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Author Topic: Tank Crusader  (Read 27768 times)
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alessillo
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« on: January 21, 2012, 12:29:53 PM »

Hello all,

I would like to add some new tanks for this fantastic game, I started with a basic model of a Crusader for the desert mod



I followed the tutorial and I can import my basic model in the object editor



but when I make a mission to test the model I see this



Thank you in advance for your help

Cheers
« Last Edit: January 21, 2012, 12:34:06 PM by lockie » Logged
lockie
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« Reply #1 on: January 21, 2012, 12:37:47 PM »

I think, u've to check or uncheck "Make Y up" in kW X-port.
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alessillo
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« Reply #2 on: January 21, 2012, 02:01:08 PM »

this is the result with "make Y up" checked...



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lockie
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« Reply #3 on: January 21, 2012, 02:46:57 PM »

OK. Can u enclose a picture of tank in Obj Editor? May be, u need to apply reset x-form in 3d max.

ps
did u align to the world a pivots? Also, u can play vs "Flip V Channel".
« Last Edit: January 21, 2012, 02:56:46 PM by lockie » Logged

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alessillo
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« Reply #4 on: January 21, 2012, 03:57:43 PM »

this is the model when I import it in the object editor,

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lockie
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« Reply #5 on: January 21, 2012, 04:30:00 PM »

this is the model when I import it in the object editor,
Looks perfect. Where did u place "s_root"?


ps
What about shadow, does it more bigger than original model?
« Last Edit: January 21, 2012, 04:31:37 PM by lockie » Logged

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alessillo
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« Reply #6 on: January 21, 2012, 05:47:13 PM »

s_root it's in the center of the model, but the shadow is very strange...

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lockie
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« Reply #7 on: January 21, 2012, 06:10:25 PM »

s_root it's in the center of the model,
OK.

Quote
but the shadow is very strange...
It does that u've mistake vs "reset x-form", imho. Try to du the next:
1. convert model in editable poly
2. apply "reset x-form"


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Donken
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« Reply #8 on: January 21, 2012, 06:45:02 PM »

It looks more like a combination of a faulty xform and a few wrong pivots.

So do like this step by step if you dont wanna try it out yourself:

1. Unlink all parents so all parts is seperate.
2. Apply Reset xform on exactly ALL parts including the dummys.
3. Select ALL parts and go to hierarchy tab, click Affect pivot only.
4. Click Center to object.
5. Click Align to world.

After that you need to fix all other pivots manually for hatches and proably turret and a few dummy sights. Parent all parts together again and try to export and look in game.

And also, Make Y up is for the model to change axis alignments when exporting, So if you check Make Y up you need to rotate your model accordingly 90 degrees. Its only for your conveniance so you dont have to rotate your model everytime you are going to export it. If you look at your first picture just rotate your model 90 degrees "forward" with make y up checked and you should be alright =)
« Last Edit: January 21, 2012, 06:50:22 PM by Donken » Logged

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alessillo
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« Reply #9 on: January 21, 2012, 10:57:54 PM »



thank you very much Donken and lockie
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Kyth
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« Reply #10 on: January 22, 2012, 12:36:27 AM »

Great work! Looking forward to seeing the Crusader and other 'cruiser' tanks!

(If you don't mind my saying, the turret needs to be set further in front. It's a feature of tanks with that type of suspension)
« Last Edit: January 22, 2012, 12:38:43 AM by Kyth » Logged

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alessillo
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« Reply #11 on: January 23, 2012, 09:03:14 AM »

Kyth you are right, turret isn't in the right place and I can solve this easily but at the moment I have two more difficult problems in the right side of the tank



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Kyth
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« Reply #12 on: January 23, 2012, 10:07:51 AM »

I'd guess it's something to do with 'Reset X-Forms' again,
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alessillo
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« Reply #13 on: January 23, 2012, 04:46:58 PM »

It is the configuration file in \tech_cfg folder, after many attempts it works fine with the caterpillars of the T-26



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frinik
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« Reply #14 on: January 23, 2012, 05:15:04 PM »

Very nice work! How come we never heard of you on this forum before???A man of your talent is a big plus.We already have Donken, Whukid, Mistwalker and Lockie as talented model makers and you are in the same class. I think our friend yl9996 is also one.Anyway welcome and hope you'll stay!
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whukid
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« Reply #15 on: January 23, 2012, 07:47:58 PM »

Very nice work! How come we never heard of you on this forum before???A man of your talent is a big plus.We already have Donken, Whukid, Mistwalker and Lockie as talented model makers and you are in the same class. I think our friend yl9996 is also one.Anyway welcome and hope you'll stay!


I merely mod the skins Smiley
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lockie
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« Reply #16 on: January 23, 2012, 07:59:30 PM »

It is the configuration file in \tech_cfg folder, after many attempts it works fine with the caterpillars of the T-26
It's very complicate to adjust properly all wheels and caterpillars and other important parameters.
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frinik
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« Reply #17 on: January 24, 2012, 03:40:39 AM »

I merely mod the skins

Whukid; without skin you'd merely look like a walking skeletton! Grin
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whukid
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« Reply #18 on: January 24, 2012, 04:20:29 AM »

I merely mod the skins

Whukid; without skin you'd merely look like a walking skeletton! Grin

Touche. Tongue Still though; the stuff I do is the work of amateurs. I find my favorite medium in the Notebook section at your local grocery store. Lockie, Donken, and a few other chosen individuals possess the elusive talent of working on a computer
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Kyth
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« Reply #19 on: January 24, 2012, 07:26:49 AM »

It is the configuration file in \tech_cfg folder, after many attempts it works fine with the caterpillars of the T-26




Good job, let me know if I can be of any assistance.
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