A little burb on the state of things with mod.
Well stalled up pretty good right now.

Progress has been made, but solve one issue (or in this case Krabb did) have a hand full more to follow. Quite simply burned out on the unknowns. However still working on problems, just slower than before. But am now looking for a side project to recharge on. Possible things such as an SU7 fighter bomber (sabow) or perhaps a PE2 or Su2 for apos. Although wonder what is in the pipe for the Kolen Gol deal.
I should have done a damned BTR152 playable. It would be complete and out the door a week or 2 ago WITH all the same issues Krabb and myelf have encountered.
In case anyone knows..........
Issues to still solve with playable m113/tanks/whatever.
Making custom sights.....
making customs gizmos (ok things like side levels that sort of thing)
Working freaking parascopes! (this one I will probably solve vary shortly now that I found a stupid error I made)
More understanding of config plc states entry in cocpit config. Krabb has done a great job on this one. The only reason playable m113 is now stable in test rig.
Bringing in things like MG's from other files so as not to have everything you make have an m2hb texture wasting space on every model a guy makes. Silly mod
tools on that one. Need to figure out a work around. Ideal would be doing a large 1024 x1024 texture in DX1 or better still something around 700 x 700 in DX5 that could be used on all my vehicles and such. But no way to specify two or more source textures with mod tools. Need to look into manual editing of files or something. Apply textures in .DDS and change extenstions to sabow/apos texture. Or something.

Not sure on this at all.
More custom recoil specs. SABOW/APOS do a great job on tank guns and the like. Not so well at all on little things like MG's. A non issue unless playable. Then your heavy mg seems stupid and game like when using the bugger. BUT I must admit have not played that much with all the values yet.