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English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: Rends on October 12, 2011, 07:09:48 PM



Title: Barbarossa Campaign beta starts
Post by: Rends on October 12, 2011, 07:09:48 PM
Here you go:
http://rends.gametoast.com/RENDS_Website/Welcome.html (http://rends.gametoast.com/RENDS_Website/Welcome.html)
Click on the SF42 icon for the campaign link.

edit: Update. beta 2 with 3 missions is out now!

For installation simple follow the readme file you find in the zip file

Notice: Most importand i need someone to fix the tank falling from the bridge problem. It adds an extra thrill if or if not all tanks made it over the bridge but i would prefer to have no trouble when AI drives over it.

Anyway, feedback is welcome :D



Title: Re: Barbarossa Campaign beta starts
Post by: lockie on October 12, 2011, 08:16:10 PM
Excellent! What the recommended balance missions of playing?


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on October 12, 2011, 08:20:23 PM
Excellent! What the recommended balance missions of playing?
Hm, i have no clue. guess i have it set to medium settings but need to check it. I´m not a good tanker/gunner but have won and lost the mission a couple of times.


Title: Re: Barbarossa Campaign beta starts
Post by: lockie on October 13, 2011, 12:12:43 AM
I played on the balance "6". It looks difficult, but I try ;)
(http://xmages.net/storage/10/1/0/c/6/thumb/thumb_e2da03ff.jpg) (http://xmages.net/view.php/90136)


Title: Re: Barbarossa Campaign beta starts
Post by: murkz on October 13, 2011, 07:19:29 AM
Really enjoying the mission Rends, played through twice and died both times :) Lots of targets. Third time lucky maybe...


Title: Re: Barbarossa Campaign beta starts
Post by: Kyth on October 13, 2011, 03:08:08 PM

Notice: Most importand i need someone to fix the tank falling from the bridge problem. It adds an extra thrill if or if not all tanks made it over the bridge but i would prefer to have no trouble when AI drives over it.

Anyway, feedback is welcome :D



I've gotten good results by adjusting the height of the ramps (absolute height 4.5m), the riverbed (absolute height 1.5m) and extending the 'no-go' zones further inland.

The AI tanks seem quite well-behaved now,


Title: Re: Barbarossa Campaign beta starts
Post by: hemisent on October 13, 2011, 09:26:56 PM
Rends
 I played this last night and it was great. Set the force balance at five and it seemed a bit easy to me (or I got incredibly lucky first time out) Anyway, thank you for this and looking forward to the next one.

Question-The sound of the player tank did not play at all. Every other sound was there except player tank with both inside view & external view.

Cheers!
H


Title: Re: Barbarossa Campaign beta starts
Post by: Friedrich-Wilhelm on October 14, 2011, 04:07:03 PM
Hello Rends,

I played the first mission last night: I turned off the headlights, crossed the bridge, took out the checkpoint and the counter-attacking tanks and voila, mission complete! I have not yet experimented with different balance settings for enemy and allied contingents, but so far, I liked the mission a lot. looking forward to the next one.

Thank you for your efforts in campaign/mission building.

Cheers,

FW


Title: Re: Barbarossa Campaign beta starts
Post by: frinik on October 15, 2011, 03:04:02 AM
 Had trouble with the AI playing the first Barbarossa mission, one of my Panzer III kept plunging into the deep water while another one would go up and down the bridge instead of moving ahead and back me up! I got killed by the  AT tank while my infantry was moving about dancing the Samba :)

The seond time again the same Panzer III decided to commit suicide again while the other other crossed the bridge , changed his mind and in a clear example of cowardice under fire retreated acorss the bridge and decided to stay safely on the other side.Destroyed the entire Soviet defence in the village single-handedly.....


Title: Re: Barbarossa Campaign beta starts
Post by: Kyth on October 15, 2011, 03:57:37 AM
Had trouble with the AI playing the first Barbarossa mission, one of my Panzer III kept plunging into the deep water while another one would go up and down the bridge instead of moving ahead and back me up! I got killed by the  AT tank while my infantry was moving about dancing the Samba :)

The seond time again the same Panzer III decided to commit suicide again while the other other crossed the bridge , changed his mind and in a clear example of cowardice under fire retreated acorss the bridge and decided to stay safely on the other side.Destroyed the entire Soviet defence in the village single-handedly.....

Don't cross the bridge immediately; give your troops and light tanks fire support as they move across. You can actually blast away at the defenders from the other side, the flares light things up nicely.


Title: Re: Barbarossa Campaign beta starts
Post by: frinik on October 15, 2011, 09:30:01 AM
That's what I did blasted 2 trucks from the opposite side and some infantry and then saw one Panzer III driving straight into the river and the other one just waiting so I was forced to take the initiative.Oh well with the AI who knows what can happen ???


Title: Re: Barbarossa Campaign beta starts
Post by: Mistwalker on October 16, 2011, 06:15:46 PM
Notice: Most importand i need someone to fix the tank falling from the bridge problem. It adds an extra thrill if or if not all tanks made it over the bridge but i would prefer to have no trouble when AI drives over it.

Anyway, feedback is welcome
Here's my feedback:
About polygon.
-I'd recommend to make houses with barns and fences and plowed ground near them - like in original missions. IMO houses that just stand here with nothing around them look a little silly.  :)
-There's water in trenches!   :o
-Bug river should be wider.  :P

About mission. I thought that specific example will be better so I've made some adjustments, and uploaded it:
http://www.mediafire.com/?j4ar15uwh1hxki8 (http://www.mediafire.com/?j4ar15uwh1hxki8)

Full list:
-adjusted initial positions and position orientation for russian forces (tanks were too far away) and made it so they don't always appear in the same place
-merged attacking russian tank platoon and infantry platoon
-added one more AT gun but removed single T-26
-adjusted initial positions for german forces a little
-added one more german infantry platoon as later reinforcements (you don't want to attack enemy positions in small force) - always appears now but can be set for lower balance
-made some little changes in scripts (german AI tanks seem to handle bridge crossing better now)
-added one more attack script for russian forces
-increased exp. for russian forces by 10% - inexperienced don't guard the border. Increased exp. for german forces by 10% too
-added "fail" trigger if counterattacking forces have superiority on russian side of the river (for the cheaters who don't want to cross the bridge)  :P
-replaced BT with T-26 and replaced Pz.III lg platoon with mixed Pz.II lg/cz platoon - seems more historically correct (and T-26 attack all together)


That's just an example of how I could make it If I were a mission creator, so you may as well take note or just ignore it. :)


Title: Re: Barbarossa Campaign beta starts
Post by: frinik on October 16, 2011, 06:28:43 PM
Wow Mistwalker that's what I call reworking a mission!Will download and try it!Thanks!


Title: Re: Barbarossa Campaign beta starts
Post by: murkz on October 16, 2011, 06:46:53 PM

About mission. I thought that specific example will be better so I've made some adjustments, and uploaded it:
http://www.mediafire.com/?c6ucho5341kcad5 (http://www.mediafire.com/?c6ucho5341kcad5)



Hi Mistwalker,

Not sure what i did wrong but i get an exception error now.

Steel Fury - Kharkov 1942 - Copy\data\k42\loc_rus\levels\LEVELS\SCRIPTS\cm_bar

Replaced the two files in there, is that correct?

Jeff


Title: Re: Barbarossa Campaign beta starts
Post by: Mistwalker on October 16, 2011, 07:02:07 PM
Not sure what i did wrong but i get an exception error now.
Ah, sorry, was a problem with player's platoon. Fixed and updated the link above.


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on October 16, 2011, 08:35:23 PM
Mistwalker, thx for your feedback. :)
 I will test out your modified version and will tweak mine for better gameplay.

About the water in trenches and the small river bug. I´m still dealing with water and rivers on maps. It´s not that easy. In fact i did this map a while ago. Guess i´m somewhat better in map creation today.
BTW we realy could need a bigger (longer and wider) bridge.

Thx again,
Rends


Title: Re: Barbarossa Campaign beta
Post by: Rends on October 19, 2011, 04:18:27 PM
beta 2 is out now:

Get it at http://www.gamefront.com/files/20904103/SF42_Barbarossa_beta2.zip (http://www.gamefront.com/files/20904103/SF42_Barbarossa_beta2.zip)

What´s new:
-Mission 1 bugfixes
-Mission 2 new
-Mission3 new (should be familar if you ever installed "my first mission")



Title: Re: Barbarossa Campaign beta starts
Post by: murkz on October 20, 2011, 12:05:12 PM
Thank you Rends,

Mission 1&2 complete, will do 3 this evening :)


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on October 20, 2011, 12:52:13 PM
beta 3 is out

get it at:

http://www.gamefront.com/files/20906875/SF42_Barbarossa_beta3.zip (http://www.gamefront.com/files/20906875/SF42_Barbarossa_beta3.zip)

Now you can play 4 missions. And here is a problem i can´t solve yet.
The 4th mission crashed at the end of the mission just minutes before the victory message (the victory trigger is not active at the time of crash).

This is the error message:
Exception core:
001: Error initialization program.


Does it happen on your end too?
If you want to check it in mission editor it´s the rends3.poly file


Title: Re: Barbarossa Campaign beta starts
Post by: Kyth on October 20, 2011, 02:24:06 PM

Now you can play 4 missions. And here is a problem i can´t solve yet.
The 4th mission crashed at the end of the mission just minutes before the victory message (the victory trigger is not active at the time of crash).

This is the error message:
Exception core:
001: Error initialization program.


Does it happen on your end too?
If you want to check it in mission editor it´s the rends3.poly file

Could it be due to 2 separate triggers sharing the same condition?

Quote
triggers()
{
   fail, 0xb, fail_ger, 0.000, 0;
   fail, 0x8;
   fail, 0x9;
   trigger01, 0x1, ger_play, ger_kreuzung;
   trigger02, 0x1, ger_play, ger_kreuzung02;
   trigger03, 0x1, ger_play, ger_ziel;
   victory, 0xb, victory_ger, 0.000, 0;
   victory, 0xa;
   victory, 0x1, ger_play, ger_ziel;
}


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on October 20, 2011, 10:32:15 PM
Thx Kyth, problem solved.
A fixed and more challenge mission 4 can be found now in the beta4 :
http://www.gamefront.com/files/20908161/SF42_Barbarossa_beta4.zip (http://www.gamefront.com/files/20908161/SF42_Barbarossa_beta4.zip)


Title: Re: Barbarossa Campaign beta starts
Post by: whukid on October 21, 2011, 02:17:02 AM
Thx Kyth, problem solved.
A fixed and more challenge mission 4 can be found now in the beta4 :
http://www.gamefront.com/files/20908161/SF42_Barbarossa_beta4.zip (http://www.gamefront.com/files/20908161/SF42_Barbarossa_beta4.zip)

Nicely done!


Title: Re: Barbarossa Campaign beta starts
Post by: lockie on October 21, 2011, 09:53:50 PM
Rends, first of all thanks for er new campaign! A couple questions, I'm not sure that at the very beginning period of WWII 1941y. a soviet troops had a 57mm AT gun. Perhaps, it should be replaced on the 45mm guns? Or it depends on the balance? I played on the balance "6". Mission is "rds_3". Well, there were no any balance mission checking, according to the editor, unfortunately :( Will it be possible to make a fix? I mean - add a balance of hardness?

ps
And as my point, that would be nice if u'd be able to add to er missions/polygons a new buildings by Kyth, imho


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on October 21, 2011, 10:26:47 PM
Rends, first of all thanks for er new campaign! A couple questions, I'm not sure that at the very beginning period of WWII 1941y. a soviet troops had a 57mm AT gun. Perhaps, it should be replaced on the 45mm guns? Or it depends on the balance? I played on the balance "6". Mission is "rds_3". Well, there were no any balance mission checking, according to the editor, unfortunately :( Will it be possible to make a fix? I mean - add a balance of hardness?

ps
And as my point, that would be nice if u'd be able to add to er missions/polygons a new buildings by Kyth, imho
I will add the new building in the next maps. The current ones are maps i did a while ago.
You are right. the first 5,7cm Pak saw combat in June 43. I will correct that in the next update.
I´m not sure what you mean with the fix?

BTW:
Important update:
Notice that the text in mission 3 is not the spelling corrected version from Godzilla1985 !
Will be fixed in the next update.
Sorry mate my fault!!!


Title: Re: Barbarossa Campaign beta starts
Post by: lockie on October 21, 2011, 11:17:30 PM
I will add the new building in the next maps.
Sounds great!

Quote
I´m not sure what you mean with the fix?
I mean that er mission doesn't have a balance difficulty. What I'd like to see, i.e.:
- on the balance "1" there's one AT gun and the soldiers morale/experience  is about 40%
- on the balance "5" there're two AT guns and the soldiers morale/experience is about 70%
- on the balance "10" there're three AT guns and the soldiers morale/experience is about 90%
***
... and so on.

ps
Or if u're out of gonna do the balance, just make a note in readme that balance doesn't make a difference at all.


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on October 22, 2011, 10:52:46 AM
thx lockie for the reminder with the balance setting.
I just changed that for mission 4.
So you can play
Novice: 1-3
regular: 4-6
Hard: 7+
Will do the same with the other missions too


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on October 23, 2011, 08:12:03 PM
beta 5 is out now (will be the last beta for a while).

-Now 5 missions
- Briefing and loading images for all maps
- Campaign difficulty can be set in the Option "Force balance" setting.
You can play it at easy 1-3, normal 4-6 or hard 7+
The campaign is meant to be played at balance setting 5
(I wasn´t able to win mission5 at balance setting 7)

Get it here:
http://www.gamefront.com/files/20918241/SF42_Barbarossa_beta5.zip (http://www.gamefront.com/files/20918241/SF42_Barbarossa_beta5.zip)

Don´t forget to post your feedback. It´s still a beta! Things can be changed in the future but i need your help.


Title: Re: Barbarossa Campaign beta starts
Post by: hemisent on October 23, 2011, 09:11:23 PM
Rends
 These missions are great. I've played the first four and am dlL'ing your beta 5 now. They are very well thought out and put together. Thanks and keep them coming.

Cheers
H


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on October 24, 2011, 01:56:53 PM
I need feedback for mission 4.
I thought i have fixed the ctd bug at the end of the mission (happened in beta3) but got one report of still crashing in beta4/5.
So can you successfully play mission 4?


Title: Re: Barbarossa Campaign beta starts
Post by: frinik on October 31, 2011, 09:07:19 AM
Rends I had great fun playing your Barbarossa Beta5!

Excellent maps and well-throught missions.The first one the night mission is pretty tough at balance 10 as like playing SF.SAtill almost managed to win after taking out 2 45mmAt guns and 4Bts.Got kileld by my wingman in friendly fire.The rest of the column didn't make it but simply because a Panzer IIC was hit on the bridge and the other tanks following it started piling up on top of it and finally the bridge collapsed taking everybody into the water :)

I particularly enjoyed the first Beresa Kartuska.Except when I blew up in ahuge flash of fire hit smack by the hard to see KV-2.What a nasty surprise.... ;D

I  still have to replay them and finally win one!

Great fun! Bravo! :D


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on November 08, 2011, 10:42:38 PM
News from the front:

Near bialystok forest:

(http://wp1055681.wp040.webpack.hosteurope.de/bilder/SF42_barbarossa6.jpg)

Next missions should be available end of the week.


Title: Re: Barbarossa Campaign beta starts
Post by: frinik on November 09, 2011, 02:12:35 AM
Excellent news Rends :)! Let the bolsheviks tremble....


Title: Re: Barbarossa Campaign beta starts
Post by: murkz on November 09, 2011, 07:58:02 AM
Looking forward to this Rends :)


Title: Re: Barbarossa Campaign beta starts
Post by: Txema on November 09, 2011, 10:44:03 AM
Yes, looking forward to the new missions !!

 :)

Just one comment:

When I have seen the screenshot I have realized that when playing the Barbarossa campaign it would be worth installing a mod released some time ago for SPM 1.5. Its name is "Steel_Fury_original_grey_251_halftracks.rar", and reverts the halftracks to the original grey colors. Perhaps it could even be included in the Barbarossa campaign...

I can not remember who released it or where can it be downloaded, but I have it in my computer and I could send it to Kyth or Rends, for example, to make it available for everybody.


Txema


Title: Re: Barbarossa Campaign beta starts
Post by: Kyth on November 09, 2011, 12:28:01 PM
Yes, looking forward to the new missions !!

 :)

Just one comment:

When I have seen the screenshot I have realized that when playing the Barbarossa campaign it would be worth installing a mod released some time ago for SPM 1.5. Its name is "Steel_Fury_original_grey_251_halftracks.rar", and reverts the halftracks to the original grey colors. Perhaps it could even be included in the Barbarossa campaign...

I can not remember who released it or where can it be downloaded, but I have it in my computer and I could send it to Kyth or Rends, for example, to make it available for everybody.


Txema

That's a good idea, I think it was Aces that put out the mod (they're actually the original grey paintjobs from the game),


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on November 11, 2011, 10:14:56 PM
Txema,
thx for the tip.
I guess i found the file here:
http://www.gamefront.com/files/17308613/Steel_Fury_original_grey_251_halftracks_rar (http://www.gamefront.com/files/17308613/Steel_Fury_original_grey_251_halftracks_rar)


Title: Re: Pop-guns
Post by: Kyth on November 15, 2011, 06:05:29 AM
Hi everyone,

On a somewhat related matter, I've been trying out the early-war German tanks armed with the 50mm L/42 KwK 38 and 37mm KWK38(t)L/42. Sad to say, these guns are badly under-powered using the stock in-game settings.

Let's put it this way: you know they're underpowered when their shells persistently bounce off lightly armoured targets like the T-26, BT-5 and Panzer II  :o

I've addressed the situation a little by making the following changes to their ammunition in the 'common_res.engcfg' file:

Quote
PZGR(t)umg_37,0x01,%SHELL_AP%,KWK38(t)L/42,750,42,0.7,0.1,0,1,1,0,0.82,0.008,0.3,8,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_pzgr(t)_37,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,2,1,14,SHELL_MED,SHELLC_MED;
Upped the 'armour-piercing factor' from 0.55 to 0.7, slightly less than the PZGR_37.
Gravity factor changed from 9.81 to 8, consistent with the other shells in the game.
Effective range from 800m to 1500m, same as the Soviet B240 45mm shell.
Reliability changed from 0.8 to 1.


Quote
PZGR_50,0x01,%SHELL_AP%,KWK38,683,40,0.7,0.1,0,1,1,0,2.06,0.01,0.2,8,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_pzgr_50,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,1,21,SHELL_MED,SHELLC_MED;
Upped the 'armour-piercing factor' from 0.5 to 0.7, slightly less than the PZGR_37.
Effective range from 800m to 1500m, same as the Soviet B240 45mm shell.


Here's one that I prepared earlier! It's based on the common_res.engcfg for 'NTA 1.4 (Eng)'. You might want to check it out:
http://www.4shared.com/file/Rn-pIb_l/Popguns.html (http://www.4shared.com/file/Rn-pIb_l/Popguns.html)

I just want to emphasize that the guns haven't been suddenly transformed into invincible tank-killers,  Just more competent in dealing with lightly-armoured opposition. Not too much to expect, I hope.   :)
If anything, I suspect they're still a tad under-powered, but it's already a substantial improvement. If anyone could fine-tune the settings I'd be grateful,

ps.  I forgot to mention, this affects the Panzer IIIkz and the Panzer 38t.


Title: Re: Barbarossa Campaign beta starts
Post by: frinik on November 15, 2011, 12:27:46 PM
Kyth I applied your settings a couple of weeks ago and I must say that they are a solid improvement over the stock game values.I recommend them and hope they might be included in SP 1.6????The game needs fine tuning and it´s never too late to do it.


Title: Re: Barbarossa Campaign beta starts
Post by: norm on November 15, 2011, 12:32:01 PM
could someone make a mod that ads versions of vehicles like the Sdkfz 251's, Pak guns, 88 mm, that are in the original panzer grey in new slots? So we would have the gray ones available for early war, and three color ones for later.


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on December 02, 2011, 11:20:39 PM
Preview of the last mission (10 missions overall).

Map layout of the town Baranavicy:

(http://wp1055681.wp040.webpack.hosteurope.de/bilder/Baranavicy.jpg)

Here is the original Google map:

(http://wp1055681.wp040.webpack.hosteurope.de/bilder/Baranavicyorig.jpg)

It´s in alpha stage and still lot of stuff todo.
BTW: there are currently 130 Buildings on the map!


Title: Re: Barbarossa Campaign beta starts
Post by: Panzerfaust on December 02, 2011, 11:25:27 PM
A 10 mission campaign! Awesome stuff Rends  :)
Cheers


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on December 02, 2011, 11:35:29 PM
Yep 10 missions. Guess i need a week to finish the last 2 missions and another week to polish the campaign before it goes gold,lol.


Title: Re: Barbarossa Campaign beta starts
Post by: Donken on December 03, 2011, 01:23:26 AM
Nice Rends and very interesting with so many buildings in one map.


Title: Re: Barbarossa Campaign beta starts
Post by: frinik on December 03, 2011, 02:24:19 AM
Wow! I guess Rends stands for :

Really
Extraordinary
New
DevelopmentS! :)


Title: Re: Barbarossa Campaign beta starts
Post by: tonyuk on December 26, 2011, 01:40:23 PM
Here you go:
http://rends.gametoast.com/RENDS_Website/Welcome.html (http://rends.gametoast.com/RENDS_Website/Welcome.html)
Click on the SF42 icon for the campaign link.

edit: Update. beta 2 with 3 missions is out now!

For installation simple follow the readme file you find in the zip file

Notice: Most importand i need someone to fix the tank falling from the bridge problem. It adds an extra thrill if or if not all tanks made it over the bridge but i would prefer to have no trouble when AI drives over it.

Anyway, feedback is welcome :D



Cannot get this mod to show in my mission list at all. followed instructions exactly I think, Prokhorovka appears in the list OK.


Title: Re: Barbarossa Campaign beta starts
Post by: tonyuk on December 26, 2011, 02:18:51 PM
Ok sorted it, did not have under the data folder!!


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on December 26, 2011, 06:06:51 PM
Great.
Don´t forget to check this thread in the next days. The final version with 10 missions is underway and soon to be finished.

(http://wp1055681.wp040.webpack.hosteurope.de/bilder/sfbarmission10small.jpg)


Title: Re: Barbarossa Campaign beta starts
Post by: frinik on December 26, 2011, 06:46:35 PM
Just in time for the New year! Yeah!Keep them coming Rends! :D


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on December 26, 2011, 08:09:19 PM
I hope to finish them before new year. I just did the situation maps from 22. June to 26.June.
Still need todo the briefings and tweaking the missions 9 and 10.


Title: Re: Barbarossa Campaign beta starts
Post by: kapulA on December 29, 2011, 12:19:29 AM
Sorry if this has already been reported, but just CTD'd on the mission where you have to capture a crossroads and afterwards a Russian officer at a nearby farm - it happened the exact same moment a tank that was near the farm appeared from the woods and started shooting its MG. Didn't see the tank clearly because of the foliage so I can't say which one it was - I can just guess that it wasn't the BA-10 or what have you, since the AI reported it as a tank. :/


Title: Re: Barbarossa Campaign beta starts
Post by: Kyth on December 29, 2011, 02:18:12 AM
Sorry if this has already been reported, but just CTD'd on the mission where you have to capture a crossroads and afterwards a Russian officer at a nearby farm - it happened the exact same moment a tank that was near the farm appeared from the woods and started shooting its MG. Didn't see the tank clearly because of the foliage so I can't say which one it was - I can just guess that it wasn't the BA-10 or what have you, since the AI reported it as a tank. :/

Was it a crash to the desktop, or did you see the '001: Error'? (mentioned earlier in this thread)


Title: Re: Barbarossa Campaign beta starts
Post by: hemisent on December 29, 2011, 04:09:15 AM
The same thing happened to me just a week ago and it was the 001 error. I've played this particular mission a number of times and I got the same error at the same place in the mission I think twice since I DL'd the first five missions. After restarting the mission it played out fine so it doesn't happen each and every time.


Title: Re: Barbarossa Campaign beta starts
Post by: frinik on December 29, 2011, 05:09:36 AM
Played that mission 6 or 7 times; never had a crash....


Title: Re: Barbarossa Campaign beta starts
Post by: Panzerfaust on December 29, 2011, 05:25:22 AM
Guys it sounds like a similar problem I had awhile back. I don't know if you remember this one Rends but we were trying to figure out what was wrong and causing my .001 error at SimHq with this same mission. We poured over all possibilities and couldn't find exactly out what was causing this. At the time I had NTA 1.4 and the Mission Pack 1c activated in JSGME, it was then I remembered that the mission pack wasn't fully tested with NTA 1.4. So I uninstalled it, all the missions from Rends/Kyth and frinik and NTA 1.4. Basically all I had left in JSGME was SPM 1.5 beta and it's fixes. I then reinstalled and activated everything except the mission pack and low and behold Rends missions now played without the .001 crash. I never tried NTA 1.3 with the mission pack and Rends Barbarossa 1-5 missions so I don't know if it will work. But for me having NTA 1.4 and Mission Pack 1c activated in JSGME caused the same problems with Rends Barbarossa you guys are describing.
Cheers


Title: Re: Barbarossa Campaign beta starts
Post by: lockie on December 29, 2011, 11:21:48 AM
I didn't change any basic file in the "mission pack". There were the next files included:
- polygons
- images
- music
- text
- textures
- mission scripts
If the mission crashed in the middle, I think it's because of the scripts itself, imho.


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on December 29, 2011, 01:25:20 PM
Hm, if the Script is wrong it should happen to everyone or?

What i found out with SF (not this mission but with others) that the game engine is very Sound sensitive. Some user made missions (not mine) crashed and for a test i disabled the Sound ingame and the missions worked. What i did next was turning off Sound hardware acceleration in WindowsXP and turned the sound ingame on again and this time the mission worked.

So try this out first. If it doesn´t help follow Panzerfaust suggestions and report.


Title: Re: Barbarossa Campaign beta starts
Post by: lockie on December 29, 2011, 01:36:57 PM
What i found out with SF (not this mission but with others) that the game engine is very Sound sensitive. Some user made missions (not mine) crashed and for a test i disabled the Sound ingame and the missions worked.
I think u're right. Musics can cause a crash sometimes.


Title: Re: Barbarossa Campaign beta starts
Post by: kapulA on December 29, 2011, 01:37:37 PM
Was it a crash to the desktop, or did you see the '001: Error'? (mentioned earlier in this thread)

Ah yes, sorry for the faulty bug report, it was indeed the '001: Error' message.


Title: Re: Barbarossa Campaign beta starts
Post by: Kyth on December 29, 2011, 01:48:14 PM
Was it a crash to the desktop, or did you see the '001: Error'? (mentioned earlier in this thread)

Ah yes, sorry for the faulty bug report, it was indeed the '001: Error' message.

Are you playing the latest version of Mission 4?
I remember there was an update to the mission script, to fix the 001 error,


Title: Re: Barbarossa Campaign beta starts
Post by: kapulA on December 29, 2011, 01:54:22 PM
Well, I downloaded the latest beta version of the campaign, the one with 5 missions instead of 4. Afaik, that should be the latest one?


Title: Re: Barbarossa Campaign beta starts
Post by: Kyth on December 29, 2011, 01:56:55 PM
Well, I downloaded the latest beta version of the campaign, the one with 5 missions instead of 4. Afaik, that should be the latest one?

Yes I guess so,

I'm stumped,

 ??? 


Title: Re: Barbarossa Campaign beta starts
Post by: frinik on December 29, 2011, 04:36:53 PM
Kapul what mods do you have enabled in your JSGME?


Title: Re: Barbarossa Campaign beta starts
Post by: kapulA on December 29, 2011, 09:51:03 PM
There you are - it's a bit clusterf*cky and some of them don't really work, but I usually don't encounter a lot of errors:

(http://i64.photobucket.com/albums/h177/kapulA_85/jgsme.jpg)


Title: Re: Barbarossa Campaign beta starts
Post by: Kyth on December 30, 2011, 02:11:57 AM
There you are - it's a bit clusterf*cky and some of them don't really work, but I usually don't encounter a lot of errors:

(http://i64.photobucket.com/albums/h177/kapulA_85/jgsme.jpg)

Okay, a bit of good news,

you don't have to activate the 'MG34Fixed' and 'KMarkingsv0.2' mods separately anymore,

They're included in both 'NTA 1.3' and 'NTA 1.4' (choose either one).

Aside from these, it's a good idea to try deactivating the other mods one by one, to see what works:
- Optic mod
- Heavier guns
- Muddy and dusty textures


Title: Re: Barbarossa Campaign beta starts
Post by: frinik on December 30, 2011, 04:52:44 AM
The Optic mod was made for Steel Panzer Mod 1.4 it does not work and is nto compatible with Beta 1.5 or any subsequent mod( It's in the read me provided by Tanx the mod creator).Likewise the heavier gun mod has bene incorporated in the recent mods.Don't need it.I have the muddy and dusty texture but I am not sure if it still works as it was created for SP 1.4.


Title: Re: Barbarossa Campaign beta starts
Post by: lockie on December 30, 2011, 11:09:51 AM
I think "heavier guns" mod should be removed, coz gun got enormously a big weight and soldiers can't move this gin from one position to another. It's suitable only in one case, if gun has a command "don't move".


Title: Re: Barbarossa Campaign beta starts
Post by: kapulA on December 30, 2011, 12:55:06 PM
Thanks for the tips guys, just one small question - would it be smarter to get NTA 1.3 or 1.4?
Which one is more stable and which do you personally prefer?
And, about the Muddy & Dusty textures, those are just a couple of unit skins, I don't see how they could be conflicting with anything vital. :)


Title: Re: Barbarossa Campaign beta starts
Post by: frinik on December 30, 2011, 01:11:09 PM
Me I hate chosing so I have both enabled on separate installations(I have a total of 11 SF instals  ;D)...NTA 1.3 includes some stuff you don't have in NTA 1.4 such as some planes and the T-44.NTA 1.4 includes some improvements over NTA 1.3.

The Muddy and Dusty textures doe snot interefere with anything but it may simply not appear in the game .


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on December 30, 2011, 01:56:48 PM
kapulA,
did you try out any tips mentioned before to fix your problem?


Title: Re: Barbarossa Campaign beta starts
Post by: kapulA on December 30, 2011, 02:22:50 PM
Not yet Rends, I haven't had the time to muck about much really, as I'm preparing for the imminent New Years Eve celebration at my place :D
But I'll be sure to report back in the new year :)


Title: Re: Barbarossa Campaign beta starts
Post by: Panzerfaust on December 30, 2011, 03:49:40 PM
Humm I don't see anything in kapula JSGME mods that should cause a problem (even with the redundant and obsolete stuff). Maybe the answer lies in his Steel Fury - Kharkov 1942/data/k42/loc_rus/levels/LEVELS/camp/ files?

@kapula you really need to consider adding Rends ProkhoV1/Seelow and Kyths campaigns, your really missing out on alot of SFK42 goodness  ;)


Title: Re: Barbarossa Campaign beta starts
Post by: kapulA on December 30, 2011, 04:47:26 PM
Perhaps later, I'm not really a huge fan of the late war tanks, I prefer the early and mid-war versions as, for me, it's tactically more interesting to play in a Pz III or in the T-34/76 rather than a lumbering Tiger or King Tiger. I do, however, despise the Matilda ever since the 5th or so campaign mission put me against a village defended by entrenched infantry, PaK 40s, FlaK 36s and long barreled Pz IIIs. :(


Title: Re: Barbarossa Campaign beta starts
Post by: Panzerfaust on December 30, 2011, 05:32:42 PM
Then you will love Kyths campaigns, he's a used PzIII tank salesman ya'know  :D


Title: Re: Barbarossa Campaign beta starts
Post by: frinik on December 30, 2011, 07:16:26 PM
MMMM you may want to try the Panther ; it's not lumbering and the gun's got lots of kicking power!

Kyth and Rends's Panzer III missions will definitely satisfy your appetite but his Seelow Heights is with late war tanks...


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on December 30, 2011, 09:43:04 PM
just uploading Barbarossa Version 1 final with 10 missions...
stay tuned!


Title: Re: Barbarossa Campaign beta starts
Post by: Panzerfaust on December 30, 2011, 10:29:03 PM
Rends you are Da Man  :D
Cheers


Title: Re: Barbarossa Campaign beta starts
Post by: Rends on December 31, 2011, 11:42:47 AM
Rends you are Da Man  :D
Cheers
But Game Front isn´t. the first 2 uploads disconnected after a while. Now i´m trying to upload the 250MB the third time.


Title: Re: Barbarossa Campaign beta starts
Post by: frinik on December 31, 2011, 07:47:58 PM
Downloaded your new campaign on 2 different units( laptop and desktop).A bit slow but all is installed and running now!