Graviteam
May 22, 2013, 09:49:37 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 [2] 3 4 ... 13
  Print  
Author Topic: Israeli Defense Force Mod Version 1.75 (1.76 patch released)  (Read 12866 times)
0 Members and 1 Guest are viewing this topic.
yl9961027
Major
****
Posts: 97


Email
« Reply #15 on: May 06, 2012, 04:45:20 PM »

Image only!  Grin







Logged

有喜欢《steel fury》和《steel armor》的国人吗?有的话欢迎到我的博客讨论http://hi.baidu.com/yl9961027/blog
whukid
Generaloberst
****
Posts: 905



Email
« Reply #16 on: May 06, 2012, 04:53:08 PM »

Beautiful <3

All of the tanks are not the cockpit.  Sad

I do not know if they become playable tanks.

Actually, we can probably use the cockpit from the M-60 in a sort of "FrankenTank". They don't necessarily have to be playable, but the M60 and M48 cockpits were very similar from what I understand
« Last Edit: May 06, 2012, 04:57:51 PM by whukid » Logged

BaalCY117
Oberleutnant
**
Posts: 25


« Reply #17 on: May 06, 2012, 07:48:54 PM »

It depends actually. By the look of it this is the M48A5. If your using the same ballistic computer like the M60A1 where you have to stop and match the two idols into one target then yes its very similar. No need to change anything at all just in the loader position the ready to fire shells are 19 and each row can host 3 shells. 2 APFSDS or APDS and 1 HEAT shell most cases inside to the right so in case of penetration the HEAT wont kill everybody. Behind the loader the racks are only 5. 3 to store only APFSDS or APDS and the other two for back up usually WP. And underneath the main gun there are 5 racks also usually storing HE - HESH. But if your going to use stabilizers to fire on the move then its a complete different matter same thing as before but the electronic ballistic computer its above the older ballistic computer. If you have any questions about the M48 just ask me i will do my best to answer them Tongue
Logged
whukid
Generaloberst
****
Posts: 905



Email
« Reply #18 on: May 07, 2012, 12:06:12 AM »

It depends actually. By the look of it this is the M48A5. If your using the same ballistic computer like the M60A1 where you have to stop and match the two idols into one target then yes its very similar. No need to change anything at all just in the loader position the ready to fire shells are 19 and each row can host 3 shells. 2 APFSDS or APDS and 1 HEAT shell most cases inside to the right so in case of penetration the HEAT wont kill everybody. Behind the loader the racks are only 5. 3 to store only APFSDS or APDS and the other two for back up usually WP. And underneath the main gun there are 5 racks also usually storing HE - HESH. But if your going to use stabilizers to fire on the move then its a complete different matter same thing as before but the electronic ballistic computer its above the older ballistic computer. If you have any questions about the M48 just ask me i will do my best to answer them Tongue

Thanks for the information Smiley Visually, though, would it be a fatal mistake to use the M60 cockpit as a replacement for the m48 cockpit? We'll change the ammunition around in the scripts so that they're factually correct, however the goal here is to make as many tanks playable as possible.
Logged

BaalCY117
Oberleutnant
**
Posts: 25


« Reply #19 on: May 07, 2012, 02:20:38 PM »

Hmm it wont be a catastrophic failure to use the the M60 cockpit for the M48. But still if you only change the racks behind the loader to 5 it would be ok Tongue. But you can use the simHQ you may have a chance to get better  opinions also from other fellow tankers, this was just my opinion for the ammo racks   Tongue
Logged
yl9961027
Major
****
Posts: 97


Email
« Reply #20 on: May 07, 2012, 06:09:10 PM »

Go on  Grin




Logged

有喜欢《steel fury》和《steel armor》的国人吗?有的话欢迎到我的博客讨论http://hi.baidu.com/yl9961027/blog
whukid
Generaloberst
****
Posts: 905



Email
« Reply #21 on: May 07, 2012, 07:53:56 PM »

Go on  Grin







My heart just skipped a beat. Look at those beautiful sideskirts  Grin
Logged

Flashburn
Generalfeldmarschall
*****
Posts: 1319



« Reply #22 on: May 08, 2012, 01:30:10 AM »

Dumb question here...........  Where are the vehicle textures located in config files?  That is the entries for paths to textures.  For the life of me I can not remember where the heck I have seen them.  So far my attempts at bringing in my F5E have resulted in CTD 001 error.  POOP!  In the off chance it is due to me not setting up the texture path.......  But I have been able to get my 3 LOD's and P level into model veiwer.  Oddly enough despite no paths to textures my really crappy bumb and defuse maps show up.  Not sure how that is possible but eh, whatever. 
Logged
whukid
Generaloberst
****
Posts: 905



Email
« Reply #23 on: May 08, 2012, 01:33:50 AM »

Dumb question here...........  Where are the vehicle textures located in config files?  That is the entries for paths to textures.  For the life of me I can not remember where the heck I have seen them.  So far my attempts at bringing in my F5E have resulted in CTD 001 error.  POOP!  In the off chance it is due to me not setting up the texture path.......  But I have been able to get my 3 LOD's and P level into model veiwer.  Oddly enough despite no paths to textures my really crappy bumb and defuse maps show up.  Not sure how that is possible but eh, whatever. 

eh.., like where do you put the textures? or what links them to the model? I believe that's in the techn_mtc80 thing
Logged

Flashburn
Generalfeldmarschall
*****
Posts: 1319



« Reply #24 on: May 08, 2012, 01:44:08 AM »

No entry in techn for texture path.........  First time I have attempted to bring in a vehicle model.  It is a little different from everything else. 
Logged
Flashburn
Generalfeldmarschall
*****
Posts: 1319



« Reply #25 on: May 08, 2012, 02:00:20 AM »

Speaking personally.... untill I see how model is rigged in modeling program and its config files i do beleave I am operating in the dark.  One of those understand the theory, cant seem to get it right in practice things.  However, a different ball game on simple stuff.  That I have down vary well. 
Logged
whukid
Generaloberst
****
Posts: 905



Email
« Reply #26 on: May 08, 2012, 02:41:49 AM »

As much as I appreciate the efforts of the Graviteam dev team, there's kind've a lack of vehicle import stuff. Have you tried "ostovs.config"? I believe it deals with meshes, but its worth a shot
Logged

BaalCY117
Oberleutnant
**
Posts: 25


« Reply #27 on: May 08, 2012, 10:18:24 PM »

If you guys are still interesting about the T72 i think this video has some good info about the tank if you can understand in russian. I don't either i just watch the movie Tongue
http://www.youtube.com/watch?v=Hr4qBnQhyEQ&feature=related
Logged
yl9961027
Major
****
Posts: 97


Email
« Reply #28 on: May 16, 2012, 06:09:44 PM »

Some new pictuers.  Grin







Logged

有喜欢《steel fury》和《steel armor》的国人吗?有的话欢迎到我的博客讨论http://hi.baidu.com/yl9961027/blog
whukid
Generaloberst
****
Posts: 905



Email
« Reply #29 on: May 16, 2012, 07:25:29 PM »

These are amazing!
Logged

Pages: 1 [2] 3 4 ... 13
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.8 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!