Title: Funny bugs in the NTA mod :) Post by: lockie on February 08, 2014, 06:55:32 AM Found boots of the gunner, located out of the hull ;D
(http://s5.postimg.org/9ur7nkf0z/boots.jpg) (http://postimg.org/image/9ur7nkf0z/) Title: Re: Bugs in the NTA mod Post by: Tanker on February 08, 2014, 05:08:00 PM Dude, that's how they move the tracks when the engine breaks down.
Title: Re: Bugs in the NTA mod Post by: lockie on February 08, 2014, 05:40:49 PM (http://s5.postimg.org/6b9vbi1oz/buthead.jpg) (http://postimg.org/image/6b9vbi1oz/)
Title: Re: Bugs in the NTA mod Post by: lockie on February 12, 2014, 07:10:52 PM My `lovely` bug - tracks out of place. It's a very strange, coz all jagdpanters were put in game a long time ago and nobody had complains. This bug is kind of mystique :-[
(http://s5.postimg.org/jp4koketv/track0001.jpg) (http://postimg.org/image/jp4koketv/) Title: Re: Bugs in the NTA mod Post by: frinik on February 12, 2014, 07:20:02 PM I had exactly the same bug with the Panther G released by Donken almost 2 years ago. I finally found the cause when I checked the tracks texture folder and compared it with another tanks texture folder and sure enough the Panther G's was missing one dds element. I copied it from the other tank's folder and my problem was solved.
Title: Re: Bugs in the NTA mod Post by: jerryb on February 13, 2014, 01:00:35 PM Hi, long time since I was here, I'm a bit confused about SMA (nta) parts 1 and 2. I've downloaded them and when unpacked they seem to be the same, in fact my zip unpacker asks me if I want to install over the same file. Are they or am I being dim? Thanks.
Title: Re: Bugs in the NTA mod Post by: lockie on February 13, 2014, 01:35:02 PM I'm a bit confused about SMA (nta) parts 1 and 2. I've downloaded them and when unpacked they seem to be the same Nope, the parts are different. After the archives unpacked u would get ONE folder NTA1.8.Quote in fact my zip unpacker asks me if I want to install over the same file. Say YES! 8)The whole size of the NTA 1.8 is ~3Gb. When it was archived the size became ~1.4Gb, but it's too much to keep on the host. That's why I had to share the whole file on two parts. Title: Re: Bugs in the NTA mod Post by: lockie on February 13, 2014, 06:28:07 PM There is a next portion of the bugs :)
MP-43 is a very strange placed, when soldier had been crawling ::) (http://s5.postimg.org/unp0y8i6r/01_mp43.jpg) (http://postimg.org/image/unp0y8i6r/) The fence is not a problem for the soldier, coz he can go through it without any problems :P Though, may be it's a bug of SF. (http://s5.postimg.org/809rs32mr/02_fence.jpg) (http://postimg.org/image/809rs32mr/) This is the best bug! ;D As it appears, MG Goryunov didn't has any effect, coz it s_gun was directed to the sky :o And burst for the AI was approximately 1 shot each 5 sec :D (http://s5.postimg.org/rjed1g1eb/03_sg43.jpg) (http://postimg.org/image/rjed1g1eb/) Title: Re: Bugs in the NTA mod Post by: jerryb on February 14, 2014, 12:12:56 PM Thanks Lockie, works a treat. You guys have been really busy, it looks fantastic now and I think the extra missions are excellent, thanks again for the help.
Title: Re: Funny bugs in the NTA mod :) Post by: will1973 on February 15, 2014, 08:00:46 PM All current bugs were fixed, as far as it was possible. Though it wasn`t funny at all, coz each bug took a lot of time to iron out :)
However, if someone will find another bug/bugs then don't hesitate to put them in this topic without any doubts. Let's shot the bugs! And have a good mood! :) (http://s25.postimg.org/nagjvvee3/shot_2014_02_15_13_18_51_0000.jpg) (http://postimg.org/image/nagjvvee3/)(http://s25.postimg.org/bnwfuqr2z/shot_2014_02_14_10_49_27_0000.jpg) (http://postimg.org/image/bnwfuqr2z/) And here's another good news: the bug with undintified mark of the BM-13 was fixed. Now you have see all marks on the hited units (http://s25.postimg.org/5yg7afkwr/shot_2014_02_15_19_52_57_0000.jpg) (http://postimg.org/image/5yg7afkwr/) Title: Re: Funny bugs in the NTA mod :) Post by: Flanker15 on March 18, 2014, 07:38:17 AM Who needs anti-tank guns when you can throw a grenade through the turret!
(http://i.imgur.com/NqNJB8i.jpg) Title: Re: Funny bugs in the NTA mod :) Post by: lockie on March 18, 2014, 07:45:16 AM That's something oddly :D
Suppose, grenade fragments killed the crew ??? And I see "?", perhaps this is a secret AT hand weapon ;D Title: Re: Funny bugs in the NTA mod :) Post by: Flanker15 on March 18, 2014, 08:08:21 AM Looks like they managed to throw it right though the armor map seam.
Those ??? pop up quite often, something the German infantry throw at me a lot. Title: Re: Funny bugs in the NTA mod :) Post by: will1973 on March 18, 2014, 12:47:09 PM You need check common_res
shells() M24,0x10,%SHELL_HE%,M24,25,1,0,0.5,0,0.8,1,0,0.5,0.18,0.01,9.81,10,10,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,40,1,txt_shell_m24,he_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0x60000000,0,0,-1,M24,M24; Where first "0" amor effect, second "0" explosive effect. On screen missed name "M24x7". Title: Re: Funny bugs in the NTA mod :) Post by: Flanker15 on March 18, 2014, 12:57:48 PM Mine says
M24,0x10,%SHELL_HE%,M24,25,1,0,0.4,0,0, 1,0,0.5,0.2,0.01,9.81,10,10,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,30,1,txt_shell_m24,he_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0x60000000,0,0,-1,M24,M24; I don't think it's the grenade though, the hit vector shows the grenade exploded inside the tank, so it phased through the armor. Title: Re: Funny bugs in the NTA mod :) Post by: will1973 on March 18, 2014, 05:53:39 PM That impossible grenade came inside the armor and in the turret. (http://s29.postimg.org/8ca9t50b7/24_3485.jpg) (http://postimg.org/image/8ca9t50b7/)
(http://s29.postimg.org/f1gt95ln7/24_3485.jpg) (http://postimg.org/image/f1gt95ln7/) Title: Re: Funny bugs in the NTA mod :) Post by: lockie on April 16, 2014, 11:52:11 AM Found a very unusual graphic bug ??? :o
(http://s5.postimg.org/j635qaexf/graphic_bug.jpg) (http://postimg.org/image/j635qaexf/) Title: Re: Funny bugs in the NTA mod :) Post by: Tanker on April 16, 2014, 04:10:43 PM PIP (picture in picture mode). Very modern. ;D
Title: Re: Funny bugs in the NTA mod :) Post by: frinik on April 16, 2014, 08:13:21 PM Found a very unusual graphic bug Huh Shocked
I think it's called tearing and it's due primarily to a difference between the refresh game of your screen and that of either your game or your gpu. Do you have Vsync on? Title: Re: Funny bugs in the NTA mod :) Post by: Flanker15 on April 16, 2014, 11:49:25 PM Nah it looks like a Z-buffer error, the alpha from a dust cloud is being drawn infront of the fog. Either it just had a brain fart or he's got particle sorting turned off.
Title: Re: Funny bugs in the NTA mod :) Post by: lockie on April 17, 2014, 09:07:35 AM Do you have Vsync on? Yes.This glitch only has place at the evening. it looks like a Z-buffer error, the alpha from a dust cloud is being drawn infront of the fog. Do u know what should be changed?(http://s5.postimg.org/4qpu54r9v/setup.jpg) (http://postimg.org/image/4qpu54r9v/) Title: Re: Funny bugs in the NTA mod :) Post by: frinik on April 17, 2014, 12:43:44 PM Re: Funny bugs in the NTA mod :)
Do you have Vsync on? Yes. How can you have Vsync turned on when it says clearly in your Nvidia Inspector screen Vsync force off???? Title: Re: Funny bugs in the NTA mod :) Post by: lockie on April 17, 2014, 02:25:16 PM How can you have Vsync turned on when it says clearly in your Nvidia Inspector screen Vsync force off???? U got me, partner :)I had "Vsync off", coz it enables to save a couple fps and after er question, I switched it ON. But now, I didn't check out the mission with a new parameters. Title: Re: Funny bugs in the NTA mod :) Post by: lockie on April 18, 2014, 07:05:41 AM German artillery has tracks from "Tiger" :D
(http://s5.postimg.org/3nab6ww0j/track1.jpg) (http://postimg.org/image/3nab6ww0j/) |