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Author Topic: Okay, I'm stuck!, a little help please  (Read 9102 times)
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Aces
Generalleutnant
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« on: March 14, 2012, 08:20:43 PM »

Hi,

The SdkFz251 with AA MG that I've been working on looks great in the object editor but I get the dreaded "Exception core:
001: Error initialization program." erro after enabling it via JSGME. Apart from the go file are there any other files to be altered such as sdkfz251.engcfg?, and if so, what do I need to add.  I have anew fragment named "d_aa_mg".

This is driving me nuts!!  Sad.

Best regards and thanks

Aces



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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
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Donken
Generalmajor
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« Reply #1 on: March 14, 2012, 08:37:08 PM »

oh boy. Where to start. Download any of the standalone vehicles. And check all files in them. You almost need to change all the files in all folders as you can see on any of those vehicles. Except sound, armor map, texture etc etc. Its logical wich files you dont need to add. But this is to make a completely new vehicle.

Anyway. But to add a new weapon on an already existing vehicle you need to change these files: xxx.engcfg and xxx_places.engcfg.

And in the .go file you need to add a little more stuff then just the modelled MG34, you need to add dummys for the muzzleflash (s_mgun_01), a camera dummy (s_camera_commander_01 for example) and also a "turret" (called db_head or d_head) or a rotation dummy (called s_rotation_01 for example, this one is prefered) Its important how all new parts are parented to eachother: db_hull  -->  s_rotation_01  -->  d_aa_mg and s_camera_gunner_01  -->   s_mgun_01 is an good example.

This is just so you get an idea, how much have you looked into all files? How much do you know? What have you done in sdkfz251.engcfg?
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Aces
Generalleutnant
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« Reply #2 on: March 14, 2012, 08:46:00 PM »

Thanks mate,

Do I still need to add the dummies if it isn't going to fire, rotate, be manable etc.? I haven't worked out what to add, if anything, to the 251.engcfg file yet. Do I also need to edit the places file if I don't want the gun to fire etc., it's only for eye candy at the moment.

I see how the parent fragment thing works but the new gujn is currently set to the main db_hull asd its parent.


Regards

Aces

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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
lockie
Generalfeldmarschall
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« Reply #3 on: March 14, 2012, 08:51:31 PM »

001: Error initialization program." erro after enabling it via JSGME
This error does nothing, u need to note what the % is.
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Aces
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« Reply #4 on: March 14, 2012, 08:56:44 PM »

Okay mate, thanks, do you mean the % loading that it gets to? as this is all the error says

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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
whukid
Generalfeldmarschall
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Posts: 1016



« Reply #5 on: March 14, 2012, 08:59:19 PM »

Yea. The problem for a stoppage at 99% is much different than a 70% CTD.
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lockie
Generalfeldmarschall
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« Reply #6 on: March 14, 2012, 09:02:39 PM »

do you mean the % loading that it gets to?
yes.
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Aces
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« Reply #7 on: March 14, 2012, 09:03:16 PM »

okay thanks, it errors at 11% into loading a mission.

Regards

Aces
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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
lockie
Generalfeldmarschall
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Posts: 2348



« Reply #8 on: March 14, 2012, 09:10:26 PM »

okay thanks, it errors at 11% into loading a mission.
Smth. wrong with tracks of the vehicle. Mostly, cpillars() can't find parameters in common_res. For any case, check entries in *.engcfg with cocpit and places.
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Aces
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« Reply #9 on: March 14, 2012, 09:16:05 PM »

Excellent info thanks mate, out of time tonight will check tomorrow evening, strange I haven't changed anything to do with the tracks?. Got a poorly wife so got to look after her.

thanks for all the help chaps.

Best regards

Aces
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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
Donken
Generalmajor
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« Reply #10 on: March 14, 2012, 10:43:23 PM »

Thanks mate,

Do I still need to add the dummies if it isn't going to fire, rotate, be manable etc.? I haven't worked out what to add, if anything, to the 251.engcfg file yet. Do I also need to edit the places file if I don't want the gun to fire etc., it's only for eye candy at the moment.

I see how the parent fragment thing works but the new gujn is currently set to the main db_hull asd its parent.


Regards

Aces



If you only want to add non usable eye candy you dont need to add anything else then the mg part itself. No dummys at all and you dont need to change anything in any file. if you do you probably get errors Cheesy
Dummys and all that is only if you want the mg functional Cheesy
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Aces
Generalleutnant
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« Reply #11 on: March 15, 2012, 08:24:42 AM »

Thanks Donken,

That's what I thought, I might make it more than eye candy but I just want to see it in-game first! Smiley

I think that I'll do a re-install of the game and then test it out again as there doesn't seem to be anything wrong with the model, I suspect another missing or corrupted file somewhere.

Thanks for all the help chaps.

Kind regards

Aces
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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
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