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Author Topic: Excited of South London! :)  (Read 1899 times)
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Estnische
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« Reply #15 on: March 07, 2012, 09:02:08 AM »

(A Gooner in London Cheesy)

Damned if you are, damned if your aren't! (3-4 on aggregate  Roll Eyes)
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Aces
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« Reply #16 on: March 07, 2012, 09:07:36 AM »

It was a very spirited performance by the lads, they gave their all. A bit frustrating to loose after that but we tired a lot in the second half and loosing the "Ox" was a clow, nobody in MF to replace him on the bench. Pride recovered though! Cheesy.

Cheers

Aces
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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
tigershuffle
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« Reply #17 on: March 07, 2012, 12:10:51 PM »

Excellent news on the APOS front......   Grin 

and the ARs match was v.good ... v. unlucky with RVP missing that chance to make it 4-0

An exiled Hull City fan in the midlands Smiley

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kapulA
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« Reply #18 on: March 07, 2012, 06:58:58 PM »

Wow, great to hear! Very much looking forward to tanking in the wintry landscapes of AP:OS Smiley
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Aces
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« Reply #19 on: March 09, 2012, 01:34:19 PM »

Hi chaps,

Finally gotten my head around the issues and I now know what I'm doing (always a good idea)  Grin

I've gotten a model from APOS>SF with correct scaling and texture and without skewing so need to move on from there over the weekend.

Hope to have more to show next week.

Best regards

Aces

 
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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
norm
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« Reply #20 on: March 10, 2012, 02:49:40 AM »

Would it be possible to create winter verions of the vehicles that are in both games using the textures from Achtung Panzer?
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Aces
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« Reply #21 on: March 11, 2012, 06:34:21 PM »

Hi mate,

I'm still finding my way around, I thought I'd experiment a bit with SF before moving on. My main problem is that I don't use 3dMAX, if I did it would be easier as all the turorial stuff seems to have been written for Max and not Maya. Here's a Sdkfz251 with AA MG34 that I've been working on, I cannot find a way of doing dummy objects at the moment so that's slowing me down.





Cheers all,

Aces

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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
Kyth
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« Reply #22 on: March 12, 2012, 02:35:30 AM »

In the SF Object Editor, it's possible to copy a dummy from an existing model and add it to a new one.

When that's done, you can copy, rename and relocate dummies for cameras, smoke and flame effects, crew placement, etc. etc. (using the Object Editor).
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Aces
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« Reply #23 on: March 12, 2012, 08:36:13 AM »

Thanks mate,

The only way that I had some success was to open two editors, one with the original model and the other with my new model. then I used the copy andf insert selection icons. The only problem was that several have flag values of 0x4 and it wouldn't let me enter this value. I assume this is a binary value but it just wouldn't let me alter the stock 0x1 value?. Any help on the procedure for copying and pasting fragments from one model to another using the editor and setting flag value would be most appreciated.

Thanks mate,

Cheers

Aces

PS. I used DX Ripper and re-scaled the x and y to correct the model back to the correct dimensions to allow for the POV compression.
« Last Edit: March 12, 2012, 08:38:21 AM by Aces » Logged


"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
Kyth
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« Reply #24 on: March 12, 2012, 08:38:29 AM »

I'm not sure about the flag values, do you really want to change them?
Usually I just rename them and change the 'parent' settings.
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"What am I, chopped liver..?"

"Yes."
Aces
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« Reply #25 on: March 12, 2012, 08:43:02 AM »

Thanks,

I don't want to change the flag values but they get reset to 0x1 after I copy and paste the fragment and typing in a new value of 0x4, the original value, doesn't stick. Maybe I'm doing the copy and paste by the wrong method. What method do you use to copy a fragment from the original model to the new one?.

Regards

Aces
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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
Kyth
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« Reply #26 on: March 12, 2012, 08:46:52 AM »

After selection, I just use the regular 'copy' and 'insert' commands.

Try them out with the '0x4' flag and see whether they work, you could delete them later if needed,
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"What am I, chopped liver..?"

"Yes."
Aces
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« Reply #27 on: March 12, 2012, 08:53:28 AM »

Thanks mate,

I think I tried that but the 0x4 flag value reset after pasting, i'll try again tonight.

Appreciate your help.

Regards

Aces
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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
Kyth
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« Reply #28 on: March 12, 2012, 08:56:55 AM »


Try them out with the '0x4' flag and see whether they work,

I meant, '0x1' flag,  Tongue
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"What am I, chopped liver..?"

"Yes."
Aces
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« Reply #29 on: March 12, 2012, 09:01:25 AM »

Will do thanks mate.

Cheers

Aces
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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
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