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Author Topic: Jagdpanther mid production [Released, Page1]  (Read 23939 times)
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Donken
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Posts: 460


« Reply #20 on: July 04, 2012, 07:35:26 PM »

So now its over a week ago i posted the finished model, So any ideas suggestions or buggs that need fixing? Or is it 100% finished?
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Littlebro
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« Reply #21 on: July 04, 2012, 08:34:15 PM »

Carnt see anything wrong with it and im still working on the skin for it when i have time  Grin
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frinik
Generalfeldmarschall
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Posts: 3145


« Reply #22 on: July 05, 2012, 02:04:52 AM »

Donken , does your new Jagdpanther replace all the existing models in the ME?Huh?
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Donken
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« Reply #23 on: July 05, 2012, 04:19:45 AM »

Donken , does your new Jagdpanther replace all the existing models in the ME?Huh?

And the answer i quote from myself in the first post Cheesy


But my changes are only on one of the Jagdpanthers (Jagdpanther Dark Green in the editor).


So short no, it doesnt change but the one i mentioned in my quote. But feel free to change the rest of the Jagdpanthers if you want and upload it Cheesy "Donken goes very happy if someone does it"
« Last Edit: July 05, 2012, 04:23:16 AM by Donken » Logged

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frinik
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« Reply #24 on: July 05, 2012, 10:51:59 AM »

The reason I am asking is because changing just one variant could create conflicts in the ME and lead to some missions to crash?Huh??
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Donken
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« Reply #25 on: July 05, 2012, 04:15:38 PM »

It shouldnt be a conflict, Because all Jagdpanthers are totally seperate. They share nothing with eachother. They are like 8 different tanks with 8 different .go files, 8 textures, 8 different names. They do share the same tech file but they are still different parts of that file so no conflict there either Cheesy
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lockie
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« Reply #26 on: October 06, 2012, 11:35:38 PM »

I've missed so beautiful model! Great work!
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frinik
Generalfeldmarschall
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Posts: 3145


« Reply #27 on: October 07, 2012, 01:20:27 AM »

 I second that! I enjoy all of Donken's stunning new models: Jagdtiger, Jagdpanther IV A L70,Panther ausf. G. Amazing work for the community you have done Donken! Smiley Really.And I saw your post about inserting the Tiger I in SABoW.An Amazing feat!I am definitely going to get the game for Xmas.Between your work, the Whukid `s IDF mod and the unflapable Flashburn`s new models and missions`and Graviteam`s great support it`s a must purchase although I confide not being overly fond of Angola & Iran-Iraq type of campaigns....
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lockie
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« Reply #28 on: November 17, 2012, 09:22:05 AM »

I think that a third LOD is too much lowered. Is it possible to get back a gun barrel?

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frinik
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« Reply #29 on: November 17, 2012, 12:32:16 PM »

Oh no! The Jagdpanther has been turned into a castrati! Roll Eyes
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lockie
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Posts: 2348



« Reply #30 on: November 18, 2012, 02:19:46 PM »

Also, there's a problem with com_rabbit. It's quite OK with rotating, but doesn't want pitching and one sight of the loader missed. A gunner has two gunsight. One is OK it's wzf 1/4, but the second? For any case, I removed it Wink
And here's a new gunsight, it's similar to the original. Unfortunately, reticle still needs to be adjusted.


In the Nov. patch there will be jagdpanther with two LOD's.

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Donken
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« Reply #31 on: November 28, 2012, 05:26:29 AM »

Oh no! The Jagdpanther has been turned into a castrati! Roll Eyes

Haha xD Its fixed now, i just sent all my updates to lockie, with my own configs now etc so it should be buggfree and even better then v1.0 Cheesy
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frinik
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« Reply #32 on: November 28, 2012, 07:24:01 AM »

Speaking of Jagdpanther why do we have one with desert camo?Huh?
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Donken
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« Reply #33 on: November 28, 2012, 07:44:42 AM »

Im pretty shure that is the historical color they put at factory (dunkelgelb) in other words, that is the original color on a factory fresh Jagdpanther.

EDIT:
Hmm, i do see now that there are actually two different textures with two different yellow. I agree with you, why do we have an extra "desert" camo? :O

Btw, if you guys didnt know, those textures are taken from world of tanks, so you can download your own textures and replace Cheesy there are tons of them "out there"
« Last Edit: November 28, 2012, 07:52:11 AM by Donken » Logged

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lockie
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« Reply #34 on: November 28, 2012, 09:22:38 AM »

why do we have an extra "desert" camo? :O
It's easy to replace extra camo for other Wink
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frinik
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« Reply #35 on: November 28, 2012, 11:17:12 AM »

My point is only about 415 to 427  Jagdpanthers were produced and we have at least 6 different variants in the ME.Wouldn't 2 models( early and late) suffice and just put the various camos variants into the random units?
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lockie
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Posts: 2348



« Reply #36 on: November 28, 2012, 11:41:45 AM »

Wouldn't 2 models( early and late) suffice and just put the various camos variants into the random units?
What do u mean "random units"?
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frinik
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Posts: 3145


« Reply #37 on: November 28, 2012, 02:26:31 PM »

I mean the Jagdpanthers that appear in the Random Units of the Common Units file :

wer_hspn3,wer_jagdpanther,,,,;
wer_hspn4,wer_jagdpanthera,,,,;
wer_hspn5,wer_jagdpantherb,,,,;
wer_hspn6,wer_jagdpantherc,,,,;
wer_hspn7,wer_jagdpantherd,,,,;
wer_hspn8,wer_jagdpanthere,,,,;
wer_hspn9,wer_jagdpantherf,,,,;
//WER
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lockie
Generalfeldmarschall
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Posts: 2348



« Reply #38 on: November 28, 2012, 02:34:29 PM »

I mean the Jagdpanthers that appear in the Random Units of the Common Units file :
but it's already done or I don't understand smth.?
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frinik
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Posts: 3145


« Reply #39 on: November 28, 2012, 03:35:26 PM »

Ah OK !!!I didn't know.... Embarrassed
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