Graviteam

English-speaking community => Graviteam Tactics: Mius-Front => Topic started by: Missouri_Rebel on March 27, 2016, 11:22:59 PM



Title: This is ridiculous
Post by: Missouri_Rebel on March 27, 2016, 11:22:59 PM
Playing Wildmans Holding Marinovka mission and am getting completely disappointed with Mius Front.


After setting up my defensive positions I waited forever while their units farted around getting stuck all over the place. Not going around disabled units, going back the wrong way, bottlenecking etc. Only a couple APC's finally, after nearly 2 hours, made it alone to within 500 meters where they were killed.

Look at this mess.

(http://i.imgur.com/PRYZl5j.jpg)
(http://i.imgur.com/FtlWR50.jpg)
(http://i.imgur.com/V9f2nmS.jpg)
(http://i.imgur.com/dAsDWf5.jpg)
(http://i.imgur.com/GkiEEOh.jpg)
(http://i.imgur.com/9fvVRxH.jpg)
(http://i.imgur.com/NeI1UoQ.jpg)
(http://i.imgur.com/wLSMGij.jpg)
(http://i.imgur.com/EVyVUmd.jpg)
(http://i.imgur.com/55Mz8Uc.jpg)

theyre all screwed up a couple thousand meters away. Keep going back and forth, on top of each other
(http://i.imgur.com/Zu81KyR.jpg)
(http://i.imgur.com/JgoYMxJ.jpg)

I finally in my boredom sent out a unit to recon where they were eventually seen and destroyed.

So, the enemy never got close, I held the objective, most of thiers afv's were disabled. Complete snooze.

What do I get for my non effort and waiting?

(http://i.imgur.com/BBj8MU1.jpg)




The pathing is worthless. 2 hours to do nothing.


Title: Re: This is ridiculous
Post by: wildman on March 28, 2016, 12:34:39 AM
I played through this twice, the first time I noticed a lot of AI vehicles greying out at the start, zoomed over and saw the same, overturned APC's and tanks on their ends.

second time not so bad, AI lost 3 APC's within the first 10 minutes after that they got their shit together and mounted a decent assault.

No 'paths' used in this mission.

It's a night mission and the AI has some terrible terrain to negotiate, suggestion to fix this - option to deploy AI vehicles automatically on roads/tracks furthest from the players territory, maybe even a way to instruct AI to use roads more. At least then they will have a chance to get into attack positions, I guess they are spawning in randomly and in certain terrain that can clearly be catastrophic.


Title: Re: This is ridiculous
Post by: Missouri_Rebel on March 28, 2016, 01:42:57 AM
There are roads available but they went off them on the way, circled back etc. It was a circus.

I'm going to dry out the battlefield and see how they do.


Title: Re: This is ridiculous
Post by: wodin on March 28, 2016, 01:40:51 PM
I think the game has issue with user made scenarios.

It will get fixed MR.

Don't let it put you off the game.


Title: Re: This is ridiculous
Post by: wildman on March 28, 2016, 02:02:02 PM
I think the game has issue with user made scenarios.

It will get fixed MR.

Don't let it put you off the game.

Well it is a new feature, it's inevitable there's going to be some teething problems. I think for user made missions right now it's best to stick with offensive scenarios, AI seems a bit derpy when attacking the player.

I love this feature, as you say it will get sorted.


Title: Re: This is ridiculous
Post by: Missouri_Rebel on March 28, 2016, 11:30:16 PM
I tried again with dry weather and they did much better. Just a quick setup so I didn't play it out just see how they advanced. They still lost a couple vehicles but the terrain is definitely not the best. To say they were struggling when it was wet out the first time would be an understatement.

It's a shame that you can't dictate the ground conditions.

Wodin, I'm not put off the game. Graviteam games are my absolute favorite in the 20 years I've been gaming on the computer. I was more dissapointed after spending an hour setting up my forces and then waiting for the mess that never came. Then I watched them completely break down and fiddle fart around, immobilizing themselves as they went.

It was almost comical, if I didnt spend so much time setting up my forces.

This is why it would be nice to save after deployment phase. You can cheat it a bit by saving the autosave file to another location if you want to play with the same setup.


Title: Re: This is ridiculous
Post by: wildman on March 29, 2016, 12:27:22 AM
I tried again with dry weather and they did much better....


How did you dry out the ground? ???


Title: Re: This is ridiculous
Post by: Missouri_Rebel on March 29, 2016, 12:30:44 AM
Very large fans.  ;D

I changed it from rain to clear. I assume that is modeled.


Title: Re: This is ridiculous
Post by: wildman on March 29, 2016, 12:35:22 AM
Very large fans.  ;D

I changed it from rain to clear. I assume that is modeled.

Ha, I could use those fans for my PC  ;D
Did you do it in the battle editor? or did you edit the file?


Title: Re: This is ridiculous
Post by: Missouri_Rebel on March 29, 2016, 12:46:02 AM
The battle editor.


Title: Re: This is ridiculous
Post by: Missouri_Rebel on March 29, 2016, 01:24:27 AM
Trying this again and it would seem that the problem is that the afv's are using the worst route to travel. They are moving right down the creekbed as it was a road getting stuck in the process. There is a road a few hundred meters to their right that exited out of their deployment area yet they choose to use the creek bed. A flare shows us this....

(http://i.imgur.com/PMOaEh6.jpg)



(http://i.imgur.com/hWwhzQQ.jpg)




(http://i.imgur.com/V8lHauI.jpg)




(http://i.imgur.com/1MIUTvw.jpg)


Title: Re: This is ridiculous
Post by: Missouri_Rebel on March 29, 2016, 01:28:01 AM
(http://i.imgur.com/KBxxn9k.jpg)


Title: Re: This is ridiculous
Post by: Missouri_Rebel on March 29, 2016, 01:48:42 AM
They are advancing through swampland and getting immobilized in thre process. Here are a few more.

(http://i.imgur.com/leaOMn0.jpg)


Title: Re: This is ridiculous
Post by: Missouri_Rebel on March 29, 2016, 01:56:27 AM
These guys should be executed

(http://i.imgur.com/p5Kleaq.jpg)


Title: Re: This is ridiculous
Post by: Missouri_Rebel on March 29, 2016, 02:01:39 AM
and another joins him. Something is definitely FUBAR. Forget the rain part. Its the creek they are going down. Almost every one is immobilized.

(http://i.imgur.com/I7OrAJT.jpg)


Title: Re: This is ridiculous
Post by: Tanker on March 29, 2016, 02:06:43 AM
I think the game has issue with user made scenarios.

It will get fixed MR.

Don't let it put you off the game.

Well it is a new feature, it's inevitable there's going to be some teething problems. I think for user made missions right now it's best to stick with offensive scenarios, AI seems a bit derpy when attacking the player.

I love this feature, as you say it will get sorted.

AI pathing should not be a new feature.


Title: Re: This is ridiculous
Post by: Missouri_Rebel on March 29, 2016, 02:51:43 AM
I further edited the battle to split them up into two groups and gave them paths for each group. The left group I had metteing to the left before heading towards the town and did the same with the other group except going right and then into town. So far only 2 disabled trying to get out of the initial deploymkent area and they all moved as they should into town. No sight of the grop on the left.

bed time.

(http://i.imgur.com/pHiE8z1.jpg)

(http://i.imgur.com/PIRsNtI.jpg)


Title: Re: This is ridiculous
Post by: wildman on March 29, 2016, 06:45:23 AM


AI pathing should not be a new feature.

I was referring to sharing missions   ;)


Title: Re: This is ridiculous
Post by: Tanker on March 29, 2016, 03:39:45 PM
But ai pathing is the problem correct?  As designer of the shared mission do you have to plot way points for the enemy ai units?


Title: Re: This is ridiculous
Post by: Missouri_Rebel on March 29, 2016, 09:36:27 PM
Well I really like this mission wildman, even with the issues.With your permission I'd like to tweak it some more and upload it.


Title: Re: This is ridiculous
Post by: wildman on March 29, 2016, 09:59:27 PM
But ai pathing is the problem correct?  As designer of the shared mission do you have to plot way points for the enemy ai units?

You can form groups and assign them paths, delays etc but it's not necessary, but in certain circumstances it helps. If you set the enemy to attack it will attack without paths being set, but that has led to problems, not necessarily a problem with pathing, could just be that I haven't used it as well as it can be used.

If the terrain is soft and difficult then pathing will help to make sure the AI doesn't get into too much trouble. I'm still figuring it out myself, judging from feedback  it seems there are occasions when it's called for, other times it complicates things.

Well I really like this mission wildman, even with the issues. With your permission I'd like to tweak it some more and upload it.

Knock yourself out, be  interested to see what you do with it. I didn't know you could open imported missions in the battle editor until you mentioned it, that's something that will hopefully lead to missions being tweaked and improved, more fun for me to play if someone else has added their own touches.

I really think that user made missions will play a big part in the series future, so much potential, especially when any DLC's eventually come out.  ;D


Title: Re: This is ridiculous
Post by: chaudard on March 30, 2016, 08:03:01 AM
I wait for a cold war DLC like GTOS (I didn't buy them). I would like to test some german Tigers versus some T-54! If WWII had ended in 1946, we would have seen that! I could create some interesting missions.
I would prefer a DLC about WWII for SABOW.

Meanwhile, we can make nice missions with the current content.