Graviteam

English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: lockie on August 25, 2013, 06:44:18 PM



Title: Mission Pack 3.x
Post by: lockie on August 25, 2013, 06:44:18 PM
I think it's time to create a separate topic devoted to the MP 3.x ;)
There are 25 missions prepared at this time.
All missions were tuned and adjusted exclusively on the base of NTA mod. Of course, I paid more attention to the missions, what I liked more ;)

So far, there's a current Installation order:

Installation order: (through JSGME (http://www.4shared.com/rar/XhoSpAg4/jsgme_v_231_Nov_2009.html))
1. Sound Mod (NTA) 1.1 (http://www.4shared.com/rar/UD_5eI9N/Sound_Mod__NTA__10.html) compilation of the sounds, which adjusted to the same format: 44kHz, 16bit, mono.
2. NTA 1.8 full part(1of2) (http://www.4shared.com/rar/IsVaT--R/SPM__NTA__18_full_beta_part1.html), part(2of2) (http://www.4shared.com/rar/DxFe70Fp/SPM__NTA__18_full_beta_part2.html) Alt. links: part(1of2) (http://www.mediafire.com/download/472v10wqf8bzhet/SPM_%28NTA%29_1.8_full%28beta%29.part1.rar), part(2of2) (http://www.mediafire.com/download/yq1i8mbdbb5dag0/SPM_%28NTA%29_1.8_full%28beta%29.part2.rar)
3. Missions Pack 3.62 (http://www.4shared.com/rar/mO8ySzFJ/Missions_Pack_v36.html)
4. MayUpd_2014 (http://www.4shared.com/rar/NxkGLdfXce/05_MayUpd_2014.html) (all previous updates included)
5. Any weather mod (optional)

The next missions were included in MP3.6 at this moment

01. Kashara (T-34/42)..................................................by SVN
02. River of Doom (M36 `Jackson`)................................by lockie
03. Otto Carius: Siivertsi (Pz VI)......................................by Estnische, lockie
04. Crossroad, 25 June 1941 (KV-2)................................by deviator, adjusted lockie
05. Hard as a Rock! 14 August 1944 (Pz.VI `Tiger`)...........by deviator, adjusted lockie
06. Strike in flank, 14 August 1944 (M4A3-76 `Sherman`)...by deviator
07. Breaking the night, 14 August 1944 (T-34/85)..............by deviator, adjusted lockie
08. `Butterfly` punch, 8 July 1941 (Sdkfz251/10)..............by deviator
09. Station Burbin, 8 July 1941, 13:40 (Sdkfz.232(6-rad.))..by deviator
10. `Go to East` (Panzerjager I)....................................by deviator
11. The heat of "Burbin", 8 July 1941 15:00 (BA-10)..........by deviator, adjusted lockie
12. Need for speed! 8 July 1941 18:00 (BT-5)...................by deviator, adjusted lockie
13. Bird in the night, 29 June 1941 (BA-64).......................by deviator
14. The battle of Sidi Rezegh (Pz IV) ...............................by Stone2009, adjusted Kyth & lockie
15. Gazala (Pz IV).......................................................by NSU, adjusted Kyth & lockie
16. Road to Tobruk (Pz IV)............................................by Iceman, adjusted lockie
17. Clean the road (Mk IV `Churchill`)..............................by Iceman, adjusted lockie
18. The headlong attack! 8 July 1941 18:00 (Pz II).............by deviator, adjusted lockie
19. Capture village Otradnoye! (T-34/76)...........................by Xream, adjusted lockie
20. Defence and Attack! (T-34/76)...................................by Xream, adjusted lockie
21. "Machine Head" (Pz. VI H1`Tiger`)..............................by lockie
22. Devil's Charge, 22 October 1944 (IS-2)........................by deviator
23. Big Gun! 22 October 1944 (ISU-122)...........................by deviator
24. Indispensable `Rascal`, 1944 (Jagdpanzer 38(t))............by deviator
25. Once `ugly` day 22 October 1944 (Jagdpanzer IV).........by deviator
26. Save general Frinikenko! (M3 halftrack).........................by lockie
27. The Killer Rabbits (BT-7)............................................by Kyth
28. On Rode the Six Hundred (BT-7).................................by Kyth
29. Save general Frinikenko! (M26 `Pershing`)....................by lockie
30. Polunino, 12 August 1942, 12:30 (Sd.Kfz 7/1)..............by deviator
31. Polunino, 15 August 1942, 16:20 (Stug III C/D).............by deviator
32. Sieg oder Tod (Pz.V ausf. G "Panther").........................by lockie
33. Polunino, 30 June 1942, 12:30 (Mk.III "Valentine").........by deviator
34. Destroy the Fatherland! (T-34/85)...............................by lockie
35. Polunino, 14 August 1942, 18:00 (KV-1)......................by deviator
36. Polunino, 16 August 1942, 04:10 (T-60)......................by deviator
37. Polunino, 19 August 1942, 17:00 (T-70)......................by deviator
38. Seek and Destroy, 25 January 1945 (Panther "G")..........by deviator, adjusted lockie
39. Counterstrike, 27 January 1945 ("King Tiger")................by deviator, adjusted lockie
40. Coldhearted beast, 25 January 1945 (SU-100)...............by deviator, adjusted lockie
41. Herrenhause Pettend, 27 January 1945 (T-34/85)...........by deviator, adjusted lockie
42. Sahara (M3 “General Lee”)………………………….....................by lockie
43. Spotted killer, March 1945 (Jagdpanther)……..…...............by deviator, adjusted lockie
44. Die hard, March 1945 (SdKfz 251/9 early)…...................by deviator, adjusted lockie
45. Tes, 22 March 1945, 08:00 (Jagdpanther)………...............by deviator, adjusted lockie
46. Tes, 22 March 1945, 20:30 (SU-76)………….….................by deviator, adjusted lockie
47. Dust In The Wind (M5A1 "Stuart")…..…..........................by lockie
48. The Panther's last Roar (PzV "Panther" F).......................by lockie
49. Tracks in fire, May 1942 (M3s "General Lee")..................by deviator

Not included yet.
50.

Optional, but highly recommended:
Winter mod (http://www.4shared.com/rar/QlHiLJtM/weather_winter_31.html) for the missions: `Otto Carius: Siivertsi (Pz VI)`, Seek and Destroy, Counterstrike, Coldhearted beast, Herrenhause Pettend (27 January 1945).
Africa mod (http://www.4shared.com/rar/N9YR2H3J/Weather_Africa.html) for the missions: Sidi Rezegh, Gazala, Road to Tobruk, Clean the road, Sahara.
Winter no snow (http://www.4shared.com/rar/oH0vLY2V/Weather_Winter_no_snow.html) for the missions: Spotted killer, March 1945 (Jagdpanther), Die hard, March 1945 (SdKfz 251/9 early), Tes 22 March 1945 (Jagdpanther), Tes 22 March 1945 (SU-76)

Thanks to: Frinik, Kyth, Tanker, Txema, Woofiedog for the help with MP3.6 creating


Title: Re: Mission Pack 3.0
Post by: lockie on August 25, 2013, 07:03:54 PM
The current my favour mission is `breaking the night` with T-34/85 plus desant.
(http://s5.postimg.org/np7ckuiab/break.jpg) (http://postimg.org/image/np7ckuiab/)   (http://s5.postimg.org/l95j7007n/break01.jpg) (http://postimg.org/image/l95j7007n/)   (http://s5.postimg.org/4a165hedv/break02.jpg) (http://postimg.org/image/4a165hedv/)   (http://s5.postimg.org/qahim3x1v/break03.jpg) (http://postimg.org/image/qahim3x1v/)
 Originally mission took place completely in the dark, but for the sake of what I should play in the dark? :) I like to look around and shoot the bricks ;D That's why I made mission a bit lighter. Also I had to create a new unit: T-34/85+infantry, thus this mission will be available only for the next mod NTA1.7. At this moment, I may finish mission only on the balance `3`, but I still try to improve my personal result ;)

The second favourite one is `Hard as a Rock`(Pz. VI) To adjust this mission properly I spent for about one week. Now it plays smoothly and player always know what the next step should be done.
(http://s5.postimg.org/l2wfhnggj/hard01.jpg) (http://postimg.org/image/l2wfhnggj/)


Title: Re: Mission Pack 3.0
Post by: lockie on August 26, 2013, 11:13:39 AM
Started to adjust a new mission devoted to sdkfz. 251. This mission request a very good skill of the vehicle maneuvering :)
(http://s5.postimg.org/sids3urkj/sdkfz251.jpg) (http://postimg.org/image/sids3urkj/)

During mission execution I met one interesting case. Before, I was sure that T-26 armor was a real crap against 37mm gun,  but I was wrong :) At least at the distance ~700m the T-26 armor is quite suitable against 37mm gun  ::)
(http://s5.postimg.org/oaizv3q4z/37mm.jpg) (http://postimg.org/image/oaizv3q4z/)
As u can see - there are no any penetrations.

At the next try I was more lucky and managed to shoot a three soviet tanks from the distance ~600m
(http://s5.postimg.org/p55jh4xzn/01bt.jpg) (http://postimg.org/image/p55jh4xzn/)   (http://s5.postimg.org/yr3pb6ej7/02bt.jpg) (http://postimg.org/image/yr3pb6ej7/)   (http://s5.postimg.org/62qr7yccz/03bt.jpg) (http://postimg.org/image/62qr7yccz/)   (http://s5.postimg.org/tv02jhedv/04bt.jpg) (http://postimg.org/image/tv02jhedv/)
At mentioned distance T-26 is quite OK for the 37mm gun, BT-5 also ;)

In spite of my great result of scoring, a soviet IL-2 covered me and mission failed :(


Title: Re: Mission Pack 3.0
Post by: lockie on August 26, 2013, 08:37:14 PM
Started adjusting with another mission `station Burbin`, where player has APC sdkfz 232 (6rad) under his control.
(http://s5.postimg.org/yan32hg5v/bel02.jpg) (http://postimg.org/image/yan32hg5v/)

This unit is a bit stronger to compare with sdkfz 251/10, coz has a MG. The mission itself was a really kind of enigma for me, coz I didn't know - when the combat order completed. That's why, I added two additional triggers for the victory achievement and separated mission on two stages: capture station, capture village. In fact, it was original idea of the author, but as my point - it wasn't quite clear for the user.
During mission I've managed to kill KV-2!
(http://s5.postimg.org/ym4jf8wlv/bel01.jpg) (http://postimg.org/image/ym4jf8wlv/)
Also there was one moment. I knew that deviator liked to change the speed of the weather, but not at this time. Then I decided to continue tradition and changed weather speed. This is responsible file:
...data\k42\loc_rus\levels\levels\cm_pack_mission30\mis_ger12.level
entry:
Code:
weater_speed = 0.010;
Suppose, developers made a spelling mistake :) Instead `weater_speed` there should've been `weather_speed` ;)
Anyway, it works. During experiments, I found out that parameter weater_speed is more reasonable with a value 0.010 , coz even 0.050 effects the weather cycle more faster.
Some screenies from the mission:
(http://s5.postimg.org/lkiupe87n/bel03.jpg) (http://postimg.org/image/lkiupe87n/)   (http://s5.postimg.org/dt24qu42b/bel04.jpg) (http://postimg.org/image/dt24qu42b/)   (http://s5.postimg.org/tfxzhy783/bel05.jpg) (http://postimg.org/image/tfxzhy783/)   (http://s5.postimg.org/6siqbsro3/bel06.jpg) (http://postimg.org/image/6siqbsro3/)


Title: Re: Mission Pack 3.0
Post by: fabianfred on August 26, 2013, 09:12:50 PM
From the install list i don't see the SPM 1.6 fix ...is that not needed now then?


Title: Re: Mission Pack 3.0
Post by: frinik on August 26, 2013, 09:22:26 PM
The T-26 has an arm_str of 2050 in the tech_cfg file that may explain why it's so tough. In my opinion it should be set at 2000.


Title: Re: Mission Pack 3.0
Post by: lockie on August 26, 2013, 09:23:31 PM
From the install list i don't see the SPM 1.6 fix ...is that not needed now then?
SPM 1.6 fix was an alpha mod mostly to getover 98% downloading error of the mission `river of doom`, unfortunately it didn't help :( It does that I'm going release more stable mod NTA1.7, where all fixes will be included and Upd_Nov_2012(NTA) also.


Title: Re: Mission Pack 3.0
Post by: lockie on August 26, 2013, 09:37:46 PM
The T-26 has an arm_str of 2050 in the tech_cfg file that may explain why it's so tough. In my opinion it should be set at 2000.
What was the original set of the arm_str by developers?
And BT-5 has armor_str=2200, why?  ???


Title: Re: Mission Pack 3.0
Post by: frinik on August 27, 2013, 05:01:21 AM
I think the T-60 is at 2100.That's why I worked on the tech_cfg files. I checked all tanks/apcs and adjusted some of th exaggerated values down and for the bigger tanks upwards in some cases or lowered the arm_frail.I think some guys were trying to go for balance like they did in T-34 versus Tiger making the 2 tanks equal in strength...


Title: Re: Mission Pack 3.0
Post by: lockie on August 27, 2013, 09:50:36 AM
so fix_05_Upd_Nov_2012(NTA) also isn't needed then?
Mentioned fix was made for the Upd_Nov_2012(NTA). If u remove NTA1.6, then u need fix_05. I just want to note that NTA1.6 was specially designed for the MP3.0. It is not a global mod as so-called SPM2.0 or Ultimate update.
Previously, I made a `mission-mod` with all necessary fixes included.  But after ten missions I started confused which one should be first, second etc. :)

Quote
and in the above list missions pack 1.0d is the name of the zip file..but the folder inside is named 1.0c ..!!
My mistake :)


Title: Re: Mission Pack 3.0
Post by: Erich Ederer on August 28, 2013, 12:32:22 PM
Please, can someone make campaing for Panzer IV Ausf H? Thanks


Title: Re: Mission Pack 3.0
Post by: lockie on August 28, 2013, 03:04:56 PM
Please, can someone make campaing for Panzer IV Ausf H? Thanks
Campaing? Well, compaing consist of 10 missions :)
At this moment, for the whole history of SF existence, there are two campaings: Pz III, Pz 38(t). It takes too mush time and ... why don't u try it by erself? We may help ;)


Title: Re: Mission Pack 3.0
Post by: Kyth on August 29, 2013, 01:36:12 AM
I think Rends was going to do a Panzer IV campaing : Operation Kutuzov (1943). Not sure what is the status presently. But some of those missions were released as a mini-compaing. Some time back. As I recall, the first camaping mission featured the StuG IIIG.


Title: Re: Mission Pack 3.0
Post by: frinik on August 29, 2013, 06:26:41 AM
I think Rends is onto other things.I don't recall him being on the forum since at least Jan 2013.


Title: Re: Mission Pack 3.0
Post by: Kyth on August 29, 2013, 06:43:47 AM

As for myself, the first step before embarking on a campgain is the 'presentability' of the tank, i.e. its exterior appearance. One look at the Panzer IV H with the default camo (goat-vomit green) and Ugh all thoughts of campagining were erased from my brain. I'm a shallow guy, dont you know  ;D


Title: Re: Mission Pack 3.0
Post by: frinik on August 29, 2013, 11:24:16 AM
If that the only problem Kyth you cna solve it easily by applying Whukid's new late war camo to all models of the Panzer IV H.I will check but technically I am pretty sure it's doable.


Title: Re: Mission Pack 3.0
Post by: lockie on August 29, 2013, 11:40:23 AM
Tried to understand what does `shallow guy`. Is it synonym of `narrow-minded`?


Title: Re: Mission Pack 3.0
Post by: frinik on August 29, 2013, 12:40:59 PM
Shallow means superficial, somebody who only cares about appearances not about content. Somebody who likes to "flash' but not necessarily show any depth....Kyth was half-tongue-in-cheek ( figure that one out Lockie  ;D) saying about himself that he is turned off from making Panzer IV H missions because the default camo of that tank looks yukie....


Title: Re: Mission Pack 3.0
Post by: lockie on August 29, 2013, 02:10:35 PM
somebody who only cares about appearances not about content.
So, if I like i.e. `WoT` then I've a good chance to become a `shallow person`? ;)

BTW
 there is a `yellow-green-brown spots` camo for the Pz IVH. Suppose it was made by Whukid.
(http://s5.postimg.org/jlityzo5v/pzivh.jpg) (http://postimg.org/image/jlityzo5v/)


Title: Re: Mission Pack 3.0
Post by: frinik on August 29, 2013, 08:48:56 PM
BTW that yukie camo was actually really used by the Germans.I saw a pic of a Panzer IV H in a museum with absolutely the same green and while camo.


Title: Re: Mission Pack 3.0
Post by: lockie on September 02, 2013, 06:54:36 PM
A new version of MP3.0 available! See the first page for details!
There are 6 additional missions available to play.
4. Crossroad, 25 June 1941 (KV-2)...............................by deviator, adjusted lockie
5. Hard as a Rock! 14 August 1944 (Pz.VI `Tiger`)..........by deviator, adjusted lockie
6. Strike in flank, 14 August 1944 (M4A3-76 `Sherman`)..by deviator
7. Breaking the night, 14 August 1944 (T-34/85)..............by deviator, adjusted lockie
8. `Butterfly` punch, 8 July 1941 (Sdkfz251/10)..............by deviator
9. Station Burbin, 8 July 1941, 13:40 (Sdkfz.232(6-rad.))..by deviator

PS
Slade - My Oh My!
http://www.youtube.com/watch?v=AlwA5GLBmJM


Title: Re: Mission Pack 3.0
Post by: frinik on September 03, 2013, 06:10:39 AM
Lockie; please thank Comrade Deviator on our behalf for all the great missions and maps ( I have them all enabled in my SF installs) that he has created! I really love his work!


Title: Re: Mission Pack 3.0
Post by: lockie on September 03, 2013, 06:38:14 AM
Lockie; please thank Comrade Deviator on our behalf for all the great missions and maps ( I have them all enabled in my SF installs) that he has created! I really love his work!
I do! And this is a small part of his missions. I'll include the other in the next update of the MP3.0


Title: Re: Mission Pack 3.0
Post by: frinik on September 03, 2013, 07:24:51 AM
Lockie; do you play WoT???? I personally don't but there's another similar although may be better and more realistic game you might want to try. It' called War Thunder and it will feature aircrafts and armour. Also free-to-pay type and made by yet another Russian company...
Here 's the link: http://warthunder.com/


I may give it a shot.


Title: Re: Mission Pack 3.0
Post by: lockie on September 03, 2013, 11:29:32 AM
Lockie; do you play WoT????
Nope. Why?

Quote
Also free-to-pay type and made by yet another Russian company...
I'm not sure that Graviteam is a russian company.

Quote
I may give it a shot.
Several screennies would be nice!


Title: Re: Mission Pack 3.0
Post by: frinik on September 03, 2013, 01:08:29 PM
I'm not sure that Graviteam is a russian company.

I was refering to WoT and War Thunder both made by Russian companies not to mention Blitzkrieg,(rts), IL2 , TvT ( Swedish-Russian co production)and many other sims/rts games. I know Graviteam is proudly Ukrainian although all of you use Russian as your mean of communication.


Title: Re: Mission Pack 3.0
Post by: lockie on September 03, 2013, 03:14:19 PM
I was refering to WoT
AFAIK, it's belorussian company.

Quote
I know Graviteam is proudly Ukrainian although all of you use Russian as your mean of communication.
All except me, I've got used speaking ukrainian :)


Title: Re: Mission Pack 3.0
Post by: Dca on September 03, 2013, 05:25:58 PM
Hi all i am old player on SFK1942, and thanks for all mods, but after download (and very difficult download for one time) i can't use the file "Mission Pack 3.0", It's not RAR files Help me plz and thx for yours answers

Sorry for my English i'm french  ;D ;D

Dca


Title: Re: Mission Pack 3.0
Post by: lockie on September 03, 2013, 05:36:34 PM
i can't use the file "Mission Pack 3.0", It's not RAR files Help me plz and thx for yours answers
Seems to me 4shared.com doesn't like extension rar. This glitch happened a several times already.
 OK, simply re-name missions_pack_3.0 -> missions_pack_3.0.rar


Title: Re: Mission Pack 3.0
Post by: Dca on September 03, 2013, 05:43:55 PM
Ok and thx for your answer , so quick  ;)

Dca


Title: Re: Mission Pack 3.0
Post by: lockie on September 03, 2013, 05:48:21 PM
Ok and thx for your answer , so quick  ;)
U're welcome ;)

BTW
Let me know what the mission will be hardest for u in MP3.0


Title: Re: Mission Pack 3.0
Post by: frinik on September 03, 2013, 08:17:47 PM
I hope I can play them before I retire. My internet is so slow that in 40 minutes I barely downloaded 7% of the mod.... >:(


Title: Re: Mission Pack 3.0
Post by: lockie on September 04, 2013, 09:13:22 AM
Next mission is `Go to East` (Panzerjager I). At the current moment this is the easiest mission, but depends on the level, of course.
(http://s5.postimg.org/u0i4b8vbn/04_bel.jpg) (http://postimg.org/image/u0i4b8vbn/)   (http://s5.postimg.org/hn5a4c5n7/01_bel.jpg) (http://postimg.org/image/hn5a4c5n7/)   (http://s5.postimg.org/5zb89sgib/02_bel.jpg) (http://postimg.org/image/5zb89sgib/)   (http://s5.postimg.org/5b2dquhsj/03_bel.jpg) (http://postimg.org/image/5b2dquhsj/)
There is one problem for me - I don't understand how to range a distance for the HE shells.


Title: Re: Mission Pack 3.0
Post by: Steiner on September 04, 2013, 12:21:18 PM
Hi!!!

I am a new member in this forum.

First of all ,thank you very much for this awesome mods .

I am testing  SPM (NTA) 1.7 alpha and I found some problems with the  Otto Carius: Siivertsi mission,the mission starts with black screen ,if I change the dificult or the sound options the problem is with the gunner sigths and missing textures, on the other hand It seems that there are some missions from the mission pack 1.0d (for example the su-122 V.Kovalkovo) that cause C.T.D.


Sorry for my english.


Title: Re: Mission Pack 3.0
Post by: frinik on September 04, 2013, 12:31:49 PM
Have you tried pressing the g key to open the gunsight? Sometimes on some Soviet spgs the gunsight hole needs to be opened.


Title: Re: Mission Pack 3.0
Post by: Steiner on September 04, 2013, 02:11:23 PM
The problem with the gunsight it´s with the Carius´s Tiger.I can´t move the cannon up and down.
 


Title: Re: Mission Pack 3.0
Post by: lockie on September 04, 2013, 02:43:02 PM
The problem with the gunsight it´s with the Carius´s Tiger.I can´t move the cannon up and down.
With fixing old errors I put in the game a new ones, which worked without problems before :D
So, make a quick fix or barrel of the Tiger won't move.
Entry:
...\data\k42\loc_rus\levels\levels\common\common_res.engcfg
tzf9b,tzf9ba,tzf9bb,,tzf9bc,cross,2,17,2.5,2.5,2.1,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,2.3,false,3,-0.22,0,0,0,0,1.8,false,false,0,0,-20;
change on
tzf9b,tzf9ba,tzf9bb,,tzf9bc,cross,2,17,2.5,2.5,2.1,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,2.3,true,3,-0.22,0,0,0,0,1.8,false,false,0,0,-20;

Make change only with `Notepad` or `Notepad++`.


Title: Re: Mission Pack 3.0
Post by: lockie on September 04, 2013, 02:52:39 PM
I am testing  SPM (NTA) 1.7 alpha and I found some problems with the  Otto Carius: Siivertsi mission,the mission starts with black screen ,if I change the dificult or the sound options the problem is with the gunner sigths and missing textures
Would u be pleased to attach a screens with mentioned bugs?

Quote
on the other hand It seems that there are some missions from the mission pack 1.0d (for example the su-122 V.Kovalkovo) that cause C.T.D.
Plz, make a list, which missions doesn't work. I'll check them out.


Title: Re: Mission Pack 3.0
Post by: frinik on September 04, 2013, 03:21:51 PM
Can you be more specific and tell us what textures are missing?


Title: Re: Mission Pack 3.0
Post by: Steiner on September 04, 2013, 03:47:26 PM
Thanks for the quick reply.

I have found this problems for now:


Mission pack (1.0d)

-Hold on V.Kovalkovo (Stug IIIF early)=exit to desktop (Exception core:
001: Error initialization program).


-V.Kovalkovo, 9th january 1944 y.16:30 (Su-122)=exit to desktop (Exception core:
001: Error initialization program).



Mission pack 3.0

-Otto Carius: Siivertsi (Pz VI), after a new clear install ,I have only the barrel´s problem

-Station Burbin, 8 July 1941, 13:40 (Sdkfz.232(6-rad.)=The mission started with a "Ferdinand" instead of a Sdkfz.232 (I don´t know if that is a bug or not)  :)


Title: Re: Mission Pack 3.0
Post by: frinik on September 04, 2013, 04:27:38 PM
One thing about the ctd: I guess these missions are old and were made for a previous mod thus the ME of NTA 1.7 may no longer be compatible with some of the models from past mods because they were modified etc. Or it could be that the map ( polygon ) is missing from your game. Ok I checked you need the BSSR2 ( excellent map) made by Deviator. Can you check your envs folder? The path is data/k42/loc_rus/envs. Open the envs folder and check if you have a BSSR2 folder.


Title: Re: Mission Pack 3.0
Post by: lockie on September 04, 2013, 04:45:40 PM
Mission pack (1.0d)
-Hold on V.Kovalkovo (Stug IIIF early)=exit to desktop (Exception core:
001: Error initialization program).
I'll have a look. Though, this mission worked perfect. Just wonder what happened  >:(

Quote
-V.Kovalkovo, 9th january 1944 y.16:30 (Su-122)=exit to desktop (Exception core:
001: Error initialization program).
Fixed. It's funny, MP1.0 has more then two years history and only now I got report that mission didn't work. There was a problem with balance and appropriate triggers. I'll upload a fix, then re-upload the whole pack. It'll be `Mission Pack 1.1`.

Quote
Mission pack 3.0
-Otto Carius: Siivertsi (Pz VI), after a new clear install ,I have only the barrel´s problem
Will be fixed in the beta version. Right now u can fix it only manually.

Quote
-Station Burbin, 8 July 1941, 13:40 (Sdkfz.232(6-rad.)=The mission started with a "Ferdinand" instead of a Sdkfz.232 (I don´t know if that is a bug or not)  :)
Funny bug :D I checked the mission to be sure that everth. worked fine and placed a Ferdi. Finally, I forgot to remove it  ;D  :D  ::) Will be fixed in the next version MP3.0.

Thanks for the detailed report!


Title: Re: Mission Pack 3.0
Post by: Steiner on September 04, 2013, 06:15:58 PM
I thought that too, Frinik.....Do you know where can I find a link to download the BSSR2 polygon?.


Thanks.



Title: Re: Mission Pack 3.0
Post by: Steiner on September 04, 2013, 06:23:40 PM
wait a moment........I check it and..... yes I have a BSSR2 folder :o


Title: Re: Mission Pack 3.0
Post by: frinik on September 04, 2013, 08:27:47 PM
Ok so it means that this is not the cause of the ctd. Do you know how to use the Mission Editor to open or edit missions???? If you know then try to open the mission with it.If it crashes before it opens then it's definitely something that has change din the ME. It's not a new sound or  a missing file that's causing the ctds.

OK I experiment .OI have the Mod Pack 1.0c in an old Ultimate install from last year. I enabled the pack and tried to open the 2 mission through the ME and both game the 001 screen .I tried opening other missions form the pack and they were all accessible through the ME. Thus something in these 2 missions is no longer compatible with the ME of the Ultimate and NTA 1.6/1.7.


Title: Re: Mission Pack 3.0
Post by: lockie on September 04, 2013, 10:09:33 PM
Mission pack (1.0d)
-Hold on V.Kovalkovo (Stug IIIF early)=exit to desktop (Exception core:
001: Error initialization program).
Finally, I've managed to find mistake. It cost me a couple grey hairs, but I got it :)
As it appeared a unit (2x StugIII F, which are under user control) was `ultimately updated` and ... vanished from the game  ;D
Thus, mission `Hold on Kovalkovo (Stug IIIF early)` not available from the MP1.0.
Bug will be fixed and included into 1.7 beta.
At this moment u can fix it manually, File:
\data\k42\loc_rus\levels\levels\common\common_units.engcfg
Replace entry:
wer_platoon_mspn2,0,1,wer_mspn2,2,,,,,,,,,;
on
wer_platoon_mspn21,0,1,wer_mspn2,2,,,,,,,,,;

wer_platoon_mspn2a,0,1,wer_mspn2,3,,,,,,,,,;
on
wer_platoon_mspn2,0,1,wer_mspn2,3,,,,,,,,,;

wer_platoon_mspn2,txt_med_platoon_mspn21_wer,%SIDE_GERMAN%,txt_med_gr_spgs_wer,0,1,AAA,0x1f,spg,spg;
on
wer_platoon_mspn21,txt_med_platoon_mspn21_wer,%SIDE_GERMAN%,txt_med_gr_spgs_wer,0,1,AAA,0x1f,spg,spg;

wer_platoon_mspn2a,txt_med_platoon_mspn2_wer,%SIDE_GERMAN%,txt_med_gr_spgs_wer,0,1,AAA,0x1f,spg,spg;
on
wer_platoon_mspn2,txt_med_platoon_mspn2_wer,%SIDE_GERMAN%,txt_med_gr_spgs_wer,0,1,AAA,0x1f,spg,spg;

Or wait when beta version will be released.








Title: Re: Mission Pack 3.0
Post by: Steiner on September 04, 2013, 10:31:25 PM
Thanks for your work, lockie.

You are a crack!!!


Title: Re: Mission Pack 3.0
Post by: lockie on September 05, 2013, 12:30:09 AM
You are a crack!!!
Not always ;D

I'd be pleased, if u check out as more missions from MP1 as possible. Perhaps, there are other units which were updated incorrectly :o


Title: Re: Mission Pack 3.0
Post by: lockie on September 05, 2013, 01:17:17 AM
-Hold on V.Kovalkovo (Stug IIIF early)=exit to desktop (Exception core:
001: Error initialization program).
-V.Kovalkovo, 9th january 1944 y.16:30 (Su-122)=exit to desktop (Exception core:
001: Error initialization program).
Here's a quick fix for both missions. If it works properly then I place it on the first page as a temporally decision. Install fix the last in line.
http://www.4shared.com/rar/LW8JQmkr/fix_su122_mp10.html


BTW
I recommend u to play mission with SU-122 in a winter mode.
http://www.4shared.com/rar/QlHiLJtM/weather_winter_31.html
(http://s5.postimg.org/i93frxfgz/winter.jpg) (http://postimg.org/image/i93frxfgz/)


Title: Re: Mission Pack 3.0
Post by: Steiner on September 05, 2013, 04:31:48 AM
Your fix works for me lockie!!! , and thanks for the winter mod.....I only had the older version :P

I think I have found another bug.


Mission pack 2.1:

-Cover the ferry. Gaitolovo (Pz IV Ausf.H)=a few parts of the Schürzen armor are missing in the Pz IV-H


Title: Re: Mission Pack 3.0
Post by: frinik on September 05, 2013, 05:02:34 AM
Great work Lockie!


Title: Re: Mission Pack 3.0
Post by: lockie on September 05, 2013, 06:39:19 AM
Mission pack 2.1:
-Cover the ferry. Gaitolovo (Pz IV Ausf.H)=a few parts of the Schürzen armor are missing in the Pz IV-H
It's OK. I did it deliberately to simulate a situation that `schuertzen` were stolen by soviet fury soldiers for the personal defence ;D

Great work Lockie!
Thanks! And don't forget that u'll release a beta version ;)


Title: Re: Mission Pack 3.0
Post by: frinik on September 05, 2013, 08:00:13 AM
Stealing Schuertzen from the Vaterland???? :o I can see you headed for a StrafBattalion.... ;D


Title: Re: Mission Pack 3.0
Post by: Steiner on September 05, 2013, 08:42:03 AM
 ;D ;D ;D ;D  "Schuertzen  soviet infantry units" will be the next release from lockie!!!!! ;D ;D ;D ;D ;


Title: Re: Mission Pack 3.0
Post by: lockie on September 05, 2013, 10:05:56 AM
;D ;D ;D ;D  "Schuertzen  soviet infantry units" will be the next release from lockie!!!!! ;D ;D ;D ;D ;
I need more crack  ::)  ;D  8)


Title: Re: Mission Pack 3.0
Post by: frinik on September 05, 2013, 10:37:08 AM
You steal our Schuertzen and I'll shoot your bricks!!! 8)


Title: Re: Mission Pack 3.0
Post by: Txema on September 05, 2013, 12:09:32 PM
Hi Lockie,

First of all, thank you very much for the update !!

However I have noticed that there is an error in the new links for:

- Winter mod for the mission `Otto Carius: Siivertsi (Pz VI)`

- fix for the missions from MP1.0d and from MP3.0

Now the links point to "Unofficial_patch_SF_v01_eng".... Could you please check it?

Thank you !!


Txema


Title: Re: Mission Pack 3.0
Post by: lockie on September 05, 2013, 01:10:10 PM
You steal our Schuertzen and I'll shoot your bricks!!! 8)
I like shoot the Schuertzens! ;D

Now the links point to "Unofficial_patch_SF_v01_eng".... Could you please check it?
Hi, Txema!
Thanks for the report. Links fixed.


Title: Re: Mission Pack 3.0
Post by: lockie on September 06, 2013, 03:05:17 PM
I think we need to include into current MP3.0 a several missions from the `Desert Mod`. Of course, I went to the Kyth's topic to pick up some missions. Two were good and one was completely out of triggers, text, tasks. So, I decided to put it out. First mission was excellent - no problem at all, author - Stone2009 (Alex_poly_01),
(http://s5.postimg.org/atrlm7rmb/gaz_01.jpg) (http://postimg.org/image/atrlm7rmb/)

 but second one - was a terrible mess. I named it as `Gazala`. Firstly, there were wrong contours and units place completely wrong. Lucky, there were source files, but the polygon didn't want to generate... Holy mother f....d shit!!!  >:(  :-[   :'( I'm talking abt `desert1`, finally I've managed to fix all mistakes in the source files and now being getting to the mission finishing ;) Anyway, I liked this mission. Author managed to do the hell a lot of work. I've never seen so much detailed area!
(http://s5.postimg.org/ym0wxqtn7/gaz_02.jpg) (http://postimg.org/image/ym0wxqtn7/)

PS
This polygon and mission was made in 2008 year. Incredible!


Title: Re: Mission Pack 3.0
Post by: frinik on September 06, 2013, 04:16:28 PM
Oh yeah the Road to Sidi Rezegh as it used to be called. I played that one countless times before I manage to win it at balance 10. Excellent map and mission. I even modified it with Tiger I and Churchills and Shermans to make it into a 1943 Tunisian campaign type of mission.

Desert 1?I it the one made by NSU????


Title: Re: Mission Pack 3.0
Post by: fabianfred on September 06, 2013, 09:28:52 PM
I remember working on that desert mod ... a hill 206 map and sollum or something?


Title: Re: Mission Pack 3.0
Post by: lockie on September 06, 2013, 10:44:50 PM
Excellent map and mission!
I liked it!

Quote
Desert 1?I it the one made by NSU????
Don't have any ideas.

I remember working on that desert mod ... a hill 206 map and sollum or something?
I'm abt to finish a second mission and it's not easy. Hill 206 should be adjusted.

PS
I got answer from Stone2009 how to place infantry in the building! Stay on tuned ;)



Title: Re: Mission Pack 3.0
Post by: lockie on September 06, 2013, 10:49:47 PM
And here's a second mission of the `Desert Mod`. It has the name `Gazala`.
Suppose it was made by NSU?
(http://s5.postimg.org/kyuupizkj/gaz_start.jpg) (http://postimg.org/image/kyuupizkj/)   (http://s5.postimg.org/n4p5k130z/gz_01.jpg) (http://postimg.org/image/n4p5k130z/)   (http://s5.postimg.org/nvhvpt5eb/gz_02.jpg) (http://postimg.org/image/nvhvpt5eb/)   (http://s5.postimg.org/buwfp2xzn/gz_03.jpg) (http://postimg.org/image/buwfp2xzn/)   (http://s5.postimg.org/x5tztcg43/gz_04.jpg) (http://postimg.org/image/x5tztcg43/)   (http://s5.postimg.org/jdfkxppcj/gz_05.jpg) (http://postimg.org/image/jdfkxppcj/)


Title: Re: Mission Pack 3.0
Post by: frinik on September 07, 2013, 06:28:09 AM
Too bad NSU didn't keep on working on SF .They made good stuff for TvsT. What the desert maps need are palm trees or even some constructions but I suspect they would need to be modelled first. With the small maps in SF the potential to make varied missions is limited.


Title: Re: Mission Pack 3.0
Post by: lockie on September 08, 2013, 12:47:29 PM
And now I put my hands on the missions made by Iceman :) There are couple and one is about to finish. I'll name it as "Road to Tobruk". I had to re-generate a polygon and add some units with randomizing. Also I have to add descriptions, map markers and tasks.


Title: Re: Mission Pack 3.0
Post by: Steiner on September 08, 2013, 06:46:40 PM
I have seen that you updated the mission pack 3.0 link adding the "Go to East" mission by Deviator ;D


Title: Re: Mission Pack 3.0
Post by: lockie on September 08, 2013, 08:28:08 PM
I have seen that you updated the mission pack 3.0 link adding the "Go to East" mission by Deviator ;D
U got me, partner ;D


Title: Re: Mission Pack 3.0
Post by: lockie on September 09, 2013, 01:26:54 AM
The first mission from Iceman is finished!
There were some difficulties, but finally I hope I've managed to get it over.
The main problem for me was - how to eliminate a grass???
This is a desert - means no grass at all or a very little bit. I tried many times to generate a polygon with other combinations and... no luck. But somehow, I cracked it :) U may see the difference on the pictures. It wasn't easy and looks not perfect, but it works ;)

(http://s5.postimg.org/6at55xdw3/tobruk_00.jpg) (http://postimg.org/image/6at55xdw3/)   (http://s5.postimg.org/c09dq8k2b/tobruk_01.jpg) (http://postimg.org/image/c09dq8k2b/)   (http://s5.postimg.org/5nu8geh03/tobr_01.jpg) (http://postimg.org/image/5nu8geh03/)   (http://s5.postimg.org/j65q6fij7/tobr_02.jpg) (http://postimg.org/image/j65q6fij7/)   (http://s5.postimg.org/srzamq9oz/tobr_03.jpg) (http://postimg.org/image/srzamq9oz/)   (http://s5.postimg.org/j8plt9m6r/tobr_04.jpg) (http://postimg.org/image/j8plt9m6r/)   (http://s5.postimg.org/419m8wuc3/tobr_05.jpg) (http://postimg.org/image/419m8wuc3/)   (http://s5.postimg.org/unm2xvyj7/tobr_06.jpg) (http://postimg.org/image/unm2xvyj7/)   (http://s5.postimg.org/qfrap4x3n/tobr_07.jpg) (http://postimg.org/image/qfrap4x3n/)   (http://s5.postimg.org/a614m8mfn/tobr_08.jpg) (http://postimg.org/image/a614m8mfn/)



Title: Re: Mission Pack 3.0
Post by: Kyth on September 09, 2013, 04:29:28 AM
In the original, there was a big contour with 'sand terrain', but it didn't cover the entire map.
I had to increase the area of the contour cover the whole map,


Title: Re: Mission Pack 3.0
Post by: frinik on September 09, 2013, 05:06:38 AM
I have been to Libya about 10 times although I confess never to Tobruk. But the desert does not really become intensely arid and devoid of any vegetation until 60 kilometres South of the coast where the main cities are. There's a transition area where you have a mix of desert and patches of grass so the map as originally designed is not unrealistic.


Title: Re: Mission Pack 3.0
Post by: lockie on September 09, 2013, 05:52:21 AM
In the original, there was a big contour with 'sand terrain', but it didn't cover the entire map.
It was! But polygon didn't want to be generated  >:( Don't know what was the reason. If u've a look now at the source files, u'd better to take a seat first  ;D
And now tanks moves on the polygon a way toooo slooooow.

BTW
During mission adjusting I found out that original 3LOD's model of Pz III were replaced with a so-called `new` ones (dirt camo with 1LOD). I really don't understand why? So, I restored original Pz III.

There's a transition area where you have a mix of desert and patches of grass so the map as originally designed is not unrealistic.
It's just a game. Moreover, instead english soldiers there are a soviet ;D May be it's time to create english units? I've all handweapons and there are three types of tanks: churchill, matilda, valentine. We need only one AT gun and english units mostly will be ready. Oh, and there's even one bomber!  :D


Title: Re: Mission Pack 3.0
Post by: frinik on September 09, 2013, 06:01:10 AM
It's just a game.

I know! I wasn't trying to Mistwalk anybody! Just trying to educate and entertain the masses that's all ;D


Title: Re: Mission Pack 3.0
Post by: Kyth on September 09, 2013, 06:13:21 AM
Just trying to educate and entertain the masses that's all ;D

I agree there's a gradual transition area from vegetation to desert, but the grass on the original map was of a lush, alpine green.  :D

In the original, there was a big contour with 'sand terrain', but it didn't cover the entire map.
It was! But polygon didn't want to be generated  >:( Don't know what was the reason. If u've a look now at the source files, u'd better to take a seat first  ;D
And now tanks moves on the polygon a way toooo slooooow.

I remember it took me about 1 hour to regenerate the map. If I understand correctly, the 'sand terrain' is equivalent to 'mud terrain'.  :D


Title: Re: Mission Pack 3.0
Post by: lockie on September 09, 2013, 01:31:43 PM

I remember it took me about 1 hour to regenerate the map.
One hour it's too much  :) Normally, generation of the polygon takes nomore than ~6min.


Title: Re: Mission Pack 3.0
Post by: lockie on September 12, 2013, 08:14:15 AM
And a second mission by Iceman is ready :)
So, now we've four missions devoted to the `Desert mod`. Though I've another two missions by Stone2009, which I'll check, coz may be they are already included.
In this mission I'm the best at the balance "1" ;D Now I'm about to release a next version MP3.1, but I want to add a video to the mentioned missions.
(http://s5.postimg.org/6retbqikz/01_d.jpg) (http://postimg.org/image/6retbqikz/)   (http://s5.postimg.org/4rtm6kyvn/05_d.jpg) (http://postimg.org/image/4rtm6kyvn/)   (http://s5.postimg.org/onplm4fwz/06_d.jpg) (http://postimg.org/image/onplm4fwz/)   (http://s5.postimg.org/4hm3n8k9f/07_d.jpg) (http://postimg.org/image/4hm3n8k9f/)   (http://s5.postimg.org/8s0ritpcj/08_d.jpg) (http://postimg.org/image/8s0ritpcj/)   (http://s5.postimg.org/7e94niq37/09_d.jpg) (http://postimg.org/image/7e94niq37/)   (http://s5.postimg.org/kjomtmjyr/10_d.jpg) (http://postimg.org/image/kjomtmjyr/)


Title: Re: Mission Pack 3.0
Post by: lockie on September 12, 2013, 03:47:16 PM
Thanks to Kyth, now we've a video(~4min), which will start each time when u play the `desert` mission ;)
(http://s5.postimg.org/83widmg0j/rommel.jpg) (http://postimg.org/image/83widmg0j/)


Title: Re: Mission Pack 3.0
Post by: Lord_Haw-Haw on September 12, 2013, 05:54:42 PM
The desert,
I wish there was a M3 Lee/Grant in this game :'( ...is the M3 modeled in any game (1st person type)? ...the use all of 1 thru 5 position keys would be fun ;D

Thanks for all your work!


Title: Re: Mission Pack 3.0
Post by: frinik on September 12, 2013, 06:06:59 PM
Yes it's modeled in i44, a WW2 mod made for Arma II, in Panzer Elite, in Forgotten Hope a WW2 mod made for Battlefield 2 and a couple other WW2 made for the same game. Not sure about Iron front Liberation 1944 ...


Title: Re: Mission Pack 3.0
Post by: lockie on September 12, 2013, 07:39:50 PM
I wish there was a M3 Lee/Grant in this game :'(
Stone2008 made this model, but for some reasons this unit never saw the light.

And here's a new updated MP3.1 with 5 new missions added. It's time to test ;)
As usually, re-d/l MP3.1 or wait until final version will be released.

Thanks to Txema for the great additional quotations!


Title: Re: Mission Pack 3.0
Post by: Txema on September 12, 2013, 11:10:05 PM
It seems they arrived just in time !!  :D


Title: Re: Mission Pack 3.0
Post by: Kyth on September 13, 2013, 01:43:57 AM
I wish there was a M3 Lee/Grant in this game :'(
Stone2008 made this model, but for some reasons this unit never saw the light.


That's one good idea for a new tank,


Title: Re: Mission Pack 3.0
Post by: frinik on September 13, 2013, 06:02:03 AM
MMMMMMMMMMMM I am dreaming of a Puma.... :)

BTW where 's the link to Kyth video????


Title: Re: Mission Pack 3.0
Post by: Kyth on September 13, 2013, 06:06:10 AM
MMMMMMMMMMMM I am dreaming of a Puma.... :)

BTW where 's the link to Kyth video????

A bit of a disclaimer, it's not my video, I merely assisted to convert it to the game's .ogg format,  :D


Title: Re: Mission Pack 3.0
Post by: fabianfred on September 13, 2013, 09:58:11 AM
link is to click on the photo


Title: Re: Mission Pack 3.0
Post by: lockie on September 14, 2013, 02:01:03 AM
I decided to add a couple missions from comrade Xream. That was a first mission for SF, which was made by user.
The mission is a very hard-coded, even  for this moment. It's just out of my mind how did he manage to create so complicate scenario?  I adjusted mission and simplified it to avoid misunderstanding during action. Also polygon was tweaked and a cosmetic changes added.
(http://s5.postimg.org/hys8xl9cj/otradnoye1.jpg) (http://postimg.org/image/hys8xl9cj/)   (http://s5.postimg.org/96u4c8yoj/image.jpg) (http://postimg.org/image/96u4c8yoj/)   (http://s5.postimg.org/i39htxeoj/image.jpg) (http://postimg.org/image/i39htxeoj/)   (http://s5.postimg.org/o5h4kf34j/image.jpg) (http://postimg.org/image/o5h4kf34j/)   (http://s5.postimg.org/5ef7a98k3/image.jpg) (http://postimg.org/image/5ef7a98k3/)   (http://s5.postimg.org/xskmu4w43/image.jpg) (http://postimg.org/image/xskmu4w43/)   (http://s5.postimg.org/vcitgae1f/image.jpg) (http://postimg.org/image/vcitgae1f/)


Title: Re: Mission Pack 3.0
Post by: Steiner on September 14, 2013, 12:43:14 PM
I am testing old missions with NTA 1.7 , and I found that the early version Stug III gunsights (Fridericus 1 campaign) didn´t work properly it seems to be bad calibrated or something ??? .


Title: Re: Mission Pack 3.0
Post by: Steiner on September 14, 2013, 12:46:55 PM
I don¨t know if I am the only who has problems with this "short barreled little grey critter" ;D ;D ;D ;D


Title: Re: Mission Pack 3.0
Post by: lockie on September 14, 2013, 12:59:53 PM
I am testing old missions with NTA 1.7 , and I found that the early version Stug III gunsights (Fridericus 1 campaign) didn´t work properly it seems to be bad calibrated or something ??? .
What du u mean "bad calibrated"?
To be more specified:
1. d/l MP2.1 and enable it
2. pick up mission "Firing ground" (specially designed polygon to adjust/check gunsight)
3. change default user vehicle on stug IIIcd
4. estimate through gunsight does it work correct or not


Title: Re: Mission Pack 3.0
Post by: Steiner on September 14, 2013, 02:53:26 PM
Thanks Lockie.This campaign is fron SPM 1.5 BETA (Fridericus 1-Stug III).The problem is similar to the one that had the panzer III gunsights recently.The shot hits well above the reticle and  cannot adjust the range with the keys or middle mouse button.


Title: Re: Mission Pack 3.0
Post by: Kyth on September 14, 2013, 03:07:11 PM
Thanks Lockie.This campaign is fron SPM 1.5 BETA (Fridericus 1-Stug III).The problem is similar to the one that had the pancer III gunsights recently.The shot hits well above the reticle and  cannot adjust the range with the keys or middle mouse button.

Try this, if you're handy with changing the tech_cfg for the stug3:

You'll see a line in the sights() section, you need to 'un-comment' it:

from:
//      sig_gunner,    s_camera_gunner,       sflzf_ferdinand,   0.0, sig_gunner, ;

to:
        sig_gunner,    s_camera_gunner,       sflzf_ferdinand,   0.0, sig_gunner, ;


At the same time, you need to comment out the following line:
from:
          sig_gunner,    s_camera_gunner,       zf3x8_cd,          0.0, sig_gunner, ;

to:
//        sig_gunner,    s_camera_gunner,       zf3x8_cd,          0.0, sig_gunner, ;

The sights should work something like this:

http://www.youtube.com/watch?v=ovMNZiR9HM8&feature=youtube_gdata (http://www.youtube.com/watch?v=ovMNZiR9HM8&feature=youtube_gdata)


Title: Re: Mission Pack 3.0
Post by: Steiner on September 14, 2013, 03:23:01 PM
 Many thanks!!! 8)


Title: Re: Mission Pack 3.0
Post by: lockie on September 14, 2013, 03:31:37 PM
The problem is similar to the one that had the pancer III gunsights recently.The shot hits well above the reticle and  cannot adjust the range with the keys or middle mouse button.
Stug IIIcd has so-called `drum-gunsight`. Personally, I think it's completely doesn't suit to the game engine, but there is idea that such gunsight more closer to the reality. So, to use it - press "H/J" keys, which are responsible for the hatches "open/close".


Title: Re: Mission Pack 3.0
Post by: Steiner on September 14, 2013, 04:32:25 PM
I am agree with you  :D, Do you know if there are another models with similar aiming system in the mod?


Title: Re: Mission Pack 3.0
Post by: lockie on September 14, 2013, 05:09:32 PM
Do you know if there are another models with similar aiming system in the mod?
I hope no :)
I tried to eliminate all `drum-gunsight`, but may be some units still have it.


Title: Re: Mission Pack 3.0
Post by: Kyth on September 15, 2013, 01:36:35 AM

It's not so difficult,  ;D

The 'H' and 'J' keys also work while viewing through the gunsight,


Title: Re: Mission Pack 3.0
Post by: Txema on September 15, 2013, 03:06:12 AM
I have to say that I also prefer to have the drum-gunsight in the vehicles that historically had it.  ;)

Lockie, perhaps you could release a mod with the drum-gunsights for NTA 1.7, to let the interested players use them...


Txema


Title: Re: Mission Pack 3.0
Post by: lockie on September 15, 2013, 06:25:14 AM
I have to say that I also prefer to have the drum-gunsight in the vehicles that historically had it.  ;)
Lockie, perhaps you could release a mod with the drum-gunsights for NTA 1.7, to let the interested players use them...
I remember, that I equipped some spg's with such gunsight in NTA1.3. So, it's possible to restore them, but definitely not me, sorry. Perhaps, Kyth may help u in this question ;)


Title: Re: Mission Pack 3.0
Post by: frinik on September 15, 2013, 07:48:41 AM
I am sure a mod can be made for those who want the drum-type gunsight....


Title: Re: Mission Pack 3.0
Post by: Kyth on September 15, 2013, 07:51:03 AM

SPM 2.0 has the drum gunsight.


Title: Re: Mission Pack 3.0
Post by: lockie on September 17, 2013, 12:37:15 AM
And here's a second mission from comrade Xream. Well, may be he should've taken a nickname as `EXtreme` :)
coz this time a mission was extremely hard codded then before! Imagine it was made in 2007 year! I had to hex-edit a bit even a polygon, but it worth it! ;)
The mission is a very hard as erself. I remember that I couldn't finish it originally 5 years ago. Even now with balance choice added, I may win only on the 3 balance and with KV-1(ekran) instead original T-34/76  ;D
(http://s5.postimg.org/fabow5oyb/start.jpg) (http://postimg.org/image/fabow5oyb/)   (http://s5.postimg.org/653c2aljn/image.jpg) (http://postimg.org/image/653c2aljn/)   (http://s5.postimg.org/rssacqlxv/image.jpg) (http://postimg.org/image/rssacqlxv/)   (http://s5.postimg.org/minblg1oz/image.jpg) (http://postimg.org/image/minblg1oz/)   (http://s5.postimg.org/fgpdz8y37/image.jpg) (http://postimg.org/image/fgpdz8y37/)   (http://s5.postimg.org/5xfp5sakz/image.jpg) (http://postimg.org/image/5xfp5sakz/)   (http://s5.postimg.org/a7ud1dfo3/image.jpg) (http://postimg.org/image/a7ud1dfo3/)


Title: Re: Mission Pack 3.0
Post by: frinik on September 17, 2013, 06:22:19 AM
Is this the one that was called Xream5???? It's the one where you go from a village surrounded by a few lakes on a very slippery road and you have to take out lots of Flack36 and stugs basically go around the map  almost back to the village to complete the mission? If that's the one it's a toughie! :o

 I remember back in early 2009 playing those rare and sometimes tough as hell user-made missions from xream, Stone 2009.


Title: Re: Mission Pack 3.0
Post by: lockie on September 17, 2013, 08:33:06 AM
Is this the one that was called Xream5?
No, Xream 4. The  mission started when a truck with shells came along the road tu u. Originally, the mission had only one balance, but now u may play various variants. Each of the variants is hard, but as usually 10 balance designed for the  diehard player :D I made a lot of changes and greatly simplified mission to get rid off confusing during mission tasks execution. As I told, inspite of all my contrivances the mission is still tough and requests attention. Now balance 3-4 is quite OK for me :)


Title: Re: Mission Pack 3.0
Post by: frinik on September 17, 2013, 09:19:25 AM
Lockie what would be cool would be to have all your mission packs 1.0c, 2.0 and 3.0 merged into a mega pack.This way it would save having to enable/disenable various missions packs and possible file conflicts????








---------------------------------------------------------------------------------------------------------------------------------------------------

I like to protect the bricks from those who shoot them....


Title: Re: Mission Pack 3.0
Post by: lockie on September 17, 2013, 11:23:19 AM
Lockie what would be cool would be to have all your mission packs 1.0c, 2.0 and 3.0 merged into a mega pack.
This is not a good idea. If I need to change anything I'd have to replace the HUGE mod completely! No, I don't like it. At this moment there are three mission packs and I'm quite happy abt it :)







Quote
---------------------------------------------------------------------------------------------------------------------------------------------------

I like to protect the bricks from those who shoot them....
;D I like shoot the protectors of the bricks also!  8)


Title: Re: Mission Pack 3.0
Post by: frinik on September 17, 2013, 11:55:31 AM
This is not a good idea. If I need to change anything I'd have to replace the HUGE mod completely! No, I don't like it. At this moment there are three mission packs and I'm quite happy abt it


That was just a suggestion or an idea I was floating.I see your point  8)


If you want to shoot those who protect the bricks I suggest you create a new mission for Mission pack 3.0 called " Frinik's Last Stand Behind his Brickwall"  ;D


Title: Re: Mission Pack 3.0
Post by: lockie on September 17, 2013, 01:16:57 PM
Finally, I've managed to finish Xream's mission at the balance 3 with original T-34/76 ;D
(http://s5.postimg.org/lkbjwwdqr/k01.jpg) (http://postimg.org/image/lkbjwwdqr/)   (http://s5.postimg.org/utdq70mmr/k02.jpg) (http://postimg.org/image/utdq70mmr/)   (http://s5.postimg.org/sq7wd3c7n/k03.jpg) (http://postimg.org/image/sq7wd3c7n/)   (http://s5.postimg.org/h2duijn2r/k04.jpg) (http://postimg.org/image/h2duijn2r/)   (http://s5.postimg.org/9noiq6177/k05.jpg) (http://postimg.org/image/9noiq6177/)

PS
Also, I fixed a field of view for the T-34/76 gunner, when he out of the turret. Now he has +160/-160 degree of view.


Title: Re: Mission Pack 3.0
Post by: lockie on September 17, 2013, 04:31:01 PM
I started to accommodate another mission from deviator. This is a very interesting and DANGEROUS mission!
Coz u play for the PzII. I think, it was my first time from the very beginning, when I played for this vehicle. The user must play with a huge portion of cautious, coz even shot from T-26 on er tank and the game over ;D I don't even mention abt KV-1  :o With a 20mm gun and paper armor u've to be a very small mouse and keep er tank in the shadow of other units, when on the field battle such monsters as KV-1 :)
(http://s5.postimg.org/8b6toa3rn/start.jpg) (http://postimg.org/image/8b6toa3rn/)   (http://s5.postimg.org/f0dd4ap3n/image.jpg) (http://postimg.org/image/f0dd4ap3n/)   (http://s5.postimg.org/f2x8r4sr7/image.jpg) (http://postimg.org/image/f2x8r4sr7/)   (http://s5.postimg.org/n9p8ipitv/image.jpg) (http://postimg.org/image/n9p8ipitv/)


Title: Re: Mission Pack 3.0
Post by: lockie on September 17, 2013, 06:57:49 PM
Mission completed on the `balance 3` :)
"Pz II" is good tank, but only in case, if he is my enemy and I play for the T-34/76 ;D

And here's one issue. If u press "R" (reload), then er gun will wait reloading after each shot. It means - DON'T press "R" or u'll get a very slowly gun.
(http://s5.postimg.org/oq0r0ulqr/image.jpg) (http://postimg.org/image/oq0r0ulqr/)   (http://s5.postimg.org/e4gvouff7/image.jpg) (http://postimg.org/image/e4gvouff7/)


Title: Re: Mission Pack 3.0
Post by: Lord_Haw-Haw on September 17, 2013, 09:46:40 PM
And here's one issue. If u press "R" (reload), then er gun will wait reloading after each shot. It means - DON'T press "R" or u'll get a very slowly gun.

yep, ran into that, only select type of round 1,2,3 etc this works, it auto loads or I guess you are loading and not commanding a loader to load.


Title: Re: Mission Pack 3.0
Post by: Txema on September 17, 2013, 10:23:30 PM
Hi Lockie !

The mission for the Panzer II looks very interesting !!

However, if it is set in 1941 or 1942, the German tanks should use the early war grey painting... I think that for those 1941 and 1942 missions we will need a mod that turns all the German tanks to grey color, like the "return to panzer grey" SPM 2.0...

Is the "return to panzer grey" mod of SPM 2.0 compatible with NTA 1.7 ?? Or cold you please make it compatible?

Thank you very much for all your work in Steel Fury !!


Txema


Title: Re: Mission Pack 3.0
Post by: lockie on September 17, 2013, 10:32:48 PM
However, if it is set in 1941 or 1942, the German tanks should use the early war grey painting...
Yeap, but it's just a game. I used grey color approximately the last five years and it's became a little boring :)
And this is just a picture (backimage). Be my guest to make any changes :)

Quote
Is the "return to panzer grey" mod of SPM 2.0 compatible with NTA 1.7??
I don't have any ideas.

Quote
Or cold you please make it compatible?
Sorry, but it's not interested for me. Perhaps u should ask the author(authors) of the SPM2.0.

Quote
Thank you very much for all your work in Steel Fury !!
ROCK ON!


Title: Re: Mission Pack 3.0
Post by: Kyth on September 18, 2013, 04:00:01 AM

The 'panzergrau' addon should be fully compatible between SPM 2.0 and NTA 1.7. Just swapping the skins for the tanks and apcs.

It needs to be expanded, because now the Panzer II and Sk 232 (amongst other vehicles and guns) have been mucked up with some yukky green camo. I can put up a quick compilation for download, to restore everything to their rightful colours -soon.


Title: Re: Mission Pack 3.0
Post by: frinik on September 18, 2013, 07:05:47 AM
Easy to do permanently; just go into the texture folders for tanks and either paste over the feldgrau textures.

I personally like Lockie, like the camo schemes but I understand that people want authenticity.Whether applying new skins or getting back to the original ones is just a matter of 1 minute of work anyway.


Title: Re: Mission Pack 3.0
Post by: Txema on September 18, 2013, 12:00:17 PM
Hi Kyth,

Thank you very much !! I am looking forward to the 'Panzergrau' addon for NTA 1.7.

To my knowledge, the newest version of the 'Panzergrau' mod for SPM 2.0 is in the Sukhoi forums, and it is version 3. It will be probably a very good starting point for the 'Panzergrau' addon for NTA 1.7.

http://www.sukhoi.ru/forum/showthread.php?t=78756&s=d0b37766b3822852fb3b2c0f6769ae4c


Thanks again !!


Txema





The 'panzergrau' addon should be fully compatible between SPM 2.0 and NTA 1.7. Just swapping the skins for the tanks and apcs.

It needs to be expanded, because now the Panzer II and Sk 232 (amongst other vehicles and guns) have been mucked up with some yukky green camo. I can put up a quick compilation for download, to restore everything to their rightful colours -soon.


Title: Re: Mission Pack 3.0
Post by: lockie on September 19, 2013, 04:29:58 PM
The campaign `Belissa` by deviator is about to be finished. There is only one mission with BA-64 left. And now this is the fourth mission devoted to BA-10. Once again I didn't use this vehicle never before. It's has a stronger gun 45 mm, but the sound of it I completely disliked :( I should replace it for something more louder. And a gunsight is out of my mind, too complicate, imho. The mission itself is quite easy up to 5 balance, then prepare for the diehard action :)
(http://s5.postimg.org/jlhx272c3/start10.jpg) (http://postimg.org/image/jlhx272c3/)   (http://s5.postimg.org/shsp64syb/ba_07.jpg) (http://postimg.org/image/shsp64syb/)  (http://s5.postimg.org/h6q1hrm37/ba_08.jpg) (http://postimg.org/image/h6q1hrm37/)   (http://s5.postimg.org/izsy6379v/ba_10.jpg) (http://postimg.org/image/izsy6379v/)

I decided that MarderII was killed... I was wrong. My BA-10 blew up in a very beautiful manner ;D
(http://s5.postimg.org/avku1ckur/ba_06.jpg) (http://postimg.org/image/avku1ckur/)


Title: Re: Mission Pack 3.0
Post by: frinik on September 19, 2013, 05:15:32 PM
Lockie, your wish has been granted ;D. I already include a new sounds for the 20k , the gun used by the Ba10 in my sounds mod.


Title: Re: Mission Pack 3.0
Post by: lockie on September 21, 2013, 12:24:07 PM
Here's pre-last mission from Belissa campaign, as it appeared there was left one for the tank BT-5 :)
This mission was really funny ;D BT-5 is a VERY faster tank, I'd say EXTREMELY faster and has good armor (arm_ strength=2200) and a reasonable 45mm gun. So, it's some kind of rally with a gun ;D
(http://s5.postimg.org/ig1cjhdw3/image.jpg) (http://postimg.org/image/ig1cjhdw3/)   (http://s5.postimg.org/chnj98uxf/image.jpg) (http://postimg.org/image/chnj98uxf/)   (http://s5.postimg.org/8mk56obrn/image.jpg) (http://postimg.org/image/8mk56obrn/)   (http://s5.postimg.org/vcj9znuz7/image.jpg) (http://postimg.org/image/vcj9znuz7/)   (http://s5.postimg.org/imf1mkn0z/image.jpg) (http://postimg.org/image/imf1mkn0z/)   (http://s5.postimg.org/sl0091wgj/image.jpg) (http://postimg.org/image/sl0091wgj/)
But there's one problem. A shell UO240 (high explosive) has a speed of ~350m/s, which makes him completely unuseful :(
Here's a picture, a main shell AP has a speed 750m/s and works good, but in case with HE shell at the distance 700m to the target, u've to setup a distance in gunsigt at 2500m!?
(http://s5.postimg.org/m8kuz7teb/wrong_01.jpg) (http://postimg.org/image/m8kuz7teb/)
 This is completely ridiculous and no fun, and no real.
So, I decided to adjust a "bit" the speed of shell and made it as 600m/s and decreased armor penetration.
UO240,0x01,%SHELL_HE%,20K,600,46,0.10,0.1,0,1,1,0,2.14,0.25,0.24,8,0.5,0.5,0.1,0,1,1,1,expl_gndm*,expl_techh*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_uo240,he_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xff40a807,3,1,30,SHELL_MED,SHELLC_MED;

 It's still hard to hit anything with HE shell, but at least u've such posibility.

And here's another complain. This type of gunsight is a real crap.
(http://s5.postimg.org/k5afrjtlf/crap.jpg) (http://postimg.org/image/k5afrjtlf/)

U never know where to the shell will go and what the distance is.
I remember, I read somewhere that according to the soviet standard a gunner MUST hit the target from the 3 shots.
Well, has being looking at this crappy gunsight I'd have made a standard much wider: 1 hit from 10 shots.


Title: Re: Mission Pack 3.0
Post by: lockie on September 21, 2013, 04:06:05 PM
And finally the last mission from Belissa campaign. It has the name "Bird in the night" and devoted to the tiny soviet scout/apc - BA-64.
(http://s5.postimg.org/wmlosge4z/image.jpg) (http://postimg.org/image/wmlosge4z/)   (http://s5.postimg.org/n3bzyzqmr/image.jpg) (http://postimg.org/image/n3bzyzqmr/)   (http://s5.postimg.org/4ca2otw2b/image.jpg) (http://postimg.org/image/4ca2otw2b/)

 In fact, this mission has a very high status to execute. I think it's the hardest one, coz author thought that infantry was stupid and completely out of firearms. Well, it's not true. To be sure that infantry is a VERY strong and smart in SF, I'd recommend to test my mission "T-38 is a scout tank" from MP1.1(which was made in 2010). U'll see that tank is not a problem for the infantry. Also, the soviet apc BA-64 had a status as a scout unit, but gunner hadn't had a choice to put out erself and looked through the binocular. Now this bug fixed. D/l the last current_update (http://www.4shared.com/rar/LW8JQmkr/fix_spm_nta_17__03.html). Place it the last in line.

Anyway, friends, the next portion of the missions is ready and LET'S HAVE IT!
Ther're 6 missions added at the current moment.
As usually, d/l the current pack to have a look what was done or wait when the final release will be proceed.

PS
Don't hesitate to send me by PM a quotations or history text to be as add-on for the missions. Of course, if u've any :)


Title: Re: Mission Pack 3.0
Post by: lockie on September 21, 2013, 11:23:26 PM
Perhaps, Rommel will have a reinforcement with an italian pick :)
Guess who made this model? ;)
(http://s5.postimg.org/5u04e4q6r/f01.jpg) (http://postimg.org/image/5u04e4q6r/)   (http://s5.postimg.org/7n312gbdf/f02.jpg) (http://postimg.org/image/7n312gbdf/)


Title: Re: Mission Pack 3.0
Post by: frinik on September 22, 2013, 05:27:46 AM
Nostro Amico Alessandro Locki????? ;D


Title: Re: Mission Pack 3.0
Post by: lockie on September 22, 2013, 07:51:28 AM
Nostro Amico Alessandro Locki????? ;D
Kostadini Maleshkiono  ;D


Title: Re: Mission Pack 3.0
Post by: LSM on September 23, 2013, 09:00:15 PM
Lokеi decided test_update_02. Sd.Kfz 251/9 in the editor there, but the mission takes off at 97%.


Title: Re: Mission Pack 3.0
Post by: lockie on September 23, 2013, 09:09:07 PM
Lokеi decided test_update_02. Sd.Kfz 251/9 in the editor there
Yeah, I forgot to exclude this new honey-boney from the `test_update` :) APC needs to be heavily adjusted, especially a cockpit/places and there should be another member of crew.
Quote
but the mission takes off at 97%.
U mean, u tried to put a new apc in the mission and got CTD? If so, then don't worry, vehicle is still under adjustment and I don't know when it'll be ready.


Title: Re: Mission Pack 3.0
Post by: lockie on September 27, 2013, 07:51:38 PM
And now we're starting to accommodate a missions by deviators with a common name "Turen" compilation.
LET'S HAVE IT!

(http://s5.postimg.org/4rh7nh9jn/turen_JPG.jpg) (http://postimg.org/image/4rh7nh9jn/)

My kindly thanks to Txema for his help with texting and quotations.


Title: Re: Mission Pack 3.0
Post by: frinik on September 28, 2013, 01:29:19 PM
Hem"  800 settlements were " liberated" all in Lithuanian and East Prussia????That' a very interesting view of history but I personally doubt that either East Prussians nor Lithuanian viewed Soviet occupation as liberation. One could argue as well then that the Ukraine was liberated from Soviet yoke in 1941. ;)


Title: Re: Mission Pack 3.0
Post by: lockie on September 28, 2013, 02:31:55 PM
Hem"  800 settlements were " liberated" all in Lithuanian and East Prussia????
It's not my quotation ;D
I may replace it on the other, if u've any ;)


Title: Re: Mission Pack 3.0
Post by: Lord_Haw-Haw on September 28, 2013, 02:41:01 PM
Hem"  800 settlements were " liberated" all in Lithuanian and East Prussia????
It's not my quotation ;D
I may replace it on the other, if u've any ;)


I vote keep it, we're playing the side side that wrote that history?, those screens are for atmosphere right?


Title: Re: Mission Pack 3.0
Post by: Txema on September 28, 2013, 03:46:08 PM
Hem"  800 settlements were " liberated" all in Lithuanian and East Prussia????
It's not my quotation ;D
I may replace it on the other, if u've any ;)


I vote keep it, we're playing the side side that wrote that history?, those screens are for atmosphere right?

That's exactly my point of view. I fully agree with Lord_Haw-Haw !!

Txema


Title: Re: Mission Pack 3.0
Post by: frinik on September 28, 2013, 04:16:01 PM
Uh it' not a matter of whose we are playing it's matter of veracity or truth if you prefer. East Prussia was part of Germany. It was never part of the Soviet Union. It was not liberated it was occupied by the Soviets who promptly deported the inhabitants who hadn't be evacuated and who had survived the last month of the war and the exactions of the Red Army. Anyway I am not suggesting to review the text just suggesting in the future to avoid rewriting history and sticking to the truth! ;)

Anyway I lived in Poland and travelled often to the Baltic states. Just ask them what they think of their "liberation" by the Soviet Union. ;D


Title: Re: Mission Pack 3.0
Post by: Lord_Haw-Haw on September 28, 2013, 04:38:57 PM
Uh it' not a matter of whose we are playing it's matter of veracity or truth if you prefer. East Prussia was part of Germany. It was never part of the Soviet Union. It was not liberated it was occupied by the Soviets who promptly deported the inhabitants who hadn't be evacuated and who had survived the last month of the war and the exactions of the Red Army. Anyway I am not suggesting to review the text just suggesting in the future to avoid rewriting history and sticking to the truth! ;)

Anyway I lived in Poland and travelled often to the Baltic states. Just ask them what they think of their "liberation" by the Soviet Union. ;D

Understood, we're all history buffs, I like your information you post here (these forums). I learned the word SOLIDARITY from Poland during news broadcast in the 80's (teenager).


Title: Re: Mission Pack 3.0
Post by: frinik on September 28, 2013, 07:13:01 PM
 I like your information you post here (these forums).

Thanks! I''ll keep doing it! ;D


Title: Re: Mission Pack 3.0
Post by: Txema on September 29, 2013, 03:25:26 AM
Of course I do agree with Frinik: those areas were occupied by the Soviets with terrible consequences for a lot of people. It is also true that the brutal Nazi regime was removed from there.

In any case, I just made a literal translation of the original text for the mission that was in Russian.

I also think that those texts are there to create atmosphere for the missions, and in that sense I think that while playing one side it is OK to use its terminology and point of view to increase the inmersion factor for the player...


Txema


Title: Re: Mission Pack 3.0
Post by: frinik on September 29, 2013, 06:26:36 AM
It is also true that the brutal Nazi regime was removed from there. Quote"

And replaced by the human/peace-loving, generous and benevolent Soviet Marxist-Stalinist regime....Number one on the Hit Parade of the 20th Century in three categories: the highest number of human beings murdered by the State ,the  largest number of people forcibly deported and the highest number of people enslaved in labour camps. Yeah! What a relief it must have been for the people being "liberated"! ;D

Ok I thought we were differentiating between general background texts which describe the current military situation at the time the mission takes place and should remain factual and the mission text proper which of course includes the propaganda or terminology used by weither side the "Fascists Hitlerites" versus the " Bolschevik Asiatic Hordes".... ;)

and point of view to increase the inmersion factor for the player...

Personally it only increases by blood pressure when I see history re-written.... ;)


Title: Re: Mission Pack 3.0
Post by: lockie on September 29, 2013, 07:18:41 AM
I may confess that Txema translated original text. I'm pretty sure that author deviator just picked up first suitable text and put it in the game. Of course, I may change it to avoid misunderstanding. (To say the truth, it doesn't make me bother too much :))


Title: Re: Mission Pack 3.0
Post by: frinik on September 29, 2013, 11:18:24 AM
No I am not suggesting we change it.I just wanted to make a point about perceptions that's all.... ;D

Ok let's draft the mission text: the glorious and peace-loving Red Army, defensor of the oppressed workers and peasants, liberated the enslaved masses of proletarians kept in bondage by the vile Hitlerites and their masters; the imperialist bourgeoisie of Wall Street and their lackeys the British and French colonalists. Spontaneously, the liberated masses took the streets showering their handsome, uniformed proletarian heroes with petal roses, bread and salt all the time vituperating the Fascists-Capitalists who had deprived them of their rightful place under the bright sun of the Socialist Paradise led by benevolent and kind-hearted Comrade Stalin, the Father of All the People. Our T34s, full of love for our Socialist Motherland and full of hatred for the Hitlerite Militarists, will belch copious amounts of black exhaust smoke to foul for ever the lair of the fascist Beast! Comrades Forward.Let's liberate! ;)


Title: Re: Mission Pack 3.0
Post by: lockie on September 29, 2013, 11:41:59 AM
No I am not suggesting we change it.I just wanted to make a point about perceptions that's all.... ;D

Ok let's draft the mission text:
Excellent text! Nobody can beat a comrade Frinik in the writing!
Du u mind, if I place this text instead original? ;)


Title: Re: Mission Pack 3.0
Post by: lockie on September 29, 2013, 01:58:14 PM
BTW
We've a choice to supply any mission with historic/fiction text (and even with additional backimage). So, if somebody has smth. more suitable than already prepared - don't hesitate and put it on this topic to discus. The campaign `Turen` has 4 missions (two for german and two for soviet).


Title: Re: Mission Pack 3.0
Post by: frinik on September 29, 2013, 02:14:47 PM
What tanks are playable for both sides in the Turen campaign????

Yes I would have made a wonderful propagandist, sending Comrade Illya Ehrenberg into literary oblivion. ;D

Ah Stalin, what an artist you lost that you never knew! ::)


Title: Re: Mission Pack 3.0
Post by: Txema on September 29, 2013, 03:10:13 PM
Ok I thought we were differentiating between general background texts which describe the current military situation at the time the mission takes place and should remain factual and the mission text proper which of course includes the propaganda or terminology used by weither side the "Fascists Hitlerites" versus the " Bolschevik Asiatic Hordes".... ;)

OK Frinik, this sounds like a good solution  :)


Txema


Title: Re: Mission Pack 3.0
Post by: lockie on September 29, 2013, 05:34:58 PM
What tanks are playable for both sides in the Turen campaign????
IS-2, Hetzer, ISU-122, Jagdpanzer IV

Quote
Yes I would have made a wonderful propagandist, sending Comrade Illya Ehrenberg into literary oblivion. ;D
Sounds a very attractive! :)

PS
And here is one funny problem had place. I started first mission for IS-2 and got d'u know wat? A field which was completely filled up with a palms :D ;D  ::)
A new bug and I don't know how to resolve it.
(http://s5.postimg.org/ruq45m4k3/palm01.jpg) (http://postimg.org/image/ruq45m4k3/)   (http://s5.postimg.org/5k295n79v/palm02.jpg) (http://postimg.org/image/5k295n79v/)


Title: Re: Mission Pack 3.0
Post by: frinik on September 29, 2013, 06:35:38 PM
I love that bug! Can it be good for baldness? I am losing my hair.... ;D

May be your map had been corrupted? Open the map file(polypack) in the levels folder an see if some undesirable are not inserted into it. It happened to me with some new maps. The BSSR2 polypack contaminated many of my maps and I had to delete them and re-install them.


Title: Re: Mission Pack 3.0
Post by: Rends on September 29, 2013, 08:12:43 PM
I think Rends is onto other things.I don't recall him being on the forum since at least Jan 2013.
Hi,
i'm still here lurking in from time to time but havn't done anything for SF42 this year.
Will do a fresh SF42 install based on the list of the first post here to play the great stuff you have released in the meantime.thx for that!

Rends

Btw: yes i was of to other things and learn to play guitar. Wonder how that stuff sounds?
https://soundcloud.com/rends-1/vox-vt40-highway-to-hell-cover


Title: Re: Mission Pack 3.0
Post by: lockie on September 29, 2013, 08:37:21 PM
I love that bug! Can it be good for baldness? I am losing my hair.... ;D
Yeah, me also and each bug add me a huge portion of adrenaline and curiosity - what the hell with this game  ???  ::)

Quote
May be your map had been corrupted?
Perhaps, I've already sent a message to deviator to have a look on his source files of the polygon.

Welcome to the board, Rends!
There are a lot of new stuff, would be pleased to see a new missions from u!


Title: Re: Mission Pack 3.0
Post by: frinik on September 30, 2013, 06:13:51 AM
Did you check(open) the polypack folder?

When my new maps were being contaminated by the BSSR2 polygon everytime I would put a new polypack and generate the map instead of turning into a new one it would turn into a copy of the BSSR2 one  >:(( in my opinion one of the best maps ever created for SF ).Sure enough I would open the new map polypack folder in "levels" and I would find all kind of files hei, grass, water etc and what looks like UV type maps of BSSR2 in addition to my new map polypack.At one point it got so bad I couldn't create/generate a new map anymore so I had to delete BSSR2 , install all my new maps and then paste BSSR2 again and then generate it.
 
I also tried a trick to avoid having the same problem in the future; entering the name of the BSSR2 map in the list of maps in the reg_poly folder rather than in the user-Regpoly one which would be the default one for user-made maps.It worked.No more problems. You are right Lockie this game is all about patience, trial and error, persistence( or should I say stubborness/doggedness????) and the willingness to experiment and find unexpected solutions.

Hi Rends welcome back!


Title: Re: Mission Pack 3.0
Post by: lockie on September 30, 2013, 08:04:04 AM
Did you check(open) the polypack folder?
The problem was exactly in the polygon. It was a bit complicated issue, but I got it :) As it appeared, a polygon `Turen` was generated on the base SPM2.0, where common_res has a bug as aditional non-informative entry `bush4`. From the very beginning, when I firstly applied a sunflowers in the mission `defend faterland`, I also placed a haystack(all models made by Maleshkin). Unfortunately, haystack had only 1LOD and wasn't correctly converted into the game. So, I commented it. Everything worked, but for some reason, it was un-commented in SPM2.0 (though this entry doesn't has description nor model) and finally a bug created :)
Each piece(bush, trees) of flora has his unique number. When polygon `turen` was generated(on the base of spm2.0) a `sunflowers` got a number 17, because of additional bugged entry `bush4`. In may case this number was a `palm`, because `bush4` was commented. Anyway, I got over this issue - adding additional `spm2.0 compatibility sunflowers` :)
(http://s5.postimg.org/bc2dcsh3n/sunflowers.jpg) (http://postimg.org/image/bc2dcsh3n/)

Of course, I had to regenerate a desert maps, cos instead palms they had `sunflowers`  ::)


Title: Re: Mission Pack 3.0
Post by: frinik on September 30, 2013, 08:32:40 AM
in SF for very simple problem there's a complicated solution! ;D


Title: Re: Mission Pack 3.0
Post by: lockie on September 30, 2013, 03:01:58 PM
Two missions for the soviet side are already prepared. They plays quite OK in case, if u un-check "automatically repair tracks" :)
(http://s5.postimg.org/4n0fail5f/tur_01.jpg) (http://postimg.org/image/4n0fail5f/)   (http://s5.postimg.org/woego7qfn/tur_02.jpg) (http://postimg.org/image/woego7qfn/)

Would be interesting to enclose a video to this short campaign.


Title: Re: Mission Pack 3.0
Post by: lockie on September 30, 2013, 04:10:03 PM
I found a video on youtube "Goldap Goldap 1944". Suppose, it will suit perfectly to the missions!
http://www.youtube.com/watch?v=VL5MOqn3VVE

BTW
There's a possibility to attach TWO videos to the one(!) mission. Well, I discovered it only right now and a bit shocked with such wonderful abilities of the game for the user  8)
I found resource with "Die Deutsche Wochenschau", thus with video for the german side there won't be a problem ;)


Title: Re: Mission Pack 3.0
Post by: lockie on October 01, 2013, 08:27:18 PM
I've prepared the next four pictures for the campaign "Turen" and appropriate texts added ;)
(http://s5.postimg.org/gg2tsh6z7/1rka.jpg) (http://postimg.org/image/gg2tsh6z7/)   (http://s5.postimg.org/6k1qsu177/21rka.jpg) (http://postimg.org/image/6k1qsu177/)   (http://s5.postimg.org/ahp0i8o0j/3ger.jpg) (http://postimg.org/image/ahp0i8o0j/)   (http://s5.postimg.org/carx6k977/4ger.jpg) (http://postimg.org/image/carx6k977/)


Title: Re: Mission Pack 3.x
Post by: lockie on October 04, 2013, 11:52:47 AM
Mission "Big gun" is extremely tough! I've managed to finish it only on the 2 balance with two additional spg's SU-85 added. I played more than 15 times and only one try was successful. Nevertheless, the original plan to execute mission still has place on the 5 balance. Everybody got to choose ;D
(http://s5.postimg.org/a2ne02xsj/0001.jpg) (http://postimg.org/image/a2ne02xsj/)   (http://s5.postimg.org/3q88q8uqb/0003.jpg) (http://postimg.org/image/3q88q8uqb/)   (http://s5.postimg.org/s80ce4xar/0006.jpg) (http://postimg.org/image/s80ce4xar/)   (http://s5.postimg.org/syt2jwzo3/0008.jpg) (http://postimg.org/image/syt2jwzo3/)

Without hint(orange square) it's almost impossible to finish mission successful.



Title: Re: Mission Pack 3.x
Post by: lockie on October 04, 2013, 07:35:42 PM
The third mission "Indispensable `Rascal`" accomplished and I may say it had the same stage of difficulty as a mission "Big gun". Well, I added 1 AA gun 88mm, one infantry platoon(mod.44) and a couple `hetzers` at the lowest balance, but it didn't help me :D
(http://s5.postimg.org/ugeivh4er/0001.jpg) (http://postimg.org/image/ugeivh4er/)   (http://s5.postimg.org/uukg8tdw3/0002.jpg) (http://postimg.org/image/uukg8tdw3/)   (http://s5.postimg.org/ekua5x383/0003.jpg) (http://postimg.org/image/ekua5x383/)   (http://s5.postimg.org/em47zc51v/0006.jpg) (http://postimg.org/image/em47zc51v/)

Funny, but game didn't calculate SU-76 at my score, inspite that mentioned unit was completely destroyed, though it had a status "immobilized".
(http://s5.postimg.org/9oqne832r/0008.jpg) (http://postimg.org/image/9oqne832r/)


Title: Re: Mission Pack 3.x
Post by: witt 88 on October 06, 2013, 06:38:31 AM
Hi Lockie
             Thanks again for your great work on the mission pack 3.2. I have everything installed as per the guide on page 1. For some reason mp 3.2
won't show up in the mod enabler. mp 3.0 will !!! I didn't worry too much as first but now there are too many missions to miss out on. Any ideas I can
work on would be great.


Title: Re: Mission Pack 3.x
Post by: lockie on October 06, 2013, 07:14:33 AM
1. For some reason mp 3.2 won't show up in the mod enabler. mp 3.0 will !!!
 I didn't worry too much as first but now there are too many missions to miss out on.
What the missions are not available?


Title: Re: Mission Pack 3.x
Post by: witt 88 on October 06, 2013, 07:48:21 AM
I have it now showing up on the mod enabler. But 3.2 is not on the campaign and missions screen. Everything else is. Double checked the install order. Hope I can get it going 3.2 has so many extra missions than 3.0


Title: Re: Mission Pack 3.x
Post by: lockie on October 06, 2013, 08:16:54 AM
Hope I can get it going 3.2 has so many extra missions than 3.0
At this moment only 20 missions are available. I think the next five will be included during October.


Title: Re: Mission Pack 3.x
Post by: witt 88 on October 06, 2013, 08:39:28 AM
Lockie
          Can u think of anything I can do to get 3.2 on the camp and missions screen. Maybe I have d/l everything fresh and start again. S/Fury is a mystery at times but worth it.


Title: Re: Mission Pack 3.x
Post by: lockie on October 06, 2013, 08:47:24 AM
Can u think of anything I can do to get 3.2 on the camp and missions screen.
I don't understand what's wrong with `camp and missions screen` at er installation? Can u enclose a picture with explanations - what would u like to see?


Title: Re: Mission Pack 3.x
Post by: witt 88 on October 06, 2013, 08:55:30 AM
I would like to see mission pack 3.2 appear on the camp and mission screen. It is now activated on the mod enabler but doesn't appear on the game screen to play. A shame.


Title: Re: Mission Pack 3.x
Post by: lockie on October 06, 2013, 09:06:46 AM
I would like to see mission pack 3.2 appear on the camp and mission screen. It is now activated on the mod enabler but doesn't appear on the game screen to play. A shame.
Sorry. It'll be fixed in the next version.


Title: Re: Mission Pack 3.x
Post by: witt 88 on October 06, 2013, 09:12:17 AM
Its ok. Will go and try and work through it. Have been trying to no avail. Its puzzling!! Really enjoy playing the missions you are making available.
Thanks anyway


Title: Re: Mission Pack 3.x
Post by: lockie on October 06, 2013, 11:04:03 AM
Its ok. Will go and try and work through it. Have been trying to no avail. Its puzzling!!
Here's original four missions by deviator:
http://yadi.sk/d/qAZG6fDI7n8Um


Title: Re: Mission Pack 3.x
Post by: frinik on October 06, 2013, 02:15:12 PM
Wit 88 a couple of things might be happening.First try dis-enabling and re-enabling the mission pack. It sometimes work.

If it doesn't work open you game main data folder. Go to data/k42/loc_rus/levels/LEVELS/ once past that check to see if you see a cm_pack_mision folder present right under cm_final.  If it I present jut open it to make sure you have levels files in there. Then open the camp folder the one on top of your page. Open it and then opne the camp_lisst folder with notepad.Check to see if you have an entry that say something like :


//Mission_pack_3.2 compiled lockie
   camp\mission_pack_20.engcfg, mission_pack20,   txt_mission_pack_20,    false, img_user6;   
}


Title: Re: Mission Pack 3.x
Post by: lockie on October 06, 2013, 03:32:51 PM
Check to see if you have an entry that say something like :
//Mission_pack_3.2 compiled lockie
   camp\mission_pack_20.engcfg, mission_pack20,   txt_mission_pack_20,    false, img_user6;
Actually, it should look like this :)
Code:
//Mission_pack_3.0 compiled lockie
camp\mission_pack_30.engcfg, mission_pack30, txt_mission_pack_30,    false, img_user9;


Title: Re: Mission Pack 3.x
Post by: frinik on October 06, 2013, 03:35:19 PM
I don't have the mission pack yet so I was taking an educated guess ;D


Title: Re: Mission Pack 3.x
Post by: lockie on October 06, 2013, 03:54:34 PM
OK to continue `educated guess` I have a hint how to change the name of the `Mission Pack 3.2`
Open the next file by notepad:
...\data\k42\loc_rus\text\Mission_pack_3.2.text
find entry:
loc_rus()
{
//Name Mission Pack 3.0
   txt_mission_pack_30() {Missions pack 3.2;}

replace Missions pack 3.2 on MY SUPER-PUPER MISSION PACK 1000.5000!!!!!!!!!!!
and save
The final entry will look like this:
Code:
{
//Name Mission Pack 3.0
txt_mission_pack_30() {MY SUPER-PUPER MISSION PACK 1000.5000!!!!!!!!!!!;}
Start the game ;)


Title: Re: Mission Pack 3.x
Post by: lockie on October 06, 2013, 04:49:56 PM
Started the fourth mission from Turen (once `ugly` day). Of course, my first attempt failed, but I wonder why JP so weak?
It has only two shots, neither first nor second didn't penetrate through armour and I got this terrible result :(
(http://s5.postimg.org/qdx5795zn/jp01.jpg) (http://postimg.org/image/qdx5795zn/)


Title: Re: Mission Pack 3.x
Post by: lockie on October 07, 2013, 08:31:41 PM
Fourth mission accomplished and the MP3.3 is ready to be released.
(http://i42.tinypic.com/2z8w1ax.jpg)

But there's one question. To provide MP to work properly the user must install `fix_04`. At this moment mentioned fix contains a non-finished `lenin monument` and I want to include a new tank Pz-IF also (which will take a part in the new mission `Save general Frinikenko!`). When it'll will be ready I don't know. May be to the end of October, may be later.
So, the question - should I release MP3.3 right now with current `fix_04` or wait until I'll finish all necessary adjustments?
I think, would be better to release MP3.3 as it is at the current moment, but of course in the future a new objects and model will request a new `fix_05`.


Title: Re: Mission Pack 3.x
Post by: frinik on October 07, 2013, 08:47:46 PM
Lockie you're both asking the questions and giving the answers????? ;)I personally think it would be best to wait a couple of weeks more to have the full pack rather than release it incomplete....


Title: Re: Mission Pack 3.x
Post by: lockie on October 07, 2013, 08:56:25 PM
Lockie you're both asking the questions and giving the answers????? ;)
This is because I'm still hesitating  8)

Quote
I personally think it would be best to wait a couple of weeks more to have the full pack rather than release it incomplete....
I don't know when MP3.x will be complete nor when `fix_04`. I've a plan to release a MG M2HB, M26, Sherman `Jambo`, a couple new trees/bushes/grass (mostly for the desert) , also I found a free 3d model `General Lee` and a beautiful houses. I've a lot of plans, but I've a strong feeling that my inspiration aspire to the `zero` level ;D
To the other way - two weeks does nothing ;)


Title: Re: Mission Pack 3.x
Post by: LSM on October 07, 2013, 09:03:39 PM
Give MP3 and `fix_04` - potestiruem. Errors identify better together.


Title: Re: Mission Pack 3.x
Post by: Txema on October 08, 2013, 12:40:41 AM
My vote is for release MP3.3 right now with current `fix_04`.  :)

You can release `fix_05`in the future a new objects and models.


Txema


Title: Re: Mission Pack 3.x
Post by: frinik on October 08, 2013, 06:21:04 AM
To quote the immortal General Frinikenko who said during a Stavka meeting with other fellow generals in early 1944 :

" Comrades some of you are arguing that it is better to launch the operation now to take the Fascists by surprise and suffer less casualties in the short run. Well Comrades I think otherwise. Better wait and suffer bigger losses now but then pounce on the Hitlerites when we are truly ready, crush them and thus reduce our losses in the long run.Remember Comrades " Maskirovka" is our best weapon!"

Excerpt from Yarik Vernerov's  " Frinikenko's War Strategy 1943-1945"

Thus wait for the full mod....But up to you Lockie!


Title: Re: Mission Pack 3.x
Post by: Czarny_PLone on October 08, 2013, 10:10:10 AM
But there's one question. To provide MP to work properly the user must install `fix_04`. At this moment mentioned fix contains a non-finished `lenin monument` and I want to include a new tank Pz-IF also (which will take a part in the new mission `Save general Frinikenko!`). When it'll will be ready I don't know. May be to the end of October, may be later.
So, the question - should I release MP3.3 right now with current `fix_04` or wait until I'll finish all necessary adjustments?
I think, would be better to release MP3.3 as it is at the current moment, but of course in the future a new objects and model will request a new `fix_05`.

Hello veterans steel fury  :D
I am impressed by installing the latest mods views  ;D
So the game is amazing and alive thanks to you modders for which I thank  :D
You can ask for a link to the latest fix MP3.3 + 0.4 for download ?
Lockie _ In a week I drive to work on a ship in the sea, and therefore depends on me as soon as possible


Title: Re: Mission Pack 3.x
Post by: lockie on October 08, 2013, 11:38:12 AM
Unfortunately, `monument lenin` doesn't want to be imported in the game. Each time I see on the polygon three(!?) figures of lenin instead one  ::)  ???  :o This is the big stupid puzzle for me at the current moment ;D So, I'll put it out temporally. As for the new tank Pz-IF - it'll take me at least two weeks to import it to the game, thus it suspended.  So, I'll release MP3.3 + `fix_04`, but first I'll try to put in the game a `field of corn`. It looks quite acceptable and reasonable.
(http://i44.tinypic.com/210y9n8.jpg)

Hi, Czarny_PLone
I'll try to upload MP3.3+fix_04 during next two days.


Title: Re: Mission Pack 3.x
Post by: frinik on October 08, 2013, 02:08:34 PM
A-Maize-ing! ;D


Title: Re: Mission Pack 3.x
Post by: lockie on October 08, 2013, 03:11:44 PM
A-Maize-ing! ;D
Thanks :) To my sorrow, maize is absent, same with coconut for the palm :( But at least we've a possibility to see something which is quite similar to the corn and palm ;)
OK, I've managed to put in the game a new plant - corn. It works with some bugs, coz I don't know how to superpose the center of object with s_root, thus there is a deviation when u track the corn.
(http://i43.tinypic.com/dyt2me.jpg)

 Anyway, it works somehow. Corn has ~1000 triangles, which is too much, but 3LOD's compensate it. If somebody want to improve the corn model, then feel free to ask me for the source file. I would be glad to help and share my humble knowledge.


Title: Re: Mission Pack 3.x
Post by: Czarny_PLone on October 08, 2013, 03:25:30 PM
Unfortunately, `monument lenin` doesn't want to be imported in the game. Each time I see on the polygon three(!?) figures of lenin instead one  ::)  ???  :o This is the big stupid puzzle for me at the current moment ;D So, I'll put it out temporally. As for the new tank Pz-IF - it'll take me at least two weeks to import it to the game, thus it suspended.  So, I'll release MP3.3 + `fix_04`, but first I'll try to put in the game a `field of corn`. It looks quite acceptable and reasonable.

Hi, Czarny_PLone
I'll try to upload MP3.3+fix_04 during next two days.

Thank you very much, I'm impressed with the speed of new updates  ;D
Monument to Lenin least important to me now   ;)
Great new models of tanks is a priority for me  :D


Title: Re: Mission Pack 3.x
Post by: lockie on October 08, 2013, 03:35:11 PM
I'm impressed with the speed of new updates  ;D
This is because of my too narrow `black tie` :D

Quote
Monument to Lenin least important to me now   ;)
Ouh-h, this model will really bring a fresh air to the game. I may say, just imagine what the pleasure when u'll break into the soviet village and shoot the Lenin!

Quote
Great new models of tanks is a priority for me  :D
Well, at this moment NTA 1.7alpha has no any new tank models to compare with SPM2.0. Some improvements and a couple other models - yes, but nothing more. The main idea of the NTA is - fixing a bugs and bring a very small quantity of a new stuff.


Title: Re: Mission Pack 3.x
Post by: Txema on October 08, 2013, 04:08:27 PM
Very nice work, Lockie !!!

NTA 1.7alpha adds also more LODs to several tanks, and that is very important  :)

One suggestion: could you please fix the performance of the Sherman 76mm gun for the next patch (fix_04 or fix_05)?


Txema


Title: Re: Mission Pack 3.x
Post by: Czarny_PLone on October 08, 2013, 04:32:50 PM
I'm impressed with the speed of new updates  ;D
This is because of my too narrow `black tie`
Well, at this moment NTA 1.7alpha has no any new tank models to compare with SPM2.0. Some improvements and a couple other models - yes, but nothing more. The main idea of the NTA is - fixing a bugs and bring a very small quantity of a new stuff.
Of course, but now thanks to NTA1.7 all missions are playable without bugs  ;D
Before each mission was manually installed and loads of errors  :(
Now, even a layman can install other words FINAL version of the game  :D  :D  :D


Title: Re: Mission Pack 3.x
Post by: lockie on October 08, 2013, 04:49:12 PM
but now thanks to NTA1.7 all missions are playable without bugs  ;D
In fact - it was! I'm really very sorry, that even me (as creator of some missions) had to fix a couple  ??? of my missions, coz now they didn't want to work :(
Well, I'm pretty sure that game is designed for the missions and a possibility to play with a NEW missions!
So, every new tanks/models at first MUST be organized for the mission. It sounds quite OK on the paper, but not in the real :)

Quote
Before each mission was manually installed and loads of errors  :(
Now, even a layman can install other words FINAL version of the game  :D  :D  :D
I'm very hope that now all missions will have a smooth way of d/l ;)


Title: Re: Mission Pack 3.x
Post by: lockie on October 08, 2013, 05:01:29 PM
Very nice work, Lockie !!!
Thanks! Well, I wanted to do it better, but I'm lack of the 3d max skill :(

Quote
NTA 1.7alpha adds also more LODs to several tanks, and that is very important  :)
Yeah, it's a good one!

Quote
One suggestion: could you please fix the performance of the Sherman 76mm gun for the next patch (fix_04 or fix_05)?
Now I'm working in the team and all characteristics are completely at the one person responsibility. Let me introduce - Comrade Frinik! He has the real brain behind the all performance! He's the one really responsible :)
(Comrade Frinik, don't need to thank me :)


Title: Re: Mission Pack 3.x
Post by: frinik on October 08, 2013, 05:12:39 PM
Hem thank Comrade Lockie. I will adjust the performance of the Sherman gun. I'll compare the penetration tables and try to find another gun in game which has similar performances and based on that comparison I will fine tune the 76mm of the Sherman. And of course enlighten Comrade Lockie as to the results. Deal????

BTW based on that article we also need to tinker with the arm_frail and of the Sherman as it was made with soft steel not face hardened one thus it was fairly easily penetrated by Germans 75( KwK40/KwK42/Pak40/Pak39) guns.. Are you we me still????


Title: Re: Mission Pack 3.x
Post by: lockie on October 08, 2013, 05:19:33 PM
Hem thank Comrade Lockie. I will adjust the performance of the Sherman gun. I'll compare the penetration tables and try to find another gun in game which has similar performances and based on that comparison I will fine tune the 76mm of the Sherman. And of course enlighten Comrade Lockie as to the results. Deal????
Yeap! At your service, Comrade FriniK!

Well, to say the true, I suppose to see to all of my friends to get a little more loading with a game to help me to be more responsible ;)

Quote
BTW based on that article we also need to tinker with the arm_frail and of the Sherman as it was made with soft steel not face hardened one thus it was fairly easily penetrated by Germans 75( KwK40/KwK42/Pak40/Pak39) guns.. Are you we me still????
I'm completely share your point of view!


Title: Re: Mission Pack 3.x
Post by: frinik on October 08, 2013, 05:23:04 PM
Ouh-h, this model will really bring a fresh air to the game. I may say, just imagine what the pleasure when u'll break into the soviet village and shoot the Lenin!

Is Lenin destructible????? ;D  Oh I can't wait to blast him..... :D


Title: Re: Mission Pack 3.x
Post by: lockie on October 08, 2013, 05:47:04 PM
OK, friends! Mission Pack 3.3 is ready! Let's have it! Don't forget to install `fix_04`!
All appropriate links see at the first page of this topic!


Title: Re: Mission Pack 3.x
Post by: witt 88 on October 12, 2013, 10:16:28 AM
Thanks to Lockie and Frinik. I now have mp pack 3.3 working and am very happy. D/L everything fresh and activated one at a time and tested. Had some success with sp mod 2.0 but everthing fine now. Steel Fury is important in our house. Just ask my long suffering wife. Myself and my two sons
all play SF and if the timing is right my wife can hear three seperate battles at the one time. Isn't she lucky. Not sure what the problem was but it goes to show to keep at it. I don't have the knowledge or programming skills of you gentlemen but I am very grateful of the content you are releasing
for us to enjoy. Thanks again 


Title: Re: Mission Pack 3.x
Post by: frinik on October 12, 2013, 10:42:15 AM
Hehehehe! Just ask my wife whenever I want her to admire the curvaceous beauty of a Panther G, the elegant silhouette of a jadgpanther, the thunderous roar of a Tiger I 's 88KwK36 balsting some T-34s, the erotic ballet of a couple of KV-1 circling around a Panzer III /L60 or simply discuss the technical details of an assault rifle with my 2 sons she rolls up her eyes and sighs.... Women just don't understand what's important in life! ;D

Mission pack 3.3 is Lockie's own Pharaonic work and glory. I only contributed some mission texts and suggestions....


Title: Re: Mission Pack 3.x
Post by: lockie on October 12, 2013, 11:05:46 AM
Thanks to Lockie and Frinik.
Rock ON! ;)
There is also a help from Txema.


Title: Re: Mission Pack 3.x
Post by: frinik on October 13, 2013, 04:56:25 AM
There is also a help from Txema.

 And Kyth too if I am correct! I stand corrected! :)


Title: Re: Mission Pack 3.x
Post by: lockie on October 13, 2013, 03:29:47 PM
And Kyth too if I am correct!
Yes, u're correct. Kyth helped me with video `Rommel` conversion into *.ogg format!


Title: Re: Mission Pack 3.x
Post by: MrReset on October 17, 2013, 04:59:35 PM
Hi folks,

after a few weeks combat-break, I look around and see a new Mission Pack (3.3)
The Mod installation order is a bit confusion for me:
I installed SPM 2.0, so I need not to install SPM 1.5?


Title: Re: Mission Pack 3.x
Post by: lockie on October 17, 2013, 05:19:27 PM
Hi folks,
Hi, MrReset!
Welcome to the board!

Quote
after a few weeks combat-break, I look around and see a new Mission Pack (3.3)
SF is still alive! ;)

Quote
The Mod installation order is a bit confusion for me:
I installed SPM 2.0, so I need not to install SPM 1.5?
If u want to play MP3.x smoothly and without problems of CTD, then u must follow the order installation EXACTLY as it was mentioned on the first page.
Or in case, if u prefer to install er personal order(with other mods), then u've to be ready to adjust almost each mission to be sure it'll be compatible with er already installed mods.


Title: Re: Mission Pack 3.x
Post by: бампер on October 17, 2013, 11:59:10 PM
I also combined the different modes and error method has achieved what I have almost all of the missions from all mission packs work.


Title: Re: Mission Pack 3.x
Post by: frinik on October 18, 2013, 05:27:20 AM
Well done! In SF patience and the willingness to experiment are key! ;)


Title: Re: Mission Pack 3.x
Post by: lockie on October 30, 2013, 05:10:58 PM
Three missions added:
26. Save general Frinikenko! (M3 halftrack).........................by lockie
27. The Killer Rabbits (BT-7)............................................by Kyth
28. On Rode the Six Hundred (BT-7).................................by Kyth


Title: Re: Mission Pack 3.x
Post by: Kyth on October 31, 2013, 08:08:46 AM
The Killer Rabbits
 On Rode the Six Hundred

Urrah!


Title: Re: Mission Pack 3.x
Post by: Lord_Haw-Haw on October 31, 2013, 05:38:27 PM
The Killer Rabbits
 On Rode the Six Hundred

Urrah!

(http://images.fanpop.com/images/image_uploads/Killer-Bunny--monty-python-and-the-holy-grail-590914_1008_566.jpg)


Title: Re: Mission Pack 3.x
Post by: Spike on November 05, 2013, 12:31:01 AM
Hope it's ok to post here.Downloaded MP 3.3a,all runs fine except Save General Frinilkenko.Getting exception core:005: Unable to load texture [General].Wondering if there's a fix,or have I lost a file from original game download.Or maybe something else.Using SPM 1.5 BETA also tried new 2013 (nta)update in separated installs.Still the same problem.Enjoying all the additions to SF.Excellent stuff.Thanks anyway 


Title: Re: Mission Pack 3.x
Post by: lockie on November 05, 2013, 05:04:02 AM
Hope it's ok to post here. Downloaded MP 3.3a, all runs fine except Save General Frinilkenko. Getting exception core:005: Unable to load texture [General].
Hi, Spike.
Error fixed (there was one texture missed). D/l General_fix (http://www.4shared.com/rar/dKSnyHDz/General_fix.html)(install the last in line) or re-d/l MP3.3a once again.
Thanks for the bug report.

BTW
Did u try MP1.1, MP2.1? If so, did u find any errors?


Title: Re: Mission Pack 3.x
Post by: Kyth on November 05, 2013, 05:37:43 AM
The Killer Rabbits
 On Rode the Six Hundred

Urrah!

(http://images.fanpop.com/images/image_uploads/Killer-Bunny--monty-python-and-the-holy-grail-590914_1008_566.jpg)

Bad-ass killer rabbit.

(http://badasshistory.com/badass-killerrabbit.jpg)


Title: Re: Mission Pack 3.x
Post by: Spike on November 05, 2013, 11:05:45 AM
Wow!Thanks for express reply,downloaded fix and works perfectly.So many missions playing through slowly haven't found any errors,but just testing D/L found Go bike Go gives core exception 001 error.Just for feedback in 2013 update some of original missions seem to go back to Russian.Also with 2013 JSGME doesn't self install unlike SPM 1.5,but that could be me.If I find any errors will let you know.Appreciate all the work you've done.Thanks again. 


Title: Re: Mission Pack 3.x
Post by: lockie on November 05, 2013, 12:32:02 PM
but just testing D/L found `Go bike Go` gives core exception 001 error.
It's strange, I just checked out this mission and it works without problems (balance "5").
(http://s5.postimg.org/nyfl5epoz/0002.jpg) (http://postimg.org/image/nyfl5epoz/)   (http://s5.postimg.org/s8u90zus3/0004.jpg) (http://postimg.org/image/s8u90zus3/)   (http://s5.postimg.org/qv2m5ovir/0009.jpg) (http://postimg.org/image/qv2m5ovir/)   (http://s5.postimg.org/iqui0y93n/0011.jpg) (http://postimg.org/image/iqui0y93n/)
It means that I need to have a look on er installation. I need a screenshot, smth. like that:
(http://s5.postimg.org/48xasyhsj/install.jpg) (http://postimg.org/image/48xasyhsj/)
U can upload a screenshot here:
http://postimg.org

Quote
Just for feedback in 2013 update some of original missions seem to go back to Russian.
Could u be more detailed?

Quote
If I find any errors will let you know.
That would be nice!

Quote
Appreciate all the work you've done.Thanks again. 
U're welcome :)


Title: Re: Mission Pack 3.x
Post by: Spike on November 05, 2013, 02:54:56 PM
Uploaded images to link on your reply.1st time I tried this so they could be anywhere.Will d/l latest 3.3a see if that fixes go bike mission .could be my rig or original game download at fault.


Title: Re: Mission Pack 3.x
Post by: lockie on November 05, 2013, 03:52:07 PM
Uploaded images to link on your reply.1st time I tried this so they could be anywhere.Will d/l latest 3.3a see if that fixes go bike mission .could be my rig or original game download at fault.
Sorry, but I didn't understand :)
1. Where is a screenshot of er installation?
2. Does mission `Go bike go` work properly or not?
If u've a problem with image uploading, then just write down what the installations of mods du u've.
Cheers.



Title: Re: Mission Pack 3.x
Post by: Spike on November 05, 2013, 06:40:36 PM
Just downloaded "Go Bike go" from user made missions and installed separatley and it's working perfectly.See it has to be installed and uninstalled after play.I'm not sure whether it's meant to run in MP3.3a or not.Thanks for help. 

 


Title: Re: Mission Pack 3.x
Post by: lockie on November 05, 2013, 10:14:07 PM
Just downloaded "Go Bike go" from user made missions and installed separatley and it's working perfectly.
Mentioned above mission approximately one year ago included into MP2.1. It should work. Of course, if u followed the recommended order of installation ;)


Title: Re: Mission Pack 3.x
Post by: Tanker on November 06, 2013, 03:47:46 AM
Steel Panther Mod and SPM ultimate update are no longer needed?


Title: Re: Mission Pack 3.x
Post by: lockie on November 06, 2013, 07:09:51 AM
Steel Panther Mod and SPM ultimate update are no longer needed?
It's up to u. There are two types of installations:
1. Unofficial patch_SF_v0.1_(ENG)
2. Upd_Sept_2013(NTA) (three mods merged in one)
3. Sound Mod (NTA) 1.0
4. SPM (NTA) 1.7.1 alpha (fix_04 included)

OR

1. Unofficial patch_SF_v0.1_(ENG)
2. SPM 1.5 beta
3. SPM1.5 UU
4. Sound Mod (NTA) 1.0
5. Upd_Nov_2012(NTA) v1.1
6. SPM (NTA) 1.7.1 alpha (fix_04 included)

Pick up at er taste ;)


Title: Re: Mission Pack 3.x
Post by: Tanker on November 06, 2013, 03:36:33 PM
Thanks for that lockie.  What are the relative merits of each?


Title: Re: Mission Pack 3.x
Post by: frinik on November 06, 2013, 04:05:46 PM
The first one combines 3 mods into one: Beta1.5, the Ultimate and the November 2012 Update. So obviously less mods to enable in your JSGME. Other than practicality no difference.


Title: Re: Mission Pack 3.x
Post by: lockie on November 06, 2013, 04:16:49 PM
What are the relative merits of each?
I'd say that first variant for the newcomers, a second for the veterans who already has all mods enabled  ;)


Title: Re: Mission Pack 3.x
Post by: Tanker on November 06, 2013, 10:23:51 PM
The mission packs 1.1, 2.1 and 3.3a and General mods can be used with either example?


Title: Re: Mission Pack 3.x
Post by: lockie on November 07, 2013, 06:26:10 AM
The mission packs 1.1, 2.1 and 3.3a and General mods can be used with either example?
Yes.


Title: Re: Mission Pack 3.x
Post by: lockie on November 27, 2013, 03:08:35 PM
Good news from Comrade deviator, he made a new six missions devoted to the `Rzhev battle`, also it's known as "Rzhev meat grinder" due to huge losses by the Red Army. The main activity will take place in the village Polunino, July 1942. First mission devoted to the AA apc sdkfz 7. It was a big surprise for me, coz I never used this unit. The reason is simple - sdkfz 7 was designed against aircraft, but in SF it's almost impossible to hit any airplane.
(http://s5.postimg.org/kt2c16q37/rzhev.jpg) (http://postimg.org/image/kt2c16q37/)

There will be a short video before mission start:
http://www.youtube.com/watch?v=Xuq1h7mppnw


Title: Re: Mission Pack 3.x
Post by: Tanker on November 28, 2013, 01:26:36 AM
These are in the current 3.3 map pack?


Title: Re: Mission Pack 3.x
Post by: norm on November 28, 2013, 02:24:17 AM
Do you drive the Sd.Kfz. 7? I've always wanted to in this game, I recal reading about them being used as infantry support vehicles, driven in reverse, so that the gun shield would also kinda protect the driver.


Title: Re: Mission Pack 3.x
Post by: lockie on November 28, 2013, 07:39:35 AM
These are in the current 3.3 map pack?
Not yet. All missions needs to be adjusted:
- translated
There must be added:
- briefings
- backimage
- mapimage (as I've already done above)
- quotations
- video
- tasks in the cs_main() block
- history text (already done)

Apply all necessary fixes etc. Also I want to add on the polygon/map an additional symbols, monument lenin, corn.
Hope after two weeks all missions will be included and we get a new MP3.4.

Do you drive the Sd.Kfz. 7?
Already :)
It's a very uncomfortable vehicle. Commander doesn't has a choice to put himself out and have a look through the binoculars, the shoots goes with abnormal speed and shells goes everywhere. After a couple times pressing on the `space`(fire)- u're out of ammo. Driver doesn't want to obey. He looks as a he has a paralysis on both hands :) The crew absolutely naked against the bullets. In short, it's awful.
There are screens after gun of sdkfz 7 was applied.
(http://s5.postimg.org/u6qwlsbo3/s71.jpg) (http://postimg.org/image/u6qwlsbo3/)   (http://s5.postimg.org/i65gl249f/s72.jpg) (http://postimg.org/image/i65gl249f/)   (http://s5.postimg.org/cw0htrk0j/s73.jpg) (http://postimg.org/image/cw0htrk0j/)\

After a second mission was for the german side, I may say that StugIII/CD is not designed to fight against tanks.
Well, I was sure abt it a couple years ago. May be more.


Title: Re: Mission Pack 3.x
Post by: lockie on November 29, 2013, 10:10:01 AM
First mission is ready.
(http://s5.postimg.org/n2doqhtsj/sdkfz71.jpg) (http://postimg.org/image/n2doqhtsj/)
Mission is a very simple - just stay and shoot infantry/tanks and nothing more.

More interesting was fixing a bugs of the sdkfz7 :)
Now commander has a binoculars and can put himself out of the shield (he received a special animation `binocular`).
Also I cured the hands paralysis of the driver  ;D And increased accuracy of the shells, fixed a bit all cameras of the members crew.
I've managed to resolve a problem with auto-reloading key "R".
Decision is a very very simple. Just decreased the time of the shell reloading.
It has a side effect - shell icon flickering in the right down corner, but there is effective way how to get it off. Simply press 1(select other shell type).
This decision is more easy, then sitting before monitor and thinking `What the hell`??? Each time when u pressing `R` :D
Unfortunately, I don't know how to force unit to shoot from all four barrels at one time.


Title: Re: Mission Pack 3.x
Post by: lockie on December 21, 2013, 09:33:23 PM
Some screenshots from the polygon `Polunino` by Deviator. Polygon was adjusted to the latest NTA version. Weather mod 'Late autumn '.
Enter to the village.
(http://s5.postimg.org/ddwkcd7gz/01_pol.jpg) (http://postimg.org/image/ddwkcd7gz/)
Monument to lenin.
(http://s5.postimg.org/a8bym5our/02_pol.jpg) (http://postimg.org/image/a8bym5our/)
Foundation added to each buildings.
(http://s5.postimg.org/eiqmhqtxv/03_pol.jpg) (http://postimg.org/image/eiqmhqtxv/)
The pass over the bridge is blocked by the barrier.
(http://s5.postimg.org/tg3owhwk3/04_pol.jpg) (http://postimg.org/image/tg3owhwk3/)
There are beautiful sunflowers.
(http://s5.postimg.org/75ftwiz9v/06_pol.jpg) (http://postimg.org/image/75ftwiz9v/)
Corn is a common food ;)
(http://s5.postimg.org/gr9ectqfn/05_pol.jpg) (http://postimg.org/image/gr9ectqfn/)



Title: Re: Mission Pack 3.x
Post by: lockie on February 10, 2014, 07:54:26 AM
The next missions were included into MP3.3c:

(http://s5.postimg.org/ujk1gfonn/m26_03.jpg) (http://postimg.org/image/ujk1gfonn/)
29. Save general Frinikenko! (M26 `Pershing`)

(http://s5.postimg.org/n2doqhtsj/sdkfz71.jpg) (http://postimg.org/image/n2doqhtsj/)
30. Polunino, 12 August 1942, 12:30 (Sd.Kfz 7/1)

(http://s5.postimg.org/y5inbnpjn/iiicd.jpg) (http://postimg.org/image/y5inbnpjn/)
31. Polunino, 15 August 1942, 16:20 (Stug III C/D)

(http://s5.postimg.org/ttohimivn/townpz5g.jpg) (http://postimg.org/image/ttohimivn/)
32. Sieg oder Tod (Pz.V ausf. G "Panther")

(http://s5.postimg.org/xu16yw93n/val_02.jpg) (http://postimg.org/image/xu16yw93n/)
33. Polunino, 30 June 1942, 12:30 (Mk.III "Valentine")

All missions requests the current FebrUpd_2014 (http://www.4shared.com/file/H3cb8MhUce/FebUpd_2014.html). So, install updated MP3.3c and then a new FebrUpd_2014 consequently.
A couple words abt missions.
Save general Frinikenko! (M26 `Pershing`) it's completely fantastic mission, which was made just for fun and for those who likes shoot the bricks :)
Polunino, 12 August 1942, 12:30 (Sd.Kfz 7/1) based on the real battle "Rzhev meat grinder". It's interesting to test a new unit. Same misson for the StugIII(C/D) is a VERY VERY hard mission. It's playable, but lack of the MG makes this mission almost impossible to pass over. First, I wanted to change Stug on PzIII, but deviator(author) told me, that those types of the tanks didn't use in the battle. So, I decided to leave the original author's idea as it was.
Sieg oder Tod (Pz.V ausf. G "Panther") a completely new experience for the user ;) You must taste this mission without any words saying! :)
Polunino, 30 June 1942, 12:30 (Mk.III "Valentine") This is interesting and a very smooth playable mission, coz it has a small quantity of the units. There is a well-known tank `Valentine` under user's control. The combat task is capturing the hill. I'd say, this is a classic mission for the SF.


Title: Re: Mission Pack 3.x
Post by: lockie on February 16, 2014, 06:32:45 PM
Suppose, we shall see a new MP3.4 soon ;)
At this moment my favorite mission from Polunino campaign is "Polunino T-60". It is a very hard and variable mission!
I'm playing at the balance "3", allies "4", enemy "0"(3-4-0) and still got the loose ;D
(http://s5.postimg.org/ij5mmvwur/t60_pol.jpg) (http://postimg.org/image/ij5mmvwur/)


Title: Re: Mission Pack 3.x
Post by: frinik on February 23, 2014, 09:24:58 AM
I have played a few missions of Mission Pack 3.3 and kudos they are well done and the new maps are very impressive.Both Comrade Deviator and Lockie seem to have been very busy! ;) I am very impressed by the touch up done on the desert maps; the addition of grass, bushes and palm trees really give a much better and genuine flavour than the vanilla ones. One little remark when you compare how sluggishly the tanks move on the sandy areas in game compared to how swiflty they were moving as you can see it in the intro ww2 docu reels you wonder why can't we make the terrain easier on the tanks?
I really hope those new mission packs attract more players to SF because that game really deserves to be known better. I saw daskal who also plays or used to play SF, posting youtube vids of his missions on Panzer Elite on the SIMHQ Forum with all the latest mods ( Ostpak etc) and I couldn't stop commenting that while PE undeniably deserves respect as the dean of all WW2 tank sims, SF is better in almost very area .Just my own opinion....


Title: Re: Mission Pack 3.x
Post by: lockie on February 24, 2014, 09:53:01 PM
I have played a few missions of Mission Pack 3.3 and kudos they are well done and the new maps are very impressive.One little remark when you compare how sluggishly the tanks move on the sandy areas in game compared to how swiflty they were moving as you can see it in the intro ww2 docu reels you wonder why can't we make the terrain easier on the tanks?
Thanks for the good words!
Of course, it's possible to `repair` sand to enable more faster and smooth moving of the tanks, but I did it deliberately. I mean, I forced such kind of the ground(sand) to slow down the tank's movement.
In fact, the original ground was exactly for the fast movement. Anyway, if there will be another complain to change the ground to provide more faster movement, then I'll do it.
And here's a new campaign from Deviator `Herrenhaus Pettend`. There are four missions for the next units:
- Pz V (Panther G)
- SU-100
- Pz VI (Tiger II)
- T-34/85
The main feature of the campaign is a winter mod, which is really need to be adjusted. And I will try to make all necessary adjustment to provide more reality. First of all fix all trees (third lod), add snow to all houses, ice instead water(by Stone2009) and `shapka-ushanka`/fur hat (by Maleshkin) for the soviet artillerist ;)
All missions will be included into MP3.5. At this moment one mission is ready.
(http://i62.tinypic.com/atoh83.jpg)   (http://s5.postimg.org/3ur20t4wj/image.jpg) (http://postimg.org/image/3ur20t4wj/)


Title: Re: Mission Pack 3.x
Post by: Tanker on February 25, 2014, 03:05:55 AM
Lockie, I think it would make more sense for mud or deep snow to slow tanks down.  Why did you wish to slow them down?


Title: Re: Mission Pack 3.x
Post by: lockie on February 25, 2014, 09:31:09 AM
Lockie, I think it would make more sense for mud or deep snow to slow tanks down.
Agree.

Quote
Why did you wish to slow them down?
There are two reasons:
1. This is a feature of the sand to slow down the units.
2. Sand placed only out of the road. Means if u go along the road then it goes smoothly without sluggish, but if u out of the road - there will be slow down.
OK, I see another complain and I'll re-done the polygon to provide more faster movement for the tanks.


Title: Re: Mission Pack 3.x
Post by: Tanker on February 25, 2014, 07:38:32 PM
I was just curious, not complaining :D

I haven't tried the mission yet.


Title: Re: Mission Pack 3.x
Post by: lockie on February 26, 2014, 06:03:18 PM
Second mission is ready.
(http://s5.postimg.org/d3omx6oer/pz6.jpg) (http://postimg.org/image/d3omx6oer/) (http://s5.postimg.org/kxttwbllf/010.jpg) (http://postimg.org/image/kxttwbllf/) (http://s5.postimg.org/xdqjq2exf/035.jpg) (http://postimg.org/image/xdqjq2exf/) (http://s5.postimg.org/cuvnl0103/042.jpg) (http://postimg.org/image/cuvnl0103/) (http://s5.postimg.org/8bjezhj4j/059.jpg) (http://postimg.org/image/8bjezhj4j/) (http://s5.postimg.org/q2v1dxyj7/072.jpg) (http://postimg.org/image/q2v1dxyj7/) (http://s5.postimg.org/468idklcj/083.jpg) (http://postimg.org/image/468idklcj/) (http://s5.postimg.org/rj6jw31g3/084.jpg) (http://postimg.org/image/rj6jw31g3/)
I may say that this `mammoth` is almost invulnerable, if moves a very slowly and always face off his forehead, then mission completed successfully!  8)
Each time when I played mission, I got approximately eight hits and only hit in the side is fatal. That was a second time when I played for the `King Tiger`, coz I don't like such monsters :)

I was just curious, not complaining :D
I haven't tried the mission yet.
OK, then I won't change the polygon  ;)


Title: Re: Mission Pack 3.x
Post by: bidounegger on February 27, 2014, 08:50:18 AM
good morning everybody !
hello Lockie
this mission "counterstrike" seems very interesting ! where can we find them ?

Thanks !

have a nice day !


Title: Re: Mission Pack 3.x
Post by: lockie on February 27, 2014, 01:54:19 PM
this mission "counterstrike" seems very interesting ! where can we find them ?
This mission is under testing. Suppose all four missions will be ready in a couple weeks and there will be the new MP3.5.

PS
Interesting case happened to me. I was out of ammo and there was still one T-34/85. I think he had broken barrel, coz didn't shoot at me. Anyway, victory didn't count me. So, I decided to make ram attack and finally a T-34 crew ran out and I got victory :)
(http://s5.postimg.org/6hb5vhlhv/t001.jpg) (http://postimg.org/image/6hb5vhlhv/) (http://s5.postimg.org/9co92cphv/t005.jpg) (http://postimg.org/image/9co92cphv/)

PPS
This picture was made with 4xAA switched on.


Title: Re: Mission Pack 3.x
Post by: bidounegger on February 27, 2014, 02:47:19 PM
thanks for your answer , Lockie !

realistic picture !


I (and soo many) will be waiting for ne  MP3.5 !...

have a nice end of the day !


Title: Re: Mission Pack 3.x
Post by: Txema on February 27, 2014, 03:46:52 PM
Lockie,

These winter missions look very good !!

It will be very interesting to have them in MP 3.5   :)

Thank you !!


Txema


Title: Re: Mission Pack 3.x
Post by: lockie on February 27, 2014, 04:42:24 PM
Hope, I'll finish them(missions) at weekend.
And here is a third mission ready. The main unit is SPG SU-100. Mission is very hard, but has some interesting and unpredictable moments. I'm sure u'll like it ;)
(http://s5.postimg.org/f24hmnvo3/su100.jpg) (http://postimg.org/image/f24hmnvo3/) (http://s5.postimg.org/pq88li5n7/s002.jpg) (http://postimg.org/image/pq88li5n7/) (http://s5.postimg.org/vuzqytxqr/s007.jpg) (http://postimg.org/image/vuzqytxqr/) (http://s5.postimg.org/nmxtdu5ub/s006.jpg) (http://postimg.org/image/nmxtdu5ub/) (http://s5.postimg.org/l6vzzznrn/s0007.jpg) (http://postimg.org/image/l6vzzznrn/)

All credits goes to Deviator. He has made all missions and polygon. I just compiled them and a bit adjusted.


Title: Re: Mission Pack 3.x
Post by: bidounegger on February 28, 2014, 09:02:00 AM
Helo !

so, THANKS so to DEVIATOR !

have a nice week end !


Title: Re: Mission Pack 3.x
Post by: lockie on February 28, 2014, 09:46:47 AM
Fourth mission is ready. It was really hard to repel attack of the THREE "King Tiger". It's almost impossible to kill them  :o
That's why I decided to add a couple SU-100 depends on the balance. So, I played on the balance "3" and had 3 T-34/85, 2 ATG 76mm and 2 SU-100. I've managed to destroy two APC(one from ~900m) and 2 KT,  but I missed the third one and got a shell in my turret :)  Mission failed, but I hope to complete it soon successfully :) Mission is quite interesting, coz u've to see where KT's locating and pick up a better position to hit them in the side.
(http://s5.postimg.org/qnj9846j7/t34_pet.jpg) (http://postimg.org/image/qnj9846j7/) (http://s5.postimg.org/qot71j8cz/p004.jpg) (http://postimg.org/image/qot71j8cz/) (http://s5.postimg.org/c6vztjh1v/p006.jpg) (http://postimg.org/image/c6vztjh1v/) (http://s5.postimg.org/v0hsqjf9v/p007.jpg) (http://postimg.org/image/v0hsqjf9v/) (http://s5.postimg.org/bjx340k5v/p009.jpg) (http://postimg.org/image/bjx340k5v/) (http://s5.postimg.org/4hz5htgk3/p010.jpg) (http://postimg.org/image/4hz5htgk3/) (http://s5.postimg.org/ex5bqqdqr/p003.jpg) (http://postimg.org/image/ex5bqqdqr/)
 


Title: Re: Mission Pack 3.x
Post by: frinik on March 01, 2014, 06:22:18 AM
This winter mod is really looking great. Compared to the first one that came  out in 2009 it s like day and night_! Great worked comrade deviator!

Re the KT its wimp in game but in real life it was really hard to kill.90% were lost to self destruction by their crews or mechanical failure.


Title: Re: Mission Pack 3.x
Post by: lockie on March 01, 2014, 06:26:23 PM
(http://s5.postimg.org/436pr553n/mp35.jpg) (http://postimg.org/image/436pr553n/)
MP3.5 is about to be ready. So, this is for testing purposes only, coz some minor bugs still has place. Also here is pre-alpha March Upate 2014, which has some adjustments:
- fixed animations of the mgunner(SG-43, Maxim, Vickers, M2HB)
- fixed textures for the all jagdpanthers (removed black spots)
- fixed animation for the "eyelash" of the driver hatch for the SU-100 and T-34/85, fixed positions of the markers
- fixed headlight for the SU-76
- adjusted gunsight for the T-60
- fixed MG platoon (germany)

Installation order:
1. Unofficial patch_SF_v0.1_(ENG) link #1 (http://tanksim.org.ru/modules/wfdownloads/viewcat.php?cid=17), link #2 (http://www.4shared.com/rar/ZtNqWFVp/Unofficial_patch_SF_v01_eng.html)
2. Sound Mod (NTA) 1.1 (http://www.4shared.com/rar/UD_5eI9N/Sound_Mod__NTA__10.html)
3. NTA 1.8 full(beta) partI (http://www.4shared.com/rar/IsVaT--R/SPM__NTA__18_full_beta_part1.html), partII (http://www.4shared.com/rar/DxFe70Fp/SPM__NTA__18_full_beta_part2.html)
4. Mission_Pack_3.5 (http://www.4shared.com/file/mO8ySzFJ/Missions_pack_3.html)
5. FebUpd_2014 (http://www.4shared.com/file/H3cb8MhUce/FebUpd_2014.html)
6. MarchUpd_2014 (http://www.4shared.com/rar/2kTwf099ce/03_MarchUpd_2014.html)(pre-alpha)
7. Winter_Weather3.4 (http://www.4shared.com/rar/QlHiLJtM/Weather_winter_34.html)(optional, for the last four missions "Herrenhause Pettend")

Features of the "Winter Mod 3.4"
v3.4 compatible with MarchUpd_2014 NTA1.8 (01.03.2014)
- added 3d model fur-cap to all soviet artmen
- all building textures painted in the winter colour
- fixed all textures of the german soldiers
- added new winter camo for many tanks
- adjusted all textures/camo of the units for the campaing "Herrenhause Pettend" by  Deviator

Special thanks:
- woofiedog (quotations)
- Tanker (proofreading)


Title: Re: Mission Pack 3.x
Post by: frinik on March 02, 2014, 08:21:21 AM
May I make a suggestion? Rather than going down the slippery slope of piling up updates on top of one another we merge them each and every time till we have enough to merge them all into an NTA 1.9?

I am quite willing to take part in to any such compiling.... This way we will continue with the great improvement that NTA 1.8 is over previous mods.



Title: Re: Mission Pack 3.x
Post by: lockie on March 02, 2014, 09:35:07 AM
Rather than going down the slippery slope of piling up updates on top of one another we merge them into one each and every time till we have enough to merge them all into and NTA 1.9?
I agree. To my justification, I may say that it's only for testing. Officially, MP3.5 and MarchUpd weren't released. 


Title: Re: Mission Pack 3.x
Post by: Deviator on March 19, 2014, 11:45:26 PM
Hello.
Thanks for my missions in MP 3.x!


Title: Re: Mission Pack 3.x
Post by: lockie on March 20, 2014, 07:56:18 AM
U're welcome!


Title: Re: Mission Pack 3.x
Post by: lockie on April 11, 2014, 05:05:03 PM
Soon MP3.x will be added with four new missions(under common name"Tes") from Deviator. This is history text:
As a result of the impetuous offensive, the Soviet troops, with a rush, captured the village of Tes on the afternoon of March 21, 1945. Trying to rectify the situation, the command of the 1st SS Panzer Corps hastily developed a counterattack plan, wherein the main purpose was to recover Tes and to check the enemy's offensive. This task was given to the 12th SS division "Hitlerjugend". On this basis, it was structured as a battlegroup (Kampfgruppe). The group consisted of 4 Jagdpanthers, 10 armored personnel carriers from the 3rd Battalion, 26th Regiment SS divisional maintenance company, security company of the Corps and one company of grenadiers. The Kampfgruppe executed counterattacks on Tes at 17.00, 19.00 and 20.30. All counterattacks have failed and during one of them 3 Jagdpanthers were lost due to the fire-portable anti-tank means ("Molotov cocktails") of the soviet infantry. On the night of March 22nd soviet troops, with a small force, attacked the positions of the 3rd Battalion, 26th Regiment of the SS and the divisional maintenance company to the west of Tes. The attack was repelled. At 8:00 the attack was repeated with a much larger force and after a furious melee, the SS men were pushed to the Bakonynana area.
(http://s5.postimg.org/8t32yzh8z/01t.jpg) (http://postimg.org/image/8t32yzh8z/) (http://s5.postimg.org/tr98x2h3n/02t.jpg) (http://postimg.org/image/tr98x2h3n/) (http://s5.postimg.org/ui6kgl8ur/03t.jpg) (http://postimg.org/image/ui6kgl8ur/)
There are:
- two missions for the Jagdpanther
- one for the SU-76
- one for the SdKfz 251/9(early)


Title: Re: Mission Pack 3.x
Post by: lockie on April 12, 2014, 10:37:49 AM
All four missions are extremely hard, except first, which I gave status as hard. And first mission for the Jagdpanther is more enjoyable, coz user take part in attack to capture the village. There are many targets: guns/spg and infantry, which should be avoided or prepare to "mission failed". The weather is absolutely amazing! I highly recommend to install mod "Winter no snow"(it's author default mod for the missions).
All other missions are interesting also, but I don't like to play in the darkness and prefer SPG with MG ;)
SdKfz 251/9 (early) is completely un-useful, mostly "thanks" to the "drum-gunsight" and MG absence :) I'd say this mission is for the real "die-hard" players ;D
Mission with SU-76 is a very dramatic, coz SU-76 a really weak unit to compare with Jagdpanter. Also there is only revolver instead MG.
 Second mission for the Jagdpanther has defensive character and not so dynamic. Personally, I'd change script for the units and quantity of them, but let's give this possibility to the users  8)
To summarize, my choice is mission number one!
(http://s5.postimg.org/upu7d3jtf/sc_01.jpg) (http://postimg.org/image/upu7d3jtf/) (http://s5.postimg.org/65i82ddlf/sc_02.jpg) (http://postimg.org/image/65i82ddlf/) (http://s5.postimg.org/fekechmhf/sc_03.jpg) (http://postimg.org/image/fekechmhf/) (http://s5.postimg.org/7zv2k40lv/sc_04.jpg) (http://postimg.org/image/7zv2k40lv/)


Title: Re: Mission Pack 3.x
Post by: Tsohg76 on April 13, 2014, 06:08:26 AM
Looks great cant wait!


Title: Re: Mission Pack 3.x
Post by: lockie on April 13, 2014, 06:27:05 AM
Looks great cant wait!
Today I'll upload new MP3.6, which now has 46 missions. I think each MP should contain 50 missions, so there are 4 left ;) (Deviator told me that he worked with a new missions).
Also there will be a standalone version "Sahara"  for those who for some reasons doesn't want to d/l the whole pack.


Title: Re: Mission Pack 3.x
Post by: witt 88 on April 13, 2014, 08:30:39 AM
Thank you Lockie and all the people like Frinik who keep improving Steel Fury. The Jagdpanther is just about my fav german afv. Its combo of firepower (L/71 88mm) armour and speed make it a formidable opponent. I know it is a assault gun but I still wouldn't like to be moving forward over the battlefield against it. I'm really looking forward to these missions and many more. Steel Fury just saved my sanity after being cooped up with my two sons for two days during a Tropical Cyclone.

                                       Thanks again and you and the Ukrainian people have my best wishes for your country and its borders.


Title: Re: Mission Pack 3.x
Post by: lockie on April 13, 2014, 08:47:35 AM
Due to unstable work "4share", I had to upload MP3.6 to the resource "mediafire". Here is a link to d/l MP3.6
http://www.mediafire.com/download/diei64j4e6xdd5s/Missions_pack_3.6.rar
Weight is ~734Mb in archive. Enjoy new missions!  8)

Thanks again and you and the Ukrainian people have my best wishes for your country and its borders.
Thank you for the good wishes!

PS
Finally, MP3.6 uploaded to "4share" also. See first page for the link.


Title: Re: Mission Pack 3.x
Post by: frinik on April 13, 2014, 10:42:57 AM
Steel Fury just saved my sanity after being cooped up with my two sons for two days during a Tropical Cyclone.


witt 88 where do you live?  :o


Title: Re: Mission Pack 3.x
Post by: witt 88 on April 13, 2014, 08:12:50 PM
Hi Frinik

            I live on the Atherton Tablelands. This is west of Cairns in North Queensland Australia. And there are quite of few Steel Fury enthusiasts up here. We escaped a lot of damage this time but that hasn't been the case before.


Title: Re: Mission Pack 3.x
Post by: Tsohg76 on April 13, 2014, 09:26:10 PM
Keep getting the error message



Exception core:
005: Unable to load texture.

[ sahara2 ]
 for sahara


and a similar one for the two Jagdpanther missions. The Sdkfz mission works good. But that mission is purely sadistic!


Title: Re: Mission Pack 3.x
Post by: frinik on April 13, 2014, 09:28:02 PM
Try disenabling and re-enabling the missions sometimes something goes missing when using the JSGME...


Title: Re: Mission Pack 3.x
Post by: Tsohg76 on April 13, 2014, 09:35:33 PM
the Jagdpanther error is


001: exception error

Initialization something something


heh sorry didnt write it down


tried several times on jgsme


Title: Re: Mission Pack 3.x
Post by: Flanker15 on April 14, 2014, 02:35:36 AM
The sahara.jpg is the histmap pic for the mission.  Its missing from the mission pack but i got it from the stand alone sahara download in the topic for the mission.

Also make sure you're putting the mission pack before the march update in the install order.


Title: Re: Mission Pack 3.x
Post by: lockie on April 14, 2014, 03:01:48 AM
Keep getting the error message
Exception core:
005: Unable to load texture.
[ sahara2 ]
My bad, this error fixed already.

Quote
and a similar one for the two Jagdpanther missions.
U mean:
Exception core:
005: Unable to load texture.
?
I need more information, when this error happened.

Quote
The Sdkfz mission works good. But that mission is purely sadistic!
This is mission impossible :)


Title: Re: Mission Pack 3.x
Post by: Tsohg76 on April 14, 2014, 05:51:07 AM
Exception core:
001: Error initialization program.
 thats error from Jagdpanther missions


as far as installation it went
1: unofficial patch
2:sound mod (NTA)1.1
3:SPM (NTA) 1.8 full(beta)
4:missions pack 3.6
5:febupd 2014
6:marchupd 2014
7:weather winter 3.41
8:widescreen


I have noticed it mentions different march updates. I have got the latest one I could find.


Title: Re: Mission Pack 3.x
Post by: frinik on April 14, 2014, 06:06:18 AM
Weren' the Jagdpanthers modified in one of the updates?

There was a pre alpha March update and the Alpha March update proper.May be you have an incompatible version?This is why we need NTA 1.9! The pace of change is just too fast!


Title: Re: Mission Pack 3.x
Post by: Flanker15 on April 14, 2014, 06:17:20 AM
The night time jadgpanther mission gives that error for me too, near the start of loading.

Also speaking of the jadgpanther how come the commander has 2 sight rotation abilities (arrow keys and U,I,O) the AI uses the U,I,O but this doesn't turn the copula so you can't see which way it's looking.


Title: Re: Mission Pack 3.x
Post by: frinik on April 14, 2014, 06:52:50 AM
as far as installation it went
1: unofficial patch
2:sound mod (NTA)1.1
3:SPM (NTA) 1.8 full(beta)
4:missions pack 3.6
5:febupd 2014
6:marchupd 2014
7:weather winter 3.41
8:widescreen

Tsogh; my understanding is that you do not need the February update enabled if you have the March one...Check page 1 of the NTA 1.8 thread( see below):

NTA Mod (English version)

« on: November 22, 2012, 10:31:37 PM »

Quote


--------------------------------------------------------------------------------

Here's a new version of NTA 1.8. (New Tanks Addon)
This MOD was specially designed for the Mission Pack 1.1, Mission Pack 2.1 and Mission Pack 3.x (game english version). Mostly this MOD contains a fixes and new stuff for the missions. For the more details see `readme`.

02.04.2014

The NTA 1.8 is 3.25gbs.

Installation order: (through JSGME) read more

1. Unofficial patch_SF_v0.1_(ENG) link #1, link #2
2. Sound Mod (NTA) 1.1 compilation of the sounds, which adjusted to the same format: 44kHz, 16bit, mono.
3. Missions pack v1.1(optional)
4. Missions pack v2.1(optional)
5. SPM (NTA) 1.8 full partI, partII Alt. links: partI, partII
6. Missions Pack 3.x (optional) Alt. link Missions Pack 3.x
7. MarchUpd_2014
8. Any weather mod (optional)
 


Title: Re: Mission Pack 3.x
Post by: lockie on April 14, 2014, 09:14:16 AM
Exception core:
001: Error initialization program.
 thats error from Jagdpanther missions
This error does nothing without percentage. Mostly this error does the absence of the file. Note that February Upd already included in the MarchUpd.
I'd like to suggest:
1. re-d/l MarchUpd 2014
2. enable mods in the next order
- unofficial patch
- widescreen
- sound mod (NTA)1.1
- SPM (NTA) 1.8 full(beta)
- missions pack 3.6
- marchupd 2014
3. Start the mission with Jagdpanther.
BTW
I'd be pleased if someone suggest the name for the missions, coz my fantasy is almost exhausted :)

I've to say, that errors will be always, if there will be new updates/missions. Only in case, if the mod NTA will be finished and has no longer progress, then it will be stable and dead.


Title: Re: Mission Pack 3.x
Post by: Flanker15 on April 14, 2014, 09:27:55 AM
I have everything installed right and that mission crashes for me too, only the night time Jadg mission the other one works.


Title: Re: Mission Pack 3.x
Post by: lockie on April 14, 2014, 09:50:20 AM
I have everything installed right and that mission crashes for me too, only the night time Jadg mission the other one works.
Let's call this mission "Jagdpanter in the dark"/"Spotted killer". This is third report that mission doesn't run. I'd like to ask u to upload somewhere the next files:
1. data\k42\loc_rus\levels\levels\common\common_res.engcfg
2. data\k42\loc_rus\levels\levels\tech_cfg\jagdpanther.engcfg
and give the link.


Title: Re: Mission Pack 3.x
Post by: lockie on April 14, 2014, 02:48:33 PM
I found error why night mission with Jagdpanter didn't start. It's my bad... again  :( Sorry, guys.
I forgot to enclose two files:
- mis_ger21_jagpntr_scripts.engscr
- mis_ger21_jagpntr_zones.engcfg
Here is a quick fix, install it the last in line or wait until I'll upload a new version MP3.61.
http://www.4shared.com/rar/kzlbj5Ulce/fix_MP36.html
(http://s5.postimg.org/pejw64n4j/spotted.jpg) (http://postimg.org/image/pejw64n4j/) (http://s5.postimg.org/zd4uslwk3/0_back.jpg) (http://postimg.org/image/zd4uslwk3/)
I think I've explanations why MP3.6 has so many errors, the pack was released on 13 April :(

PS
Mission received a new name: Spotted killer.

PPS
MP3.61 re-uploaded to 4share and mediafire. Let's check them out!
http://www.4shared.com/rar/mO8ySzFJ/Missions_Pack_v361.html
http://www.mediafire.com/download/nec27vzqvjxya8v/Missions_Pack_v3.61.rar


Title: Re: Mission Pack 3.x
Post by: frinik on April 14, 2014, 05:48:50 PM
13 is an unlockie number???? ;D


Title: Re: Mission Pack 3.x
Post by: lockie on April 14, 2014, 06:12:15 PM
13 is an unlockie number???? ;D
I hope NO!!!  :-\ I hate 13 number, I just missed it out of my mind :(

And here is a map where town TES located. Finally, after long time researching, I found where this village/town TES located. It's in Hungary. Here is a fragment of the map.
(http://s5.postimg.org/vi1gq1deb/tes.jpg) (http://postimg.org/image/vi1gq1deb/)


Title: Re: Mission Pack 3.x
Post by: Tsohg76 on April 15, 2014, 03:44:11 AM
anyone got link to the latest march_update 2014 so I can make sure I have the latest non corrupted or anything version.

Also I hope that NTA or other mods are never finished therefore Steel Fury never goes Stale!


Title: Re: Mission Pack 3.x
Post by: lockie on April 15, 2014, 06:01:22 AM
The latest patch/mod located here:
http://graviteam.com/forum/index.php?topic=10944.0


Title: Re: Mission Pack 3.x
Post by: frinik on April 15, 2014, 06:04:21 AM
Also I hope that NTA or other mods are never finished therefore Steel Fury never goes Stale!

It's Ok we'll call the game Stale Fury....


Title: Re: Mission Pack 3.x
Post by: Flanker15 on April 15, 2014, 12:34:19 PM

Also speaking of the jadgpanther how come the commander has 2 sight rotation abilities (arrow keys and U,I,O) the AI uses the U,I,O but this doesn't turn the copula so you can't see which way it's looking.

What about this, it seems like a bug.


Title: Re: Mission Pack 3.x
Post by: lockie on April 15, 2014, 01:27:04 PM
What about this, it seems like a bug.
Could u add some screenshots to explain what's the bug?


Title: Re: Mission Pack 3.x
Post by: Tsohg76 on April 15, 2014, 02:34:46 PM
First Jagdpanther mission I get the Initialization error but the second one plays beautifully. The m3 Lee mission runs good and I have to say that the Lee Looks Awesome.


Title: Re: Mission Pack 3.x
Post by: lockie on April 15, 2014, 03:02:30 PM
First Jagdpanther mission I get the Initialization error
Did u try a quick fix?
http://www.4shared.com/rar/kzlbj5Ulce/fix_MP36.html

Quote
The m3 Lee mission runs good and I have to say that the Lee Looks Awesome.
I've idea to make another mission on the same polygon, but this time the main hero will be tank M5A1 "Stuart" and the task: attack and capture "Abandoned village".


Title: Re: Mission Pack 3.x
Post by: Tsohg76 on April 15, 2014, 04:23:36 PM
Grabbing quick fix now. The m5 Stuart mission would be cool. Actually could be very cool. I need to spend some quality time with mission editor again.


Title: Re: Mission Pack 3.x
Post by: Tsohg76 on April 15, 2014, 05:48:03 PM
Got Spotted killer to work. great mission was just about to pop the last "hopefully" SPG when I got the graphics error again spotting a dead russian tank. Once I seen that everytime I would see it again in the sights it would get very odd graphically. till I looked away then looking back it would come again until finally I couldnt see anything and couldnt finish the mission.


Title: Re: Mission Pack 3.x
Post by: frinik on April 15, 2014, 09:18:19 PM
Do you have an Nvidia graphic card with AA enabled?


Title: Re: Mission Pack 3.x
Post by: Flanker15 on April 16, 2014, 03:39:16 AM
Lol lockie I installed the quick fix and now the day time jadgpanther mission (08:00) is labeled as the night time (19:00) one and the night time one still crashes!

It gives a "can not initialise shader" bug

Also that commander sight bug thing:

Sitting in the gunner seat looking at the outside of the tank, commander optics looking forward.
(http://i.imgur.com/owhWCws.jpg)
Switch in to the commander optics and what!?  He's actually looking off to the side (see compass blue arrow)
(http://i.imgur.com/12jYPfG.jpg)
Press the  O key (sight return to 0) and it turns back to align with the cupula (where it should be pointing).
(http://i.imgur.com/CRAO78I.jpg)

So the AI looks around in the commander seat by not turning the cupular (witch is controlled by the mouse of arrow keys) instead using the turn sight function like on other tanks panoramic sights except this doesn't turn the cupula.


Title: Re: Mission Pack 3.x
Post by: Tsohg76 on April 16, 2014, 05:17:43 AM
AMD card with AA I cant seem to disable it. catalyst control center doesnt want to work and that new Raptr network thing wont recognize the .exe to add it to its network.


Title: Re: Mission Pack 3.x
Post by: frinik on April 16, 2014, 05:57:03 AM
I know; neither Raptor nor Geforce experience( Nvidia's counterpart to Raptor) have Steel Fury in their data banks.(I think the game is too obscure or not popular enough to figure).

However the fact that the Catalyst Control Centre doesn't work for you is not normal.Have you tried uninstalling (through your computer' control pannel option " uninstall programs ")?)  and re-installing it? Alternately you could uninstall both your driver and the ccc and make a new installation as both are connected anyway.What ccc version do you have?


Title: Re: Mission Pack 3.x
Post by: lockie on April 16, 2014, 06:40:14 AM
I got the graphics error
Could u enclose a screenshot? U can do it during mission by pressing F12. Then open folder Steel Fury - Kharkov 1942\users\scrshots

Lol lockie I installed the quick fix and now the day time jadgpanther mission (08:00) is labeled as the night time (19:00) one and the night time one still crashes!
It gives a "can not initialise shader" bug
MP3.6 is really unhappy :D
Try to d/l my folder and see will it resolve the problem.
http://www.mediafire.com/download/l3h4se8sy862lvq/data.rar


Quote
So the AI looks around in the commander seat by not turning the cupular (witch is controlled by the mouse of arrow keys) instead using the turn sight function like on other tanks panoramic sights except this doesn't turn the cupula.
It's OK. Commander gunsight(I call him as `gunsight-rabbit`) worked in such manner exactly from the very beginning, except one detail. Now user has ability to rotate `gunsight-rabbit` up and down by mouse.
If u u know how to fix, then be my guest ;)

PS
I fixed er post coz, all pictures are more comfortable to look over. In case u need make picture bigger then just `right click' mouse and open.


Title: Re: Mission Pack 3.x
Post by: Flanker15 on April 16, 2014, 07:33:10 AM
The mission's not important enough to worry about for me, it's just the day time version but at night right?

Fixing the commander sight was pretty easy.

http://www.4shared.com/file/T8e9o74Sba/jagdpanther.html

Just set the commander's sight to have the rotation chunk it should have.  You can still look up and down in the sight but the rotation is done with the normal T/Y controls now.


Title: Re: Mission Pack 3.x
Post by: lockie on April 16, 2014, 07:41:38 AM
The mission's not important enough to worry about for me, it's just the day time version but at night right?
I don't know at this moment  ;D
I fixed mission "Spotted killer", which early has the name Tes, March 1945, 19:00 (Jagdpanther)

Quote
Fixing the commander sight was pretty easy.
http://www.4shared.com/file/T8e9o74Sba/jagdpanther.html
Just set the commander's sight to have the rotation chunk it should have.  You can still look up and down in the sight but the rotation is done with the normal T/Y controls now.
OK, I'll check it out.


Title: Re: Mission Pack 3.x
Post by: Flanker15 on April 16, 2014, 08:06:02 AM
The mission's not important enough to worry about for me, it's just the day time version but at night right?
I don't know at this moment  ;D
I fixed mission "Spotted killer", which early has the name Tes, March 1945, 19:00 (Jagdpanther)



When I start Tes, March 1945, 19:00 (Jagdpanther) (spotted killer) it loads almost all the way then

Exception core:
006: Unable to create shader.

[ fader ]


Title: Re: Mission Pack 3.x
Post by: lockie on April 16, 2014, 08:46:47 AM
I've checked out a new fix for Jagdpanther and it works OK! I'll include it into AprUpd.
As for mission "spotted killer" there are three methods:
1. disable fix_MP36 and re-d/l MP3.61
2. d/l my folder data
3. fix the mission singly and give the reason, what caused the problem


Title: Re: Mission Pack 3.x
Post by: Flanker15 on April 16, 2014, 10:36:22 AM

I've idea to make another mission on the same polygon, but this time the main hero will be tank M5A1 "Stuart" and the task: attack and capture "Abandoned village".

Sounds good.

Also I got 3.61 and spotted killer still crashes.


Title: Re: Mission Pack 3.x
Post by: lockie on April 16, 2014, 11:31:09 AM
Also I got 3.61 and spotted killer still crashes.
It's interesting bug.
1. Try to set up the weather as clear.
Open the file:
data\k42\loc_rus\levels\LEVELS\cm_pack_mission30\mis_ger21_jpntr.level
and make a change
weather_pos=216; -> weather_pos=0;
2. Try to disable sound mod1.1
3. Replace jagdpanter on pzIV (or PzIII or whatever tank/spg)

PS
Did u try my folder data?


Title: Re: Mission Pack 3.x
Post by: Macmanm242 on April 16, 2014, 12:04:37 PM
Seems Flanker is having same problems as I am with Otto Carius Mission. A true mystery Lockie lol


Title: Re: Mission Pack 3.x
Post by: Flanker15 on April 16, 2014, 12:45:19 PM
Narrowed it down to data\sounds\speech\rus


Title: Re: Mission Pack 3.x
Post by: lockie on April 16, 2014, 01:02:19 PM
All sound files from the folder sound should corresponds to the next format:
(http://s5.postimg.org/v98hdupzn/sound.jpg) (http://postimg.org/image/v98hdupzn/)


Title: Re: Mission Pack 3.x
Post by: Flanker15 on April 16, 2014, 01:43:50 PM
I don't think it's a file error, I think it's something like too many wav files in the folder or something.

The crash seems to not happen if I reduce the number of files regardless of which ones I remove.


Title: Re: Mission Pack 3.x
Post by: Flanker15 on April 16, 2014, 02:05:29 PM
Fixed it, see the NTA thread.


Title: Re: Mission Pack 3.x
Post by: Tsohg76 on April 17, 2014, 09:05:57 PM
Problems with Catalyst control center. So still cant tweak Anti Aliasing. uninstalled/reinstalled it and drivers and everything still cant get it to even pop up. so still can't play those missions and now oddly enough ive gotten that initialization error on spotted killer again.


Title: Re: Mission Pack 3.x
Post by: frinik on April 17, 2014, 10:03:22 PM
Check Windows firewall to make sure it's allowing the ccc to install. May be your anti virus could also be the culprit?

Try downloading and installing this instead. It's called ATI Tray tools and it can be used to tweak a or replace mostly your ccc with AMD gpus:

http://www.softpedia.com/get/Tweak/Video-Tweak/ATI-Tray-Tools.shtml


Title: Re: Mission Pack 3.x
Post by: Tsohg76 on April 17, 2014, 11:30:20 PM
Thank You guys you have been awesome. That ATI tweaker won't seem to work its telling me It cant Index ATIlib


Title: Re: Mission Pack 3.x
Post by: frinik on April 18, 2014, 03:15:49 AM
ATIlib??? What's that?


Title: Re: Mission Pack 3.x
Post by: Flanker15 on April 18, 2014, 04:22:51 AM
Thank You guys you have been awesome. That ATI tweaker won't seem to work its telling me It cant Index ATIlib

What's your card, OS, and driver version?


Title: Re: Mission Pack 3.x
Post by: Tsohg76 on April 18, 2014, 04:53:19 AM
AMD Radeon HD 7700 Series

Win 7 / 64 bit

Version 13.25.1.0.0


Title: Re: Mission Pack 3.x
Post by: Flanker15 on April 18, 2014, 05:26:31 AM
So you can't get the CCC to even come up?


Title: Re: Mission Pack 3.x
Post by: frinik on April 18, 2014, 06:22:00 AM
I have an ATI HD 7750 with Win 7 Home Premium Edition 64 bits on my desktop and CCC 13.12 with display driver 13.251 like yours and everything works well.

MMMM did you do a clean installation|? That is did you uninstall the previous driver or simply installed the one you have on top of the old one?

I guess you ATIlib is the ATI Library that you are missing or which is corrupt. I would venture that your ccc is corrupted/missing some files which is why it's not starting. Nothing short of a clean uninstall and re-install will probably solve it. Or you could try a partial Windows restore back to a time when your ccc last worked correctly. You may have installed new programs/software which may have affected your ccc registry.

On a forum I found the following suggestion. You want to try perhaps:

I just got an answer from AMD for a known problem with Catalyst Control Center and Windows 7.  Here you go.  It worked for me the first time after a lot of troubleshooting.

How to resolve CCC not loading/opening when initializing it.

 

Scenario: The user attempts to open/load the CCC through various methods, but it fails to load. The issue may happen with no changes to the system or a Catalyst driver update or reinstall. This is issue mainly affects Windows 7 machines.

 

Cause: Possible corruption of the Windows Global Assembly Cache (GAC). This usually requires the user to format and reinstall Windows.

 

Resolution: This solution has been tested - reproduced and resolved.

 

Remove all ATI through programs and features in the Control Panel using the Catalyst Install Manager (CIM). Reboot the system in safemode and do the following:

 

-          Delete all ATI folders in C:\programs files and C:\programs files (x86)

-          Go to C:\Windows\assembly and sort by "Public Key Token". Locate the following Public Key Token "90ba9c70f846762e" that is

-          associated with ATI. Usually only 2 entries. Delete the 2 entries. Note: the entries should be deleted (right click and choose uninstall) in safemode since regular

-          mode may result in a permissions error. The 2 entries only show up in systems affected by this issue. This means that searching for the 2 entries on systems where CCC loads, the entries are not there.

-      Shut down and re-start normally.

-          Reinstall the ATI Catalyst package with driver/ccc bundle from here:  http://support.amd.com/us/gpudownload/Pages/index.aspx

 

Hopefully this will get you back in working order!


Title: Re: Mission Pack 3.x
Post by: Tsohg76 on April 20, 2014, 05:40:47 AM
did that to the letter and still same problems. Shelving it for right now till I have more time to work on it. Least the scenarios work...


Title: Re: Mission Pack 3.x
Post by: Tsohg76 on April 20, 2014, 05:41:28 AM
Well at least till they crash. LOL.


Title: Re: Mission Pack 3.x
Post by: lockie on June 18, 2014, 09:02:16 PM
The current version is MP3.62
The next three missions added:
47. Dust In The Wind (M5A1 "Stuart")…..…..........................by lockie
48. The Panther's last Roar (PzV "Panther" F).......................by lockie
49. Tracks in fire, May 1942 (M3s "General Lee")..................by deviator
(http://s5.postimg.org/sa664h5w3/dust01.jpg) (http://postimg.org/image/sa664h5w3/) (http://s5.postimg.org/af7nzwzkj/pz5.jpg) (http://postimg.org/image/af7nzwzkj/) (http://s5.postimg.org/7hfajyhar/tracks.jpg) (http://postimg.org/image/7hfajyhar/)
I think MP3.x should be included in NTA mod, when it'll reach 50 missions.


Title: Re: Mission Pack 3.x
Post by: frinik on June 20, 2014, 04:49:16 AM
I ENTIRELY second that. Please the title of Deviator's mission correct it to Tracks ON Fire! ;D


Title: Re: Mission Pack 3.x
Post by: lockie on June 20, 2014, 08:05:04 AM
OK, it'll be fixed in the MP3.7


Title: Re: Mission Pack 3.x
Post by: frinik on June 20, 2014, 02:11:37 PM
Good! We are ON track! ;D


Title: Re: Mission Pack 3.x
Post by: Schweppes on July 23, 2014, 05:20:12 PM
The links on the front page are deleted it seems :(


Title: Re: Mission Pack 3.x
Post by: Anddy on July 24, 2014, 09:58:59 AM
The links on the front page are deleted it seems :(
Ага, ВСЕ ссылки битые...


Title: Re: Mission Pack 3.x
Post by: henrik on July 27, 2014, 04:04:37 PM
i've got most of the deleted staff, and could place them at yandexdisk, but i have problem with a freespace and my inet connection is very slow. maybe we can discuss which files to upload each of us shall be?
all right, I read other topic posts,  :(


Title: Re: Mission Pack 3.x
Post by: Schweppes on July 31, 2014, 05:26:49 PM
The links on the front page are deleted it seems :(
Ага, ВСЕ ссылки битые...

Da!


Title: Re: Mission Pack 3.x
Post by: Iceman on August 05, 2014, 10:34:39 AM
try here
http://tanksim.org.ru/modules/wfdownloads/viewcat.php?cid=26