Graviteam

English-speaking community => Steel Armor: Blaze of War => Topic started by: andrey12345 on December 18, 2013, 03:13:37 PM



Title: Playable BMP-1 with ATGMs
Post by: andrey12345 on December 18, 2013, 03:13:37 PM
http://www.sukhoi.ru/forum/showthread.php?t=81403


Title: Re: Playable BMP-1 with ATGMs
Post by: whukid on December 28, 2013, 06:12:33 AM
This is beyond amazing!


Title: Re: Playable BMP-1 with ATGMs
Post by: Nokturnal on February 01, 2014, 02:24:06 PM
Very cool!

Any word if this works in the English version? Not sure why it wouldn't but I don't want to mess up my install by trying it...I have done well in a campaign (finally) and wouldn't want to have to restart!  :P


EDIT - Scratch that, I saw the opening image the guy posted shows RUS-ENG so I'm going to take the plunge and give it a go!
Will report back. :D


Title: Re: Playable BMP-1 with ATGMs
Post by: andrey12345 on March 14, 2014, 02:11:56 PM
https://www.youtube.com/watch?v=i9lRIpYnXCQ
watch until the end  ;D


Title: Re: Playable BMP-1 with ATGMs
Post by: Tanker on March 14, 2014, 03:56:22 PM
Wow, a flying turret.  Is that a new effect that's been coded Andrey?  Very impressive.


Title: Re: Playable BMP-1 with ATGMs
Post by: andrey12345 on March 14, 2014, 08:25:59 PM
Wow, a flying turret.  Is that a new effect that's been coded Andrey?  Very impressive.
This effect has been in the game since its release in 2011. Turret the same as any other part.


Title: Re: Playable BMP-1 with ATGMs
Post by: Tanker on March 14, 2014, 09:36:17 PM
Then why the huge discussion previously about no flying turrets?


Title: Re: Playable BMP-1 with ATGMs
Post by: lockie on March 14, 2014, 09:53:57 PM
Does the turret fly away only after ammunition/fuel_tanks detonate or any shot in the hull will take such effect?


Title: Re: Playable BMP-1 with ATGMs
Post by: Tanker on March 15, 2014, 03:15:42 AM
I suspect it's a cosmetic effect, not specifically tied to ammunition explosion.  But Andrey can say if that is true or not.


Title: Re: Playable BMP-1 with ATGMs
Post by: andrey12345 on March 15, 2014, 07:33:23 AM
Then why the huge discussion previously about no flying turrets?

I have no idea. Such discussions usually have little rational in its basis  ;D


Title: Re: Playable BMP-1 with ATGMs
Post by: Flanker15 on March 15, 2014, 09:16:59 AM
Sooooooo flying turrets are coming then?


Title: Re: Playable BMP-1 with ATGMs
Post by: andrey12345 on March 15, 2014, 10:08:36 AM
Sooooooo flying turrets are coming then?
They coming from 2011 but not allowed  :D


Title: Re: Playable BMP-1 with ATGMs
Post by: Flanker15 on March 15, 2014, 10:42:31 AM
Sooooo is that guy that did it going to do the rest of the tanks or tell us how to do it?

Also while your here Andrey did anything come  of that "final" patch for SABOW that was coming to bring it up to the same level as OpStar?


Title: Re: Playable BMP-1 with ATGMs
Post by: Flashburn on March 15, 2014, 12:19:15 PM
With it green lit  on steam I hope to hell something happens before old bug version is released on there.  If that is actually going to happen. 

So I suspect for flying crazy turrets you just add that model chunk to destructible bit of config.  And if big enough thing causes enough damage flying turret? 

But does inside of external mesh even have geometry attached?  Might look weird if model not build with that in mind.   


Title: Re: Playable BMP-1 with ATGMs
Post by: andrey12345 on March 15, 2014, 01:35:19 PM
Sooooo is that guy that did it going to do the rest of the tanks or tell us how to do it?

What for?

Also while your here Andrey did anything come  of that "final" patch for SABOW that was coming to bring it up to the same level as OpStar?

OpStar and SABOW both have "final patch" at practically same level.
I think you would ask the "final patch" at GTOS level? It was not until the solve of issues with copyright holders.

I can only add that such a solve is unlikely. So expect to SABOW patch before the end of the decade very optimistic.


Title: Re: Playable BMP-1 with ATGMs
Post by: Tanker on March 15, 2014, 04:36:22 PM
Then why the huge discussion previously about no flying turrets?

I have no idea. Such discussions usually have little rational in its basis  ;D

I'm confused. 

You show a video of a turret exploding off an APC in one of the games you produce.  In the above referenced discussion, you said that it did not happen often enough in reality to waste programming effort on.

Why am I seeing it happen in the video?  Is that someone else's mod of your game or is that effect part of the game?


Title: Re: Playable BMP-1 with ATGMs
Post by: Flashburn on March 15, 2014, 05:37:06 PM
Then why the huge discussion previously about no flying turrets?

I have no idea. Such discussions usually have little rational in its basis  ;D

I'm confused. 

You show a video of a turret exploding off an APC in one of the games you produce.  In the above referenced discussion, you said that it did not happen often enough in reality to waste programming effort on.

Why am I seeing it happen in the video?  Is that someone else's mod of your game or is that effect part of the game?

Ya I am a bit confused about this now as well.  It appears flying turrets is in place and has been for awhile.  I personally dont care. Because Andrey is right....they simply don't fly off all the time. But building model to not look totally stupid with flying turret certainly requires more effort. Also be a more resource expensive model really. 


Title: Re: Playable BMP-1 with ATGMs
Post by: Flanker15 on March 16, 2014, 06:26:30 AM


I can only add that such a solve is unlikely. So expect to SABOW patch before the end of the decade very optimistic.

I can wait a long time.  8)

Also I watched the video again and how come after the man jumps out all the hatches open up?


They don't fly off that often correct but when they do it's really cool, I don't see why a texture between the turret and the hull isn't good enough like it is in other games.

Damn also the vid reminded me I should really be doing my particle effect mod, those flames are really transparent and the ammo explosion is very weak.


Title: Re: Playable BMP-1 with ATGMs
Post by: Flashburn on March 16, 2014, 10:53:48 AM
Ya you could keep geometry and texture on underside of turret and top of hull.  For a tank sim probably be good enough.  Although the hollowed out areas of inner tank is an issue if you where to do them.  Its not just 1 tank that needs the extra triangles and texture space.  It adds up fast over lots of vehicles.  Of course LOD's would solve most of that. 

In a game like GTOS just would need the bits of inner tank to be there.  With GOD cam, be real noticeable. 

Probably future models might make sense to build them with that in mind. Going back to add that in to older models.  Crap, that's a HUGE job over so many.


Title: Re: Playable BMP-1 with ATGMs
Post by: andrey12345 on March 16, 2014, 11:32:24 AM
You show a video of a turret exploding off an APC in one of the games you produce.  In the above referenced discussion, you said that it did not happen often enough in reality to waste programming effort on.
Yes of course. But I dont say about programming (obvious that if there is an opportunity to make flying parts, it is possible detach anything) I was talking about "making good". To be good need to add: collision with a turret, armor penetration accounting for turret, correct response from crew, as well as the visual part - the interior of the tank and turret. Without all this is just for fun, nothing more.



Title: Re: Playable BMP-1 with ATGMs
Post by: Flanker15 on March 16, 2014, 12:41:15 PM
Yeah I guess there's the issue of the turret being big enough that it should be usable as cover and collide with stuff and I guess the Armor map still will think the turret is on the tank for future shots.

I reckon there are still things small enough that don't detach that could be blown off without needing collision coding though.  Such as the wheels (car and tank), the hatches, the AA machine gun, smoke launchers, doors, AT guns could be broken up too,  Also pieces could be not always be detached competently but rotated randomly a bit so they're "bent" or loose.

For the turret have you considered a catastrophic explosion shifting the turret but not detaching it?  Like lowering one side into the hull a bit.


Title: Re: Playable BMP-1 with ATGMs
Post by: Tanker on March 16, 2014, 04:30:59 PM
You show a video of a turret exploding off an APC in one of the games you produce.  In the above referenced discussion, you said that it did not happen often enough in reality to waste programming effort on.
Yes of course. But I dont say about programming (obvious that if there is an opportunity to make flying parts, it is possible detach anything) I was talking about "making good". To be good need to add: collision with a turret, armor penetration accounting for turret, correct response from crew, as well as the visual part - the interior of the tank and turret. Without all this is just for fun, nothing more.



Ok, now I see what you're saying.


Title: Re: Playable BMP-1 with ATGMs
Post by: johncage on August 04, 2014, 10:25:20 PM
extremely interested in how comrade got those vehicles playable. but sukhoi forum is down, maybe forever.


Title: Re: Playable BMP-1 with ATGMs
Post by: Krabb on August 05, 2014, 05:29:18 PM
He added a cocpits.cfgpack entry I guess. ;) This entry should be added to the unit in div_units_misc.cfgpack. Also, qbattle.cfgpack needs some entry that the unit is playable, or something like that.


Title: Re: Playable BMP-1 with ATGMs
Post by: johncage on August 05, 2014, 11:18:22 PM
thanks. very good. i investigate now  ;D


Title: Re: Playable BMP-1 with ATGMs
Post by: HerrKlaus on January 23, 2015, 06:35:03 AM
The link is dead. Could someone upload this mod?


Title: Re: Playable BMP-1 with ATGMs
Post by: Nokturnal on January 23, 2015, 08:05:22 AM
The link is dead. Could someone upload this mod?

Sure!

I should point out that I only got the initial released version. Not sure if any updates were made, I don't think there were though. This is 0.5.

Here you go:
https://dl.dropboxusercontent.com/u/78627297/BMP1%2BT34-85.7z


Title: Re: Playable BMP-1 with ATGMs
Post by: HerrKlaus on January 23, 2015, 11:41:30 AM
Many thanks!!! downloading


Title: Re: Playable BMP-1 with ATGMs
Post by: HerrKlaus on January 23, 2015, 03:08:20 PM
Many thanks!!! downloading

Thank you bro! It's working! ))))


Title: Re: Playable BMP-1 with ATGMs
Post by: Xambrium on January 24, 2015, 06:53:50 PM
Dont forget, you can also control T55 with this mod!  8)


Title: Re: Playable BMP-1 with ATGMs
Post by: Nokturnal on January 28, 2015, 09:59:10 PM
Many thanks!!! downloading

Thank you bro! It's working! ))))

Happy to help mate. :) And yes as Xambrium said, it's not just the BMP which is worth a look.  ;)


Title: Re: Playable BMP-1 with ATGMs
Post by: disco4hit on February 26, 2015, 05:00:11 AM
does this work with coreupdate581 and Aug12beta3patch ?


Title: Re: Playable BMP-1 with ATGMs
Post by: Flashburn on February 26, 2015, 01:03:36 PM
does this work with coreupdate581 and Aug12beta3patch ?

As of this second that is probably all it would work with. 


Title: Re: Playable BMP-1 with ATGMs
Post by: disco4hit on February 26, 2015, 10:05:59 PM
As of this second that is probably all it would work with. 
[/quote]

Is there anywhere that explains how to install this ? i will download now and see if there is a readme. i have seen somewhere some people use jsgme in this game? i have use it in other games is it just put jsgme.exe in root folder of sabow and let it create mod folder..place mod in there, activate it through jsgme and then activate it using the the "update" feature in the game?


Title: Re: Playable BMP-1 with ATGMs
Post by: whukid on February 27, 2015, 01:56:13 AM
you don't use jsgme for any Graviteam game. just the updater


Title: Re: Playable BMP-1 with ATGMs
Post by: disco4hit on February 27, 2015, 03:55:31 AM
ok how do i get it to show up in the updater? the readme says not much besides make sure this mod is above all other updates


Title: Re: Playable BMP-1 with ATGMs
Post by: Nokturnal on February 27, 2015, 09:25:10 AM
ok how do i get it to show up in the updater? the readme says not much besides make sure this mod is above all other updates
Open the updater, you will have some buttons on the bottom left - click Install and locate the .gt2extension file assuming you got it from the link I provided, it should be titled:
BMP1+T34-85+GT.gt2extension

Once you've done this, it'll install it - a clock will appear and once it's gone, it's done. There's no 'done' message so just take a look at the updater list. It should now be visible in the updater, I'd show what it says but my keyboard will not allow such fancy characters (it's not Cyrillic though) and it doesn't actually have BMP in the title, just t-34-85.
Anyway, do as the readme says now and move the file up the list. Hit save and play (important, without saving you have to re-install the mod).

Then it may be a bit of trial and error as to how to place the BMP in a QB match. The mod wasn't finished, so it's not clear which is which vehicle - or it wasn't for me, just a lot of question marks if I recall, but it has been a while since I played SABoW properly so this may be my fault.

Hope that helps!


Title: Re: Playable BMP-1 with ATGMs
Post by: disco4hit on February 27, 2015, 02:40:55 PM
ok how do i get it to show up in the updater? the readme says not much besides make sure this mod is above all other updates
Open the updater, you will have some buttons on the bottom left - click Install and locate the .gt2extension file assuming you got it from the link I provided, it should be titled:
BMP1+T34-85+GT.gt2extension

Once you've done this, it'll install it - a clock will appear and once it's gone, it's done. There's no 'done' message so just take a look at the updater list. It should now be visible in the updater, I'd show what it says but my keyboard will not allow such fancy characters (it's not Cyrillic though) and it doesn't actually have BMP in the title, just t-34-85.
Anyway, do as the readme says now and move the file up the list. Hit save and play (important, without saving you have to re-install the mod).

Then it may be a bit of trial and error as to how to place the BMP in a QB match. The mod wasn't finished, so it's not clear which is which vehicle - or it wasn't for me, just a lot of question marks if I recall, but it has been a while since I played SABoW properly so this may be my fault.

Hope that helps!

Thanks Nokturnal! it was easier than i thought...just very weary of screwing up my game after having to re download it 2 times.


Title: Re: Playable BMP-1 with ATGMs
Post by: Шун on February 27, 2015, 06:08:04 PM
Есть версия посвежее (убраны кое-какие явные баги)
There fresher version (removed some obvious bugs):

http://graviteam.com/forum/index.php?topic=11453.msg42794#msg42794 (http://graviteam.com/forum/index.php?topic=11453.msg42794#msg42794)



Title: Re: Playable BMP-1 with ATGMs
Post by: Flashburn on February 28, 2015, 06:03:03 AM
OK Шун.  here is a question for you.  How to pronounce your name.  Cause it looks like Shawn in English.  Random yes? 


Title: Re: Playable BMP-1 with ATGMs
Post by: Шун on February 28, 2015, 06:46:36 AM
Nickname Шун it's just short for the first name Шунин (Shunin).
How to pronounce in English will not be able to say, as the English language I do not know all the posts that I wrote - it is a machine translation.

Никнейм Шун это просто сокращение от фамилии Шунин.
Как произносится на английском сказать не смогу, так как английского языка я не знаю и все сообщения, что я писал - это машинный перевод.


Title: Re: Playable BMP-1 with ATGMs
Post by: Tigerzhunters on April 13, 2023, 04:19:30 AM
Updated Link? and Its compitable With 5.8.1?