Donken
Generalmajor

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« Reply #45 on: May 22, 2012, 01:33:41 PM » |
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You should definetely not play around with uv mapping for the whole model like that directly, Do as Kyth and Flashburn says, just move all finished parts instead of redoing everything. And with flatten you do exactly that, you flatten things (making round stuff like a pipe flat) and with that many polys in a model its not that unusual 3dsmax crash for you. If you want to flatten things you need to do it piece by piece. You should only work with the uv mapping as you have showed on the picture in step 6. EDIT: and why are you trying to save the uvw map as a seperate file? If it wont work just make a copy of the model and save with another name. Its probably alot easier and alot less complicated 
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« Last Edit: May 22, 2012, 01:48:50 PM by Donken »
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The real heroes are those that never came back.
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whukid
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« Reply #47 on: May 23, 2012, 02:52:25 AM » |
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Well, thanks for the help guys, but I've given up on the m48 uv map for now. Some things are best left to the experts, I guess  That model looks absolutely amazing, Yl9961027
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yl9961027
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« Reply #48 on: May 23, 2012, 03:41:11 AM » |
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Thanks whukid.  Don't worry about UV map, I will finish it.  Prior to this, I will first complete model of the centurion.
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Kyth
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« Reply #49 on: May 23, 2012, 07:41:00 AM » |
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Well, thanks for the help guys, but I've given up on the m48 uv map for now. Some things are best left to the experts, I guess  That model looks absolutely amazing, Yl9961027 It's not really a complicated process, just a case of "Less haste, more speed" 
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"What am I, chopped liver..?"
"Yes."
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whukid
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« Reply #50 on: May 23, 2012, 06:54:23 PM » |
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Well, thanks for the help guys, but I've given up on the m48 uv map for now. Some things are best left to the experts, I guess  That model looks absolutely amazing, Yl9961027 It's not really a complicated process, just a case of "Less haste, more speed"  Well, the problem is that I've never really worked with a 3d editing program before. My skins are all a product of GIMP.
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whukid
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« Reply #51 on: May 28, 2012, 01:31:57 PM » |
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Okay SABOW community, I need a few brave souls to beta test the camo schemes that you see throughout this thread. PM me if you're interested 
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whukid
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« Reply #52 on: May 28, 2012, 11:56:05 PM » |
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whukid
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« Reply #53 on: May 31, 2012, 11:42:10 PM » |
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Okay guys, I've begun to start coding the new tanks in game. Hopefully all we'll need to do is attach the model and LOD's to the entry after I get done and be good to go
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whukid
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« Reply #54 on: June 04, 2012, 01:11:40 AM » |
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Edited PLO uniforms Yes, they are wearing Nike's  IDF helmets are in the works  just alittle re-coloring and they'll be in (huge thanks to flashburn)
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Flashburn
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« Reply #55 on: June 04, 2012, 01:24:04 AM » |
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You should try taking there hat things off.......lol. I did, they have mutant heads. 
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whukid
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« Reply #56 on: June 04, 2012, 01:37:31 AM » |
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I'd like to figure out a way to re-create their little "headscarf" thingies.
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whukid
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« Reply #57 on: June 04, 2012, 03:39:06 AM » |
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Flashburn
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« Reply #58 on: June 04, 2012, 04:16:15 AM » |
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Probably a missing ; or something silly. I did the same thing today with iraqi brdm 2 DOH!
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Donken
Generalmajor

Posts: 362
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« Reply #59 on: June 04, 2012, 08:48:46 AM » |
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I have no idea what have happened but the updater doesnt want to save your IDF mod, I can install it. but as soon as close the window (save & play) it removes your mod from the list? :S edit: well, something else is going on here, now nothing works for me in sabow  so im gonna test a clean install. so forget that i wrote anything  But i did told you guys my computer dont like sabow 
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« Last Edit: June 04, 2012, 09:26:21 AM by Donken »
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The real heroes are those that never came back.
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