Graviteam

English-speaking community => Graviteam Tactics: Operation Star => Topic started by: andrey12345 on August 08, 2013, 03:07:59 PM



Title: DLC Shilovo 1942
Post by: andrey12345 on August 08, 2013, 03:07:59 PM
Graviteam Tactics: Operation Star.
Addon Shilovo 1942

http://www.gamersgate.com/DD-APOSGTS1942/graviteam-tactics-shilovo-1942


------------------------------------
1. INSTALL
------------------------------------

1) Run update utility (click to game version in main menu or update.cmd).
2) In the window that appears, click "Install" button and select update file.
3) Wait for the installation.
4) Click "Save and Play" button.

------------------------------------
2. DEPENDENCES
------------------------------------

1) Game core update v5.81 c1.
2) Game update August 2013.

------------------------------------
3. CHANGE LOG
------------------------------------
1) New Area near Voronezh, village Shilovo, 80 sq.km wide.
2) Two new operations at the beginning of July 1942, one for Red Army, one for the Wehrmacht (13 turns).
3) Troops:
- Wehrmacht - 24 Pz (one batallions from 21, 26 Inf Reg and 24 Pz Reg);
- Red Army - 2,3/498 Rifle Reg, 2 coys from practice battalion of 232 Rifle Div,
  441 Tank Bn from 110 Tank Bde, 1/425 Arty Reg, parts of 16 Destr Bde and platoon from 180 Tank Bde,
  1/687 Rifle Reg from 141 Rifle Div.


------------------------------------
4. FEATURES AND INACCURACIES
------------------------------------

1) German HMGs in Inf Regs from 24 Pz still MG-42 instead of MG-34
2) The number of PPsh SMGs in 498 Rifle Reg should be more about 7-10%
3) The name of the commander of a tank platoon of small tanks, which was part of a Destr unit, Jun. Lieutenant Lokomov is not found.
4) One platoon from 2/498 Rifle Reg is absent because it was on the other side of the Don river and almost at full was captured by Germans.


P.S. At this area a lot of forests and vegetation in general, as well as a relatively large forces in operations. Computer requirements slightly higher than in Zhalanashkol.


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 08, 2013, 03:10:05 PM
Shilovo 1942
Countryside

(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/01/shot_2013_08_08_17_27_11_0001.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/01/shot_2013_08_08_17_27_25_0002.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/01/shot_2013_08_08_17_30_31_0011.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/01/shot_2013_08_08_17_31_02_0012.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/01/shot_2013_08_08_17_32_17_0016.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 08, 2013, 03:13:41 PM
Shilovo 1942
Riverbank

(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/02/shot_2013_08_08_17_27_51_0003.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/02/shot_2013_08_08_17_28_02_0004.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/02/shot_2013_08_08_17_28_16_0005.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/02/shot_2013_08_08_17_32_49_0019.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/02/shot_2013_08_08_17_33_04_0020.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 08, 2013, 03:15:04 PM
Shilovo 1942
Misc

(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/03/shot_2013_08_08_17_28_48_0006.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/03/shot_2013_08_08_17_31_31_0013.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/03/shot_2013_08_08_17_32_38_0018.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/03/shot_2013_08_08_17_33_42_0022.jpg)


Title: Re: DLC Shilovo 1942
Post by: chashka17 on August 08, 2013, 04:10:36 PM
Sweeet!  When can I move in?   ;D


Title: Re: DLC Shilovo 1942
Post by: Flashburn on August 08, 2013, 09:50:06 PM
DAmnit yet again the screens do not load for me.   :-\


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 09, 2013, 07:25:38 AM
Some screens again
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/04/shot_2013_08_08_17_29_10_0007.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/04/shot_2013_08_08_17_29_42_0008.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/04/shot_2013_08_08_17_29_54_0009.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 09, 2013, 07:27:03 AM
Forest
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/05/shot_2013_08_08_17_30_15_0010.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/05/shot_2013_08_08_17_32_05_0015.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/05/shot_2013_08_08_17_33_23_0021.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_09_SCR/05/shot_2013_08_08_17_33_59_0023.jpg)


Title: Re: DLC Shilovo 1942
Post by: Void on August 09, 2013, 12:52:24 PM
Perfect screens and beautiful water! It´s looking very good :o


Title: Re: DLC Shilovo 1942
Post by: Killjoy12 on August 09, 2013, 03:57:20 PM
looks nice!


Title: Re: DLC Shilovo 1942
Post by: Rod on August 10, 2013, 05:39:48 AM
"Nice forest" "Nice Water!"

DOLTS! There's no COVER!

(http://img.photobucket.com/albums/v348/Tempest555/binoculars_zps3e17f85b.jpg) (http://smg.photobucket.com/user/Tempest555/media/binoculars_zps3e17f85b.jpg.html)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 10, 2013, 07:14:38 AM
Teaser 1
Youtube http://youtu.be/jGd-kHJ4PIE
Dailymotion http://dai.ly/x12uss4


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 10, 2013, 05:30:36 PM
Bridge near Shilovo
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/01/shot_2013_08_10_20_00_35_0002.jpg)

Passing on it in the south direction, we find ourselves in a long marshy plain
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/01/shot_2013_08_10_20_00_51_0003.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/01/shot_2013_08_10_20_01_09_0004.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/01/shot_2013_08_10_20_06_06_0002.jpg)

which crosses the river Voronezh
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/01/shot_2013_08_10_20_06_29_0004.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 10, 2013, 05:36:35 PM
Swamp
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/02/shot_2013_08_10_20_06_18_0003.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/02/shot_2013_08_10_20_07_43_0007.jpg)

Shilovo seen in the distance
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/02/shot_2013_08_10_20_08_01_0008.jpg)

and swamp again
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/02/shot_2013_08_10_20_08_25_0010.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/02/shot_2013_08_10_20_08_41_0011.jpg)

To be continued ....


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 10, 2013, 09:21:26 PM
Next Tawrovo village
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/02A/shot_2013_08_10_20_17_04_0038.jpg)

Shilovo on horizont
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/02A/shot_2013_08_10_20_17_47_0040.jpg)

We go on the road on the outskirts of the village to the east...
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/02A/shot_2013_08_10_20_18_01_0041.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 10, 2013, 09:26:16 PM
Whats next?


of course swamps
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/03/shot_2013_08_10_20_08_15_0009.jpg)

and rivers
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/03/shot_2013_08_10_20_05_58_0001.jpg)

View back on Tawrovo
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/03/shot_2013_08_10_20_06_58_0005.jpg)

River again
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/03/shot_2013_08_10_20_07_28_0006.jpg)

Next small overgrown creek
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/03/shot_2013_08_10_20_09_02_0012.jpg)
....


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 11, 2013, 12:11:58 PM
Then again we cross several river beds
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/04/shot_2013_08_10_20_09_50_0013.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/04/shot_2013_08_10_20_10_10_0014.jpg)

And get to the hills in the watershed
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/04/shot_2013_08_10_20_05_34_0000.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/04/shot_2013_08_10_20_10_45_0015.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/04/shot_2013_08_10_20_10_56_0016.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 11, 2013, 12:16:47 PM
Go up to the hills
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/05/shot_2013_08_10_20_03_09_0007.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/05/shot_2013_08_10_20_03_32_0008.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/05/shot_2013_08_10_20_11_04_0017.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/05/shot_2013_08_10_20_11_22_0018.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 11, 2013, 12:18:45 PM
And find a house there :)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/06/shot_2013_08_10_20_11_51_0020.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/06/shot_2013_08_10_20_12_03_0021.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/06/shot_2013_08_10_20_12_13_0022.jpg)
...


Title: Re: DLC Shilovo 1942
Post by: Aces on August 11, 2013, 02:00:58 PM
Beautiful!


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 11, 2013, 06:26:56 PM
If you look to the right will be visible hollow
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/09/shot_2013_08_10_20_15_51_0034.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/09/shot_2013_08_10_20_16_06_0035.jpg)

And somewhere in the distance suburbs of Voronezh (end of an area)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/09/shot_2013_08_10_20_15_35_0033.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 11, 2013, 06:29:50 PM
To the left we see a small farm

(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/07/shot_2013_08_10_20_12_31_0023.jpg)

And corral
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/07/shot_2013_08_10_20_13_00_0024.jpg)

and again the river :)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/07/shot_2013_08_10_20_13_12_0025.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/07/shot_2013_08_10_20_13_30_0026.jpg)

..to be continued..


Title: Re: DLC Shilovo 1942
Post by: Dane49 on August 11, 2013, 06:46:14 PM
Looks great!
Looking forward to playing it. 8)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 12, 2013, 08:20:58 AM
go ahead
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/08/shot_2013_08_10_20_13_44_0027.jpg)

this path
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/08/shot_2013_08_10_20_14_27_0029.jpg)
go up to the hill and go out to the highway
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/08/shot_2013_08_10_20_14_48_0030.jpg)

The Germans will attack here from there
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/08/shot_2013_08_10_20_15_13_0031.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 12, 2013, 08:23:19 AM
Back to the Shilovo
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/10/shot_2013_08_10_20_01_43_0005.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/10/shot_2013_08_10_20_02_51_0006.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/10/shot_2013_08_10_19_59_55_0000.jpg)

This is the bridge where began
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/10/shot_2013_08_10_20_00_17_0001.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 12, 2013, 08:26:15 AM
Very schematic map of the path and the approximate positions of troops
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_10_scr/maps/Shilovo_1942_first_look.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 12, 2013, 08:28:57 AM
In the next series will go on the left side of the polygon ...


Title: Re: DLC Shilovo 1942
Post by: lavish on August 12, 2013, 09:55:27 AM
The landscape looks natural and beautiful! How big is the polygon area?

Some criticism though: those dark green cane/reed like plants near water don't look so smooth to my eyes. IMO they are a bit too blocky or something.

BTW Andrey, it might be interesting for you check out this link (http://outerra.blogspot.se/search/label/grass). It's a grass rendering technique that uses textured envelope for long view distances. Something similiar would look very nice in your game too and would definately be mandatory for tank sim (grass do not disappear)!


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 12, 2013, 10:33:27 AM
The landscape looks natural and beautiful! How big is the polygon area?
See on map each square 1x1km


Some criticism though: those dark green cane/reed like plants near water don't look so smooth to my eyes. IMO they are a bit too blocky or something.
Yes, they are low-poly, because they have to be very big quantities. A game must somehow less real-time work.


BTW Andrey, it might be interesting for you check out this link (http://outerra.blogspot.se/search/label/grass). It's a grass rendering technique that uses textured envelope for long view distances. Something similiar would look very nice in your game too and would definately be mandatory for tank sim (grass do not disappear)!
Not interesting - is looks too slowly for game, may be have problems with intense dynamic update due to tank tracks or shell holes. And how about different grass types (except grass blades)? And drawing on a small distance. Suitable only for small grass in demo, but not in game.


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 12, 2013, 07:09:08 PM
Now move to the left side of the polygon
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/01/shot_2013_08_12_21_26_19_0000.jpg)

On the way to get to the village Trushkina (Trushkina)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/01/shot_2013_08_12_21_26_45_0001.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/01/shot_2013_08_12_21_27_06_0002.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/01/shot_2013_08_12_21_27_28_0004.jpg)

Сross a ravine
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/01/shot_2013_08_12_21_27_52_0005.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 12, 2013, 07:12:32 PM
We'll see back
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/02/shot_2013_08_12_21_28_03_0006.jpg)

go ahead
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/02/shot_2013_08_12_21_28_22_0007.jpg)
the ford
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/02/shot_2013_08_12_21_29_18_0010.jpg)

(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/02/shot_2013_08_12_21_28_38_0008.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/02/shot_2013_08_12_21_28_55_0009.jpg)

In this part of the polygon much less wetlands.


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 13, 2013, 02:19:33 PM
Go ahead, fields and villages.
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/03/shot_2013_08_12_21_29_37_0011.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/03/shot_2013_08_12_21_29_50_0012.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/03/shot_2013_08_12_21_30_15_0013.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 13, 2013, 02:24:33 PM
...
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/04/shot_2013_08_12_21_35_21_0003.jpg)

another ford
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/04/shot_2013_08_12_21_34_36_0001.jpg)

So far Malyshevo village near which the Germans crossed the Don river.
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/04/shot_2013_08_12_21_35_43_0004.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 13, 2013, 02:27:44 PM
go on the road
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/05/shot_2013_08_12_21_35_50_0005.jpg)
marshes behind
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/05/shot_2013_08_12_21_36_08_0006.jpg)

Approaching the village Malyshevo
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/05/shot_2013_08_12_21_36_34_0008.jpg)

River Don, from the other side came the Germans
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/05/shot_2013_08_12_21_36_54_0009.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/05/shot_2013_08_12_21_37_01_0010.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 14, 2013, 05:15:41 PM
The settlement Malyshevo
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/06/shot_2013_08_12_21_37_59_0014.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/06/shot_2013_08_12_21_37_16_0011.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/06/shot_2013_08_12_21_37_33_0012.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/06/shot_2013_08_12_21_38_19_0015.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 14, 2013, 05:18:53 PM
Moving to Voronezh
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/07/shot_2013_08_12_21_38_43_0017.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/07/shot_2013_08_12_21_39_09_0019.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/07/shot_2013_08_12_21_39_23_0020.jpg)

Left ravine along which the Germans were advancing on 4th of July.
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/07/shot_2013_08_12_21_39_00_0018.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/08/shot_2013_08_12_21_40_05_0023.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/08/shot_2013_08_12_21_39_45_0022.jpg)


Title: Re: DLC Shilovo 1942
Post by: chashka17 on August 14, 2013, 09:36:03 PM
This all looks really great.  Seems a shame to have to blow it all up!  :D


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 15, 2013, 09:49:42 AM
Go up to the hill where there were positions 2/498 Rifle Reg and 1/425 Arty Reg
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/09/shot_2013_08_12_21_40_42_0025.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/09/shot_2013_08_12_21_40_53_0026.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/10/shot_2013_08_12_21_41_52_0029.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/10/shot_2013_08_12_21_42_13_0031.jpg)

Grove between Malyshevo and Trushkina
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/10/shot_2013_08_12_21_42_38_0033.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 15, 2013, 09:52:22 AM
Ravine along which the Germans were advancing
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/11/shot_2013_08_12_21_44_22_0002.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/11/shot_2013_08_12_21_44_03_0000.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/11/shot_2013_08_12_21_44_11_0001.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 15, 2013, 09:54:18 AM
Ravine smoothly into a mixed forest
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/12/shot_2013_08_12_21_46_01_0005.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/12/shot_2013_08_12_21_47_04_0006.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/12/shot_2013_08_12_21_47_15_0007.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/12/shot_2013_08_12_21_47_38_0008.jpg)


Title: Re: DLC Shilovo 1942
Post by: Dane49 on August 15, 2013, 06:01:07 PM
Very nice looking screenshots.
Trees and villages are exactly what I like to see most on the maps.
Very much looking forward to playing this DLC.

I'm curious about future projects though also.
All the future projects that have been mentioned on this forum lately all seem to take place in the Summer.
Are any new Winter DLCs being planned for the future or ideas for any being kicked around the Graviteam HQ?

Don't get me wrong,I like the Summer maps too.They look beautiful and I'm looking forward to buying them all when they are released.
But the Summer maps have a tendency to really slow my game down during large battles.
The Winter campaigns and battles are my favorite  aspect of the war on the Russian front and my PC handles them better for larger battles plus I like all the cool weather options with the Winter maps.

Which is why I was wondering if we will see more Winter DLCs at a later date.
And if so,what Winter campaigns are Graviteam interested in doing?


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 15, 2013, 07:46:34 PM
Not yet soon.
But in far plans for GTMF late autumn and winter.


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 16, 2013, 08:07:56 AM
The field on which it is likely to be take place tank battles.
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/16/shot_2013_08_12_21_51_18_0023.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/16/shot_2013_08_12_21_51_45_0024.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/16/shot_2013_08_12_21_52_04_0025.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 16, 2013, 08:13:08 AM
The lowlands along which the Germans came to Voronezh
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/14/shot_2013_08_12_21_49_04_0014.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/14/shot_2013_08_12_21_49_18_0015.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/14/shot_2013_08_12_21_49_34_0016.jpg)

(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/15/shot_2013_08_12_21_50_09_0018.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/15/shot_2013_08_12_21_50_21_0019.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/15/shot_2013_08_12_21_50_29_0020.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/15/shot_2013_08_12_21_50_54_0021.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_11_SCR/15/shot_2013_08_12_21_51_01_0022.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 16, 2013, 10:00:12 AM
brief information
area: 80 sq. km
troops:
Wehrmacht - up to infantry regiment with reinforcements, 1 tank battalion
Red Army - more than 1 infantry regiment with reinforcements, 1 tank battalion from tank brigade, squadron from artillery regiment
campaign:
two operations, one for the Wehrmacht, one of the Red Army, the estimated duration of 13 turns.


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 18, 2013, 07:10:17 PM
New features in the August patch that will be used in this DLC:

1) Out of roster weapons. In the German pz infantry battalions will be given an additional AT Rifle per platoon. It will take one of the shooters from platoon, under the threat of a tank attack.
2) There will be a number of infantry weapons out before it was at this time, such as rifle grenade launchers, SVT rifles in rifle platoons.
3) Will be out of ammunition which was not present at that time: the cumulative projectiles for infantry and regimental cannons, smoke shells for 15 сm howitzers, APCR shells for 7.5 сm tank guns.
4) German pz infantry units will use the captured weapons in small quantities (SVT rifle).
5) Part of the platoons will begin operations with losses in manpower.


Title: Re: DLC Shilovo 1942
Post by: Dane49 on August 18, 2013, 07:26:01 PM
Quote
5) Part of the platoons will begin operations with losses in manpower.

I like that idea,also the idea of breaking up the ATR squad to attach to the individual platoons. :)

Do you think one day that we could have 1/2 squads for the rifle squads added to the Quick Battle menu,so we can simulate prior combat losses in other battles.

I usually just disband 1 or 2 of the squads in a platoon to simulate this,but I lose the extra maneuver elements of these squads along with any defensive flexibility.


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 18, 2013, 08:10:29 PM
Quote
5) Part of the platoons will begin operations with losses in manpower.

I like that idea,also the idea of breaking up the ATR squad to attach to the individual platoons. :)
Oh no :)
No breaking at squad level, only group in platoons or companys

Do you think one day that we could have 1/2 squads for the rifle squads added to the Quick Battle menu,so we can simulate prior combat losses in other battles.
May be add as option in qb in Mius


Title: Re: DLC Shilovo 1942
Post by: Dane49 on August 18, 2013, 08:14:49 PM
Quote
Oh no Smiley
No breaking at squad level, only group in platoons or companys

I thought you were doing the same thing with the German ATR squad that you did with the Russians-adding 2 man ATR teams to the infantry gun reserves.


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 18, 2013, 08:21:43 PM
Quote
Oh no Smiley
No breaking at squad level, only group in platoons or companys

I thought you were doing the same thing with the German ATR squad that you did with the Russians-adding 2 man ATR teams to the infantry gun reserves.

Its not right in this case. ATR in German platoon (for example 24 Pz in 1942) is an additional weapon mostly w/o crew. It takes by one riflemen from platoon if needed.


Title: Re: DLC Shilovo 1942
Post by: Dane49 on August 18, 2013, 08:27:55 PM
OK ,
I misinterpreted this new Aug. feature.

Quote
1) Out of roster weapons. In the German pz infantry battalions will be given an additional AT Rifle per platoon. It will take one of the shooters from platoon, under the threat of a tank attack.


Title: Re: DLC Shilovo 1942
Post by: Dane49 on August 18, 2013, 09:00:40 PM
Quote
Its not right in this case. ATR in German platoon (for example 24 Pz in 1942) is an additional weapon mostly w/o crew. It takes by one riflemen from platoon if needed.

Are you saying that since the PG platoon didn't have a GL rifleman during the Summer of 42,that the GL rifleman will in effect now be considered an ATR rifleman?


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 18, 2013, 09:12:10 PM
Quote
Its not right in this case. ATR in German platoon (for example 24 Pz in 1942) is an additional weapon mostly w/o crew. It takes by one riflemen from platoon if needed.

Are you saying that since the PG platoon didn't have a GL rifleman during the Summer of 42,that the GL rifleman will in effect now be considered an ATR rifleman?

Only if take ATR during tank attack. In default manner is regular rifleman.


Title: Re: DLC Shilovo 1942
Post by: Dane49 on August 19, 2013, 08:35:08 AM
Quote
Do you think one day that we could have 1/2 squads for the rifle squads added to the Quick Battle menu,so we can simulate prior combat losses in other battles.

May be add as option in qb in Mius

That would be great 8)
I play this game mostly with quick battles and that would be an excellent addition for extending my battles into mini campaigns.
Plus it would help in recreating more realistic platoon orders of battle for units that have been on the campaign trail for awhile.

I know you said maybe,so I know it isn't definite.
But it is a hopeful gesture.


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 20, 2013, 08:44:11 AM
With high probability Volokonovka will be updated too after Aug 13 patch.


Title: Re: DLC Shilovo 1942
Post by: lavish on August 20, 2013, 06:21:12 PM
Quote
5) Part of the platoons will begin operations with losses in manpower.

Would it also be possible to improve the way how squad and platoon status (efficiency) is calculated? At the momoment there isn't easy and fast way to get a status report (visualization) from each squad and platoon in deployment phase. The current method to calculate squad/platoon state relatively to begin of battle is almost useless, IMO.

My new suggestion is to compare the status of squads/platoons to ideal full strenght reserve state (that is on the paper). Reinforced squads with increased combat efficiency could be indicated with a special marker/color or simply shown to be at full strenght.

I think this improvement would be very practical for the commander (= player) and help to evaluate fast the status of his troops in deployment phase and during the battle. :)




Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 20, 2013, 06:31:58 PM
Quote
5) Part of the platoons will begin operations with losses in manpower.

Would it also be possible to improve the way how squad and platoon status (efficiency) is calculated? At the momoment there isn't easy and fast way to get a status report (visualization) from each squad and platoon in deployment phase. The current method to calculate squad/platoon state relatively to begin of battle is almost useless, IMO.


What does this mean? "calculate ....begin of battle". At tactical battle or in operation begin? Why is need to calculate something and why not look at the indicator?


My new suggestion is to compare the status of squads/platoons to ideal full strenght reserve state (that is on the paper).
"Ideal full strenght" what  is means?
Practically all squads/and especially platoons have a loses at start or overpowered.


1plat/1coy have a three squads, mortar and all with 25% loses, 2 and 3 plats in the same coy have a additional ATR squad, but w/o mortar and loses.
How to detect this "ideal"?


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 20, 2013, 06:40:20 PM
If you mean the operational map

(http://www.steelfury.com/demo/k43t/!forum_images/2013_08_20/shot_2013_08_20_21_35_28_0000.jpg)


Title: Re: DLC Shilovo 1942
Post by: lavish on August 21, 2013, 09:35:28 AM
Quote
What does this mean? "calculate ....begin of battle". At tactical battle or in operation begin? Why is need to calculate something and why not look at the indicator?

During tactical battle. I was referring to this: http://simhq.com/forum/files/usergals/2013/04/full-27410-56236-shot_2013_04_16_14_29_14_0000.jpg

Quote from simhq (Andrey):
Quote
Platoon strenght computed from state when battle starts (not operation or turn starts). Otherwise, we may get strange situations, such as in the platoon had two tanks, you add two more - how many squares to draw?

I was trying to suggest a new more useful way of computing strenght of squad/platoon that is indicated by color/squares. To do this, a new reference state is needed.

Quote
1plat/1coy have a three squads, mortar and all with 25% loses, 2 and 3 plats in the same coy have a additional ATR squad, but w/o mortar and loses.
How to detect this "ideal"?

You're right, my suggestions fails. But there must be some way to standardise the indication of squad/platoon strenght. Maybe you as developers can come up with a good reference state? It may be from books/documents or determined in the beginning of operation, before first tactical battle.

Anyway, the goal would be to make it fast and easy to understand what is the combat value of squad/platoon by only looking at the indicator.


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on August 21, 2013, 07:48:56 PM
Simple exmaple - in platoon at start 2 tanks 3 squads, at process we change 2 squads from 3 to 1 tank (or gun) - platoon power is up or is down?
In the simulations, and other more or less complex games are no ideal solutions, even the good ones are rarely. There was more diversity.

In this case Indication shows power based on the initial strength at the beginning of the combat. This works well for both quick and operation battles. I agree that the display is not ideal, and may need to show an absolute value, but with it, for obvious reasons, it is not clear where the point of reference.

Wi think about it.




Title: Re: DLC Shilovo 1942
Post by: Dane49 on August 23, 2013, 10:09:27 PM
Quote
I'm curious about future projects though also.
All the future projects that have been mentioned on this forum lately all seem to take place in the Summer.
Are any new Winter DLCs being planned for the future or ideas for any being kicked around the Graviteam HQ?
Quote
Not yet soon.
But in far plans for GTMF late autumn and winter.

What battle are you thinking of?
I've been looking for some WW2 Russian front books to read online lately and wouldn't mind reading about any battles Graviteam may be interested in doing for this game.

I promise not to make any alternative suggestions. ;D
I'm usually quite pleased with your WW2 battle choices.


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on September 06, 2013, 05:32:41 PM
Quote
I'm curious about future projects though also.
All the future projects that have been mentioned on this forum lately all seem to take place in the Summer.
Are any new Winter DLCs being planned for the future or ideas for any being kicked around the Graviteam HQ?
Quote
Not yet soon.
But in far plans for GTMF late autumn and winter.

What battle are you thinking of?
I've been looking for some WW2 Russian front books to read online lately and wouldn't mind reading about any battles Graviteam may be interested in doing for this game.

I promise not to make any alternative suggestions. ;D
I'm usually quite pleased with your WW2 battle choices.

Its too far plans :)
I will not promise, as different can happen. For example some advanced fan will offer its own version and fortify his case, or something will change in  the available resources (of which we have very little).



Title: Re: DLC Shilovo 1942
Post by: andrey12345 on September 06, 2013, 05:34:31 PM
Preorder!

10$ vs 15$ after release,

http://www.gamersgate.com/DD-APOSGTS1942/graviteam-tactics-shilovo-1942

Graviteam Tactics: Operation Star.
Addon Shilovo 1942


------------------------------------
1. INSTALL
------------------------------------

1) Run update utility (click to game version in main menu or update.cmd).
2) In the window that appears, click "Install" button and select update file.
3) Wait for the installation.
4) Click "Save and Play" button.

------------------------------------
2. DEPENDENCES
------------------------------------

1) Game core update v5.81 c1.
2) Game update August 2013.

------------------------------------
3. CHANGE LOG
------------------------------------
1) New Area near Voronezh, village Shilovo, 80 sq.km wide.
2) Two new operations at the beginning of July 1942, one for Red Army, one for the Wehrmacht (13 turns).
3) Troops:
- Wehrmacht - 24 Pz (one batallions from 21, 26 Inf Reg and 24 Pz Reg);
- Red Army - 2,3/498 Rifle Reg, 2 coys from practice battalion of 232 Rifle Div,
  441 Tank Bn from 110 Tank Bde, 1/425 Arty Reg, parts of 16 Destr Bde and platoon from 180 Tank Bde,
  1/687 Rifle Reg from 141 Rifle Div.


------------------------------------
4. FEATURES AND INACCURACIES
------------------------------------

1) German HMGs in Inf Regs from 24 Pz still MG-42 instead of MG-34
2) The number of PPsh SMGs in 498 Rifle Reg should be more about 7-10%
3) The name of the commander of a tank platoon of small tanks, which was part of a Destr unit, Jun. Lieutenant Lokomov is not found.
4) One platoon from 2/498 Rifle Reg is absent because it was on the other side of the Don river and almost at full was captured by Germans.


P.S. At this area a lot of forests and vegetation in general, as well as a relatively large forces in operations. Computer requirements slightly higher than in Zhalanashkol.

P.P.S. The estimated release date is September 19, 2013.



Title: Re: DLC Shilovo 1942
Post by: wodin on September 06, 2013, 07:17:30 PM
Great news..mentioned it on my Tactical wargames page.


Title: Re: DLC Shilovo 1942
Post by: Void on September 06, 2013, 07:39:39 PM
Thanks! Preordered


There´s a Shilovo 1969 on the " small picture" at gamersgate


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on September 06, 2013, 08:27:01 PM
Thanks! Preordered


There´s a Shilovo 1969 on the " small picture" at gamersgate

Will be fixed.


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on September 06, 2013, 08:30:09 PM
Some screens
(http://www.steelfury.com/demo/k43t/!forum_images/2013_09_05/01/shot_2013_09_06_22_18_49_0002.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_09_05/01/shot_2013_09_06_22_19_39_0004.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_09_05/01/shot_2013_09_06_22_25_17_0015.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_09_05/01/shot_2013_09_06_22_26_19_0019.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_09_05/01/shot_2013_09_06_22_27_22_0023.jpg)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on September 06, 2013, 08:32:42 PM
...
(http://www.steelfury.com/demo/k43t/!forum_images/2013_09_05/02/shot_2013_09_06_22_28_46_0027.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_09_05/02/shot_2013_09_06_22_30_00_0029.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_09_05/02/shot_2013_09_06_22_31_55_0032.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_09_05/02/shot_2013_09_06_22_34_34_0035.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_09_05/02/shot_2013_09_06_22_35_44_0038.jpg)


Title: Re: DLC Shilovo 1942
Post by: Void on September 06, 2013, 09:03:47 PM
Damned! this will be massacre ;D Thanks for the pictures!


Title: Re: DLC Shilovo 1942
Post by: lockie on September 07, 2013, 12:04:57 AM
Excellent! I'm really impressed by the environment.

PS
Unfortunately, there is no choice to shoot the bricks :(


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on September 07, 2013, 04:18:42 PM
...
(http://www.steelfury.com/demo/k43t/!forum_images/2013_09_05/04/shot_2013_09_06_22_56_41_0068.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_09_05/04/shot_2013_09_06_22_57_10_0069.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_09_05/04/shot_2013_09_06_22_58_12_0071.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_09_05/04/shot_2013_09_06_22_58_50_0072.jpg)
(http://www.steelfury.com/demo/k43t/!forum_images/2013_09_05/04/shot_2013_09_06_22_59_05_0073.jpg)


Title: Re: DLC Shilovo 1942
Post by: Aces on September 08, 2013, 04:25:04 PM
Looks great thanks Andrey, advance order placed.

Kind regards

Aces


Title: Re: DLC Shilovo 1942
Post by: Dane49 on September 08, 2013, 04:45:28 PM
I'm looking forward to this as well. 8)

It's been over a year since I've been able to add any new maps of Russia to my Quick Battles Menu.

I don't even have to order my troops where to go on the older maps anymore because they already know where to go! ;D :D


Title: Re: DLC Shilovo 1942
Post by: Flashburn on September 11, 2013, 12:58:06 AM
Right now replaying taranovka as I missed the ww2 eastern front thing.  Vary well timed this DLC IMO.   :P


Title: Re: DLC Shilovo 1942
Post by: Dane49 on September 11, 2013, 01:38:29 AM
I like the new Volokonovka map too 8)

At first I wasn't sure because it looked even more barren than before,
But after playing some battles on it I find it to be more visually appealing.
I like that the dirt fields have been replaced,I think they were eye sores.
The Volokoknovka map even reminds me of the farming country outside of Detroit Michigan.


Title: Re: DLC Shilovo 1942
Post by: wodin on September 11, 2013, 07:17:47 PM
Just pre ordered. Can't wait.


Title: Re: DLC Shilovo 1942
Post by: Dane49 on September 13, 2013, 01:47:18 PM
Admiring the screen shots for the new DLC-Shilovo this morning,while I was impressed with the overall beauty of the map something didn't seem quite right ,not so much wrong but missing and I couldn't put my finger on exactly what I thought was missing.

I played a QB shortly after reviewing this thread and chose the Volokonovka map to battle on.
During the battle my tank platoon was passing thru a tree line and hit 1 of the trees without knocking it down but knocked all the leaves off of it.That's when it dawned on me what was missing from the new map of Shilovo.

There are no dead and leafless trees among all the other trees like you would see in real forests or swamps.
I think some dead trees scattered amongst the other trees would help in conveying a more realistic and immersive gaming environment.
Trees get hit by lightning and succumb to all sorts of tree diseases and the addition of dead trees on the map make for nice reference points also.



Title: Re: DLC Shilovo 1942
Post by: andrey12345 on September 18, 2013, 10:56:47 AM
Shilovo DLC will be updated during month from release.

Changes:
- Will be adjusted the composition of forces and weapons according to newly discovered documents.
- There will be some changes in the weather and lighting in the evening.
- - Will change the number of soldiers in the squads and squads in platoons (in conjunction with the next patch).


Title: Re: DLC Shilovo 1942
Post by: Soldat-Hans on September 18, 2013, 04:36:49 PM
Shilovo DLC will be updated during month from release.

Changes:
- Will be adjusted the composition of forces and weapons according to newly discovered documents.
- There will be some changes in the weather and lighting in the evening.
- - Will change the number of soldiers in the squads and squads in platoons (in conjunction with the next patch).


What do you mean about changing the numbers of soldiers? More or less soldiers? If less, could you let the version with more soldiers for alternate? I often have 770 men on a QB. I really was disapointed about the Shield of prophet addon! You could not even use them with Hopper in QB because the extrem low forces the Iran an Russia had! The Hopper Armies were much stronger (expect in the lower tank forces) Had no chance against the big armies! I have a fast PC the game runs well with so many units and I love big Assaults! Please dont let shivolo become like in shield of prophet with a 20 man battle! Could you may be add bigger infantry and amored motorized infantry units in shield of Prophet?


Title: Re: DLC Shilovo 1942
Post by: Dane49 on September 18, 2013, 06:05:14 PM
I think He means that the squads in the campaigns will reflect a more realistic amount of soldiers.
Generally all platoons in the previous campaigns were always at maximum strength.

This was rarely the case,most platoons and companies were lucky to field 75% of allotted strength and in some instances much lower.


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on September 18, 2013, 08:15:17 PM
Shilovo DLC will be updated during month from release.

Changes:
- Will be adjusted the composition of forces and weapons according to newly discovered documents.
- There will be some changes in the weather and lighting in the evening.
- - Will change the number of soldiers in the squads and squads in platoons (in conjunction with the next patch).


What do you mean about changing the numbers of soldiers? More or less soldiers?
More, approx +50% in Wermacht (w/o casaulties) and +30% in Red Army.


If less, could you let the version with more soldiers for alternate?
Yes - initial version a I hope available too.

I often have 770 men on a QB. I really was disapointed about the Shield of prophet addon! You could not even use them with Hopper in QB because the extrem low forces the Iran an Russia had! The Hopper Armies were much stronger (expect in the lower tank forces) Had no chance against the big armies! I have a fast PC the game runs well with so many units and I love big Assaults! Please dont let shivolo become like in shield of prophet with a 20 man battle!
WWII era squads and platoons have much more men than motor infantry (Iranian and Soviet) in 80s


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on September 18, 2013, 08:18:16 PM
I think He means that the squads in the campaigns will reflect a more realistic amount of soldiers.
Generally all platoons in the previous campaigns were always at maximum strength.

This was rarely the case,most platoons and companies were lucky to field 75% of allotted strength and in some instances much lower.
More complex - we add to full roster + 1 battalion for Germans, and in same way we add casualties from previous battles and remove some APCs and cap tank battalion to realistic % from overall divisional power.

P.S. It is a long process that is being tested is probably the 10th version. Therefore, we stop in release on a third version, because need lots of time for tweaking and all the time opened some unaccounted moments (There are many inconsistencies and ambiguities in archive docs). We "fight" for each tank and each soldier with our respected consultant AGA :).
On the other hand, maybe it's good, it will turn on two highly distinct operations for each side.


Title: Re: DLC Shilovo 1942
Post by: Dane49 on September 18, 2013, 09:07:00 PM
So if I understand you correctly,what your doing is padding the actual platoon strength with more men and equipment to get a more realistic force ratio into the individual 1x1 km grid squares so you don't have to add more platoons to the set up areas in these grids.

So instead of having 9 platoons with a more realistic force strength set up on a center grid square,you are putting all the men from the 9 platoons into 4 larger platoons to get the same amount of men and equipment.


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on September 18, 2013, 09:28:07 PM
So if I understand you correctly,what your doing is padding the actual platoon strength with more men and equipment to get a more realistic force ratio into the individual 1x1 km grid squares so you don't have to add more platoons to the set up areas in these grids.
No, we expand gren/rifle/recon squads 42 strengths to roster (this will be available in all summer 42 operations after next patch), we expand soviet rifle platoons in Shilovo to 4 squad (as in roster), and we add 2nd battalion with supports for 21 Inf Regiment (24 Pz) on operation map in Shilovo.
And than (in Shilovo) we add initial casaulties for Germans and Russians.


Title: Re: DLC Shilovo 1942
Post by: Dane49 on September 18, 2013, 09:51:06 PM
OK,
On paper these platoons had more squads in 42,but I think in actuality they were operating with far less.
Most likely they would start an operation at full strength,but wouldn't field that for very long after the first battle.
Usually if a squad NCO became a casualty they would just disband the extra squad and put the rest in the other 3 squads.


Title: Re: DLC Shilovo 1942
Post by: FB_AGA on September 18, 2013, 10:56:42 PM
OK,
On paper these platoons had more squads in 42,but I think in actuality they were operating with far less.
Most likely they would start an operation at full strength,but wouldn't field that for very long after the first battle.
Usually if a squad NCO became a casualty they would just disband the extra squad and put the rest in the other 3 squads.

There is all information about this fights in russian ministry of defense archive. 232 rifle division was absolutly fresh, just created.

In russians squads were 2 NCO's. And at least 1 lance-corporal. But as in german troops when squad's strenght was fallen less than 50% the question of reorganisation was arised.


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on September 18, 2013, 10:58:05 PM
OK,
On paper these platoons had more squads in 42,but I think in actuality they were operating with far less.

And 232 Rifle Div and 24 Pz was in reality near to real roster.


Most likely they would start an operation at full strength,but wouldn't field that for very long after the first battle.
Usually if a squad NCO became a casualty they would just disband the extra squad and put the rest in the other 3 squads.
You can disband squads as you want in roster table in operation mode.


Title: Re: DLC Shilovo 1942
Post by: wodin on September 18, 2013, 11:09:29 PM
Comes out today!!! Hurrah!


Title: Re: DLC Shilovo 1942
Post by: Dane49 on September 18, 2013, 11:10:09 PM
Quote
And 232 Rifle Div and 24 Pz was in reality near to real roster.

I don't know much about the Russian 232 RD. and the 24th PD was probably still operating close to full strength allotment  due to the fact that they had just arrived in Russia from France to participate in Fall Blau.
I was mainly referring to other German units that had been in Russia for awhile.

Quote
You can disband squads as you want in roster table in operation mode.
I generally do for QBs ;D


Title: Re: DLC Shilovo 1942
Post by: Xambrium on September 19, 2013, 10:19:15 AM
Its out on gamersgate, downloading right now!  8)


Title: Re: DLC Shilovo 1942
Post by: ole on September 19, 2013, 10:38:01 AM
Andrey12345
What is the Maximal size of
the combat area and scale, displacement for briefing script for the map Shilovo ?


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on September 19, 2013, 11:07:59 AM
Andrey12345
What is the Maximal size of
the combat area and scale, displacement for briefing script for the map Shilovo ?

main config
camp_area 2, 2, 6, 5

briefs
line_scale, 10240.0, 8192.0, 1.0, -6144.0, -5120.0;
text_scale, 10240.0, 8192.0, 0.7, -6144.0, -5120.0;


Title: Re: DLC Shilovo 1942
Post by: ole on September 19, 2013, 11:26:18 AM
Immense thanks.  ;D


Title: Re: DLC Shilovo 1942
Post by: Aces on September 19, 2013, 05:40:58 PM
Hi chaps,

I downloaded the new DLC and installed. I get screen corruption so I downloaded and installed again and same thing. I changed the order of the DLC in Update and also disabled any mods but still the corruption. The terrain is black/missing. I have the latest game update installed at the bottom of the list and the latest core installed. All other Maps that I've tried work okay, just the new DLC.

(http://img19.imageshack.us/img19/7894/eihu.jpg)

(http://img11.imageshack.us/img11/2962/942j.png)

Any ideas much appreciated.

Thanks

Aces


Title: Re: DLC Shilovo 1942
Post by: Krabb on September 19, 2013, 06:05:48 PM
You have not installed Aug 13 patch.
http://www.graviteam.com/AP-STAR/gtos_patch_aug13_rc2_eng.gt2extension


Title: Re: DLC Shilovo 1942
Post by: Aces on September 19, 2013, 06:08:34 PM
Ah, thanks mate, I thought I had, I remember downloading it but you are absolutely coirrect, re-downloading now.

Cheers

Aces


Title: Re: DLC Shilovo 1942
Post by: Aces on September 19, 2013, 06:54:31 PM
That did  it thanks,

In the German campaign has anyone else noticed a lack of tactical markings, numbers etc. on Sd.KFz 251 halftracks (maybe other vehicles?) ? or is it just me.

Edit: game crashes with :

Critical error
011: Unable to find the unit description

[ i_human:hum_13184685 ]

:(

Cheers

Aces


Title: Re: DLC Shilovo 1942
Post by: Krabb on September 19, 2013, 07:40:01 PM
Could it be Skins mod?


Title: Re: DLC Shilovo 1942
Post by: Aces on September 19, 2013, 07:47:08 PM
It could be the skins mod causing the crash but I don't think it would effect the Sdkfz 251 lack of markings issue, I'll disable it and try again. Pity if it does as This is a "must have mod" for me, more so than the new DLC.

I'll post back after trying

cheers

Aces

Edit, Unfortunately disabling the skins mod solved both issues :(. I've re-enabled it and disabled the new DLC until hopefully nightpostman releases a new version that works with this latest DLC as this is the more important for me. I cannot play the game without his excellent work. Actually it's no great deal as I hardly ever have the time and inclination to fire up the game (or any other for that matter) :) so hopefully he'll release something in the future. I like to buy them and keep my "collection" up to date for the day when and if my gaming "mojo" ever returns :)


Title: Re: DLC Shilovo 1942
Post by: wodin on September 20, 2013, 12:30:41 AM
I have my install in this order  1.District update 2. Game Update 3. Shilovo 4. Sokolovo 5. Blau 6. Krasyna


Title: Re: DLC Shilovo 1942
Post by: Aces on September 20, 2013, 07:46:15 AM
Hi mate,

I always thought that the "game update" always had to go at the bottom of the list as you look at it?!.

I don't know if the District Update is still required or not but I've left it in. I also thought the the latest DLC had to be above the previous ones in the list eg. higher UP the list as you look at it.

My confusion has always been that Andrey says the game update has to be at the top and then shows an example of it being at a the highest NUMBERED in the list which puts it at the bottom in my thinking.

Wish we had an official,definitive and up to date example of this somewhere with all the DLCs, Game update. district update and maybe optional mods shown in their correct order and an explanation of where to add/replace new content DLCs updates etc. when they come out.  This game has to be the most confusing game regarding updates and new content additions that I've ever experienced. When you look at others' install order hardly any two people have them in the same order at any one time!.

Cheers

Aces


Title: Re: DLC Shilovo 1942
Post by: Krabb on September 20, 2013, 11:29:40 AM
It is here already: http://gravitac.shoutwiki.com/wiki/Installing_updates_and_modifications (http://gravitac.shoutwiki.com/wiki/Installing_updates_and_modifications). :D

Shilovo is not there, but I'll update it when I'd have time.


Title: Re: DLC Shilovo 1942
Post by: Aces on September 20, 2013, 11:40:16 AM
Thanks, much obliged for that, great work, I'll try that order this evening and see if it makes any difference. :). One question if I may, I thought the district update changed the polygons so had to be above the DLCs?.

Cheers

Aces

Edit,

Please see this thread as nearly everyone who has posted screenshots of their install order has the games update at the bottom of their list, as have I and not near the top as you have in the wiki screenshot. I'm not saying that you are incorrect just that there's seems to be a lot of confusion regarding this.

http://www.matrixgames.com/forums/tm.asp?m=3185275 (http://www.matrixgames.com/forums/tm.asp?m=3185275)


Title: Re: DLC Shilovo 1942
Post by: Krabb on September 20, 2013, 01:43:25 PM
Well, the one on the wiki is recommended by Andrey. :) Generally, the patch should be above DLCs. Or in other words: everything should be ordered by its release date. Exceptions are mods and the Hi-Res Textures pack, they go above everything else. Strictly speaking, updates and DLCs are designed to mostly not require strict ordering. But there is a bug in the Prophet/Hooper DLCs, they share some configs with Zhalanashkol and should be placed under it. But release date criteria fixes this by itself.

As of district update, it really doesn't matter. It updates only Taranovka and Rakitnoe maps. Nothing else touches them, even the patch.


Title: Re: DLC Shilovo 1942
Post by: Aces on September 20, 2013, 01:46:45 PM
Excellent information, thank you for taking the time to explain. I'll re-order mine this evening.

Thanks again and have a good day,

cheers

Aces


Title: Re: DLC Shilovo 1942
Post by: Shadrach on September 23, 2013, 07:16:06 PM
Graviteam dudes, please update first post with the release date, link to game purchase and so on. It's really hard to figure out it's been released.

Other than that, downloading now... a bit late though  :D


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on September 23, 2013, 07:56:50 PM
https://twitter.com/graviteam

Use Twitter - is most suitable way to get news rather than any forum


Title: Re: DLC Shilovo 1942
Post by: Aces on September 24, 2013, 07:28:50 AM
Hi Andrey,

Not everyone likes or uses social networking sites, I thoroughly detest them and will not ever use Twitter, Facebook etc..

Regards

Aces


Title: Re: DLC Shilovo 1942
Post by: Flashburn on September 24, 2013, 07:33:53 AM
Hi andrey,

Not everyone likes or uses social network sites, I detest them and will not use Twitter, Facebook etc.

Regards

Aces

I do not like them either...BUT LOTS do.   :-\ :P :'( ;)


Title: Re: DLC Shilovo 1942
Post by: Aces on September 24, 2013, 07:34:54 AM
I know mate, what I'm saying is that companies shouldn't rely on them as a sole source of releasing information.

When I was kid, my social network was called "outside". :D


Title: Re: DLC Shilovo 1942
Post by: Flashburn on September 24, 2013, 07:52:21 AM
I know mate, what I'm saying is that companies shouldn't rely on them as a sole source of releasing information.

When I was kid, my social network was called "outside". :D


For REAL.  I am not THAT old.  I had my Atari 2600 and the restaurant across the street had Pac Man.   :P


Title: Re: DLC Shilovo 1942
Post by: Aces on September 24, 2013, 07:57:12 AM
I am THAT OLD :D, all we had were friends' gardens to kick a ball around in, no computers when I was a kid. Now folks are largely afraid to let their kids play outside, a sad state of affairs :(.

I carried out a small test last night. I replaced the the German anti-tank rifle units to see if they were causing the error when Nightpostman's mod is activated and the error code changed so they are and there must be at least one other new unit in there. If this is a Russian unit then I cannot change it via roster whilst playing the German campaign so I'll change sides and see if I can find the Russian unit. When I have all the new units I can look at the config files.



Title: Re: DLC Shilovo 1942
Post by: mnizara on September 25, 2013, 01:24:30 AM
Just connect to twitter well that was a year ago when I last twittered.


Title: Re: DLC Shilovo 1942
Post by: mnizara on October 07, 2013, 11:13:52 PM
Finished my first campaign and got it draw. Fascinating! However the last 2 turns I only got to retreat due to my German forces losing the advantage of fighting superior Russians. I gave up Trushkino and South Truskino simply because my 4 Panzer IV Aus F and 2 Panzer IIs failed to crush 1 Russian KVS 1?

I did not mind about Panzer II losing to KV 1 tank but 4 Panzer IV aus F losing to the same KV 1 tank  really push me to surrendered Trushkino. Anyone understand about ARMOR and PENETRATION might want to give some hints here


Title: Re: DLC Shilovo 1942
Post by: mnizara on October 09, 2013, 02:55:01 PM
Now I know why my 4 Pz IV Aus F with it's 7.5cm KwK 37 L24 gun could not beat KV-1 tank above. My goodness if I knew how to read the game encyclopedia earlier on I would have run away from meeting KV-1 tank.

Though reading the armor/penetration post a problem to me without some guide however now it gives me some little idea of what to expect. I wish I had Tiger to face KV-1 in Trushkino that time and won't be losing 6 tanks surrounding KV-1!


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on October 09, 2013, 03:00:50 PM
Use armor penetration epures (in battle or in enciclopedia) to check distance where one gun(tank) can penetrate another.
Remember that part of the tanks is assault - are not designed to deal with enemy tanks. For example PzIV F or Mk2 Matilda CS. In some cases it can but not designed for it.

KV-1 in 42 is really pain for Germans (especially with reinforced armor).


Title: Re: DLC Shilovo 1942
Post by: mnizara on October 11, 2013, 11:26:25 PM
Thanks andrey and it's good to know the armor can be checked in battle too which I didn't notice as yet. When playing the game my mind keep saying this would be good if one possess some kind of military knowledge just like RedMarkus. Testing one strategy against the computer. Even those who aren't military but knows and learn about the aspect of arms in WW2 would be of great help I think.

That makes me read here and there occasionally to understand and be able to play better. Realism is what attract me most in the game, the sound of battle, tanks moving in column on the road and many more...frankly I love all that.

There were times I got angry too ( that's immersive...) seeing my squad without leader running away from battle. They were lucky their general is sitting in front of PC and not there on the battlefield or else....guilotined without trial for all of them


Title: Re: DLC Shilovo 1942
Post by: Krabb on October 17, 2013, 08:15:44 PM
Shilovo has been updated to ver. September 2013 RC4a.

Want to remind that there is Twitter with constant updates.
https://twitter.com/graviteam/status/390931776492675072


Title: Re: DLC Shilovo 1942
Post by: Aces on October 18, 2013, 05:09:49 PM
Excellent news thank you for that.

Kind regards

Aces


Title: Re: DLC Shilovo 1942
Post by: Schuck on October 19, 2013, 04:46:17 PM
Hey guys,
Ive noticed something with this map (and i tried it with Volokonovka) the light brown coloured grass brings my PC to its knees.
I normally get between 0.9-1.0 game speed, and never below 0.8. But when i drop to ground level in the brown grass (its not effected in green grass) ,
my game speed goes straight to 0.5 and stays there.
Move to another squad, even in thick forest, and back up to 0.9.
Is it my PC/Graphics card combo or major league heavy duty brown grass?
By the way have no issues on winter maps at all.
Does anybody else have problems?

And dont just tell me to keep off the grass!!  ;D


Title: Re: DLC Shilovo 1942
Post by: Wörghern on October 20, 2013, 08:19:37 AM
Thank you very much to the team to make this incredible warsim/game up to date again and again !  ;) I need... :p


Title: Re: DLC Shilovo 1942
Post by: chaudard on May 05, 2014, 09:17:48 AM
I am new to GTOS and the system of DLC. Is-it possible to play this map in Quick Battle, like Taranovka and Rakitnoe maps, without playing campaign?


Title: Re: DLC Shilovo 1942
Post by: topnik on May 05, 2014, 09:35:37 AM
I am new to GTOS and the system of DLC. Is-it possible to play this map in Quick Battle, like Taranovka and Rakitnoe maps, without playing campaign?
Yes.


Title: Re: DLC Shilovo 1942
Post by: Dane49 on May 05, 2014, 10:30:30 PM
If a DLC is added to your game than you have the opportunity to play every map and unit available from these DLCs.


Title: Re: DLC Shilovo 1942
Post by: chaudard on May 07, 2014, 04:06:27 PM
Ok ok, thanks  :)


Title: Re: DLC Shilovo 1942
Post by: andrey12345 on May 07, 2014, 04:14:37 PM
You can freely mix all forces from any sides on any available polygons from any dlc in QBs at any conditions.
For example Afghans vs Germans in Angola at night. Or Cubans vs Chinese in winter Ukraine.


Title: Re: DLC Shilovo 1942
Post by: chaudard on May 07, 2014, 07:42:00 PM
You can freely mix all forces from any sides on any available polygons from any dlc in QBs at any conditions.
For example Afghans vs Germans in Angola at night. Or Cubans vs Chinese in winter Ukraine.
Nice  :)