Graviteam

English-speaking community => Steel Armor: Blaze of War => Topic started by: johncage on January 02, 2017, 07:33:20 AM



Title: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on January 02, 2017, 07:33:20 AM
(https://developer.unigine.com/devlog/20160919-unigine-2.3.1/tank.jpg)



Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on January 02, 2017, 03:48:48 PM
Tanksim need a special engine with the appropriate capabilities. It makes no sense to license a general-purpose engines, they are not intended to simulate anything complicated.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on January 26, 2017, 02:54:13 AM
unigen was designed for simulators, all further development will be up to developer once they license, but the base is there.

like how unreal engine 4 has basic stuff for fps games


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on February 11, 2017, 06:11:15 PM
here's the video where that is taken from:
https://www.youtube.com/watch?v=T6B-JVTflTE

they have other videos. a very promising engine. worth a look if it's within your budget.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on February 11, 2017, 07:04:33 PM
Sport car based on tank, cool  ;D

But we don't make tank-fantasy games   ::)

Krabb: Overquotation removed.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on February 14, 2017, 02:48:45 AM
just parameter changes necessary ;D



Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on February 14, 2017, 11:02:55 AM
just parameter changes necessary ;D


Nope, this is not enough. Here "arcade physics", ie fundamentally wrong to consider tank mover and suspension work.
This is a typical lack of all "universal" physics engines. Rubber tracks instead of separate tracks, the lack of detail of the landscape, etc. In general, everything should be thrown out and re-do, normally.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on March 06, 2017, 12:17:16 AM
ue4 is free. no excuse  ;D

https://www.youtube.com/watch?v=8_ky9LhbxZI


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on March 06, 2017, 08:07:26 AM
ue4 is free. no excuse  ;D
It is not free, 5% royalty from gross - it is too high.

Sport car with poor tank skin, lol
Sorry of course, but "such as tanks" on a general-purpose engines look extremely baldly.

Krabb: Overquotation removed.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on March 19, 2017, 07:47:01 AM
time to get in touch with 777 studios :D

https://www.youtube.com/watch?v=v4z7Iq0Jp7Q


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on March 19, 2017, 10:20:48 AM
time to get in touch with 777 studios :D
sinusoidal physics on concrete landscapes with 2004 level tank models - please no  :facepalm:


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: Chiquito on March 19, 2017, 04:37:13 PM
I think the folk just starting to ask for a multiplayer mode, more tanks, more battlefield area to get into the real action. Just to get into the real point.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on March 20, 2017, 12:00:46 AM
and update engine to look more like spintires. look at that water 8)

https://www.youtube.com/watch?v=4w3JNbWnEd4&t=384s


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on March 20, 2017, 10:34:25 AM
and update engine to look more like spintires. look at that water 8)

reduce horizon distance to 300-500 meters, reduce area sizes to 500x500 meters, remove all active units except 1 user tank, adding crazy ping pong physics and fog everywhere...

and then yes


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on March 22, 2017, 03:04:06 AM
if it's done very locally, ie within only 10 meter radius you can see detailed deformation, outside of that simplified deformation, then beyond 100 meters no deformation visible, then there won't be much power issues.

that game won award for cpu threading. also part of reason why it was a smooth game


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on June 13, 2018, 05:27:14 AM
operation: steal war thunder's models

(https://static.warthunder.com/upload/image/!%202018/02%20February/T-64B/t_64_b_1984_02_1280h720_87d311d035fa7611b8249e80ffa630ce.jpg)


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: Andres87 on July 29, 2018, 08:52:14 AM
WT is far behind the Steel Armor...

They add more models on the basis : copy- paste. It's a shame to show something like that. It is not suitable for sim.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: Chiquito on July 30, 2018, 04:51:57 PM
I don’t agree with you. I have both and I can say this Sim is better unit vs unit T-62 vs T-72 in comparison I go for the Blaze of War better, only they need make new stuff like Mission editor and so on.

This Sim seem abandoned... just that. I suspect why they brought out this Sim to leave it like that... very suspicious in my opinion...

T-62... playable... and simulated. Then abandoned


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: johncage on August 09, 2018, 06:31:53 AM
i understand their position.steel armor not as profitbale. i just hope they can get a deal business going on with some company like wargaming and get their engine and assets to develop sim version. imagine wargaming offering sim suite courtesy of graviteam consultant.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: Anddy on August 09, 2018, 07:56:01 PM
No wonder :D
It is nor tanksim neither tactics. I'd call it as a very cut off tactics with ability to shoot out at the tanks, but user is the most dissonance chain in that game. The very evidence is idiot driver, who doesn't want to obey the user's command and mission editor absence  :o


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: Hakim111 on August 10, 2018, 07:52:31 PM
But why not treat Steel Armor like graviteam tactics? Have a base game then release tank,map and scenario addons to help boost replay ability and variety couple that with a arma like editor and you'll have something that imo might generate enough interest to make a good profit off of. 
 


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on August 11, 2018, 01:34:18 PM
It is nor tanksim neither tactics.
Both of the currently living tanksims SA and SB, this is more tactic than tanks. So historically, tactics are an integral part of any actions of the tank forces.
But of course fans of tank-shooters do not understand this :)


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on August 11, 2018, 01:37:24 PM
But why not treat Steel Armor like graviteam tactics? Have a base game then release tank,map and scenario addons to help boost replay ability and variety couple that with a arma like editor and you'll have something that imo might generate enough interest to make a good profit off of. 
 

Graviteam is small company, lack of resources to actively support more than ~1.5 games. Tank simulator objectively have fewer players.
And it is not yet clear that this situation has somehow been corrected.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: Hakim111 on August 11, 2018, 09:37:54 PM
Graviteam is small company, lack of resources to actively support more than ~1.5 games. Tank simulator objectively have fewer players.
And it is not yet clear that this situation has somehow been corrected.

I guess the marketing department also has a lack of resources also. I find it sad that you guys made such a great game that receives so little attention.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on August 11, 2018, 10:26:56 PM

I guess the marketing department also has a lack of resources also. I find it sad that you guys made such a great game that receives so little attention.

Graviteam do not have a marketing department. In Graviteam 4 people work, including chiefs.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: Anddy on August 12, 2018, 04:33:20 PM
Both of the currently living tanksims SA and SB, this is more tactic than tanks.
It doesn't matter how do you call the game - it won't change anything, because nor tanksim-fun neither tactics-fun don't understand it :D

Graviteam is small company
It doesn't matter equally. Is Graviteam campaign small or big or half-medium or quarter-huge, etc. Who cares? We understand that you can't support SA, but SA Community can! Community has a countless time to develop the game. Unfortunately, you don't want to help even with decoding of the config entries. That's a question :)


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on August 12, 2018, 05:32:16 PM
We understand that you can't support SA, but SA Community can! Community has a countless time to develop the game.
These are empty words. If the community can, then why does not make mods for this game?
This is called a community can not. So then it wants help from Graviteam. And then we return to what I wrote - Graviteam is a small company and it has to choose which game to support and which does not.
But you can philosophize further. But this will not change anything, the fact remains.


Unfortunately, you don't want to help even with decoding of the config entries. That's a question :)
But why do you need my help, in the post above you wrote that "you can't support SA, but SA Community can", and then " you don't want to help even with decoding of the config entries."
So I did not understand how about "community can"? Why are you asking for help from the developers?  ???

You would first decide on the logic of your posts. At least in one post, do not change the meaning to the opposite  :facepalm:.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: Hakim111 on August 12, 2018, 11:39:48 PM
These are empty words. If the community can, then why does not make mods for this game?
This is called a community can not. So then it wants help from Graviteam. And then we return to what I wrote - Graviteam is a small company and it has to choose which game to support and which does not.
But you can philosophize further. But this will not change anything, the fact remains.

But why do you need my help, in the post above you wrote that "you can't support SA, but SA Community can", and then " you don't want to help even with decoding of the config entries."
So I did not understand how about "community can"? Why are you asking for help from the developers?  ???

You would first decide on the logic of your posts. At least in one post, do not change the meaning to the opposite  :facepalm:.

But didn't whukid and Flashburn make mods for the game? Then you had the T-34 mod and what about the playable BMP mod someone made I played with it for a little while but lost the files when switching pc. For a community to make mods there needs to be some help from devs to help people get started. Look at Arma for example, yes they have multiple studios and many employees but if it wasn't for the modding scene then that game would have been dead by now and the devs know it that's why the have an entire wiki full of commands and functions everything some one needs to make a mod or a script. All it takes is one guy from you're team to start a wiki like that and add one or two entries a day.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: Anddy on August 13, 2018, 02:26:12 PM
These are empty words. If the community can, then why does not make mods for this game?
As I told before - it doesn't matter how many times you call Graviteam campaign as a small, half-small, a very small... whatever. The sentence is: no help - no mods. It's obvious and would be a very strange thing try to find any kind of conspiracy  ;)
Or do you think user has ability to read a machine codes?  :facepalm:


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: andrey12345 on August 13, 2018, 02:59:31 PM
The sentence is: no help - no mods.

It is obvious that there is "no help" from the fact that few people. And so it's important to have a large company size or not.

Is the chain of 2 terms so difficult to understand?  :facepalm:

It's obvious and would be a very strange thing try to find any kind of conspiracy  ;)
Or do you think user has ability to read a machine codes?  :facepalm:

No, I think that people who can not understand a simple 2 chain of cause-effect, do not need do mods at all.

Gastello220 in the next topic nothing prevented to mod the T-72 BiF, without a help of developers, source codes and all of that. And do it at a level better than in the stock game.
What once again shows that the problem is not in the help of developers, but in the absence of aspiration.


Title: Re: what would happen if graviteam licensed unigine to make next gen tank sim?
Post by: Anddy on August 14, 2018, 07:33:37 PM
It is obvious that there is "no help" from the fact that few people.
That's clear! Why did you call such strange things like "Graviteam is a very small campaign/few people", if you know everything? :) "no -help - no mods" it's a very obvious. Please, don't ask more. SA Community is not going to do the strange and unreasonable things.

Quote
No, I think that people who can not understand a simple 2 chain of cause-effect, do not need do mods at all.
The answer is, if you are not understand the strange things, which devs requests from us, then you are wrong. OK, I'm an usual user and want to live in the current reality, where I don't need to read the machine codes and unknown code sentences :)

Quote
What once again shows that the problem is not in the help of developers, but in the absence of aspiration.
SA Community is always wrong. That's the Graviteam motto  :facepalm: