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English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: Rends on August 02, 2011, 08:06:55 AM



Title: We need more buildings!
Post by: Rends on August 02, 2011, 08:06:55 AM
We need different types of buildings more bridges ect...
I get tired of placing the same few objects on my maps again and again.
People are doing more and more tanks for the game but forget the environment.
So please do me a favor and create more buildings!
Thx,
Rends


Title: Re: We need more buildings!
Post by: Donken on August 02, 2011, 08:39:56 AM
I was thinking the same, im already working on two other things atm but after those two i can ask around and test around to make new buildings and bridges :P


Title: Re: We need more buildings!
Post by: Stig on August 02, 2011, 04:26:31 PM
It'd certainly help if...

1) You created a nice list of what buildings you'd like to see with some details for nationality, construction, purpose, size

2) Someone provided a tutorial on creating these objects and integrating them into the game. Poly limits, level of detail (e.g., are windows actually formed, or are they just handled by texture?), do they need a "basement" or foundation to properly display on uneven ground, size and format of the texture, capabilities to show sustained damage (and do they need damaged versions of the same model, or a damaged texture with alpha layers, or...?)

This system is not the easiest one to provide content for in the first place, so a certain level of detail is required to even begin!


Title: Re: We need more buildings!
Post by: whukid on August 02, 2011, 09:48:38 PM
1)Sizes, types-
-Apartment complexes
-City Hall's
-the Reichstag :D
-the Kremlin
-various inner city buildings (I don't know how to describe it. basically stuff for an urban tank fight)
-buildings with space for a tank to hide as an ambush point, or a start location (think Berlin)
-anti-tank bunkers
-rubble :)

2) I'd make most of them crush-able for tanks like the Tiger\JS-122 (except the bunkers and the Reichstag/Kremlin) and the damage texture thingy. would there be a way to garrison infantry in the buildings?


Title: Re: We need more buildings!
Post by: Rends on August 03, 2011, 03:31:25 PM
2-3 more small village buildings would be nice and a concret or steel bridge somewhat wider than the stock ones so AI has less trouble to cross them.
Bigger buildings for towns would be nice too. See post above.


Title: Re: We need more buildings!
Post by: norm on August 04, 2011, 01:34:16 AM
yes, some buildings, and versions of the default ones that the infantry could take cover in would be nice...
Also maybe earth/timber bunkers and fortified trenches?


Title: Re: We need more buildings!
Post by: Donken on August 04, 2011, 08:50:22 AM
actually i have an hour left here now so i can try to make a timberbunker pretty quick, just to see, but i have no idea of how to get it ingame thou :(

EDIT: after a few minutes in max i got this:

(http://img837.imageshack.us/img837/773/bunkerx.th.jpg) (http://imageshack.us/photo/my-images/837/bunkerx.jpg/)

with a proper texture and a little more time and above all pictures/references of how you guys want it i can do much better!


Title: Re: We need more buildings!
Post by: norm on August 04, 2011, 02:34:22 PM
Those are great!  :D Now if you could have some earth piled up around the front and sides of each, maybe some foliage those would be perfect!


Title: Re: We need more buildings!
Post by: norm on August 04, 2011, 02:35:55 PM
That open topped one might fit over a tank dugout, to give a bit of extra cover...


Title: Re: We need more buildings!
Post by: Donken on August 05, 2011, 03:28:40 PM
as i said, if ppl can find reference pictures for me or drawings of how they want bunkers/buildings/trenches i can do them. and also someone need to figure out how to get them ingame, and about adding grass/dirt/ flowers or whatever on them is just a waste of polys so hopefully its possible to add them in the editor instead (placing and use the ones already ingame)


Title: Re: We need more buildings!
Post by: norm on August 05, 2011, 04:05:43 PM
Can dirt be placed in the mission editor? Because I think those would be much better if they had earth piled up to the bottom of the firing port and up the sides, like in this model. http://ww2games.blog.co.uk/2009/05/17/scenery-6134673/ (http://ww2games.blog.co.uk/2009/05/17/scenery-6134673/) I suppose shrubbery/cut trees? could be added by the mission maker. Also, could you have the log texture flip end to end on difrent logs, so you don't get that striping effect on the roof of the bunker?
If the dirt were added as part of the model, wouldent you then be able to remove the polys of the external side of the hidden logs to save polys?
also, can you post a pic of those two from behind?


Title: Re: We need more buildings!
Post by: starnon5 on August 08, 2011, 08:37:12 AM
An urban environment would be great, maybe the limitation would be the AI's handling of it, but still worth a try!


Title: Re: We need more buildings!
Post by: whukid on August 08, 2011, 02:54:39 PM
I'm currently trying to find a decent selection of pictures of the said buildings so Donken has more of an idea.  It's amazingly hard to find a world war II era city that hasn't been crushed by bombing..


Title: Re: We need more buildings!
Post by: Donken on August 08, 2011, 03:51:46 PM
I'm currently trying to find a decent selection of pictures of the said buildings so Donken has more of an idea.  It's amazingly hard to find a world war II era city that hasn't been crushed by bombing..

yes it is, wonder why. and trying to do something like 40:s era buildings out of fantasy is impossible, atleast for my brain ^^


Title: Re: We need more buildings!
Post by: whukid on August 08, 2011, 07:41:46 PM
Well, I have a few

(http://i54.tinypic.com/1z67gd4.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/339big1ud.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/stalingrad.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/331big2zs.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/273zc.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/berlin452cm.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/berlind8mq6zr.jpg)

I'm still looking, however I kind've doubt taking scenic pictures was a priority for those in the fighting :P


Title: Re: We need more buildings!
Post by: Kyth on August 09, 2011, 12:28:58 AM
I was thinking the same, im already working on two other things atm but after those two i can ask around and test around to make new buildings and bridges :P

Hi,

Regarding the buildings, I'd suggest to start with something small, here's a nice site to get some visual references:

http://storinka-m.kiev.ua/article.php?id=763 (http://storinka-m.kiev.ua/article.php?id=763)


Title: Re: We need more buildings!
Post by: hemisent on August 09, 2011, 03:19:22 AM
 I just watched "Kelly's Heroes" with Clint Eastwood. There's quite a few 40"s era buildings in the movie. It was filmed in Yugoslavia (I think) in the 70"s and pretty much back then they were stuck in a time warp.
Perhaps picking up a copy of this classic would be a good idea. Old style bridges, bunkers, farm houses, barns and towns throughout the movie. Not to mention a couple of operational Tigers. (They still used WWII era armor for their army back then-the last nation to do so I believe).


Title: Re: We need more buildings!
Post by: Donken on August 09, 2011, 11:53:50 PM
well, i did a new bunker now, with alot better texture but far from good.

(http://img814.imageshack.us/img814/5537/bunker2e.th.jpg) (http://imageshack.us/photo/my-images/814/bunker2e.jpg/)
(http://img42.imageshack.us/img42/1285/bunker1s.th.jpg) (http://imageshack.us/photo/my-images/42/bunker1s.jpg/)

if someone wants to try to get it ingame (i have no idea how at all) send me a PM so i can send the .obj file and texture =)


Title: Re: We need more buildings!
Post by: Kyth on August 10, 2011, 02:24:51 AM

if someone wants to try to get it ingame (i have no idea how at all) send me a PM so i can send the .obj file and texture =)

There's a something like a guide to importing map-editor items here:

http://graviteam.com/forum/index.php?topic=60.0 (http://graviteam.com/forum/index.php?topic=60.0)

Just look for the post titled 'Short Guide to Objects in Steel Fury'. I hope it's clear enough  :)


Title: Re: We need more buildings!
Post by: Mistwalker on August 10, 2011, 02:20:08 PM
Well, I can rip some buildings from "Theatre of War" series if someone has the time to put those models in game.


Title: Re: We need more buildings!
Post by: Stig on August 10, 2011, 04:22:53 PM
Hey, Donken, that's a nice log bunker.... not exactly a "building" but it'll definitely serve a purpose!


Title: Re: We need more buildings!
Post by: Donken on August 10, 2011, 11:37:13 PM
Hey, Donken, that's a nice log bunker.... not exactly a "building" but it'll definitely serve a purpose!

is a windmill better? made of 500 polys, i have no idea if thats to much >_> <_<

(http://img851.imageshack.us/img851/4846/windmilla.th.jpg) (http://imageshack.us/photo/my-images/851/windmilla.jpg/)

Next up im gonna try to do a house (thx to Kyths great site for ref pictures). Same as before, ask for file if someone wants to try to get it ingame =)


Title: Re: We need more buildings!
Post by: Mistwalker on August 11, 2011, 10:59:14 AM
Next up im gonna try to do a house (thx to Kyths great site for ref pictures).
That's not exactly right reference. Those buildings are from XIX century - a little too old. And we already have Ukrainian houses. Besides there are already plenty of other models that could be used.

(http://img151.imageshack.us/img151/5215/build1.th.jpg) (http://img151.imageshack.us/i/build1.jpg/)(http://img823.imageshack.us/img823/3033/build2h.th.jpg) (http://img823.imageshack.us/i/build2h.jpg/)(http://img847.imageshack.us/img847/7556/shot201108111346100000.th.jpg) (http://img847.imageshack.us/i/shot201108111346100000.jpg/)(http://img21.imageshack.us/img21/4229/shot201108111346480001.th.jpg) (http://img21.imageshack.us/i/shot201108111346480001.jpg/)(http://img703.imageshack.us/img703/5103/shot201108111347340002.th.jpg) (http://img703.imageshack.us/i/shot201108111347340002.jpg/)

Bu the way, building should contain parts and interior. Otherwise it will be indestructible.



Title: Re: We need more buildings!
Post by: Donken on August 11, 2011, 01:07:18 PM
those buildings do look more interesting. Taken from men of war or something? Do you know more exactly how to name/make destructable buildings? or is it just to make a building in lets say 8 different parts?


Title: Re: We need more buildings!
Post by: Kyth on August 11, 2011, 09:21:52 PM
Do you know more exactly how to name/make destructable buildings? or is it just to make a building in lets say 8 different parts?

The intact building comes in one part. When it's destroyed, it breaks into multiple parts, each one of which may have its own sub-parts, and so on.
All these have their own '.go' files in the Buildings folder.

The common-res file seems to hold the coordinates of all the parts and their angles.

The obj_cfg folder contains the data on mass and materials of all these bits and pieces, their combustibility and so on.

The damage model, such as it is, concerns the effect of shell-hits and vehicle collisions on the various buildings. Wooden structures tend to be flimsier than stone and concrete  ;D Try wrecking them in the game to see what that looks like,


Title: Re: We need more buildings!
Post by: norm on August 12, 2011, 02:20:04 AM
well, i did a new bunker now, with alot better texture but far from good.

(http://img814.imageshack.us/img814/5537/bunker2e.th.jpg) (http://imageshack.us/photo/my-images/814/bunker2e.jpg/)
(http://img42.imageshack.us/img42/1285/bunker1s.th.jpg) (http://imageshack.us/photo/my-images/42/bunker1s.jpg/)

if someone wants to try to get it ingame (i have no idea how at all) send me a PM so i can send the .obj file and texture =)
Those look great, maybe less grass on the dirt, only bits and bobs, with the majority being earth showing though. They look fantastic though, and the new log textures are much better! ;)


Title: Re: We need more buildings!
Post by: Kyth on August 12, 2011, 09:09:45 AM
Next up im gonna try to do a house (thx to Kyths great site for ref pictures).
That's not exactly right reference. Those buildings are from XIX century - a little too old.


Well, it stands to reason, if these examples still exist today, there were more of them in the mid-20th century  ;D


Title: Re: We need more buildings!
Post by: starnon5 on August 17, 2011, 08:48:22 AM
I would imagine that structures in urban areas made of stone or concrete should be indestructible, at least within the parameters of Steel Fury otherwise tanks would simply be able to roll them down just like the shacks in the original game.


Title: Re: We need more buildings!
Post by: norm on August 17, 2011, 12:34:06 PM
wasn't a panther captured by the Americans when it backed into a brick building and it collapsed onto the tank?
anyway, all the buildings should be able to atleast be damaged by some of the larger rounds, so the Brumbar would have something to do.


Title: Re: We need more buildings!
Post by: starnon5 on August 17, 2011, 02:45:59 PM
Ideally the game could have a range of destructibility with buildings, such as being able to blast holes through masonry walls to knocking chunks out of bunker encasements.
But I imagine that the programming limits of Steel Fury would only allow either totally solid, indestructible buildings, or those that fall over like a stack of cards when a tracked vehicle contacts it. 
It would be great to have an urban combat battleground like the battles of the 'festung' cities in Poland '44 to '45, not sure if Steel Fury could be modded to such an extent but I hope it could be.


Title: Re: We need more buildings!
Post by: Rends on August 17, 2011, 04:34:02 PM
For urban areas i suggest not to model buildings the same way that the original house is made of.
If you ever create a very dense forest it´s enough break through the first tree and let it fall. Next you will notice that all other will fall too like a domino effect. Same would happen in a urban area with one building next to the other.
I suggest (when building blocks) to make the roof collape and change the wall texture to a damage texture once hit but not allow to collpase into several pieces. there could be other stand alone buildings completely destroyable but not for everything.


Title: Re: We need more buildings!
Post by: Donken on August 17, 2011, 09:10:17 PM
You are on to something Rends, i was also thinking more of a 3 floor building for example and only make the top floor destructable and/or roof only. But making a building complex (with lots of buildings) is probably gonna be a hard thing to do, lots of things to think about like poly count and if the buildings is gonna be destructable it makes it even harder.

But what about the Ai? can they handle static/indestructable things? Can they move along roads/streeets and dont try to shoot throu the buildings etc? How do they handle simple bridges?


Title: Re: We need more buildings!
Post by: Rends on August 18, 2011, 08:18:03 PM
I´m pretty sure AI can handle to operate in urban regions. You can create forbidden areas around the buildings/blocks . AI will not move into these areas. It might be better to not make small the streets so AI has some room to move. I´m not sure if AI will or will not shoot through the buildings. Guess we need to find it out.


Title: Re: We need more buildings!
Post by: starnon5 on August 19, 2011, 10:11:16 AM
It might be cheeky for me, as a non modder or creator or anything useful, to suggest that it would be a good experiment if someone could create very basic massive blocks, put them down on a map and see how the AI react. I imagine that wouldnt take long to do. Depending on the success of this, it could then be judged whether this is a project worth doing or not, before people start to model 3d buildings.


Title: Re: We need more buildings!
Post by: Rends on August 19, 2011, 12:02:43 PM
Well we need new buildings anyway. If urban combat doesn´t work we might not need big blocks but still several different buildings we can place into smaller village.


Title: Re: We need more buildings!
Post by: Rends on August 24, 2011, 06:44:42 PM
Any news?
I've put my work on hold in the hope of new buildings.


Title: Re: We need more buildings!
Post by: Donken on August 24, 2011, 07:17:43 PM
Not from my side im afraid, i prioritize my other project atm, but ive sent my windmill atleast to other ppl so well see when/if they script and put it igm. So i have no idea what happens next =) But i can try to finalize one of the woodenbunkers if you want? Or i can try a hut or something, Because the bigger houses for a small city is on hold here, untill im free from my other models.

But here is and alpha image of 4, 4-floor buildings ive done as future reference and template for my future hopefully bigger buildings, im also gonna do single and 2-3 floor ones.

(http://img847.imageshack.us/img847/7451/citytemplate.th.jpg) (http://imageshack.us/photo/my-images/847/citytemplate.jpg/)

eta is im afraid of 1+ month atleast!




Title: Re: We need more buildings!
Post by: Rends on August 24, 2011, 09:46:27 PM
Nice. I will still wait to see them in game before i go on making more maps/missions for this sim. I'm totaly bored of the 2 only buildings in the game.


Title: Re: We need more buildings!
Post by: Donken on August 25, 2011, 02:45:17 PM
gah, i couldnt resist. So i did this one:

(http://img810.imageshack.us/img810/8472/house1d.th.jpg) (http://imageshack.us/photo/my-images/810/house1d.jpg/)

Texture used is from one of the buildings already ingame, so its not the highest quality for this house.
I have no idea thou why alpha channels shows white in my renders.
Whats left to do on that building is all different parts when its destroyed, then i can try to get it ingame somehow :D


Title: Re: We need more buildings!
Post by: Rends on August 26, 2011, 07:13:24 PM
Donken, that looks cool. Bring that stuff into game!  ;D


Title: Re: We need more buildings!
Post by: Donken on August 26, 2011, 07:20:36 PM
Rends: ive looked into it but i cant, its even more complicated then to get new tanks ingame, its because of all datapacks etc, and i cant even find the script lines for buildings if there are any, the only thing i suppose i can do is change the models already ingame.

But im kind of finished with the building so im gonna post the files here later in a zip so everyone can try to get it ingame if they want!


Title: Re: We need more buildings!
Post by: Kyth on August 29, 2011, 08:38:13 AM
im kind of finished with the building so im gonna post the files here later in a zip so everyone can try to get it ingame if they want!

Good idea, open it up and let them try their hand at it,


Title: Re: We need more buildings!
Post by: Donken on August 29, 2011, 12:21:06 PM
Here is the promised files.

Anyone is welcome to try or play or change or whatever they want with it =)

The zip contains 5 files, 2 .mtl (dont know if they are needed) and 2 .obj files, one for destroyed (contains 21 parts of the building in a complete mess in the file, hide all and select one and show) and one for the house itself and one .dds file that is the texture file (taken from unpacked datapack from SF itself)

If anyone succesfully got it ingame maybe he/she can make a fast tutorial on the basics and post? If yes i can probably make atleast 2 buildings a week and get them ingame myself. Its gonna be alot faster that way!

lhouse1.zip (http://www.4shared.com/file/e_6QEsxC/lhouse1.html)


Title: Re: We need more buildings!
Post by: Rends on August 29, 2011, 07:40:22 PM
Donken, the mtl are the material files and belong to every .obj file.
But,
i'm pretty sure you need to export it as .x files.
From the vehicles import tutorial (you find here as sticky):
1.9 Export settings
Models must be exported in .x format.
If you use 3dsmax I recommend the kW X-port plugin: http://www.kwxport.org/ (you must register to download it). I tried the Panda Soft exporter but IMO kW X-port is much better.


Title: Re: We need more buildings!
Post by: Donken on August 29, 2011, 08:59:12 PM
Donken, the mtl are the material files and belong to every .obj file.
But,
i'm pretty sure you need to export it as .x files.

1. Ah, i was thinking of something like that.

2. Yes i do know about to export and all that (check my Jagdtiger topic), but this time i did choose to release the model file itself just so ppl can choose their own export settings and even change the model itself if they want! I did it on purpose =)

But i can reupload with the .go files if you cant/dont want to export them yourself and still want to try to get them ingame :P


Title: Re: We need more buildings!
Post by: Rends on August 30, 2011, 01:18:47 PM
Well i don´t have a working 3D software at the moment. I´ve a very old 3Dmax version (4.x) and Softimages XSI 6 which i can´t get it working on my bootcamp partition on my Mac. Curios thing is it worked some time ago but not any longer for unknown reasons.


Title: Re: We need more buildings!
Post by: Donken on August 30, 2011, 01:25:16 PM
ah i see, check back again today and if ive got the time i would have been upload the .go files for you then =)


Title: Re: We need more buildings!
Post by: Kyth on August 30, 2011, 01:44:17 PM
Well i don´t have a working 3D software at the moment. I´ve a very old 3Dmax version (4.x) and Softimages XSI 6 which i can´t get it working on my bootcamp partition on my Mac. Curios thing is it worked some time ago but not any longer for unknown reasons.

You might want to give Blender a try, it's open-source and more importantly, it's free  :)


Title: Re: We need more buildings!
Post by: Rends on August 30, 2011, 02:51:29 PM
Well i don´t have a working 3D software at the moment. I´ve a very old 3Dmax version (4.x) and Softimages XSI 6 which i can´t get it working on my bootcamp partition on my Mac. Curios thing is it worked some time ago but not any longer for unknown reasons.

You might want to give Blender a try, it's open-source and more importantly, it's free  :)
Well i´m to lazy or tired to learn another 3D software. I´m somewhat good in XSI, creating 3D models and uv mapping the stuff but i´m not sure if it can export .x files. Maybe i can get it running if i have more time to spend to find the problem....


Title: Re: We need more buildings!
Post by: Donken on August 30, 2011, 05:08:49 PM
well, your lazyness is fixed with this update ;)

Here i have converted everything to .go for you. Hopefully you figure out how to get it ingame :D

lhouseexported.zip (http://www.4shared.com/file/Ag5nLsoE/lhouseexported.html)

EDIT: I think i forgot to change scale in those files, so if its to big/smal just tell me and i reupload again :P


Title: Re: Hang in there,
Post by: Kyth on September 02, 2011, 01:48:43 AM
Okay everyone,

Hang in there a bit longer, I got the new Donken barn into the game,

Details to follow  ;D



By the way, is everyone still keen on getting new buildings in the game?


Title: Re: Here it is,
Post by: Kyth on September 03, 2011, 07:45:45 AM

is everyone still keen on getting new buildings in the game?

Just to prove it's not a figment of my imagination, check out this exciting series of events!

(https://lh6.googleusercontent.com/-KNjwatoERig/TmHp_k22-iI/AAAAAAAAAZk/KoweZHgi6SU/s400/shot_2011_09_03_16_46_10_0001.jpg) (https://lh3.googleusercontent.com/-69i4-t6kn5k/TmHqHDO9QUI/AAAAAAAAAZs/i4pbOuB-RE8/s400/shot_2011_09_03_16_46_16_0002.jpg) (https://lh6.googleusercontent.com/-qXkHEbA3LzY/TmHqI2o1qoI/AAAAAAAAAZw/oxbYeZjl3yw/s400/shot_2011_09_03_16_46_20_0003.jpg) (https://lh5.googleusercontent.com/-QY0SzKoJUQ4/TmHqEc8-6DI/AAAAAAAAAZo/rw8_RWqVvNs/s400/shot_2011_09_03_16_46_27_0004.jpg)


Title: Re: We need more buildings!
Post by: Donken on September 03, 2011, 05:08:12 PM
Ah great job Kyth!

Any suggestions about the model to me as a modeler? Are some pieces to big or to small? Should i do more or less details etc etc...


Title: Re: We need more buildings!
Post by: Kyth on September 03, 2011, 10:57:34 PM
Ah great job Kyth!

Any suggestions about the model to me as a modeler? Are some pieces to big or to small? Should i do more or less details etc etc...

Not much to say, the new barn works like the old one. I think, one more cottage before doing other stuff?


Title: Re: We need more buildings!
Post by: Donken on September 03, 2011, 11:11:32 PM

Not much to say, the new barn works like the old one. I think, one more cottage before doing other stuff?

I have already started on a little cottage. Model almost finished, i need only to find a texture and then uv map everything.


Title: Re: We need more buildings!
Post by: Rends on September 04, 2011, 07:25:29 PM
Donken, please go on creating more buildings even if you don´t have correct textures yet.
I will check my textures folders. Maybe i have something usefull for you.


Title: Re: We need more buildings!
Post by: Mistwalker on September 04, 2011, 10:01:05 PM
So, does that mean Kyth can script buildings? I can provide some models too.  :P


Title: Re: We need more buildings!
Post by: Donken on September 04, 2011, 10:35:48 PM
Haha, you and me Mistwalker can probably give Kyth a fulltime job.
Anyway, here is a little cottage:

(http://img820.imageshack.us/img820/4254/house2u.th.jpg) (http://imageshack.us/photo/my-images/820/house2u.jpg/)

Ive read a few tutorials on Gimp so i could change contrast/brightness on a few pieces so it doesnt look thaat bad so hopefully this texture is acceptable. That is the best i can do :D
Next im gonna try to follow Kyths tutorial and see if i can get it igm myself or throw out the computer.


Title: Re: We need more buildings!
Post by: whukid on September 04, 2011, 10:43:47 PM
I have a somewhat done citybuilding :) its not colored or anything though and it's a .DAE file, which is blender compatible :)

http://www.mediafire.com/?ucxp51pacb1ev7d (http://www.mediafire.com/?ucxp51pacb1ev7d)


Title: Re: We need more buildings!
Post by: Donken on September 04, 2011, 10:56:39 PM
I have a somewhat done citybuilding :) its not colored or anything though and it's a .DAE file, which is blender compatible :)

http://www.mediafire.com/?ucxp51pacb1ev7d (http://www.mediafire.com/?ucxp51pacb1ev7d)

Hmm, i thought i could import it as i have a collada importer/exporter wich uses .DAE files but i got 134 errors xD So no go there for me. But do you think you can export it as .obj or .3ds instead?


Title: Re: We need more buildings!
Post by: whukid on September 04, 2011, 11:00:34 PM
I can try  :) I made it in google sketchup.. so I think that may be the problem. Anyway, here 'goes!


Title: Re: We need more buildings!
Post by: whukid on September 05, 2011, 01:16:21 AM
http://www.mediafire.com/?ggkuu87ahru3a88 (http://www.mediafire.com/?ggkuu87ahru3a88)


Title: Re: We need more buildings!
Post by: Kyth on September 05, 2011, 03:15:06 AM
So, does that mean Kyth can script buildings? I can provide some models too.  :P

Yes indeed, Kyth managed survive and stagger through the task.
Kyth is willing to take on some more small village buildings,   ;D


Title: Re: We need more buildings!
Post by: Rends on September 05, 2011, 07:25:26 PM
A look in the chrystall ball and i foresee Kythograd....Donkensk...Whukidorov  ;D


Title: Re: We need more buildings!
Post by: Kyth on September 06, 2011, 02:42:24 AM
I have a somewhat done citybuilding :) its not colored or anything though and it's a .DAE file, which is blender compatible :)


Hi, just a general comment,

City buildings are a double-whammy, not only that they're much larger and more complex, but they also have to be placed in close proximity to other city buildings, all of which have their own unique appearance.  :P


Title: Re: We need more buildings!
Post by: Donken on September 06, 2011, 04:45:32 AM
Tonights work:

(http://img200.imageshack.us/img200/558/house3v.th.jpg) (http://imageshack.us/photo/my-images/200/house3v.jpg/)

But i need to model the destroyed one before i release it.

But after this im going to conentrate on my other projects!
But ive done 4 buildings now (windmill, Kyths tutorial Barn, cottage and this one). But i promise there is more to come :D

(http://img585.imageshack.us/img585/669/buildingsforsf.th.jpg) (http://imageshack.us/photo/my-images/585/buildingsforsf.jpg/)

Hopefully all 4 see the daylight in Steel Fury  ;D


Title: Re: We need more buildings!
Post by: whukid on September 06, 2011, 01:22:16 PM
I have a somewhat done citybuilding :) its not colored or anything though and it's a .DAE file, which is blender compatible :)


Hi, just a general comment,

City buildings are a double-whammy, not only that they're much larger and more complex, but they also have to be placed in close proximity to other city buildings, all of which have their own unique appearance.  :P

I know :-/ I'm working on making a second one, but this 3D stuff is time consuming and I'm a lowly noob :) After school I'll work on it alittle more


Title: Re: We need more buildings!
Post by: Mistwalker on September 06, 2011, 03:48:19 PM
Yes indeed, Kyth managed survive and stagger through the task. Kyth is willing to take on some more small village buildings
Ok, look at this example: http://www.mediafire.com/?s5595069gq8dngu (http://www.mediafire.com/?s5595069gq8dngu)
(http://img7.imageshack.us/img7/8333/housebz.th.jpg) (http://imageshack.us/photo/my-images/7/housebz.jpg/)

.....
.....
Hey, Donken,  instead of modeling from scratch how about you take some buildings from Theatre of War (I'll provide the models) and just edit those?


Title: Re: We need more buildings!
Post by: Kyth on September 06, 2011, 04:52:41 PM
Yes indeed, Kyth managed survive and stagger through the task. Kyth is willing to take on some more small village buildings
Ok, look at this example: http://www.mediafire.com/?s5595069gq8dngu (http://www.mediafire.com/?s5595069gq8dngu)
(http://img7.imageshack.us/img7/8333/housebz.th.jpg) (http://imageshack.us/photo/my-images/7/housebz.jpg/)


Hi,

I'm not able to import .max files, could you post it in .obj or .3ds format?

Thanks,


Title: Re: We need more buildings!
Post by: Donken on September 06, 2011, 07:52:09 PM
Yes indeed, Kyth managed survive and stagger through the task. Kyth is willing to take on some more small village buildings
Ok, look at this example: http://www.mediafire.com/?s5595069gq8dngu (http://www.mediafire.com/?s5595069gq8dngu)
(http://img7.imageshack.us/img7/8333/housebz.th.jpg) (http://imageshack.us/photo/my-images/7/housebz.jpg/)

.....
.....
Hey, Donken,  instead of modeling from scratch how about you take some buildings from Theatre of War (I'll provide the models) and just edit those?


Ah yes, that way we can get lots of buildings very fast if ppl script them. Good idea! Im running out of fantasy to make new houses anyway.

EDIT: Fixed house from Mistwalkers post. I attached few pieces together so it went from 32 pieces (some where way to small) to 22 and added uv map around the destroyed pieces and added founding, with a little magic from Kyths fingers we got this ingame pretty soon too! I did exactly the same as the other building Kyth got ingame, so its a little stuff to do first to import it in to the game.
http://www.4shared.com/file/rawzyc3A/house4.html (http://www.4shared.com/file/rawzyc3A/house4.html)


Title: Re: We need more buildings!
Post by: Mistwalker on September 06, 2011, 10:30:42 PM
I'm not able to import .max files, could you post it in .obj or .3ds format?
The archive by Donken's link has .obj.
Ah yes, that way we can get lots of buildings very fast if ppl script them. Good idea! Im running out of fantasy to make new houses anyway.
Ok, I'll start ripping and preparing the models then.


Title: Re: We need more buildings!
Post by: Kyth on September 10, 2011, 08:35:05 AM
Okay, got it in the game,

(https://lh4.googleusercontent.com/-ex5eEQoCIAk/TmsgNb1LtAI/AAAAAAAAAbo/ZQCQ2qw2LFU/s400/shot_2011_09_10_15_53_40_0000.jpg) (https://lh6.googleusercontent.com/-XPqbyoE_KHQ/TmsgOopAA6I/AAAAAAAAAbs/xsQPZrL0QCo/s400/shot_2011_09_10_15_53_44_0001.jpg) (https://lh5.googleusercontent.com/-lVb-xz6adfU/TmsgT5juovI/AAAAAAAAAbw/5dQe0QhSh10/s400/shot_2011_09_10_15_53_45_0002.jpg) (https://lh5.googleusercontent.com/-b1q1fWfJxfo/TmsgVAcdkgI/AAAAAAAAAb0/TqwbJBl46I4/s400/shot_2011_09_10_15_53_50_0004.jpg)

I'll try to get the windmill done next,  ;D


Title: Re: We need more buildings!
Post by: Donken on September 10, 2011, 09:11:33 AM
Nice!

If you wait untill tomorrow i can remodel the windmill and make all pieces and that if you havent done it or want to do it yourself.


Title: Re: We need more buildings!
Post by: Kyth on September 10, 2011, 09:27:18 AM
Nice!

If you wait untill tomorrow i can remodel the windmill and make all pieces and that if you havent done it or want to do it yourself.

No, it's okay, I'm already halfway done remodelling the windmill,


Title: Re: We need more buildings!
Post by: Mistwalker on September 10, 2011, 12:09:16 PM
Is it possible to set weight for the parts? They don't look to heavy.


Title: Re: We need more buildings!
Post by: Kyth on September 10, 2011, 01:06:12 PM
They're all configurable in the 'broken_xx' engcfg file. Those walls are set at 500kg each at the moment  :o

But that tank is moving really fast,  :D


Title: Parking practice.
Post by: Kyth on September 17, 2011, 09:34:19 AM
Okay, the Windmill is in the game,  ;)

(https://lh3.googleusercontent.com/-FaFKhtJBhlk/TnRpNHYCNxI/AAAAAAAAAcE/_2oAVVecq8s/s400/shot_2011_09_17_17_29_14_0000.jpg) (https://lh3.googleusercontent.com/-R2oTcTiCsKk/TnRpJOfeYeI/AAAAAAAAAb8/8eXwe0i9Ip4/s400/shot_2011_09_17_17_29_19_0001.jpg) (https://lh3.googleusercontent.com/-sjLxwD1fbcs/TnRpMrNMarI/AAAAAAAAAcA/chU9sz8_Rug/s400/shot_2011_09_17_17_29_30_0002.jpg)

Here it is, have a blast:

http://www.4shared.com/file/piqAX22G/Newbuildingsv3.html (http://www.4shared.com/file/piqAX22G/Newbuildingsv3.html)

All 3 new buildings included!


Title: Re: We need more buildings!
Post by: yl9961027 on September 17, 2011, 12:26:55 PM
Nice job! It's so beautiful! ;D


Title: Re: We need more buildings!
Post by: Kyth on September 17, 2011, 01:34:58 PM
Thanks,

I hope everyone can make good use of them.  :)


Title: Re: We need more buildings!
Post by: Donken on September 18, 2011, 10:05:40 AM
Great Kyth!

Do you have other buildings to script into game or shall i try to make one or two more?


Title: Re: We need more buildings!
Post by: Kyth on September 18, 2011, 10:27:08 AM
Great Kyth!

Do you have other buildings to script into game or shall i try to make one or two more?

Are you finishing up the cottages? Maybe give the walls a whitewash texture for a change,


Title: Re: We need more buildings!
Post by: Donken on September 19, 2011, 03:21:17 PM
One more house!

(http://img850.imageshack.us/img850/6461/house6.th.jpg) (http://imageshack.us/photo/my-images/850/house6.jpg/)


Title: Re: We need more buildings!
Post by: Kyth on September 19, 2011, 04:00:44 PM
Maybe you ought to re-work your houses, lately they seem to be out of proportion, somehow  ???

A nice reference site:

http://storinka-m.kiev.ua/article.php?id=763 (http://storinka-m.kiev.ua/article.php?id=763)

Good source for weathered textures:

http://www.cgtextures.com/ (http://www.cgtextures.com/)


Title: Re: We need more buildings!
Post by: Donken on September 19, 2011, 04:15:04 PM
Maybe you ought to re-work your houses, lately they seem to be out of proportion, somehow  ???



Changing sizes of doors, windows and height of the house itself or roof is a 5sec job, but do you know a rough estimate of how big all parts should be? Door size (lenght, width)? House height for 1 plan house (like the one in my last render) Because i have no idea at all, ive never been interested in houses so to speak ^^

all my latest textures are from the site you linked to and the site for ref pictures is the one i have used for the cottages :P

EDIT: (http://img835.imageshack.us/img835/6348/house61.th.jpg) (http://imageshack.us/photo/my-images/835/house61.jpg/) Here i lowered house and roof a little only.


Title: Re: We need more buildings!
Post by: Kyth on September 19, 2011, 04:43:30 PM

Changing sizes of doors, windows and height of the house itself or roof is a 5sec job, but do you know a rough estimate of how big all parts should be? Door size (lenght, width)? House height for 1 plan house (like the one in my last render) Because i have no idea at all, ive never been interested in houses so to speak ^^


  :D

I'm quite sure there're plenty of convenient real-life references,

As quick rule of thumb, doors are around 2 to 2.5 metres high; ceiling height (up to the rafters) around 3 to 3.5 metres. Windows are generally spaced out according to how the rooms are arranged, at least one or 2 per room. All this has an effect on the exterior appearance,


Title: Re: We need more buildings!
Post by: stone2009 on October 06, 2011, 10:11:56 AM
Thank you very much for the work. Unfortunately, the new objects do not appear in the editor at the landfill. Has anyone encountered this problem?


Title: Re: We need more buildings!
Post by: Kyth on October 06, 2011, 12:44:56 PM
Thank you very much for the work. Unfortunately, the new objects do not appear in the editor at the landfill. Has anyone encountered this problem?

Hi,

If it's installed succesfully, the new buildings should appear listed in the Map Editor as 'House 2', 'Barn 2', and 'Windmill 1':

(https://lh3.googleusercontent.com/-1fZMCt3-omE/To2hnNc19KI/AAAAAAAAAcs/mUB8HxeSCjg/s800/NewObjects.jpg)

After assigning the buildings to the contours, the map has to be generated again, (it may take a few minutes)

Good luck!

(https://lh3.googleusercontent.com/-fs8SQefkHpk/To2j7uyzb4I/AAAAAAAAAcw/AA6qMXH5NI4/s640/shot_2011_10_06_20_50_50_0000.jpg)


Title: Re: We need more buildings!
Post by: stone2009 on October 10, 2011, 10:38:23 AM
I'm sorry, modification does not work. The game does not see the text file. Corrections to the Russian version, did not give a positive result.

Screenshot - http://www.sukhoi.ru/forum/showthread.php?t=57251&page=23&p=1708644&viewfull=1#post1708644


Title: Re: We need more buildings!
Post by: Kyth on October 10, 2011, 02:32:35 PM
I'm sorry, modification does not work. The game does not see the text file. Corrections to the Russian version, did not give a positive result.

Screenshot - http://www.sukhoi.ru/forum/showthread.php?t=57251&page=23&p=1708644&viewfull=1#post1708644

Okay, I found the problem  :)

You need to have the file 'objects.engcfg' in the 'obj_cfg' folder.

Nothing's changed with the 'objects.engcfg' file, it just needs to be present.  :o

The download file has been updated with this file included! The link is the same:

http://www.4shared.com/file/piqAX22G/Newbuildingsv3.html (http://www.4shared.com/file/piqAX22G/Newbuildingsv3.html)

Good luck!


Title: Re: We need more buildings!
Post by: stone2009 on October 11, 2011, 12:01:29 PM
Thank you very much!


Title: Tweak to the Housing Tweak
Post by: Kyth on October 21, 2011, 11:35:57 PM


Hi, there's one more update, found while tweaking away,

It seems that the game requires the whole 'obj_cfg' folder for the stock buildings and objects to get destroyed properly. 
Otherwise, they just disappear instantly! the moment you collide  :o

The file now includes the rest of the obj_cfg folder. The download link remains the same:

http://www.4shared.com/file/piqAX22G/Newbuildingsv3.html (http://www.4shared.com/file/piqAX22G/Newbuildingsv3.html)





Title: Re: We need more buildings!
Post by: frinik on October 22, 2011, 01:43:23 AM
Kyth do I understand correctly and you tweak/fix applies to the existing buildings in the game as well?


Title: Re: We need more buildings!
Post by: Kyth on October 22, 2011, 02:09:50 AM
Kyth do I understand correctly and you tweak/fix applies to the existing buildings in the game as well?

I guess it's one of the quirks of the game, all the old and new object config files have to be in the same folder, otherwise something doesn't work right,


Title: Re: We need more buildings!
Post by: frinik on October 22, 2011, 05:27:32 AM
Wait a minute! So in order for all objects to be properly destroyed we just need to repace our existing obj_cfg folder with your and all the objects( buildings) will be destroyed properly?


BY the way is your file a mod to be enabled or do we have to manually add very single file into the game?


Title: Re: Tweaking the tweaked
Post by: Kyth on October 22, 2011, 05:45:14 AM
Wait a minute! So in order for all objects to be properly destroyed we just need to repace our existing obj_cfg folder with your and all the objects( buildings) will be destroyed properly?

That is correct. Anyway fresh installs don't start out with an obj_cfg folder, I had to extract mine from the datapack. This mod makes things a bit easier by eliminating that extra task, 

BY the way is your file a mod to be enabled or do we have to manually add very single file into the game?

It is a mod, to be enabled using JSGME,


Title: Re: We need more buildings!
Post by: lockie on December 26, 2012, 09:55:49 PM
Suppose, we'll see soon a new building from stone2009!
(http://s5.postimage.org/4a26dcp77/build00.jpg) (http://postimage.org/image/4a26dcp77/)


Title: Re: Tweak to the Housing Tweak
Post by: Panzerfaust on December 27, 2012, 02:16:33 AM


Hi, there's one more update, found while tweaking away,

It seems that the game requires the whole 'obj_cfg' folder for the stock buildings and objects to get destroyed properly. 
Otherwise, they just disappear instantly! the moment you collide  :o

The file now includes the rest of the obj_cfg folder. The download link remains the same:

http://www.4shared.com/file/piqAX22G/Newbuildingsv3.html (http://www.4shared.com/file/piqAX22G/Newbuildingsv3.html)





Guys do not D/L this file. I think it's infected with an FBI Randsomeware malware, it will lock you out of your PC. I just got it off my PC an hour ago (Malwarebytes nailed it) Tried to PM Kyth about it but his PM is shut down due to possible infection, hope this all gets sorted out soon  :(


Title: Re: We need more buildings!
Post by: frinik on December 27, 2012, 07:00:07 AM
----------------------------------------------------

Suppose, we'll see soon a new building from stone2009!

Lockie I thought he had retired from SF????

Panzerfaust; thanks for the warning!


Title: Re: Tweak to the Housing Tweak
Post by: lockie on December 27, 2012, 10:30:18 AM
Guys do not D/L this file.
U're serious? Coz this file already implemented a long time ago ~1 year and nobody had complains abt virus.

Lockie I thought he had retired from SF????
It's a good surprise!


Title: Re: Tweak to the Housing Tweak
Post by: Panzerfaust on December 27, 2012, 11:31:16 AM
Guys do not D/L this file.
U're serious? Coz this file already implemented a long time ago ~1 year and nobody had complains abt virus.

Lockie I thought he had retired from SF????
It's a good surprise!

Serious as a heart attack lockie. I was collecting together SFK42 mods for storage on disk, somehow I missed a few (this was one). I thought it was odd too since this is an older file and I don't know how Kyth stores his files at 4Shared (like in an public account or just single one offs). Being I'm not a PC geek I do not know if one infected file can infect all files in a users account or just that one file. I'm pretty confident the maleware came from that file since this was the first download I have done in weeks. I did want to get a PM to Kyth first about this, but because I couldn't I felt I should at least put a warning out there. I have to wonder how safe my SFK42 mediafire site file downloads are now  :(


Title: Re: We need more buildings!
Post by: lockie on December 27, 2012, 11:43:44 AM
Thank u, Panzerfaust for replay. I think we need to see Kyth opinion, coz it sounds a very strange.


Title: Re: Tweak to the Housing Tweak
Post by: Kyth on December 27, 2012, 12:11:33 PM


Hi, there's one more update, found while tweaking away,

It seems that the game requires the whole 'obj_cfg' folder for the stock buildings and objects to get destroyed properly. 
Otherwise, they just disappear instantly! the moment you collide  :o

The file now includes the rest of the obj_cfg folder. The download link remains the same:

http://www.4shared.com/file/piqAX22G/Newbuildingsv3.html (http://www.4shared.com/file/piqAX22G/Newbuildingsv3.html)


Guys do not D/L this file. I think it's infected with an FBI Randsomeware malware, it will lock you out of your PC. I just got it off my PC an hour ago (Malwarebytes nailed it) Tried to PM Kyth about it but his PM is shut down due to possible infection, hope this all gets sorted out soon  :(


That sure sounds alarming. I didn't ever change the file upload or the link, so any problem would be from the download site.

As someone else noted, this only cropped up now?? after being posted over a year ago?


Title: Re: We need more buildings!
Post by: Kyth on December 27, 2012, 01:24:49 PM
By the way, I forgot to mention,
there's no need to download my New Buildings mod, because it's been included with the SPM Ultimate Update.


Title: Re: We need more buildings!
Post by: frinik on December 27, 2012, 05:09:44 PM

there's no need to download my New Buildings mod, because it's been included with the SPM Ultimate Update.

Which one? There are so many updates that I have lost count....


Title: Re: We need more buildings!
Post by: Panzerfaust on December 28, 2012, 01:48:05 AM
@frinik
Agreed  :D

@Kyth
Glad to hear it might be a one time event related to 4Share.
Cheers.


Title: Re: We need more buildings!
Post by: Tanker on December 28, 2012, 04:22:30 AM

there's no need to download my New Buildings mod, because it's been included with the SPM Ultimate Update.

Which one? There are so many updates that I have lost count....

Yeah, there needs to be rationalization of the updates.  There are too many and it gets very confusing.


Title: Re: We need more buildings!
Post by: Kyth on December 28, 2012, 11:55:16 AM

Which one? There are so many updates that I have lost count....

The ultimate one.  ;)


Title: Re: We need more buildings!
Post by: stone2009 on February 06, 2013, 12:34:44 PM
Hi comrades!
A few new objects. In plans to add two new buildings, hope to complete work at the beginning of March.
(http://www.sukhoi.ru/forum/attachment.php?attachmentid=164777&d=1359990013)
(http://www.sukhoi.ru/forum/attachment.php?attachmentid=164778&d=1359990013)


Title: Re: We need more buildings!
Post by: bidounegger on February 06, 2013, 12:54:20 PM
hello everybody !

very happy to see some new objects coming in our SF !

Thanks !


Title: Re: We need more buildings!
Post by: whukid on February 06, 2013, 10:09:25 PM
wonderful job Stone2009!  ;D


Title: Re: We need more buildings!
Post by: frinik on February 07, 2013, 01:21:16 AM
Stone2009, good to know that rumours that you retired from Steel Fury are not true! Good work!


Title: Re: We need more buildings!
Post by: kapulA on February 07, 2013, 01:29:41 AM
Oh god, a bridge that won't collapse under the weight of a couple of halftracks! I must be dreaming! :D


Title: Re: We need more buildings!
Post by: frinik on February 07, 2013, 01:39:57 AM
MMMMMMMMMMMMMm don't rejoice too fast; it must be tested with a Tiger II first before we scream victory! Yeah finally a real bridge! Stone bridges would be nice but I don't think they were common in Eastern Europe( Poland or Central Europe may be).

Stone2009 has been with SF since it's inception and it's great to see him still making new stuff!!!! :D


Title: Re: We need more buildings!
Post by: Rends on February 22, 2013, 10:59:18 PM
Looks great !


Title: Re: We need more buildings!
Post by: stone2009 on April 25, 2013, 10:28:43 AM
Hi guys! New_builds_Modv2.0 Test - http://rghost.ru/45545439