Graviteam

English-speaking community => Steel Armor: Blaze of War => Topic started by: johncage on January 02, 2017, 07:33:20 AM



Title: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on January 02, 2017, 07:33:20 AM
(https://developer.unigine.com/devlog/20160919-unigine-2.3.1/tank.jpg)



Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on January 02, 2017, 03:48:48 PM
Tanksim need a special engine with the appropriate capabilities. It makes no sense to license a general-purpose engines, they are not intended to simulate anything complicated.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on January 26, 2017, 02:54:13 AM
unigen was designed for simulators, all further development will be up to developer once they license, but the base is there.

like how unreal engine 4 has basic stuff for fps games


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on February 11, 2017, 06:11:15 PM
here's the video where that is taken from:
https://www.youtube.com/watch?v=T6B-JVTflTE

they have other videos. a very promising engine. worth a look if it's within your budget.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on February 11, 2017, 07:04:33 PM
Sport car based on tank, cool  ;D

But we don't make tank-fantasy games   ::)

Krabb: Overquotation removed.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on February 14, 2017, 02:48:45 AM
just parameter changes necessary ;D



Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on February 14, 2017, 11:02:55 AM
just parameter changes necessary ;D


Nope, this is not enough. Here "arcade physics", ie fundamentally wrong to consider tank mover and suspension work.
This is a typical lack of all "universal" physics engines. Rubber tracks instead of separate tracks, the lack of detail of the landscape, etc. In general, everything should be thrown out and re-do, normally.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on March 06, 2017, 12:17:16 AM
ue4 is free. no excuse  ;D

https://www.youtube.com/watch?v=8_ky9LhbxZI


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on March 06, 2017, 08:07:26 AM
ue4 is free. no excuse  ;D
It is not free, 5% royalty from gross - it is too high.

Sport car with poor tank skin, lol
Sorry of course, but "such as tanks" on a general-purpose engines look extremely baldly.

Krabb: Overquotation removed.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on March 19, 2017, 07:47:01 AM
time to get in touch with 777 studios :D

https://www.youtube.com/watch?v=v4z7Iq0Jp7Q


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on March 19, 2017, 10:20:48 AM
time to get in touch with 777 studios :D
sinusoidal physics on concrete landscapes with 2004 level tank models - please no  :facepalm:


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: Chiquito on March 19, 2017, 04:37:13 PM
I think the folk just starting to ask for a multiplayer mode, more tanks, more battlefield area to get into the real action. Just to get into the real point.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on March 20, 2017, 12:00:46 AM
and update engine to look more like spintires. look at that water 8)

https://www.youtube.com/watch?v=4w3JNbWnEd4&t=384s


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on March 20, 2017, 10:34:25 AM
and update engine to look more like spintires. look at that water 8)

reduce horizon distance to 300-500 meters, reduce area sizes to 500x500 meters, remove all active units except 1 user tank, adding crazy ping pong physics and fog everywhere...

and then yes


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on March 22, 2017, 03:04:06 AM
if it's done very locally, ie within only 10 meter radius you can see detailed deformation, outside of that simplified deformation, then beyond 100 meters no deformation visible, then there won't be much power issues.

that game won award for cpu threading. also part of reason why it was a smooth game