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Author Topic: Introducing MOD ISABOW......  (Read 1795 times)
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Flashburn
Generalfeldmarschall
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« Reply #15 on: October 21, 2012, 06:44:47 PM »




One of my apc playable test rigs.  Some progress.  But have not been able to figure out what the heck is wrong with commanders place.  Can't turn out, cant use .50 and just all around messed up.  Have spent about a week on that issue alone.  May just move on and attempt to get drivers area all working as that works correct.  Crashing issues seem to be solved?  Well it has not done it for awhile Cheesy. That was largly Krabb's doing.  Cheesy
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whukid
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« Reply #16 on: October 22, 2012, 05:12:31 AM »



M106's pounding enemy positions and knocking down pesky vegetation




Welp, the helicopters work..


Traffic jam from hell



EDIT:

It doesn't seem to save the knocked out vehicles' locations from previous battles in the Crescent moon campaign. Bug?
« Last Edit: October 22, 2012, 05:14:15 AM by whukid » Logged

Flashburn
Generalfeldmarschall
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Posts: 1319



« Reply #17 on: October 22, 2012, 11:06:55 AM »

ON the m113?  OHHHHHHHHHHHH crap.  Dont think I set that up.   Embarrassed  THat needs to get fixed!
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whukid
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« Reply #18 on: October 22, 2012, 05:12:07 PM »

ON the m113?  OHHHHHHHHHHHH crap.  Dont think I set that up.   Embarrassed  THat needs to get fixed!

for any vehicle, not just yours. It's kind've heartbreaking to knock out all those armored vehicles and then not have a chance to see them on the battlefield
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Flashburn
Generalfeldmarschall
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Posts: 1319



« Reply #19 on: October 22, 2012, 05:30:14 PM »

ON the m113?  OHHHHHHHHHHHH crap.  Dont think I set that up.   Embarrassed  THat needs to get fixed!

for any vehicle, not just yours. It's kind've heartbreaking to knock out all those armored vehicles and then not have a chance to see them on the battlefield

YOU are totally right.  Nothing is showing!  ARGH!  Ok......fix that asap.  Also m113 regualr are rarely engaging anything.  Just to easily supressed.  Against targets in quick battle they torn shit up.  As this is a beta in a beta LOL! I might screw around with that gun sheild and force the gunner out.  Don't know. Not sure how to get them to be less cowards.  Alot of techn file is a total mystry as to what does what. 


Need to figure out if the issue is MY beta or Graviteams beta.....or both mixed together. 
« Last Edit: October 22, 2012, 05:33:15 PM by Flashburn » Logged
Flashburn
Generalfeldmarschall
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Posts: 1319



« Reply #20 on: October 23, 2012, 02:39:15 PM »

Well figured out why not showing up.   Undecided  Path for ostov format changed.  Since first version released Krab made a ENglish/Russian version that is more optimised than mine.  I would get that one of simhq and try it.  But WILL be fixed and 2x checked. 
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Flashburn
Generalfeldmarschall
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Posts: 1319



« Reply #21 on: October 25, 2012, 09:11:53 AM »

In case anyone cares or needs mod type stuff answered by me, Ill be away for any damned computer for a few days.  Extended family type get togther where I will be attempting go get some kids horizons expanded with things NOT "video" game related.  BAD LAZY parents today!  Just finished the plaster part of some ULTRA geek game board thingie.  Not a clue WTF I am doing except I know how to work with plaster, plastics and can figure/model paint well. 

Well actually nothing wrong with pc/console games other than the fact the current main stream stuff is totally pointless and can mess up a young mind.  Why the hell a parent buys something like COD or what ever gore fest game for 7, 8, 9 years is totally beyond be.

Well this also means no more work on mod stuff till next week by me.  No way Ill get anything done before next weekend.  Just want to push out all the old updated stuff from old mod while working on the new stuff and fixing issues with this thing.  1 i know about allready but its going to have to wait.

Freaken media companys and stupid parents.  Freaken kids don't have a damned clue what sex is but they know all about killing.   Undecided
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whukid
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« Reply #22 on: October 25, 2012, 04:01:31 PM »

  Freaken kids don't have a damned clue what sex is but they know all about killing.   Undecided


Killing > Sex. Let's raise spartans, not pussies Grin
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Flashburn
Generalfeldmarschall
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Posts: 1319



« Reply #23 on: November 06, 2012, 11:34:28 AM »

A little burb on the state of things with mod.

Well stalled up pretty good right now.   Undecided  Progress has been made, but solve one issue (or in this case Krabb did) have a hand full more to follow. Quite simply burned out on the unknowns.  However still working on problems, just slower than before.  But am now looking for a side project to recharge on.  Possible things such as an SU7 fighter bomber (sabow) or perhaps a PE2 or Su2 for apos.  Although wonder what is in the pipe for the Kolen Gol deal.   Tongue

I should have done a damned BTR152 playable.  It would be complete and out the door a week or 2 ago WITH all the same issues Krabb and myelf have encountered. 

In case anyone knows..........

Issues to still solve with playable m113/tanks/whatever.

Making custom sights.....

making customs gizmos (ok things like side levels that sort of thing)

Working freaking parascopes!  (this one I will probably solve vary shortly now that I found a stupid error I made)

More understanding of config plc states entry in cocpit config.  Krabb has done a great job on this one.  The only reason playable m113 is now stable in test rig.

Bringing in things like MG's from other files so as not to have everything you make have an m2hb texture wasting space on every model a guy makes.  Silly mod
tools on that one.  Need to figure out a work around.  Ideal would be doing a large 1024 x1024 texture in DX1 or better still something around 700 x 700 in DX5 that could be used on all my vehicles and such.  But no way to specify two or more source textures with mod tools.   Need to look into manual editing of files or something.  Apply textures in .DDS and change extenstions to sabow/apos texture.  Or something.  Undecided  Not sure on this at all. 

More custom recoil specs.  SABOW/APOS do a great job on tank guns and the like.  Not so well at all on little things like MG's.  A non issue unless playable.  Then your heavy mg seems stupid and game like when using the bugger.  BUT I must admit have not played that much with all the values yet.   
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whukid
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« Reply #24 on: January 03, 2013, 11:25:59 PM »

Is this still good with the latest patch? Also, have you found a way to fix the wreckage not appearing?
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Flashburn
Generalfeldmarschall
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Posts: 1319



« Reply #25 on: January 04, 2013, 01:24:11 AM »

Is this still good with the latest patch? Also, have you found a way to fix the wreckage not appearing?

Was made for that AUG patch.  Actually no idea, LOL.  Krabbs updated version may have that fixed.  HMMMM will have to check when I get home. 
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whukid
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« Reply #26 on: February 20, 2013, 10:29:47 PM »

Hey Flashburn, do you know where Krabs' fixed version is? The links in the OP haven't been updated  Undecided
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Flashburn
Generalfeldmarschall
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Posts: 1319



« Reply #27 on: February 21, 2013, 12:30:29 AM »

this one should be good....I think.  LOL

http://www.mediafire.com/?80kuotxd88p4382
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