Graviteam

English-speaking community => Graviteam Tactics: Mius-Front => Topic started by: wodin on March 25, 2016, 05:23:23 PM



Title: AI Pathing Issues
Post by: wodin on March 25, 2016, 05:23:23 PM
Definately seems to hbe a problem.Though only noticed it in the new user made Quick battles. I've seen both Infnatry and vehicles all drive into each other in a big pile up..and then they just carry on trying to push into each other or go stationary. The ones not detroyed in the screenshots just keep driving into each other, they never move away. Seen Inf  gather together and just run around each other aswell..same sort of behaviour. The Inf weren't being engaged either.

(http://i.imgur.com/sSiBsHZ.jpg)

(http://i.imgur.com/8LCGzIb.jpg)

(http://i.imgur.com/4ExLe90.jpg)


Title: Re: AI Pathing Issues
Post by: Krabb on March 25, 2016, 05:35:54 PM
What was the order and modifiers? A screenshot of the radial menu would be helpful.


Title: Re: AI Pathing Issues
Post by: wodin on March 25, 2016, 07:22:32 PM
Not sure because it was the AI..


Title: Re: AI Pathing Issues
Post by: wildman on March 25, 2016, 08:02:48 PM
Not sure because it was the AI..

I have updated the latest mission, I did use some 'paths' in order to get the enemy units to attack the centre of the town, those paths have been removed, I just retried the updated version and there is no silly pathing.

Not sure if there is an issue with the path feature or my use of it.


Title: Re: AI Pathing Issues
Post by: Krabb on March 25, 2016, 08:24:52 PM
Could you keep the "buggy" mission here for bug testing, please?


Title: Re: AI Pathing Issues
Post by: wildman on March 25, 2016, 08:36:13 PM
Could you keep the "buggy" mission here for bug testing, please?
Here it is, it's not the original, I deleted it so I put back the 'paths' that I removed earlier, it's exactly the same.
https://www.dropbox.com/s/gcbrvtg1sop4obn/Buggy%20mission.mispack?dl=0


Title: Re: AI Pathing Issues
Post by: Krabb on March 25, 2016, 08:42:00 PM
Thanks!