga file?


Title: Re: SPM English version (NTA)
Post by: lockie on December 22, 2013, 06:50:16 PM
The problem of the automatic "palm" appearing finally resolved! :D I very hope!
19will73 gave me decision how to get over the issue (I wonder where he got knowledge abt everything?  ???  8))
The problem was in so called `automatic` parameters.
Here's original `palm` entry:
//18_palma
palma,   0xf7, 0.15,  1.0,  0.0, 0.5,  0.4,  1.0,   0.1,  0.9,   0x3042, 0.9, 0.5, 1.0, 0.0, 0.0,  8.0, %FL_TREE%, 0xd, 1.0, 5.0, txt_me_flora_palma;
To eliminate automatic appearing there must be "0".
palma,   0xf7, 0.15,  1.0,  0.0, 0.5,  0.4,  1.0,   0.1,  0.9,   0x3042, 0.9, 0.5, 0.0, 0.0, 0.0,  8.0, %FL_TREE%, 0xd, 1.0, 5.0, txt_me_flora_palma;
where:
first 0.0 is probability to appear in the `coniferous forest`
second 0.0 is probability to appear in the `deciduous forest`
third 0.0 is probability to appear in the `bushes`

PS
This simple tree `palm` caused me a big headache. I didn't suppose to meet so many issues. Well, better put in the game a couple tanks than one tree  ;D


Title: Re: SPM English version (NTA)
Post by: lockie on December 23, 2013, 11:42:29 PM
Some screenshots of the stationary BM-13.
Now unit is available for user, has 2 LOD's and cockpit with drum-gunsight, where scale calibrated:
500, 750, 1000, 1250, 1500, 1750, 2000m
(http://s5.postimg.org/bni4omfbn/bm_01.jpg) (http://postimg.org/image/bni4omfbn/)   (http://s5.postimg.org/dtcfj4is3/bm_02.jpg) (http://postimg.org/image/dtcfj4is3/)   (http://s5.postimg.org/8jc25knwz/bm_03.jpg) (http://postimg.org/image/8jc25knwz/)   (http://s5.postimg.org/7v37mmp77/bm_04.jpg) (http://postimg.org/image/7v37mmp77/)
Thanks to 19will73 for the pictures.

24.12.2013
BM-13 was supplied with two types of the reticle:
- binocular, where distance between two strokes is 4ml
(http://s5.postimg.org/t60rqw7bn/bin.jpg) (http://postimg.org/image/t60rqw7bn/)

- panoramic PG-1, where distance between two strokes is 5ml
(http://s5.postimg.org/j9zor91jn/pan_pg_1.jpg) (http://postimg.org/image/j9zor91jn/)


Title: Re: SPM English version (NTA)
Post by: lockie on December 25, 2013, 06:59:23 PM
Here's December Update to everybody who already has all mods installed and doesn't want for some reasons to install the full version.
The full version NTA1.8 is located on the first page.

Installation order: (through JSGME (http://www.4shared.com/rar/XhoSpAg4/jsgme_v_231_Nov_2009.html))
1. Unofficial patch_SF_v0.1_(ENG) link #1 (http://tanksim.org.ru/modules/wfdownloads/viewcat.php?cid=17), link #2 (http://www.4shared.com/rar/ZtNqWFVp/Unofficial_patch_SF_v01_eng.html)
2. Upd_Sept_2013(NTA) (http://www.gamefront.com/files/23786574/Upd_Sept_2013%28NTA%29.rar) link #2 (http://www.4shared.com/rar/EPmZbm6d/Upd_Sept_2013_NTA_.html) (3 mods merged in one: SPM1.5beta+UltimatUpdate+Update_November2012)
3. Sound Mod (NTA) 1.0 (http://www.4shared.com/rar/UD_5eI9N/Sound_Mod__NTA__10.html) compilation of the sounds, which adjusted to the same format: 44kHz, 16bit, mono.
4. Missions pack v1.1 (http://www.4shared.com/file/wpMpk9Ni/Missions_pack_10c.html?)(optional)
5. Missions pack v2.1 (http://www.4shared.com/get/cI74Ih2l/Missions_pack_20.html)(optional)
6. SPM (NTA) 1.7.1 alpha (http://www.4shared.com/rar/axfDEyoo/SPM__NTA__17_alpha.html) (fix_04 included)
7. Mission_Pack_3.3b (http://www.4shared.com/rar/mO8ySzFJ/Missions_pack_30.html)  (optional)
8. UpdNov_2013 (http://www.4shared.com/rar/jlZDPixm/NovemberUpdate_NTA__2013.html)
9. UpdDec_2013 (http://www.4shared.com/rar/BxRgLGWj/DecUpd_2013.html)

December Update 2013:
1. added BM-13 (stationar/movable). One unit under user control.
2. fixed English text
3. fixed armor maps BM-13/Nebelwerfer
4. fixed shells parameters of the BM-13/Nebelwerfer
5. added insignia to the trucks ZIS-5, BM-13 and new sounds for the engine, side-light and increased shakes during shooting
6. added new types of the artillery BM-13/Nebelwerfer
7. added new sign "rzso" (for missile units)
8. added Churchil, Matilda (desert camo) to British side
9. fixed equipment of soviet attack soldier
10. added new 3d models of the shells to `Tiger`
11. fixed center of the mass and speed for the `Tiger
12. added campaign “Orel" by Rends
13. added campaign “Barbarossa” by Rends
14. added drum-gunsight to BM-13, new shell icon in the gunner interface


Title: Re: SPM English version (NTA)
Post by: frinik on December 26, 2013, 06:06:36 AM
Thanks for the Christmas present Lockie but how do you put the 2 parts of NTA1.8 together? Do you have to merge them? :)

I have a question about he Katysha/neberwerfer; how do make them shoot? What kind of script or technique do you use?


Title: Re: SPM English version (NTA)
Post by: lockie on December 26, 2013, 09:01:09 AM
how do you put the 2 parts of NTA1.8 together?  :)
Santa Claus says:
- d/l NTA1.8 (part1, part2)
- unpack
- install
then shoot the sheriff :D
http://www.youtube.com/watch?v=ubRoXYfLqkk

Quote
I have a question about he Katysha/neberwerfer; how do make them shoot? What kind of script or technique do you use?
It's a mortar. Place them in the trench ~2m, then wait until they spot the enemy.


Title: Re: SPM English version (NTA)
Post by: Tanker on December 26, 2013, 05:44:45 PM
Thanks for providing the update Svyatyy Mykolay !


Title: Re: SPM English version (NTA)
Post by: woofiedog on December 26, 2013, 06:15:13 PM
Thank's to all for the work that went into this update.  :)


Title: Re: SPM English version (NTA)
Post by: lockie on December 26, 2013, 09:26:22 PM
This is the most secret and strongest weapon of the Germany! :D
The SdKfz 2, better known as the Kleines Kettenkraftrad HK 101 or Kettenkrad for short (Ketten = chain/tracks, krad = military abbreviation of the German word Kraftrad, the administrative German term for motorcycle), started its life as a light tractor for airborne troops.
(http://s5.postimg.org/liigmby1f/moto.jpg) (http://postimg.org/image/liigmby1f/)

And here's a long waited railroad station - platform.
(http://s5.postimg.org/7g1l4gyz7/Platform.jpg) (http://postimg.org/image/7g1l4gyz7/)
Thanks to Maleshkin for the pictures.


Title: Re: SPM English version (NTA)
Post by: lockie on December 27, 2013, 10:06:45 PM
This is a real friendship between two soldiers! :)
(http://s5.postimg.org/yf5fzmlg3/friends.jpg) (http://postimg.org/image/yf5fzmlg3/)


Title: Re: SPM English version (NTA)
Post by: Edward1 on December 27, 2013, 10:32:36 PM
Very nice :)  Comradeship in action

Edward


Title: Re: SPM English version (NTA)
Post by: Txema on December 28, 2013, 01:55:56 AM
Lockie,

Thank you very much for all your work on this mod... It's great !!!

 :)

Txema


Title: Re: SPM English version (NTA)
Post by: lockie on December 28, 2013, 11:51:31 AM
Thanks to SF community!


Title: Re: SPM English version (NTA)
Post by: lockie on December 31, 2013, 12:04:53 AM
First try to apply a texture :D Seems to me the texture is a bit misplaced  ;D
(http://s5.postimg.org/3mqieab6b/lee1.jpg) (http://postimg.org/image/3mqieab6b/)


Title: Re: SPM English version (NTA)
Post by: Tanker on December 31, 2013, 03:14:19 AM
That's after it was hit by a Panzergranate 39.


Title: Re: SPM English version (NTA)
Post by: frinik on December 31, 2013, 05:51:30 AM
 Toasted just I like them for my Panther's breakfast.... ;D


Title: Re: SPM English version (NTA)
Post by: Xambrium on December 31, 2013, 06:50:50 PM
Thx for continuous work on SPK42 Mods to all modders and happy new year to all graviteam fanboys out there!  ;D


Title: Re: SPM English version (NTA)
Post by: lockie on January 02, 2014, 01:36:12 AM
Which tank is M3?  :D
(http://s5.postimg.org/ec476jmz7/image.jpg) (http://postimg.org/image/ec476jmz7/)

PS
The big one has a good ability to take as more logos as possible. There's logo `Za Stalina!` means `For  Stalin!` I wonder why german tankmen didn't write smth. like that: `For Hitler!`?


Title: Re: SPM English version (NTA)
Post by: бампер on January 02, 2014, 10:38:09 AM
The Germans so probably it was not accepted. ;D


Title: Re: SPM English version (NTA)
Post by: Lord_Haw-Haw on January 02, 2014, 01:47:36 PM
PS
The big one has a good ability to take as more logos as possible. There's logo `Za Stalina!` means `For  Stalin!` I wonder why german tankmen didn't write smth. like that: `For Hitler!`?

or capitalist logo's, For Coke!, For Pepsi!, For Boeing!...like car racing!!  The TC's must not cover the logo's with their hands!  ;D


Title: Re: SPM English version (NTA)
Post by: lockie on January 02, 2014, 05:13:38 PM
or capitalist logo's, For Coke!, For Pepsi!, For Boeing!...like car racing!!  The TC's must not cover the logo's with their hands!  ;D
Well, let me guess - pepsi was not a big deal. So, what abt: this is not a pepsi - we pour whiskey!


Title: Re: SPM English version (NTA)
Post by: frinik on January 03, 2014, 05:48:33 AM
Ok let's mod a German tank and write Za Gitler! ;D


Title: Re: SPM English version (NTA)
Post by: lockie on January 03, 2014, 06:34:17 AM
...and write Za Gitler! ;D
Deal!  ;D :D 8)


Title: Re: SPM English version (NTA)
Post by: lockie on January 04, 2014, 03:14:51 PM
There will be a new 3d models of the shells for the Panther, JagdpanzerIV and Sdkfz251/9 75mm Gr.Patr.38H1/B KWK.
(http://s5.postimg.org/br37wrmz7/shells.jpg) (http://postimg.org/image/br37wrmz7/)   (http://s5.postimg.org/ehcjtyjo3/marder.jpg) (http://postimg.org/image/ehcjtyjo3/)   (http://s5.postimg.org/mo4jlj9qr/marder1.jpg) (http://postimg.org/image/mo4jlj9qr/)
Thanks to 19will73 for the picture.

PS
How will be in german language `For Hitler!`, `For Fatherland!`?  :)
'Für Hitler!'/`Für das Mutterland!`?


Title: Re: SPM English version (NTA)
Post by: frinik on January 05, 2014, 05:51:35 AM
Fuer Fuehrer und Vaterland! ;)

PS I can't find the umlaut on my keyboard....

What do the new type of shells do??? Any change in destruction or behaviour?


Title: Re: SPM English version (NTA)
Post by: lockie on January 05, 2014, 07:23:34 AM
Fuer Fuehrer und Vaterland! ;)

PS I can't find the umlaut on my keyboard....

What do the new type of shells do??? Any change in destruction or behaviour?

Thanks for translation! Be prepared to see a little surprise on the turret of the `Panther G` :D
As for new 3d models of the shells - it's just a `candies` for the present and future cockpits. Also this is a try to accommodate all types of the 75mm shells to the one standard to provide a simplify adjusting.


Title: Re: SPM English version (NTA)
Post by: Tanker on January 05, 2014, 11:35:56 PM
Fuer Fuehrer und Vaterland! ;)

PS I can't find the umlaut on my keyboard....



http://www.lexilogos.com/keyboard/german.htm (http://www.lexilogos.com/keyboard/german.htm)


Title: Re: SPM English version (NTA)
Post by: Tanker on January 05, 2014, 11:38:36 PM
Or you could have the more ironic, "Gott mit uns"


Title: Re: SPM English version (NTA)
Post by: lockie on January 06, 2014, 11:57:01 AM
Or you could have the more ironic, "Gott mit uns"
As I remember it was on the soldier's belt :)
I've another suggesting  - place logos on the walls:
- Sieg oder Tod
etc.
http://graviteam.com/forum/index.php?topic=11443.msg37314#new


Title: Re: SPM English version (NTA)
Post by: Tanker on January 06, 2014, 05:35:33 PM
Yep, that's correct.  It was on belt buckles.  But since actual German tanks rarely had slogans on them, if you put anything on them it's make believe anyway.  You can put anything you want there.


Title: Re: SPM English version (NTA)
Post by: lockie on January 06, 2014, 07:11:45 PM
But since actual German tanks rarely had slogans on them, if you put anything on them it's make believe anyway.  You can put anything you want there.
At least I'll try. But I want to make a little announcement - since this is just a game then all `logos` and other stuff are subject to be the things, which organized just for the atmosphere and have a fun. Anyway, if somebody feel that something wrong or harms with logos/images or whatever - feel free to tell us and it'll be changed for the neutral ones or even remove from the mod.
And here's a new picture of the railroad station. As u can see now station got two tracks, two platforms and ladder to get a ticket from the `cash desk` :)
(http://s5.postimg.org/l0ekydamr/station1.jpg) (http://postimg.org/image/l0ekydamr/)


Title: Re: SPM English version (NTA)
Post by: UsF on January 08, 2014, 02:19:09 PM
Hello,

I tried the latest 1.8 full (beta) release and it seems to work fine, but I had some comments to make because of an issue I found.
The file hbump_gspg_bump_c.dds under \data\k42\loc_rus\textures\humans\gspg in part2 of the mod pack is corrupt and exctracts to 0kb. The file already exists in the first part, so I was able to replace it with that file and just carried on.

Also there is a lot of duplicate files inbetween part 1 and 2, so my decision was to overwrite everything in part1 with part2 files. Seems to work for now, maybe the clutter can be cleared from part1 to save space and remove the overwriting-warnings.

Thanks for all the hard work on the mod. Very enjoyable.  ;D


Title: Re: SPM English version (NTA)
Post by: frinik on January 08, 2014, 02:43:29 PM
Yes undeniably the comprehensive nta 1.8 is wonderful. For who have been arguing for all inclusive mod aand doing it for myself in the past it's very satisfying!


Title: Re: SPM English version (NTA)
Post by: lockie on January 08, 2014, 07:53:30 PM
I tried the latest 1.8 full (beta) release and it seems to work fine, but I had some comments to make because of an issue I found. The file hbump_gspg_bump_c.dds under \data\k42\loc_rus\textures\humans\gspg in part2 of the mod pack is corrupt and exctracts to 0kb.
It's exactly should be like u mentioned. There are two parts in winrar. What it does?
It does that I had deliberately shared the whole mod on two parts, coz my fileshare can't keep more then 1Gb.  Thus, I noted to winrar to share the mod into two parts (700Mb each) and keep it in the archive form.
When u'll d/l both parts of the mode, u've to unpack it and have a start from the first part. Then winrar automatically pick up a second part.

Quote
Also there is a lot of duplicate files inbetween part 1 and 2, so my decision was to overwrite everything in part1 with part2 files. Seems to work for now, maybe the clutter can be cleared from part1 to save space and remove the overwriting-warnings.
It's OK. It's a winrar problem, not mine :)

Quote
Thanks for all the hard work on the mod. Very enjoyable.  ;D
U're welcome!

For who have been arguing for all inclusive mod and doing it for myself in the past it's very satisfying!
For those about to ROCK! We salute you!(c)
http://www.youtube.com/watch?v=RtMGoU9NcMo
 :)

PS
Finally I got it :)
Now model `Lee` looks quite acceptable, though texture still needs to be adjusted.
(http://s5.postimg.org/khsbrftoz/m3_lee.jpg) (http://postimg.org/image/khsbrftoz/)


Title: Re: SPM English version (NTA)
Post by: Txema on January 08, 2014, 11:16:52 PM
The "Lee" looks very good !!

Great work !!!

 :)

Txema


Title: Re: SPM English version (NTA)
Post by: lockie on January 08, 2014, 11:55:56 PM
Great work !!!
Thanks! Two months gotta be the deal :)


Title: Re: SPM English version (NTA)
Post by: Tanker on January 09, 2014, 12:57:20 AM
Somebody once described the Lee as being so tall that it looked like a cathedral coming down the road.


Title: Re: SPM English version (NTA)
Post by: lockie on January 09, 2014, 01:29:08 AM
I've read somewhere that `Lee` had a problem with tracks(pillars), coz they didn't has a good friction with a ground and that's why soviet tankmen tried to put on the tracks an additional iron spikes. Also, there were a rumors that `Lee` pillars were extremely sensitive to the fire, coz they consist of the rubber and fired out completely at the good chance.
(http://tanki-v-boju.ru/wp-content/uploads/2013/07/Lee_Birma.png)
This is not `Lee`. This is `Grant`.


Title: Re: SPM English version (NTA)
Post by: Donken on January 09, 2014, 08:52:11 AM
Still the same tank, The Brittish and the Americans had different names on it, Just as they did for the Sherman =)


Title: Re: SPM English version (NTA)
Post by: lockie on January 09, 2014, 10:06:23 AM
There's a difference.
This is `Lee`
(http://s5.postimg.org/ayimxz66r/m3li_01.jpg) (http://postimg.org/image/ayimxz66r/)   (http://s5.postimg.org/jw7y92o0j/m3_deutch.jpg) (http://postimg.org/image/jw7y92o0j/)

This is `Grant`
(http://s5.postimg.org/4yzh82as3/m3grant_01.jpg) (http://postimg.org/image/4yzh82as3/) (http://s5.postimg.org/4q1wi4xzn/m3_grant_latrun_1.jpg) (http://postimg.org/image/4q1wi4xzn/)
AFAIK, brtish took off the upper MG and modified the turret.


Title: Re: SPM English version (NTA)
Post by: Lord_Haw-Haw on January 09, 2014, 01:59:22 PM
AFAIK, brtish took off the upper MG and modified the turret.

I believe the turret was done at the OEM factory. -For radio gear and or Limeys big ears ;D
Anyways, nice work, always a pleasure seeing new addon's to SF42/2014!!


Title: Re: SPM English version (NTA)
Post by: Edward1 on January 09, 2014, 03:38:42 PM
The Lee looks great :)  Can't wait to try it out.

Edward


Title: Re: SPM English version (NTA)
Post by: Tanker on January 09, 2014, 05:33:50 PM
Are "pillars" road wheels or suspension components?  I suspect you are referring to suspension when you say pillars, is that correct?


Title: Re: SPM English version (NTA)
Post by: lockie on January 09, 2014, 06:24:48 PM
I mean pillars=tracks=caterpillars
(http://thumbs.dreamstime.com/thumblarge_309/122070792822lpSN.jpg)


Title: Re: SPM English version (NTA)
Post by: Tanker on January 09, 2014, 10:14:03 PM
Thanks.  I see where the term came from now. ;D


Title: Re: SPM English version (NTA)
Post by: will1973 on January 12, 2014, 06:52:57 PM
Panther D received a 2 MG
(http://s25.postimg.org/3l53yhw2j/shot_2014_01_12_20_14_12_0004.jpg) (http://postimg.org/image/3l53yhw2j/)


Title: Re: SPM English version (NTA)
Post by: lockie on January 12, 2014, 07:19:54 PM
This is a very good news! Coz from the very beginning, radist of the Panther D for some reasons was out of the MG. Now this issue fixed!


Title: Re: SPM English version (NTA)
Post by: frinik on January 13, 2014, 05:48:48 AM
Radist????? Is it Ukrenglish for Radio Operator???? ;D


Title: Re: SPM English version (NTA)
Post by: lockie on January 13, 2014, 11:19:38 AM
Yes, it's more shorter and it always presents in remarks as `mgradist`.


Title: Re: SPM English version (NTA)
Post by: lockie on January 14, 2014, 05:49:17 AM
Soon:
- secret weapon of the german soldiers - 8,8 cm Rpz B Gr. One shot - three kills  ::)
(http://s5.postimg.org/7souga8sz/town_05.jpg) (http://postimg.org/image/7souga8sz/)

- a highly armored glass for the fortified-buildings!  ;D (in fact, a glass has only 2mm of armor)
(http://s5.postimg.org/8jmmj6hhv/pic5.jpg) (http://postimg.org/image/8jmmj6hhv/)


Title: Re: SPM English version (NTA)
Post by: Lord_Haw-Haw on January 14, 2014, 01:39:05 PM
Soon:
- a highly armored glass for the fortified-buildings!  ;D (in fact, a glass has only 2mm of armor)

Like in old Hollywood westerns and gangster movies ;D move that decimal point left a few and move fragile decimal right a few ;D.

Looking good guys!!


Title: Re: SPM English version (NTA)
Post by: lockie on January 17, 2014, 08:37:47 AM
(http://s5.postimg.org/5bvxbczdf/Panther_F_012.jpg) (http://postimg.org/image/5bvxbczdf/)
Panther `F` would be perfect for the missions during April-May 1945. At least one sample was ready for the testing in the January 1945. There were built 8 hulls and some turrets. Theoretically, it was possible to meet it on the Berlin streets in spring 1945, but of course it's a pure fantasy :)
Anyway, it would be interesting to see it in the future, coz now this tank needs a lots of efforts in 3d modelling and adjusting and also I don't know how to implement 15x stereo range-finder to define the distance to the target.


Title: Re: SPM English version (NTA)
Post by: Lord_Haw-Haw on January 17, 2014, 02:16:32 PM
"Panther `F` would be perfect" "Berlin streets"

Panther's and their very powerful and flat trajectory, my fantasy setting would be the open desert, slicing Cromwell meat-pies ;D


Title: Re: SPM English version (NTA)
Post by: lockie on January 19, 2014, 03:29:13 AM
All eight fortified-buildings are ready!
(http://s5.postimg.org/q7mt0ckyb/seven.jpg) (http://postimg.org/image/q7mt0ckyb/)
Thanks to will1973 for the picture.


Title: Re: SPM English version (NTA)
Post by: бампер on January 19, 2014, 03:59:25 AM
Thank you very much to you and Loki comrade 19will73 for such a great job!


Title: Re: SPM English version (NTA)
Post by: lockie on January 24, 2014, 02:36:45 AM
Dear friends.
I think that under tragic circumstances which had place in Ukraine, where five ukrainian patriots were killed and tortured to the death, we can't release a Junuary Update. This is not a fun anymore. I'll make a note, when time will come.

In case, if somebody want to make comments, then plz write them here:
http://graviteam.com/forum/index.php?PHPSESSID=4b22022f4da5f33f53e1b71bbb053e89&topic=11403.msg37712#msg37712


Title: Re: SPM English version (NTA)
Post by: frinik on January 24, 2014, 06:06:19 AM
I truly hope Ukraine will not turn into another Syria( I think there  are little chances for that but still...).I think if the current Ukrainian government is serious about stopping the unr4est is to ffer the population a referendum where the Ukrainian people would freely express their choice whether to join or come closer to the E.U or to the Russian federation. I think it's likely most would vote for the E.U. That being said the Ukraine and Russia are neighbours and close partners and whatever happens will always be condemned or forced to work together and hopefully, once the Russians lose their big brother- Great Russian complex, be very good friends.

AS for your decision to delay releasing the January update I fully understand Lockie my friend and fully support it!


Title: Re: SPM English version (NTA)
Post by: Tanker on January 24, 2014, 06:08:24 AM
Please be safe if you are near the troubles.  I hope this is resolved soon.


Title: Re: SPM English version (NTA)
Post by: бампер on January 24, 2014, 10:02:57 AM
I think the Ukrainian people will make a choice in favor of democracy and freedom.


Title: Re: SPM English version (NTA)
Post by: Txema on January 24, 2014, 03:14:15 PM
Dear Lockie,

I fully understand your decision.

I wish all the best to you and to the Ukranian people !


Txema


Title: Re: SPM English version (NTA)
Post by: Edward1 on January 24, 2014, 03:27:35 PM
All my best to you lockie and the Ukrainian people in this difficult time.

Edward


Title: Re: SPM English version (NTA)
Post by: lockie on January 24, 2014, 08:43:59 PM
THANKS FRIENDS!


Title: Re: SPM English version (NTA)
Post by: frinik on January 25, 2014, 05:40:27 AM
They have Vitaly Klitschko on their side so plenty of punch!


Title: Re: SPM English version (NTA)
Post by: lockie on February 02, 2014, 11:24:35 AM
The MG's barrels were modified for the new pillbox. If u've a look closer, then u'll see some details. In fact, it won't effect the whole model, but as a candy it looks fine :)
(http://s5.postimg.org/x9l75x5hv/mg02.jpg) (http://postimg.org/image/x9l75x5hv/)

It's not easy task to draw the armor-map of M3 Lee :)
There are many details and many areas has a different thickness of the armor.
(http://s5.postimg.org/511weois3/arm_lee01.jpg) (http://postimg.org/image/511weois3/)   (http://s5.postimg.org/cib3tw8b7/armor_m3_lee.jpg) (http://postimg.org/image/cib3tw8b7/)


Title: Re: SPM English version (NTA)
Post by: lockie on February 03, 2014, 10:40:53 AM
Here's a first try to draw the armor-map for the `M3 Lee`. All details has a difference colors, which corresponds to the appropriate thickness of the armor. I deliberately increased armor thicknesses for the barrel to avoid a very often damaging.
Special thanks  to YL9961027, who helped me with model adjusting.
(http://s5.postimg.org/yirgaiqz7/armor_map_01.jpg) (http://postimg.org/image/yirgaiqz7/)   (http://s5.postimg.org/hjihv9frn/armor_map_02.jpg) (http://postimg.org/image/hjihv9frn/)


Title: Re: SPM English version (NTA)
Post by: lockie on February 04, 2014, 03:58:01 PM
The new pillbox will be equipped with the next weapons:
(http://s5.postimg.org/4bsrd6dxv/dot.jpg) (http://postimg.org/image/4bsrd6dxv/)

Soviet
1x head-gun 76mm F-32/or 76mm L-11 (driver)
2x 45mm 20K bunker (gunner, commander)
2x MG DT (loader, radist)

Germany
1x head-gun 75mmSTUK37/or 37mmKWK38(t) L/42
2x 47mm SKODA A5 bunker
2x MG34H

New pillbox will be available for the user control  ;)


Title: Re: SPM English version (NTA)
Post by: бампер on February 05, 2014, 10:19:59 AM
Very good news Lokie. ;D


Title: Re: SPM English version (NTA)
Post by: will1973 on February 05, 2014, 12:06:00 PM
Nobody hide in the dark :D
(http://s25.postimg.org/kzuwassyj/shot_2014_02_04_19_37_22_0000.jpg) (http://postimg.org/image/kzuwassyj/)


Title: Re: SPM English version (NTA)
Post by: lockie on February 06, 2014, 11:00:30 AM
Futuristic landscape :)
(http://s5.postimg.org/fyhgs1qmr/02_futuristic_landscape.jpg) (http://postimg.org/image/fyhgs1qmr/)

The new pillbos is a very hard unit. I've made a test mission.
Soviet:
- 2x pillbox
- 2x infantry squad

German:
- 3x JP4
- 3x JT
- 2x fort-house
- 1x infantry platoon

Each pillbox got approximately 20 hits and then they were destroyed.
German lost:
- 2x JP4
- ~80% infantry
- 2x fort-house

(http://s5.postimg.org/9pw4ygt1v/dot_big_011.jpg) (http://postimg.org/image/9pw4ygt1v/)   (http://s5.postimg.org/x5e23tcsz/dot_big_012.jpg) (http://postimg.org/image/x5e23tcsz/)   (http://s5.postimg.org/xjfe3ewwj/dot_big_013.jpg) (http://postimg.org/image/xjfe3ewwj/)   (http://s5.postimg.org/5kl8cjv9v/dot_big_014.jpg) (http://postimg.org/image/5kl8cjv9v/)


Title: Re: SPM English version (NTA)
Post by: lockie on February 14, 2014, 04:14:07 PM
Sdkfz 251 received some improvements, i.e. opened hatches, commander may put his head out, the total number of desant increased to ten ;)
(http://s5.postimg.org/nokm9qdxv/com_apc1.jpg) (http://postimg.org/image/nokm9qdxv/)


Title: Re: SPM English version (NTA)
Post by: will1973 on February 16, 2014, 07:57:51 PM
This is a new animation/pose for the Maxim and SG43.
(http://s25.postimg.org/4hmb9bogr/shot_2014_02_16_18_50_02_0004.jpg) (http://postimg.org/image/4hmb9bogr/)(http://s25.postimg.org/l6nr58l23/shot_2014_02_16_18_49_35_0002.jpg) (http://postimg.org/image/l6nr58l23/)(http://s25.postimg.org/3unejsrkr/shot_2014_02_16_18_49_10_0000.jpg) (http://postimg.org/image/3unejsrkr/)


Title: Re: SPM English version (NTA)
Post by: lockie on February 16, 2014, 09:43:57 PM
(http://s25.postimg.org/3unejsrkr/shot_2014_02_16_18_49_10_0000.jpg) (http://postimg.org/image/3unejsrkr/)
This picture is completely out of mind! This is so stupid simple thing to force MGuner to lay - that it can't be make up my mind - why it wasn't done before  ???
Well, at least 7 years after the game released, we got a choice to understand that MG's crew(Maxim/SG43) should lay down  8)


Title: Re: SPM English version (NTA)
Post by: Txema on February 16, 2014, 11:47:36 PM
Wow !!!

Lockie, Will1973, thank you very much for all your work on this excellent mod. It's great !!!

I really appreciate it !!!


Txema


Title: Re: SPM English version (NTA)
Post by: will1973 on February 17, 2014, 08:47:23 PM
There was a big modernization of the jagdpanter. The next details were fixed:
- panorama commander
- new gunsight for the gunner
- fixed center mass
- changed the old model of the "stained" JP(1 LOD) on a newest one wit 3 LOD's.
- gunner periscope tied to barrel gun
(http://s25.postimg.org/hrs9392fv/shot_2014_02_17_22_30_31_0000.jpg) (http://postimg.org/image/hrs9392fv/)(http://s25.postimg.org/ye9tcbvdn/shot_2014_02_17_22_31_00_0002.jpg) (http://postimg.org/image/ye9tcbvdn/)(http://s25.postimg.org/m26wyu7iz/shot_2014_02_17_14_46_39_0000.jpg) (http://postimg.org/image/m26wyu7iz/)


Title: Re: SPM English version (NTA)
Post by: lockie on February 17, 2014, 09:36:06 PM
Finally, Jagdpanther got a gunsight reticle, which looks closer to the real one.
(http://s5.postimg.org/9n937jrbn/sight.jpg) (http://postimg.org/image/9n937jrbn/)

It's a great landscape  8)
(http://s5.postimg.org/z7bddzcpf/land_0001.jpg) (http://postimg.org/image/z7bddzcpf/)


Title: Re: SPM English version (NTA)
Post by: frinik on February 18, 2014, 09:00:34 AM
Good work! Than you will 1973! :)


Title: Re: SPM English version (NTA)
Post by: lockie on February 18, 2014, 02:49:44 PM
February Update for the NTA1.8 released. Size is ~80Mb in archive.
(http://s5.postimg.org/ei2s5tpn7/feb.jpg) (http://postimg.org/image/ei2s5tpn7/)
Thanks to SF community and to all who was involved into this project! What's news:
February Update for the NTA 1.8 (SF eng. version)
This update was specially designed for the mission `Sieg oder tod`.

1. fixed artfire for the BM13 and Neb41
2. added destroyable `Haystack` with 3LODs
3. fixed texture of the caterpilar T-43-76
4. fixed double name "2x T-34/42"
5. fixed railroad collision
6. added MG to radist of Panther D
7. added railroad platform
8. added two types gas barrels
9. added new 3d models for the 75mm shells
10. all Panthers equalized to the one type of the shells, fixed rollers weight, center mass
11. added 8 fortified-buildings (german side)
12. added BIG housemodule(consist of 7 buildings) for the polygon
13. slightly increased size of the logo for IS-2, ISU-122
14. fixed gunsight and loader place for KV-1e
15. tweaked all KV-1 tanks(center mass, gunsight, cockpits, shells loading)
16. added a new marks for the fort-house, tower, hangar in the ME (mission editor) and for the map
17. adjusted model of the T-34/57
18. added new pillbox soviet/german side
   Soviet pillbox equipped with:
- head-gun 76мм L-11, driver
- gun bunker 45mm 20K (only AP shells), gunner
- gun bunker 45mm 20K (only AP shells), commander
- MG 7.62mm DT, loader
- MG 7.62mm DT, radist
- 3x MG 7.62mm DT, АІ
- 3x PPSh 7.62mm, АІ
- created a new group `Pillboxes` for both sides Soviet, Germany
19. Towers, Hangar moved to `Support group`, pantherturm to `Pillboxes`
20. fixed the name of the unit 2x Neb
21. fixed wrong position of the loader and gunner for the all Panthers
22. fixed shot and position s_fire for the MG SG-43
23. decreased FOV to 10 degrees for IL-2
24. fixed wrong second weapons for the german soldiers
25. the next updates were applied to the APC(251/1, 251/10):
   - fixed center mass
   - added opend hatches
   - added new gunsights
   - added new 3d models for the shells
   - added shells for the reloading
   - slightly changed shells chracteristics for the PAK35
   - increased to ten the quantity of the passengers (251/1)
   - commander has ability to put out yourself (251/1)
   - fixed bug with sdkfz 251/1 under user control
26. fixed sound for the crew of the T-60
23. fixed MP-43 position
24. the next details were fixed of the jagdpanter:
   - panorama commander
   - new gunsight for the gunner
   - fixed center mass
   - changed the old model of the "stained" JP(1 LOD) on a newest one wit 3 LOD's.
   - gunner periscope tied to barrel gun
25. changed animation(lay down) of the MG crew for the next units:
   - maxim
   - vickers
   - M2HB

Installation order: (through JSGME (http://www.4shared.com/rar/XhoSpAg4/jsgme_v_231_Nov_2009.html))
1. Unofficial patch_SF_v0.1_(ENG) link #1 (http://tanksim.org.ru/modules/wfdownloads/viewcat.php?cid=17), link #2 (http://www.4shared.com/rar/ZtNqWFVp/Unofficial_patch_SF_v01_eng.html)
2. Sound Mod (NTA) 1.1 (http://www.4shared.com/rar/UD_5eI9N/Sound_Mod__NTA__10.html) compilation of the sounds, which adjusted to the same format: 44kHz, 16bit, mono.
3. Missions pack v1.1 (http://www.4shared.com/file/wpMpk9Ni/Missions_pack_10c.html?)(optional)
4. Missions pack v2.1 (http://www.4shared.com/get/cI74Ih2l/Missions_pack_20.html)(optional)
5. SPM (NTA) 1.8 full(beta) partI (http://www.4shared.com/rar/IsVaT--R/SPM__NTA__18_full_beta_part1.html), partII (http://www.4shared.com/rar/DxFe70Fp/SPM__NTA__18_full_beta_part2.html)
6. Mission_Pack_3.3c (http://www.4shared.com/rar/mO8ySzFJ/Missions_pack_30.html) (optional)
7. FebUpd_2014 (http://www.4shared.com/file/H3cb8MhUce/FebUpd_2014.html)
8. Any weather mod (optional)


Title: Re: SPM English version (NTA)
Post by: Txema on February 18, 2014, 06:29:07 PM
Lockie, Will1973, thank you very much !!!

I have just noticed one little thing:

the .rar extension is missing in the downloaded file. Its name is just FebUpd_2014 , and the .rar extension must be added now manually by the player... just to let you know...


Txema


Title: Re: SPM English version (NTA)
Post by: frinik on February 18, 2014, 07:38:09 PM
Wow! Impressive list of changes for such a small update! Thanks to all of you guys who worked on this! :D


Title: Re: SPM English version (NTA)
Post by: woofiedog on February 21, 2014, 12:19:04 PM
A very outstanding amount of work... many thanks to all that contributed to this upgrade.  :)


Title: Re: SPM English version (NTA)
Post by: lockie on February 28, 2014, 04:00:44 PM
All soviet artmen received a warm fur-cap(shapka-ushanka) ;) Thanks to Maleshkin for the model and great textures for the `Winter mod`!
(http://s5.postimg.org/67hw0qryr/shapka.jpg) (http://postimg.org/image/67hw0qryr/)


Title: Re: NTA English version
Post by: will1973 on March 03, 2014, 09:03:24 AM
 I re-painted the texture of the Tiger SS to the new tiger. Now both models has the same 3d model, but differ textures.
(http://s25.postimg.org/qwmew1x97/shot_2014_03_03_10_31_47_0003.jpg) (http://postimg.org/image/qwmew1x97/)


Title: Re: NTA English version
Post by: frinik on March 04, 2014, 05:58:16 AM
Will1973, you mean the opposite?they have the same texture but different 3d models?

BTW about the late war tiger - which should be called Ausf. E - why do we have only a single unit available in the ME.?logically there should be a single unit of the grey H1 model since it was early production and up to 3 units of the late war model...also I would suggest adoption the Whukid s late war camo for it. It s really awesome!


Title: Re: NTA English version
Post by: will1973 on March 04, 2014, 08:58:20 AM
Quote
they have the same texture but different 3d models?
Now they have the same models. Tiger SS had old model with bugs, now it fixed.


Quote
BTW about the late war tiger - which should be called Ausf. E - why do we have only a single unit available in the ME.?
What is you think?

Quote
I would suggest adoption the Whukid s late war camo for it. It s really awesome!
Show me.



Title: Re: NTA English version
Post by: lockie on March 04, 2014, 09:38:56 AM
AFAIK, Tiger SS has a first model of tiger. I think smth `0.95 tiger` or whatever. As I know Maleshkin & Sone2009 made a texture for tiger SS and created such name `tiger ss` :)


Title: Re: NTA English version
Post by: frinik on March 04, 2014, 04:46:37 PM
Very easy lockie my friend I give you the whukid s mod release sticky with pics included

http://graviteam.com/forum/index.php?topic=10609.0


Title: Re: NTA English version
Post by: lockie on March 05, 2014, 08:59:18 PM
Very easy lockie my friend I give you the whukid s mod release sticky with pics included

http://graviteam.com/forum/index.php?topic=10609.0
Thanks, Frinik. I'll place this link on the first page as alternative camo for the German troops by Whukid.

PS
Would be great if someone compile a "Grey camo mod" for the early period.


Title: Re: NTA English version
Post by: frinik on March 06, 2014, 05:14:26 AM
What do you mean?the original textures for the game?


Title: Re: NTA English version
Post by: lockie on March 06, 2014, 08:41:29 PM
What do you mean?the original textures for the game?
Yep, I mean after NTA1.8 applied, all original textures disappeared. I know it's possible to get it back, but it takes too much time.

Meanwhile, "Desert mod" received first breakable house ;) `Tiger SS` with a new 3d model and re-painted texture presented on the screens.
(http://s5.postimg.org/75ypmem8j/001.jpg) (http://postimg.org/image/75ypmem8j/) (http://s5.postimg.org/o7rjoi13n/002.jpg) (http://postimg.org/image/o7rjoi13n/) (http://s5.postimg.org/si67k366r/003.jpg) (http://postimg.org/image/si67k366r/) (http://s5.postimg.org/vdjaqya6r/004.jpg) (http://postimg.org/image/vdjaqya6r/) (http://s5.postimg.org/6pdhzyyhf/005.jpg) (http://postimg.org/image/6pdhzyyhf/) (http://s5.postimg.org/ylns3zwgj/006.jpg) (http://postimg.org/image/ylns3zwgj/) (http://s5.postimg.org/6a286yck3/010.jpg) (http://postimg.org/image/6a286yck3/) (http://s5.postimg.org/r88e51cer/011.jpg) (http://postimg.org/image/r88e51cer/)

Special thanks to Kyth, YL9961027, Donken.

PS
According to request the size of the corn was reduced on 30%. Also the texture of the corn was adapted for the weather mod `winter no snow`.
(http://s5.postimg.org/j4ruaqyab/54_02.jpg) (http://postimg.org/image/j4ruaqyab/) (http://s5.postimg.org/7tts04gsz/54_01.jpg) (http://postimg.org/image/7tts04gsz/)


Title: Re: NTA Mod (English version)
Post by: lockie on March 10, 2014, 11:24:50 PM
Western front is about to get a new house! (made by Maleshkin)
(http://s5.postimg.org/5ggfmurrn/house_t.jpg) (http://postimg.org/image/5ggfmurrn/)


Title: Re: NTA Mod (English version)
Post by: frinik on March 11, 2014, 06:38:10 AM
Also the texture of the corn was adapted for the weather mod `winter no snow`.

What?They've turned into corn flakes.... ;D


Title: Re: NTA Mod (English version)
Post by: lockie on March 11, 2014, 06:42:35 AM
Also the texture of the corn was adapted for the weather mod `winter no snow`.

What?They've turned into corn flakes.... ;D
Yeah, I know where u're driving at  ;D

Does bicycle + panzerfaust will suit as a new unit for the German side? ;)
(http://s5.postimg.org/3wg5lkpoz/panzerfaust.jpg) (http://postimg.org/image/3wg5lkpoz/)
 


Title: Re: NTA Mod (English version)
Post by: frinik on March 11, 2014, 11:09:48 AM
Does bicycle + panzerfaust will suit as a new unit for the German side?

Actually in the last few months of the war as Germany was desperately short of fuel and motorised transport they organised AT infantry on bikes and equipped with pzfaust called truppenfahrrad( troops on bicycle).Here's a link:

https://www.google.ca/search?q=german+infantry+with+panzerfaust+on+bicycles&rls=com.microsoft:*&tbm=isch&tbo=u&source=univ&sa=X&ei=su4eU9GZNofpkAf-uIGADQ&ved=0CCYQsAQ&biw=1280&bih=660


Title: Re: NTA Mod (English version)
Post by: lockie on March 11, 2014, 05:57:18 PM
Actually in the last few months of the war as Germany was desperately short of fuel and motorised transport they organised AT infantry on bikes and equipped with pzfaust called truppenfahrrad( troops on bicycle).
This is incredible and completely out of my mind! I think we should ask Donken to make such model for the appropriate missions  8)


Title: Re: NTA Mod (English version)
Post by: will1973 on March 11, 2014, 08:48:27 PM
That's a pre-alpha tank M3 Lee. It's works, but not good on it's moment now. We are getting closer to the good "desert mod".
(http://s13.postimg.org/y3xjbadk3/shot_2014_03_11_18_27_49_0000.jpg) (http://postimg.org/image/y3xjbadk3/)(http://s13.postimg.org/3l7qqbodf/shot_2014_03_11_20_22_22_0001.jpg) (http://postimg.org/image/3l7qqbodf/)


Title: Re: NTA Mod (English version)
Post by: lockie on March 12, 2014, 12:14:54 AM
Excellent news! Though, where did u get this gunsight reticle? Are u sure it's a real one?

PS
As it appeared, two sticks from the frontal armor are 2x MG`s! It's amazing! This tank is a real fort on the tracks!
(http://s5.postimg.org/ni4mhrs43/m3lee.jpg) (http://postimg.org/image/ni4mhrs43/)


Title: Re: NTA Mod (English version)
Post by: will1973 on March 12, 2014, 05:10:11 PM
The periscope is original  М19А1. (75mm gun M2)


Title: Re: NTA Mod (English version)
Post by: lockie on March 12, 2014, 06:23:42 PM
The periscope is original  М19А1. (75mm gun M2)
Could u be more detailed? Is it possible to enclose original paper/scheme with gunsight reticle? Also, how to estimate the distance to the target? I mean, how many milliradians (mils) between two horizontal strichs?
And there is a question about vertical reticle - what does marks: 1,2,3?


Title: Re: NTA Mod (English version)
Post by: will1973 on March 12, 2014, 09:17:16 PM
This is skin for the soviet variant.
(http://s4.postimg.org/4jztikjjd/shot_2014_03_12_19_07_05_0000.jpg) (http://postimg.org/image/4jztikjjd/)


Title: Re: NTA Mod (English version)
Post by: lockie on March 12, 2014, 10:06:30 PM
This is skin for the soviet variant.
(http://s4.postimg.org/4jztikjjd/shot_2014_03_12_19_07_05_0000.jpg) (http://postimg.org/image/4jztikjjd/)
I'm pretty sure Deviator will be completely happy with a new "General Lee"!  ;)


Title: Re: NTA Mod (English version)
Post by: will1973 on March 12, 2014, 10:13:24 PM
It's picture of scheme. I took "Basic Field Manual 75-MM TANK GUN M2 (Mounted in medium tank M3) May 4, 1942".

(http://s4.postimg.org/7r8lqsp2h/75_2.jpg) (http://postimg.org/image/7r8lqsp2h/)

Quote
Also, how to estimate the distance to the target? I mean, how many milliradians (mils) between two horizontal strichs?
I think is 3 mils value between strichs.

Quote
And there is a question about vertical reticle - what does marks: 1,2,3?
It is 1000, 2000, 3000 yards. Sight view is 11 degrees. I don't know magnification.


Title: Re: NTA Mod (English version)
Post by: lockie on March 12, 2014, 10:57:22 PM
OK, I see. I'd like to suggest the value between two strichs - 4mils.
And convert yards in the meters. Let's say 1000 yards = 1000 meters.
Interesting, how in the real soviet tankmen used the range measurement on the base of the non-metric gunsight reticle? Same situation was with "Sherman", "Valentine", "Churchill", "Matilda", "Stuart", "Cromwell".

PS
That will be the great logo for the soviet tank  :D
"Under Lenin's banner - advance to the victory!"
"For Stalin!"
(http://s5.postimg.org/sutgvwg0j/m3s.jpg) (http://postimg.org/image/sutgvwg0j/)


Title: Re: NTA Mod (English version)
Post by: Edward1 on March 13, 2014, 03:19:24 AM
The Lee looks great guys :)  Thanks for doing it.  Hope you guys are okay.

Sincerely
Edward


Title: Re: NTA Mod (English version)
Post by: frinik on March 13, 2014, 06:06:32 AM
1000 yards = 1000 meters

No a yard is not a metre! Its roughly 91% .It does matter because let's say 1000 yards = approximately 910 metres at 2000 yrds = 1820 mtrs.The longer the distance the larger the discrepancy. If you are looking for accuracy 9% difference is significant!


Title: Re: NTA Mod (English version)
Post by: lockie on March 13, 2014, 10:46:37 AM
Well, actually this gunsight is a real crap. Look on the manual:
d. Changing from armor-piercing to high-explosive ammunition.
During combat when the gun has been bore sighted in order to fire armor-piercing ammunition, and there is need to fire high-explosive ammunition, the gunner must aim higher to allow for the difference in the muzzle velocities of the two types of ammunition. The gunner can do this by using a sight setting of 1,400 yards when firing on a target whose range is 1,000 yards.  If the target is 500 yards away use a sight setting of 700 yards. Gunners must interpolate for intermediate ranges.


See? Gunners must interpolate for intermediate ranges!
It does there is a coefficient and under enemy fire and in the shock situation - gunner must calculate what the distance should be installed on the gunsight.
OK, the distance is for about 800 yards, now I'll shot with HE. Wait, let me calculate. So, that`s shit gunsight must be like 800*1.4 and there will be eh-h-h-h. Fock off, I'll install 1000, then we shell see where the shell will come :D
So, I'm pretty sure nobody will take such calculations :)
That's why 1000 means 1000 meters. It's easy and comfortable.
Anyway, if someone will make the gunsight reticle with yards and meters, then I'll be ready to take part as independent expert to compare and make conclusion ;)

BTW
I made the gunsight reticle for the `Sherman`, based on the metric system ;)


Title: Re: NTA Mod (English version)
Post by: Tanker on March 13, 2014, 04:54:17 PM
Experienced gunners adjusted their sights for a typical range, say 800 meters or 800 whatever, and then just elevated or depressed the sight and the gun to hit targets at varying distances.  Experienced gunners did not reset the sights for targets at varying ranges.  That would take too long in combat.  Their judgement and experience was sufficiently accurate to account for that.


Title: Re: NTA Mod (English version)
Post by: frinik on March 14, 2014, 05:12:08 AM
They would also use , on occasion, short bursts of MG tracers to verify how close they were to hitting their target...


Title: Re: NTA Mod (English version)
Post by: lockie on March 14, 2014, 09:39:56 PM
Experienced gunners adjusted their sights for a typical range
Yeah, but how many tankers will survive to get experience? I'm sure, that absence of the additional reticle for the HE shells won't help gunner to be more skillful. Of course, it's only my opinion.

They would also use , on occasion, short bursts of MG tracers to verify how close they were to hitting their target...
In this case we have ordinary and most common case, but what about distance which is more the 800meters? Let's say 1.5km?
I've only one explanation: `M3 Lee` was designed for the middle distance and as tank-killer, coz gunsight didn't has reticle for the HE shell.

PS
Meanwhile `Desert mod` received a new tree "Palm #2"  8) it has 3LOD's and many errors (~200) as "opened edges". In spite explanations from Donken(I really appreciated his help), I still don't have idea how to get them over :'( Anyway, new palm works somehow.
(http://s5.postimg.org/t2lp65gcz/02_palm.jpg) (http://postimg.org/image/t2lp65gcz/) (http://s5.postimg.org/jjc0cosur/02_palm1.jpg) (http://postimg.org/image/jjc0cosur/)


Title: Re: NTA Mod (English version)
Post by: Txema on March 15, 2014, 12:48:55 AM
I have been checking that Field Manual (FM 23-95 75-mm Tank Gun M2 (Mounted in Medium Tank M3) (April 2, 1942)), and it states that the distance between two horizontal strichs is 5 mils. It says nothing about the gunsight magnification but checking FM 17-12 Tank Gunnery I guess that the gunsight magnification is X1.5.

Thank you very much for all the work on this tank. It will be great to have it in Steel Fury !!!  :)


Txema

It's picture of scheme. I took "Basic Field Manual 75-MM TANK GUN M2 (Mounted in medium tank M3) May 4, 1942".

(http://s4.postimg.org/7r8lqsp2h/75_2.jpg) (http://postimg.org/image/7r8lqsp2h/)

Quote
Also, how to estimate the distance to the target? I mean, how many milliradians (mils) between two horizontal strichs?
I think is 3 mils value between strichs.

Quote
And there is a question about vertical reticle - what does marks: 1,2,3?
It is 1000, 2000, 3000 yards. Sight view is 11 degrees. I don't know magnification.


Title: Re: NTA Mod (English version)
Post by: will1973 on March 16, 2014, 04:08:10 PM
Fixed spg M36 - both models made on the same base, adjusted sight commander
1. Added panorama rotation for commander (upside-down by mouse)
2. Added extra rear parking lights blue color.
3. Fixed CTD of M36 (same model for two variants)
4. Fixed carets (error in the name)
5. Fixed visibility of the MG during the transformatioon from 1LOD to 2LOD.
6. Fixed texture shine, traces
Will include in March update.(http://s14.postimg.org/mtrg6eb8d/shot_2014_03_15_22_53_32_0000.jpg) (http://postimg.org/image/mtrg6eb8d/)


Title: Re: NTA Mod (English version)
Post by: will1973 on March 16, 2014, 06:09:41 PM
German has new powerful  weapon - Sdkfz2 "KETTENKRAD!
Be careful!
(http://s24.postimg.org/69xzk62f5/shot_2014_03_16_17_41_57_0001.jpg) (http://postimg.org/image/69xzk62f5/)

(http://s24.postimg.org/ucetf1j29/shot_2014_03_16_17_45_48_0004.jpg) (http://postimg.org/image/ucetf1j29/)


Title: Re: NTA Mod (English version)
Post by: lockie on March 16, 2014, 06:35:30 PM
This `ketten-tank` has a long story. More than three years. It was made by Maleshkin, then adjusted by Stone2009, then half an year I kept it at myself and now bike has a good chance to see the light. This model requests a lot of efforts to be adjusted. I remember how many blood and tears I spent to adjust BMW-R12(bike+MG)(2 years model+adjusting) and now thanks to will1973 this unit will come to the place  8) I'll include it in the mission "Sahara"!


Title: Re: NTA Mod (English version)
Post by: will1973 on March 18, 2014, 05:50:20 PM
 rkka variant M3Lee(http://s9.postimg.org/ad8q6kh4r/shot_2014_03_18_11_41_18_0000.jpg) (http://postimg.org/image/ad8q6kh4r/)


Title: Re: NTA Mod (English version)
Post by: kapulA on March 18, 2014, 11:04:50 PM
Sexy, someone make some Kharkov 43/Kursk missions quick! :D


Title: Re: NTA Mod (English version)
Post by: Edward1 on March 19, 2014, 04:28:14 AM
The Lee looks great :)  Can't wait to try it out.  Thanks for doing it will1973

Edward


Title: SPM (NTA) 1.8 full part2 archive error
Post by: oneFive on March 22, 2014, 01:55:02 AM
Would someone please check part 2 of the NTA 1.8 download for errors.  I tried 2 separate downloads of it, both wouldn't unpack due to corruption.  Thanks for any help with this, and thanks for great work on the mod.


Title: Re: SPM (NTA) 1.8 full part2 archive error
Post by: lockie on March 22, 2014, 04:02:03 AM
Would someone please check part 2 of the NTA 1.8 download for errors.  I tried 2 separate downloads of it, both wouldn't unpack due to corruption. 
U don't need to unpack the second part. Start unrar from the first part and second will be picked up automatically.

Quote
Thanks for any help with this, and thanks for great work on the mod.
U're welcome!


Title: Re: NTA Mod (English version)
Post by: lockie on March 23, 2014, 05:45:08 PM
Here is a gunsight reticle for the M3 "Lee" and I've to confess that gunsight is a crap. Look, the threshold targeting is limited with 5mils! Can u imagine how to find the distance with such measurement?
There is only 500 meters as a threshold, means u may evaluate the distance less then 500 or more then 500 meters.
I.e. T-34 has threshold 700-800 meters, I'm not speaking abt german gunsight.
I was really sure that american gunsight was OK, but now I see only german has a good ability.
(http://s5.postimg.org/51aoabt3n/gunsight_M38_tank_M3_Lee.jpg) (http://postimg.org/image/51aoabt3n/)

Thanks to will1973 for the hard work with a new gunsight reticle.


Title: Re: NTA Mod (English version)
Post by: will1973 on March 23, 2014, 10:00:10 PM
new screens
(http://s30.postimg.org/pryltk1p9/shot_2014_03_23_11_18_10_0002.jpg) (http://postimg.org/image/pryltk1p9/)

(http://s30.postimg.org/k6c6pi10d/shot_2014_03_23_23_56_23_0000.jpg) (http://postimg.org/image/k6c6pi10d/)


Title: Re: NTA Mod (English version)
Post by: lockie on March 24, 2014, 04:45:23 PM
Would be interesting to see this tank in the game!
(http://www.tanks-encyclopedia.com/ww2/soviet/photos/Is-3_lesany.jpg)
(http://s5.postimg.org/gw0sqxkwj/is3.jpg) (http://postimg.org/image/gw0sqxkwj/)


Title: Re: NTA Mod (English version)
Post by: will1973 on March 24, 2014, 10:13:03 PM
Different variants and camouflage
1. U.S. M3 Lee (M2) early (first desert camo), M3 Lee (M3) late (Sahara sand camo),U.S. M3 Lee (M2) early (green)
2. USSR M3 Lee (M2) early, M3 Lee (M3) late (green)
3. GBR M3 Lee (M2) early (desert camo), M3 Lee (M3) late (desert camo)
(http://s28.postimg.org/h5t3do9a1/image.jpg) (http://postimg.org/image/h5t3do9a1/)(http://s28.postimg.org/ya5t2lrsp/image.jpg) (http://postimg.org/image/ya5t2lrsp/)(http://s28.postimg.org/4tq706lfd/image.jpg) (http://postimg.org/image/4tq706lfd/)
4.All tanks M3Lee
5.All tanks M3Li with troops
(http://s28.postimg.org/unzzpylfd/image.jpg) (http://postimg.org/image/unzzpylfd/)(http://s28.postimg.org/eag06t5a1/image.jpg) (http://postimg.org/image/eag06t5a1/)




Title: Re: NTA Mod (English version)
Post by: lockie on March 24, 2014, 10:39:39 PM
Desant on the M3 looks great!
(http://s5.postimg.org/f2opb4kyb/desant.jpg) (http://postimg.org/image/f2opb4kyb/) (http://s5.postimg.org/fthfgwnbn/desant1.jpg) (http://postimg.org/image/fthfgwnbn/) (http://s5.postimg.org/qucklxfkj/desant2.jpg) (http://postimg.org/image/qucklxfkj/)

PS
Wold be interesting to see a new animations for the desant.
(http://s5.postimg.org/rxwoxw07n/anim.jpg) (http://postimg.org/image/rxwoxw07n/)


Title: Re: NTA Mod (English version)
Post by: lockie on March 25, 2014, 10:27:19 AM
There are some info about shells for the M3 guns.
75mm shells for the gun M2
- 75xPROJECTILE, APC, M61w/TRASER 587m\s APC
- M61 (blunt-headed with protection cap) 6.78kg (68gr), detonator M66A1 (bottom-instantaneous), tracer (3-4)sec
- 75xSHELL, Fixed, HE M48 602m\s HE, M48 (high-explosive ) 6.66kg (675gr) detonator M48 (impact charge, delay 50ms )
- 75xSHRAPNEL, Mk1 509m\s Shrapnel 0.88kg (0gr), detonator M1907M (impact charge, delay 0-21s )

75mm shells for the gun M3
75xPROJECTILE , APC, M61w/TRASER 617m\s APC, M61 (blunt-headed with protection cap) 6.78kg (68gr), detonator M66A1 (bottom-instantaneous), tracer (3-4)sec
- 75xSHOT, AP, M72w/TRASER 660m\s AP, M72 (point-headed) 6.32kg (0gr), tracer (3-4)sec
- 75xSHELL, Fixed, HE M48 602m\s HE, M48 (high-explosive ) 6.66kg (675gr), detonator M48A1 (impact charge, delay 150ms)
75xSHRAPNEL, Mk1 535m\s Shrapnel 0.88kg (0gr), detonator M1907M (impact charge, delay 0-21s)
   
37mm shells for the gun M5
- 37x SHOT, Fixed, APC, M51w/TRASER 870m\s APC, M51 (blunt-headed with protection cap) 0.87kg (0gr), tracer (3-4)sec
- 37x SHELL, Fixed, HE M63 782m\s M63 HE (high- explosive) 0.73kg (38gr), detonator M58 (bottom-instantaneous)
- 37x Canister Fixed, M2 751m\s Canister Fixed(canister) 0.88kg (0gr)


Title: Re: NTA Mod (English version)
Post by: lockie on March 26, 2014, 02:39:32 PM
Table of the shot range for the gun M38.
(http://s5.postimg.org/84p6ixc7n/M38_2.jpg) (http://postimg.org/image/84p6ixc7n/)
This table every gunner of `M3 Lee` must learn and know forever :)

PS
I'm pretty sure, I'll not be good gunner of the `M3 Lee`  ;D


Title: Re: NTA Mod (English version)
Post by: Tanker on March 26, 2014, 04:48:01 PM
Not too hard.  Seems like you put the dot on or a little above the target in all cases.


Title: Re: NTA Mod (English version)
Post by: lockie on March 26, 2014, 05:02:50 PM
Not too hard.
This is table for the 37mm gun, which is AT gun. I agree with u, it's not hard in case if u have a time for the practice. According to my knowledge, soviet tankmen had a practical shooting with 3-5 shells, which is extremely not enough.
What about american tankmen, how many shells did they use during training?

Quote
Seems like you put the dot on or a little above the target in all cases.
It depends on practice. I just want my hat off to will1973, coz it's hard to believe how many efforts he spent to draw gunsight and then calibrated it according to the distance and kept all dimensions. I had experience to make gunsight and know how it's very hard.


Title: Re: NTA Mod (English version)
Post by: woofiedog on March 26, 2014, 06:49:32 PM
A 1944 US tank training film.  :)

http://www.youtube.com/watch?v=TmGQ7bQ_o_I


Title: Re: NTA Mod (English version)
Post by: will1973 on March 29, 2014, 08:03:43 AM
New house-fort for "Desert Mod" with 2x Vickers.
(http://s12.postimg.org/jmmm6hv1l/shot_2014_03_27_21_11_55_0001.jpg) (http://postimg.org/image/jmmm6hv1l/)(http://s12.postimg.org/9rvh09r3d/shot_2014_03_27_23_49_06_0000.jpg) (http://postimg.org/image/9rvh09r3d/)(http://s12.postimg.org/oqdvup65l/shot_2014_03_28_09_36_24_0000.jpg) (http://postimg.org/image/oqdvup65l/)

(http://s12.postimg.org/kq6qigfop/shot_2014_03_28_12_40_02_0000.jpg) (http://postimg.org/image/kq6qigfop/)(http://s12.postimg.org/kq6qigfop/shot_2014_03_28_12_40_02_0000.jpg) (http://postimg.org/image/kq6qigfop/)(http://s12.postimg.org/69jh3vq7d/shot_2014_03_28_22_26_13_0002.jpg) (http://postimg.org/image/69jh3vq7d/)









Title: Re: NTA Mod (English version)
Post by: Tanker on March 29, 2014, 03:57:44 PM
Not too hard.
This is table for the 37mm gun, which is AT gun. I agree with u, it's not hard in case if u have a time for the practice. According to my knowledge, soviet tankmen had a practical shooting with 3-5 shells, which is extremely not enough.
What about american tankmen, how many shells did they use during training?


Thousands  :P


Title: Re: NTA Mod (English version)
Post by: Gunnyhighway on March 31, 2014, 08:16:28 PM
a quick question regarding the installation of SPM (NTA) 1.8 full(beta) part I and part II"

As those 2 files are downloaded as soon as I have extracted one with WinRAR to the desktop and want to extract the second one (partII) on the desktop, the second one want to erase files per file the part I.

I tried that but did not see much of a difference in the game, not a drastic difference as seen on pictures from the website.

I also tried to rename them part I and Part II, thus having the part II installed over the part I through JSGME.

What is the best way with those two parts of SPM (NTA) 1.8 full?




Title: Re: NTA Mod (English version)
Post by: lockie on March 31, 2014, 08:34:30 PM
What is the best way with those two parts of SPM (NTA) 1.8 full?
D/l part I and II. Then unpack partI, the second will be picked up automatically. Suppose, I've to note this instruction on the first page.


Title: Re: NTA Mod (English version)
Post by: Gunnyhighway on March 31, 2014, 08:46:42 PM
Roger that!

Thank you


Title: Re: NTA Mod (English version)
Post by: frinik on April 01, 2014, 06:21:44 AM
Hi :) ! Are you the Gunnyhighway from the SimHQ forum by any chance?


Title: Re: NTA Mod (English version)
Post by: Gunnyhighway on April 01, 2014, 06:37:43 PM
Yes I am!... ;)


Title: Re: NTA Mod (English version)
Post by: frinik on April 02, 2014, 06:32:41 AM
Thought so! As I understand you play BF3 MP and so do I .So we probably crossed paths somewhere on the battlefield.  Even though you're a long standing member good to see you here! ;)


Title: Re: NTA Mod (English version)
Post by: lockie on April 03, 2014, 04:03:29 PM
Here's MarchUpd_2014. I'm sure there are many errors, but as longer we are fixing them - the more are persistent :D
So, let's have it as it is. February Update already included.

Installation order: (through JSGME (http://www.4shared.com/rar/XhoSpAg4/jsgme_v_231_Nov_2009.html))
1. Unofficial patch_SF_v0.1_(ENG) link #1 (http://tanksim.org.ru/modules/wfdownloads/viewcat.php?cid=17), link #2 (http://www.4shared.com/rar/ZtNqWFVp/Unofficial_patch_SF_v01_eng.html)
2. Sound Mod (NTA) 1.1 (http://www.4shared.com/rar/UD_5eI9N/Sound_Mod__NTA__10.html) compilation of the sounds, which adjusted to the same format: 44kHz, 16bit, mono.
3. Missions pack v1.1 (http://www.4shared.com/file/wpMpk9Ni/Missions_pack_10c.html?)(optional)
4. Missions pack v2.1 (http://www.4shared.com/get/cI74Ih2l/Missions_pack_20.html)(optional)
5. SPM (NTA) 1.8 full partI (http://www.4shared.com/rar/IsVaT--R/SPM__NTA__18_full_beta_part1.html), partII (http://www.4shared.com/rar/DxFe70Fp/SPM__NTA__18_full_beta_part2.html)
6. Mission_Pack_3.4 (http://www.4shared.com/rar/mO8ySzFJ/Missions_pack_30.html) (optional)
7. MarchUpd_2014 (http://www.4shared.com/rar/2kTwf099ce/02_Marchupd_2014.html)

What's news:
- fixed animations of the mgunner(SG-43, Maxim, Vickers, M2HB)
- updated texture for the MG SG-43
- fixed textures for the all jagdpanthers (removed black spots)
- fixed animation for the "eyelash" of the driver hatch for the SU-100 and T-34/85, fixed positions of the markers
- fixed headlight for the SU-76
- adjusted gunsight for the T-60
- fixed MG platoon (germany)
- fixed and re-painted the model `Tiger SS`
- 30% decreased the original size of the corn
- added new destroyable "Desert house #01"
- fixed texture for the M36 cockpit
- fixed p_rotgun size (T-60)
- added new unit Sdkfz2 "Kettenkrad"
- additional fixes applied to SPG M36:
1. Added panorama rotation for commander (upside-down by mouse)
2. Added extra rear parking lights blue color.
3. Fixed CTD of M36 (same model for two variants)
4. Fixed carets (error in the name)
5. Fixed visibility of the MG during the transformatioon from 1LOD to 2LOD.
6. Fixed texture shine, traces
- fixed grenade name "M24x7", bullet for MP-43
- fixed armor map for flora
- added new tree "Palm #02"
- added new destroyable object "Desert well"
- fixed gunsight Stug IIIF,G (cap open/closed)
- added new model "desert_bush #01"
- added new unit tank M3 Lee(USA, RKKA, GBR)
- added new "desert fence #01"
- added new destroyable "Desert house #02"
- added new "Desert house-fort #02" equipped with two MG's
- added mortars 60mm, 81mm to GBR side


Title: Re: NTA Mod (English version)
Post by: Gunnyhighway on April 04, 2014, 05:13:47 PM
Thank you, we certainly did!...Just re-installed SABOW and SFK42!

Also testing War Thunder CBT.

We will share the same virtual dust again!


Title: Re: NTA Mod (English version)
Post by: frinik on April 04, 2014, 06:49:10 PM
Lucky you didn't make the beta so I guess I 'll have to wait for the GBT along with the common people... ::)

Oh well in the meantime,  I'll pay rounds of i44 MP even though the tanks aren't all that great in Arma it ain't so bad!


Title: Re: NTA Mod (English version)
Post by: murkz on April 04, 2014, 07:21:29 PM
Please forgive the off topic reply.


frinik,

All you require to do to test the War Thunder closed beta is to purchase this http://online.gaijinent.com/story.php?title=War-Thunder_SdKfz-140%2F1-T-26E_Starter-Pack#_ga=1.164024767.1672426125.1395573939 (http://online.gaijinent.com/story.php?title=War-Thunder_SdKfz-140%2F1-T-26E_Starter-Pack#_ga=1.164024767.1672426125.1395573939) tank pack 20 Euros.

Download the exe and play. http://launcher.warthunder.com/wt_launcher_cbt.exe (http://launcher.warthunder.com/wt_launcher_cbt.exe)

That will give you instant access to the CBT when it is up, which is every day currently.

http://warthunder.com/en/news/499/current/

If you do purchase, make sure you have logged in with your username before you buy the tank pack.

FYI... Simulation Battles are superb.


Title: Re: NTA Mod (English version)
Post by: frinik on April 05, 2014, 06:12:48 AM
Thank you very much  for the info Murkz :)! However I am reluctant to buy anything that comes with a free-to-play game. I have so many games to play! I think I'll pass and wait for when they open the game and make it a free one( even though I suspect for those who haven't paid you'll get the crappy tanks vs those who paid will get all the tier 1 or something...)


Title: Re: NTA Mod (English version)
Post by: eddie01 on April 05, 2014, 05:28:12 PM
Thanks for the new update lockie!! :)


Title: Re: NTA Mod (English version)
Post by: lockie on April 06, 2014, 10:57:31 PM
Thanks to great Donken's work we have a good chance to see in the AprUpd the new APC Sd.Kfz "Puma"!
(http://s5.postimg.org/chjl6zcib/puma1.jpg) (http://postimg.org/image/chjl6zcib/)
But first, we need a new mission scenario for this elegant cat to have a deal with her ;)


Title: Re: NTA Mod (English version)
Post by: frinik on April 07, 2014, 05:59:17 AM
new APC Sd.Kfz "Puma"!

OH Ecstasy! :o  Finally the Puma is coming to the game Donken be praised!He will rewarded with all the virgins of paradise (But unfortunately he can only cash that one after he passes away... ;D).


Title: Re: NTA Mod (English version)
Post by: lockie on April 07, 2014, 10:19:31 AM
Finally the Puma is coming to the game Donken be praised!He will rewarded with all the virgins of paradise
Comrade Frinik, I think Donken(same as me and hope all SF funs) will prefer to be rewarded with a good mission scenario for the new APC "Puma"! Do u know where I'm driving at? ;)


Title: Re: NTA Mod (English version)
Post by: Donken on April 07, 2014, 01:36:52 PM
I wont take credit for the model as i am not the maker. I only scripted it to get it in the game =)


Title: Re: NTA Mod (English version)
Post by: frinik on April 08, 2014, 05:40:16 AM
You still deserve credit for bringing it to the game and sharing it! ;)


Title: Re: NTA Mod (English version)
Post by: lockie on April 09, 2014, 01:34:16 PM
Meanwhile, SdKfz 251/9 (late) getting more life!
(http://s5.postimg.org/mk2ynggsz/0000.jpg) (http://postimg.org/image/mk2ynggsz/) (http://s5.postimg.org/k4159lyqb/0001.jpg) (http://postimg.org/image/k4159lyqb/) (http://s5.postimg.org/vuf2qzrir/0002.jpg) (http://postimg.org/image/vuf2qzrir/) (http://s5.postimg.org/osh54snwz/0003.jpg) (http://postimg.org/image/osh54snwz/)


Title: Re: NTA Mod (English version)
Post by: Macmanm242 on April 12, 2014, 06:05:40 AM
Lockie or Frinik, Love NTA but somehow I just broke it. All missions work except Otto Carius, Hard as a Rock, and Sig oder Tod. These three crash to desk top or come up with code 006 shader. Any idea as to what the heck I did lol. Thanks in advance and thanks for a great simulation!


Title: Re: NTA Mod (English version)
Post by: lockie on April 12, 2014, 10:20:26 AM
All missions work except Otto Carius, Hard as a Rock, and Sig oder Tod. These three crash to desk top or come up with code 006 shader.
Suppose, smth. wrong with videocard drivers. Disable all weather mods and re-install NTA1.8, MP3.x and MarchUpd.


Title: Re: NTA Mod (English version)
Post by: frinik on April 12, 2014, 11:19:59 AM
code 006 shader.... Sounds to me like you have a graphic card which is not strong enough or is being strained by some missions that are too heavy on infantry or vehicles or both on your pc. Lower your settings( resolution, disable AA , Vsync, reduce details etc)

What are your specs?


Title: Re: NTA Mod (English version)
Post by: Macmanm242 on April 12, 2014, 11:59:13 AM
Morning Guys, ok I have
Intel I7 2600K 3.40 GHZ
16 Gig RAM
Geforce GTX 560 TI
As I said its only those three missions. All others work great. Just when I bring those up game instant crash to desk top after loading. Wierd right! LOL thanks againg!
Plenty of power from puter to run game.


Title: Re: NTA Mod (English version)
Post by: lockie on April 12, 2014, 01:12:11 PM
Re-download MP3.x and enable it like this:
(http://s5.postimg.org/smjs5fk0j/001.jpg) (http://postimg.org/image/smjs5fk0j/)


Title: Re: NTA Mod (English version)
Post by: frinik on April 12, 2014, 01:12:25 PM
I agree your pc is plenty powerful and your gpu as well. However the shader error indicates something to do with your gpu or your gpu driver. No idea what it can be though.... My experience with SF is that it's AMD friendly but causes problems for Nvidia gpus. I have had the experience personally and have seen plenty of issues with people playing the game with Nvidia....


Title: Re: NTA Mod (English version)
Post by: Macmanm242 on April 12, 2014, 01:36:50 PM
Understand. Am trying to remember if and when I updated drivers. Had no problems at all with any missions all worked wonderfully but then all of a sudden as if hit by a SU round lol. Trying new settings will let ya know. Again thanks for the quick reply and all the hard work you guys have done for us.


Title: Re: NTA Mod (English version)
Post by: frinik on April 12, 2014, 08:57:12 PM
Good luck! And remember SF does not like AA.


Title: Re: NTA Mod (English version)
Post by: Czarny_PLone on April 12, 2014, 11:35:15 PM
It is not so bad Mindful nvidia
Of course you have to use nvidia inspector

http://www.4shared.com/photo/cqrXd7FQba/AntyAliasing_Steel_Fury_Kharko.html

to quickly set as in the screenshot
There are only 6 settings can be seen slightly darkened a razor graphics!


Title: Re: NTA Mod (English version)
Post by: Flanker15 on April 12, 2014, 11:47:33 PM
Or just use sweetfx.


Title: Re: NTA Mod (English version)
Post by: Macmanm242 on April 13, 2014, 02:17:08 PM
Well im at my witts end. For the life of me I can not understand why Otto, Sig, and Hard as a Rock will not work. Immediate crash to desk top for those three only, and now with 3.6 out I cant even touch the M3 without it crashing as well. Heres what comes up as soon as I hit the start. Did install sweetfx by the way. Not to sure how that one goes. If ya could send a set up of it would be appriciated. Any help or ideas on this other mess lol would be greatly appriciated. I have completely reinstalled SF and all mods by the way. Once again thanks :)

Exception core:
005: Unable to load texture.

[ sahara2 ]


Title: Re: NTA Mod (English version)
Post by: lockie on April 13, 2014, 02:34:43 PM
Any help or ideas on this other mess lol would be greatly appriciated.
Can u borrow ati videocard and see how it does?
Oh, I see. Sorry, I've made mistake, I didn't include new texture "sahara2". I'll re-upload MP3.6 once again. As a temporally fixing, just make a copy of the texture data\k42\loc_rus\textures\HIST_MAPS\tesch4.tga and rename it as sahara2.tga
Or d/l standalone mission "Sahara".


Title: Re: NTA Mod (English version)
Post by: Macmanm242 on April 13, 2014, 04:04:12 PM
Yea! Lulubelles fixed!! lol, now for the second mission, TES 21 March 19:00 heres whats comming up when I select this one. Good news is all other TES missions are working great.
Exception core:
001: Error initialization program. Any idea Her Oberst ;)


Title: Re: NTA Mod (English version)
Post by: lockie on April 13, 2014, 05:59:55 PM
Yea! Lulubelles fixed!!
Nice to see that :) Did u help British troops to protect the well? ;)

Quote
now for the second mission, TES 21 March 19:00 heres whats comming up when I select this one.
Exception core:
001: Error initialization program. Any idea Her Oberst ;)
Ten-hut! Permission to speak freely, private :)
Give me report what the percentage was when u got error?


Title: Re: NTA Mod (English version)
Post by: Macmanm242 on April 14, 2014, 07:54:00 AM
Roger that Sir! Both Otto, and Hard as a rock load all the way to 100 percent then poof crash to desk top. No error report no nothing.


Title: Re: NTA Mod (English version)
Post by: lockie on April 14, 2014, 08:50:56 AM
In this case we need a special procedure.
1. Enable the next mods
- Unofficial Patch SF v0.1eng
- SPM (NTA) 1.8 full
- Missions pack 3.6
- 02_MarchUpd_2014
(http://s5.postimg.org/65mtg42z7/inst.jpg) (http://postimg.org/image/65mtg42z7/)
2. Archive the folder data i.e. in rar
(http://s5.postimg.org/4f3semlg3/dat.jpg) (http://postimg.org/image/4f3semlg3/)
3. Upload somewhere data.rar, i.e. on mediafire.com
4. Give me the link
I'll place this folder in my game installation and have a look. In my turn I can do the same, but first I need to be sure that problem exactly in the data folder, but not in the videocard.
It does, if mission Otto Carius will run without problems, then problem is - videocard/drivers/OS.


Title: Re: NTA Mod (English version)
Post by: frinik on April 14, 2014, 09:02:06 AM
I'll bet my last decent underwear that it's a common res or texture problem.If it were a gpu the game or all the missions would crash...

I would suggest for the release of NTA 1.9 to post the common res file in a sticky so everybody can compare their's with the original one.


Title: Re: NTA Mod (English version)
Post by: Macmanm242 on April 14, 2014, 11:22:41 AM
Generalfeldmarschall under that configuration all 3, Otto, Sig, Hard work just fine! Next orders sir


Title: Re: NTA Mod (English version)
Post by: lockie on April 14, 2014, 11:32:56 AM
Generalfeldmarschall under that configuration all 3, Otto, Sig, Hard work just fine! Next orders sir
You are promoted to the First class private! Thank you for service, soldier!




Title: Re: NTA Mod (English version)
Post by: Macmanm242 on April 14, 2014, 03:47:53 PM
Ok we have a sound problem with the three missions Otto, Sig, Hard. I have reloaded all mods one at a time and have narrowed it to the sound mod. When ever I load sound 1.1 the missions will not work, remove sound mod all work.


Title: Re: NTA Mod (English version)
Post by: frinik on April 14, 2014, 05:45:48 PM
Try removing the sound shot_mosin2 from the sound mod and test it Macnanm!


Title: Re: NTA Mod (English version)
Post by: Macmanm242 on April 14, 2014, 09:43:14 PM
Hey frinik no shot_mosin2 in Sound Mod NTA 1.1


Title: Re: NTA Mod (English version)
Post by: Macmanm242 on April 15, 2014, 01:39:44 AM
Yep seems that Sound Mod NTA 1.1 is the problem, thougn I can not figure why. Otto Carius plays just fine when sound is not active but as soon as I turn on the sound mod,  no go


Title: Re: NTA Mod (English version)
Post by: frinik on April 15, 2014, 06:02:38 AM
Macmanm; I have made a modified version of sound mod 1.1 (which I called with great originality Sound Mod 1.2)but with my own shots and expl shots( 80% are modified and much better than those in 1.1in my own unbiased opinion. I am at the office but once I am at home I'll send you the link to file4share webpage where you can download it.Just install it as you would Sound Mod 1.1.Remove the latter and simply put mine instead.


Title: Re: NTA Mod (English version)
Post by: lockie on April 15, 2014, 06:08:59 AM
Yep seems that Sound Mod NTA 1.1 is the problem, thougn I can not figure why. Otto Carius plays just fine when sound is not active but as soon as I turn on the sound mod,  no go
Or try re-d/l current sound mod again. Perhaps, smth. damaged during last d/l.


Title: Re: NTA Mod (English version)
Post by: Macmanm242 on April 15, 2014, 11:07:24 AM
Thank you boyh Lockie and frinik, Did redownload Sound Mod 1.1, and heck even reinstalled the whole works, game and all, on the puter. Its just these three missions and its blowing my mind!!! lol Thanks again for your help fellows, yer great! Now even tried Tweak and Shoot Mod with same results. 


Title: Re: NTA Mod (English version)
Post by: frinik on April 15, 2014, 11:18:18 AM
The Sound Mod 1.2 has been tested by Czarny_Plone who with great determination and unfailible patience  :)tested it.I am grateful for his incredible help! He managed to use it successfully after simply deleting the culprit sound; the shot_mossin_2. That Sound Mod should resolve your problem. Try it out  but make sure you open it first and delete that mossin shot sound from it (I uploaded the mod before he found the solution. I will upload a new, expurgated version tonight).


Title: Re: NTA Mod (English version)
Post by: lockie on April 15, 2014, 03:15:29 PM
Did redownload Sound Mod 1.1, and heck even reinstalled the whole works, game and all, on the puter. Its just these three missions and its blowing my mind!!! lol
I'll upload my data folder. Let's see will it help to resolve the problem with "three missions". There is a folder content:
(http://s5.postimg.org/6dagcmdxv/inst5.jpg) (http://postimg.org/image/6dagcmdxv/)
~Three hours left to the end of uploading.

PS
Failure :( Need to start uploading again.


Title: Re: NTA Mod (English version)
Post by: Macmanm242 on April 15, 2014, 03:42:06 PM
Roger! 512 Panzer standing by for parts lol


Title: Re: NTA Mod (English version)
Post by: lockie on April 16, 2014, 01:01:58 AM
Here's link for data folder:
http://www.mediafire.com/download/l3h4se8sy862lvq/data.rar
Rename current data->copy_data, then install mine.


Title: Re: NTA Mod (English version)
Post by: Flanker15 on April 16, 2014, 12:22:18 PM
Moved the data\sound and data\music folders out of the game and behold the mission doesn't crash anymore!

Something in soundmod 1.1 crashing the game.


Title: Re: NTA Mod (English version)
Post by: Macmanm242 on April 16, 2014, 12:47:29 PM
Ah! Flanker I thought so too but now have discovered that in video settings if you decrease texture size, all others maxed out, my problems went away. So I believe we have a texture problem. My bad missions were Otto Carius, Hard as a Rock, and Sig. Im using SweetFX to start game now so I really see no diff in texture decrease. Theres one for ya Lockie to figure out. lol Thanks again for your tireless help.


Title: Re: NTA Mod (English version)
Post by: Flanker15 on April 16, 2014, 01:54:46 PM
Yeah I think it's a memory limit problem.


Title: Re: NTA Mod (English version)
Post by: Flanker15 on April 16, 2014, 02:05:10 PM
 :D
I was right, fixed it!
Assuming you have 4Gb or more system ram and running 64bit OS
Turn off compatibility mode on Shell.exe and Starter.exe
Download this http://www.ntcore.com/4gb_patch.php
Run it on Shell.exe and Starter.exe
The game can now use 4GB of ram instead of the 32bit 2GB limit.

What this does is opens up 2GB of virtual memory on top of the 2GB of ram a x86 program gets,  it's called Large address aware if you want to read up on it.

Obviously NTA mod was starting to push the 2GB limit.


Title: Re: NTA Mod (English version)
Post by: frinik on April 16, 2014, 02:19:38 PM
This is great stuff does this program apply across the board with all games/programs?


Title: Re: NTA Mod (English version)
Post by: Flanker15 on April 16, 2014, 02:25:08 PM
Depends, it can crash older programs that can't handle a 4GB address but people have used it for things like WoW or BF2 for ages.

You can make 32bit OS use it too but its harder since it's not just a flag in the exe like 64bit OS.


Title: Re: NTA Mod (English version)
Post by: lockie on April 16, 2014, 03:51:13 PM
Obviously NTA mod was starting to push the 2GB limit.
Oo-o-ps. I didn't think abt so complicate things with NTA mod  :o I may sincerely announce, nobody force NTA mod to 2Gb limit.

Anyway, if we have solution how to get over "shader error" then let's make Q/A and I'll place it in the appropriate topic.
Flanker15 u're promoted to the Master-Sargent and we are waiting "A/Q" format of the problem resolving!


Title: Re: NTA Mod (English version)
Post by: Flanker15 on April 16, 2014, 11:45:23 PM
Problem:  Game crashes while loading giving a shader error or no error at all on some missions with certain mods or high graphics settings.
Cause:  Game is using more than its 2GB memory address, modern high res displays combined with a lot of extra content added in the mods can use more than 2Gb!
Solution:  Allow the games exe to be large address aware which gives it 2GB of virtual memory on top of its 2GB address.  Requires a 64bit OS and more than 3GB physical memory and the systems swap space not disabled.
Turn off compatibility mode on Shell.exe and Starter.exe (this is just a precaution, you can try turning it back on after but I needed to leave it off),
Download this program  http://www.ntcore.com/4gb_patch.php (or any large address aware patcher),  
Run the program on Shell.exe and Starter.exe,
Done!  Try the mission again to see if it still crashes.

Note: You should do this fix even if you don't have crashing since you'll never know when you'll run into it.

32bit OS:  Harder to patch and less stable: http://www.techpowerup.com/forums/threads/large-address-aware.112556/


Title: Re: NTA Mod (English version)
Post by: lockie on April 17, 2014, 09:43:50 AM
here is example for the topic A/Q. Does it suit?
Q. Sometimes I have code 006 shader error while loading or no error at all on some missions with certain mods or high graphics settings. How to get rid off this error?

A. Game is using more than its 2GB memory address, modern high res displays combined with a lot of extra content added in the mods can use more than 2Gb.  
Solution:  Allow the games exe to be large address aware which gives it 2GB of virtual memory on top of its 2GB address.  Requires a 64bit OS and more than 3GB physical memory and the systems swap space not disabled.
Turn off compatibility mode on Shell.exe and Starter.exe (this is just a precaution, you can try turning it back on after but I needed to leave it off). Download this program  http://www.ntcore.com/4gb_patch.php (or any large address aware patcher). Run the program on Shell.exe and Starter.exe

Note: You should do this fix even if you don't have crashing since you'll never know when you'll run into it.
32bit OS:  Harder to patch and less stable: http://www.techpowerup.com/forums/threads/large-address-aware.112556/


Title: Re: NTA Mod (English version)
Post by: Macmanm242 on April 17, 2014, 10:06:45 PM
Flanker your the man, Just tried the fix and you were right all missions one hundred percent. Thanks to all for a great mod!


Title: Re: NTA Mod (English version)
Post by: Flanker15 on April 18, 2014, 12:39:06 AM
here is example for the topic A/Q. Does it suit?
Q. Sometimes I have code 006 shader error while loading or no error at all on some missions with certain mods or high graphics settings. How to get rid off this error?

A. Game is using more than its 2GB memory address, modern high res displays combined with a lot of extra content added in the mods can use more than 2Gb.  
Solution:  Allow the games exe to be large address aware which gives it 2GB of virtual memory on top of its 2GB address.  Requires a 64bit OS and more than 3GB physical memory and the systems swap space not disabled.
Turn off compatibility mode on Shell.exe and Starter.exe (this is just a precaution, you can try turning it back on after but I needed to leave it off). Download this program  http://www.ntcore.com/4gb_patch.php (or any large address aware patcher). Run the program on Shell.exe and Starter.exe

Note: You should do this fix even if you don't have crashing since you'll never know when you'll run into it.
32bit OS:  Harder to patch and less stable: http://www.techpowerup.com/forums/threads/large-address-aware.112556/

Looks good!


Title: Re: NTA Mod (English version)
Post by: lockie on April 19, 2014, 09:37:49 AM
Looks good!
It went to the FAQ topic. Thanks to woofiedog for the explanation pictures.

If somebody want to test pre-apha AprUpd then PM me. So far what we have:
- added new APC Sdkfz 251/9(late)
- added two gunsight for the Sdkfz 251/9(late):
1. 400m(opened)
2. 800m(optic 3х zoom)
- added heat shells for the Sdkfz 251/9(late):
1. GR38HLB armor-piercing 85mm
2. GR38HLС armor-piercing 100mm
- added new APC Sdkfz 254/2 "PUMA"
- added 50mm gun KWK39/1 with muzzle-break
- fixed gunsight tzf4b (analogue tzf5d)
- fixed armor map for truck GMC and halftruck M3
- changed texture for the Sdkfz 251/9(early)
- changed sound engine for the M4A2
- fixed commander gunsight for the jagdpanther
- modified effects
- removed "red star" from Mosquito's textures
- fixed MG for JU-87
- modified traces for 75mm Leig gun


Title: Re: NTA Mod (English version)
Post by: frinik on April 19, 2014, 01:58:10 PM
One little bug which I may have found in the March Update which I forgot to report:
/Thompson gun
THOMPSON,%FL_AUTOLOAD%,%WEAP_HANDGUN%,17,10,1,0.25,0.5,1,30,0.15,4,1,1,0,shot_tompson2,,reload_mp38,drop1,5,txt_hgun_tommy,mgun_shot_pat,thompson,BUL_45ACP;
//M36_gun Jackson, M26 gun

Isn't Thompson is misspelt( shot_tompson2) which means that that weapon is mute in game!


Title: Re: NTA Mod (English version)
Post by: lockie on April 19, 2014, 03:50:58 PM
One little bug which I may have found in the March Update which I forgot to report:
Error fixed! Now the entry has:
//Thompson gun
THOMPSON,%FL_AUTOLOAD%,%WEAP_HANDGUN%,17,10,1,0.25,0.5,1,30,0.15,4,1,1,0,shot_thompson*,,reload_mp38,drop1,5,txt_hgun_tommy,mgun_shot_pat,thompson,BUL_45ACP;


Title: Re: NTA Mod (English version)
Post by: lockie on April 20, 2014, 08:50:55 PM
Would be nice to get such tank in SF and then it'll be possible to recreate the battle El Alamein.
(http://anzacsteel.hobbyvista.com/Armoured%20Vehicles/Images/DivCav05.jpg)


Title: Re: NTA Mod (English version)
Post by: Txema on April 20, 2014, 10:52:11 PM
Crusader... Isn't it?


Title: Re: NTA Mod (English version)
Post by: frinik on April 21, 2014, 05:15:32 AM
Yes it is.I fon't know why but the Crusader always reminds me of the M24 Chaffee which also would be nice to have on the US side as it was used quite a bit....


Title: Re: NTA Mod (English version)
Post by: lockie on April 21, 2014, 10:52:25 AM
I think Crusader MKII with 40mm gun would be fine.


Title: Re: NTA Mod (English version)
Post by: yl9961027 on April 25, 2014, 12:58:45 PM
Would be nice to get such tank in SF and then it'll be possible to recreate the battle El Alamein.
(http://anzacsteel.hobbyvista.com/Armoured%20Vehicles/Images/DivCav05.jpg)
I guess she was the star of the El Alamein. ;D
(http://imageshack.com/a/img834/2690/wcjs.jpg)


Title: Re: NTA Mod (English version)
Post by: lockie on April 25, 2014, 02:09:02 PM
I guess she was the star of the El Alamein. ;D
You're right! It slipped out of my mind. Means, we've to wait when all necessary tanks will be ready for the El Alamein battle! ;)

PS
AFAIK, there were two battles at El Alamein? I mean, we can use "Crusader" for the early battle.

PS
Meanwhile Western front is about to receive a new building. I suppose that this house will be good as a building for the railroad station as well. It looks quite OK. Though 16 meters length is not good for the techniks. Also I'm thinking to remove the second floor and make a new building as alternative station. Still hesitating. The main problem is how to destroy this house? There should be some interior inside. Means - to make destroyable model of such BIG building is not easy thing.
(http://s5.postimg.org/rgg8q0cnn/station.jpg) (http://postimg.org/image/rgg8q0cnn/)


Title: Re: NTA Mod (English version)
Post by: lockie on April 28, 2014, 09:26:52 AM
Here's is April update (all previous update included). D/l link see on the first page.
Whats news:
- added new APC Sdkfz 251/9(late)
- added two gunsight for the Sdkfz 251/9(late):
1. 400m(opened)
2. 800m(optic 3х zoom)
- added heat shells for the Sdkfz 251/9(late):
1. GR38HLB armor-piercing 85mm
2. GR38HLС armor-piercing 100mm
- added new APC Sdkfz 254/2 "PUMA"
- added 50mm gun KWK39/1 with muzzle-break
- fixed gunsight tzf4b (analogue tzf5d)
- fixed armor map for truck GMC and halftruck M3
- changed texture for the Sdkfz 251/9(early)
- changed sound engine for the M4A2
- fixed commander gunsight for the jagdpanther
- modified effects
- modified airplane Mosquito(weapons/textures/units), moved to the British side
- fixed MG for JU-87
- modified traces for 75mm Leig gun
- fixed THOMPSON shot sound
- fixed CTD error with MKII and error with loader of the PzVI
- added new types of the air-bombs
- increased steering ratio for BA-10
- increased armor quality for the Panther A/D
- fixed "Desert house #2"
- fixed armor for the gun of the "Panther D"
- added new undestroyable building "House-station"
- fixed gunsight Tsh-15

PS
The best opponent for the "Panther F" is JS-3!
(http://s5.postimg.org/q96wbjbwz/js3.jpg) (http://postimg.org/image/q96wbjbwz/) (http://s5.postimg.org/4o1tnxf6b/is3_armor.jpg) (http://postimg.org/image/4o1tnxf6b/)
I read one famous French historian Dumas de Friniko and according to his researches at least THREE JS-3 took part in the operation to intercept German Kampfgruppe, which tried to get to the American area and surrender ;)
This operation had place in Austria, May 1945.


Title: Re: NTA Mod (English version)
Post by: bidounegger on April 28, 2014, 11:17:43 AM
Hello everybody !

THANKS for this gift , Lockie,

every month, with you , it's Christmas !!!



Title: Re: NTA Mod (English version)
Post by: бампер on April 28, 2014, 03:33:16 PM
I was eliminated in 97% sdkfz234 / 2 "Puma" and SdKfz 251/9 + MG-34 (late). :-\


Title: Re: NTA Mod (English version)
Post by: lockie on April 28, 2014, 09:44:08 PM
I was eliminated in 97% sdkfz234 / 2 "Puma" and SdKfz 251/9 + MG-34 (late). :-\
Unfortunately, it's almost impossible to provide 100% reliability for the new techniks without personal missions. I've a plan to include SdKfz 251/9 and Puma in the new mission "Last roar of the panther", where all units will be detailed check out. Meanwhile, current bugs subject to be fixed in the next update.


Title: Re: NTA Mod (English version)
Post by: Txema on April 28, 2014, 10:49:21 PM
Hi Lockie,

I think that to make "SF_Fix_Widescreen_Bug_v1.1.rar" truly effective we should install it after the April Update. If we do not install it last in the list, then one of its files is overwritten by NTA 1.8 and by the April Update... Can you confirm this, please?

And thank you very much for the new update !!


Txema


Title: Re: NTA Mod (English version)
Post by: бампер on April 29, 2014, 12:43:31 AM
dkfz234 / 2 "Puma" and SdKfz 251/9 + MG-34 (late) are not spelled out in the common units.


Title: Re: NTA Mod (English version)
Post by: lockie on April 29, 2014, 09:57:36 AM
I think that to make "SF_Fix_Widescreen_Bug_v1.1.rar" truly effective we should install it after the April Update. If we do not install it last in the list, then one of its files is overwritten by NTA 1.8 and by the April Update... Can you confirm this, please?
Yes, u're right. At this moment SF_Fix_Widescreen_Bug is compatible with April update, but there is aways risk to get error. There are three choices how to organized it:
1. Include SF_Fix_Widescreen_Bug in the next update. I think most users have widescreen monitor to compare with old ones 4:3.
2. Make new version of the SF_Fix_Widescreen_Bug in parallel with new update. But in this case, users must watch on when new fix will appear.
3. Give user ability to make fix by himself (manually make all necessary changes)
As my point, first variant is more preferable, coz will be decreased the number of additional mods, which subject to be installed, second user automatically receive the cure how to fix widescreen bug.

dkfz234 / 2 "Puma" and SdKfz 251/9 + MG-34 (late) are not spelled out in the common units.
Here's a quick fix, install it the last in line:
http://www.4shared.com/rar/Z3bvfqm6ba/01_April_fix.html


Title: Re: NTA Mod (English version)
Post by: бампер on April 29, 2014, 11:58:02 AM
Thanks comrade Locke. :D


Title: Re: NTA Mod (English version)
Post by: Txema on April 29, 2014, 12:20:26 PM
Hi Lockie,

Let me comment on other little thing:

In the first post of this thread it seems that you have updated the Winter mod:

4. Winter v3.42 by Maleshkin (28.04.2014)

but if I click on that link to download the updated mod, then I download the previous Winter mod, not the updated one. Could you please check it?


Txema


Title: Re: NTA Mod (English version)
Post by: lockie on April 29, 2014, 01:17:13 PM
In the first post of this thread it seems that you have updated the Winter mod:
4. Winter v3.42 by Maleshkin (28.04.2014)
but if I click on that link to download the updated mod, then I download the previous Winter mod, not the updated one. Could you please check it?
My bad. It's already fixed!
And I'd like to know er opinion how to organize "SF_Fix_Widescreen_Bug". Also, I think would be good idea to include unofficial patch in the next update.


Title: Re: NTA Mod (English version)
Post by: Txema on April 29, 2014, 05:39:02 PM
Hi Lockie,

In my opinion the best option would be number 1:

1. Include SF_Fix_Widescreen_Bug in the next update. I think most users have widescreen monitor to compare with old ones 4:3.

Then you should include instructions to manually un-do the fix for the few users that have 4:3 monitors.

I would also include the unofficial patch in the next update. As you say, it is much better to decrease the number of additional mods to install.

Thanks you !!  :)


Txema


Title: Re: NTA Mod (English version)
Post by: henrik on April 30, 2014, 05:41:46 PM
I have non-widescreen monitor, and can surmise quite a few have too. it is rather questionable decision. I don't know, may be i'm doing something wrong, but under march update I had not very much crashes.

if widescreencrash is such critical problem i think it could be rationally to make patch archive with core folder as usual, and widescreenpatch that can be activated in JSGME after the main patch, in other words by common way. or something like.


Title: Re: NTA Mod (English version)
Post by: lockie on April 30, 2014, 06:15:49 PM
I received some messages abt widescreen monitors and according to this information, I'll make patch for the users who has non-widescreen monitors(I'll write instruction in readme). Default NTA will be based on the widescreen monitors. Today is 2014 year and monitors with dimensions 4:3 are obsolete.


Title: Re: NTA Mod (English version)
Post by: henrik on April 30, 2014, 08:16:57 PM
really? ok, you know it better. if you said this is true.  anyway you are the master of the mod.


Title: Re: NTA Mod (English version)
Post by: will1973 on May 04, 2014, 09:30:55 PM
Guess what is the tank where driver look through? ;)
(http://s30.postimg.org/4s9barg65/shot_2014_05_04_20_39_34_0001.jpg) (http://postimg.org/image/4s9barg65/)


Title: Re: NTA Mod (English version)
Post by: lockie on May 05, 2014, 06:52:15 AM
IS-85? ;)


Title: Re: NTA Mod (English version)
Post by: Donken on May 05, 2014, 10:10:29 AM
Guess what is the tank where driver look through? ;)
(http://s30.postimg.org/4s9barg65/shot_2014_05_04_20_39_34_0001.jpg) (http://postimg.org/image/4s9barg65/)

My bet is Is-3? :D


Title: Re: NTA Mod (English version)
Post by: lockie on May 05, 2014, 06:09:23 PM
First try to equip IS-3 with armor. Now tank will go to the "firing ground" to test their armor strength under fire.
(http://s5.postimg.org/s1rxnsx03/is3_armor_map.jpg) (http://postimg.org/image/s1rxnsx03/)


Title: Re: NTA Mod (English version)
Post by: Donken on May 05, 2014, 06:32:27 PM
First try to equip IS-3 with armor. Now tank will go to the "firing ground" to test their armor strength under fire.
(http://s5.postimg.org/s1rxnsx03/is3_armor_map.jpg) (http://postimg.org/image/s1rxnsx03/)


Only turret is 220mm thick, the front plates, both upper and lower are 110mm thick.
Just google "is3 armor" and you get zillions of armor schematics :D

Edit:
Oh btw, use viewport canvas in max to paint directly on model instead of doing like this :P Save as .tga and you have a finished armormap!


Title: Re: NTA Mod (English version)
Post by: lockie on May 05, 2014, 06:44:52 PM
Fixed!
(http://s5.postimg.org/m246k5c7n/is3_armor_map1.jpg) (http://postimg.org/image/m246k5c7n/)

And here's a new technology implemented. IS-33 has object "p_cradle"(located inside turret) and to this object attached gunsight. It does, when shell hit turret or gun mask there will be a chance to produce fragments, which can damage "p_cradle", thus it'll damage gunsight. Of course, if shell will go through the gunsight hole there will be 100% the gunsight will be damaged :D Suppose, this technology will provide gunsight damaging, but in a very very rare case. Theoretically, it's almost impossible to damage gunsight. Firstly, this method was implemented for the M3 "Lee".


Title: Re: NTA Mod (English version)
Post by: will1973 on May 06, 2014, 08:49:45 AM
News from the "Firing ground"
(http://s22.postimg.org/uh6tgrv19/shot_2014_05_06_11_13_36_0001.jpg) (http://postimg.org/image/uh6tgrv19/)(http://s22.postimg.org/4kd545rdp/shot_2014_05_06_11_21_36_0001.jpg) (http://postimg.org/image/4kd545rdp/)(http://s22.postimg.org/ipiy5z0f1/shot_2014_05_06_11_29_59_0000.jpg) (http://postimg.org/image/ipiy5z0f1/)(http://s22.postimg.org/u0lluc7a5/shot_2014_05_06_11_43_38_0000.jpg) (http://postimg.org/image/u0lluc7a5/)



Title: Re: NTA Mod (English version)
Post by: frinik on May 06, 2014, 09:45:10 AM
You can clearly see the shape of the T -54/55 to come... I wonder what evolution German tanks would have followed had the war not ended... Nice model Will1973!


Title: Re: NTA Mod (English version)
Post by: will1973 on May 06, 2014, 10:15:00 AM

News from the "Firing ground"
(http://s22.postimg.org/uh6tgrv19/shot_2014_05_06_11_13_36_0001.jpg) (http://postimg.org/image/uh6tgrv19/)(http://s22.postimg.org/4kd545rdp/shot_2014_05_06_11_21_36_0001.jpg) (http://postimg.org/image/4kd545rdp/)(http://s22.postimg.org/ipiy5z0f1/shot_2014_05_06_11_29_59_0000.jpg) (http://postimg.org/image/ipiy5z0f1/)(http://s22.postimg.org/u0lluc7a5/shot_2014_05_06_11_43_38_0000.jpg) (http://postimg.org/image/u0lluc7a5/)

1. Added tank IS-3 with and without MG DShK (randomly)
2. Added new texture for the tracks IS-3
3. Added new units: 1x IS-3, 2x IS-3, 3x IS-3 + infantry
4. Added MG DShK with a new cartridge 12.7mm BZT-41, new shot sound.
5. Added new visibility and physics of the large-calibre bullet hits up to 1000m
6. Added two accumulators in the damaged objects, parking lights.

Features how to use MG DShK:
1. Take place as loader(Ctr+F4)
2. It is necessary to open the loader hatch to place MG in the fire position
3. The next steps are:
a) take a place at the MG DShK (Ctrl+F5) ( to enable targeting with arrows/mouse)
b) to load the main gun user must again take a seat as loader (Ctrl + F4). Quick transfer with key F4(without Ctr) won't act, because there is only one crew member(loader) for the two places (loader+gunner MG DShK)


Title: Re: NTA Mod (English version)
Post by: lockie on May 06, 2014, 10:19:27 AM
I wonder what evolution German tanks would have followed had the war not ended...
"Leopard"?

Features how to use MG DShK:
1. Take place as loader(Ctr+F4)
2. It is necessary to open the loader hatch to place MG in the fire position
3. The next steps are:
a) take a place at the MG DShK (Ctrl+F5) ( to enable targeting with arrows/mouse)
b) to load the main gun user must again take a seat as loader (Ctrl + F4). Quick transfer with key F4(without Ctr) won't act, because there is only one crew member(loader) for the two places (loader+gunner MG DShK)
I'm pretty sure - nobody will be able to use MG DShK  :o ;D ::)

PS
I've idea - is it possible to equip commander with a binocular when he out of the turret? With the same method as shooting from DShK, but there will be only binocular reticle?

PPS
"Panther F" will be with schurzen! On the picture the green points are fastening angles for the shurzen.
(http://s5.postimg.org/sm6yqhq8j/01_shyrtzen.jpg) (http://postimg.org/image/sm6yqhq8j/)
My personal thanks to YL9961027 for his help with 3D modelling!


Title: Re: NTA Mod (English version)
Post by: lockie on May 07, 2014, 08:32:35 AM
Finally, "Panther F" received the schurzen, which will be randomly appear/disappear. Armor thickness is 5mm, so it'll play mostly a decorative role.
(http://s5.postimg.org/fd28hvg9f/surzen.jpg) (http://postimg.org/image/fd28hvg9f/)

PS
As it appeared,
one of the great myths is that Schürzen were to protect against HEAT – they weren’t, they were designed to counter AT rifles
http://ftr.wot-news.com/2013/10/15/panther-ultimate-evolution-panther-ausf-f/
So, I'll increase armor thickness of schurzen to 10mm.
Thanks to Frinik for this very interesting info!


Title: Re: NTA Mod (English version)
Post by: frinik on May 07, 2014, 05:34:01 PM
Yes me too I was surprised by the rationale for the Schuerzen.... But more importantly the article debunks what I read in some publications about up-gunning the Panther with the kwk43 or a 105 mm gun or even increasing the armour thickness. What the Germans had in mind was evolutionary rather than revolutionary...


Title: Re: NTA Mod (English version)
Post by: lockie on May 08, 2014, 01:00:04 PM
According to the info from other sources, there were two "Panther F" captured on the `fire ground`. They had modified hull from "Panther G" and turret "SchmalTurm". So, our "Panther F" will be the same. Here's picture of the armor thickness presented by will1973.
(http://s5.postimg.org/svibln76b/armor_panther_F.jpg) (http://postimg.org/image/svibln76b/)

Original "Panther F"
(http://s5.postimg.org/4ga3kl89f/armor_panther_Forig.jpg) (http://postimg.org/image/4ga3kl89f/)


Title: Re: NTA Mod (English version)
Post by: frinik on May 08, 2014, 06:16:30 PM
What gun will it have?The standard Kwk 42?


Title: Re: NTA Mod (English version)
Post by: Donken on May 08, 2014, 06:24:21 PM
Remember during your research that Panther F and Panther II is not the same tank. It can be a little confusing to what tank had what so to speak =)


Title: Re: NTA Mod (English version)
Post by: lockie on May 08, 2014, 06:31:48 PM
What gun will it have?The standard Kwk 42?
Have no idea :) At this moment "Panther F" has gun with muzzle-break(gun-break). It is the same as american M-36 SPG. Final decision will be on will1973. He is a real one who responsible for the whole units adjustments :)

Panther F and Panther II is not the same tank.
Yeap! To say the truth I really don't like "Panther II". "Panther F" looks much better, but it was never released. So, let's make a compromise ;) At least two prototypes were made.
(http://s5.postimg.org/r8t40ev4j/panther_F_03.jpg) (http://postimg.org/image/r8t40ev4j/)

PS
Cheer up to everyone! AC/DC "Whole Lotta Rosie"!
https://www.youtube.com/watch?v=eMPjs55hNzQ


Title: Re: NTA Mod (English version)
Post by: frinik on May 08, 2014, 07:33:28 PM
Nice model .The gun looks like the Kwk43....


Title: Re: NTA Mod (English version)
Post by: will1973 on May 08, 2014, 11:06:04 PM
- added for the IS-3 a new method to shoot from DT for the loader(AI only)
(http://s25.postimg.org/69w52gl23/image.jpg) (http://postimg.org/image/69w52gl23/)

- upper side part of the tank has 120mm instead of default 90mm
- fixed armor for the IS-2(both models):
(http://s25.postimg.org/41hyl4dy3/image.jpg) (http://postimg.org/image/41hyl4dy3/)
- part of the gunmask(near to the barrel) has 50mm instead of default 15mm
- added parking lights


Title: Re: NTA Mod (English version)
Post by: lockie on May 09, 2014, 05:37:04 AM
Inspite of his armor thickness, IS-3 has a very weak top part of the turret. It has only 20mm.
(http://s5.postimg.org/6py7vch77/20mm.jpg) (http://postimg.org/image/6py7vch77/)


Title: Re: NTA Mod (English version)
Post by: will1973 on May 09, 2014, 08:39:41 AM
It is a a new bomb tested UFAB 250 kg.
Pz-II, Marder, T-60, T-70 may overturn. Pz-III flies around one meter up :D
(http://s25.postimage.org/pqguozg63/250_0.jpg) (http://postimage.org/image/pqguozg63/)
(http://s25.postimage.org/q1yb1qwm3/250_1.jpg) (http://postimage.org/image/q1yb1qwm3/)
(http://s25.postimg.org/hh4zakmfv/250_2.jpg) (http://postimg.org/image/hh4zakmfv/)
Gun in the turret of the Panter F is KwK44 L/70 75mm 70cal., +20-8 degrees (Modified KwK42 L/70), gunsight TZF13 2.5x-6x, rangefinder 15x


Title: Re: NTA Mod (English version)
Post by: Flanker15 on May 09, 2014, 08:50:51 AM
Cool I tried making a bigger bomb once by turning up the HE filler but it didn't seem to effect the blast radius/physics.


Title: Re: NTA Mod (English version)
Post by: frinik on May 09, 2014, 10:33:58 AM
Gun in the turret of the Panter F is KwK44 L/70 75mm 70cal., +20-8 degrees (Modified KwK42 L/70), gunsight TZF13 2.5x-6x, rangefinder 15x...

Excellent as per historical data. I wonder did the KwK44 offer the same performance as the Kwk42?I think the recoil was less but otherwise would the results for AP and HE be similar?

 
 
 


Title: Re: NTA Mod (English version)
Post by: Treetop on May 12, 2014, 11:34:33 PM
Longtime lurker here.

Just wanted to say thanks to the absolutely epic work that's been done to improve this marvelous game.  The vanilla version was certainly a diamond in the rough, but you guys have really cleaned it up real good with the latest NTA package. 

Looking forward to driving the IS-3.

Bravo!


Title: Re: NTA Mod (English version)
Post by: will1973 on May 13, 2014, 12:40:42 PM

Excellent as per historical data. I wonder did the KwK44 offer the same performance as the Kwk42?I think the recoil was less but otherwise would the results for AP and HE be similar?

The difference between KWK44\1 and KWK42 - there are cylinders of the rollback under the barrel. The pressure in the rollback part is more. It was calculated to use without muzzle- brake. The rollback path is 420mm, speed of the vertical guidance became bigger to 10 degrees per second. There were some Panthers with muzzle-brake installed on the gun (recoil is less than KWK42 in 1.5 times)


Title: Re: NTA Mod (English version)
Post by: lockie on May 13, 2014, 12:46:52 PM
It's possible to equip IS-3 with device to go under water  ;D 8)


Title: Re: NTA Mod (English version)
Post by: will1973 on May 13, 2014, 05:17:09 PM
News from the fireground. 50kg bomb from LA-5 has turned around APC
(http://s25.postimg.org/rhbtq763f/shot_2014_05_13_11_09_07_0000.jpg) (http://postimg.org/image/rhbtq763f/)(http://s25.postimg.org/doxeukfbv/shot_2014_05_13_11_10_16_0001.jpg) (http://postimg.org/image/doxeukfbv/)


Title: Re: NTA Mod (English version)
Post by: lockie on May 15, 2014, 01:25:15 PM
Thanks to lessons of 3d moddeling from Donken and help from YL, I've managed to redesign "palm #01". Now the polygon quantity reduced ~30% and third lod became better. Here is a picture: before and now.
(http://s5.postimg.org/tfffoqntf/palm.jpg) (http://postimg.org/image/tfffoqntf/)

The next news are - British Army is about to be equipped with 25 pdr howitzer! Which organized as analogue of the soviet 85mm AA gun. So, now all four missions from the "Desert mod" are ready to the whole remake with all sides as closer to historic as possible.
Here is a picture of the parts 25 pdr gun, where I made 1 and 2 LOD's. The dif. is obvious.
(http://s5.postimg.org/n30aewkr7/ruchka.jpg) (http://postimg.org/image/n30aewkr7/)


Title: Re: NTA Mod (English version)
Post by: frinik on May 15, 2014, 02:37:55 PM
Definite improvement bravo!

BTW if you need a sound for the 25 pdr I have one for you!


Title: Re: NTA Mod (English version)
Post by: lockie on May 15, 2014, 04:13:31 PM
Definite improvement bravo!
We're all adjusting :)

Quote
BTW if you need a sound for the 25 pdr I have one for you!
Of course, I need it!


Title: Re: NTA Mod (English version)
Post by: frinik on May 15, 2014, 05:50:57 PM
Good !I'll email it to you. ;)


Title: Re: NTA Mod (English version)
Post by: retarius on May 15, 2014, 09:56:59 PM
Hi guys,

I have been playing SF since it came out, but haven't updated the mods in the past 3 years. Today I loaded the latest mods from page 1 of this topic. I have loaded everything except missions 3.61 (which id d/ling now).

So here is what I have loaded through JGSME:

1. Unofficial patch_SF_v0.1_(ENG)
2. Fix Widescreen Bug v1.1
3. Sound Mod (NTA) 1.1
4. Missions pack v1.2
5. Missions pack v2.1
6. SPM (NTA) 1.8 full partI, partII
7. AprUpd_2014

When I start SF, it gets to the main screen, but shows "???" where the text goes. Then when I select a menu item on the right, it crashes. Running Windows 7 64 bit. Any idea what is going on?

Thanks!
Retarius


Title: Re: NTA Mod (English version)
Post by: retarius on May 15, 2014, 10:47:06 PM
Well, I think I know which mod is causing problems - either Mission Pack 1.2 or Mission Pack 2.1. After I uninstalled them, SF worked as it is supposed to! It would still be good to know why the Mission Packs cause problems, but at least it is playable again.

Retarius


Title: Re: NTA Mod (English version)
Post by: lockie on May 16, 2014, 04:44:21 AM
When I start SF, it gets to the main screen, but shows "???" where the text goes.
Could u enclose screenshot? Did u see this picture?
(http://s5.postimg.org/6tw4ifimr/april.jpg) (http://postimg.org/image/6tw4ifimr/)


Title: Re: NTA Mod (English version)
Post by: frinik on May 16, 2014, 05:51:16 AM
You mean to say you get a lot of questions marks like this: ??????????? instead of the text?


Title: Re: NTA Mod (English version)
Post by: retarius on May 16, 2014, 08:19:44 PM
Lockie and Frinick,

Yes, everywhere where there was text in the menu screen there were 3 question marks instead. The only time this happened was when I loaded BOTH Mission Pack 1.2 and Mission Pack 2.1. Right now I have 1.2 disabled (unloaded), and both 2.1 and 3.61 loaded - the mission seem to work fine. The only odd thing I notice is many of the vehicles look completely black (T-35A, SU-100, Panther G, Tiger I,...). However, other vehicles look just fine (T-26, T-34, SPW 251/1, for example). Does this sound familiar?

Thanks guys (awesome job on all of your fine improvements, by the way!),
Retarius


Title: Re: NTA Mod (English version)
Post by: frinik on May 16, 2014, 09:24:06 PM
Yes you seem to be missing some textures( the black vehicles) and text( which explains the question marks).Try disenabling each and every one of the mods in your JSGME and re-enabling them. Also check the matilb file and compare the vehicles in black with the same vehicle in another matilb if you have another installation.


Title: Re: NTA Mod (English version)
Post by: lockie on May 16, 2014, 10:42:13 PM
The only odd thing I notice is many of the vehicles look completely black (T-35A, SU-100, Panther G, Tiger I,...). Does this sound familiar?
Yeap, it looks familiar :) That's for sure incorrect installation of the NTA mod. U've to see picture "April update 2014", which is indicator of right installation.


Title: Re: NTA Mod (English version)
Post by: retarius on May 17, 2014, 12:25:20 PM
Yes, I do NOT see the April 2014 graphic anywhere, so I'll try to reinstall the NTA. I was a little confused about the part I and part II instructions. Does it mean that part II you just keep as a .rar file, and don't unpack like the other mods? Also, can it be in its own folder or must it be in the part I folder?

Thanks!
Retarius


Title: Re: NTA Mod (English version)
Post by: lockie on May 17, 2014, 06:06:39 PM
was a little confused about the part I and part II instructions.
Just unpack first part and second will be picked it up automatically.


Title: Re: NTA Mod (English version)
Post by: lockie on May 18, 2014, 04:08:36 PM
Good news! German troops will receive the new weapon: sandbag+MG-42! Now MG's crew will be more defended from the bullets/fragments. Of course, it won't protect from the tank's gun :)
(http://s5.postimg.org/9rbojg74j/sand_mg.jpg) (http://postimg.org/image/9rbojg74j/)

PS
This weapon made thanks to the imagination from 33lima  8)


Title: Re: NTA Mod (English version)
Post by: kapulA on May 18, 2014, 07:19:16 PM
Ought to be really useful for the Germs, especially if placed tactically in/close to houses, trenches, bushes, orchards... :D


Title: Re: NTA Mod (English version)
Post by: 33lima on May 18, 2014, 11:39:07 PM
Wow! That was fast!


Title: Re: NTA Mod (English version)
Post by: lockie on May 19, 2014, 10:30:22 AM
I've tested new "May Update" with "Unofficial Patch SF v0.1eng" and "Fix Widescreen Bug v1.1" included. I've monitor 4:3 and what the picture I got. Above standard version without "widescreen fix", down with fix applied. As we can see, there is only one difference - the fonts became smaller on 20%, which is not essentially.
(http://s5.postimg.org/w8d8midjn/now_fix.jpg) (http://postimg.org/image/w8d8midjn/)

Wow! That was fast!
;)


Title: Re: NTA Mod (English version)
Post by: lockie on May 22, 2014, 06:39:54 PM
Howitzer 25 pdr is almost ready!
(http://s5.postimg.org/9c9lhwzyr/25pdr.jpg) (http://postimg.org/image/9c9lhwzyr/)


Title: Re: NTA Mod (English version)
Post by: 33lima on May 22, 2014, 07:10:32 PM
Looking good. A worthy tribute to the Gunners, bless 'em. And especially useful for North Africa!

My 'wish list' for SF '42 - based not on what I like but what would fill gaps - would be:

For North Africa:
- Crusader Mk2 tank
- Universal Carrier
- British motor transport - FAT (Field Artillery Tractor) and TCV (Troop Carrying Vehicle - 15 hundredweight truck used as a platoon transport) - could have the same cab & chassis
- M4A1 Sherman (good for US and British, plus a variant can use the T23 turret from the current Sherman 76)
- M3 Stuart
- M3 Grant (just needs a new turret on the M3 Lee)
- British armoured car (Daimler or AEC?)
- Sdkfz 222 armoured car or Sdkfz 250/9 half-track+variants
- 8.8cm Flak 36 (if not already available) and/or 10.5cm light field howitzer

With these and the existing models, the whole African campaign would be possible, from the arrival of the DAK to the Mareth Line and beyond.

And:
- M10 GMC + British 17 pdr version (mainly a new turret on the M36)
- M7 'Priest' (also useful for late N Africa)
- Cromwell tank
- Churchill VII (gun tank and Crocodile flamethrower)
- M8 Greyhound armoured car
- later infantry A/T weapons (bazooka, PIAT, Panzerfaust) - if not already available
- US 2.5t truck (if not already available)

No harm in dreaming!!!


Title: Re: NTA Mod (English version)
Post by: Donken on May 22, 2014, 07:39:17 PM
Looking good. A worthy tribute to the Gunners, bless 'em. And especially useful for North Africa!

My 'wish list' for SF '42 - based not on what I like but what would fill gaps - would be:

For North Africa:
- Crusader Mk2 tank
- Universal Carrier
- British motor transport - FAT (Field Artillery Tractor) and TCV (Troop Carrying Vehicle - 15 hundredweight truck used as a platoon transport) - could have the same cab & chassis
- M4A1 Sherman (good for US and British, plus a variant can use the T23 turret from the current Sherman 76)
- M3 Stuart
- M3 Grant (just needs a new turret on the M3 Lee)
- British armoured car (Daimler or AEC?)
- Sdkfz 222 armoured car or Sdkfz 250/9 half-track+variants
- 8.8cm Flak 36 (if not already available) and/or 10.5cm light field howitzer

With these and the existing models, the whole African campaign would be possible, from the arrival of the DAK to the Mareth Line and beyond.

And:
- M10 GMC + British 17 pdr version (mainly a new turret on the M36)
- M7 'Priest' (also useful for late N Africa)
- Cromwell tank
- Churchill VII (gun tank and Crocodile flamethrower)
- M8 Greyhound armoured car
- later infantry A/T weapons (bazooka, PIAT, Panzerfaust) - if not already available
- US 2.5t truck (if not already available)

No harm in dreaming!!!

Oh, nice wishlist :D

M3 Grant is on its way, almost leaving my 3dsmax finished as we speak!

Sdkfz 222 i think we already have, same with flak36
Stuart is also in progress i think!

Worth mentioning thou, No one has figured out how we can implement artillery in a good way to make it useful. So all interesting pieces like the Priest and Hummel is atm very very meaningless! Its easy to make use of them as direct fire vehicles but not as arty :(


Title: Re: NTA Mod (English version)
Post by: lockie on May 22, 2014, 09:20:55 PM
My 'wish list' for SF '42 - based not on what I like but what would fill gaps - would be:
I`m sure "Universal Carrier" will be good unit for the British side!

No one has figured out how we can implement artillery in a good way to make it useful.
A long time ago(~3years) I made mission devoted to T-35a "T-35 In Attack!".
(http://img713.imageshack.us/img713/3996/t35q.jpg)
The main idea - destroy artillery in the village. So, the simple way to implement howitzer is making mission, where artillery bombarding defined zone. If u destroy it - bombarding will stop.
I had idea for the mission, where tanks Pz-IF(baby-tiger) must find and destroy soviet artillery BM-13, which prevents German attack.


Title: Re: NTA Mod (English version)
Post by: lockie on May 22, 2014, 11:05:40 PM
And here's new unit "MG-42+sandbags" ready to use!
(http://s5.postimg.org/ltg952v4j/mg421.jpg) (http://postimg.org/image/ltg952v4j/)
Thanks to will1973 for the unit creating!


Title: Re: NTA Mod (English version)
Post by: lockie on May 23, 2014, 04:26:57 PM
There are some pictures how sandbags flying after IS-3 shot.
(http://s5.postimg.org/6jkzbmp03/0007.jpg) (http://postimg.org/image/6jkzbmp03/) (http://s5.postimg.org/6kux51qtv/0012.jpg) (http://postimg.org/image/6kux51qtv/) (http://s5.postimg.org/luusc8mc3/0013.jpg) (http://postimg.org/image/luusc8mc3/) (http://s5.postimg.org/b9ax08g0j/0014.jpg) (http://postimg.org/image/b9ax08g0j/) (http://s5.postimg.org/idsq99n9v/0017.jpg) (http://postimg.org/image/idsq99n9v/)
View from MG DShK
(http://s5.postimg.org/bbusn2jo3/0026.jpg) (http://postimg.org/image/bbusn2jo3/)


Title: Re: NTA Mod (English version)
Post by: will1973 on May 26, 2014, 03:13:51 PM
Thanks to Donken, now we've improved model of the tank "M3 Lee".
- fixed open edges
- fixed and added ammunition
- fixed barrel length for the guns: 75mmM2/M3, 37mmM5/M6
- fixed members crew placement
- fixed back movement of the gun breech: 75mm/200mm and 37mm/180mm
(http://s25.postimg.org/6m9folvrv/shot_2014_05_26_09_16_56_0000.jpg) (http://postimg.org/image/6m9folvrv/)(http://s25.postimg.org/5u6rperkr/shot_2014_05_26_09_17_01_0001.jpg) (http://postimg.org/image/5u6rperkr/)(http://s25.postimg.org/y38fzm7tn/shot_2014_05_26_09_17_06_0002.jpg) (http://postimg.org/image/y38fzm7tn/)(http://s25.postimg.org/uickge3a3/shot_2014_05_26_09_17_11_0003.jpg) (http://postimg.org/image/uickge3a3/)
(http://s25.postimg.org/6ifm8cqaj/shot_2014_05_26_09_17_16_0004.jpg) (http://postimg.org/image/6ifm8cqaj/)(http://s25.postimg.org/9o07yk8wr/shot_2014_05_26_09_17_21_0005.jpg) (http://postimg.org/image/9o07yk8wr/)(http://s25.postimg.org/43nqnxa1n/shot_2014_05_26_09_52_37_0000.jpg) (http://postimg.org/image/43nqnxa1n/)


Title: Re: NTA Mod (English version)
Post by: frinik on May 26, 2014, 04:36:25 PM
Thank you Donken! :)


Title: Re: NTA Mod (English version)
Post by: lockie on May 29, 2014, 09:23:34 AM
M3Lee vs Panther F.
The winner is Panther F. I've managed only immobilized Panther, but didn't have a time to run out. I may say that M3 Lee is a very good tank. I got three hits and only forth became fatal. The big problem caused me "scaring" of the members crew. It does that option "always obey the commands" should be checked permanently.
(http://s5.postimg.org/7twkvwmxf/010.jpg) (http://postimg.org/image/7twkvwmxf/) (http://s5.postimg.org/ngnu9a0pf/011.jpg) (http://postimg.org/image/ngnu9a0pf/) (http://s5.postimg.org/cickr3c43/020.jpg) (http://postimg.org/image/cickr3c43/) (http://s5.postimg.org/vopru9slv/030.jpg) (http://postimg.org/image/vopru9slv/)


Title: Re: NTA Mod (English version)
Post by: frinik on May 29, 2014, 10:27:40 AM
The M3 Lee may be a good tank in SF but in real life it was not exactly a stellar machine. Anyway between a Panther with a 75 high velocity gun and the M3 with its low velocity 75 mm there's no match not to mention the Panther's superior armour...


Title: Re: NTA Mod (English version)
Post by: Philip Von Webber on May 30, 2014, 02:18:43 AM
Both tanks look great. I do lean towards German tanks because they had better guns and armor. Although the T-34/85 and later war Russian tanks are superb in firepower and mobility. 


Title: Re: NTA Mod (English version)
Post by: lockie on June 03, 2014, 10:00:02 AM
Me and will1973 are still guessing - does this armour map suit to the real one for the Pz.35(t)?
(http://s5.postimg.org/pqusmdk43/pz_35armor.jpg) (http://postimg.org/image/pqusmdk43/)


Title: Re: NTA Mod (English version)
Post by: Donken on June 03, 2014, 01:41:30 PM
Me and will1973 are still guessing - does this armour map suit to the real one for the Pz.35(t)?
(http://s5.postimg.org/pqusmdk43/pz_35armor.jpg) (http://postimg.org/image/pqusmdk43/)

Then you are guessing very correct! That is the correct armor for it =)
If you want to find more info check out LT vz 35, that is the tanks real name =)


Title: Re: NTA Mod (English version)
Post by: Gefilte Fish on June 03, 2014, 10:04:36 PM
Hi there everyone!  :)

I've just registered on the this forum, I'm really impressed by this sim's accuracy in realism.
Secondly I would like to congratulate on this mod to all who were involved in the development of it and
last but not least keep up the good work! :)

Just saw the development of the IS-3 few pages earlier and I must admit it has a complicated armour pattern (turret), because of its cast nature.
I have found some interesting information about it that may come handy
1a,1b one is about the turret thickness variables
2. is on firing tests on it armour:
1ahttp://ftr.wot-news.com/2013/10/15/is-3-historical-turret-armor/ (http://ftr.wot-news.com/2013/10/15/is-3-historical-turret-armor/)
1bhttp://tankarchives.blogspot.hu/2013/11/is-3-armour-layout.html (http://tankarchives.blogspot.hu/2013/11/is-3-armour-layout.html)
2.http://ftr.wot-news.com/2013/10/21/is-3-armor-tests/ (http://ftr.wot-news.com/2013/10/21/is-3-armor-tests/)
I hope these help a little in the development.

Maybe I shouldn't be talking about World of Tanks, but one thing always caught me in it was the way the armour mapping was made.
Every little vision slit or mg port weakness is done with high detail.

Have nice day! :)


Title: Re: NTA Mod (English version)
Post by: frinik on June 08, 2014, 03:33:59 PM
Where is the Puma/I can't find it anywhere in the Mission Editor? ???


Title: Re: NTA Mod (English version)
Post by: lockie on June 09, 2014, 05:42:18 PM
Where is the Puma/I can't find it anywhere in the Mission Editor? ???
It should be in the APC tab, but it doesn't work without fix.


Title: Re: NTA Mod (English version)
Post by: frinik on June 09, 2014, 06:26:49 PM
What fix???? What' missing? I could simply add whatever file is missing...


Title: Re: NTA Mod (English version)
Post by: lockie on June 09, 2014, 09:45:46 PM
I don't remember what was missed, smth. in common_units. Here is page:
http://graviteam.com/forum/index.php?PHPSESSID=4b22022f4da5f33f53e1b71bbb053e89&topic=10944.735
Fix will be included in the next update.


Title: Re: NTA Mod (English version)
Post by: Bwf. on June 17, 2014, 09:02:15 AM
Decided take a break from flight sims and dusted off my old tank sims, the Combat Mission series,
TvT and Steel Beasts(the 1st one). I missed out on getting SFK42 when it came out and am now
looking for a copy. In the meantime I've started to DL  some of the required patches etc.
I was wondering if the files that are on 4shared might be available from another DL sight.
I have no luck with 4shared DL's.
In any case, Thanks in advance for any help that can be provided.

Regards,

Bwf.


Title: Re: NTA Mod (English version)
Post by: frinik on June 17, 2014, 09:40:15 AM
Hi Bwf;

 TvT, Combat series, Steel Beasts and Steel Fury.Wow that's quite a menu! :o


SF is available on Amazon.com and Strategy First for $ 19.99 which is outrageous considering Graviteam is not getting one penny from the sales and the game is 6 years old! But beggars....

Which files you are not having any luck downloading?


Title: Re: NTA Mod (English version)
Post by: Bwf. on June 18, 2014, 01:24:14 AM
Hi frinik,
I'm not able to DL following files:
Sound Mod (NTA) 1.1
Missions pack v1.2
Missions pack v2.1
AprUpd_2014

Weather mods:
1. Africa mod v1.21 (03.04.2014)
2. Late autumn by Lajcak
3. Autumn by Lajcak
4. Early spring by Lajcak
5. Scorching summer by kapulA
6. Winter v3.42 by Maleshkin (29.04.2014)
7. Winter no snow v1.1 by Lajcak

Free camera mod
Nvidia Inspector

Sorry it's such a long list, but if it's on 4shared I'm dead in the water there.
In any case Thanks for the reply

Regards,

Bwf.


Title: Re: NTA Mod (English version)
Post by: lockie on June 18, 2014, 01:31:16 AM
Bwf., I think u're out of limit. Nomore then 3Gb per day on 4share.


Title: Re: NTA Mod (English version)
Post by: Bwf. on June 18, 2014, 02:19:24 AM
Bwf., I think u're out of limit. Nomore then 3Gb per day on 4share.

The problem is that I haven't been able to get even a single file DL'd from that
sight for the past 2 years(Mozilla Firefox is my default browser). Perhaps there is
some "trick" to DL'ing from there that I don't know about.

Regards,

Bwf.


Title: Re: NTA Mod (English version)
Post by: Tanker on June 18, 2014, 04:18:14 AM
You have to have an account and you have to be signed in to dl from 4share.


Title: Re: NTA Mod (English version)
Post by: frinik on June 18, 2014, 05:05:10 AM
The Winter no snow and Autumn mod by Lajcak you can finsd at this link:

http://tanksim.org.ru/modules/wfdownloads/viewcat.php?cid=15

I used that link a lot in the past but unfortunately the guys who own it,  EgorOrg and Hemul, haven't kept it up to date for the last 15 months...

Unfortuntaely all the other dsownload links I have are for outdated mods on Subsim HQ and SIMHQ fora.There's no workaround, as suggested by tanker you'll have to register to download from file4share! I am planning on renting some cloud spce where I would store mods and stuff  but since Iam moving this summer it will have to wait a couple of months I am afraid.


Title: Re: NTA Mod (English version)
Post by: Bwf. on June 18, 2014, 11:00:43 AM
To  frinik, Tanker and  lockie,

Don't know why I didn't consider getting an account there, should have thought
of it myself. I've taken care of the situation.
In any case, Thanks for your replies and info.

Regards,

Bwf.


Title: Re: NTA Mod (English version)
Post by: lockie on June 18, 2014, 02:10:26 PM
Pz35(t) is getting closer.
(http://s5.postimg.org/4i8dwu7tf/armor_color.jpg) (http://postimg.org/image/4i8dwu7tf/)


Title: Re: NTA Mod (English version)
Post by: lockie on June 18, 2014, 07:15:33 PM
May update released.
Here's installation order:
 1. Sound Mod (NTA) 1.1
 2. Missions pack v1.x(optional)
 3. Missions pack v2.x(optional)
 4. SPM (NTA) 1.8 full
 5. Missions Pack 3.61
 6. 051_MayUpd_2014 (http://www.4shared.com/rar/NxkGLdfXce/05_MayUpd_2014.html)
 7. 01_Pz5_M3s (http://www.4shared.com/rar/8duHfZLOba/01_Pz5_M3s.html) (two missions Panther F and M3s)
 8. Any weather mod (optional)

Features:
- all previously updates included
- fixed CTD with APC SdKfz 251/9(late), SdKfz 234/2(Puma)
- removed uncalibrated gunsight `TOP-1` from the tank T-35
- added description of the gunsight reticle for M4A3-76
- added "Gunnery Manual" by Gunnyhighway
- fixed unrecognizing the name of the compaign "T-34/85 Weapon of Victory"
- fixed bug with building "House-station"
- fixed incorect MG angle for the KV-1 (loader)
- added new tank IS-3 with and without MG DShK (randomly)
- added new texture for the tracks IS-3
- added new units: 1x IS-3, 2x IS-3, 3x IS-3 + infantry for user`s use. User(gunner) may shoot from the MG DT attached to the gun mask
- added new units: 1x IS-3, 2x IS-3, 3x IS-3 + infantry for user`s use. AI(loader) may shoot from the MG DT attached to the gun mask. AI(gunner) may shoot only from the gun
- added MG DShK with a new cartridge 12.7mm BZT-41, new shot sound
- fixed script of the third mission for the campaign "Group South (KV-1)"
- added for the IS-3 a new method to shoot from DShk for the loader and for the AI(loader) ability to shoot from turret MG
- added new trees "Oak #1", "oak #2", "oak #3"
- fixed door angle for the VW-82 radio car
- fixed parameters and model of the ISU-122
- fixed model of the "Palm #01"
- fixed armor map of Jagdpanther
- included "Object Editor" and desktop icons for other utilities
- included Unofficial Patch SF v0.1eng
- included "fix Widescreen Bug v1.1"
- added new unit "MG-42+sandbags"
- to all stationary units added parameter "immobilized"
- fixed config "p_boxes" of the desert houses
- added to British side the howitzer QF25 pdr 87.6mm
Shells:
1. HE Мк.III, 11.34kg, 518m\s
2. АР-Т МkІТ-6Т, 9.07kg, 610m\s
- added new bullet "7,62х63mm .30-06S" to the next weapons:
1. MG Bar M18A2
2. Rifle Garand
3. MG Browning M19A4

 Fixed armor for the IS-2(both models):
- upper side part of the tank has 120mm instead of default 30mm
- part of the gunmask(near to the barrel) has 50mm instead of default 15mm
- added parking lights to IS-2

There are features how to use MG DShK of the IS-3:
1. Take place as loader(Ctr+F4)
2. It is necessary to open the loader hatch to place MG in the fire position
3. The next steps are:
a) take a seat at the MG DShK (Ctrl+F5) (to enable targeting with arrows/mouse)
b) to load the main gun user must again take a seat as loader (Ctrl+F4). Quick transfer with key F4(without Ctr) won't act, because there is only one crew member(loader) for the two places (loader+gunner MG DShK)

Added compatibility with Winter mode v.3.43.


Title: Re: NTA Mod (English version)
Post by: Tanker on June 18, 2014, 08:09:22 PM
I got it to work.  I just put in the required mods and left out mp 1.x and 2.x.

My problem is that my graphics are very blurry.  I used options to have it run at desktop res (1920x1080) and also selected that res in options.  I put all the graphics options on high.  All the graphics are blocky and it is impossible to read the lettering when looking at the tanks in the stat mode.


Title: Re: NTA Mod (English version)
Post by: frinik on June 18, 2014, 08:19:22 PM
Were your graphics blurry before the May Update?

Are you using an Nvidia gpu?


Title: Re: NTA Mod (English version)
Post by: lockie on June 18, 2014, 08:24:56 PM
My problem is that my graphics are very blurry.  All the graphics are blocky and it is impossible to read the lettering when looking at the tanks in the stat mode.
Can u enclose screenshot?


Title: Re: NTA Mod (English version)
Post by: Tanker on June 18, 2014, 08:54:32 PM
Thanks guys.  I found Lockie's FAQ post and changed the 0 to -1 in that file and that cleared everything up.



Title: Re: NTA Mod (English version)
Post by: Treetop on June 18, 2014, 09:55:13 PM
Hi Lokie.

Just downloaded and installed via Generic Mod Enabler the new May update.  Everything is installed in the correct order, but the May Update isn't enabling.  I still get the April Update graphic notification on the main menu.

 1. Sound Mod (NTA) 1.1
 2. Missions pack v1.x(optional)
 3. Missions pack v2.x(optional)
 4. SPM (NTA) 1.8 full
 5. NTA Missions Pack 3.62
 6. 051_MayUpd_2014
 7. 01_Pz5_M3s
 8. Return of Panzergrau

Made several attempts and still get the same result.  Any tips?

Thanks.

 
EDIT:

In attempting to isolate the problem, I once again DL'ed and installed the new update.
After activating the NTA 1.8 update in the series, I started the game.  I saw the normal SPM 1.8 notification graphic on the main menu.  Exited the game.
I then activated the mission pack v3.62 and May update.  Restarted the game.  Again, I see the graphic notification of the April update, not the one for May update that is shown on your post (and yes, I am absolutely certain I am activating the May update lol :) ).  Exited the game.
Activated the Pz5_M3 and Panzergrau mods as normal.

Also, I see no missions for the IS-3.  I read that the IS-3 is now included but is there no mission created for it yet?  Just confused about this...

Don't meant to sound unappreciative.  I love this game and, especially, the updates you and your team has worked on over the years.  Everything has worked flawlessly up to this point.

Thanks Again!  :)



EDIT part II:

Sorry, one more thing.

I noticed that if the game is started without activating the Pz_M3 addon in the list, the Mission Pack shows as 3.62 on the game's menu.  However, activating the Pz_M3 in the mod enabler reverts the Mission Pack version back to 3.61 when viewing it in the game's main menu.  Again, I don't know if it's functionally a big deal, but it is a bit cofusing.  Leaving the Pz5_M3 activation OFF for now...

Thanks once again.  :)


Title: Re: NTA Mod (English version)
Post by: lockie on June 18, 2014, 10:49:15 PM
Just downloaded and installed via Generic Mod Enabler the new May update.  Everything is installed in the correct order, but the May Update isn't enabling.  I still get the April Update graphic notification on the main menu.
I then activated the mission pack v3.62 and May update.  Restarted the game.  Again, I see the graphic notification of the April update, not the one for May update that is shown on your post (and yes, I am absolutely certain I am activating the May update lol :) ).
That's a very strange and mystique bug.
Open(with Photoshop or XnView) the next file in the MayUpd:
Steel Fury - Kharkov 1942\MODS\051_MayUpd_2014\data\k42\loc_rus\textures\menu\menu_proto\menu_mback3_c.dds
It should look like this:
(http://s5.postimg.org/95j1cckk3/menu_mback3_c.jpg) (http://postimg.org/image/95j1cckk3/)

There is no need to enable 01_Pz5_M3s, coz MP3.62 already has new missions.
 1. Sound Mod (NTA) 1.1
 2. Missions pack v1.x(optional)
 3. Missions pack v2.x(optional)
 4. SPM (NTA) 1.8 full
 5. NTA Missions Pack 3.62
 6. 051_MayUpd_2014

Quote
Also, I see no missions for the IS-3. 
Only as opponent to Panther F in the mission "Panther`s last roar".

I noticed that if the game is started without activating the Pz_M3 addon in the list, the Mission Pack shows as 3.62 on the game's menu.  However, activating the Pz_M3 in the mod enabler reverts the Mission Pack version back to 3.61 when viewing it in the game's main menu.  Again, I don't know if it's functionally a big deal, but it is a bit cofusing.  Leaving the Pz5_M3 activation OFF for now...
Thanks once again.  :)
That's because mission PzVF_M3s was made as a standalone addon for the MP3.61. Meanwhile, there is MP3.62 which already contains all new missions.
Anyway, it's confusing I've to confess. OK, when there will be 50 missions ready then I'll rename on MP3.7 and include it in NTA.

Quote
Thanks once again.  :)
U're welcome :)


Title: Re: NTA Mod (English version)
Post by: Treetop on June 18, 2014, 11:15:36 PM

Looked up the file as you suggested, and it is the May update screen.  Weird.

I'm lost...

Noted about the IS-3 and Pz5_M3 missions.  Thank you.


Title: Re: NTA Mod (English version)
Post by: lockie on June 18, 2014, 11:32:02 PM
Looked up the file as you suggested, and it is the May update screen.  Weird.
I think I've managed to fix error with logo MayUpd enabling. Re-d/l MayUpd once again or delete the next file:
...\Steel Fury - Kharkov 1942\data\k42\loc_rus\textures\menu\menu_mback3_c.dds


Title: Re: NTA Mod (English version)
Post by: Treetop on June 18, 2014, 11:51:21 PM
Deleting the file was sufficient.  Got the right image in the game.  Happy the problem was a simple one.

I feel better now.

Thanks for the prompt responses.  :)


Title: Re: NTA Mod (English version)
Post by: Lord_Haw-Haw on June 19, 2014, 01:46:44 AM
Panther F coax MG has semi auto function.

MG42, s_mg42_02,d_mg42_02,    head1, wp_loader;
to
MG42, s_mg42_02,    ,    head1, wp_loader;

Made coax full auto.


Title: Re: NTA Mod (English version)
Post by: Tanker on June 19, 2014, 04:25:51 AM
When attempting to load "Dust In The Wind...Stuart" (MP 3.61) I get this error and the game crashes to desktop.

Exception core:
005: Unable to load texture.

[ dust ]


Title: Re: NTA Mod (English version)
Post by: lockie on June 19, 2014, 05:29:36 AM
When attempting to load "Dust In The Wind...Stuart" (MP 3.61) I get this error and the game crashes to desktop.
Mission "Dust in the wind" is available only as a standalone mod for MP3.61 or d/l MP3.62 where mission already included.

BTW
Today I got d/l speed ~1500Mb/s from 4share. It was first time for the last three years! ~800Mb was d/l during 10min instead half day.


Title: Re: NTA Mod (English version)
Post by: frinik on June 19, 2014, 07:42:08 AM
This May Update is truly labour of love and contains lots of new ,exciting things!Well done Lockie, Deviator,Will 1973,  Donken etc.... :D


Title: Re: NTA Mod (English version)
Post by: Tanker on June 19, 2014, 02:42:02 PM
This May Update is truly labour of love and contains lots of new ,exciting things!Well done Lockie, Deviator,Will 1973,  Donken etc.... :D

I second that.  +1


Title: Re: NTA Mod (English version)
Post by: Tanker on June 19, 2014, 02:46:33 PM

BTW
Today I got d/l speed ~1500Mb/s from 4share. It was first time for the last three years! ~800Mb was d/l during 10min instead half day.


That's quite nice.  I'm presently getting 600 kbs. :(


Title: Re: NTA Mod (English version)
Post by: Treetop on June 19, 2014, 03:15:43 PM
This May Update is truly labour of love and contains lots of new ,exciting things!Well done Lockie, Deviator,Will 1973,  Donken etc.... :D

+1.  Agree.

Considering what is happening in Ukraine, I'm especially grateful of all those who, despite the difficulties, still take the time to do this kind of work freely for the rest of us.  You guys are awesome.


Title: Re: NTA Mod (English version)
Post by: lockie on June 19, 2014, 05:57:08 PM
Thank you, friends. I know that my country will get over all difficulties on the way to be the full member of ES!


Title: Re: NTA Mod (English version)
Post by: frinik on June 19, 2014, 07:56:42 PM
ES???? Do you mean EU? ES? Europeiskiem Soyuzem????


Title: Re: NTA Mod (English version)
Post by: lockie on June 19, 2014, 09:57:49 PM
Yeap, u're right ES=EU. Your skill of ukrainian language is quite acceptable ;)

BTW
Did u manage to shoot from upper MG on JS-3?


Title: Re: NTA Mod (English version)
Post by: Tanker on June 20, 2014, 03:18:04 AM
Is there a gunner's position that can be occupied for the 37mm gun in the turret on the Lee?


Title: Re: NTA Mod (English version)
Post by: frinik on June 20, 2014, 04:47:26 AM
Tak! Pamietam Panna Ya mowie po Polsku ale tilko troszke! ;)

No I haven't been able to use it.... I love the JS3 well rendered , looks mean and very low silhouette but how in the Hell did the Soviets manage to make yet another tank that takes forever to reload and carries only 27 shells!!!!

One question; why do we have so many(4) different sounds for the MG  34???


Title: Re: NTA Mod (English version)
Post by: lockie on June 20, 2014, 08:04:01 AM
Is there a gunner's position that can be occupied for the 37mm gun in the turret on the Lee?
Yes, press F3 (commander). There is interesting trick. Unfortunately, it's impossible for the second gun enabling the shell type changing, coz there's only autoload. But if u change position on i.e. F1(driver) then back F3(commander) and AI has already changed the type of shell, i.e. from AP on HE.

how in the Hell did the Soviets manage to make yet another tank that takes forever to reload and carries only 27 shells!!!!
Suppose, JS-3 was made as attack tank, which should fight against unmovable targets i.e. pillboxes. I think JS-3 = KV-2. It's not tank-killer and not designed for the quick tank battle.

Quote
One question, why do we have so many(4) different sounds for the MG  34???
It's not MG-34. It's MG-42, it has two sounds: one is original, second is ... echo. Didn't u forget abt oak wood? ;)


Title: Re: NTA Mod (English version)
Post by: Skiv on June 20, 2014, 08:13:06 AM
how in the Hell did the Soviets manage to make yet another tank that takes forever to reload and carries only 27 shells!!!!
Suppose, JS-3 was made as attack tank, which should fight against unmovable targets i.e. pillboxes. I think JS-3 = KV-2. It's not tank-killer and not designed for the quick tank battle.
Really? How do you know that? I thought JS-3 was supposedly never used in WW2. There are rumours it was used in Berlin, but it was never confirmed.


Title: Re: NTA Mod (English version)
Post by: lockie on June 20, 2014, 08:20:05 AM
Really? How do you know that? I thought JS-3 was supposedly never used in WW2. There are rumours it was used in Berlin, but it was never confirmed.
It's my pure guessing, coz I think so and I may guess that JS-3 is analogue of JS-2, which was attack tank. Soviet had only one real tank-killer it was T-34/57. I think so.


Title: Re: NTA Mod (English version)
Post by: Donken on June 20, 2014, 10:10:54 AM
Congrats to a new release lockie and everyone! Thank you so much for your work :D

Really? How do you know that? I thought JS-3 was supposedly never used in WW2. There are rumours it was used in Berlin, but it was never confirmed.
It's my pure guessing, coz I think so and I may guess that JS-3 is analogue of JS-2, which was attack tank. Soviet had only one real tank-killer it was T-34/57. I think so.

Oh btw, why name it JS3 and not IS3? the later one being correct. You dont translate names in certain things. So why start with the IS lines? Iosef Stalin was hes name, so therefore IS

And afaik both is2 and is3 where supposed to be breakthrough tanks, Killing strong enemy positions. The only tank killers by soviet was su-85, su-100, and isu-122. Which in its sense isnt attacking units either but still they where deployed to take out enemy tanks. And yes, skiv have a point. T34-57 was also a tankdestroying tank :D
Also about rumors if IS-3 was in battle in ww2? Never found proof it was, The first time the allies (it doesnt mean it didnt was used) did see it was during the victory parade in berlin, So the european war was ended when it come to the frontlines.

And this is something that i think should be fixed!
For all countries the tank destroyers are named as SPG which is totally wrong. They are tank destroyers. SPG = Self Propelled Guns like su152, su122, brummbar, hummel, wespe etc. Jagdpanzer, jagdpanther, jagdtiger, elefant, su-85, su-100, isu-122, m36 to name a few etc are NOT SPG. Stug had both variants. It was also used as both variants with the earlier ones being SPG and the later ones being more specialized as tank destroyers. Also, Panzer IV and Panther are not heavy tanks. They where classified as medium tanks by the germans. During the war Pershing was a heavy tank. But after the war it become a medium tank (Americans used the gun calibre as measurement for vehicle classification and not the weight)


Title: Re: NTA Mod (English version)
Post by: frinik on June 20, 2014, 11:20:51 AM
You dont translate names in certain things. So why start with the IS lines? Iosef Stalin was hes name, so therefore IS


Don't entirely agree with you. In German you would write IS-3 as JS-3 as J is pronounced Y. In French Tiger becomes Tigre and that's how German Tigers are spelled. Likewise Panther becomes Panthère....

The Sovs used to call the Panzer IV, T-4 and the Anglo-Saxons Mark IV or Mark 4... Thus it's really a matter of personal preference .I prefer JS-3 because it's the more common use outside of Russia.

The same can be said of the Panther Ausf. F there's no evidence it was ever built completely and fielded in battle. I think we are entering the realm of science fiction...We can also add the T-44 also apparently never deployed at the front.

I agree with you re the Panther and Panzer IV; they are medium tanks. Only the Tigers (I and II) would qualify as heavy tanks.


Title: Re: NTA Mod (English version)
Post by: Donken on June 20, 2014, 11:40:49 AM
You dont translate names in certain things. So why start with the IS lines? Iosef Stalin was hes name, so therefore IS


Don't entirely agree with you. In German you would write IS-3 as JS-3 as J is pronounced Y. In French Tiger becomes Tigre and that's how German Tigers are spelled. Likewise Panther becomes Panthère....

The Sovs used to call the Panzer IV, T-4 and the Anglo-Saxons Mark IV or Mark 4... Thus it's really a matter of personal preference .I prefer JS-3 because it's the more common use outside of Russia.

The same can be said of the Panther Ausf. F there's no evidence it was ever built completely and fielded in battle. I think we are entering the realm of science fiction...We can also add the T-44 also apparently never deployed at the front.

I agree with you re the Panther and Panzer IV; they are medium tanks. Only the Tigers (I and II) would qualify as heavy tanks.

Absaolutely, most tanks have lots of names, But when using it historicly you use the name from the country of origin, not from your own language (english in this case). Same with facts (doctors still use latin names, battlegrounds, battle names, the list goes on). So thats why IS3 is more correct then JS3. If we use all names from the us/brittish side. We have lots of renaming to do in all lists!

This is not important actually, but as the vehicle list is growing and lots of different modders and so on. I want to go to a page where everyone is gonna use the correct terms and names. It looks alot better and its alot easier. If you look in the editor and go to for example german medium tanks. There are probably 6 different types of how they write the unit name. Same as after battle report. All vehicles have different names. We do for shure need a serious cleanup in the .text files. Its a complete mess!


Title: Re: NTA Mod (English version)
Post by: lockie on June 20, 2014, 11:46:50 AM
I may say that in Ukrainian language it also sounds as Josyp, means similar to "Y".
BUT I'd like to note that we've to have a standard/default/base names/categories. It does there are two variants:
1. default
2. all other variants
The name and categories exists in SF a long time, so I don't see the reason to change them. Default variant could be right or could be wrong, BUT we need it as etalon to compare with.
Anyway, I'd be pleased to see another variant for the names/categories and I'll place it on the first page as additional mod. Thus user will have a choice:
- use default names/categories
- use alternative names/categories
or
- simply change default names/categories according to his favour

BTW
It occurred to my mind - we may create a several variants of the name/categories according to the language original, i.e. English, French, Sweden, Ukrainian etc.


Title: Re: NTA Mod (English version)
Post by: frinik on June 20, 2014, 02:10:56 PM
Actually English is not my mother tongue... ;) I use JS-3 because that's how the Germans referred to it.

AS for what is correct we could argue for hours :

Is it correct to call Moskva Moscow or Moskau? Is it correct to call Danzig, Gdansk? Pilzen Pilsen? It's a matter of preference. I agree with Lockie's suggestion we could have multi language versions; I would suggest limiting ourselves to the main three languages of the protagonists in SF English , Russian and German.


Title: Re: NTA Mod (English version)
Post by: lockie on June 20, 2014, 02:59:29 PM
In the MayUpd_2014 the British artillery now received two types of the gun:
1. Howitzer gun QF25(88mm)
2. AT gun QF6(57mm)
(http://s5.postimg.org/s870d0kyb/01qpdr_25.jpg) (http://postimg.org/image/s870d0kyb/) (http://s5.postimg.org/3sysbym1f/02qpdr_17.jpg) (http://postimg.org/image/3sysbym1f/)

Atm I`m, working on to redesign mission "The Battle for Sidi Rezegh (Pz IVF2)".

PS
Cum On Feel the Noize - Slade
https://www.youtube.com/watch?v=68db9iial_U


Title: Re: NTA Mod (English version)
Post by: Donken on June 20, 2014, 04:16:15 PM
Actually English is not my mother tongue... ;) I use JS-3 because that's how the Germans referred to it.

AS for what is correct we could argue for hours :

Is it correct to call Moskva Moscow or Moskau? Is it correct to call Danzig, Gdansk? Pilzen Pilsen? It's a matter of preference. I agree with Lockie's suggestion we could have multi language versions; I would suggest limiting ourselves to the main three languages of the protagonists in SF English , Russian and German.

Just trying to fix some errors but its ok. I got downvoted so i leave everything as is =)


Title: Re: NTA Mod (English version)
Post by: Tanker on June 20, 2014, 11:52:09 PM
Is there a gunner's position that can be occupied for the 37mm gun in the turret on the Lee?
Yes, press F3 (commander). There is interesting trick. Unfortunately, it's impossible for the second gun enabling the shell type changing, coz there's only autoload. But if u change position on i.e. F1(driver) then back F3(commander) and AI has already changed the type of shell, i.e. from AP on HE.


But can you actually shoot the 37mm when you do that?  All I've been able to shoot is the MG in the turret when I'm in commander's position.


Title: Re: NTA Mod (English version)
Post by: lockie on June 21, 2014, 12:19:26 AM
But can you actually shoot the 37mm when you do that?  All I've been able to shoot is the MG in the turret when I'm in commander's position.
My bad. To enable 37mm gun and MG M19A4, u need to press F5(mgunner).
I'd like to suggest u to test M3 Lee on the fire polygon - mission "T-35 In Attack!", MP2.x
Find entry:
data\k42\loc_rus\levels\LEVELS\SCRIPTS\cm_pack_mission\FG2_T-35a_scripts.engscr
replace
tnk_01, rkka_htank35a, ger_user1, -1, 2, dummy, 1, 1, 0.8, 0.9, 1.0, 0x3, rkka_comp_10_swallow, 0.0;
on
tnk_01, rkka_mtann43b, ger_user1, -1, 2, dummy, 1, 1, 0.8, 0.9, 1.0, 0x3, rkka_comp_10_swallow, 0.0;


Title: Re: NTA Mod (English version)
Post by: Treetop on June 23, 2014, 03:42:40 AM
One question; why do we have so many(4) different sounds for the MG  34???

Lol, yeah, I noticed this, too.  Every time you fire the machine guns on German tanks, they make a different sound effect.  It cycles through several machine gun firing sound effects every time you fire the guns.


Title: Re: NTA Mod (English version)
Post by: frinik on June 23, 2014, 04:10:59 AM
I solved that. I replaced all new MG34 shots sounds with mine ....

Ok I have uploaded the new "epurated" or Light if you prefer Speech sounds. I removed all the unnecessary chatter especially the infantry one and I also culled some of the triplicate sounds we need( like we had 3 different sounds to say the commander is dead or wounded. Only the required command to make the game work have been left( mostly).A couple of the chatter sounds may have escaped my attention. What you need to do is to remove all speech folders from your game and paste mine into your sounds mod or you May Update sounds folder or your game main data /k42/loc_rus/sounds/speech folder in lieu of the current one. Make backup copies of your current Speech folder. I tested it ion my game and it works fine. I like it much better as no idiotic Ai runs around yelling things or chattering...

Here's the link:

http://www.4shared.com/zip/3vzng2Vyce/speech.html

PS I have kept all the subfolders such as : inf, Inf_ger, Inf_us  even though some are empty inside.


Title: Re: NTA Mod (English version)
Post by: Skiv on June 23, 2014, 08:25:40 PM
Hurk, I on the other hand liked the chatter. I especially adore when them Nazis scream when they see a soviet soldat


Title: Re: NTA Mod (English version)
Post by: frinik on June 24, 2014, 05:03:55 AM
Nazis???What Nazis?There are only Wehrmacht soldiers in the game???? Nazi is short for National Sozialistische and indicate a member or sympathiser of that party.It's not a generic form to describe the inhabitants of Germany or Austria in the late 1930s and 40s....Soviet ,on the other hand, means either a member of the Communist party of the former Soviet Union or an inhabitant of that same country.


Title: Re: NTA Mod (English version)
Post by: lockie on June 24, 2014, 09:30:09 AM
This unit looks a very perspective!
(https://lh6.googleusercontent.com/-JXsD5-AiaRs/T5aJZhWVKaI/AAAAAAAAY7I/b3y_IFTghWE/s640/Armoured-tractor-193x-2.jpg)


Title: Re: NTA Mod (English version)
Post by: frinik on June 24, 2014, 01:12:34 PM
Soviet armoured train?


Title: Re: NTA Mod (English version)
Post by: Kodiak on June 24, 2014, 04:04:54 PM
Hello everyone,

I'm new to Steel Fury and this board and just wanted to say "Thank you" for all the mod work done for Steel Fury and the excellent instructions on how to install the mods in the OP of this thread.  I'm all modded up per the OP and have one question I'll add from another thread, but overall I'm up and running.

Cheers!


Title: Re: NTA Mod (English version)
Post by: lockie on June 24, 2014, 04:46:14 PM
Soviet armoured train?
I think it's smth. similar to this one `Sturmpanzer I Bison`
(http://www.nemectanki.ru/images/sau/sau_pz_i/sturmpanzer_i/sturmpz1_foto07.jpg)

I'm new to Steel Fury and this board and just wanted to say "Thank you" for all the mod work done for Steel Fury
U're welcome!


Title: Re: NTA Mod (English version)
Post by: frinik on June 24, 2014, 06:55:56 PM
Oh I see it's some kind of caterpillar type excavator....


Title: Re: NTA Mod (English version)
Post by: Tanker on June 24, 2014, 09:27:29 PM
An armored tractor.


Title: Re: NTA Mod (English version)
Post by: Treetop on June 25, 2014, 04:23:23 AM
This unit looks a very perspective!
(https://lh6.googleusercontent.com/-JXsD5-AiaRs/T5aJZhWVKaI/AAAAAAAAY7I/b3y_IFTghWE/s640/Armoured-tractor-193x-2.jpg)


Literally a farm tractor with armor bolted to it.  Guessing it's a modified MTC collective tractor (Mashinno Traktornaya Stantsiya MTC, or Machine and Tractor Station, MTS).


Title: Re: NTA Mod (English version)
Post by: lockie on June 26, 2014, 05:53:06 PM
It's interesting that German panzerschreck soldier has 7(!) grenades, which is completely impossible. Look at this gun+grenade. Maximum three grenades with assistance of other soldier, who'll carry additional two grenades.
(http://s5.postimg.org/nrsw2xrtf/rpg.jpg) (http://postimg.org/image/nrsw2xrtf/)


Title: Re: NTA Mod (English version)
Post by: will1973 on June 27, 2014, 07:10:18 PM
New Shermans
M4A2 USA
M4A2 RKKA
M4A2 GBR
(http://s28.postimg.org/7hf53hva1/shot_2014_06_27_21_51_26_0000.jpg) (http://postimg.org/image/7hf53hva1/)


Title: Re: NTA Mod (English version)
Post by: lockie on June 27, 2014, 08:15:21 PM
Great work! And of course, thanks to YL for his help!
Will, why u didn't switch on the grass in game?


Title: Re: NTA Mod (English version)
Post by: will1973 on June 27, 2014, 08:41:30 PM

I switched it off to adjust the suspension of tanks. It is because of
the grass I can not see anything. Now I switched on the grass, I added
the M4A1 (USA) the texture improved in the standard (almost) and now
left numbers for the hull and insignias.
(http://s30.postimg.org/uxf1260tp/shot_2014_06_27_23_32_10_0000.jpg) (http://postimg.org/image/uxf1260tp/)


Title: Re: NTA Mod (English version)
Post by: Edward1 on June 28, 2014, 04:44:56 AM
Great work Will, YL and Lockie :)  With the new M4A1 and M4A2 we really have an almost complete set of tanks for the Western Front :)  They look great.

Thanks sincerely for all your excellent work on expanding this great tank sim :)

Edward


Title: Re: NTA Mod (English version)
Post by: Txema on June 28, 2014, 06:08:16 PM
Great !!!

M4A1 and M4A2 in Steel Fury  :o

Fantastic news. Thank you very much !!!


Txema


Title: Re: NTA Mod (English version)
Post by: lockie on June 28, 2014, 09:18:20 PM
Thank u, friends for the good words, but I'd like to remind u that without new missions these new tanks does nothing. We don't want to make a tank museum instead game SF.


Title: Re: NTA Mod (English version)
Post by: Kodiak on July 01, 2014, 08:38:26 PM
New Shermans
M4A2 USA
M4A2 RKKA
M4A2 GBR
(http://s28.postimg.org/7hf53hva1/shot_2014_06_27_21_51_26_0000.jpg) (http://postimg.org/image/7hf53hva1/)

Fantastic news!  I'm new to Steel Fury and it just keeps getting better every day :)


Title: Re: NTA Mod (English version)
Post by: will1973 on July 03, 2014, 11:20:51 AM
There are the next new units.
(http://s8.postimg.org/j8mw2uldt/shot_2014_07_03_12_12_39_0000.jpg) (http://postimg.org/image/j8mw2uldt/)(http://s8.postimg.org/pjs3j9mm9/shot_2014_07_03_12_12_51_0001.jpg) (http://postimg.org/image/pjs3j9mm9/)(http://s8.postimg.org/87rqxtt4x/shot_2014_07_03_12_13_06_0002.jpg) (http://postimg.org/image/87rqxtt4x/)
New camo for Puma
(http://s27.postimg.org/ey9gon28v/image.jpg) (http://postimg.org/image/ey9gon28v/)


Title: Re: NTA Mod (English version)
Post by: bidounegger on July 03, 2014, 06:50:41 PM
Hello ! thanks !  they're wellcome in SF !!! ;)


Title: Re: NTA Mod (English version)
Post by: lockie on July 04, 2014, 12:11:47 AM
And here is a long waited model, which will be ideal for the any front: West, East and even in Africa!  8)
(http://s5.postimg.org/pq97bsg0j/toilet.jpg) (http://postimg.org/image/pq97bsg0j/)


Title: Re: NTA Mod (English version)
Post by: frinik on July 04, 2014, 04:50:22 AM
Great! Since you invented it can we call it a Loo-kie ?;D ;D


Title: Re: NTA Mod (English version)
Post by: Tanker on July 04, 2014, 03:55:27 PM
Lol, sweet relief.


Title: Re: NTA Mod (English version)
Post by: Treetop on July 04, 2014, 11:15:19 PM

I switched it off to adjust the suspension of tanks. It is because of
the grass I can not see anything. Now I switched on the grass, I added
the M4A1 (USA) the texture improved in the standard (almost) and now
left numbers for the hull and insignias.
(http://s30.postimg.org/uxf1260tp/shot_2014_06_27_23_32_10_0000.jpg) (http://postimg.org/image/uxf1260tp/)

'Murica!  :)


Title: Re: NTA Mod (English version)
Post by: 33lima on July 05, 2014, 10:59:46 AM
Great work! And of course, thanks to YL for his help!
Will, why u didn't switch on the grass in game?

Looking fantastic!!! Thanks - great work!

Perhaps, can we have a version of the M4A2 with no barrel rest and the sand shields removed, as this would be more common for tanks in service, in NW Europe?


Title: Re: NTA Mod (English version)
Post by: 33lima on July 05, 2014, 11:01:08 AM
Hello ! thanks !  they're wellcome in SF !!! ;)

Lovely!

What does the bowser/fuel truck look like after a hit???  ;D


Title: Re: NTA Mod (English version)
Post by: lockie on July 05, 2014, 12:27:09 PM
can we have a version of the M4A2 with no barrel rest and the sand shields removed, as this would be more common for tanks in service, in NW Europe?
I think it's possible, but first we need to release this tank and supply it with appropriate mission.


Title: Re: NTA Mod (English version)
Post by: 33lima on July 06, 2014, 09:27:40 AM
'Dust in the Wind' with sand and black M4A1 or  M4A2 instead of M5, and PzIII instead of L-60s, would be a good start. 'Gazala' could be rebuilt with Shermans instead of Chuchills, and German infantry and AT guns replaced with British troops and 6 Pdrs. I could have a try myself as I've been shown how to change tanks in the ME but I don't have the tanks.


Title: Re: NTA Mod (English version)
Post by: lockie on July 06, 2014, 11:12:04 AM
'Dust in the Wind' with sand and black M4A1 or  M4A2 instead of M5, and PzIII instead of L-60s, would be a good start.
I mean to create new missions, no need to update already prepared ones :)

Quote
'Gazala' could be rebuilt with Shermans instead of Chuchills, and German infantry and AT guns replaced with British troops and 6 Pdrs. I could have a try myself as I've been shown how to change tanks in the ME but I don't have the tanks.
`Gazala` must be updated, coz at this time instead british troops there are soviet. I'll send u my variant.
And here's pre-alpha JulUpd for testing purposes only.
U may test Tiger late and Pz35(t).
http://www.4shared.com/rar/p64byJ3Sce/07_Julupd_2014.html

(http://s5.postimg.org/p4ottfac3/tigerl.jpg) (http://postimg.org/image/p4ottfac3/) (http://s5.postimg.org/q88y5duz7/pz35t.jpg) (http://postimg.org/image/q88y5duz7/)


Title: Re: NTA Mod (English version)
Post by: frinik on July 06, 2014, 01:15:30 PM
Don't we altready have the late Tiger which I suggest we rename Ausf E as per historical data?


Title: Re: NTA Mod (English version)
Post by: 33lima on July 06, 2014, 01:42:59 PM
Wow! I though the line-up of Panzer 35(t)s was impressive...until I looked at the other pic - wall-to-wall Tiger 1's!

Thanks, will d/l the beta July update now and take it for a spin.  8)


Title: Re: NTA Mod (English version)
Post by: Wörghern on July 10, 2014, 06:35:32 PM
Hi,


Thanks again, again and again for this fantastic up to Steel Fury: Kharkhov 1942. This is a mod we shouldn't play without. Awesome. I love you guys ! :D

I notice a strange bug. When I launch the mission "Tiger at the Battlefield", game ctd with this message;

Exception core:
001: Error initialization program.


...Then the mission load perfectly. Otherwise, I notice that the low lod of the Tiger is very closed.


BTW, I notice that the texture "techn_tiger_c.dds" is not optimized...Many errors on it; texel and ratio pixel is not respected. It also appears layers errors in the texture. As it concerns techn_tigerl_c.dds, techn_tigerr_c.dds, techn_tigerr_c.dds, I do not understand why the ratio was not respected on a 3d model of this quality. It Looks like the texture was compressed horizontally, which, on the 3d model, has the effect to deform the pixel.


Title: Re: NTA Mod (English version)
Post by: frinik on July 10, 2014, 08:50:11 PM

I notice a strange bug. When I launch the mission "Tiger at the Battlefield", game ctd with this message;

Exception core:
001: Error initialization program.


I am having the same experience....


Title: Re: NTA Mod (English version)
Post by: Wörghern on July 11, 2014, 02:28:53 PM

I think the problem with a lack of PC memory: Game is using more than its 2GB memory address, modern high res displays combined with a lot of extra content added in the mods can use more than 2Gb.

Possible solutions:
1. install 4GB patch
2. Re-d/l Sound Mod
3. decrease the number of units


Am I concerned with operating system Windows Seven x64 bits, Corsair 12 Gb DDR3, Graphic card eVga GTX 680 Classified with 4 Gb DDR5 VRAm ?


I've made a simply patch with minor adjustments. Install the last in line.
http://www.4shared.com/rar/iPYkfuX3ba/tiger_battle.html



1.I have installed the patch via jsgme and it seems to work fine. Otherwise the tiger is not the right model of the battle. Was it the solution to make the mission to work ?

2.Btw, As I said above, I notice a strange bug with the model 3d of the Tiger SS. THe LOW lod model is displayed to much closed. Details of the model appears under my eyes very closed.


Thank you Lockie ;)


Title: Re: NTA Mod (English version)
Post by: Wörghern on July 11, 2014, 05:13:33 PM
Sometimes screens are better than words. Let me show you what I'm talking about.

The screen below, you will se my Tiger in complete displayed details.

(http://img11.hostingpics.net/pics/122696shot201407071800360000.jpg)

This one, you should see the Tiger in the front of mine in very low LOD. Was passiert ?

(http://img11.hostingpics.net/pics/175214shot201407111904040000.jpg)


Title: Re: NTA Mod (English version)
Post by: will1973 on July 11, 2014, 08:26:34 PM
Quote
This one, you should see the Tiger in the front of mine in very low LOD. Was passiert ?

file config.engcfg

\data\k42\loc_rus\config\

replace
//сцена
i_scene:scene()
{
   //дистанция смены одного уровня на другой, м
   lod_dist0   =   100.000000;
   lod_dist1   =   200.000000;
   lod_dist2   =   0.000000;


Title: Re: NTA Mod (English version)
Post by: lockie on July 11, 2014, 08:37:41 PM
or make a fix
data\k42\loc_rus\levels\levels\tech_cfg\tiger.engcfg

tigerss()
{

   type    =   %OT_TANK%;
   mesh   =   tigerss;
   mesh_lods=   2;

on
   mesh_lods=   1;


Title: Re: NTA Mod (English version)
Post by: Wörghern on July 11, 2014, 09:41:57 PM
I'm using this two corrections and this works perfectly, thank you gentlemen ;)

(http://img11.hostingpics.net/pics/966574shot201407112312000000.jpg) (http://img11.hostingpics.net/pics/114793shot201407112324450002.jpg) (http://img11.hostingpics.net/pics/919125shot201407112324220000.jpg) (http://img11.hostingpics.net/pics/876809shot201407112324340001.jpg) (http://img11.hostingpics.net/pics/340088shot201407112325000003.jpg) (http://img11.hostingpics.net/pics/328962shot201407112325170004.jpg) (http://img11.hostingpics.net/pics/322833shot201407112325290005.jpg) (http://img11.hostingpics.net/pics/974449shot201407112325450006.jpg)


Title: Re: NTA Mod (English version)
Post by: ICDP on July 12, 2014, 11:48:58 AM
Is there another way to download the files apart from 4shared?  4shared doesn't work for me in Firefox and when I try Internet Explorer the site is full of spam and asks me to use a social network login.

Thanks


Title: Re: NTA Mod (English version)
Post by: Wörghern on July 12, 2014, 01:08:37 PM
Is there another way to download the files apart from 4shared?  4shared doesn't work for me in Firefox and when I try Internet Explorer the site is full of spam and asks me to use a social network login.

Thanks


I'm using 4Shared with Firefox and it works perfectly. click on google+.


Title: Re: NTA Mod (English version)
Post by: Steiner on July 12, 2014, 03:38:15 PM
Hi.

I have installed the May NTA update and now I can´t start the editor in english lenguaje ( only in russian), how can I fix this?.

Thanks for this amazing work


Title: Re: NTA Mod (English version)
Post by: Steiner on July 12, 2014, 05:15:10 PM
Fixed with a new fresh reinstall ....thanks Lockie !!!


Title: Re: NTA Mod (English version)
Post by: Wörghern on July 12, 2014, 09:24:48 PM

It's interesting, coz I've got report that everything in English language.


I'm using the object editor and it's working fine. I test all others with no problem.

The only thing I'm thinking about is how to export 3ds file :p


Title: Re: NTA Mod (English version)
Post by: Steiner on July 13, 2014, 01:13:15 PM
I am not sure about one thing,...the rigth way to enable the Sound Mod (NTA) 1.1 is to erase the previous music and sound folders content (to avoid duplicate sounds) before the mod´s install .......or not?


Title: Re: NTA Mod (English version)
Post by: Wörghern on July 13, 2014, 02:26:01 PM
I am not sure about one thing,...the rigth way to enable the Sound Mod (NTA) 1.1 is to erase the previous music and sound folders content (to avoid duplicate sounds) before the mod´s install .......or not?

Just add the mod via jsgme, no need to erase anything ;)


Title: Re: NTA Mod (English version)
Post by: frinik on July 13, 2014, 05:16:49 PM
Make sure you enable the mod in the right order that is before the  MIssion Pack 3.62 and the  May Update.


Title: Re: NTA Mod (English version)
Post by: Wörghern on July 14, 2014, 08:14:17 AM
I made ​​some corrections to the texture of "Tiger.go" model. If you are interested, let me know, it would be a pleasure :)

(http://img4.hostingpics.net/pics/646625shell2014071323071248.png) (http://img4.hostingpics.net/pics/751498shell2014071323101268.png) (http://img4.hostingpics.net/pics/896569shell2014071323104015.png) (http://img4.hostingpics.net/pics/753715shell2014071323105430.png) (http://img4.hostingpics.net/pics/234482shell2014071323112082.png)


However, the texture is shared between the model tiger.go and tigerst.go. So I preferred the first model because the model Tigerst.go seemed less defined. Some additional corrections may still be considered if I had access to the uvws maps.


Title: Re: NTA Mod (English version)
Post by: Donken on July 14, 2014, 02:38:16 PM
I made ​​some corrections to the texture of "Tiger.go" model. If you are interested, let me know, it would be a pleasure :)

However, the texture is shared between the model tiger.go and tigerst.go. So I preferred the first model because the model Tigerst.go seemed less defined. Some additional corrections may still be considered if I had access to the uvws maps.

I have the original 3dsmax model. And im also interested in what changes did you do? :D This tiger model is a collaboration of me and Mistwalker so i can help you with all sorts of question you may have about it!


Title: Re: NTA Mod (English version)
Post by: Wörghern on July 14, 2014, 02:45:46 PM
Ok, I'm going to show you what I have changed to the texture. You can see the original texture shared with the NTA 1.8 FULL with all the errors i have corrected. I'm glad to see that the Tigerst.go is only used for test; I could don't care about it. So, I have concentrated my work on Tiger.go.

(http://img11.hostingpics.net/pics/728478techntigerc.jpg)


This is such some little details but it makes the difference. As you can see in the 3d model displayed in the editor all this defaults have been corrected.


Title: Re: NTA Mod (English version)
Post by: Donken on July 14, 2014, 02:57:25 PM
Ah, These are some great changes! Good work there Wörghern.

But i now also see some other changes in the uvw i havent done :(


Title: Re: NTA Mod (English version)
Post by: Wörghern on July 14, 2014, 03:14:26 PM
I have the original 3dsmax model. And im also interested in what changes did you do? :D This tiger model is a collaboration of me and Mistwalker so i can help you with all sorts of question you may have about it!


Cool ! I plan to make some other textures and uvws maps will be useful ! Could it be possible that you send it to me ?


Title: Re: NTA Mod (English version)
Post by: Wörghern on July 14, 2014, 03:24:01 PM
Ah, These are some great changes! Good work there Wörghern.

But i now also see some other changes in the uvw i havent done :(


yes it is strange because I see a texture juxtaposed on another so I corrected all these things and I bring some others things I made for an old model:

(http://img11.hostingpics.net/pics/185030shell2012062813271636.jpg)


This is an old model, obsolete today, which is no longer part of the mod. However, the new one is superb. I'd love to do some textures for this model if you would consent. ;)


Title: Re: NTA Mod (English version)
Post by: Donken on July 14, 2014, 03:32:10 PM
Ah, These are some great changes! Good work there Wörghern.

But i now also see some other changes in the uvw i havent done :(


yes it is strange because I see a texture juxtapose on another so i corrected all these things and I bring some others things I made for an old model:

This is an old model, obsolete today, which is no longer part of the mod. However, the new one is superb. I'd love to do some textures for this model if you would consent. ;)

Of course! Need to see what other changes is made first, the ones made after i relesed the overhaul/interior build. But an uvw and ao map i will render for you =)


Title: Re: NTA Mod (English version)
Post by: Wörghern on July 14, 2014, 04:26:26 PM

Of course! Need to see what other changes is made first, the ones made after i relesed the overhaul/interior build. But an uvw and ao map i will render for you =)


Yes ! Impatient to enjoy it !  :D


Title: Re: NTA Mod (English version)
Post by: frinik on July 14, 2014, 04:27:58 PM
BTW Donkern speaking of Mistwalker what happened to him?He kind of disappeared not long after releasing Steel Panzer Mod 2.0??????Haven't heard form him in over 15 months....


Title: Re: NTA Mod (English version)
Post by: Donken on July 14, 2014, 05:22:42 PM
BTW Donkern speaking of Mistwalker what happened to him?He kind of disappeared not long after releasing Steel Panzer Mod 2.0??????Haven't heard form him in over 15 months....

Havent talked so much lately with him. Last time i asked he was busy irl and was working on other projects and so on. I dont know thou if he left sf modding for good. That only he knows! Hopefully he comes back :D


Title: Re: NTA Mod (English version)
Post by: frinik on July 14, 2014, 07:02:53 PM
It's unfortunate that he left his "baby" unattended.SP Mod 2.0 was good work!


Title: Re: NTA Mod (English version)
Post by: Wörghern on July 14, 2014, 07:07:36 PM
It's unfortunate that he left his "baby" unattended.SP Mod 2.0 was good work!


Yeah, its tiger was really welcome to SF:1942 ! He has to know how its "baby" of 56 tons feels good now with NTA 1.8 :)


Title: Re: NTA Mod (English version)
Post by: Alcor on August 26, 2014, 04:14:40 PM
Hi Guys

Seems the links above ,doesnt work, how may I do, to get the files?

Thks.


Title: Re: NTA Mod (English version)
Post by: Kyth on August 27, 2014, 01:27:18 AM
Hi Guys

Seems the links above ,doesnt work, how may I do, to get the files?

Thks.

The NTA mod has been superseded by STA (Steel Tank Add-on).

More details here:
http://graviteam.com/forum/index.php?topic=11681.msg41293#msg41293 (http://graviteam.com/forum/index.php?topic=11681.msg41293#msg41293)



Title: Re: NTA Mod (English version)
Post by: Boom on September 05, 2014, 11:29:37 PM
So does that mean this forum is dead? Has everyone moved to STA?


Title: Re: NTA Mod (English version)
Post by: frinik on September 06, 2014, 03:10:27 AM
I am afraid so. This forum has become a museum....


Title: Re: NTA Mod (English version)
Post by: Tanker on September 06, 2014, 02:34:31 PM
Mind the cobwebs...


Title: Re: NTA Mod (English version)
Post by: Kyth on September 07, 2014, 05:08:13 AM
I am afraid so. This forum has become a museum....

Mind the cobwebs...

Hey this museum is given a spruce-up every now and then! The exhibits are interactive too!  ;D

(The museum of WW2 Tank Warfare).


Title: Re: NTA Mod (English version)
Post by: frinik on September 08, 2014, 09:30:28 AM
Al least we can watch some oldies; Kyth's Panzer 38(t) and Panzer III campains.They would look great silent and in black and white let's call them " Blasts from the Oblasts" .... ;)