Graviteam
May 25, 2017, 08:52:24 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1] 2 3 ... 10
 1 
 on: Today at 03:22:33 AM 
Started by Chiquito - Last post by whukid
So in short, I think every sane person here understands that making vehicles to Graviteam's level of proficiency limits the company's output, however if some of the effort dedicated to DLC were instead aimed at making simple importer tools and integrated editing (map making, scenario building, army building, ect.) the general populace could come up with their own solutions.
What is the profit for Graviteam to make a simple importer tools and integrated editing map? It's obvious to make another DLC.

Did you miss my point on Kerbal Space program intentionally or...?

DLC are short term, finite solutions to a lack of content. They cost the company money and time to make, and their success is wholly dependant on the DLC reaching the intended audience.

Creating tools for people to generate user-content pretty much alleviates the burden of providing made-to-order DLC on the company. If you've been following the Graviteam adventures with SABOW and GTOS, you're well aware that this has always been their achilles heel, since the campaigns are so limited in scope compared to their potential. This limited scope, without mods, pretty much guarantees that the people who spend money on the game stop after a few hours and limits the feedback that the developers receive from their audience outside of the forum, which impacts their profits in the next release.

Now if we're going to compare this from a market standpoint with companies that produce games like KSP, the Total War series, Civilization, Eve Online, or Red Orchestra/Rising Storm, the latter is the clear beneficiary in the long run (which would be recurring profits from the next generation of games the developer releases).

You're forgetting that the money from the DLC isn't the goal, the consumer base is. You stay relevant by answering the consumer's demands, which in this case would be playable vehicles.

Whether or not Graviteam does this is up to them, but they've been mentioned by a few different authors for gaming magazines now that had good things to say about the potential of SABOW, but not it's limited scope in content.

 2 
 on: Today at 02:59:02 AM 
Started by Tanker - Last post by whukid
When you say you "can't spot them", are you referring to the sight being broken or you're having a hard time differentiating between rocks and tanks?

It's quite a bit easier to fix the latter.

 3 
 on: Today at 02:57:46 AM 
Started by Rich8 - Last post by whukid
The problem with mods for SABOW was that they kept coming out with patches for the game and it got strenuous to go in and re-update everything. I guess it probably wouldn't be too much of a pain now, but we'll see. It's been years since I've done anything related to modding

 4 
 on: May 24, 2017, 02:49:32 PM 
Started by Flashburn - Last post by andrey12345
C'mon, there has to be some of the classic German 88's Flak/AT's......Huh?
No. The line of the Germans after the British.

The North African campaign is not the same without them...!!!
Exactly the same, the game is enough German AT guns, for all occasions.
A big slow-moving easy target, will not change anything.



 5 
 on: May 24, 2017, 03:26:44 AM 
Started by Flashburn - Last post by SSPEIPER
C'mon, there has to be some of the classic German 88's Flak/AT's......Huh?

I wouldn't think they would be that difficult to implement into the game.
I understand having them as off map artillery is one thing, but we need
this in the on map AT role as well.

The North African campaign is not the same without them...!!!

 6 
 on: May 23, 2017, 07:34:59 PM 
Started by chaudard - Last post by chaudard
Thank you  Smiley

 7 
 on: May 23, 2017, 05:52:17 PM 
Started by chaudard - Last post by Tanker
Nice work Chaudard.

 8 
 on: May 23, 2017, 02:16:06 PM 
Started by Flashburn - Last post by Jager_1

Excellent!!! Tommies incoming!!

 9 
 on: May 23, 2017, 02:15:03 PM 
Started by Ts4EVER - Last post by Jager_1
Pretty much is that, to show off the tank warfare. A head-on fight to see how they fight. I found it informative of the steps that the tanks pass in battle.

 10 
 on: May 22, 2017, 07:20:33 PM 
Started by chaudard - Last post by chaudard
Hello,

In this topic, I would like to group all known tutorials about the games of Graviteam. I hope this will help newbies and veterans to understand the games and to buy a lot of games and DLC from Graviteam.

I am creating some videos with subtitles. I will update this post with the new videos and new content. All my work is free, Creative Commun C0. Also, you are welcome to help me to fix my subtitles, my english is far better than some months or years ago, but it's not very good yet. I can do far better in my nattive langage...






The third video is in progress: more things about the deployment phase, the battle, the statistics and the UI.

Pages: [1] 2 3 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!