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English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: JohnN on February 08, 2011, 07:25:31 PM



Title: Attention Frinik
Post by: JohnN on February 08, 2011, 07:25:31 PM
Thanks for the email. Took the thread off that I placed with my email after your advice. I can't seem to find the Panther D in SP 1.5 yet will keep looking. Do you need The desert mod for those Africa missions? My logic says desert mod,hill 206 map, and then the desert missions.  It might take some time before I can give you feedback on them.  Thanks  John


Title: Re: Attention Frinik
Post by: frinik on February 09, 2011, 03:00:01 AM


HI JOhn!

You can't find the Panther because it is only in the Mission Editor only at this time.They released Beta 1.5 in a hurry withotu having made missiosn for soem of the new tanks(Elefant, Marder III etc).

Open your ME and you'll see it in the list of vehiocles available.

There's a Panther mission made by Stone 2009(Russian modder) using a Kursk map.I'll send you the zip file so you can unzip it and install and play the mission.It's a toughie!

Isue the ME to make my own battles and I can assure you that there are plenty of new tanks and APCs.But not in the ready-made missions.

Cheers


Title: Re: Attention Frinik
Post by: Kyth on February 09, 2011, 01:41:04 PM
Hey what happened to all those 'JohnN' threads?  ???

A lot of my best advice was in those threads...


Title: Re: Attention Frinik
Post by: frinik on February 09, 2011, 02:37:36 PM
  Jeez you' re right???? I hope they did not remove his posts because of my comments about him going to be spammed because he posted his private email address??? Poor guy :(


Title: Re: Attention Frinik
Post by: Kyth on February 09, 2011, 02:53:53 PM

Arrgh

He should have just edited his own post to take out the email address  :P


Title: Re: Attention Frinik
Post by: JohnN on February 09, 2011, 08:58:57 PM
My most humble apologies Kyth I panicked with using my email address i'm new and didn't know i could edit. Thanks Frinik for your invaluable advice your a great guy and Lockie if hes listening.  John


Title: Re: Attention Frinik
Post by: JohnN on February 09, 2011, 09:42:04 PM
Frinik
 Anyway to reload some of those threads that i deleted. i kept a copy of them.


Title: Re: Attention Frinik
Post by: Kyth on February 09, 2011, 11:33:29 PM
JohnN,

Never mind, 

I thought somebody else wiped out those threads.  :)


Title: Re: Attention Frinik
Post by: JohnN on February 10, 2011, 02:23:55 AM
Roger Kyth


Title: Re: Attention Frinik
Post by: frinik on February 10, 2011, 02:33:04 AM



Good to have you back John!I thought the forum admins had been overzealous. Now if you want I can email you the Panther Kursk mission from Stone 2009. I"ll email you a couple of my own as well;

Cheers :D


Title: Re: Attention Frinik
Post by: Kyth on February 10, 2011, 05:04:17 AM
It's certainly a good idea to try out Frinik's missions, since they don't have any failure conditions to cut off the fun  ;)


Title: Re: Attention Frinik
Post by: frinik on February 10, 2011, 10:31:43 AM

Well you likelihood of surviving them being low you can say that I have the ultimate success test... ;)


Title: Re: Attention Frinik
Post by: JohnN on February 10, 2011, 10:57:30 PM
Like to have those missions. I'm still working on easy and trying to work out bugs I can Only Imagine what more difficult settings will be like. I'm trying to keep my Brother in law from getting frustrated its hard. He knows so much and ww11 tanks are his passion he has built every model you can imagine and tons of concept vehicles hes a retired command sargeant major. He feels the game is very biased and not very realistic and i tell him you guys are trying to help. I cant lose him. Why dont Frinik Kyth Lockie etc fix the game right once and for all. Realistic armor, no tank damage from unrealistic hits etc. I think thats what people desire above all just a fair fight and not biased.  Ill stop for now cheers.    John

P.S. I'm going to try and keep my comments on one thread.


Title: Re: Attention Frinik
Post by: Kyth on February 11, 2011, 01:35:30 AM
 ???

Realism and bias... not necessarily the same thing.

For instance the gun-damage annoyance which I've encountered (occasionally), it didn't matter which tank I used, T-34, KV-1, Panzer IV, Panther etc. I got the same problem with every tank, Allied or Axis  :-\

Not particularly realistic, but I can't say that's biased,

Obviously it has not stopped me from playing this game  :)


Title: Re: Attention Frinik
Post by: frinik on February 11, 2011, 02:37:09 AM


John tell your B-in-L it's a sim gqme thus it's bound to have an amount of unrealism (I just coined a new word ::)

Kyth I would tend to disagree with you as I have found several instances of skewing tank values in favour of Sov tanks but Hey the creators are Ukrainian and Russian and when it comes to bias and skewing historical facts in one favour nothing beats the USA and Hollywood in particular....

AS for correcting the game I am not a modder nor a programmer it's beyond my graps and knowledge.However what I can do JOhn is send you my common resolution and tech_cfg files in which I have correct some of the most glaring errors and adjusted many values; shell weight, armour thickness, shell complement for various tanks , increased range of fire for AI tanks, armour frail , explosive impact and some damage values for AP and HE shells.Just paste them on top of your existing folders and you"ll defintely have an improvement in some of the tanks offensive and defensive capacities.I also made adjustments to Sov tanks when required.

heers



Title: Re: Attention Frinik
Post by: frinik on February 11, 2011, 07:04:53 AM

John tell your brother-in-law that if he really yearns for a realistic tank sim that will satisfiy his craving for real life specs and behaviour.It's called Steel Beasts.It only features modern( contemporary) tanks such as the Leopard 2A4 and A6( with the German, Spanish and Swedish variants), Abrams M1A1, Leopard 1A5, Challenger I or II,the Ariete, the T72 and T80 and many APCs andf light armoured vehicles( German Marders and Gepard, Bradley, M113, Sorpion, BMP etc).The company that makes the sim is a California -based software company that uses a variant of the program to train NATO crews( Denmark, Netherlands, UK, Spainand the US) and Australia as well in tank warfare  and tactics.

As far as SF is concerned it's a very decent sim with a friendly ME, stable game and a good variety of maps and vehicles and active modders !


Title: Re: Attention Frinik
Post by: JohnN on February 12, 2011, 06:32:47 AM
Thanks for your comments its all about getting along and having fun. I like friniks approach dont take things too serious and were all human.
 Ive got a little problem at the moment. In my cd installation some files dont seem to appear to me amd in the editor unpack open files i see the files there with a lock around them so i copied the usercamp file to desktop and was able to open it. I tried out one of those Kyth missions and coulnt get it to appear in my user missions. Copied Kyth 1 in jsme to activate and pasted line in usercamp no go ive tried a few configurations with the // and without and kyth1 and data as mod.
Again hope to hear from you guys and those files and missions i would appreciate Frinik.
 


Title: Re: Attention Frinik
Post by: Kyth on February 12, 2011, 07:50:20 AM
Hi,

I see my mission(s) being mentioned, so I'll jump in here!  ;)

Not sure the exact nature of the problem, but for your reference I'll reproduce something I wrote previously on another forum:

Quote

The quickest way to install my missions is using 'JSGME' (Jonesoft Generic Mod Enabler), same as the installation of the Steel Panzer mod.
For example, Mission 1 is contained in the downloaded file, 'Kythmission01.rar'.

  • Extract the 'Kythmission01.rar' file to the 'MODS' folder. (I use WinRAR to do this)
  • The new 'mod' should show up in the 'available mods', and can be activated:
(https://lh3.googleusercontent.com/_Hbtk24rNEPw/TTEHFZw8q4I/AAAAAAAAAHs/qdwe_66H29w/s800/Howto.jpg)

  • The 'user_camp.engcfg' file can be found here:
(https://lh3.googleusercontent.com/_Hbtk24rNEPw/TMmqbW4MdAI/AAAAAAAAABo/fP6k42H9ERY/s800/usercamp.jpg)

Just add in an extra line at the bottom:

user1()
{
Alex_01, Alex_01, 1, 0, back_t01.tga, txt_cit_01, 30, txt_hist_intro, hist_map_teach, levels\levels\cm_users\Alex_01.level;
Alex_02, Alex_02, 1, 0, back_t01.tga, txt_cit_01, 30, txt_hist_intro, hist_map_teach, levels\levels\cm_users\Alex_02.level;
Alex_03, Alex_03, 1, 0, back_t01.tga, txt_cit_01, 30, txt_hist_intro, hist_map_teach, levels\levels\cm_users\Alex_03.level;
New_KY_01, txt_mc_mymission_1, 1, 0, Back_KY01.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_01.level;
} //end of user1


  • It's possible you don't have any user_camp.engcfg file! In that case, please rename my 2 backup files, 'user_camp_list.txt' and 'user_camp.txt', to 'user_camp_list.engcfg' and 'user_camp.engcfg'.

If you are comfortable with moving folders and files, the following 'tree' should give you an idea where all the files for each mission should be:

<Steel Fury main folder>\data\k42\loc_rus\
 |
 |
 |
 |------------------------------------------------------------------------
 |                       |                          |                    |
 |                       |                          |                    |
 levels\                 envs\                      images\              text\
 |                       |                          |                    Mynewmissions.text
 |                       |                          |
 LEVELS\                 M04_Bereka\                backs\
 |                       New_KY_01_lightmap.raw     Back_KY_01.tga
 |
 |
 |--------------------------------------------------
 |                       |                          |
 |                       |                          |
 cm_users\               scripts\                   weather\
 New_KY_01.level         |                          Weather_Kyth.engcfg
                         |
                         cm_users\
                         New_KY_01_script.engscr
                         New_KY_01_zones.engcfg
                         New_KY_01_loc_data.text


Hope this helps!



Title: Re: Attention Frinik
Post by: frinik on February 12, 2011, 08:06:02 AM


OK John I"ll email you  a few with the tech_cfg and common resolution files to go along with.Hang on.They're datapack son all you"ll have to do is unpack them through your ME the folders just paste them into the folders I"llindicate to you.

Cheers


Title: Re: Attention Frinik
Post by: JohnN on February 12, 2011, 09:24:45 PM
Thanks Kyth I'll try your way. I'm having a hard time seeing all my folders in windows 7. I see them in ME under unpack with little locks around them . I've got to figure out how to make them visible. It seems all my woes started when i used those decompiler tutorial files to unpack datapacks and start mission and object editor.Ihad to associate those datapack files with msdos. Theres gotta be a better way to unpack all these file extensions, why do they make it so hard its like they dont want you to mod things.

Just for the record Kyth this is a good game and the graphics are very good and the water is heavenly. When i installed SP 1.5 etc i cant hear my ambient birds whistleing. I feel that when i get all these new missions it will be even better. You guys are going to keep this game alive. What about getting everyone together and making an add-on dvd with new missions sell it for say 10 dollars and get paid for your work. I'd be your first customer. I think you guys would prosper with this incentive. 10 dollars times 1000 customers is not bad money you do the math Kyth.

Kyth I like your numbers.

Frinik will wait for that email.I dont think ill major in making missions i can give you guys some ideas. My goal would be to just change the tanks around in the existing missions and that would give me alot of variety. Lockie tried to explain in ME how to do this but it waskind of complicted maybe you could take me through the baby steps.

Frinik I think i'll appeal to Kyth to give you a promotion and salary increase.    Cheers 


Title: Re: Attention Frinik
Post by: Kyth on February 13, 2011, 12:39:51 AM
I'm having a hard time seeing all my folders in windows 7. I see them in ME under unpack with little locks around them . I've got to figure out how to make them visible. It seems all my woes started when i used those decompiler tutorial files to unpack datapacks and start mission and object editor.Ihad to associate those datapack files with msdos.

Hi, in Windows 7, there's a check-box in 'Folder Options' to hide / unhide system files.

(edit)
I did a Google search and came up with this:

(http://www.iaji.net/wp-content/uploads/2010/08/view_system_files_win7_3.png)

I hope this helps!


Title: Re: Attention Frinik
Post by: JohnN on February 14, 2011, 04:56:36 AM
Thanks Kyth for the help tried out first 2 of your missions they were alot of fun looking forward to the next four.      Cheers for now John


Title: Re: Attention Frinik
Post by: Kyth on February 14, 2011, 05:39:24 AM
You're welcome JohnN

and I think you'll find, there isn't a shortage of new content for the game  :)


Title: Re: Attention Frinik
Post by: frinik on February 14, 2011, 12:42:23 PM


John before I send you anything I need to know what specs do you have on your pc, graphic card and CPU and RAM as you'll need a lot of power otherwise you 'll only get stuttering and crashes.

Thanks for the praise Joh n and I already asked Kyth for a promo and raise and he said " Gladly Frinik I" ll raise your work quota and promote you to Gopher-in-Chief"

Cheers

Try all of Kyth's missions they 're fun :D


Title: Re: Attention Frinik
Post by: Kyth on February 14, 2011, 12:50:16 PM
LOL  :D


Title: Re: Attention Frinik
Post by: JohnN on February 14, 2011, 07:24:40 PM
Frinik went out and bought Steel Beasts Pro Edition PE based on your advice sounds good and will be challenging. The computer is dual core 2.1Ghz Dell 4gb ram evga 512gb DDR 5 video ram . I know Steel Fury doesn't take advantage of dual cores. Dont worry i'm not deserting this game I want to get the best out of it and i think ther will always be something new.
I dont think you can activate all of kyths missions at once because they overwrite each other, probably one at a time is best and if you forget and usercamp file has all entries then youll get that dreaded error screen.
Once you load a shell I guess you have to use it before you can change the shell type and reload, it seems a waste.

Kyth i'd like to shorten this thread.


Title: Re: Attention Frinik
Post by: Kyth on February 15, 2011, 01:22:24 AM
JohnN

It's best to activate the 'Kyth' missions in sequence, i.e. 1 to 6 in that order. It's possible that the later missions require some common files that shouldn't be overwritten.

Which posts do you want to trim from the thread? I think your queries (and any helpful replies) are a valuable public resource.  :)


Title: Re: Attention Frinik
Post by: frinik on February 15, 2011, 02:37:52 AM


Ok John your cqrd sounds decent enough so either my tonight or tomorrow I "" ll be sending you some of my newest battles with Panther, Jagd panther, Tiger I and II, Panzer IV and JS2.Your CPU is a bit on the weak side and the games may slow down and stutter and FPS plummet with 100 tanks and AT guns and infantry  and sometimes artillery and air strikes as well fighting it out  at times but don' t worry just wait and it passes or the game just crashes. ;D.
I"ll send you my common res and tech_cfg files as well.Your B-in-L will love Steel Beasts.

Re Kyth's missions I have them all on a pc activated in sequence of course but you can all them all in your game menu without problems.

 :D


Title: Re: Attention Frinik
Post by: JohnN on February 16, 2011, 12:33:11 AM
Thank you again for your feedback.
Do you know if this game will run better on windows 7 64 bit and Steel Beasts also. I'm running 32 bit and the game shows i only have 2.5 gb of ram when i have 4 gb. I just thought that its not the games fault i think that 32 bit only supports 2.5 gb of memory. I hope steel fury can run on 64 bit. Have to wait for confirmation.
Cheers for now.


Title: Re: Attention Frinik
Post by: frinik on February 16, 2011, 02:29:42 AM


JOhn I run most of my SF installations on Windows 7 Home Edition 64 bits without a problem. OS in general don' t create problems. I also have the game on my laptop with Vista Home Edition 64 bits and again no problems.

You re right about the 32 bits it only recognises part of your RAM nothing to do unless you can expand your RAM to 6 gbs????

Still on my laptop I have 4 gbs of RAM of which only 2.8 are used and for a game it's enough.What matters more are your CPU and GPU.


Title: Re: Attention Frinik
Post by: Kyth on February 16, 2011, 02:42:48 AM
Yes, but I wonder whether that's enough for 'World of Tanks' ??

 ;D

Just Kidding...


Title: Re: Attention Frinik
Post by: Panzerfaust on February 16, 2011, 02:52:53 AM
Running SB Pro PE 2.5 and SFK42 w/mods on Win7 PHE system. Installation was straight forward, simple and with no problems. All SFK42 GFX settings maxed and it looks and runs great, FPS excellent with no stutters even when playing Rends Prokho missions. SB Pro GFX sliders at half settings, averaging 40-45 fps at the gunnery range and on the tutorials I have tried so far (all gunnery). I have not experimented too much with the GFX sliders yet as I only got SB Pro PE earlier this week.
My Specs:
Intel i7 870 @2.93ghz
8GB DDR 3
Ati Radeon HD 5770 1GB DDR5
Cheers.


Title: Re: Attention Frinik
Post by: frinik on February 16, 2011, 07:46:17 AM
  Panzerfaust we have the sam specs the processor and RAM -wise the only difference is my GPU is an ATI HD 5670  with 1 gb of ddr5 ( but yours is much better) with it you can play the game at 1960 X 1050 res or higher without problems .With mine I have to settle for 1680 X 1050 which is not bad.

I wish I had an 5770 but the price for the 5670 was irresistible...


Title: Re: Attention Frinik
Post by: Panzerfaust on February 16, 2011, 05:35:13 PM
frinik what surprised me is the jump I got with just the CPU. The rig I replaced with this was one was an Intel Core 2 Quad @2.33ghz. I understood from past readings that SFK42 does not take advantage of having more then one core, but SFK42 definately likes CPU's near or over the 3.0ghz mark. I don't know how much the GPU made a differance since I had a EVGA GTS 460 in the other rig. But either way I'm in amour heaven now :D Maybe you could send me some of your missions so I can really put this puppy to the test  ;) 


Title: Re: Attention Frinik
Post by: JohnN on February 16, 2011, 07:07:46 PM
I have 4gb of memory. Can I get everyones opinion, should I go to windows 7 64 bit or not. Thanks


Title: Re: Attention Frinik
Post by: frinik on February 17, 2011, 02:25:10 AM

John 4 gbs of RAM is plenty whether with Win 7 32 or 64 bits.I wouldn't worry too much about that.What really makes a difference is how fast you processor is and how strong your graphic card is.Up to you which one you want to use!

Ok Panzerfaust ; let's put your panzerfaust in use ;D

I am warning you though my missions are not missions per se; I call them battles.There 's no brief except what I can tell you in an email.There's no mission successful messag e as I don' t believe in that.In real life there were no trumpets blaring to announce your victory or defeat.You either destroy the enemy and keep the battlefield or else you die trying!Howerver I can guarantee you massive tank battles, smoke, burning tanks, a mayhem of explosions, rattling mgs and barking guns .You"ll have to use long  range shooting( my own specialty; I can destroy JS2s with a Panther at 1800 metres), good placement, fast reflexes, tactics too.I have night, battles, evening battles, with or withotu airstrikes, artillery , ATs and infantry.You"ll need to paste someof my tech_cfg files forthe Tigers, Panther, JS2, T34s as I corrected and revised some errors.As well my common resolution folder which corrrect some of the data for guns like muzzle velocity , weight fo shells.Believe me my chnqge swill make to game more enjoyable and are based mostly on real life data.

Panzerfaust PM me your email.



Title: Re: Attention Frinik
Post by: JohnN on February 17, 2011, 07:27:20 PM
Thanks for the advice. I'm looking forward to getting your missions etc. I find air strikes are few and far between in steel fury and in steel beasts i dont think they even exist. I just upgraded my bios and it was a hassle but now i might upgrade the cpu to 2.8 ghz core 2 duo 1066 fsb 3mb L2 cache instead of the 2.2 ghz core 2 duo 800 fsb and 2mb L2 cache based on your recommendation. It might make a considerable difference. As far as the graphics card to upgrade means a bigger power supply etc. This humble Dell i think is not worth going that far stick with just the cpu upgrade and call it a day. Might build another machine with quad core eventually that would be neat could network in steel beasts. I'd like to get the ati 1gb ddr5
card. The dell is only a mini tower and no room to crossfire and all that good stuff.   Cheers Guys.


Title: Re: Attention Frinik
Post by: frinik on February 18, 2011, 01:52:22 AM


Jeez JohnI did not mean for you to upgrade your machine ???

I simply meant that your gpu is a little bit slow for sims but by no means a slouch.As for yoru Nvidia card it seems to be fine.

If you ever upgrade your card - which I don't suggest - go a 256 bits if it's an ATI or at least 192 CUDAs if it's an Nvidia because these along with ddr5 memory and lots of mega or gigaz flops of computing memory.

Don't go for the crossfire or SLI dual gpus I think they are overpriced, power hungry, overly expensive and produce more heat than the sun which means lots of extra expenses trying to keep them cool.They're only for hard core agmers which miost of us aren't.A single but powerful card like the ATIs 6870,6850, 5970 or Nvidia 460,or 285 are plenty.

But what's more exciting are those combined gpus/cpus chips which combine both the graphic and processor chips in one chipset of like the Zacate and Sandy Bridge of AMD and Intel which will make even mid range chips give incredible computing and graphic power.I suspect they will eventually make dinosaurs out of the dual gpus...

This weekend I will send you my stuff

Cheers


Title: Re: Attention Frinik
Post by: JohnN on February 18, 2011, 05:38:21 PM
Just tried the Africa Corps you sent. Unpacked 3 datapacks in mission editor and hill 206 unpack in map editor. It was surprisingly easy thanks to you for your instructions. I then enabled desert mod in jsme and went to user missions in game. It was nice to seethem there. I clicked on Africa 1 and it tried to open then i got the dreaded white error screen got dissapointed didnt know what to do so i thought id try Africa 01 and was surprised that it worked . I  really like the graphics and gameplay. Since that mission worked I concluded that the map unpacked ok and the missions unpacked ok. I then tried tobruk and it errored out. Well one mission is bettere than none. Ill try to find out how to get the other 2 missins to work. Maybe the datapack files are missing something. Ill do some research. I have a file on hill 206 its huge about 385mb its hill206_1 i suspect that it will be alot better map but i dont know how to install its not datapack like yours.It was rar and i just unzipped it alot of bmp and poydat files.Ireally like the desert and want alot more missions with the desert map I dont know where ill get them i thinkk you dont like the desert that much.Gotta get working on these other 2 missions it might be something easy. 
could you briefly comment on how the experience and forces balance sliders work and how they impact the game. Of course it wont affect the player but i wonder what it does for your platoon ive tried and i cant see alot of difference even @ 10 on forces balance. thanks again  cheers for now John


Title: Re: Attention Frinik
Post by: frinik on February 18, 2011, 06:32:27 PM


Well John happy you got one working.For the other é check if there's a raed me notepad file that explains if you have to add a line of text in the user_camp folder .I " ll check my game.I have made a few battles with that desert map so I " ll send them to you along with the others I promised.

Check in your data/k42/loc_rus/level/LEVELS/cm_users if you have the following lines:

Africa_1, Africa_1, 1, 0, back_t01.tga, txt_cit_01, 30, txt_hist_intro, hist_map_teach, levels\levels\cm_users\Africa_1.level;
Tobruk2, Tobruk2, 1, 0, back_t01.tga, txt_cit_01, 30, txt_hist_intro, hist_map_teach, levels\levels\cm_users\Tobruk2.level;

If you don't just paste them into that folder and try playing them


Let me know!


Title: Re: Attention Frinik
Post by: JohnN on February 18, 2011, 07:37:05 PM
Frinik  just looked and the usercamp files are there for Africa1 and Tobruk tried the missions again 001 error. I'll see if i acn get different files somewhere on the internet.  talk to you soon.   john


Title: Re: Attention Frinik
Post by: frinik on February 19, 2011, 02:23:47 AM


John open you Mission Editor and look into your list of map.Do you have the foollwoing 2 items included:

hill206_1

hill206_1map

As well check your LEVELS/SCRIPTS/cm_users folder to see of you have for each the following 3 subfolders for example:

Africa_1_1_loc_data    TEXT folder
Africa_1_scripts.engscr     ENGSCR folder
Africa_1_zones              ENGCFG folder

If you don' t have them for your crashing 001 missions that' s the root of your problem.001 essentially means there's one or more element missing in your game thta prevents it from loading properly.The hitch is to find what's missing...

BTW those missions were made for the Steel Panzer 1.4 mod .They work for me at least with Beta 1.5.





Title: Re: Attention Frinik
Post by: Kyth on February 19, 2011, 03:58:33 AM
Hi Frinik,

If you don't mind, I'd also like to try the 'Tobruk' mission. Could you just send me the mission files? I already have the Hill_206 map somewhere,

I have tried the other 2 missions, 'Africa_1' and 'afrikakorps_01'. They're actually different missions with different maps. (I wish they were more imaginative with the names  :))

  • 'Africa_1'  (actually the translated name is 'The Battle for Sidi Rezegh') needs the 'alex_poly_01'  map.
  • 'afrikakorps_01'  (no name, but it's near Gazala) needs the 'desert1' map. This is the one with the long radio briefing.

The '001 error' could be due to the 2 maps being missing,

I hope this helps!


Title: Re: Attention Frinik
Post by: JohnN on February 19, 2011, 04:47:59 AM
Frinik
You sent me in the email the 3 missions and the hill206_1map.Kyth might be right I think youll need a map for each mission which makes 3 maps. I dont know where to get the other maps. Maybe Kyth can help. Ineed that map for Africa1 that kyth has and we both might need the map for tobruk unless one of the other maps double for Africa 01 and tobruk.


Title: Re: Attention Frinik
Post by: Kyth on February 19, 2011, 05:37:56 AM
I agree, the blasted Desert Mod appears to be one big question mark!  :( 

Those damnable 'datapacks' cause more problems than they solve  ::)



Frinik and JohnN, (and everyone else who's interested in the Afrika Korps),

Once I get that elusive 'Tobruk' mission. I'll compile what I have into a logical, easy-to-use set of downloads and I'll make it a sticky!

What do you say?  :)


Title: Re: Attention Frinik
Post by: JohnN on February 19, 2011, 06:16:17 AM
Amen!
here are my thoughts. Frinik sent me in an email 4 datapacks. Africa1 Africa01 Tobruk and hill206_1map.
I like the datapacks they are so easy to unpack with the editors and they write to the usercamp file for you instead of manually pasting it in there. Ok when the missions are unpacked and the map is unpacked the missions appear in the game menu under user missions no problem but you error out in Africa1 and tobruk i feel because there are no maps for them thats easy if you can get the map datapacks somewhere.  Simple 3 mission datapacks 3 map datapacks and thats it.  All ineed are the other 2 maps you have 1 and i dont know where youll get tobruk map. Id prefer them in datapack format thats all the editors recognize and it makes it simple.  Maybe you can email me the map u have for Africa 1.   thanks John


Title: Re: Attention Frinik
Post by: frinik on February 19, 2011, 06:43:52 AM
John/Kyth all 3 missions seem to use the hill206_map the only thing I can think of is that in my mission editor for maps I have both:

hill206_1

hill206_1map

John I"ll email you the  hill206_1 part which you don't have it may be the clue to yoru problem.It' s datapack file and just insert it with the other maps through the maps editor.

Kyth I ll email both hill206_1 and hill206_1map datapack files and see how it works for you.I don' t have any other desert map in my ME and all 3 missions work well for me?




Title: Re: Attention Frinik
Post by: Kyth on February 19, 2011, 09:36:52 AM
Hi Frinik,

I have to disagree about the maps; the hill206 map is definitely different from the others, it's go a dry wadi going through it:

(https://lh3.googleusercontent.com/_Hbtk24rNEPw/TV-O4u69kRI/AAAAAAAAAOY/4WiTzJQ5hdg/s800/shot_2011_02_19_17_34_44_0000.jpg)


Meanwhile, the 'desert1' map has this bumpy terrain:
(https://lh4.googleusercontent.com/_Hbtk24rNEPw/TV-RqHegoyI/AAAAAAAAAOo/d69k9e6wPWo/s800/shot_2011_02_19_17_46_40_0000.jpg)

And the 'alex_poly' map is something else again:
(https://lh5.googleusercontent.com/_Hbtk24rNEPw/TV-Sphw7a3I/AAAAAAAAAO4/-k-x_aUpw88/s800/shot_2011_02_19_17_51_13_0000.jpg)

If you could e-mail to me just the Tobruk mission files, I'll try to compile them all for everyone to download and enjoy,  8)

Thanks!


Title: Re: Attention Frinik
Post by: frinik on February 19, 2011, 01:56:56 PM


You´re right Kyth Stone mission uses a different map which I haven´t been able to extract and out into my map editor. Obviously I have it somewhere in my gqme the polypack file since the mission works well for me.I´ve got the other 2 and I thought they were the same but there are, as you so aptly pointed out, differences . Which Tobruk files do you need me to email you exactly?


Title: Re: Attention Frinik
Post by: Kyth on February 19, 2011, 02:06:48 PM
Hi Frinik,

I need just the basic mission files for 'Tobruk':

  • <mission name>.level
  • <mission name>_loc_data.text
  • <mission name>_scripts.engscr
  • <mission name>_zones.engcfg

It's okay to send me the datapack file for Tobruk,

I'll figure out how the rest of it works,

Thanks!


Title: Re: Attention Frinik
Post by: frinik on February 19, 2011, 06:44:37 PM

Ok I ll search KYth no problem for the datapack but I am not sure I kept the whole Tobruk folder.

I ll send you Rend Prokhorovska map and Stone Soboleivskii one I managed to extrat both from the polypack and I ahve the new maps whxih can be useful to play with for new missions.The Soboleivskii was originallry created for SP 1.4 but since Stoen incorporated or recycled those missions into Beta 1.5 as part of the T34/85 campaign you can enable and use that map.For Rends you ll need to enable his Prokhorovska beta version one mod for the map to work.

Cheers


Title: Re: Attention Frinik
Post by: Stig on February 19, 2011, 07:44:38 PM
Thanks in advance to Kyth and Frinik for trying to get this Afrika mod riddle sorted once and for all.

I have only one of the 3(?) missions supposedly available and haven't been able to get a "straight answer" on how to get all of this mod on one installation and also available for possible further development. Very frustrating since I'd much rather explore SF in Egypt and Libya than anywhere on teh eastern Front. :)

I'll be VERY happy if someone can manage to compile a new collection of all the files and scenarios, and can put them in a place where they can be downloaded and installed "clean" (unlike the originals, it seems, where the initial authors are either gone from the community or asleep at the wheel).

Kudos


Title: Re: Attention Frinik
Post by: JohnN on February 19, 2011, 08:14:29 PM
I just got the Africa1 going im doing one at a time got the file from stone 2009.
Step 1 - place africa1 folder in your mod enabler, unpack the datapack in mission editor,then place usercamp entry from notepad. It has the Alex poly map in the data files you dont need to unpack this one. Now im going to get Africa 01 going with Friniks files thats easier using hill206map. By the way that Africa1 user mission has a Russian name in the game menu it might translate the Road to Sid R.Now for the elusive Tobruk. Ive got friniks datapack and as Kyth says this map will probably be just hill206. ive got the file but its not datapack so i might try to manually place it in envs.Anyhow im sure kyth is quite capable of putting it all in one for the community and put this puppy to rest.  John


Title: Re: Attention Frinik
Post by: JohnN on February 19, 2011, 08:29:33 PM
Got a problem now Africa01 doesnt work back to the drawing board.


Title: Re: Attention Frinik
Post by: JohnN on February 19, 2011, 08:42:47 PM
cant get Africa01 to work anymore.


Title: Re: Attention Frinik
Post by: Kyth on February 19, 2011, 11:27:16 PM
JohnN

Hold on, I'll try to post the maps and missions soon  :)



Ok I ll search KYth no problem for the datapack but I am not sure I kept the whole Tobruk folder.


Frinik,

If it helps, you might want to find the following essential mission files :

tobruk2.level
tobruk2_loc_data.text
tobruk2_scripts.engscr
tobruk2_zones.engcfg


Thanks,



Title: Re: Attention Frinik
Post by: JohnN on February 20, 2011, 12:18:09 AM
got africa1 and africa01 now working with great difficulty. No way with tobruk will have to wait for files.    thanks again for all the great support you guys give this is a great game and has a long way to go.


Title: Re: Attention Frinik
Post by: Kyth on February 20, 2011, 12:58:24 AM
Hi,

If either of you would be kind enough to e-mail me the Tobruk2 mission files, I'll finish this faster,

(edit)

Okay, got the last mission,

Look here for the desert mod files:
http://graviteam.com/forum/index.php?topic=2638.0 (http://graviteam.com/forum/index.php?topic=2638.0)


Title: Re: Attention Frinik
Post by: frinik on February 20, 2011, 06:57:32 AM
Kyth unable to find the whole Tobruk file but I emailed you the hill_206 map and hill206_1 datapacks and the Tobruk2 datapack as well.My problem is that I installed those mods-missions 2 years ago and I dont remember where I put the original downloads or if I even kept them as nobody was interested in the desert mod until a flurry of interest for 3 months now???? ???

I tried looking on tanksim.org.ru  as they sued to have the africa missions but they re gone now.... Still I know that Stone 2009 posted it just 3 weeks ago or so on the avia forum.Ill look them up.I have to share one internet connection with my wife and 2 children here so.


Title: Re: Attention Frinik
Post by: Kyth on February 20, 2011, 07:21:56 AM
Hi Frinik,

Thanks for the help,

I know those desert mod downloads are all over
so I'm putting them all together and it saves on further aggravation  ;D

Regards,


Title: Re: Attention Frinik
Post by: JohnN on February 20, 2011, 10:27:31 PM
Just installed the desert missions, good work Kyth. I guess there is no way to get all 3 maps in mission editor. Another minor observation is that the notepad entry should go in usercamplist not camplist.Ifound out the hardway no biggie just for the people new to the game.  Thanks again and talk to you soon. I need to upgrade the computer slows on these good misiions i cant imagine friniks missions.    John


Title: Re: Attention Frinik
Post by: Kyth on February 21, 2011, 01:54:36 AM
No JohnN, that's 'camplist' and not 'user_camplist'.

The problem with the 'user_camplist' file is that it gets overwritten as soon as you create a new mission.  :-\


Title: Re: Attention Frinik
Post by: frinik on February 21, 2011, 02:45:01 AM
John if your computer slows on Kyth's missions then its definitely going to freeze on mine :-[  Although on my Toshiba with just 2.0 gigahertz processor an ATI 3650 with 512 mbs  and 4 gbs of ram I get pretty decent framerates; in the upper teens and twenties with Kyth's missions and down to 6 to 13 with most of mine.Beta 1.5 is tough on the fps I get  30 to 40% less comqpred with SP 1.4.While you upgrade John you may want to consider have a second install , as I have, with SP 1.4 .You could play Kyth's missions, getbetter frame rates and I have old missions made back in 2008 and 2009 by Stone , Fabian fred etc I could email you?

The game folders can be confusing at times you have lots of k42, user  folders etc and it's easy to get confused and put stuff into the wrong file.

Kyth I emailed you the Tobruk stuff except one which I cannot find.



Title: Re: Attention Frinik
Post by: JohnN on February 21, 2011, 03:50:51 AM
Kyth I tried saving to camplist but it wouldnt save properly it just asked where you want to save to and it usually just asks you to save then it disappears and you know that its done the job. I tied saving in usercamplist and it saves it properly   but as you said  i couldnt understand where the entries went in the game when i installed other missions. Sorry. If the other way doesnt work i might have to place them there manually all the time I have to add new missions. I might have another go at it.


Dear Frinik

I received all your files and i appreciate your effort so much. Theres no doubt you need at least 24 fps for the human eye and i wont be happy till i get them. Looks like  new cpu AMD Quad Cre about 3ghz. ill stick with the same video card i think nvidia 512mb   ddr5  its not to bad.  Again thank you amd when i get the computer sorted out i guess i could expand more thanks to you and all the guys. The game would be nothing without all you guys supporting us and providing us with new challenges.   Cheers


Title: Re: Attention Frinik
Post by: frinik on February 21, 2011, 04:22:25 AM


John my advice is to lower the resolution in game to 1268 X 720 and the AF slider down to 1 or 2 the you should get very decent fps.
Have you tried one of my battles yet? Some have less tanks and other stuff in them and should be very playable.

Try Koerners2 one of my early Panther battles, lots of action  and not to tough to play.A good test for your rig....From your starting psotion move towards the village of Peremoga and conceal your tank behind a bush and take out those tanks in the village.Watch your left flank.You have solid support from your other tanks placed around the village.Once the enemy armoru has been destroyed just head foir the village and mop up the infantry.

Good luck PanzerKommandant!



Title: Re: Attention Frinik
Post by: JohnN on February 21, 2011, 05:41:16 AM
Frinik

I really like the panzer 5 (Panther) I think its the best tank Id like to get as many missions with it as possible. I tried the mission editor and when you create a new mission it automatically gives you a T34. No problem i just add platoon 2 with a Panther . you can add as many platoons with whatever vehicle you want but when i go to my T34 all the choices are greyed out so i cant change my user tank. Kyth and Lockie tried to help me to change my user tank to the panther but i dont get it yet. Im not sure how to change plat1 to plat2 choose my tank and then change back to plat1. I tried in the i divisions files but dont get it yet. Wiill try to figure it out. Iwant to get 2 tanks going first and i want the panther to be theuser tank. Kyth really likes the Panzer 111. what do you like. The panzer4 isnt bad but the patch fixed the missing reticle and didnt fix the outer calibration markings that you dial in for distance. If someone could expand the light area on the sight you could see them. i bet kyth could do it.How do you manage to shoot at long distances the tiger has the outer markings on the sight and you can dial in with the mouse.               Bye for now


Title: Re: Attention Frinik
Post by: frinik on February 21, 2011, 08:30:43 AM
JOhn listen(read) carefully I am going to explain to you how to do it.

Whe nyou are crating a new missions the T34 is the default tank which is why it s greyed out.

What you do is add a new unit under it i.e your panther d.Then just go down that box where you have divisions weather etc at th bottom right side you ll see a yellow hand JUST RIGHT NEXT TO THAT ARROW, RECTANGULAR WINDOW THAT SAYS PLAYERS DIVISION.YOU CAN T MISS .Just click on It AND BINGO YOUR PANTHER IS GREYED OUT AND HAS BECOME THE PLAYER TANK. JUST SAVE YOUR MISSION AND LOAD IT BUT ONLY AFTER SAVING IT.tHEN LEAVE THE MISSION EDITOR AND PLAY YOUR TRIAL MISSION IN THE USER MISSIONS MENU.


Title: Re: Attention Frinik
Post by: Kyth on February 21, 2011, 01:31:55 PM

 :)

By the way, the calibration markings should already work, as seen in this "lovely" video:

http://www.youtube.com/user/steelfurydesert (http://www.youtube.com/user/steelfurydesert)


Title: Re: Attention Frinik
Post by: JohnN on February 21, 2011, 11:44:04 PM
Thanks Frinik For your response i get it now.

We have the outer calibrations on the Panther and tiger but for some reason not on the panzer IV sight.
Cheers for now.


Title: Re: Attention Frinik
Post by: frinik on February 22, 2011, 02:00:56 AM


John do you mean to say that your panzer IV does not have any calibration?NO grid , no triangle in middle? Your gun sight is plain blank?

If it s the case you have the Panzer IV reticle bug.To fix it just follow the link below and download and install the German reticle hot fix:

http://tanksim.org.ru/modules/wfdownloads/viewcat.php?cid=17


Title: Re: Attention Frinik
Post by: JohnN on February 23, 2011, 02:56:26 AM
I have the triangles in the middle but on the outside of the sight along the circumference there are graduations that you see in the other sights and when you use the mouse scroll wheel you can adjust for diastance. I think they are there you can just see the markings  and i think what needs to be done is to expand the area of light on the sight and you might be able to see them.  If you cant see them all you can do is guess the distance of the target and adjust accordingly. I'm building another computer I want to see Friniks battles in all their glory.    Thanks   JohnN


Title: Re: Attention Frinik
Post by: JohnN on February 26, 2011, 03:56:46 AM
Kyth and Frinik

All quiet on the Western Front.


Title: Re: Attention Frinik
Post by: Kyth on February 26, 2011, 05:09:55 AM
Kyth and Frinik

All quiet on the Western Front.

LOL

I'm hoping you're getting your fill of the Eastern Front  :D


Title: Re: Attention Frinik
Post by: frinik on February 26, 2011, 09:16:16 AM


Kyth I need your qdvice.I modified one of the gqmes single missions for Norm.The German Nepokrytoe one with the Panzerjaeger I which I replqced with the Marder III as he wants to play that vehicle.Made a few other changes as well.My problrm is trying to export( pack) that mission as a datapack file so he can import it into his game through the ME.My problem is that I cannot find it anywhere in the game folder other than as a level file which of course you cannot export.Any idea on how I could go about it?

Cheers

John have you tried some of the battles?


Title: Re: Attention Frinik
Post by: Kyth on February 26, 2011, 11:46:46 AM
Hi Frinik,

There's a way, it requires some text-editing and copying of files. If you're comfortable with that, read this carefully and proceed:

1. Create a new, empty mission using the same map as the original (Nepokritoe). Save as, say, "Mardermission" .
2. Open the original 's08_nepokritoe' mission. Edit, replace PzJg1 with the Marder III, and save.
3. Look for the 's08_nepokritoe_scripts.engscr' file in the \SCRIPTS\cm_single\ folder. Open with a text editor like Notepad. Save as "Mardermission_scripts.engscr". (Do not save as '.txt' file, select the other option 'all files')
4. Look for the 's08_nepokritoe_zones.engcfg' file in the \SCRIPTS\cm_single\ folder.  Open with a text editor like Notepad. Save as "Mardermission_zones.engcfg". (Do not save as '.txt' file, select the other option 'all files')
5. Move the new Mardermission_scripts.engscr and Mardermission_zones.engcfg files from the \SCRIPTS\cm_single\ folder to the \SCRIPTS\cm_users\ folder. Overwrite the existing Mardermission files when prompted.
6. Check the new mission again in the editor. If everything's good, do your datapacking.

Good luck,



Title: Re: Attention Frinik
Post by: frinik on February 26, 2011, 12:41:41 PM


Makes sense! I tried that but neglected the zones files zhich is zhy it did not work!

Thanks Kyth! ;)


Title: Re: Attention Frinik
Post by: JohnN on February 28, 2011, 08:02:40 PM
Enjoying Steel Fury Kyth it gets better all the time. Have you got the Alex poly map in datapack form so i can unpack it in ME?I got the other 2 desert maps but id like the third. Can you tell me what a polypack file is and how do you decompile it to see whats in it. Datapack files are good you can unpack maps and missions in the editors. I have to reload the game several times to get the polygon editors to appear in the start menu sometimes they dont show up. I found out how to save to camp list finally.A few more comments: Some of the heavy tanks have a white bullet in the bottom left hand corner instead of brass.When i create mission the tanks have the number 10-10 on them and i dont get your nice numbers. Bye for now JohnN

To Frinik:
Have been trying your missions they brought my computer to a standstill and im building another one to fix the problem.Do you write scripts and put triggers in your missions? Have been using your tech files could you tell me what changes you made and what changes should i expect to see in game? your tech files are some in Russian very strange. Have yoiu tried those stone 123missions? sometimes i try those Russian missions from sukoi and they screw up my game menu and turn everything to Russian. Have begun steel beasts and have got to say that the graphics and damage model is not a patch on Steel Fury. Might get better later on. Might try running steel fury in xp instead of windows 7. Hey what about Panzer Elite and other gravitem tank sims can you give me a 1-10 list. Just curious. All the best Frinik.


Title: Re: Attention Frinik
Post by: frinik on March 01, 2011, 02:42:25 AM
  Hi John as I explained in my meail to you the changes to the tech_cfg and common resolution folders affect various things which were not properly valued  shells and the Panther and Tiger II have in the game; i.e the muzzle velocity of some guns, the weight of the shells, the explosive impact, or the shell complment of the Tiger I which is now 92 ( 60 APs and 32 HE instead of the 82 in the game likewise for the Panther and TIger II.I have adjusted armour thickness and armour frail values etc after reasearching data  to make them more conform to realityJust play the Tiger I now and you ll see that you have  92 shells now and the Panther and Tiger II have 86 shells.The German tanks are stronger and the T34/85( a bit weaker as it was in  real life.

Re the Russian language menu it's because I downloaded those mods from Russian websites.You have to go in to cd folder( data/k42/loc_rus/ and remove one to get the English back.Can t rememnber the name of it but when you open that folder it's the last one on the list.Just remove it, save and yoiu ll get the English back.

Re my battles I am surprised that your computer freezes I would have expected slow framerates  and choppiness but standstill? Try lowering screen res to 1024 X 768 , no AF( the 1 to 5 slider in your game video settings all the way down to zero) and everything medium quality.

Re the sims Panzer Elite is good but too old, the AI is terrible.T34 versus Tiger is a dead whale except for ZeeWolf's mods which are excellent but you have to pay to get.T72 Balkans on Fire is an old sim and not very exciting.The other games are either RTS which I don' t play or FPS like Red Orchestra, Arma II and they are multiplayer only.

Cheers


Title: Re: Attention Frinik
Post by: Kyth on March 01, 2011, 04:45:29 AM
Hey what about Panzer Elite and other gravitem tank sims can you give me a 1-10 list. Just curious.

Sorry to jump in here,

There was an informative discussion about the tank sims (including Panzer Elite) and their relative merits in another forum (with a useful summary!)  :)

http://www.subsim.com/radioroom/showthread.php?t=178711 (http://www.subsim.com/radioroom/showthread.php?t=178711)

Regards,


Title: Re: Attention Frinik
Post by: JohnN on March 01, 2011, 05:17:56 AM
Kyth
Based on Friniks feedback on tanksims I think that Steel Fury would come out on top and im happy to be involved and learning. Will continue to study and someday might be able to offer some things. Cheers for now.

Frinik
Again great support from you and will appreciate your tech files.    JohnN


Title: Re: Attention Frinik
Post by: frinik on March 01, 2011, 04:56:13 PM


John emailed you 15 new maps to enjoy a nice holiday in a tank ;D


Title: Re: Attention Frinik
Post by: JohnN on March 01, 2011, 10:00:28 PM
Thanks buddy ill meet you in Bangledesh for dinner and well have chepaties and curried rice no chilies.


Title: Re: Attention Frinik
Post by: frinik on March 02, 2011, 02:35:16 AM
  Bengladesh???? No way plus I am not too fond of Indian food.Give me Italian, German, Swiss, French, Belgian, Greek, Turkish, Lebanese, North African any day through ;D

I ll meet you in Sri Lanka , much nicer  ;)


Title: Re: Attention Frinik
Post by: JohnN on March 03, 2011, 01:35:44 AM
Frinik
im going to check my email for the new maps
thanks for your effort in advance
building a new computer to try your missions   cheers for now
have you got steel beasts?


Title: Re: Attention Frinik
Post by: JohnN on March 03, 2011, 01:57:44 AM
Frinik
Just got your datapacks thanks
Ive Got a problem i cant find my map editor in the start menu to unpack the maps


Title: Re: Attention Frinik
Post by: frinik on March 03, 2011, 06:53:27 AM
John you map_editor is located within your Mission Editor.I asusme you have a working Mission Editor within your game since you unpacked those datapack files I sent to you?The MIssion Editor has 3 separate components;

editor_map_gen (which you use to create your own maps)

editor_map ( which you use to pack or unpack maps and which is the one you need to use for those map I emailed you)

editor_mission ( which is the one you use to create or edit missions)

Check your ME folder and look for the editor_map one.


Title: Re: Attention Frinik
Post by: JohnN on March 03, 2011, 09:14:24 PM
Frinik
I only have access to the mission editor in the start menu and sometimes the map editor appeared there too and it disappears in the start menu it might come back i dont have any folders with editors in my game and i have 2 download versions i bought and the dvd also. I dont know what version you guys have to get a mission editor folder in your game. its like theres all kinds of different versions of this game floating around its really strange. I tried using the decompiler program to access all the editors and it used to work but it also doesnt anymore. Ive made alot of changes to the game and i do a clean install quite often to refresh . the problem is that windows seems to remember all the problems and duplicates them in the fresh install. Do you use xp maybe the game wasnt deigned for windows 7 and you cant get all the files and features.

Kyth

The stock missions T-34/85 in sp 1.5 beta are in russian after the english patch and alot of them give the dreaded error white screen when you try to play them. Maybe they were unfinished and they are missing files. Can you help?  Thanks JohnN


Title: Re: Attention Frinik
Post by: Kyth on March 03, 2011, 11:32:52 PM

Kyth

The stock missions T-34/85 in sp 1.5 beta are in russian after the english patch and alot of them give the dreaded error white screen when you try to play them. Maybe they were unfinished and they are missing files. Can you help?  Thanks JohnN

Language: Which 'English patch' are you using? I hope you're activating the mods as suggested below:

(https://lh3.googleusercontent.com/_Hbtk24rNEPw/TTEHFZw8q4I/AAAAAAAAAHs/qdwe_66H29w/s800/Howto.jpg)

Error screens: One possible explanation is your Sound drivers?? Try disabling sound in the game options and see whether it's okay. You might also want to consider changing your 'hardware acceleration' settings under Windows' sound and audio devices controls.


Title: Re: Attention Frinik
Post by: Kyth on March 04, 2011, 03:30:53 AM
I only have access to the mission editor in the start menu and sometimes the map editor appeared there too and it disappears in the start menu it might come back i dont have any folders with editors in my game and i have 2 download versions i bought and the dvd also. I dont know what version you guys have to get a mission editor folder in your game. its like theres all kinds of different versions of this game floating around its really strange. I tried using the decompiler program to access all the editors and it used to work but it also doesnt anymore. Ive made alot of changes to the game and i do a clean install quite often to refresh . the problem is that windows seems to remember all the problems and duplicates them in the fresh install.

Hi,

Sounds like you have some serious issues with your O/S. Are you sure your Antivirus and Windows 7 aren't screwing with your file updates?
What kind of clean installs did you do?  There shouldn't be any previous versions of SF, if you un-installed them.  ??? Try re-installing to a different folder or drive.
By the way, menu items and config files don't normally come and go as they please  :)


Title: Re: Attention Frinik
Post by: frinik on March 04, 2011, 04:31:35 AM
John don't worry I will email you my editor .bat files.

Because I made multiple copies of my original game the copies did not have a working mission editor.So may be 6 to 7 months ago I sent a post to SF admin support on this forum to find out how to create a new one.

Iceman answered back and explained how to do it ( create a text folder then turn it into a a bat one and then into an exe.etc)..I just followed his instructions and Bingo I was able to recreate a working ME and make a copy in each of my 6 separate copies.What I will do John is email you all 4 bat files.All you'll need to do is paste them into your game's mani9 menu and then will magically turn into working map_editor, mission_editor and map_gen_editor files.Then you can keep a copy of these bat files in a folder w hich you can access in case of future need.

Cheers


Title: Re: Attention Frinik
Post by: frinik on March 04, 2011, 05:55:14 AM


Hi John  I managed to find my post to Iceman about how to create or recreate a missing ME here it is below:

Hello Iceman or whomever!

I have a small technicla problem.I made a copy of my Steel Fury game.My problem is that the mission editor in that game does not work because of course it's only a copy.So I am unable to load new user/made missions into that game.Is there another way other than loading them as datapack through the mission editor?Can copies of user/made missions be made and pasted into a game?

Please advise.

Thank you.

Hello frinik!

Create text files in a root folder of game (there where stater.exe) and in them to enter the text

For start of the editor (editor.txt)

Code:
"bin\rel\shell.exe" root\programs\misedit.program

For map creation (editor_map.txt)

Code:
"bin\rel\shell.exe" root\programs\newpoly.program

For mission creation (editor_mission.txt)

Code:
"bin\rel\shell.exe" root\programs\newmis.program

For the map generator (editor_map_gen.txt)

Code:
"bin\rel\shell.exe" root\programs\polygen.program
After that rename text files into something with *.bat extension or *.cmd and run.

Example
editor.txt -> editor.cmd
editor_map.txt -> editor_map.cmd
etc

------------
Or you can create shortcuts for "<game_dir> \bin\rel\shell.exe" and change "Target" in  Properties of the shortcuts

For example:
For start of the editor

Code:
"D:\Games\Steel Fury. Kharkov 1942\bin\rel\shell.exe" root\programs\misedit.program
For map creation

Code:
"D:\Games\Steel Fury. Kharkov 1942\bin\rel\shell.exe" root\programs\newpoly.program
For mission creation

Code:
"D:\Games\Steel Fury. Kharkov 1942\bin\rel\shell.exe" root\programs\newmis.program
For the map generator

Code:
"D:\Games\Steel Fury. Kharkov 1942\bin\rel\shell.exe" root\programs\polygen.program
 
« Last Edit: July 07, 2010, 02:26:59 PM 
 


Title: Re: Attention Frinik
Post by: Kyth on March 04, 2011, 02:17:03 PM
 :)

This has got to help!  :D


Title: Re: Attention Frinik
Post by: frinik on March 04, 2011, 03:09:24 PM


Sure did for me!I was able to recreate my ME in all my copies of SF.It's easier than what it looks like at first glance ;D


Title: Re: Attention Frinik
Post by: JohnN on March 04, 2011, 04:24:02 PM
Frinik
i mader a copy of my original dvd with nero and have been using the copy to reinstall.
maybe the copy is missing files, could that be like you .
If that is the case how do you make a backup copy?
Those Iceman instructions are a little bit scary ill have to try .
It seems like the programs are there under shell programs etc. ill have to do some investigation.
Hope to get those bat files thanks again frinik.
my new computer is almost finished and i might be able to play your missions good.
Do you have anymore missions? How many do you have?
Just got Kyth 7 thought there was only 6.  Cheers

Kyth
Do your T34/85 stock missions all work? I didnt know there was a correlation between sound and error screens. In the game menu i mightn turn off hardware acceleration i never did know what that meant.

BTW do you know what the free camera mod is and how to install and use it? Bye for now JohnN


Title: Re: Attention Frinik
Post by: frinik on March 04, 2011, 06:29:42 PM
  OK John  I ll email you the bat files.They should work without a problem.

Re my battles between my various mods I probably made over 200 .

No your copy is not missing files.The ME does not appear in your game until normally you load one of the maps which is in your user made menu I believe.

As for a back up copy just copy your game into an external hard disk.That´s what I do.I just copy the whole game folder and in 10 tgo 15 minute sh bingo I have full working copy of my game saved.I haven´t used my installation cd in over 2 years.


Title: Re: Attention Frinik
Post by: Kyth on March 05, 2011, 12:13:30 AM

Kyth
Do your T34/85 stock missions all work? I didnt know there was a correlation between sound and error screens. In the game menu i mightn turn off hardware acceleration i never did know what that meant.


Hi,

The T34/85 missions all work, they're part of the campaign 'The Weapon of Victory' with SPM1.5.

About the briefings, yes they're in Russian. No translation yet  :-[

Fiddle with the sound settings, update sound drivers etc. until you get it working. Don't give up!  ;D


Title: Re: Attention Frinik
Post by: JohnN on March 05, 2011, 01:02:19 AM
Kyth
tried disabling all the sound and hardware acceleration in the game no go. ill try and reload the sound drivers in windows next. i get the 001 error screen i think there is 002 and 003 error they must mean something different. i looked to see if all the files are there according to your diagram of where your files go illtry that . these are good missions
thanks JohnN

Frinik your a champion those bat files work fantastic much better than the decompiling tutorial of enabling in mod enabler 2 files. Everyone should know this secret thanks to you and iceman and others.  thanks so much


Kyth
by the way i tried the regpoly deal you spoke of with the 10 maps works fantastic and i will be able to edit you said
cheers


Title: Re: Attention Frinik
Post by: frinik on March 05, 2011, 01:34:48 AM
  Yeah those T34/85 missions are quite good.They originally came with SP 1.4 as part of a mini campaign called Sobolevskyii district(Alex 01,02,03,04,05).They were originally with the T34/76 until they upgraded the T34s to the 85 model and left the Germans with Stug III Cs and Ds and Panzerjaeger Is....I still have the 5 original missions with my SP 1.4 they're actually a bit different and more challenging with the T34/76.


Title: Re: Attention Frinik
Post by: frinik on March 05, 2011, 02:02:16 AM
  John what about the other stock missions and campaigns do they work?( I am talking abou the KV1, T34/76, Panzer IVF2, Panzer III, Mathilda etc?

Strange that only one campaign wouldn't work.

Bette rnot play too much with sound acceleration.Sometiles with old gamles you have to disable it or if your pc's really old otherwise no need to disable it. Kyth' s advice is sound update your sound drivers?What OS do you have Windows 7? Because with my Windows 7 I had to re_install Direct X 9C as some games did nto work properly.I have DirectX11 and while it's supposed to incorporate all the previous Diretc X versioins in fact some of the dll files needed for older games those made for Direct X 7, 8 and 9 are missing and you need to re-install those earlier versions.

Don't give up!Every problem has a solution!


Title: Re: Attention Frinik
Post by: JohnN on March 07, 2011, 03:58:45 AM
Frinik
Just bought a Gigabyte HD 5870 with eyefinity dont think i can run steel fury with 3 monitors. Got a Core i7 should be able to get decent frame rates with your battles. Thanks for your encouragement.  Cheers


Title: Re: Attention Frinik
Post by: frinik on March 07, 2011, 12:01:11 PM
Wow John you really went out for the big guns!!!!An ATI HD 5870 ( Oops it's AMD Radeon now....) That's an excellent choice.One of the best gpus available currently.It's probably at least twice as fast and 3 times as powerful as my ATI HD5670 which is a mid range card but no slouch......


With that card you can play SF at max res 2560 X 1920 , with all details high, AF at max and still get 50 to 60 fps.... As for my battles you'll play them at 25 to 40 pfs I suspect which is excellent....with my own, much more modest specs; Intel core i5 and ATI HD5670 I get very good framerates playing at 1650 X1080.You can play Crysis with max details and Arma II as well.

What would you need 3 monitors???You have have 2 eyes after all ;-))))

Hang On then since you have all the maps and super specs I'll be able to ship you more of my stuff. Report to moderator .

Enjoy your new-found electronic power ;)


Title: Re: Attention Frinik
Post by: JohnN on March 07, 2011, 06:22:43 PM
Frinik
I havent got my video card yet so im using a n nvidea 8400 gS which is 512GB ddr2. im using Core I7 4gb ddr3 and my frame rates in game is only about 10fps i thought a good cpu would give me blistering frame rates but i dont think steel fury is able to take advantage of all that power. it might need the graphics card to do the job. Id like as many of those missions as posible. id like to make some of my own with the maps you sent me but im worried because i dont know how to write scripts . cheers


Title: Re: Attention Frinik
Post by: JohnN on March 07, 2011, 06:39:39 PM
running steel fury in xp maybe it would be better in win7 because my b in law has good frame rates with a very modest rig. can you explain about AF is that the allies experience enemys experience and forces balance stuff i dont know what these sliders actually do i just setb them to 2 2  and 5 like the game developers suggest.  BTW who is the enemy  and allies does it depend upon which side your on etc. I remember you talking to kyth about running at 10 which is the hardest but i dont think that it makes any difference to you the driver if your doing your own thing. i never have them do as i do and i always use the gunners position. how do these tanks shoot on the move have you tried to shoot with the sight going up and down its almost impossible unless you know something i dont Frinik.


Title: Re: Attention Frinik
Post by: Kyth on March 11, 2011, 03:58:03 AM
can you explain about AF is that the allies experience enemys experience and forces balance stuff i dont know what these sliders actually do i just setb them to 2 2  and 5 like the game developers suggest.  BTW who is the enemy  and allies does it depend upon which side your on etc. I remember you talking to kyth about running at 10 which is the hardest but i dont think that it makes any difference to you the driver if your doing your own thing.

I can assure you it makes a big difference  :) Especially if the scenario relies on group tactics.

The force balance slider goes from 1 (easiest) to 10 (hardest / impossible). This also depends on the Mission designer, to designate which units to appear / disappear as the difficulty level changes. By the way, this is what I normally refer to as the difficulty level.

The AI experience slider works much the same way but I wouldn't recommend playing around with that; mission designers normally have the unit experience finely tuned for play balance! However, for an even greater challenge, you may want to set them to 4 4! You may find the enemy transformed into expert marksmen while your wingmen become worthless conscripts!  :D



Title: Re: Attention Frinik
Post by: frinik on March 11, 2011, 05:03:05 AM


John the sliders do have some impact on the game for example try playing the Panzer IVF2 Petrovka mission( PanzerIV Campaign), the one in which you get straffed by IL2s.If you set the balance of forces( like Kyth I call it difficulty)slider all the way to the max before you play that mission not only will you be straffed all the way till the end of the mission(successful or failed) but you ll face 9 Soviet tanks counter attacking.On the other hand if you set the slider to the minimum the IL2s are absent( no air strikes) and you get to face only 5 Soviet tanks.I know because I experimented to find out how much moving the slider affects the odds or difficulty of playing a mission.By putting the slider at medium difficulty setting you ll get the airstrike but less intense and 7 Soviet tanks.That's how the difficulty slider works.I personally always set it at max because I am competitive and I love fighting against the odds.

The AI experience does not have much impact in my experience.It has more in the Mission Editor whne you have to set the experience level of the units you put into play but the in game one.I set the enemy experience at 2 and of my allies at 4 the max but simply because I set the balance of forces to the max for the enemy.

The best way to find out how these things affet your game is to experiemnt.That's part of the fun with this game, tweaking, fin e tuning ,experiemnting.Try playing various misisons with the sliders at min, medium and max setting sand see which one suits you well.

Don't be shy, remember what Danton, The French revolutionary, use to say all the time " Boldness, always boldness! "

Tinker with your game it's your toy Man!

BTW how's your GTX570 (a Tiger II like graphic card???? ;D

Cheers


Title: Re: Attention Frinik
Post by: Kyth on March 11, 2011, 05:18:36 AM
Quote
BTW how's your GTX570 (a Tiger II like graphic card?

I'm curious too, and I still think 30+ fps is pretty good for gameplay,  ???


Title: Re: Attention Frinik
Post by: frinik on March 11, 2011, 05:12:03 PM
 Mind you it depends because the GTX570 is at the top ,or almost, of the list of powerful gpus and if John is palying the stock mission with only 30 fps as average thne defintely something is wrong.I play the stock missions with my much lmess powerful HD5670 at close to 50 or at least with 35 fps and up...


Title: Re: Attention Frinik
Post by: JohnN on March 13, 2011, 10:02:03 PM
Dont run Steel Fury in xp use win 7 with directx11 i cant believe the difference. This is a proven tip for you guys you deserve it. I will get back soon on the performance when i get everything tweaked. Talk to you soon .   cheers JohnN


Title: Re: Attention Frinik
Post by: JohnN on March 13, 2011, 10:11:00 PM
BtW what value do the subcalibre rounds have? i cant get that T 34a attack mission to work. do i need to correct the kyth 6 mission with the patch or is it included in the mission? 1 last question is how the free camera mod works and what does it do.  thanks John
Btw my b in L likes the welcome to the front mission we might vote that one number 1 soon.


Title: Re: Attention Frinik
Post by: Kyth on March 14, 2011, 01:47:09 AM
BtW what value do the subcalibre rounds have? i cant get that T 34a attack mission to work. do i need to correct the kyth 6 mission with the patch or is it included in the mission? 1 last question is how the free camera mod works and what does it do.  thanks John
Btw my b in L likes the welcome to the front mission we might vote that one number 1 soon.

Hi, answering the question about my mission,

The correction to Mission 6 (actually a bug-fix) is included in the updated download file. If you have an earlier version, you may want to download and activate the bug-fix.
Thanks for the comments, and hope to see your vote(s) soon, :)

About the T-35a mission, I don't know what's wrong, are you able to open it in the Mission Editor? Not sure about the subcalibre question, maybe Frinik has an idea,


Title: Re: Attention Frinik
Post by: frinik on March 14, 2011, 02:34:47 AM
  The subcalibre rounds are ineffective. I think they are shrapnel anti infantry rounds but I rarely sue them because frankly they do no damage.

Re T "(a played it withotu problems. I got tired of the pressure cooker and switched the player tank to a T28 much more enjoyable.

John you need to have the new maps installed in your map editor to play that mission because it's made with one of them.

Cheers


Title: Re: Attention Frinik
Post by: JohnN on March 14, 2011, 03:40:38 PM
ill have to work on t34 attack had the new map installed will see what happens.
BTW Frinik i noticed after having loaded your tech files etc that the shell compliment in the tiger has not changed i tried to change the t34/85 to more rounds in notepad but it did nothing. its not that easy the pictures of the shells in the game are still there and the original number of shells. ill wait to hear from you .
Do you use the free camera mod ? what does it do and how does it work. i wonder if anyone can correct the sound and rate of fire for nthe mg 34 its cyclic rate is alot faster than depicted after some research.Tried Kyth 8 the support didnt do nothing they just stayed put. Can anyone make a tutorial on writing scripts or a we resigned to dummy.   again  avidersane or dosvidania     cheers  JohnN


Title: Re: Attention Frinik
Post by: Kyth on March 14, 2011, 03:56:29 PM
Do you use the free camera mod ? what does it do and how does it work. i wonder if anyone can correct the sound and rate of fire for nthe mg 34 its cyclic rate is alot faster than depicted after some research.Tried Kyth 8 the support didnt do nothing they just stayed put. Can anyone make a tutorial on writing scripts or a we resigned to dummy.   again  avidersane or dosvidania     cheers  JohnN

Hi John, here are some answers:

1. Free camera mod, some advice is contained in the SimHQ forum, which I'll link you to here:
http://simhq.com/forum/ubbthreads.php/topics/3071390/Stel_fury_Free_cam_mod_doesn_t.html#Post3071390 (http://simhq.com/forum/ubbthreads.php/topics/3071390/Stel_fury_Free_cam_mod_doesn_t.html#Post3071390)

2. I wonder whether you have my 'MG 34 mod'? If you don't, please get it, it includes sound samples of the real thing (real video, that is).
http://www.4shared.com/file/GyYiIHQs/MG34Fixed.html (http://www.4shared.com/file/GyYiIHQs/MG34Fixed.html)

3. Which support platoon is staying put? If it's the Panzer IV's, they should get moving if they're not immobilized,


Title: Re: Attention Frinik
Post by: frinik on March 14, 2011, 04:31:11 PM
  I am surpirsed that the shell complement in your Tiger has not changed? I checked the files I sent you and the number is correct????? ???

OK no problem just open the data/k42/loc_rus/ level/LEVELS/ tech_cfg folder inside you ll see all the tanks, SPGs and APCs present in  the game.There are 2 for the Tiger I called:tiger and tigerr just open them each in tunr.Inside going down the specs you ll see this:



shells()
   {
      PZGR39_88K,60, 0, 0;         
      PZGR40_88K, 0, 0, 0;
      SPRGR_88K, 32, 0, 1;

If you have these values then you re Ok you have installed the files I sent you correctly.Otherwise just correect the shells as per my post.
REMEBBER  SAVE the changes before you close the file otherwise the chnages won't apply!
Cheers


Title: Re: Attention Frinik
Post by: JohnN on March 17, 2011, 04:54:39 PM
Frinik
I tried changing shell numbers in tech files to a different number and it seems like it didnt have any effect in the game, the pictures and number of shells stayed the same at the bottom left of screen in game. Maybe you have to change the common res file too along with the tech files.Do you know what all those numbers mean in the common res file and which numbers did you change when you sent me your changed file by email. what causes the pictures of the shells in the game to appear and how are they generated. some of the bullets are white unstead of brass, id like to fix. like to get a hold of that Zalesse map and missions and how to install. your files didnt affect them after all, amazing. Did some research on shell compliments and have changed all the tanks to mimik real world stats in tech files didnt change the common res file though, might have to to take effect.have you looked on you tube for the mg34 sound and rate of fire about 1100 rounds per minute high cyclic rate would be nice to hear that mirrored in the game dont know if its possible though the tracers would be barely visible  maybe could create some wave files and experiment thiough.  thanks so much    JohnN

Going to try Aces fix with widescreen bug and panzer sight calibtation. Hope it works.


Title: Re: Attention Frinik
Post by: lockie on March 17, 2011, 06:18:23 PM
what all those numbers mean in the common res file and which numbers what causes the pictures of the shells in the game to appear and how are they generated. some of the bullets are white unstead of brass, id like to fix.
Suppose it helps. Pay attention to parameter #46.
Quote
Shell D25Т(IS-2), file common_res.engcfg
OF471,0x01,%SHELL_HE%,D25T,781,49,0.45,0.3,0,1,1,0,25,3.6,0.2,9,0.5,0.5,0.2,0,1,1,1,expl_gndm*,expl_techh*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_of471,he_expl_pat,rico_pat,piece_pat,0x1,1,1,1,1,0xffff4040,3,1,2,SHELL_HI,SHELLC_HI;

1 Shell name
2 0x01 - flag (flag 0х01 – takes a fire tracer, flag 0х10 – takes an ordinary spot)
3 %SHELL_HE% - type
4 D25T  - gun name
5 781 - start speed , m/s
6 49 - gun long, means "caliber", which shell start speed is adopted
7 0.45 - HE influence 
8 0.3 - a vector normal, where ricochet has a start
9 0 -  cumulative effect (diameter for the core SHELL_HC, hollow-charge?)
10 1 - explosive effect
11 1 - fragment effect
12 0 - fire effect
13 25 - shell mass, kg
14 3.6 - explosive material mass, kg
15 0.2 - air resistance, k1
16 9 - gravity influence, m/s^2
17 standard deviation (КВО) at "х"
18 standard deviation (КВО) at "у"
19  destruction tendency
20 engine time working (gas generator), s
21 wind effect
22 air resistance k2
23 air resistance k3
24 ground hit sound
26 armor hit sound
27 build hit sound
28 water hit sound
29 human hit sound
30 fly1 - shell fly sound
31 0 -  AI types aim
32 1500 - valid range , m
33 shoot penalty for AI
34 text name
35 explosive pattern
36 ricochet pattern
37 fragment pattern
38 0х1 - shell mode working (0 - no explosive, 0х1 - strike, 0х2 - delay, 0х4 - input range)
39 1 - explosive time, ms
40 1 - minimum delay time, ms
41 1 - maximum delay time, ms
42 1 - step number
43 0xffff4040 - tracer color 
44 3 - tracer firing time, s
45 1 - shell reliability action(HE penetration)
46 2 - shell sprite number for interface
47 SHELL_HI - shell object name
48 SHELLC_HI - shell case name


Title: Re: Attention Frinik
Post by: Aces on March 17, 2011, 07:26:17 PM
@JohnN

Hi mate my JSGME activated mod list:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Lighthouse Interactive\Steel Fury - Kharkov 1942\MODS]

Compass_mod.v02
Free Camera Mod (Eng)
gunsight_dam_fix_12
Steel_Panzer_Mod_v1.5_beta
SPM1.5_beta_fix
SPM_V1.5_beta_English-patch
Steel_Sound_Mod_collection
No Screen Text
MG34Fixed
Rends_Prokhorovka_Version1
Better Head Movement for Tank Crews (for SF MOD 1.4)
Grey_251_Halftracks
KythMission01
KythMission02
KythMission03
KythMission04
KythMission05
KythMission06
KMarkingsv0.2
Sk250c10fix
Unofficial_patch_SF_v0.1_eng
WideScreen Bug Fix
T35_in_attack_v1.1e

Hope it helps mate, I'm running in 1920x1080 @60Hz, good luck.

BTW, in case anyone's wondering "No Screen Text" mod is a mod I made to disable all subtitle text such as turn right, halt etc. etc. as I make movies and didn't want this text visible but still wanted game sound.

Best Regards

Aces



Title: Re: Attention Frinik
Post by: frinik on March 18, 2011, 08:58:39 AM


John unless you have a game that 's outside the norm you must be doing soemthing wrong because if you save the changes to your tech_cfg or common res folders then the changes should apply to your game!

Either you are making the changes into the wrong folders or you making chnages then closing the folders without saving the changes?

Did you go into the data/K42/loc_rus/level/LEVELS/tech_cfg folders.Open say the Panther D folder with notepad or microsoft word. Make a minor change; just say replace the existing quantity of AP shells from 36 to 55.Then save the changes , close the folder and just play the game.If there's no change reflected into yoru game then your game installation is flawed or corrupt...


Title: Re: Attention Frinik
Post by: Kyth on March 18, 2011, 09:04:33 AM
By the way, regarding the tech_cfg file for the Tiger, it contains settings for three variants, namely the TigerA (?), TigerSS (!!) and TigerSt (a dug-in obect).

I assume you want to change the shell count for all three variants,  :) so just take care to change all three relevant sections.


Title: Re: Attention Frinik
Post by: JohnN on March 20, 2011, 08:57:35 PM
Thanks everybody,

This game is very good but very challenging. Seems like what works for one doesnt for another. Must say the support is excellent which makes life tolerable.

just a few comments to ACES - tried to enable widescreen bug to fix my sights was all excited and it didnt work for me. Dont know what to do now. Few comments on your list of mods. The unofficial patch is supposed to be installed first and you have it nearly last goes to show you. The compass mod is in the sp mod 1.5 already and is not needed i believe. I think steel sound is also in sp mod 1.5. Id like to get that patch you wrote for no screen text!!! can you tell me what the free camera does and how it works.

Lockie whish parameter in the common res file is for reload time i looked on your list couldnt find.

Going to try that AA patch to better the graphics. Whats 1900 res like.


Title: Re: Attention Frinik
Post by: JohnN on March 20, 2011, 09:09:00 PM
Frinik

i cant use nvidia inspector tool i have ati. can you force AA with a ati card


Title: Re: Attention Frinik
Post by: lockie on March 20, 2011, 09:28:30 PM
Lockie which parameter in the common res file is for reload time i looked on your list couldnt find.
There's no such parameter in my list, cause "reload time" is parameter of the gun not of shell.


Title: Re: Attention Frinik
Post by: Kyth on March 21, 2011, 04:00:04 AM
JohnN,

This is the parameter, number 11. Apologies for the quick Google translation, I think the meaning is clear with a bit of thought  :)

weapons ()
1 Title
2 Flags
3 Type
4 Length of the barrel, cal
5 Caliber, mm
6 Coefficient. recoil
7 Rollback, m
8 Time rollback with
9 Time overrun with
10 Number of charges in the cassette
11 Recharge time a projectile with
12 Time change tapes, with
13 depending on experience loader
14 Number of smoke when fired
15 The value of raising dust
16 sound of the shot
17 Sound loading
18 Audio cassette changer
19 Sound drop-down sleeves
20 Number of shots in the queue for AI
21 Textual name
22 shot pattern
24 Geometry of weapons (only for portable)
25 Marker Gun


Title: Re: Attention Frinik
Post by: frinik on March 21, 2011, 07:11:13 AM
Hi John, yes you can enable AA through the catalyst suite of your ATI card. I have the Catalyst suite and driver 11.2 which is the last release currentyl available.A new one version 11.4 should be coming out before the end of the month.

When you open the catalyst suite you have several options on your menu which on the left side.One is Gaming.You open it and you'll see a variety of options to fine tune your GPU to your gaming demands.One is an AA slider which you can enable.There's also a surface optimisation

To tell you the truth it does not make much difference in visual quality.Since you have a high end gpu you might want to use that option asyou probably have high fps to start with.For me with a mid range GPU it 's simply not worth it plus frankly it sends my fps lower.

John have you been able to solve your common res and tech_cfg problems?


Title: Re: Attention Frinik
Post by: JohnN on March 28, 2011, 12:34:53 AM
Frinik
Tried to whittle down airstrike mission you sent me for my B in L computer. took out some russian tanks and saved in ME. Got the 001 error screen. Can you help? I thought you could just delete platoons and thats all. Too good to be true. I was going to modify all the missions you sent me too. There must be a way to do it.     Thanks John


Title: Re: Attention Frinik
Post by: frinik on March 28, 2011, 05:01:51 AM

John I really don't understand why you need to whittle down my missions with the kind of GPU that you have????Your gpu should give you at least 50 to 60-% more fps than mine. ???

If I remember correctly you have an ATI HD 5870????This is one of the top (single) cards.With it you should be able to play my battles with everything maxed out at 35 to 50 fps no sweat????What driver version do you have for your card?????

As to the 001 screen did you get this right after saving the changes????You ''ll have to provide me with more details.If I understand you well you use the create mission option of the ME to go into the game.Once inside the mission you simply deleted say a couple of groups of tanks .Then you clicked on save( not reload hopefully?) and then you got the blank 001 screen????Is my understanding correct?

That being said if you need " Light" or Diet versions of my battles just tell me I'll do it for you.I thought you had a new rig with a powerful cpu and gpu?????My system is much less performing than the one you posted about a while ago and I get good fps (most of the time).

In a future post I'll list 2 or 3 easy options for you to increase your fps and maintain visal quality and without sacrificing on gameplay.   I like the idea of s Frinik Lite! Do you feel that you sim is overweight, bloated, no longer attractive? Why don't you try Frinik Lite? Clinically proved to reduced a bulge in enemy lines and slim down their fighting power.Your sim used to be size T34? Now it's grown to T60?Your tank used to be a slim Panzer IV ?Now you have to deal with a Panzer VI ausf B?Your Panzer doesn't turn on anymore? Is you gaming life down to nil as a result? Well Folks it's time to switch to Frinik Lite!

































Title: Re: Attention Frinik
Post by: Kyth on March 28, 2011, 05:41:22 AM
Easy, easy there  ;D

He did mention it's for his B in L, who might have a lower-end rig,

I think the 001 error would result if you delete a unit that is specifically mentioned in a Mission Script or Trigger,
i.e. something that triggers off when the platoon reaches its objective or gets killed  :)


Title: Re: Attention Frinik
Post by: frinik on March 28, 2011, 08:35:07 AM

I wasn't going tough on John!

I don't think it's got to do with that Kyth because you can normally edit any mission without getting a blank screen at the end. I have done it dozens of times without any problem even some of yours I edited.... ;D

What I suspect he may have done is reload it after making changes. I did that once by mistake and got the dreaded white screen.


Ahh the B & L 's computer?Why isn't he playing the game on his own pc????


Title: Re: Attention Frinik
Post by: frinik on March 28, 2011, 10:14:34 AM
Yeah we could Call the 10-mission series The 10 Labours of  Herr Ky(th)les.Jokes aside , really well done Kyth your production is really amazing! Not to mention that your missions were well crafted and inventive and the titles very original ( Hellmann, Tomatovka and Lomo all in one mission what a sandwich).


Title: Re: Attention Frinik
Post by: JohnN on March 29, 2011, 05:18:50 AM
thanks everybody for all your hard work and expert advice. Frinik its my b in L computer i need the missions cut down for. Kyth had a good point about the effects of changing missions an ddeleting tanks. I was able to try airstrike again cut down and this time it worked . I was amazed and happy . Will start on the rest of your missions for him. Frinik Lite Missions rock. Just downloaded Kyth Mission 9 and looking forward to it.   Cheers JohnN


Title: Re: Attention Frinik
Post by: frinik on March 29, 2011, 07:13:28 AM
Cool John!

But make sure you try the smoke heavy/sot-dense, noise-packed versions of my battles on your rig with the big HD5870 .... ;D

On demand I can produce tank-light versions of my stuff.


Title: Re: Attention Frinik
Post by: JohnN on March 31, 2011, 08:01:08 PM
Good day to you sir,

We are so fortunate to have you supporting us. Thank you for your kind offer. As many of your missions that you are willing to make lite we would be extremely pleased to accept. We have enjoyed all the challenges that your missions have posed to us.


Title: Re: Attention Frinik
Post by: Kyth on April 01, 2011, 04:36:06 AM

Quote
Good day to you sir,

We are so fortunate to have you supporting us. Thank you for your kind offer. As many of your missions that you are willing to make lite we would be extremely pleased to accept. We have enjoyed all the challenges that your missions have posed to us.

Is that JohnN on the line? ...
No random quests? No stream-of-consciousness ramblings?
What have you done with the fellow?

 ;D
Just kidding,


Title: Re: Attention Frinik
Post by: frinik on April 01, 2011, 05:55:49 AM
  I think it's his Brother-in-law speaking through John!John would nto call me Sir but on the other hand somebody who has been in the Army(US) would probably call me Sir (All right private! Give me 100 push-ups and I'll see what I can do for you...) ;D

OK I guess I 'll have to work on slim-sluggers.Actually I have bene moving more and more in that direction; lighter stuff but with cat-and-mouse type of battles. Hunting and ambushes. :)


Title: Re: Attention Frinik
Post by: JohnN on April 04, 2011, 06:17:41 PM
Confession time!!!!!!!!!!!!!

My b in l told me what to say, his very words verbatum. Ex U.S.Army command sargeant major and an expert in ww2 german tanks. I told him he should start his own thread and teach you guys a thing or to,just kidding. Between Frinik, Kyth, and Lockie you have it all figured out. The CSM chuckles when i tell him what you talk about. I have three copies of Steel Fury and gave 1 to his staff sargeant a mortor man. I should get paid for spreading the good news. Will have to start helping him now. Starting to ramble now got to be careful , starting to leave my signature on this thread.

Help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The CSM played Kyth 9 and eradicated the threat the first time all of them with 3 losses. Its getting too easy for him. ! was holding him back driving for him now hes the gunner and kicks butt.

Does anyone have any hard missioins hes getting too cocky, could easily turn out to be the ultimate virtual tank commander. Whos ready for a challenge?  lets find the hardest Steel Fury Mission and see whos top gun by your stats.               Yours truly,  JohnN


Title: Re: Attention Frinik
Post by: Kyth on April 05, 2011, 01:45:14 AM
The CSM played Kyth 9 and eradicated the threat the first time all of them with 3 losses. Its getting too easy for him. ! was holding him back driving for him now hes the gunner and kicks butt.

Does anyone have any hard missioins hes getting too cocky, could easily turn out to be the ultimate virtual tank commander. Whos ready for a challenge?  lets find the hardest Steel Fury Mission and see whos top gun by your stats.               Yours truly,  JohnN

That's a little worrying. Could those missions be getting too easy??  ;)

Might I suggest playing at difficulty level 10,
Missions 3, 5 and 8 have gotten the most "complaints", so I guess they're pretty challenging,  ;D


Title: Re: Attention Frinik
Post by: frinik on April 05, 2011, 06:05:59 AM
John I assume the CSM is your brother-in-law?

To increase the difficulty of a mission you go into the difficulty settings in the game main menu.Move the balance of forces slider all the way up and move the enemy experience slider all the way up too.In the ME the player can also move the experience sliders for all units to the max( whixch I always do).

What kind of pc does your CSM have(???).What does it stand for? Company Sergeant Major?What kind of tank does he like to drive/play?

I have a few battles which are so tough at max setting that I have never been able to win them no matter how many times and what tactics I used.The question is can his pc take them????


Title: Re: Attention Frinik
Post by: JohnN on April 05, 2011, 07:20:29 PM
In response to your posting Kyth the Command Sergeant Major is playing at level 10.
In response to your posting we will start moving the sliders in the game to max and then check the ME later. As for that hard mission that you cant defeat we would love to have it right away but will it work on CSM machine or would i need to use mine or can you do a Frinik Lite Version.


Title: Re: Attention Frinik
Post by: frinik on April 06, 2011, 02:43:23 AM
  The Hard mission I already mailed toyou it's called Reddawn and oyu pilot a KV1 storming  aheavily defending German-held village. It works on my laptop which has lower specs than you CSM's. I get 15 fps or more. TRy also Gauntlet2.Cheers


Title: Re: Attention Frinik
Post by: JohnN on April 12, 2011, 04:23:53 AM
Sorry Frinik I havent received the mail from you yet.   John


Title: Re: Attention Frinik
Post by: frinik on April 12, 2011, 04:55:23 AM
What do you mean John?I emailed you 20 combat missions at least 2 weeks ago?I used the email address you provided and did not receive any delivery failure notice???? ???


Title: Re: Attention Frinik
Post by: JohnN on April 13, 2011, 04:30:42 AM
Frinik

I received 19 battles in February ones like airstrike etc since then i havent received anymore. I apologise if you have sent me 20 more and i didnt receive them. Beleive me i was waiting with anticipation for any other ones.      Cheers  John


Title: Re: Attention Frinik
Post by: frinik on April 13, 2011, 06:11:04 AM
  No John my mistake.I through I had emailed you Reddawn I will redress this  terrible mistake or face transfer to the West front with one of Kyth's Panzer IIIs( I tremble in fear thinking about the Jabos straffing you and having to outrun Churchills IVs....)


Title: Re: Attention Frinik
Post by: JohnN on April 20, 2011, 04:27:20 PM
Frinik
Just wondering if you sent those missions yet?
Is there any way to get your stats without aborting the mission and getting that awful mission failed message. It would be nice to press a key in the game to get your stats and then carry on.
Do you know how to control and maneuver your tank when you are in the map mode? The tank keeps moving but you cant turn it or stop etc. If you could it would be great as you could linger in the map for a while and carry on  with your plan. Maybe Kyth could help to program it!!!
Anyhow what about these medals praise and reprimands. How do you know what there for , good idea but frustrating and vague.
 Thanks as always,   John


Title: Re: Attention Frinik
Post by: JohnN on April 20, 2011, 04:44:15 PM
Kyth
anymore Panzer 111 missions?


Title: Re: Attention Frinik
Post by: JohnN on April 20, 2011, 04:48:53 PM
Can anyone provide me with color scheme Panzer gray for the Tiger 1. The sargeant major was saying they started with it went to yellow then back to gray at the end of the war. Kyth can do it I bet !!!!!!!!!!!


Title: Re: Attention Frinik
Post by: JohnN on April 20, 2011, 04:51:02 PM
Frinik
Sorry about this flurry of fire but can you get me the panther G in SP 1.5.    Cheers JohnN


Title: Re: Attention Frinik
Post by: frinik on April 20, 2011, 05:05:47 PM
  HI John No I am afraid I have been extremely busy the last 2 to 3 weeks between work and home .OK I promised I will send you more tomorrow.How have the 19 I sent you been?Have your and your B-in-L enjoyed them?Tough enough for him or he wants more challenging? Of course you must set the sliders all the way to 10 forf orce balance and the enemy experience to max 4 to have them the thoughest possible!

Re your questions, no unfortunately the game is designed so that there are success or failure triggers or parameters which determine the access to the stats. Either you get destroyed and fail or you succeed then you can continue and then you can access your stats. I'll have to insert sucess of failure triggers in my combat missions which so far I have failed to do for personal reasons and to save time.

RE moving or sttering your tank while checking the map.You are supposed to look carefully at the map ahead of the mission before starting it and then during the mission only briefly consult it to get your bearings and the enemy and your own units positions.Thus steering the tank for such a brief period should not be a problem.If you eel you need to consult the map for a longer period then take cover and just stop your tank to avoid being shot or driving into a ditch or river.Otherwis you just put yoru self in the third person and just let the AI drive the tank .  The rewards and reprimands feature is a mystery to me as well.



Title: Re: Attention Frinik
Post by: frinik on April 20, 2011, 05:10:34 PM
  Unfortunately John no I can't because the Panther ausf G was made as a stands alone model and is not compatible with the TIger, JS and some other models.I tried inserting it into the ME of 1.5 without success!Another problem is that this model is no longer available for a long time since it belongs to Red Orchestra the fps MP game and was inserted without permission into SF.However fear not the modders are going to make a new one and release it with the Alpha release of 1.5. I have this from first hand sources. I can't say more....


Re the colour issue of the Tiger, I am not sure I understand what your B-in-L wants exactly? Unless of course he means that you have the Panzer VI enhancement pack mod installed which gives the Tiger a green and yellow camo? If it' s the case and you want to revert to the original striped grey-black scheme ( which personally does not turn me on) all you need to do is disenable that mod in the JSGME and the Tiger will revert to its original colour.


Title: Re: Attention Frinik
Post by: Kyth on April 21, 2011, 12:36:36 PM
Kyth
anymore Panzer 111 missions?

I'm compiling those 10 missions into a sequential campaign (Wehrmacht 5). Coming soon!


Title: Re: Attention Frinik
Post by: frinik on April 21, 2011, 01:34:20 PM
  Yippee! Let's call it Unternehmen Kythadelle ;D


Title: Re: Attention Frinik
Post by: JohnN on April 22, 2011, 05:38:09 AM
As always your response and information were greatly appreciated. In response to your questions about your missions we have found them to be both challenging and enjoyable. We cant wait to see what your next missions are going to be like. once again thank you for responding to our questions.
This is my B in L speaking.           Cheers John

BTW we play as the gunner and like to do all the shooting and like your style of tank battles.
Our favorite Kyth mission is Welcome to the front and it looks cool in the winter mod.


Title: Re: Attention Frinik
Post by: frinik on April 22, 2011, 10:38:22 AM
  Well more coming your way and some tough ones too!!!!


Title: Re: Attention Frinik
Post by: frinik on April 22, 2011, 04:28:15 PM
  John a couple of questions: did you install the 10 new maps I sent you?Do you have Rend Prorokvoska's mod?The Desert mod and map? Because  a lot of the stuff I want to send you is made on those maps.
...


Title: Re: Attention Frinik
Post by: JohnN on April 24, 2011, 09:56:33 PM
Thank you yes i have all the maps you sent that makes over 30 now. I had some problems installed 2 versions like you do so the ME is for the latest one and had to use the bat files you sent to differentiate between the 2 installs C an D on the same drive. cheers JohnN


Title: Re: Attention Frinik
Post by: frinik on April 25, 2011, 06:31:56 AM
Done John 26 more with various vehicles sent!Check your email and good hunting!

Schuss! Treffer! Feindliche Panzer abgeschossen! :D


Title: Re: Attention Frinik
Post by: JohnN on April 27, 2011, 03:28:45 PM
Frinik
Just received your missions in my email , many thanks for your effort and b in l will be ecstatic.
Any news about the SP 1.5 Alpha or is it classified intel and how about the western Front campaign.
What do you see as the future of Steel Fury and its growth potential?
waiting for the new graviteam tank sim and will it make Steel Fury obselete?
Again great stuff and cheers for now.   JohnN


Title: Re: Attention Frinik
Post by: JohnN on April 27, 2011, 03:37:42 PM
I am interested in knowing out of all the missions out there which one is the best of all and for what reason?Kyth , Frinik, and Lockie can be the judge and i'll get my b in l to put his 2 cents worth in. Please be fair and impartial if at all possible.


Title: Re: Attention Frinik
Post by: frinik on April 27, 2011, 04:23:46 PM
  Hi John! So many questions!

1) the future of Steel Fury I believe is to become and remain a classic of WW2 sims like Panzer Elite was and still is but with Sf having better graphics.Why isn't SF more popular?Partly because Graviteam chose not include Multi player and I think it was a marketing mistake as far as the Western market( their bread and butter) is concerned.That being said Russian modders and dedicated mission creators like Kyth have given that game a second breath of life.I will not omit Lockie, Rends ,Lajcak and others who brought their precious contribution as well!SF has lots to offer and despite new sims with better graphicss and effects coming on in the future it will still keep a loyal following.It,s my opinion and not cast in stone of course.

2) Western Campaign; I don' t see one because Russian and Eastern European modders are not interested in what happened on the Western front and unfortunately Western modders have chosen to dedicate their talent to other sims or games.Like the Desert mod which started well and ended being abandoned by NSU to pursue other interests.TvsT seems to attract more attention from European or American modders.

3) SP 1.5 Alpha my own guestimate would be by late June or mid summer.

4) Graviteam's new sim will be set in the 60s and 70s and with post WWII tanks.Unlikely to compete with SF.As well I don't think the Iran-Irar war of the 80s or Afghanistan or Angola will resonate or suscitate a lot of passion in the West.However that sim may give Steel Beasts a bit of competition.I am interested in it but only insofar as it will be modded with more armour and a friendly Misison Editor otherwise the conflicts themselves do not turn me on.I plan on buying it.I think Blaze of War with it's sophistication may help Steel Fury"s successor to be a tremendous WWII sim with lots of improvement in all areas.

Cheers


Title: Re: Attention Frinik
Post by: lockie on April 27, 2011, 05:02:53 PM
2) Western Campaign; I don' t see one because Russian and Eastern European modders are not interested in what happened on the Western front
Actually, it's a bit exaggerated. There're some buildings such as a church and western building style, but it's a hard ones to put them in the game and give them a life vs adjustable config. I'll try, but unfortunately it's a very complicated. Anyway, I'm sure we shall see those additions.

ps
And, pls, take er attention - I'm not a russian, I'm ukrainian!
Cheers.


Title: Re: Attention Frinik
Post by: frinik on April 27, 2011, 06:25:31 PM
  I know Lockie which is why I added the word Eastern Europeans to include Ukrainians and Belarussians as the case may be! ;)

I lived in Poland so I know how Ukrainians are very sensitive about not to mistaken for Russians or Poles. Anyway, Graviteam is a Ukrainian company or at least Ukrainian based....

Ok you are building a church or some buildings but the sparse efforts invested in the enterprise show clearly that their primary focus is on the East front.And I don't blame thme because frankly the West front, Italian front and Desert campaigns were just side shows after 1941 compared to the gigantic battles that took place from 1941 till war end. Anyway it would be nice but it's up to compnies in the West to come up with things better than Panzer Elite Action, World of Tank so people can have West front battles and campaigns.


Title: Re: Attention Frinik
Post by: JohnN on April 30, 2011, 12:25:10 AM
My B in l is really enjoying your missions thanks so much. We have to whittle down some and others we can play without any whitling down. For some reason The donner mission is now giving us the white 001 screen and i wonder if you can help my b in l was looking forward to playing it. Ive noticed that about this game some missions work for awhile and then all of a sudden choose not to work and you havent changed anything even happened after a new install.  Cheers for now JohnN

I might be able to introduce the B in L to this thread soon. Would you like that? you 2 would probably be friends for life.


Title: Re: Attention Frinik
Post by: frinik on April 30, 2011, 02:44:19 AM
Hi John it may be because I made some on my wonderful Toshiba Satellite( Toshiba makes great laptops, good quality and flawless unless junk makers like Dear Acer) which has good specs but obviosuly not strong enough for my ambitions.So the misisons would play and then crash near the end. Even reworked and reported on my pc( junk proudly made by Acer) which has mucxh stronger specs the little bug still persists.Tell your B-in-L that he is welcome to this forum and his military background and expertise will be greatly appreciated on a tankk sim forum.Tell him too I have got some toughies on thier way to you and him in a couple of days.

Cheers


Title: Re: Attention Frinik
Post by: JohnN on May 02, 2011, 06:41:30 PM
My B in L has been diligently going through your missions and has found another 3 or 4 that error 1 out. We both greive over this and would like to somehoe recover them. Shall we abort or would you like to know the names of the missions so you can redo them? I'm learning to create new misions myself and you might be able to give me some pointers, basic that is. Probably only use dummy scripts not like Kyth and Lockie take too long and complictaed i think creating basic missions will do. When you describe a contour why do you get all those numbers is that equivalent to the number of tanks you can assign or this there no correlation?   cheers for now

P.S. That SP Alpha is being produced by graviteam? I assume SP 1.5 Alpha to satisfy for awhile then graviteam Steel Fury 2. What additions will they make , new tanks buildings etc.? Do you know any profesional modders?


Title: Re: Attention Frinik
Post by: frinik on May 03, 2011, 07:55:26 AM


Ok John just tell me which missions crash and I will either redo them  or see what's wrong with them.I ll be emailing you a couple more that you might find interesting.

Whne you trace a contour on the map depending on the size of what you draw the ME automatically assigns numbers on the map grid.I don't do anything in that regard.As for the number of tanks that you assign to a particular area is up to you .Naturally depending on the size of the area you assign to a particular group of tanks/vehicles/guns or infantry you have to avoid over crwoding as the AI will then bump into each other or try to mount on top of other tanks resulting in mayhem and lots of overturned tanks etc....

I am ttrying to get basic mission tutorials that Friedrich Wilhelm had created for  me obever a year ago.Unfortunately I have come to the conclusion that they were lost when my external hard disc just fried 6 months ago after a power surge.I emailed him to see if he can send it again.It'a very useful with step-by-step explanations and drawings easier to use thna FabianFred,s video one.It's in pdf format easy to read with Adobe Acrobat.

Please give me the names off the deffective good.They're still under warranty ;D


Title: Re: Attention Frinik
Post by: Kyth on May 03, 2011, 08:02:42 AM

I am ttrying to get basic mission tutorials that Friedrich Wilhelm had created for  me obever a year ago.Unfortunately I have come to the conclusion that they were lost when my external hard disc just fried 6 months ago after a power surge.I emailed him to see if he can send it again.It'a very useful with step-by-step explanations and drawings easier to use thna FabianFred,s video one.It's in pdf format easy to read with Adobe Acrobat.


If you can get them, I'd be interested to have a copy, too,

Thanks,


Title: Re: Attention Frinik
Post by: frinik on May 03, 2011, 01:27:24 PM
  With pleasure!.Actually what I'll do is email them to you so you can upload them on your file-sharing page.


Title: Re: Attention Frinik
Post by: JohnN on May 04, 2011, 01:09:45 AM
  Ok Frinik here are the missions that give problems

1. Donner-001 screen
2. Panthekritoye-just Germans no Russians
3. Bagration-001 screen
4. Blut & Boden-001 screen
5. Mayakitry-001 screen

Looking forward to the mission instuctions and new missions. Talked to my b in l (THE STURMSCHARFUHRER) he doesnt like computers but is willing to share comments and opinions. Btw his ancestor was the Lieutenant Colonel in the British Army who headed the committee which developed the worlds first tank "little Willie" and he is an avid model builder of WW11 German fighting vehicles with over 260 built.       Bye for now JohnN


Title: Re: Attention Frinik
Post by: frinik on May 04, 2011, 02:31:23 AM

OK Pwill look at the missions and see what's wrong.Will redo them , rework them whatever needs to be done  and will send them again.

Does your B-in-L have any computer modelling skills?

SO he 's got tank in his blood one can say...

Bagration was made on Rends Prorokovska's map.Do you have it installed on your pc?Do you have Rends ' missions installed?


Title: Re: Attention Frinik
Post by: JohnN on May 04, 2011, 08:53:03 PM
Got Rends01 Kursk map, Rends1 user mission, and July43 Prokorovka Soviet and German campaigns.


Title: Re: Attention Frinik
Post by: JohnN on May 05, 2011, 12:16:11 AM
Tried creating a mission with Igor poly and Best poly map and i got the dreaded 001 white screen. This could be a problem if the map files are faulty. That might help you figure this out. My b in l builds 1 / 35 scale model kits and is not able to work on computer models.


Title: Re: Attention Frinik
Post by: frinik on May 05, 2011, 02:31:53 AM
  No John the map files are not faulty they just need to be generated .The maps I sent you are the same maps that I took straight out of my Mission Editor and the maps work fine for me.I guess I ll have to explain how to generate them but right now I don't have the time.  Just hang on unless Kyth wants to setp in in the meantime?


Title: Re: Attention Frinik
Post by: frinik on May 05, 2011, 03:34:33 PM
 John to make sure your maps work follow the steps which I posted back in March about how I was able to make the new maps work for me in my ME .Hereès below the steps required:

Alleluiah! I figured it out.It took me 10 minutes during my lunch break( I live in India which explains the odd hours I post and have lunch...).

I just pasted the list so gently offered by Kyth in his post into my reg_poly user folder. Didn't work.I suspected I was missing something to make those damned maps appear.Then I had a stroke of genius.John  listen to my explnation in order to get those new pamps.

1) copy the list of new maps into your levels/user/ user reg_poly folder as suggested by Kyth in his post.

2)open your map_editor( not the map_editor_gen)

3) click on create then a small window will appear with a prompt to enter the name of the map.Write w10_perekovska and click apply

4) the new map will appear at the bottom of the list of maps listed in your ME.

5) to make sure it works click on the create new mission option.Click on the new map and create a mission.Call it what you will( I called mine mission) and click on editor(lower right side of your create new mission window).

6) you'll
see a list of missions in your ME click on the one you just created( Hem I am assuming you are familiar with the Mission Editor???) and bingo the map will appear!

7) I just created a nominal mission.Put a Panther tank into it, saved and loaded it and I went on a driving tour of the new map for 5 minutes.

After work I will do the same with the other 9 polypacked maps.

John if you are not familiar with the ME here's your chance to start.Kyth, thanks a lot Man because you helped me figure it out! 
 


Title: Re: Attention Frinik
Post by: JohnN on May 05, 2011, 07:40:18 PM
I generated the maps and igor poly, best poly, and test shoot are the same map with the lake. It looks like a good map though. Id like to get all the maps i can ive got 18 stock 10 added stock 2 desert and your 5 that makes lets see 35. Have you got any more? Thanks anyway i only had to generate 3 maps i guess the rest were already generated. on the maps there are lines around the perimeter i think 3 sets ill try to figure out what they mean.        Thanks again,dont work too hard Frinik.


Title: Re: Attention Frinik
Post by: JohnN on May 05, 2011, 07:52:02 PM
with these misions with no triggers to get the stats you have to abort the mission and see mission failed sign which is not good theres got to be a better way like a trigger when you take out all the tnaks then you get mission complete you or Kyth could maybe make that trigger.  JohnN


Title: Re: Attention Frinik
Post by: Kyth on May 06, 2011, 01:26:41 AM
I'm quite sure that Frinik could make that victory trigger  ;D


Title: Re: Attention Frinik
Post by: frinik on May 06, 2011, 02:32:41 AM
  Yes I actually can but I hate  >:(it

You have to click on the triggers option in the ME John and copy the on you chose to include it into the text file of your mission.Don't know if the trigger will work without it haven't tried.

Map-wise I have Stone 2009's  Cherkasskoe and Shahovo's maps, I have Deviator's Minsk and Xream's Best and Alex_à( poly( the map used for some of the Beta 1.5 's T34/85 Weapon of Victory campaign (the Sobolevskyii area) for a grand total of 37 maps.I'll mail you those you don't have.


Title: Re: Attention Frinik
Post by: Kyth on May 06, 2011, 03:12:59 AM
Quote
with these misions with no triggers to get the stats you have to abort the mission and see mission failed sign which is not good theres got to be a better way like a trigger when you take out all the tnaks then you get mission complete you or Kyth could maybe make that trigger.  JohnN

Not to intrude here, but if you want my suggestions you merely have to ask  ;D


Title: Re: Attention Frinik
Post by: frinik on May 06, 2011, 04:31:39 AM
  John! Kyth's right!He is a straight-up, helpful and knowledgeable guy, much better with the mechanism of the game that I am.All you have to do is ask him. ;)

BTW what does your B-in-L likes or loves in a SF mission?


Title: Re: Attention Frinik
Post by: JohnN on May 06, 2011, 11:17:40 PM
Frinik
My B in l ( the Sturmscharfuhrer) says that he likes blowing things up full stop. He spent days working on your missions if that means anything to you. Im going to make some missions maybe i can send you one. ill go now and ask Kyth a question.
Kyth
When i create missions i use the dummy script for movement to contour closed but only afew tanks move. Do you know a better simple dummy script to get the tanks to move?


Title: Re: Attention Frinik
Post by: Kyth on May 07, 2011, 12:14:36 AM
Quote
Kyth
When i create missions i use the dummy script for movement to contour closed but only afew tanks move. Do you know a better simple dummy script to get the tanks to move?

The 'dummy' script is precisely that - the unit will just react to events without any overall plan.
I'd suggest creating a new script for the purpose of moving to the contour (I prefer to use the term 'waypoint')

Fig 1:
(https://lh6.googleusercontent.com/_Hbtk24rNEPw/TcSK4OcBYeI/AAAAAAAAATg/001jnekFBuE/s800/script1a.jpg)

In the 'Scripts' tab:

a. Create a new script. Think up something meaningful for the name, e.g. 'rusmove'.

b. Click 'Add new Operation' under the 'operations script' section. Select the type of operation, which should be 'movement'.

c. Select the existing contour/waypoint where the unit should move.

d. Set the speed of movement. Default is 15km/h.

That's your first instruction - you can keep on adding instructions after this, just click 'add new operation'. The unit assigned this script will follow the instructions sequentially.

Fig 2:
(https://lh6.googleusercontent.com/_Hbtk24rNEPw/TcSLCp6HdkI/AAAAAAAAATk/fq-0WANpaMI/s800/script2a.jpg)

In the 'Divisions' tab:

e. Assign this movement to the unit(s).

Remember to save your changes!



Title: Re: Attention Frinik
Post by: frinik on May 07, 2011, 02:23:51 AM
Excellent illustrated tutorial Kyth ;) You should mqake your own tutorials as you are, by far, the best and most experienced SF mission maker West of the Ukraine! ;D

May I suggest a couple of things:

1) move the experience slider which you see in Kyth's second illustration all the way to the right giving your units 100% experience factor.It makes the AI more aggressive, less prone to stumbling over each other and aim and shoot better.Not a huge improvement overall but enough to notice.

2) set the speed slider to the minimum or very close to otherwise the faster they go the more prone they are to flipping over and not making it to the battlefiled or to the waypoint.

3) in the options there is movement and mode of movement. Don't confuse the 2!Mode of movement does not make them move only movement does.


Title: Re: Attention Frinik
Post by: Kyth on May 07, 2011, 03:46:27 AM
 ;D

Next question? (preferably one at a time)

 ;D


Title: Re: Attention Frinik
Post by: frinik on May 07, 2011, 04:49:50 AM
Actuallly Kyth I ahve a question for you;

Which victory/defat trigger would you suggest I use?.I am looking for the most generic/general one which is determined by whether you succeed in eliminating say 80% of the oponent's forces.Is there one like that?


Title: Re: Attention Frinik
Post by: Kyth on May 07, 2011, 05:49:43 AM

I'd suggest the 'general superiority of allies' trigger - where the 'party' is your side:

(https://lh3.googleusercontent.com/_Hbtk24rNEPw/TcTa3FTqOyI/AAAAAAAAAT8/BK1Jy_ed2ME/s800/trigger1.jpg)

I'd normally give it a threshold of 3 or 4 - this would signify 3x or 4x advantage of your forces over the enemy.
There's a delay time, which I normally set at 3 minutes or less.

Remember, any victory condition will have to be coupled with a 'Successful termination of mission' trigger (as can be seen above).
The victory 'musical fragment' is optional.  :)

Good luck!


Title: Re: Attention Frinik
Post by: frinik on May 07, 2011, 06:49:20 AM
Thanks Kyth for the precious advice! One question why not a lower threshold of 2 fir example? Would it make the victory thresholdf too easy for the player side?


Title: Re: Attention Frinik
Post by: Kyth on May 07, 2011, 06:52:54 AM
A 2x threshold normally leaves some enemy still hanging on and causing a nuisance  ;D

One more thing about this trigger, it's really only a challenge depending on the starting balance of forces.

That is, if you already start out with a 2x or 3x superiority, it could be a very short mission indeed.

Starting with 2x or 3x disadvantage, that would be a more worthy challenge.  ;D


Title: Re: Attention Frinik
Post by: frinik on May 07, 2011, 10:35:14 AM
  Well Kyth in my combat missions the player's side fights at 4 to 5 to 1 so I don't have to worry about that!  ;DThanks!


Title: Re: Attention Frinik
Post by: Kyth on May 07, 2011, 10:49:19 AM
Yes, just thinking back, some of the stock missions already start out with a nearly 2x disadvantage (e.g. Peschanoe).
The problem is, the failure condition is also 2x :( Which explains why the mission suddenly ends, mysteriously.


Title: Re: Attention Frinik
Post by: JohnN on May 10, 2011, 02:58:49 AM
Thanks Kyth for the feedback i agree with Frinik you are very knowlegable. I feel a movement script is quite simple to set up but you have to assign to each platoon or they wont move.
Frinik
Can you send me that tutorial to my personal email i have problems downloading from that site? When i make a mission with 20 tanks against 20 tanks and they meet in the middle the frame rates can drop from say 24 to 2 or more for an instant and just stutter real bad. The computer should handle the load.


Title: Re: Attention Frinik
Post by: frinik on May 10, 2011, 07:17:15 AM
 John I will gladly email you the tutorials.

One thing about improving your framerates.I posted  a few tips to your attention?Did you read them?

A few things you can do to improve your fps without too much effort.

1) tick(check) off the desk resolution option box in the game general settings.By uncoupling your game resolution( even if like me you are playing SF at very the same resolution rate that your desktop(laptop) is set at) from your screen native res seems to increase fps by 20% easily.In my case I play SF at 1650 X 1080 and this is my pc screen native resolution as well( I did the same with my Toshiba laptop but at lower res).

2) set the anisotropic slider all the way down to 1 or 0 ( the max is 5) this will give you a solid fps boost.

3) depending on what brand of gpu you are using  - either ATI or Nvidia  -  use the ATI Catalyst suite or the Nvidia 3D control panel to adjust the various settings; refresh rate, mipmaps, AA, etc.Test and see if you notice an improvement in fps without unduly affecting the quality of the graphics.You usualy have the choice between performance or quality in the various sliders.In some cases you can chose quality in others performance or a half way mix of both.I can give you tips but they apply to an ATI card not sure if they would work the same way with an Nvidia one if it's what you are using?

4) All graphic cards, unless they are low end, give you the option of overclocking( that is increasing the performance of both your processor and graphic card above their set values.I don't recommend doing it unless you are a pro and you know what you are doping as overcloking puts more strain on both gpu and cpu and if badly done cane lead to overheating and ultimately frying your motherboard and turning your pc/laptop into junk.However you can do if safely using for example ATI Catalyst Suite Control Centre which has an option to find out what are the optimal overclocking values for both your gpu and cpu.I did that and found that my ATI HD 5670 can be safely overclocked by 15& and my gpu likewise.Being a cautious person, I decided to limit the overclocking to 5% which I feel is sufficient to guarantee a boost in fps without compromising my hardware.Nvidia Control panel offers you the same option, I am sure, in the 3D gaming options.

5) Disabling your anti virus while playing and limiting the number of programs running on your pc while gaming can also help boost performance.


Title: Re: Attention Frinik
Post by: JohnN on May 16, 2011, 06:53:36 PM
Thanks for the reply I have an ATI card And i dont like to overclock it leads to instabality imo. I found out about the desktop resolution and dont check it. I read your comments, well done. I make some missions like you dummy scripts and no triggers thats all you really need for a decent mission the AI is pretty good.I cant figure out when you make  a contour what the numbers mean and why they are needed. Bye for now.   JohnN


Title: Re: Attention Frinik
Post by: JohnN on May 16, 2011, 07:00:37 PM
Are those tech files and res file that you sent me  a while ago up to date or have you modified them?  i have been using them as is. Thanks


Title: Re: Attention Frinik
Post by: frinik on May 17, 2011, 02:37:38 AM
  I have made some modifications based on Mistwalker's comments and tweaking the HE .It's more potent explosive-wise but not as destructive against infantry as it ought to be.We need shrapnel.I can send the new ones to you if you want.The contours only matters if you want to make scripted misisons.Otherwsie just forghet them.Just create positions in a circle or elongated shape and take into account how many tanks and infantry you are putting in the space allocated to avoid tanks running over each other like mating beasts ;D.


Title: Re: Attention Frinik
Post by: Kyth on May 17, 2011, 05:44:27 AM
I make some missions like you dummy scripts and no triggers thats all you really need for a decent mission

 :o

Given up... already??

 :o


Title: Re: Attention Frinik
Post by: frinik on May 17, 2011, 06:10:36 AM
Hemi most of combat missions have tailored made dummies( not counting me of course  ;D)

I give assign or create a new dummy depending on the type of action required e i.e dumm04 will be movement foto a specific location(zone).Dummy05 will be acsribed to unit for defence or ambush purposes, dummy06 will be for airstrikes or artillery strikes.You can create as many dummy types as you want as long as:

1) you make sur what action you want certain units to perform.

b) ensure that you click on the correct dummy script when assigning or creating divisions


Title: Re: Attention Frinik
Post by: Kyth on May 17, 2011, 07:26:46 AM
Hemi most of combat missions have tailored made dummies( not counting me of course  ;D)

I give assign or create a new dummy depending on the type of action required e i.e dumm04 will be movement foto a specific location(zone).Dummy05 will be acsribed to unit for defence or ambush purposes, dummy06 will be for airstrikes or artillery strikes.You can create as many dummy types as you want as long as:

1) you make sur what action you want certain units to perform.

b) ensure that you click on the correct dummy script when assigning or creating divisions

 :D

Those, by definition, are not dummy scripts. Why not name them something else, other than "Dummy_xx" ?
Something more descriptive, perhaps?



Title: Re: Attention Frinik
Post by: frinik on May 17, 2011, 07:52:30 AM
 Kyth you are right!.Better call them ger_attack or rus_defence something like thatHemi.I am just lazy at times ;D


Title: Re: Attention Frinik
Post by: hemisent on May 17, 2011, 12:41:30 PM
Thanks to both of you for the explanations. I'll get this eventually. This ME is way more complicated than anything in SH.



Title: Re: Attention Frinik
Post by: frinik on May 17, 2011, 02:00:09 PM
  Actuallythe ME is not complicated but omplex.There's a learning curve to master but once you have it then you ll see that it's really a routine.Don't lose heart we are counting on your future missions :D


Title: Re: Attention Frinik
Post by: JohnN on May 27, 2011, 08:52:29 PM
Not many new missions at the moment? How many datapack missions have you got up your sleeve Frinik? My b in l is having a blast(excuse the pun) with your missions you sent so give yourself a pat on the ????
Whats it like to live in India so close to the eastern front, have you seen the movie Patton?


Title: Re: Attention Frinik
Post by: JohnN on May 27, 2011, 08:54:17 PM
We need the Alpha, keep us informed.


Title: Re: Attention Frinik
Post by: frinik on May 28, 2011, 04:30:13 AM
 Hi John! I am happy that the B-in-L is enjoying himself.When he is happy at home everybody is happy! ;D I ll send you more stuff ina short while.

Yes I saw Patton with my dad when I was 15, an outstanding film!George C. Scott was absolutely incredible and so credible at playing Patton.I am sure Patton himself would have approved of the portrayal!

AS for India let's say it takes a lot getting accustomed to; whether the food, dodging sacred cows lounging on the roads( don't hit them at the risk of being mob lynched!) , driving on the left side of the road British-style but with reckless and mindless local drivers, dire poverty, anarchy, chaos, garbage everywhere,pollution, dreadful heat( + 44 to 47 celsius these days).No wonder the British called the place the whiteman' s graveyard.Disease, overcrowding, a corrupt and inefficient bureaucracy, a total lack of self disciplin an a very passive, fatalistic outlook on life-philosophy don't exactly make it an endearing place to live.Only hippies with smoke-filled brains could find the place attractive! But the people in general are nice and friendly and well I have been to other dire places before so!!!

Don't waste your money here and if looking for a holiday spot in Asia go to Thailand!



Title: Re: Attention Frinik
Post by: JohnN on June 11, 2011, 11:58:11 PM
Can you please keep us laymen informed about all the new changes and additions that are going on and are they necessary to implement.
Thanks JohnN


Title: Re: Attention Frinik
Post by: frinik on June 12, 2011, 03:43:28 AM
  HI John! I think it's good to check the forum once in a while to stay on top of changes and mods and missions.I have things to do myself and I cannot play the messenger boy....

Right now a new mod has been released which incorporates new tanks/SPGs like the T70, the SU 100, the T-44, 2 new Marder II( 131 and 132) the KV1e( e stands for Ekranie or screen meaning an extra applique of armour).There's a couple of new missions as well for the SU-100 and Stug IIIF.

Here's the download link the the new mod NTA1.3:

http://www.4shared.com/file/ymCpWKid/english_version_NTA13.html

Just paste it into your mods folder and enable through thr JSGME.You need to have both Beta 1.5 and Beta 1.5 fix enabled.

Here's a mission for the T28 malde by Lockie I believe you need to have NTA 1.3 enabled:

http://www.4shared.com/file/2zU6MNHW/T-28_Onslaught_v11e.html

Here's another one for the SU-100 made also by Lockie:

http://www.4shared.com/file/0WFzd98h/SU-100_the_beast_11e.html

Another one for the STug IIIF agains the KV1e( tough beast);You also need NTA 1.3 and there's a new map to install read the read me( included wiht doanload) before playing it.YOur B-in-L will appreciate because it's almost mission impossible for the German Stug player.

http://www.4shared.com/file/VFAqeAky/Hold_on_v_Kovalkovo__Stug_III_.html


Cheers


Title: Re: Attention Frinik
Post by: Wörghern on June 12, 2011, 04:47:54 PM


Thanks to all the team responsable of the revival of this great tank sim ! And special thanks to Frinik, you're a gentleman ;)


Title: Re: Attention Frinik
Post by: frinik on June 13, 2011, 02:29:21 AM
  Thanks Jochem!Welcome to the forum!I ll email you the maps |I promised you !


Cheers


Title: Re: Attention Frinik
Post by: JohnN on June 14, 2011, 11:22:08 PM
Thanks, you are a gentleman Frinik, and Kyth, Lockie ,the Iceman(one smart cookie)and others are not too bad either.

JohnN(the messenger boy)


Title: Re: Attention Frinik
Post by: JohnN on June 14, 2011, 11:52:19 PM
Kyth
Cant get the Sokolovo map to generate I get the dreaded 001 white screen. Followed the instructions unpacked the datapack then generate and chose the polypack then white screen. Thanks JohnN
All files seem to be in the environment file.


Title: Re: Attention Frinik
Post by: JohnN on June 15, 2011, 12:17:10 AM
Just implemented the NTA 1.3 and noticed that lot of Russian words. Is there an English translation? Cheers


Title: Re: Attention Frinik
Post by: Kyth on June 15, 2011, 02:57:55 AM
Kyth
Cant get the Sokolovo map to generate I get the dreaded 001 white screen. Followed the instructions unpacked the datapack then generate and chose the polypack then white screen. Thanks JohnN
All files seem to be in the environment file.

To generate, you have to choose the '.poly' file. Not to be confused with the '.polypack' file.  ;D


Title: Re: Attention Frinik
Post by: frinik on June 15, 2011, 04:10:45 AM
 

As Kyth said the .poly which you will find in data/k42/loc_rus/Level/LEVELS there just above you'll see an env folder which where your.poly file is located

Careful there are 2 env. folders.The main one which you find along with the other folders like armor _tga, go, cd, levels etc contains the polypack which is nto what you need to generate the map.The env one you need is located just above the LEVELS folder.

Luck!


Title: Re: Attention Frinik
Post by: Iceman on June 15, 2011, 06:53:02 AM
Kyth
Cant get the Sokolovo map to generate I get the dreaded 001 white screen. Followed the instructions unpacked the datapack then generate and chose the polypack then white screen. Thanks JohnN
All files seem to be in the environment file.
http://graviteam.com/forum/index.php?topic=9614.msg15642#msg15642
for generate map select
data\k42\loc_rus\levels\envs\kh43_m01_sokolovo\kh43_m01_sokolovo.poly


Title: Re: Attention Frinik
Post by: Wörghern on June 15, 2011, 07:06:38 AM


Sorry for my poor english but should you explain this part.

Start "Create new map" and unpack kh43_m01_sokolovo.datapack
Generate map. Select
data\k42\loc_rus\levels\envs\kh43_m01_sokolovo\kh43_m01_sokolovo.poly

In folder "data" already generated map.

How do you "Create new map" ?


Title: Re: Attention Frinik
Post by: frinik on June 15, 2011, 07:48:46 AM
  HI Jochem!

Your English is fine believe me! What do you mean by create a new map?Do you mean creating or making a map of your own by yourself ? Or simply adding to your editor and game an existing one?


Title: Re: Attention Frinik
Post by: Kyth on June 15, 2011, 07:59:25 AM
I think "Create New Map" is referring to the "Create new Poly" utility, where you can unpack and generate new maps from their source files.


Title: Re: Attention Frinik
Post by: Wörghern on June 15, 2011, 01:24:44 PM
Hi,


I would like to install "Cherkasskoe_beta", "Shahovo_datapack" and "sokolovo_datapack" and I dont understand the process to install it into my game. Here my JSGME install. Is it all correct without any conflict ? Why this question ? Because when I want to install "T-28 Onslaught v1.1e", it tells me that I'm enabling "data\....\SCRIPTS\cm_users" and has already added by the "Hold on v. Kovalkovo (Stug III F) v1.1e" mod....

In the same way, when I want to install "T35_in_attack_v1.1e", it tells me that I am in conflict with "Steel panzer Mon v1.5 NTA 1"

-Unofficial_patch_SF_v0.1_eng=1
-sf_fix_widescreen_bug=2
-Autumn mod=3
-Steel_Panzer_Mod_v1.5_beta=4
-Free Camera Mod (Eng)=5
-KythCampaign=6
-MOD T-34 crew head movement=7
-PzIV_Dirty_SF=8
-Rends_Prokhorovka_Version1=9
-Steel_Panzer_Mod_v1.5_beta_fix=10
-Steel_Panzer_Mod_v1.5 NTA 1.3=11
-Deviator_BSSR2_polygon=12
-Hold on v. Kovalkovo (Stug III F) v1.1e=13
-PzVI_Tiger_Epack=14
-KMarkingsv0.2=15
-Gunsight_stugIIIG+emblems_PzSS_v1.2=16
-Steel_Sound_Mod_collection=17
-SU-100_the_beast_1.1e=18
-SoundMod by NSU=19
-T-28 Onslaught v1.1e=20

So, what to do with "T35_in_attack_v1.1e", "T35_in_attack_Firing_Ground2_v1.0e", "T-26_OFFROAD", "Shahovo_beta", "sokolovo_datapack" and "Cherkasskoe_beta". I'm lost with this files and don't know, for maps, how to install it, and what is the right order to install it with jsgme.





PS: By the way, without to command you, it could be very useful for beginners like me (who are completely lost with differents versions of modifications, datas, maps, missions)  that veterans can post here to explain clearly  in a dedicated topic how to make a new complete installation with ALL the last updates for the game. It will be the best way to make the game clear and welcoming.

Thank you very much for your help, and especially to the modders who make this game inescapable and thanks to GRAVITEAM who make this game real !


S!


Title: Re: Attention Frinik
Post by: frinik on June 15, 2011, 02:20:16 PM
  Wow what a jumble of mods and maps!!!! No wonder you have conflicts!

1) CLARIFICATION: Shahovo Beta and Cherkasskoe and not user-made missions properly speaking but really campaigns or mini campaigns.In your game menu they will appear as separate campaigns rather than in the use rmade missions menu.They are made by STobne 2009 and he intends to make more for each series( so far not much progress it's true)

2) each require you to do 3 things for them to work properly:

a) extract the missions rar file into your MODs folder and the enabling it through your JSGME so the datapack file will appear in your ME and in your menu

b) add the line specified in the read me text file from Stone 2009 into the user_camp folder

c) create and generate the map that goes with each mission, Shahovo Beta and Cherkasskoe. I have both missions and maps and everything works well once you follow the instructions. I explained  how t o create and generate the maps a couple of posts ago!

Warning!Those missions are damned tough.The Cherkasskoe is with the panther ausf D and you face lots of well concealed Soviet AT and artillery nests, infantry and armour , anti tank ditches filled with water in which part of your units will drown or get stuck plus an airstrike by Il2s that will shatter your gunsights and may disable your gun( happened to me often) or kill your tank.I recommend enabling the gunsight fix from Scotty to at least have a working gunsight...

The Shahovo meant to be first of a series of Kursk misisons features the T34/43 against tough odds but at least the Soviet player has it easy compared to the poor German in Cherkasskoe!




Title: Re: Attention Frinik
Post by: lockie on June 15, 2011, 03:34:25 PM
Jochem Hraback, some missions were made before spm1.5 nta1.3 and they should be located under mentioned mod (readme for more details).
Anyway, I think in a couple weeks, there'll be a missions pack vs all known at this time missions.

BTW
What does "T-26_OFFROAD"?



Title: Re: Attention Frinik
Post by: Wörghern on June 15, 2011, 05:09:33 PM
Jochem Hraback, some missions were made before spm1.5 nta1.3 and they should be located under mentioned mod (readme for more details).
Anyway, I think in a couple weeks, there'll be a missions pack vs all known at this time missions.

BTW
What does "T-26_OFFROAD"?




No matter about T26 Offroad. It has to be enabled after SPM1.4 and was add to 1.5, so no useful anymore. I have find a way to add Cherkasskoe_beta and Shahovo_beta without conflicts because I add manually the lines into the corresponding database files; SPM1.5_mis.text, txt_hist_spm1_5.text, camp_list.engcfg, main_camp.engcfg and user_camp.engcfg.


My only problem now is to traduct the russian language of historian missions included in Cherkasskoe_beta and Shahovo_beta packs. Unfortunately, I could'nt read the characters of these texts. Do you know how i could read russian characters in my system ?


S!


Title: Re: Attention Frinik
Post by: lockie on June 16, 2011, 10:02:01 AM
No matter about T26 Offroad. It has to be enabled after SPM1.4 and was add to 1.5, so no useful anymore.
I remembered what it does :)
It was a fix applied to T-26 vs a purpose to give user a possibility to drive the tank.
Quote
My only problem now is to traduct the russian language of historian missions included in Cherkasskoe_beta and Shahovo_beta packs. Unfortunately, I could'nt read the characters of these texts. Do you know how i could read russian characters in my system ?
Try to use a program "Shtirlits IV".


Title: Re: Attention Frinik
Post by: Wörghern on June 16, 2011, 11:02:18 AM
Thanks Lockie but I found an another solution. I change my text fil in HTm and read it with Firefox (or explorer) then change the code of characaters in cyrillic(windows-1251) and that's it !

Now, I would like to add the "T35_in_attack_v1.1e" and "T35_in_attack_Firing_Ground2_v1.0e" missions but it seems to alter the matlib.engcfg files. Need to adapt this file to my installation. BTW, check my install. With some transformation to make it compatible it works good for the while.

Unofficial_patch_SF_v0.1_eng=1
sf_fix_widescreen_bug=2
Autumn mod=3
Steel_Panzer_Mod_v1.5_beta=4
Free Camera Mod (Eng)=5
KythCampaign=6
MOD T-34 crew head movement=7
PzIV_Dirty_SF=8
Rends_Prokhorovka_Version1=9
Steel_Panzer_Mod_v1.5_beta_fix=10
Deviator_BSSR2_polygon=11
Hold on v. Kovalkovo (Stug III F) v1.1e=12
PzVI_Tiger_Epack=13
Steel_Panzer_Mod_v1.5 NTA 1.3=14
Cherkasskoe_beta=15
Shahovo_beta=16
sokolovo_datapack=17
SU-100_the_beast_1.1e=18
T-28 Onslaught v1.1e=19
gunsight_dam_fix_12=20



S!


PS: BTW, do you know how to make the game works fine with high resolution like 1920x1200. Beyond 1440x900, the display is white and black.


Title: Re: Attention Frinik
Post by: frinik on June 16, 2011, 12:41:26 PM
  Jochem what kind of graphic card do you have? I can play SF at such resolutions in colour with both mid performance Nvidia and ATI cards ?

I don't think it's your  game that's at fault but you probably need to adjust the graphic settings of your card trhough the Nvidia control pannel or ATI Catalyst suite depending on which brand of gpu you are using!


Title: Re: Attention Frinik
Post by: Wörghern on June 16, 2011, 12:50:10 PM
  Jochem what kind of graphic card do you have? I can play SF at such resolutions in colour with both mid performance Nvidia and ATI cards ?

I don't think it's your  game that's at fault but you probably need to adjust the graphic settings of your card trhough the Nvidia control pannel or ATI Catalyst suite depending on which brand of gpu you are using!

eVGA Geforce gtx480 . Here my system specs:


Antec P193, Seasonic M12D, QuadCore i7_960@3316 MHz, Cooler Master V8, eVGA X58 SLI MICRO, Barracuda 7200.10 SATA 3.0Gb/s 500-GB, 3Go DDRIII-1333, eVGA GeForce GTX 480 (1536 Mo), Iiyama ProLite E2607WS [26" LCD], Windows Vista Edition Premium Service Pack 2, Logitech G9 Laser Mouse, Logitech G11/G15 Keyboard, Logitech Flight System G940, Logitech G35 Surround Sound Headset, Creative Labs 5.1 Inspire T6100, NaturalPoint TrackIR 5

The game is a digital purchase. I had already test many configurations with the nvidia panel but nothing to do.


S!



Title: Re: Attention Frinik
Post by: frinik on June 16, 2011, 12:55:44 PM
  Ok then the othe rpossibility is that you need to adjust the settiongs in your game video menu.There are sliders for gamma, brightness, contrast etc.Thye might need to be adjusted .Also make sure the refresh rate 50,60 or 75 hertz in your game matches the one for your pc monitor.


Title: Re: Attention Frinik
Post by: lockie on June 16, 2011, 12:57:10 PM
Put Steel_Panzer_Mod_v1.5 NTA 1.3 the last in line.

Unofficial_patch_SF_v0.1_eng=1
sf_fix_widescreen_bug=2
Autumn mod=3
Steel_Panzer_Mod_v1.5_beta=4
Free Camera Mod (Eng)=5
KythCampaign=6
MOD T-34 crew head movement=7
PzIV_Dirty_SF=8
Rends_Prokhorovka_Version1=9
Steel_Panzer_Mod_v1.5_beta_fix=10
Deviator_BSSR2_polygon=11
Hold on v. Kovalkovo (Stug III F) v1.1e=12
PzVI_Tiger_Epack=13
Cherkasskoe_beta=14
Shahovo_beta=15
sokolovo_datapack=16
SU-100_the_beast_1.1e=17
T-28 Onslaught v1.1e=18
gunsight_dam_fix_12=19
Steel_Panzer_Mod_v1.5 NTA 1.3=20


Title: Re: Attention Frinik
Post by: Wörghern on June 16, 2011, 02:07:25 PM
  Ok then the other possibility is that you need to adjust the settiongs in your game video menu.There are sliders for gamma, brightness, contrast etc.Thye might need to be adjusted .Also make sure the refresh rate 50,60 or 75 hertz in your game matches the one for your pc monitor.

Already do that. This is always a problem that I experiment since I bought the game there was two years ago and never find a solution. I have to check the Desktop resolution to make the game works right.

(http://img97.imageshack.us/img97/6978/shot201106161520000001.jpg)

Put Steel_Panzer_Mod_v1.5 NTA 1.3 the last in line.

Thanks Lockie ;)  I just have the "Steel_Sound_Mod_collection" beyond SPM 1.5. The others files don't alter it because I have adapted the different files to it.

BTW, I have too deactivated the PzVI_Tiger_Epack that do not mach with the new one.


S!


Title: Re: Attention Frinik
Post by: JohnN on June 16, 2011, 11:52:21 PM
Thanks for the info on Sokolovo map was able to generate with poly file got it confused with polypack file as Kyth pointed out. That was a little tricky took about 5-10 minutes to generate i was worried. Frinik maybe you can explain to Jochem he has it implemented in the mod enabler and that is not  necessary. Now ive got to figure out where those Lancasters are.  Cheers


Title: Re: Attention Frinik
Post by: frinik on June 17, 2011, 01:23:13 AM
  Wow! That's what I call a graphic problem!!!! It may be a problem with your driver????Do your other games work normally with this card????

The only time I have had a similar problem ( landscapes in strange colours) was when one of my cards ( an Nvidia) was failing  , it was overheating and then creating artefacts and glitches like on your picture.

Hopefully and proabbly it's not the case but if the in game settings and the Nvidia control pannel don't help I am not I can.Try checking if the driver(pilote) is up to date????

Do you ahve another pc or laptop where you can make a copy of your game and test it????

The Tiger VIe pack is compatible with NTA1.3 or 1.4, in fact it's compatible with every single other SF mod.I still use use for the Tiger skin in 3 colours which beats the Tiger SS or original stripe grey and black TIger skin.


Title: Re: Attention Frinik
Post by: Wörghern on June 17, 2011, 02:46:22 PM
I have the last driver installed. As I know, this is a problem I'm following since some long times ago. I had searched again and again for a solution. Never find it. At the begining, I re'installed the game again and again. I never experiment this problem with an another game exept...Actung Panzer: kharkov 1943. It's crazy but I can't play with resolution beyond 1440x900. Otherwise, the display is bad. The two games are GAMERSGATE digital purchases.
Check my system specs:


Antec P193, Seasonic M12D, QuadCore i7_960@3316 MHz, Cooler Master V8, eVGA X58 SLI MICRO, Barracuda 7200.10 SATA 3.0Gb/s 500-GB, 3Go DDRIII-1333, eVGA GeForce GTX 480 (1536 Mo), Iiyama ProLite E2607WS [26" LCD], Windows Vista Edition Premium Service Pack 2, Logitech G9 Laser Mouse, Logitech G11/G15 Keyboard, Logitech Flight System G940, Logitech G35 Surround Sound Headset, Creative Labs 5.1 Inspire T6100, NaturalPoint TrackIR 5.


(http://img192.imageshack.us/img192/2502/shot201106161508320000.jpg)

(http://img818.imageshack.us/img818/2333/shot201106161519540000.jpg)

(http://img821.imageshack.us/img821/6978/shot201106161520000001.jpg)

(http://img843.imageshack.us/img843/4875/shot201106161531280000.jpg)



It is is sad because I have a very good machine. I'd like to play these two wargames in high resolutions for better viewing, but....If somebody have a solution because I'm tired about this.

I have test all the resolutions above 1440x900, check and uncheck desktop resolutions, adjust all the lighting parameters of the game, check and uncheck functions of bloom, local lighting, change the parameters of the control panel, etc, etc. I have test many combinations possible without success.


Schuss !








Title: Re: Attention Frinik
Post by: frinik on June 17, 2011, 03:33:46 PM
  YOu have good specs.

BUt you know now that I think about it I had a similar problem recently.I was tinkering with my HD 5670 graphic card settings in the Catalyst suite gaming pannel in order to find the best combination of best image quality and best fps.I remeber playing with the mipmap settings tunring it off or setting it to performance rather than quality and when I played the game the graphics were a bit like yours ghostly and with awful colours.I promptly reversed the changes and the game became normal again.

My advice is check your graphic card gaming setting, Anti aliasing, texture filtering, buffer filtering, mip map, anisotropicfiltering  and see if not is not either turned off , disabled or set to performance instead of quality. As well if you have Open GL set turn it off.My hunch or feeling if you will is that's where your problem lies.Especially since this problem  occurs only with  your Graviteam's games.


Title: Re: Attention Frinik
Post by: natalia99a on June 17, 2011, 10:56:29 PM
Jochem, have you ever tried Nvidia Inspector?  I had my screen fade to total white because of antialiasing being turned on, using Nvidia Inspector stopped the white screen. I would send a link to the site that talked about it but I guess I forgot to bookmark it :(

but the one I use is 1.9.5.5 as per the instructions on the (lost thread) and the offset for the antialiasing compatibility was 0x000012C1

hope it helps  :)


Title: Re: Attention Frinik
Post by: Wörghern on June 17, 2011, 11:34:51 PM
Thanks for the advices Natalia et Frinik....I'll test again my video card and report if problem is resolved. ;)





Title: Re: Attention Frinik
Post by: natalia99a on June 18, 2011, 01:45:33 AM
I found the link, this can explain it far better than I ever could  :)

http://forums.guru3d.com/showthread.php?t=336854


Title: Re: Attention Frinik
Post by: Wörghern on June 18, 2011, 12:31:11 PM
Thank you Nat, gonna to test it now ;)


Title: Re: Attention Frinik
Post by: Wörghern on June 18, 2011, 06:49:51 PM
YEah ! Seems it works ! Finally, I could use high resolution. Now, I would like to add FSAA but it seems do not work with this game....The same for AP Kharkov 1943.


Title: Re: Attention Frinik
Post by: frinik on June 19, 2011, 03:30:43 AM
 Good to hear that your issue is solved.I think Kyth might want to make this a separate resources sticky as this problem has been mentioned before by somebody with an Nvidia gpu.

Jochem; speaking of Anti Aliasing it seems there is a way to implement it into the game.Read this series of posts (last one is 20th April 2011:

http://graviteam.com/forum/index.php?topic=3882.0

I think you need to use the same Nvidia Inspector


Title: Re: Attention Frinik
Post by: Wörghern on June 19, 2011, 02:36:46 PM
Thanks frinik, found this tweaks this night to make AA to work with Sf1942. Otherwise, the line Steel Fury 0x000012C1 does not appear in my compatibility list. Is somebody had an idea about it ?


BTW, I think I have found the problem of my crazy display: it is due when I check the option to override any AA application..



Schuss !


Title: Re: Attention Frinik
Post by: Wörghern on June 20, 2011, 06:13:06 PM
Just a message to share you a link from our french forum "Le clan des officiers" where we are somebodies to like and enjoy Steel Fury Kharkov 1942.  ;) I have posted a review to present the last upgrades of our tank simulator with many screens. Hope you'll like it.  :)

http://www.leclandesofficiers.com/Forum/index.php?/topic/5068-steel-fury-reborn/


Have a good read !

Thanks


Title: Re: Attention Frinik
Post by: JohnN on June 29, 2011, 02:01:46 AM
I enabled Lockies nta, and in the editor alot of the tanks etc have Russian names and i dont see any extra aircraft. Is this new tank add-on the next step before the alpha 1.5 version of steel fury and will there be alot of missions made with it and is it necessary as the next step in the evolution of the game?    Cheers


Title: Re: Attention Frinik
Post by: JohnN on June 29, 2011, 02:15:06 AM
Frinik
Not alot of people know about generating maps i wonder if you have a list of all the maps that need generated? I fell into the trap of using the polypack file instead of the poly file. Might eventually try to make a mission with the solokova map. i didnt have to generate the stock 18 maps or the extra 10 lost ones.    cheers for now


Title: Re: Attention Frinik
Post by: frinik on June 29, 2011, 02:21:47 AM
Hi John NTA being a Russian(Ukrainian) mod all is in Russian) What you can do to get it back into English is open your data/k42/loc_rus/cd .Open the cd folder if you see a line after tex_pack9 simply erase it and close the file.Also make sure you have the english language patch enabled last in your  JSGME.Re the aircrafts check in the list under aircraft in your ME they should be there.Create a trial mission and  click on list of aircrfats you ll find them.Unless your installation was not done correctly.


Title: Re: Attention Frinik
Post by: JohnN on June 29, 2011, 02:26:31 AM
If i understand correctly when you create a mission it generates the necessary file structure that Kyth showed us ( id like that link again if possible) and then in the mission editor you can pack that mission into a datapack file which is the ultimate format imho. Thus every mission builder can make datapck missions readily available to the community easily and would make Rends missions easier to enjoy and save the poor guy any grey hairs and anymore headaches.    Thanks


Title: Re: Attention Frinik
Post by: frinik on June 29, 2011, 02:44:46 AM
 That's correct John.When you create a user-made mission a datapack file is automativcally generated in yoUR me.You can then  export( pack) it for safe keeping or sending to others who simply unpack it into their ME as I explained to you in order to play it.


Title: Re: Attention Frinik
Post by: JohnN on July 06, 2011, 01:04:54 AM
Thanks Frinik

i deleted  the tex loc file after tex 9 and it didnt help the english translation but when i put the SP 1.5 english patch at the end of the mod list it worked great. I then noticed that on my computer with a fresh installation and minimal mods all the aircraft showed up so i got a big surprise. I then went to my b in l computer to duplicate the same set up and it didnt work so it might take a fresh install. I dont know what is preventing it from working very strange. Anyway ive got one working with the new tank add on. If im not mistaken all new missions made from now on will require this addon to work, is that correct?


Title: Re: Attention Frinik
Post by: frinik on July 06, 2011, 12:03:09 PM
Thanks Frinik

i deleted  the tex loc file after tex 9 and it didnt help the english translation but when i put the SP 1.5 english patch at the end of the mod list it worked great. I then noticed that on my computer with a fresh installation and minimal mods all the aircraft showed up so i got a big surprise. I then went to my b in l computer to duplicate the same set up and it didnt work so it might take a fresh install. I dont know what is preventing it from working very strange. Anyway ive got one working with the new tank add on. If im not mistaken all new missions made from now on will require this addon to work, is that correct?

Uh John they showed up where????? In the ME ???? What set up were you trying to duplicate????

If you want to duplicate a game without modification just copy the entire folder contents and paste them into an external hard drive and just paste it into the laptop or pc of your choosing.It takes , depending on the size of your installation and the speed of your pc, anywhere from 40 minutes to one hour.Just f don't paste a copy of one of your installtions in the C: drive as this could create issues especially if you already have your game installed in that drive.What I do is create various partitions  D, E, F whatever and then paste a copy of my installtion in that particular drive.I have done it at leats 50 times in the last 3 years without any problem.


Title: Re: APB on Frinik
Post by: Kyth on July 20, 2011, 03:26:45 AM
Attn Frinik,

Get your access problems sorted out soon!

I'm sure it's all a mistake, because we're not done with you yet. So come back and take your lumps like you're supposed to,   ;D

To everyone else, you could post your sympathetic comments here too  :D



Or you could try an internet cafe connection. Somewhere in the vastness of India, I bet there're one or two,  :)


Title: Re: Attention Frinik
Post by: JohnN on July 22, 2011, 02:56:25 AM
Frinik
 On my computer i got the lancasters and all the other planes to work and pasted them into 1 mission and then went around to look at them.Theyre pretty cool actually. I wonder if anyone will use the aircraft in a mission because most wont fly. I wonder if there were lancasters in the eastern front? My dad was actually a tail gunner on the lancasters and was stationed in Cairo Egypt with Monty. I was born in Scotland.
The forum seems quiet at the moment. I wonder what Kyth is planning?     Cheers


Title: Re: Attention Frinik
Post by: Kyth on July 22, 2011, 03:23:48 AM
I wonder if there were lancasters in the eastern front?

There almost certainly were Not.  :( Those planes don't actually work in the game and aren't much good for anything.
They were included, I think, in an act of folly.

Kyth is now planning some fun with pop-guns  ;D


Title: Re: Attention Frinik
Post by: frinik on July 22, 2011, 07:04:52 PM
Hi Guys I am back after being banned( technical error) from the forum for a couple of weeks caught in the anti spam net ::)

I agree with Kyth those airplanes don't belong into the game.No Lancasters and Mosquitos were not used by the Soviets.Having a BF 109G instead of a Stuka OK may be a Heinkel .Yes thye do work I have used them trying to shoot them down with a Luchs without success.Some were playable with an earlier NTA release. I actually tested them as player but all you could do was just fly in circle and machine gun whatever you could see.

I 'd rather keep only the new destructible Stuka and IL-2 and do away with the others.The n bombers don't bomb so what's the oint of having them.Some wanted them for a ground mission involving destroying aircrafts on the groiund.Well having just 2 destructible models in the ME  would be enough.

Cheers


Title: Re: Attention Frinik
Post by: JohnN on July 29, 2011, 04:55:23 AM
Frinik and Kyth
I thought that this new tank add on was endorsed by you guys and Graviteam and now i dont think i want to use it because i feel the game should be authentic. This being the case who developed this new add on and why were all these things added?      Cheers


Title: Re: Attention Frinik
Post by: Kyth on July 29, 2011, 05:11:02 AM
Frinik and Kyth
I thought that this new tank add on was endorsed by you guys and Graviteam and now i dont think i want to use it because i feel the game should be authentic. This being the case who developed this new add on and why were all these things added?      Cheers

It's pretty obvious I was overruled on this one  :P By the way, Graviteam isn't involved in this, as far as I know,

It's okay to use the add-on, you can ignore those planes :) Just that we'd rather lighten the load for any future compilations or updates, they're redundant and take up a lot of space.


Title: Re: Attention Frinik
Post by: JohnN on July 30, 2011, 02:35:58 AM
Frinik or Kyth

Can someone please give me a list of all the tanks and variants that were used on the eastern front so i know what is realistic and i can keep this game authentic. Please include aircraft and armored vehicles.      Thanks  JohnN


Title: Re: Attention Frinik
Post by: frinik on July 30, 2011, 04:27:45 AM
  Uhhhh John I suggest you google or do a little research because you are talking literally about hundreds of models and variants. Unfortunatelty I happen to have a short lifespan as a human being and I definitely suggest buying one of the armoured warfare encyclopedia where you'll find all the info that you need ::)


Title: Re: Attention Frinik
Post by: Donken on July 30, 2011, 06:43:34 AM
Frinik or Kyth

Can someone please give me a list of all the tanks and variants that were used on the eastern front so i know what is realistic and i can keep this game authentic. Please include aircraft and armored vehicles.      Thanks  JohnN

I think its easier to say what was not on the eastern front :D


Title: Re: Attention Frinik
Post by: JohnN on September 27, 2011, 01:18:15 AM
Frinik
Been working with steel beasts for awhile and its kept me busy. I want to keep my brother in law happy and was wondering if there was any more missions i can download for him. how have you been anyway?       Thanks JohnN


Title: Re: Attention Frinik
Post by: frinik on September 27, 2011, 05:47:18 AM
I have been very busy.Yes I have some new stuff but you'll have to generate new maps.I also tweaked the game to make the smoking and burning tanks and buildings more realistic and the HE shells explsoions and effects.As well I have a new sound mod with new improved sounds for the guns and distinct sounds for both Kwk36/42/43. etc.

Remind me of your email please.

Cheers


Title: Re: Attention Frinik
Post by: JohnN on September 28, 2011, 11:29:37 PM
Thanks for getting back to me, wed love to have your new missions and mods. Ill send you my email address again, i still have yours so ill send you an email with mine. Thanks JohnN


Title: Re: Attention Frinik
Post by: JohnN on October 24, 2011, 06:38:53 PM
havent posted for awhile
Going to learn how to script might take awhile
I need to learn to set triggers in the game so that you get mission success instead of mission failure
This is the weakest area in the game imho.  Cheers John
btw going to try out your tweaks , are they only for the nta 1.3 or can you just use sp1.5beta?
Any news of upgrades or Sp 1.5 yet? Will graviteam come out with Steel Fury sequel?


Title: Re: Attention Frinik
Post by: JohnN on October 26, 2011, 03:46:46 PM
Frinik
Just adjusted the common res file with your tweaks and the effects are great will do more tests.
Was a little bit confused as your numbers didnt match up so i just copied exactly what you posted and it seems to work.
Where can i find your new sound mod and have you been able to blow the turrets off yet?
Cheers JohnN


Title: Re: Attention Frinik
Post by: frinik on October 26, 2011, 03:58:24 PM
John it pays the read the forum and actually participate!Not just pop up to get things and then disappear until you need new ones!

The link was posted by Whukid on the forum Otober 16th.Here it is:http://www.mediafire.com/?jakmgq2qahfqcha


Title: Re: Attention Frinik
Post by: JohnN on October 26, 2011, 05:14:48 PM
i can appreciate your opinion Frinik, I have been working on steel beasts for awhile and have been able to get some good results after alot of hard work. I still feel after comparison that steel fury has alot of benefits. im starting to collect info files now on steel fury to better my awareness and tax my brain. I didnt realize that the game engine is so complex and after reading kyths lockies iceman and your comments its a little bit daunting. i would like to be able to contribute some missions someday but at this time i dont feel competent enough and feel i have nothing to offer. At this tme a student can only imagine.  Thanks   JohnN


Title: Re: Attention Frinik
Post by: frinik on October 26, 2011, 06:53:58 PM
John not everybody has to contribute.Nothing is asked of anybody here unless people want to.Some Giants like Kyth, Lockie, Stone 2009, Rends etc give much more to the game than they take.I, on the other hand, give what I can.What I meant is it's good to scan the forum, read the posts and even participate to the debate with ideas and comments or suggestions.I am sorry if my comment was a tad harsh but I feel sometime people just pop because they want something without any real interest in what going's on the forum.


Title: Re: Attention Frinik
Post by: JohnN on October 28, 2011, 04:00:59 PM
i think that its very tempting to us to hold to tradition instead of seeking the truth and on that note i find that its frustrating to talk to people unless they are willing to appeal to truth and reasonable assertions. if people want to hold to prreconceived notions its hard to find a platform for discussion. I know you are not one of those and thats why i find it interesting to communicate with you. i think alot of debate stems from these common threads and i am certainly not immune. My assumption at this time is that the concensus of opinion is that you want to keeep this platform authentic and i respect and honor that. Having set the agenda,everything i read on the forum seems to indicate that there is a drift to compromise. its not possible to serve two masters and those are not my words. Id like for somebody to tell me (someone that really knows) what tank vehicles,aircraft, artillery etc. are really authentic to this ww11 era so i can avoid putting them into missions and keep the integrity of Steel Fury. Maybe im being too legalistic but im a little disturbed about this issue and would like to know the thoughts of the intelligensia.   Bye for now


Title: Re: Attention Frinik
Post by: frinik on October 28, 2011, 04:10:38 PM
John I think Steel Fury cannot be 100% authentic!It´s impossible because it´s a sim yes but a sim-game wiht all the compromises that have to be made to satisfy both the yearning for authenticity every real sim player has( compared to the arcade ones who just yearn for thrills)and the gameplay which needs to be taken into account so any sim or game can sell as well as satisfy the gamers.Taking into accoutn the string budget on which Sf was made compared to behemoths like RO, Battlefiled, CoH, Arma and Crysis I think Graviteam has done an outstanding job!It´s the reason this sim is passionately played and modded by a dedicated group of fans and players despite the distributors having either gone belly up or simply not involved in the game anymore.

No game is perfect but I think SF is to WWI warfare what SB is to modern tank warfare minus the MP side and without the funds to push the game as far as it could have gone.Hopefully Graviteam will be able to show their talent in Steel Armour Blaze of War and build upon this to make their next WWII sim simply the best that all sims will have to measure up against.


Title: Re: Attention Frinik
Post by: murkz on October 28, 2011, 04:30:23 PM
As a Steel Beasts owner, It is my opinion that Steel Fury is a much better tanking experience.

Steel Beasts is a very sterile affair, that is half arsed in what it has and does. You have great tank models and poor tank models, great interior and frankly laughable ones. No visible suspension or shadows, dodgy helicopter flight model etc...

So Steel Fury has my full support as does Steel Armour.

Here is my preview http://theantisocialgamer.blogspot.com/

Trying to spread the word for Graviteam :)


Title: Re: Attention Frinik
Post by: Kyth on October 28, 2011, 05:02:00 PM
JohnN,

Regarding authentic vehicles and artillery for the missions, it's a good idea to get hold of some good general reference books or websites to do some reading up.

All this information is quite widely available and not particularly specialized. I would hazard a guess that to most of the people on the forum this is general knowledge and easily picked up through a keen interest in the subject,


Title: Re: Attention Frinik
Post by: lockie on October 28, 2011, 05:07:12 PM
Here is my preview http://theantisocialgamer.blogspot.com/
Good article, but I'm not sure as for this phrase "Now we have Steel Armour another new tank simulation from Graviteam". According to my experience, it'll be a strategy vs a possibility to play as a tankman, imho.


Title: Re: Attention Frinik
Post by: frinik on October 28, 2011, 06:04:09 PM
You are right Lockie it's actually a hybrid half sim, half RTS type but my undertanding is that like a sim you can play one of the positions in the tank commander, gunner, driver or loader?Correct?

Murkz, I concur with you.I also own and rarely play SB and SF has the immersion and emotions that SB just does not have.Well it's a trainig software turned into a game by default!

Still Graviteam has managed to pull something out of their hat with every game be it sim or rts thye have made so far.The poor artists are often those who strive for the top with the l;ittle thye have.May be Graviteam being so small and with little means is forcing them to be more creative and mnake the best of what they have.Whatever the case it's working.


Title: Re: Attention Frinik
Post by: Panzerfaust on October 30, 2011, 03:21:08 PM
Here is my preview http://theantisocialgamer.blogspot.com/
Good article, but I'm not sure as for this phrase "Now we have Steel Armour another new tank simulation from Graviteam". According to my experience, it'll be a strategy vs a possibility to play as a tankman, imho.

Here's a snipit from an game update  I had the pleasure of doing for Vlad and SimHq:

"Robert: Sounds like you have combined some of the gameplay features of Steel Fury: Kharkov 1942 and Achtung Panzer: Kharkov 1943 in a modern setting. Is that a fair assessment?

Vladimir: Yes, that’s the way it happened. Intentionally on the one hand — players have been asking to add the possibility of “RTS-styled” managing techniques and infantry. That is exactly what is added. This is a well-tuned and, I hope, an interesting game feature from the tactics simulator. On the other hand, the tank simulator is based on the engine and game mechanics of the tactics simulator, which does affect it in its way.

Robert: A little more on the hypothetical gameplay mode type questions. Let’s say I’m not much into the tactical / operations planning aspects of games. I really just want to play strictly from any individual tankers point-of-view (like Steel Fury). Will the game AI make relevant tactical / operational decisions for other units under my control in relation to my performance in the individual unit I’m in?  Now let’s say I like to do both, the tactical / operational planning but also want the ability to jump into any friendly tank in my command  and play any crew able positions of those individual tanks. Could I do that? And lastly let’s say I have no interest in playing from the tankers point-of-view and really only want to play from the tactical / operational aspect in a “Gods Eye” view (like Achtung Panzer), will this be possible also?

Vladimir: AI is able to manage battle actions on its own. It is enough for the player to give it initial orders (before the battle), or just turn the AI’s self-dependence mode on. Then the player will just need to manage his direct subordinates (these are usually tanks of the platoon or company, and leave the rest of the units independent both during the operational (strategic) phase and right during the battle."


I also have SB (but don't play it nearly as much as SFK42) but some of these features in SA:BoW looks somewhat similar to SB. Yes it appears you cannot just play as a single individual tanker and the AI will handle the rest of the platoon making what it feels are the best decisions for the situation. It appears you have been elevated to the XO position, you can still man any position in your tank, but you also have to added responsibility of giving orders to the rest of your platoon and the AI will execute on those orders. So it looks like the user has much more indepth control over their platoon actions and the tactics you want to employ compared to the basic commands available to a platoon comander in SFK42.  Overall any game play mode in SA:BoW you decide on playing will be definately a little more complicated, it should add a new added level satisfaction when you complete a mission objective.


Title: Re: Attention Frinik
Post by: JohnN on October 31, 2011, 03:59:37 PM
Very interesting comments.Thanks for the feedback. As far as authenticity is concerned i guess my point is that if you are playing a mission in the eastern front and you see a Hetzer which wasnt in production until 1944 i feel uncomfortable about that for some reason. i think everyone has made it clear that they dont want an m1a1 in the game for similar reasons. i wonder where the boundaries are. Maybe restrict to ww11 and thats it no exceptions. The new release sounds as if there is some doubt about it . Maybe its Steel Fury modded indefinitely and thats all folks. Steel Beasts maps 20km by 20 km wow!!!!
Murkz you an exceptionately talented individual and could do alot to improve this title Steel Fury. Cheers


Title: Re: Attention Frinik
Post by: JohnN on October 31, 2011, 04:47:41 PM
Any more comments about Steel Armour? Could you import tank models and maps into Steel Fury?


Title: Re: Attention Frinik
Post by: JohnN on October 31, 2011, 05:07:32 PM
i dont understand the preoccupation and fascination with interior models. Steel beasts has very nice ones but imo you cant do anything from inside just eye candy. im open for insight can anyone help?


Title: Re: Attention Frinik
Post by: frinik on October 31, 2011, 07:04:19 PM
Any more comments about Steel Armour? Could you import tank models and maps into Steel Fury?
Probably John.In fact Stone 2009 has already a T-62 taken from SABoW which he will use to make an Afghanistan mod for SF to be released around Xmas.An M60 and couple of APCs as well.There`s thread going back to September on the forum about it.


Title: Re: Attention Frinik
Post by: natalia99a on November 01, 2011, 03:41:04 AM
i dont understand the preoccupation and fascination with interior models. Steel beasts has very nice ones but imo you cant do anything from inside just eye candy. im open for insight can anyone help?

Well I suppose that could include any number of details, like saws and shovels on the tanks, paint jobs and such. None of them make the tank more effective, but it does add to the immersion and enjoyment of the game, at least to me anyway  :)

Most games that have high detail tend have mediocre playability and vice versa, but this game is very near to having both thanks to all the talented people at work on those models  :)



Title: Re: Attention Frinik
Post by: frinik on November 01, 2011, 03:49:16 AM
 I totally agree with Natalia.Minute details are what people look for when they play a simulation.After all the Latin word simulare originally meant to imitate real life. I personally don't pay particular attention to the inside of a tank focussing on the battle and tactics aspects.But I have seen vids made by people looking inside the tnak an dit's fascinating to see the various AI characters loading or driving etc.There's a pretty good video trailer of Red Orchestra "Heroes of Stalingrad" which shows a Panzer IVF2 crew in action.Immersion is what people look for in order to lose contact with reality when they play and actually live the game as if it were for real.


Title: Re: Attention Frinik
Post by: starnon5 on November 01, 2011, 11:13:32 AM
Interior models are important for the 'immersion' of a game. If I'm not going to get that 'feeling' of being in a tank and all the associated effects, then I may as well be playing space-invaders. When just having a gunsight view, as with all the addon tanks' you don't get that feeling that you are part of a tank crew (that you can see in the standard tanks) and rolling around inside a steel shell.  It's like in Silent Hunter, you don't need the internal 3d view, or nice sky, waves, textures or anything, in fact it could be a Dos Basic text game, but the 'immersion' is the major reason that people play it.


Title: Re: Attention Frinik
Post by: whukid on November 01, 2011, 12:37:49 PM
Interior models are important for the 'immersion' of a game. If I'm not going to get that 'feeling' of being in a tank and all the associated effects, then I may as well be playing space-invaders. When just having a gunsight view, as with all the addon tanks' you don't get that feeling that you are part of a tank crew (that you can see in the standard tanks) and rolling around inside a steel shell.  It's like in Silent Hunter, you don't need the internal 3d view, or nice sky, waves, textures or anything, in fact it could be a Dos Basic text game, but the 'immersion' is the major reason that people play it.


Actually, the Silent Hunter community is on the verge of mutiny after that last little episode with EA. They [developers] spent so much time on visuals and not enough on game-play that people stopped buying their series; Silent hunter III outsold Silent Hunter V by 3fold, which had no 3D stuff, no great waves, no great textures; just great gameplay. I definitely see what you're saying, but maybe its best to use a different game, like IL-2 1946.


Title: Re: Attention Frinik
Post by: starnon5 on November 01, 2011, 02:21:15 PM
Well, true! SH5 has probably killed off the entire series. But SH4 with all the North Atlantic mods running is still a visual, immersive feast while still having all the full simulator gameplay of the earlier ones.


Title: Re: Attention Frinik
Post by: natalia99a on November 02, 2011, 03:16:35 AM
I am also very angry with EA, not only have they ruined the sub sims, they have ruined my sims with their non stop microsoft style updates that make nearly every mod obsolete. sorry about that but I had to vent after seeing those jerks being mentioned :-[

I am just glad they had nothing to do with this game, Graviteam actually seems to care about it's customers and I will continue buying their products. I will however NEVER buy anything else EA is involved in, even if they were only a minor contributor to a title!


Title: Re: Attention Frinik
Post by: Kyth on November 02, 2011, 04:17:41 AM
Okay, point taken :)

Don't get side-tracked, your contributions to Steel Fury are still welcome (and less prone to obsolescence)


Title: Re: Attention Frinik
Post by: JohnN on November 02, 2011, 04:29:35 PM
News update!!!
I'm working on a mission in honor of Frinik and Kyth should be ready soon. Very basic Panther mission.


Title: Re: Attention Frinik
Post by: lockie on November 02, 2011, 05:47:10 PM
Very basic Panther mission.
Panther mission - sounds attractive!

ps
be prepared to see a mission vs a jagdtiger ;)


Title: Re: Attention Frinik
Post by: frinik on November 02, 2011, 06:47:54 PM
THANK YOU JOHN! touched by the thought :)

Ah ah the Big Beast is also about to make it's debut!!!!Looking forward to both!




Title: Re: Attention Frinik
Post by: JohnN on November 05, 2011, 11:01:29 PM
http://www.mediafire.com/?ya22ekqq9r1s9 (http://www.mediafire.com/?ya22ekqq9r1s9)

Here is the link i dont know how to make it active.

Comments:
1. Musical fragments are not very loud in the game. i wanted to use more through the game with a timing sequence but i couldnt hear them.
2. Victory triggers are hard to trip.
3. i wanted radio messages tried to implement but got tired of trying maybe some other time.

If this link doesnt work for people then i could always send you the files in an email Frinik.


Title: Re: Attention Frinik
Post by: JohnN on November 05, 2011, 11:08:32 PM
Just tried the link it actually worked i wanted to make the folder available for download can work on that i have a free account i think i still might be able to though. Sorry youll have to download the files individually for now.   Cheers  JohnN


Title: Re: Attention Frinik
Post by: JohnN on November 05, 2011, 11:10:58 PM
Please make sure you download all 4 files please. You might have to generate the map though i dont really know. Kyth can help.


Title: Re: Attention Frinik
Post by: JohnN on November 05, 2011, 11:21:49 PM
Sorry Kyth forgot to use your numbers, thought they only worked for the p111 missions but then thought that they will work on any mission. Feel free to edit and repost for the tankers.


Title: Re: Attention Frinik
Post by: frinik on November 06, 2011, 06:40:59 AM
Hi John downloaded and played your mission.Very good first try!Loved it ;D Very clever to put that Sov Trophy Tiger.Killed me and my 2 wingmen in 4 shots!!!!Frankly I am impressed you have put together a very good first mission!Guys try it and welcome John to the ranks of SF artists!

Cheers

PS:Now I know what to expect I will be using cstealth and oncealed tactics to get rid of that Tiger 8)

Ok John further to playing your missuion 2 observations:

1) about 5 minutes into the mission it crashes on me.May be because you placed the German Panthers otusdie the map area???I modified the placement and put the Panthers smack into the mpa.Otherwise out of the outer brown-yellowish line you may get mission failed or it may be the cause of the mission crashing.

2) 3 Panthers against about a dozen heavy calibre Sov artillery guns and an equal number of tanks seems a n bit lopsided to me.It's true I always play at balance 10 thus the imbalance.But I think adding a couple of Stugs or Marder s or Panzer Ivs would help make it less one-sided?

Otherwise good placement of your guns and tanks.That what I did( I added Stugs and Marders)0 and I am to see if placing the Panthers on the map will solve my crash issues..

Cheers


Title: Re: Attention Frinik
Post by: JohnN on November 07, 2011, 07:29:55 PM
Frinik

Placed the panthers on the edge to force you into the mission area or you get failed.
I was concerned about lopsided too. My b in l played for beta test and kicked butt but on 5. I put in the shelling area to fix him up going east disobeying orders. He might get a surprise if i put him on 10. He hasnt played with the shelling trap yet he he. See what happens. Hes getting very good at this game and im getting worried.His game is crahing too periodically might have to reinstall a fresh copy on C: drive (hint hint no offence).  ::)


Title: Re: Attention Frinik
Post by: frinik on November 08, 2011, 02:27:11 AM
John I placed the Panther closer to the map area and no more crashes.PLaying at balance 10 I need to add some help 3 Jgadpanthers did the tricks.Had to modify slightly the script .Otherwise the numbers are just overwhelming and you get ambushed every five minutes(Hehehe ;D).Good one.Hope others share in the fun! Well done.


Title: Re: Attention Frinik
Post by: Kyth on November 08, 2011, 02:45:03 AM
By the way, whats up with the captured Tigers? They're supposed to be imaginary,  ;D


Title: Re: Attention Frinik
Post by: JohnN on November 09, 2011, 06:37:27 PM
Sorry sir, didnt realize. More on global triggers later. ::)


Title: Re: Attention Frinik
Post by: JohnN on November 09, 2011, 06:55:23 PM
Frinik
Darn those small maps!!! I guess have to keep user in green grid area to start.


Title: Re: Attention Frinik
Post by: JohnN on November 09, 2011, 06:58:54 PM
Frinik
Can you visit me when I'm banished to Siberia? ;D


Title: Re: Attention Frinik
Post by: Stig on November 09, 2011, 10:25:51 PM
By the way, whats up with the captured Tigers? They're supposed to be imaginary,  ;D

Felines of unusual size and gun caliber? I don't think they exist....

;)


Title: Re: Attention Frinik
Post by: frinik on November 10, 2011, 02:17:01 AM
Frinik
Darn those small maps!!! I guess have to keep user in green grid area to start.

John you will not be banned to Siberia the maps are too small! ; ;D

Well for the player's tank it's better to be inside the green line or at the very least close to it( if you don't the mission may crash after a while or you get a mission failed message from the onset.But the AI units can be posted outside up to the brown line as long as you make them go to the map area.Unfortunately the maps are small in SF.Compared to TvsT for example(Oh! How I covet their large maps)

The map I have had since SP 1.4 so I don't need to generate it.


Title: Re: Attention Frinik
Post by: JohnN on November 10, 2011, 04:27:48 PM
thought id push the limits after playing steel beasts with 20x20km maps. Right now my games are Steel Fury, Steel Beasts, Flight Simulator X, and Arma 11 which i havent loaded yet. I want to distribute my time to each so i dont get bored. Was looking at new Graviteam sim Steel Armor and it looks more like a strategy game than an actual sim. It has large maps too. i cant keep doing this it takes a long time to learn these games and their editors. Should i stick with these four or what? Are you getting Steel Armor when its released? Whats Achtung Panzer like you know them all. Maybe stick to Steel Fury and wait for updates and eventually bigger maps. I think this is the best WW11 tank sim and maybe always will be in spite of new future releases. A penny for your thoughts. Cheers


Title: Re: Attention Frinik
Post by: JohnN on November 10, 2011, 04:39:41 PM
What im trying to say is that public opinion states that everyone likes WW11 sims like Steel Fury and yet the emphasis is on strategy instead of immersion as an actual participant. Arent these game producers listening to the people, i dont understand. I feel imho that they could have built on the success they had with Steel Fury by adding bigger maps and multiplayer and better graphics instead of putting all their effort into a tank strategy game. After the dissapointment with Fall Blue i feel for the Steel Fury fans. I am open for comments and rational explanations. maybe im blind and need to see the light.
Drive carefully.
Again im by no means an expert and I feel common sense should prevail.


Title: Re: Attention Frinik
Post by: frinik on November 10, 2011, 06:11:18 PM
thought id push the limits after playing steel beasts with 20x20km maps. Right now my games are Steel Fury, Steel Beasts, Flight Simulator X, and Arma 11 which i havent loaded yet. I want to distribute my time to each so i dont get bored. Was looking at new Graviteam sim Steel Armor and it looks more like a strategy game than an actual sim. It has large maps too. i cant keep doing this it takes a long time to learn these games and their editors. Should i stick with these four or what? Are you getting Steel Armor when its released? Whats Achtung Panzer like you know them all. Maybe stick to Steel Fury and wait for updates and eventually bigger maps. I think this is the best WW11 tank sim and maybe always will be in spite of new future releases. A penny for your thoughts. Cheers
[/quote
]

I think i will purchase Steel Armour Blaze of war because I want to encourage Graviteam, test the new game engine which will likely be used for their future WWII sim in 2012( about the last battle for Kharkov in August 1943).It's mix RTS/SIM so you'll get the best of both worlds.Looks very well made.

I have Arma II but only the demo.Nice game but steep learning curve and lots of command to remember.It's got a very nice WWI mod for free called Invasion 1944 made by Murkz and others.I personally prefer Battlefield 2 which is easier and also has lots of free WWII mods like Forgotten Hope 2 and 2.4, xww2 and BFG 105.

As for what you need I think with what you have you'll be pretty busy.Mods are released all the time for 3 of the games you play.Flight X Simulator I have but like IL2 my kids play with it not me....

Re Graviteam they did not make any money with SF; barely broke even in fact.Fall Blau was not released by the distributor through not fault of Graviteam.As for MP they are small company with limited budget and a handful of guys and cannot afford to provide MP support like EA, Ubisoft or all the big game cies.They also cater to customers in the east who seem to prefer SP as I do.As for doing RTS I suspect it's a larger market than the one for Sims and probably more likely to be profitable for them.


Title: Re: Attention Frinik
Post by: lockie on November 10, 2011, 06:57:39 PM
What im trying to say is that public opinion states that everyone likes WW11 sims like Steel Fury ...
I'm the one, who vote!


Title: Re: Attention Frinik
Post by: JohnN on November 11, 2011, 01:12:28 AM
Thanks gentlemen for your feedback. I like to support small companies too. I didnt realize that Graviteam is coming out with a new release  in 2012. Would like to know more. I think they have done a great job for a few guys and I take my hat off to them.


Title: Re: Attention Frinik
Post by: frinik on November 11, 2011, 02:17:03 AM
What im trying to say is that public opinion states that everyone likes WW11 sims like Steel Fury ...
I'm the one, who vote!

I vote yes too! :)


Title: Re: Attention Frinik
Post by: lockie on November 11, 2011, 02:18:10 AM
It goes without saying - my hat is always OFF to Graviteam!


Title: Re: Attention Frinik
Post by: frinik on November 11, 2011, 02:20:01 AM
It goes without saying - my hat is alway OFF to Graviteam!

So is mine!Imagine the things they could do if they only had the money.....


Title: Re: Attention Frinik
Post by: lockie on November 11, 2011, 02:22:03 AM
So is mine!Imagine the things they could do if they only had the money.....
At least, we've a game SF, shell we see? ;)
http://www.youtube.com/watch?v=2wUP06YD9fo


Title: Re: Attention Frinik
Post by: frinik on November 11, 2011, 07:23:24 AM
Lockie the link you posted sends you to a Led Zeppelin tribute video?????

BTW there's a rock group called Steel Fury( to tell you the truth I had never heard of them...)


Title: Re: Attention Frinik
Post by: JohnN on November 11, 2011, 05:30:40 PM
Ray,
 
Yes, Tiger I tanks were employed by Russian during WWII. Here is some info for you. Still looking for actual photos but as you well know, the Russians didn't let too much information leave the "Iron Curtain"  for political reasons.
 
Tim
 
http://wio.ru/tank/capt/capt.htm


Title: Re: Attention Frinik
Post by: JohnN on November 14, 2011, 08:09:49 PM
Just downloaded the arma 2 files. Thanks to all concerned.


Title: Re: Attention Frinik
Post by: Rends on November 14, 2011, 08:42:45 PM
wonder how many of those "Trophy" tanks were destroyed by friendly fire


Title: Re: Attention Frinik
Post by: JohnN on November 15, 2011, 01:55:02 AM
Great question i wondered too Rends. i cant imagine anyone keeping records of that it would be embarassing. My b in l played your Barbarrosa missions and thoroughly enjoyed all of them thank you.      JohnN



Title: Re: Attention Frinik
Post by: frinik on November 15, 2011, 02:21:53 AM
From what i read the instructions to Red Army tank crews were t use the TIgers only until they ran out of fuel or would break down.I sincerely dpoubt that they were ever used in actual combat.They were far too difficult to operate and maintain for the average Soviet tank crews.Hell I remeber watching a documentary a long tiem ago in which a REd Army tank driver was saying that they always carried a wooden hammer in case the transmission of their T34s would be difficult to move when it was cold etc.They would simply hammer at it until it shifted.... :o


Title: Re: Attention Frinik
Post by: JohnN on November 27, 2011, 11:06:05 PM
I have been experimenting with some of the new missions. I have tried the mission pack 10 with 23 missions and let my b in l test for me. His computer is not too bad, but alot of the missions we wanted to play crashed to the 001 screen and was very frustrating. I then had him play on my really good computer and some of them crashed oh well. I figured i would delete some divisions to free up resources. The aircraft seem to really rob the computer of its speed. My b in l says he only wants to play tank on tank, i can understand that point of view. I think that was the original intention of the game.
Steel Fury can really tax a computer, you can even see your tank hiccup sometimes without even being hit like action somewhere else is affecting you seriously. Im not saying that the missions are not good because they seem well designed but i dont think that they are adequately tested and faults corrected. When Kyth mentioned hassle free missions i suspected that not all  missions were going to work. Its a little bit of a shame for the community of Steel Fury tankers.

Here are some of my observations
1. Steel Fury is very sensitive to computer resources and for an effective mission you need to be aware of the limitations.
I would love to have 50 tigers against 50 KV1s for example but i dont think its possible even with a ATI 6870 video card. I think that the game is limited to about 10 units on both sides to be safe . I dont really know about the effect of infantry on slowing down framerates. Maybe somebody in the know can help me here. Just an additional thought is that i really didnt expect this game to be so hard on the computer. Im kind of shell shocked (pardon the pun).
2. Im questioning the use of aircraft having this in mind and wondering if they are worth it to use in missions.


Question for Kyth
I was wondering if you could start helping me to understand the main cs mission block more. I read the manual but its not very clear. I undersatnd this to be the main mission logic. Can you discuss how to make entries and what is the potential for logic and entries. Most missions have quite a few entries. And those waypoints you talk about?

Frinik
Those Churchill tanks are really slow and lumbering tanks , it makes me wonder why they were leased from the British.
I am using nta 1.3 at the moment because your smoke tweaks wont work on 1.4 as i know it to be. Anyway some of the units are described in Russian text and i dont think the english patch translates. So now its nta 1.3 with your tweaks for sound and smoke, deformed text added and i dont know if i should use your tech files corrected too?can you let me know when you finish your tweaks for nta 1.4.im asuming that someday like when SP 1.6 comes out that all these additions will be incorporated because it can be very taxing to remember everything when you make a fresh install etc.With all these fixes going around i can imagine what it would be like for a newcomer to this title.   Cheers for now JohnN


Title: Re: Attention Frinik
Post by: frinik on November 28, 2011, 02:25:47 AM
HI John!

Uhhhh my tweaks work with any mod.It's part of the common res folder .You have to simply enter the new data manually in your main game data folder not in the NTA1.4.I have the tweaks on all install Beta 1.5, Steel Panzer 1.4(I still have an install of that old mod), NTA 1.3 and NTA.4.I have them on all mods and they work fine????What do you mean don't work?Don't see thme when you play the game?

Re The missions crashing I also have the same problem but don't blame the mission makers it may be due that, like me, you made changes to the armour maps or tech_cfg files which may be the cause of the problem.Rends missions both Barbarossa and Orel work well as well as Kyth's so essentially it's changes to the big tanks and SPGs that may cause the missions to crash.

Re the airstrikes ; I am not particulalrly fond of them but I believe that during the war it was not always tank on tank and airstrikes played a role.That being said you can always remove them from the missions if you don't want them.

Cheers

Finally re the stutters, one problem is that Steel Fury apparently does not take advantage of multi cores cpu thus even if you have a duo or quad core cpu SF does not use all the cores.I suspect that's the reason the fps are limited to 60 fps in game.Only once or twice for breif moments did I ever see the fps go above to 60 fps mark.May be the guys who created the game only had old pcs with pentium 4 or 5 chips which could not give a very high performance????I can play SF fairly well even with a modest HD3650 512 mbs ddr3.The secret is in tweaking the  game a little .For example for low or medium strength gpu untick the play at desktop resolution box in the games settings.Just that made me gain 30% more fps.It works even with more powrful cards; with an Nvidia GT 560 M for example I unticked and got 35 to a max of 52 fps then ticked the box and the fps went down to 21 to a max of 36.Also if your card allows it turn off anti aliasing in the ATI Catalyst or the Nvidia panel.Set your card to performance rather than quality. In the game settings turn off the anisotropic slider to 0 etc. Now I can play the game with fps up to 60 with ATI HD 5670 and Nvidia GT560 and with my ATI HD 3650 up to 30 depending on the mission.Try modifying the video settings and untick the desktop resolution box in the game menu and try tweaking your card if it allows it.Also set your pc to high performance in the power options.Install Game Booster 3 it's small free program which you can Google.It take 5 minutes to download and another 5 to install and it come with free defrag and really helps old opcs boost their gaming performance.Try it!Asd for an ATIHD 6870 I 'll tell you that this card would chew SF up and not give you any stutters ;D. But in my opinion even a 6850 or 6790 would give you very solid performance.On the Nvidia side a 560 , 570 or 580 would do the same.


Title: Re: Attention Frinik
Post by: Kyth on November 28, 2011, 02:26:14 AM

Question for Kyth
I was wondering if you could start helping me to understand the main cs mission block more. I read the manual but its not very clear. I undersatnd this to be the main mission

logic. Can you discuss how to make entries and what is the potential for logic and entries. Most missions have quite a few entries. And those waypoints you talk about?


Hi,

The cs_main() block is where everything else (triggers, scripting, map display, messages) comes together to give some meaning and structure to the mission -from the player's point of view.
The 2km x 2km map may appear small in the overhead view, but unless you know it like the back of your hand at ground level, some added navigation, with some explanation of the objectives, is useful.

The sequence of a mission goes something like this:

a) Initial Briefing before you start the mission. This is displayed in the main box in the Briefing screen.

b) First objective assigned, which involves some combination of destroying the enemy, reaching a location or capturing it. It's location is marked out by a square, light blue icon in the Game screen, which is useful if you don't want to constantly refer to the map. This icon has a label, and the briefing screen and message box are updated with a detailed description of the current objective.

c) Assuming you survive and achieve the first objective, the square icon goes away, to be replaced by another one, which is the next objective. Also labelled and accompanied with an update to the briefing screen and message box.

d) Assuming you survive and achieve the second objective, the second square icon goes away and the next objective is assigned, the same way.

e) And so on, until ultimate victory or defeat.

f) In addition to the actual mission objectives, you're also allowed to mark out some useful navigation points to be displayed in the Game screen, which appear as little square, green icons with labels. Also useful, if you want to navigate around in the Game screen without referring constantly to the map.

All the things described above are set up in the cs_main() section. It's possible to leave the cs_main blank, but that's not very friendly to the player who'll be reviewing the mission  ;D

Hope this helps!


Title: Re: Attention Frinik
Post by: JohnN on November 29, 2011, 11:30:58 PM
Thanks Kyth for the response
 The explanation will take a little time to evaluate. With all the scripts, triggers, etc it seems like all the commands are given to units with all the game logic assigned so the progres of the battlefield scenario is set in stone. To require overall logic seems redundant and il have to study its value. It sounds like its related to the user perspective and i didnt think there was an accomodation for that. im going to study all your missions and Kyths. Kyth 01 has alot of cs main listings and ill try to understand their implications.

Frinik
what threw me off was the instructions in the we love frinik pack. It had seperate sounds for nta1.3 and stated that 1.4 was being worked on. Maybe the common res file is the same for all the mods but the sounds are customized and are special for each. Anyway i had them working on SP 1.5 and they were great. Im sure you can tell if they are loaded. You are really the master of tweaks mate. When will you be able to blow the turret off like steel fury if ever? I studied the changes you nade in the Panther tech file from default and it seems like you increased armor thickness and frailty. Can you please explain your phsycology on tweaking and rational behind your changes please. After careful analysis of this title i am of the persuasion that well be living in the Panther and Tiger tanks. Speed and full rotating turrets good fun. I feel that if anyone ever designs an interior it should be for these 2 tanks. What about some new skins for them that would be great. Ive got one for the tiger e pack but i woukld love a nice one for the Panther it looks a little boring. With all those graphic settings set low iand using a laptop i wonder the quality of your experience.What about writing an upgrade to the code to accomodate multicore and multiple monitors. What do you feel is the limit of tweaking for example deformation on turret took 1 simple entry what else can you do i wonder. Cheers for now   JohnN


Title: Re: Attention Frinik
Post by: JohnN on November 29, 2011, 11:44:10 PM
Kyth
1 last comment if you can believe it ;D
In Steel Beasts when you look at the map to see the enemy positions you only see those units that are reported by other friendlies so its realistic and alot harder when you dont know where everyone is. I cant remember any references to gps sattelite data in WW11. I just wonder by giving the user the cs main block to assist and showing all units on the map it might be aliittle unrealistic and making the game too easy. :-\


Title: Re: Attention Frinik
Post by: Kyth on November 30, 2011, 01:42:40 AM
Kyth
1 last comment if you can believe it ;D
In Steel Beasts when you look at the map to see the enemy positions you only see those units that are reported by other friendlies so its realistic and alot harder when you dont know where everyone is. I cant remember any references to gps sattelite data in WW11. I just wonder by giving the user the cs main block to assist and showing all units on the map it might be aliittle unrealistic and making the game too easy. :-\

In Steel Fury, enemy units only show up on the map when they're spotted by friendlies. Even then, they may not show up if your radio is knocked out,


Title: Re: Attention Frinik
Post by: frinik on November 30, 2011, 02:24:46 AM
 JOHN RE the sound mod John I will email you the one that I have for NTA 1.4 it's the same.What you may have in NTA 1.3 .Simply copy that one into your game main data folder in the sounds folder.NTA 1.4 only offers a few new sounds whxcih will not interfere with the main sound game.Of course you may have to recopy the shot_kwk42 into the weapons folders.Re the Tweaks when you install NTA 1.4 it comes with a common res folder.Just make the chnage smanually into that folder using the tweaks you have in the game main folder and you'll have thme back.I have new engine tracks sounds for the  Jagdpanther, KVs( and SU 122/152 since they have the same engine), Churchill(if you have the model) and Tiger and new gun sounds for the 2 pounder and German 105 mm gun.I ll email them to you with instructions.

Cheers


Title: Re: Attention Frinik
Post by: Rends on November 30, 2011, 08:23:21 AM
Kyth
1 last comment if you can believe it ;D
In Steel Beasts when you look at the map to see the enemy positions you only see those units that are reported by other friendlies so its realistic and alot harder when you dont know where everyone is. I cant remember any references to gps sattelite data in WW11. I just wonder by giving the user the cs main block to assist and showing all units on the map it might be aliittle unrealistic and making the game too easy. :-\

In Steel Fury, enemy units only show up on the map when they're spotted by friendlies. Even then, they may not show up if your radio is knocked out,

so far i remember you can set in the options menu to show all units - or spotted by friendly -  or no units


Title: Re: Attention Frinik
Post by: JohnN on December 02, 2011, 07:33:45 PM
Frinik
Can you explain these new mods
I have Unofficial patch
           Gunsight fix
           SP 1.5
           SP 1.5 Beta Fix
           SP 1.5 NTA 1.3
           SP 1.5 NTA 1.4
           SP 1.5 English patch
These are the most important imho
After all these are entered from a fresh copy then i want to add your common resource file for smoke and exhaust then your sounds. i will do them manually. I dont know if i should then add your tech file corrections that i got from you a long time ago?
Of course i will add Friniks Kyths and Rends hassle free missions.

Rends
You are a man of few words, a penny for your thoughts.


Title: Re: Attention Frinik
Post by: JohnN on December 02, 2011, 07:36:18 PM
I forgot the deformation files for turret entries a lot to think about.


Title: Re: Attention Frinik
Post by: frinik on December 03, 2011, 04:40:56 AM
John you shouldn't have NTA 1.3 and NTA 1.4 enabled together.They are not entirely compatible.I suggest you do 2 separate installations.One with NTA 1.3 enabled as you get to keep the T-44 that disappeared with NTA 1.4 and then another one with NTA 1.4 as Mistwalker did some improvements to some models etc.Now for the smoke effects to be present you just need either NTA 1.3 or 1.4 enabled because otherwise with both enabled they will overwrite whatever changes you made to the common res folder in your game main data folder .Try disenabling nTA 1.4 and test your game with NTA 1.3 , the effect should come back .Otherwise you may have to reinstall them manually.I can send you a text file which ciontains all the current tweaks so you cna easily use it to paste into your game or as a reference to know what values to change.

Let me know!

Cheers


Title: Re: Attention Frinik
Post by: JohnN on December 06, 2011, 01:01:34 AM
Frinik
I was led to beleive that the NTA 1.4 was a fix for NTA 1.3 since it says fix in its title, i didnt know they were each individual mods and exist on their own. Which one is the best and for what reason? Are you saying that your common res file and sounds will work for both mods? Why was this so confusing, it seems like you have to fight tooth and nail to keep up with the  upgrades. Its good that its constantling changing and people are working on this game. I wonder what to expect in the future. I thought someone mentioned the possibility of SF 1.6. Whats the possibility of the western front someday? Cheers for now


Title: Re: Attention Frinik
Post by: frinik on December 06, 2011, 02:23:48 AM
Well NTA 1.4 is a fix in the sense that Mistwalker fixed the uniforrms and other improvements over NTA 1.3.Just check the read me for NTA 1.4 and it explains what has changed.As for me I like to keep different versions of various mods whether Beta 1.5, the unofficila version that came out lats year briefly, NTA 1.3 and NTA 1.4 I keep separate in separate installations each on the own with Beta 1.5 enabled.The sopunds and tweaks I have chnaged are to files that are common to all mods in the commopn resolution folder and in the sounds folder.basically they can work with any mod.However if you have thme installed say on NTA1.3 and then enable a new mod on top NTA 1.4 they may be overwritten.Make a separate installtion for NTA 1.4( i.e a simple way is to make a copy of your main game then once installed disenable NTA 1.3 and just keep NTA 1.4 as your main mod while your original game may have NTA 1.3 as the last mod enabled with NTA 1.4 disenabled.I will email you copies of the latest sound mod with changes to the KV, Jagdpanther, Jagdtiger, Churchill and Tiger I tracks and engine soundsand a copy of the tweaks.

Hang on!



Title: Re: Attention Frinik
Post by: JohnN on December 13, 2011, 08:19:21 PM
Thanks for the response Frinik
It seems things are quite at the moment
maybe Kyth can elaborate on the cs main block, like what variables do what and techniques for programming this section.
After all the effort i put into steel beasts i deleted it from my hardrive. Its not as good on graphics as Steel Fury its more like a simulation. I have the dvd and dongle i might want to sell. I also have arma2 combined operations and i havent even loaded and i might want to sell it too. Im not into all this violence and Steel Fury is good because i can emphasize creating missions which is challenging because others can benefit and have fun. Cheers John


Title: Re: Attention Frinik
Post by: JohnN on December 22, 2011, 07:32:11 PM
Frinik
The Panther is the best German Tank. Can you inform me as to all the available changes and tweaks and skins available please. Kyths skin will be.Thanks JohnN


Title: Re: Attention Frinik
Post by: frinik on December 24, 2011, 01:51:55 PM
Hi John!Sorry I was away for a week just back today.I entirely agree with you the Pantrher was the best German tank. Not sure what you mean by tweakas and changes available?Do you mean mods or my own tweaks?

I know Mistwalker and others are working on releasing the Panther A and G with new skins fairly soon I would say!

Cheers!


Title: Re: Attention Frinik
Post by: JohnN on January 01, 2012, 11:32:31 PM
Frinik
Do you remember how to introduce the desert skins into the game without having to activate and deactivate all the time?


Title: Re: Attention Frinik
Post by: frinik on January 02, 2012, 02:14:37 AM
Hi John, The Desert skins come when you enable the desert mod.As far as I know they are not independent.They are in the texture folders I ssuppose.


Title: Re: Attention Frinik
Post by: JohnN on January 03, 2012, 10:04:55 PM
i have 3 mods
1. desert skins
2. desert missions
3. desert maps
They all have to be enabled in jsmge mod enabler. Its a hassle to disable the desert skins when you finish playing the desert missions or all your missions will have desert skins. i thought you found out a way to get around this problem?
Thanks


Title: Re: Attention Frinik
Post by: Kyth on January 04, 2012, 02:25:27 AM
i have 3 mods
1. desert skins
2. desert missions
3. desert maps
They all have to be enabled in jsmge mod enabler. Its a hassle to disable the desert skins when you finish playing the desert missions or all your missions will have desert skins. i thought you found out a way to get around this problem?
Thanks

Nope, there isn't any other way, this is as good as it gets  :)

Unless you want to have a separate installation for desert missions.


Title: Re: Attention Frinik
Post by: frinik on January 04, 2012, 02:26:05 AM
I haven't found a way.Do you have NTa1.3 or 1.4 enabled when you play the desert missions?You don't need them.Just Beta 1.5 is enough.Because oif you disenable them before enabling the desert stuff then their textures won't be affected by the desert skins.Once you disenable the desert mods you re-enable either NTA 1.3 or 1.4 and you should have your normla skins.Just a suggestion.

Cheers


Title: Re: Attention Frinik
Post by: JohnN on January 09, 2012, 05:30:49 PM
Just bought core i7 2600K and hoping to buy ati Radeon HD 7970 3gig card to launch today. I havent been able to get antialiasing with ati cards because when i apply, the game starts to bloom with a white light that starts in the corner and covers the whole screen. I read about the nvidai inspector tool and was very interested. Do you use antialiasing with 11.2 Frinik?


Title: Re: Attention Frinik
Post by: JohnN on January 09, 2012, 05:32:37 PM
Just signed up for the patch to support Steel Fury. The support is great for everybody.


Title: Re: Attention Frinik
Post by: frinik on January 09, 2012, 05:52:19 PM
Hi John no I don't because the game does not really supports it.I read it's possible to do so but it takes too much on the fps so I can live without it.I can't rember where I read a post in which a guy said he implemented it with an ATI card.I know you can download ATI Tray Tools to fine tune a card and adapt a game to your card.It's free and you can  google it on the internet.You've a good card John.My HD5670 can't measure and it gives me good fps but with AA no way.It's strange because I  can play Battlefiled 3 a very demanding game graphically with 8AA and everything Ultra????

Ah I found the post it's by a guy named Xambrium on SIMHQ forum he did that way

"In SF42 i got AA on my ATI by using Morphologic Filtering."

http://simhq.com/forum/ubbthreads.php/topics/3487371/Forcing_AA_in_Steel_Fury_WOW.html#Post3487371

Panzerfaust is member of that forum may be you can PM him and ask how Xambrium did it.I am not a member of that forum.



Title: Re: Attention Frinik
Post by: JohnN on January 13, 2012, 05:32:27 PM
Thanks Frinik, just downloaded ati tray tools and will play with morphological setting in CCC. I will play with nvidia card and inspector to see if AA will work in steel fury. Increasing resolution doesnt seem to help this game.


Title: Re: Attention Frinik
Post by: frinik on January 13, 2012, 06:29:00 PM
Absolutely John.I have tried AA wirth my Nvidia GTX560M but it takes too much on the fps and the gain in pic quality did not seem sufficient enough for me.But you have better gpus so go ahead and try!


Title: Re: Attention Frinik
Post by: Mistwalker on January 17, 2012, 10:55:54 AM
Hello, Frinik. As far as I remember you've modded game effects earlier. So I have a question about that. Do you know what the numbers for the effects in common_res - parts_desc() mean?


Title: Re: Attention Frinik
Post by: frinik on January 17, 2012, 12:23:50 PM
 Hi mistwalker! I foudn out roughly what thye mus mean fater testing them one at a time to see what they changed.I have the meanings written on a notepad file.I will have to look it up and post it for you.

Thanks for using the word modding but it sounds too much for what I did.I simply tweaked them!


Title: Re: Attention Frinik
Post by: Kyth on January 17, 2012, 12:25:41 PM
Somehow the title of 'Tweaker' doesn't sound right.  :o


Title: Re: Attention Frinik
Post by: Donken on January 17, 2012, 12:50:57 PM
Hmm, maybe you can take another look frinik in the common_res file about the effects. Maybe try to get AP shots more real? Afaik there was no smoke/explosions (only a little flash kind of) if a AP shell hit a tank and glanced/bounced off, igm now there is lots of dust and smoke etc so you cant see a shit even if it glanced off or if it penetrated, HE shells is another story thou.


Title: Re: Attention Frinik
Post by: frinik on January 17, 2012, 05:51:59 PM
I have tried Donken believe me but its' very difficult because I am working blind.Withotu a manula I have to try every single line , test it and tweak it etc.It took me 4 months of incessant work to get where I am .

Try the following values in your common res for the 2 paragraph of entries and tell me how it works for you.

ap_expl_pat,75,ap_expl,65,0.5;
heat_expl_pat,75,he_expl,72,0.5;
he_expl_pat,75,he_expl,85,0.5;
apsc_expl_pat,75,sc_expl,0,0;
sh_expl_pat,75,sh_expl,50,0.5;
apmg_expl_pat,7.62,mgun_expl,0,0;
gun_shot_pat,75,gun_shot,30,0.5;
mgun_shot_pat,7.62,mgun_shot,1.9,0.5;
rico_pat,50,shell_rico,0,0.5;
rico_pat_bul,7.62,mgun_expl,0,0.5;
piece_pat,50,mgun_expl,0,0.5;
det_expl_pat,75,det_expl,160,2;
smk_expl_pat,100,smk_expl,85,0.5;
}
phys_expl_pats()
{
ap_expl_pat,75,3,1.2,3,2,0.4,9200;
he_expl_pat,75,4.5,1.5,7,5,4,0.5,10500;
heat_expl_pat,75,3,14,0.7,13000;

apsc_expl_pat,20,0.7,0.5,0,0.8,0,0;
sh_expl_pat,75,3,0.8,6,2,0.4,9200;
apmg_expl_pat,7.62,0,0,0,0,0,500;
det_expl_pat,100,6,0.4,15,10,0.8,20000;
smk_expl_pat,100,0,0,3,5,0.4,3500;
}


Title: Re: Attention Frinik
Post by: Mistwalker on January 17, 2012, 11:16:50 PM
Hi mistwalker! I foudn out roughly what thye mus mean fater testing them one at a time to see what they changed.I have the meanings written on a notepad file.I will have to look it up and post it for you.
Ok, I'll be waiting. I'm just thinking about the possibility of using SFX textures from Operation Star and Steel Armor.

Hmm, maybe you can take another look frinik in the common_res file about the effects. Maybe try to get AP shots more real? Afaik there was no smoke/explosions (only a little flash kind of) if a AP shell hit a tank and glanced/bounced off, igm now there is lots of dust and smoke etc so you cant see a shit even if it glanced off or if it penetrated, HE shells is another story thou.

Well, you can always change explosion pattern for AP shell to pattern for APSC shell, but I don't think that's right. AP shell has some explosive in it after all. So it has to explode.


Title: Re: Attention Frinik
Post by: frinik on January 18, 2012, 12:39:47 PM


!Ok, I'll be waiting. I'm just thinking about the possibility of using SFX textures from Operation Star and Steel Armor.


Excellent idea although from the pcis and videos posted I noticed that the effects seem to have improve since SF.


Title: Re: Attention Frinik
Post by: JohnN on January 18, 2012, 05:04:51 PM
Hi
I understand that Steel Fury has been well liked for alot of different reasons and that is the truth. It is a game that has risen from the dead so to speak and there has been alot against it from the start especially in the West. People have fought hard to keep this title alive and prospering and that is commendable, too many names to mention and more being added.

I personally feel that there is alot of room for growth and by no means have the possibilities been exhausted. There has been alot of mods developed, missions produced and tweaks developed.

At this present time the scattered fragments developed are being consolidated in a new mod and people are sponsoring that. A board is responsible for doing that i suppose. I think that is important, to keep things as easy as possible for people because it can be very frustrating trying to keep up with all the changes.

Here are some of my thoughts. 

       1. Good missions for the larger tanks with full rotating turrets like the Panther and Tiger would be
           well sought after both in full versions and lite versions as Rends alluded to. Skins developed for
           these units would be a bonus. Energies focused in these areas would not be unrewarded imho.
           Even professional model designers could be solicited for a reasonable fee to produce these
           models for a modest fee hopefully. I'm sure people would pay.

        2. I think its possible to generate bigger maps somehow for mission designers to work with. I don't
            that in this day and age that's impossible. Of course more buildings are inevitable.

        3. Effects like the turrets blowing off the top of the tank would probably be one of the best
            improvements and give this game a boost in the public arena.

It's possible that Graviteam have their ears to the ground and are at this moment producing a sequel to Steel Fury that will blow our socks off, address all these considerations, and satisfy the pallet of all the WW2 tankers!!!!!!!! :o


Title: Re: Attention Frinik
Post by: lockie on January 18, 2012, 08:48:32 PM
At this present time the scattered fragments developed are being consolidated in a new mod and people are sponsoring that.
Unfortunately, it's impossible. As I've understood, developers are not interested in the game a long time ago.


Title: Re: Attention Frinik
Post by: frinik on January 20, 2012, 02:26:46 AM
John my hunch is that the next WWII sim made by Graviteam will be along the lines of SABoW.A combo RTS/SIM with larger maps, better graphics and AI using the same game engine with possibility of both playing in strategy role or activlely on the battlefield.That seems to be Graviteam logical  and evolving game development.

Mistwalker the notepad for FX is on my desktop which currently needs repairs as it won't start!Well it does but then goes straigh t into repairs.I ma having it examined this Sunday.Anything specila you want in FX.Could you tell me which ones you have in mind you'd like to modify?


Title: Re: Attention Frinik
Post by: JohnN on January 23, 2012, 07:43:40 PM
Frinik
with that new 1.6 mod coming and the new model developer and spring mod theres no telling how far this game can be developed to. How far do you think development can go ? if Graviteam was smart they would be monitoring the enthusiasm for this wW2 tank sim and take all these new developments add to them and produce a new Dvd. You guys are doing all the hard work and i dont think you WW2 tankers are going anywhere.