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English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: lockie on September 21, 2013, 10:00:24 PM



Title: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 21, 2013, 10:00:24 PM
I started the new mission, which will be devoted to the new model Pz. VI H1`Tiger`.
There are a pre-alpha screens from the missions "Machine Head" (Pz. VI H1).
(http://s5.postimg.org/bgrvxv3bn/image.jpg) (http://postimg.org/image/bgrvxv3bn/)   (http://s5.postimg.org/asj1ex4lv/image.jpg) (http://postimg.org/image/asj1ex4lv/)   (http://s5.postimg.org/onhbxdz0z/image.jpg) (http://postimg.org/image/onhbxdz0z/)   (http://s5.postimg.org/eeourkaz7/image.jpg) (http://postimg.org/image/eeourkaz7/)   (http://s5.postimg.org/8rshu38gj/image.jpg) (http://postimg.org/image/8rshu38gj/)   (http://s5.postimg.org/p42jjtms3/image.jpg) (http://postimg.org/image/p42jjtms3/)   (http://s5.postimg.org/vj1kghthv/image.jpg) (http://postimg.org/image/vj1kghthv/)   (http://s5.postimg.org/d4vmq96kz/image.jpg) (http://postimg.org/image/d4vmq96kz/)   (http://s5.postimg.org/59yvgo13n/image.jpg) (http://postimg.org/image/59yvgo13n/)   (http://s5.postimg.org/ovrxqlswj/image.jpg) (http://postimg.org/image/ovrxqlswj/)
The sunflowers also were made by Maleshkin ;)
(http://s5.postimg.org/757vmllsj/image.jpg) (http://postimg.org/image/757vmllsj/)   (http://s5.postimg.org/zfx9vg80j/image.jpg) (http://postimg.org/image/zfx9vg80j/)   (http://s5.postimg.org/egh63y6c3/image.jpg) (http://postimg.org/image/egh63y6c3/)   (http://s5.postimg.org/yv4gnjamr/image.jpg) (http://postimg.org/image/yv4gnjamr/)   (http://s5.postimg.org/qmays3afn/image.jpg) (http://postimg.org/image/qmays3afn/)
 I may say to u friends, that this `Tiger` is a best, which I've ever seen in the games!
When I look at this huge heap of the armor and a dark force, I feel myself a bit scare  :o Imagine, if we had seen this monster from the trench! (I'd pissed my pants immediately ;) 8)  ::)
What I may say - excellent Maestro Maleshkin! U're really did an INCREDIBLE job! I like it very much!

NOTE:
Mission included in MP3.3

Installation order:
1. Unofficial patch_SF_v0.1_(ENG) link #1 (http://tanksim.org.ru/modules/wfdownloads/viewcat.php?cid=17), link #2 (http://www.4shared.com/rar/ZtNqWFVp/Unofficial_patch_SF_v01_eng.html)
2. SPM 1.5 beta (http://www.4shared.com/file/mpfv8bAy/Steel_Panzer_Mod_v15_beta.html)
3. SPM1.5_ultimate_update (http://www.gamefront.com/files/21331726/SPM1.5_ultimate_update_v1.1(ENG).rar), link #2 (http://www.4shared.com/rar/oS-5PXyV/SPM15_ultimate_update_v11_ENG_.html)
4. Missions pack v1.1 (http://www.4shared.com/file/wpMpk9Ni/Missions_pack_10c.html?)(optional)
5. Missions pack v2.1 (http://www.4shared.com/get/cI74Ih2l/Missions_pack_20.html)(optional)
6. Upd_Nov_2012(NTA) (http://www.4shared.com/rar/ojjC66_c/Upd_Nov_2012_NTA_.html)
7. SPM (NTA) 1.7 alpha (http://www.4shared.com/rar/axfDEyoo/SPM__NTA__17_alpha.html)
8. Mission_Pack_3.3 (http://www.4shared.com/rar/mO8ySzFJ/Missions_pack_30.html)
9. Sound Mod (NTA) 1.0 (http://www.4shared.com/rar/UD_5eI9N/Sound_Mod__NTA__10.html) this is a new compilation of the sounds, which were aligned to the same format: 44kHz, 16bit, mono.
10. fix_SPM(NTA_1.7)_04 (http://www.4shared.com/rar/LW8JQmkr/fix_spm_nta_17__03.html)
11. Machine Head (Pz. VI H1 `Tiger`) (http://www.4shared.com/file/dvq_tZy6/Machine_head_1.html)

Start the game ->Campaigns ->Mission pack 3.2->Machine Head

Credits:
My sincerely appreciations to Frinik for his excellent text for the mission!
Special thanks to Maleshkin for his great model Pz. VI `Tiger` H1

Testers:
- bumer, fabianfred, Maleshkin

Recommended balance is 4-6.


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: frinik on September 22, 2013, 05:29:38 AM
I haven't been able to make this Tiger work with NTA 1.7 updates, fixes etc. Would you consider posting a download link for just the files required for that "beast" Lockie?I 'll enter it manually into my game....

Machine Head?????


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 22, 2013, 08:09:35 AM
I haven't been able to make this Tiger work with NTA 1.7 updates
I thought that wasn't a problem for the good goalkeeper :)
All files and fixes already included into fix_03 (http://www.4shared.com/rar/LW8JQmkr/fix_spm_nta_17__03.html).
But OK, I'll try to make an additional machine_test

Quote
Machine Head?????
(http://img13.nnm.ru/3/6/4/2/6/3642633a1ab9c9234e4d5bfe18b20116_full.jpg)


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: frinik on September 22, 2013, 10:38:33 AM
OOOH I see! I hadn't heard of them in 30 years....

Re the H1, very time I pick them in the ME I get the Tiger SS in game instead????? When I click on the Tiger SS then I get the Tiger SS.... So having the manual files would be great so I can put everything in its rightful place and make sure nothing is missing.


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 22, 2013, 11:00:58 AM
Re the H1, very time I pick them in the ME I get the Tiger SS in game instead?????
No wonder. A german tanks has an excellent skill of camouflage! ;D
That's why each time when soviet soldiers see a `tiger SS`, they think it's exactly `tiger SS`, but in fact it was `tiger 'H1` and a death knell sounding for them...


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: frinik on September 22, 2013, 01:11:24 PM
Very good explanation Lockie! What's you are telling me is that there's no error in my game just deceitful strategy to destroy the Red Army? I like that! ;D


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 22, 2013, 03:00:27 PM
- Do u see `tiger H1`?
- No
- Me either, but it's there
 8) ::) :P

BTW
I need quotations for this mission and history text.  Would be pleased for any! Let it be a period December 1942.


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: frinik on September 22, 2013, 05:38:23 PM
Ok will do it but give me a little bit of background will you? Is it the Leningrad front?


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 23, 2013, 12:42:21 AM
Ok will do it but give me a little bit of background will you?
There's the next scenario. A soviet units encircled a german group and now germans are hungry, because they didn't eat during one month  ::) So, two tigers with infantry were sent to the village `Balshie Gadyuki` to get some food. On their way the attacking group should come across the river and get over a strong defence (may be repel the tank attack)! There are two fords, but only one holds a squad of sappers.


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: frinik on September 23, 2013, 06:29:09 AM
OH I see the Soviets defend their fridges with T34s????? I'll remember that next time I raid the mini bar in a Russian hotel... ;D


Ok will come up with something..


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 23, 2013, 05:44:55 PM
Mission slowly becomes more playable and getting more units. Suppose, it'll be ready to the weekend. I had to change polygon `Siiversty` to add more defence positions.

OH I see the Soviets defend their fridges with T34s?????
German troops were cut off from supply. So, they interested to get any, doesn't matter will it keeps in fridges or cellars or whatever  ;D

PS
And finally, I got error 98%    :-\ :o  :D
Interesting   ::)


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: LSM on September 24, 2013, 03:35:36 PM
Loсkеi, the Pz4h1 - is a long-eared monster, and your logo "Mammoth" at the time.


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 24, 2013, 05:16:11 PM
Loсkie, the Pz4h1 - is a long-eared monster, and your logo "Mammoth" at the time.
Well, to say the truth my ears is not like a `mammoth` kinda ;D
Suppose, it will be more suitable to Maleshkinh, coz his is one the person who is really responsible :D
I'm just `mammothed` tiger in the game and at this moment trying to make a `dinky-toy` mission  8)
I'm abt to be finished, but this stupid fooked `error 98%` appeared once again  >:(
It has a very comprehensive manner:
- enormous number units
- wrong contours
- wrong flag places
- wrong chance appearance
And even game engine doesn't want to help me. (I'll make more detailed description a bit later).
Anyway, the mission still has a `life` status and I hope it'll be ready to the end of this week - 29th September.
ROCK ON!


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 24, 2013, 06:41:03 PM
That was extremely heavy! I mean at the `balance #8`!  ::)
My tank got 60 hits and that was not bad for the `blind man`!
Excellent mission, which gives a chance to everybody to check erself as a good gunner and THE best driver!
(http://s5.postimg.org/ibp5k9evn/mach_01.jpg) (http://postimg.org/image/ibp5k9evn/)   (http://s5.postimg.org/ljtmxb15f/mach_02.jpg) (http://postimg.org/image/ljtmxb15f/)   (http://s5.postimg.org/kite86k5v/mach_03.jpg) (http://postimg.org/image/kite86k5v/)


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: frinik on September 25, 2013, 04:35:48 AM
Mission text PM'd to you Komrade Lockieshenko!


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 25, 2013, 08:23:49 AM
Mission text PM'd to you Komrade Lockieshenko!
Thank you very much, comrade Frinikenko! A historic text already installed in the mission and my personal everlasting gratitude enclosed! (Suppose, the mission name should be named as "Feed up the German") ;D
Also, I added a homemade 5min. video devoted to the "Tiger".
(http://s5.postimg.org/aa5yzh2fn/tiger_pic.jpg) (http://postimg.org/image/aa5yzh2fn/)


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: frinik on September 25, 2013, 11:30:16 AM
My pleasure Comrade! And btw it's Comrade Frinikossovsky.No Revisionist, Titoist sounding name for me Comrade.... ;D


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 27, 2013, 02:08:35 PM
Thanks to test report I found another bug with 85mm AA gun. It was `updated` and sometimes works sometimes no. Now it fixed.


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: frinik on September 27, 2013, 03:37:20 PM
What's the bug????


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 27, 2013, 05:04:58 PM
What's the bug????
Double entry `rkka_hgunn1,rkka_52k,,,,;`


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 27, 2013, 07:37:18 PM
Can u see smth. from this narrow slit?
Suppose not, but it's true. Thanks to Donken we've ability just a bit imagine how it to drive a tiger. Of course, PC is not a tank, but it's the hell of INTERESTING to get smth. similar!
(http://s5.postimg.org/w0sl1zamr/t_0001.jpg) (http://postimg.org/image/w0sl1zamr/)


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: Lord_Haw-Haw on September 27, 2013, 11:00:26 PM
What's the bug????
Double entry `rkka_hgunn1,rkka_52k,,,,;`
Nice find, which gets deleted randoms or new?


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 27, 2013, 11:02:31 PM
Five balance is quite acceptable!
(http://s5.postimg.org/k1lo8eufn/0001.jpg) (http://postimg.org/image/k1lo8eufn/)   (http://s5.postimg.org/f483nasgj/0002.jpg) (http://postimg.org/image/f483nasgj/)   (http://s5.postimg.org/45wu543v7/0003.jpg) (http://postimg.org/image/45wu543v7/)   (http://s5.postimg.org/tpz4bjp8z/0006.jpg) (http://postimg.org/image/tpz4bjp8z/)   (http://s5.postimg.org/609omuqvn/0007.jpg) (http://postimg.org/image/609omuqvn/)   (http://s5.postimg.org/e769s66c3/0008.jpg) (http://postimg.org/image/e769s66c3/)


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 27, 2013, 11:05:45 PM
Nice find, which gets deleted randoms or new?
At least, it should decrease CTD at 98% error of d/l.


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 27, 2013, 11:23:45 PM
OK, guys! Finally, all systems are go and fired up!
Mission is abt to be finished and we`re supposed to be the SF market favored!
Be prepared to the diehard scenario! :D

PS
Balance `Five` - rules!


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 28, 2013, 11:06:40 AM
Mission is ready. The d/l link located on the first page.
The mission made as a standalone compilation and later will be included into `Mission Pack 3.x`
Don't forget to install fix_SPM(NTA_1.7)_03 or mission will be guaranteed CTD.
Special thanks to Frinik for his excellent text of mission and Maleshkin for his great model Pz. VI `Tiger` H1
I recommend balance 5-6 with setting enemy `3` and allies `4`.

PS
As u can see a creation of the mission took one week, but the polygon and zones on the polygon were already prepared thanks to mission `Siivertsy`.
Usually, a mission making takes two weeks without polygon creation.


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: Lord_Haw-Haw on September 28, 2013, 02:31:52 PM
Nice find, which gets deleted randoms or new?
At least, it should decrease CTD at 98% error of d/l.

Sorry, I meant which entry, if any, is deleted/commented out in the common_units.engcfg, the one under "randoms" or the one under "new"? ....or did I totally miss understand:


What's the bug????
Double entry `rkka_hgunn1,rkka_52k,,,,;`

Thanks in advance,
-liking Machine Head. First time, Ah! the smell of new steel surrounds me, full speed forward (F9, selfie, looking good), yeah baby!! da führer is coming bitches!!! "say hello to my little friend!!!", your bodies are track grease >:(...just crossed the RR tracks, CLANG!!! bulls-eye, 76.2 ap thru the drivers view port!!!   restart :'( ;D


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 28, 2013, 02:44:58 PM
Sorry, I meant which entry, if any, is deleted/commented out in the common_units.engcfg, the one under "randoms" or the one under "new"? ....or did I totally miss understand:
It's located in the block randoms()

Which balance mission did u start?


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: Lord_Haw-Haw on September 28, 2013, 04:16:55 PM
It's located in the block randoms()

Which balance mission did u start?

OK thanks.
Game's default settings, that shot mentioned before came from AT artillery, probably a piercing blue eyed crack shot women.
Feed back: it runs smooth as Von Luger's butter!


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: frinik on September 28, 2013, 04:18:00 PM
CLANG!!! bulls-eye, 76.2 ap thru the drivers view port!!!   restart Cry Grin
 

MMMMM the same rash overconfidence that killed  many aces of the Panzerwaffe.... ;D


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: Txema on September 29, 2013, 03:52:57 AM
Mission is ready. The d/l link located on the first page.
The mission made as a standalone compilation and later will be included into `Mission Pack 3.x`
Don't forget to install fix_SPM(NTA_1.7)_03 or mission will be guaranteed CTD.
Special thanks to Frinik for his excellent text of mission and Maleshkin for his great model Pz. VI `Tiger` H1
I recommend balance 5-6 with setting enemy `3` and allies `4`.

PS
As u can see a creation of the mission took one week, but the polygon and zones on the polygon were already prepared thanks to mission `Siivertsy`.
Usually, a mission making takes two weeks without polygon creation.

Lockie,

Are you sure that the file fix_SPM(NTA_1.7)_03:

http://www.4shared.com/rar/LW8JQmkr/fix_spm_nta_17__03.html

is the one you wanted to post?? It has just 22,2MB, it contains a folder named "fix_SPM(NTA_1.7)_01" and its files are dated at the beginning of September (common_units.engcfg is dated at 8th of September, 2013, for example...)

Perhaps you have uploaded the wrong file? Sorry but I can not test it now in my gaming computer...

Thanks for your help !!!


Txema



Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 29, 2013, 06:50:17 AM
Lockie,
Are you sure that the file fix_SPM(NTA_1.7)_03:
is the one you wanted to post??
My bad :)
The last time minute, I`ve made fix_03 and forgot to upload it.
Now, I re-uploaded it. Thanks for help.


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: Txema on September 29, 2013, 12:37:38 PM
Thank you !!!

 :)

Txema


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: LSM on September 29, 2013, 07:21:36 PM
Loskei thanks for the mission. I wanted to see the sunflowers, but they are not. Found in the file the error text: txt_shell_M24x7 () {pack of grenades M-24;} - m24x7.


Title: Re: Mission "Machine Head" (Pz. VI H1`Tiger`)
Post by: lockie on September 29, 2013, 08:33:46 PM
Lockie, thanks for the mission. I wanted to see the sunflowers, but they are not.
With my pleasure :)
As for sunflowers, did u generate any polygons at least one time?

Quote
Found in the file the error text: txt_shell_M24x7 () {pack of grenades M-24;} - m24x7.
Fixed! Thanks for help.