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Author Topic: Israeli Defense Force Mod Version 1.75 (1.76 patch released)  (Read 128358 times)
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whukid
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Posts: 1016



« on: April 11, 2012, 05:26:34 AM »

IDF MOD Version 1.75 RELEASED

http://www.mediafire.com/download.php?brt83d2xoa86gft

CHANGELOG version 1.75
-Egyptian paintschemes (Patchy 1)
--T-55
--T-62
--BMP-1
--BRDM-2
--BTR-60

-Syrian Paintschemes (Patchy 2)
--T-55
--T-62
--BMP-1
--BTR-60

-Israeli Paintschemes (Patchy 1)
--Centurion
--M60a1
--M113

-Changes to Infantry and Tanker uniforms
-PLF faction added
-PLF Infantry added
-Flashburn's helmets added to IDF and some PLF infantry
-Helmets added to Egyptian infantry and Syrian motorized infantry
-FN FAL added to some PLF infantry
-Flashburn's G3 added to some PLF infantry

NOTE:
The aforementioned markings were not included. My workload has tripled in the past week, and I wasn't able to get around to it. The readme wasn't replaced either, unfortunately

INSTALLATION:
Unpack "Whukid's IDF Mod version 1.75 .rar" into Steel Armor main folder
Install via Installer


REQUIREMENTS:
577 patch
March update
Flashburn's 1.5 minimod

NOT COMPATIBLE WITH ANY NEW UPDATES OR FLASHBURN'S 1.9 minmod, (as far as I know)


CREDITS:
-Whukid
-yl9961027 (beautiful models, not included, however Sad )
-Flashburn (Helmet, G3a3, loads of help and advice)
-Kyth (an ungodly amount of advice)


Thanks everyone for your efforts. Enjoy the mod!

For screenshots, or visual information on the latest update, feel free to check through the thread. There's alot Smiley

IDF MOD Version 1.76 PATCH RELEASED

http://www.mediafire.com/?b3ke1ql258c118g

Fixes the M60a1's machineguns
« Last Edit: October 08, 2012, 05:29:52 PM by whukid » Logged

Flashburn
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Posts: 2412



« Reply #1 on: April 11, 2012, 09:29:45 AM »

Well that was fast.   Grin
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Yabba dabba do
whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #2 on: April 11, 2012, 01:23:09 PM »

Well that was fast.   Grin

yea Tongue I still have to make missions for it, but it's a beta so who cares Smiley
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whukid
Generalfeldmarschall
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Posts: 1016



« Reply #3 on: April 13, 2012, 07:03:34 PM »

Some upcoming improvements Smiley


EDIT:

THESE ARE NOT IN GAME YET

..NOW THEY ARE









« Last Edit: April 15, 2012, 05:10:50 PM by whukid » Logged

whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #4 on: April 14, 2012, 04:00:32 AM »

1.50 is out!

the mission editor is pissing me off, so here you guys go Smiley

From the readme:
Code:
ISRAELI DEFENSE FORCE MOD version 1.50
REQUIREMENTS
-Patch 577
-March 2012 update
-FlashBurn's Mod v1.5

INSTALLATION:
Enable via UPDATE.CMD or through Main Screen

PLEASE REPORT ALL BUGS AND/OR INNACCURACIES TO ME VIA PM (WHUKID)

CONTENTS
Welcome to the BETA 2 IDF mod!
The Following changes have occurred in 1.05;
-Centurion moved to IDF
-IDF names/flags/insignia's
-removal of Chieftain tank
-Israeli surnames
-Syrian flag/Insignia's
-Egyptian Flag/insignia's

CHANGELOG BETA2 1.50
-New Centurion skin (patchy1)
-New M60A1 skin (patchy1)
-New M113 skin (patchy1)
-New Israeli Tanker uniform
-New Israeli soldier Uniform
-Egypt now displays properly as "Egypt" and not "USSR"
-Added wood foregrip to FN FAL
-Fixed Israeli tanker names to display properly
-Egyptian Flag now displays properly on battlefield
-New Israeli Unit Designations
-Added "Sagger" missile to Syrian and Egyptian units


COMING SOON
-Missions
-Israeli Air Cover
-Egyptian/Syrian uniforms


Current FORCES
-IDF
--M60a1 "Patton" tank
--"Centurion" tank
--M113 APC

-Syria
-- T55 MBT
-- T62 MBT
-- BMP1
-- BTR 60

-Egypt
-- T55 MBT
-- T62 MBT
-- T55 Flamethrower
-- BMP1
-- BTR 60

Enjoy the mod and be sure to check back for future updates!

CREDITS
-Whukid - All the down and dirty stuff
-Flashburn - IDF Centurion tank, Extensive Assistance concerning the mod
-Kyth - Extensive Assistance concerning everything
-Andrey12345 - giving us the amazing unofficial patches

http://www.mediafire.com/?upy6i4hm0g46x9h
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Flashburn
Generalfeldmarschall
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Posts: 2412



« Reply #5 on: April 14, 2012, 05:42:44 AM »

LOL!   Tongue

Anger mod release.  You should probably start posting this stuff over on SIMHQ
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whukid
Generalfeldmarschall
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Posts: 1016



« Reply #6 on: April 14, 2012, 06:54:57 AM »

good idea  Grin
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whukid
Generalfeldmarschall
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Posts: 1016



« Reply #7 on: May 03, 2012, 03:34:31 AM »

Okay guys! work on 2.0 will begin sometime within the next week or so. My goal is to include the following;

NATION
Jordan
PLO

VEHICLES
M-48 Patton (Israel)
Chieftain (Jordan)
Centurion with proper sideskirts & no Infrared spotlight (Israel)
M3 Halftrack (Israel)


MISSIONS
-1973 Yom Kippur War (Golan)
-1973 Yom Kippur War (Sinai)
-1982 Lebanon Invasion
-1976 Invasion of Lebanon (Syria)
-1970 Syrian Invasion of Jordan (Syria)




Credit for vehicles will go to Donken and yl9961027 (hopefully) Smiley

Stay tuned!
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Flashburn
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Posts: 2412



« Reply #8 on: May 03, 2012, 04:57:37 AM »

Hope they have better luck bringing them in than I have had.   Tongue
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yl9961027
Oberstleutnant
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Posts: 122


« Reply #9 on: May 03, 2012, 05:55:47 PM »

Credit for vehicles will go to Donken and yl9961027 (hopefully) Smiley
I'd like to do it. Grin Now I'm making two M48--90mm and 105mm. The M3 halftrack has been completed. But you know, all these models have to be re-create the skin. 8)

If you are interested to add a IS-3 or T-72, I can provide them.  Tongue
« Last Edit: May 03, 2012, 06:00:12 PM by yl9961027 » Logged

歯車には歯車の意地がある
whukid
Generalfeldmarschall
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Posts: 1016



« Reply #10 on: May 03, 2012, 07:55:35 PM »

T-72's, in my opinion, are alittle bit to ahead of the time. Of course I'll help get them in game, though Smiley The IS-3 especially would be a great addition to the Egyptians

EDIT:

DEAR FLASHBURN,

ANY AND ALL EXPERIENCE CONCERNING THE IMPORT OF IN-GAME VEHICLES IS GREATLY APPRECIATED. Hopefully we'll break this game of it's "un-moddable" streak
« Last Edit: May 03, 2012, 09:54:10 PM by whukid » Logged

BaalCY117
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Posts: 39


« Reply #11 on: May 03, 2012, 10:44:57 PM »

Wow i cant wait so see the M48 with the M68 gun. It would be like seeing my home in Steel armor Tongue
and the T72 of course...just seeing the autoloader in action is just...beautiful
« Last Edit: May 03, 2012, 10:57:05 PM by BaalCY117 » Logged
yl9961027
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Posts: 122


« Reply #12 on: May 04, 2012, 03:41:35 AM »

All of the tanks are not the cockpit.  Sad

I do not know if they become playable tanks.
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歯車には歯車の意地がある
Flashburn
Generalfeldmarschall
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Posts: 2412



« Reply #13 on: May 04, 2012, 03:52:01 AM »

Well I will be trying to get this bastard in game in the next couple of days....



Still have to do the texture but its unwrapped and all ready for it.  Want my saladin armored car for mod?  I know lebanon had/has them.  It is unwrapped, needs texture and LOD's.  But other than that its good to go.  Well config work of course......

Oh forgot to say..... Andrey appears to be willing to bring in models into game.  Obviously everything has to be done with model/lod/defuse map/normal maps etc..  Think that may be a nod to the difficulty getting complex stuff in game to work right.  But alot of the configs have lines of code that I have NO idea what they do or mean.  That does not help at all.
« Last Edit: May 04, 2012, 03:57:58 AM by Flashburn » Logged

Yabba dabba do
whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #14 on: May 04, 2012, 10:40:59 AM »

It helps alot more than you'd imagine Tongue I'm not quite yet ready for more vehicles; Feeling alittle overwhelmed as it is Tongue
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yl9961027
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Posts: 122


« Reply #15 on: May 06, 2012, 04:45:20 PM »

Image only!  Grin







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歯車には歯車の意地がある
whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #16 on: May 06, 2012, 04:53:08 PM »

Beautiful <3

All of the tanks are not the cockpit.  Sad

I do not know if they become playable tanks.

Actually, we can probably use the cockpit from the M-60 in a sort of "FrankenTank". They don't necessarily have to be playable, but the M60 and M48 cockpits were very similar from what I understand
« Last Edit: May 06, 2012, 04:57:51 PM by whukid » Logged

BaalCY117
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***
Posts: 39


« Reply #17 on: May 06, 2012, 07:48:54 PM »

It depends actually. By the look of it this is the M48A5. If your using the same ballistic computer like the M60A1 where you have to stop and match the two idols into one target then yes its very similar. No need to change anything at all just in the loader position the ready to fire shells are 19 and each row can host 3 shells. 2 APFSDS or APDS and 1 HEAT shell most cases inside to the right so in case of penetration the HEAT wont kill everybody. Behind the loader the racks are only 5. 3 to store only APFSDS or APDS and the other two for back up usually WP. And underneath the main gun there are 5 racks also usually storing HE - HESH. But if your going to use stabilizers to fire on the move then its a complete different matter same thing as before but the electronic ballistic computer its above the older ballistic computer. If you have any questions about the M48 just ask me i will do my best to answer them Tongue
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whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #18 on: May 07, 2012, 12:06:12 AM »

It depends actually. By the look of it this is the M48A5. If your using the same ballistic computer like the M60A1 where you have to stop and match the two idols into one target then yes its very similar. No need to change anything at all just in the loader position the ready to fire shells are 19 and each row can host 3 shells. 2 APFSDS or APDS and 1 HEAT shell most cases inside to the right so in case of penetration the HEAT wont kill everybody. Behind the loader the racks are only 5. 3 to store only APFSDS or APDS and the other two for back up usually WP. And underneath the main gun there are 5 racks also usually storing HE - HESH. But if your going to use stabilizers to fire on the move then its a complete different matter same thing as before but the electronic ballistic computer its above the older ballistic computer. If you have any questions about the M48 just ask me i will do my best to answer them Tongue

Thanks for the information Smiley Visually, though, would it be a fatal mistake to use the M60 cockpit as a replacement for the m48 cockpit? We'll change the ammunition around in the scripts so that they're factually correct, however the goal here is to make as many tanks playable as possible.
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BaalCY117
Hauptmann
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Posts: 39


« Reply #19 on: May 07, 2012, 02:20:38 PM »

Hmm it wont be a catastrophic failure to use the the M60 cockpit for the M48. But still if you only change the racks behind the loader to 5 it would be ok Tongue. But you can use the simHQ you may have a chance to get better  opinions also from other fellow tankers, this was just my opinion for the ammo racks   Tongue
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