Graviteam

English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: lockie on February 08, 2014, 06:55:32 AM



Title: Funny bugs in the NTA mod :)
Post by: lockie on February 08, 2014, 06:55:32 AM
Found boots of the gunner, located out of the hull  ;D
(http://s5.postimg.org/9ur7nkf0z/boots.jpg) (http://postimg.org/image/9ur7nkf0z/)


Title: Re: Bugs in the NTA mod
Post by: Tanker on February 08, 2014, 05:08:00 PM
Dude, that's how they move the tracks when the engine breaks down.


Title: Re: Bugs in the NTA mod
Post by: lockie on February 08, 2014, 05:40:49 PM
(http://s5.postimg.org/6b9vbi1oz/buthead.jpg) (http://postimg.org/image/6b9vbi1oz/)


Title: Re: Bugs in the NTA mod
Post by: lockie on February 12, 2014, 07:10:52 PM
My `lovely` bug - tracks out of place. It's a very strange, coz all jagdpanters were put in game a long time ago and nobody had complains. This bug is kind of mystique  :-[
(http://s5.postimg.org/jp4koketv/track0001.jpg) (http://postimg.org/image/jp4koketv/)


Title: Re: Bugs in the NTA mod
Post by: frinik on February 12, 2014, 07:20:02 PM
I had exactly the same bug with the Panther G released by Donken almost 2 years ago. I finally found the cause when I checked the tracks texture folder and compared it with another tanks texture folder and sure enough the Panther G's was missing one dds element. I copied it from the other tank's folder and my problem was solved.


Title: Re: Bugs in the NTA mod
Post by: jerryb on February 13, 2014, 01:00:35 PM
Hi, long time since I was here, I'm a bit confused about SMA (nta) parts 1 and 2.  I've downloaded them and when unpacked they seem to be the same, in fact my zip unpacker asks me if I want to install over the same file.  Are they or am I being dim?  Thanks.


Title: Re: Bugs in the NTA mod
Post by: lockie on February 13, 2014, 01:35:02 PM
I'm a bit confused about SMA (nta) parts 1 and 2.  I've downloaded them and when unpacked they seem to be the same
Nope, the parts are different. After the archives unpacked u would get ONE folder NTA1.8.

Quote
in fact my zip unpacker asks me if I want to install over the same file.
Say YES!  8)
The whole size of the NTA 1.8 is ~3Gb. When it was archived the size became ~1.4Gb, but it's too much to keep on the host. That's why I had to share the whole file on two parts.


Title: Re: Bugs in the NTA mod
Post by: lockie on February 13, 2014, 06:28:07 PM
There is a next portion of the bugs :)
MP-43 is a very strange placed, when soldier had been crawling  ::)
(http://s5.postimg.org/unp0y8i6r/01_mp43.jpg) (http://postimg.org/image/unp0y8i6r/)

The fence is not a problem for the soldier, coz he can go through it without any problems  :P
Though, may be it's a bug of SF.
(http://s5.postimg.org/809rs32mr/02_fence.jpg) (http://postimg.org/image/809rs32mr/)

This is the best bug!  ;D
As it appears, MG Goryunov didn't has any effect, coz it s_gun was directed to the sky  :o
And burst for the AI was approximately 1 shot each 5 sec :D
(http://s5.postimg.org/rjed1g1eb/03_sg43.jpg) (http://postimg.org/image/rjed1g1eb/)


Title: Re: Bugs in the NTA mod
Post by: jerryb on February 14, 2014, 12:12:56 PM
Thanks Lockie, works a treat.  You guys have been really busy, it looks fantastic now and I think the extra missions are excellent, thanks again for the help.


Title: Re: Funny bugs in the NTA mod :)
Post by: will1973 on February 15, 2014, 08:00:46 PM
All current bugs were fixed, as far as it was possible. Though it wasn`t funny at all, coz each bug took a lot of time to iron out :)
However, if someone will find another bug/bugs then don't hesitate to put them in this topic without any doubts. Let's shot the bugs! And have a
good mood! :)
(http://s25.postimg.org/nagjvvee3/shot_2014_02_15_13_18_51_0000.jpg) (http://postimg.org/image/nagjvvee3/)(http://s25.postimg.org/bnwfuqr2z/shot_2014_02_14_10_49_27_0000.jpg) (http://postimg.org/image/bnwfuqr2z/)
And here's another good news: the bug with undintified mark of the BM-13 was fixed. Now you have see all marks on the hited units
(http://s25.postimg.org/5yg7afkwr/shot_2014_02_15_19_52_57_0000.jpg) (http://postimg.org/image/5yg7afkwr/)


Title: Re: Funny bugs in the NTA mod :)
Post by: Flanker15 on March 18, 2014, 07:38:17 AM
Who needs anti-tank guns when you can throw a grenade through the turret!

(http://i.imgur.com/NqNJB8i.jpg)


Title: Re: Funny bugs in the NTA mod :)
Post by: lockie on March 18, 2014, 07:45:16 AM
That's something oddly :D
Suppose, grenade fragments killed the crew  ??? And I see "?", perhaps this is a secret AT hand weapon  ;D


Title: Re: Funny bugs in the NTA mod :)
Post by: Flanker15 on March 18, 2014, 08:08:21 AM
Looks like they managed to throw it right though the armor map seam.

Those ??? pop up quite often, something the German infantry throw at me a lot.


Title: Re: Funny bugs in the NTA mod :)
Post by: will1973 on March 18, 2014, 12:47:09 PM
You need check common_res
shells()
M24,0x10,%SHELL_HE%,M24,25,1,0,0.5,0,0.8,1,0,0.5,0.18,0.01,9.81,10,10,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,40,1,txt_shell_m24,he_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0x60000000,0,0,-1,M24,M24;
Where first "0" amor effect, second "0" explosive effect. On screen missed name "M24x7".


Title: Re: Funny bugs in the NTA mod :)
Post by: Flanker15 on March 18, 2014, 12:57:48 PM
Mine says
M24,0x10,%SHELL_HE%,M24,25,1,0,0.4,0,0,  1,0,0.5,0.2,0.01,9.81,10,10,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,30,1,txt_shell_m24,he_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0x60000000,0,0,-1,M24,M24;

I don't think it's the grenade though, the hit vector shows the grenade exploded inside the tank, so it phased through the armor.


Title: Re: Funny bugs in the NTA mod :)
Post by: will1973 on March 18, 2014, 05:53:39 PM
That impossible grenade came inside the armor and in the turret. (http://s29.postimg.org/8ca9t50b7/24_3485.jpg) (http://postimg.org/image/8ca9t50b7/)

(http://s29.postimg.org/f1gt95ln7/24_3485.jpg) (http://postimg.org/image/f1gt95ln7/)


Title: Re: Funny bugs in the NTA mod :)
Post by: lockie on April 16, 2014, 11:52:11 AM
Found a very unusual graphic bug  ??? :o
(http://s5.postimg.org/j635qaexf/graphic_bug.jpg) (http://postimg.org/image/j635qaexf/)


Title: Re: Funny bugs in the NTA mod :)
Post by: Tanker on April 16, 2014, 04:10:43 PM
PIP (picture in picture mode).  Very modern. ;D


Title: Re: Funny bugs in the NTA mod :)
Post by: frinik on April 16, 2014, 08:13:21 PM
Found a very unusual graphic bug  Huh Shocked

I think it's called tearing and it's due primarily to a difference between the refresh game of your screen and that of either your game or your gpu. Do you have Vsync on?


Title: Re: Funny bugs in the NTA mod :)
Post by: Flanker15 on April 16, 2014, 11:49:25 PM
Nah it looks like a Z-buffer error, the alpha from a dust cloud is being drawn infront of the fog.   Either it just had a brain fart or he's got particle sorting turned off.


Title: Re: Funny bugs in the NTA mod :)
Post by: lockie on April 17, 2014, 09:07:35 AM
Do you have Vsync on?
Yes.
This glitch only has place at the evening.

it looks like a Z-buffer error, the alpha from a dust cloud is being drawn infront of the fog.
Do u know what should be changed?
(http://s5.postimg.org/4qpu54r9v/setup.jpg) (http://postimg.org/image/4qpu54r9v/)


Title: Re: Funny bugs in the NTA mod :)
Post by: frinik on April 17, 2014, 12:43:44 PM
Re: Funny bugs in the NTA mod :)

Do you have Vsync on?
Yes.

How can you have Vsync turned on when it says clearly in your Nvidia Inspector screen Vsync force off????


Title: Re: Funny bugs in the NTA mod :)
Post by: lockie on April 17, 2014, 02:25:16 PM
How can you have Vsync turned on when it says clearly in your Nvidia Inspector screen Vsync force off????
U got me, partner :)
I had "Vsync off", coz it enables to save a couple fps and after er question, I switched it ON. But now, I didn't check out the mission with a new parameters.


Title: Re: Funny bugs in the NTA mod :)
Post by: lockie on April 18, 2014, 07:05:41 AM
German artillery has tracks from "Tiger" :D
(http://s5.postimg.org/3nab6ww0j/track1.jpg) (http://postimg.org/image/3nab6ww0j/)