Hi chaps, "come and get it"!.
Aces' new Sdk.Fz.251/1C 3D model, crew and skins mod for Steel Fury v1 readme.
*** IMPORTANT *** If you have activated my earlier "Aces SDKFZ251 Crew - Radio Operator and Driver Cap and Headphone mod" in JSGME please de-activate it before activating this mod as all the files are inclu8ded in the new mod.
Installation, Unzip all of the eight folders included to your Steel Fury "Mods" folder and activate as shown below using JSGME.
This mod replaces the Sdk.Fz.251/1C halftrack vehicle in Graviteam's "Steel Fury" sim. with a new modified 3D model and textures.
I have made the following changes and additions to the basic 251/1C 3D model (which includes 3 LODs):
1. Added anti-aircraft MG-34 machine gun on the rear mounting (non-operational at the moment, eye-candy only).
2. Added two MG34 "patronenkasten" ammunition boxes and a stick grenade inside the vehicle.
3. Re-mapped and modified the model so as to enable a rear balkenkreuze and rear numberplates to be displayed.
4. Added a radio set in the co-driver/radio operator postion
5. Added a radio antenna on the hull.
I have made the following additions to the 251/1C skin texture.
1. Added new dashboard instruments.
2. Added new "WH" front and rear numberplates.
3. Added FuSpr “F” radio set.
4. Added front, side and rear balkenkreuze markings.
5. Added tactical (panzergrenadier company) and divisional (11th "Ghost" panzer division) markings rear and back.
6. Added appropriate stick grenade and ammo box textures.
The mod includes no fewer than 8 skin options in total which enable combinations of the following additional markings: air recognition flag on the engine cover, black and white balkenkreuzes (instead of white outlined balkenkreuzes) and an overall light snow covering to the vehicle. All the skins include new normal maps, new additions like the radio and number plates have been added to these "bump" maps.
When enabled WITHOUT one of these additional skin options enabled the default skin will display no air recognition flag, white outline balkenkreuzes and no snow covering. The seven additonal skin options are included as "optional" mods and should be enabled AFTER enabling the main mod using JSGME (Jonesoft Generic Mod Enabler). Note: Only apply one of the additional skin options at a time as only the last one enabled will be displayed.
Also please bare in mind that the air-recognition flag option/s is intended primarily for those who like a bit of variation as historically, not every vehicle in a a unit would most probably have displayed a flag and it is best-suited for early war scenarios when the Luftwaffe still had command of the skies but it does look different so I decided to include it in the options.
The mod also incorporates my earlier headphones and throat microphone plus grey/green army version "overseas" sidecap and re-position and re-scaled 3D cap model additions which changes the driver's headwear to the sidecap and the radio operator's headwear to the sidecap plus the headset.
This has been a very big project for me which has involved literally taking the existing model apart, making the model changes and additions and putting it together again piece-by-piece as well as the new textures and UV-mapping work. I have also spent some time historically researching equipment and textures from my collection of publications and also period photos. I have based my work on file versions included in the SPM1.5 ultimate update mod.
I hope you enjoy the results,please leave me your feedback on the Graviteam and/or SimHQ forums.
Kyth and Donken for all their invaluable modelling advice and patience.
lajcak for his original sidecap texture.
Ranman68 for his original headset, ammo box and stick grenade models.
The Steel Fury community for their encouragement and enthusiam.
NOT to be used in any payware\commercial addon
May be used in any freeware mod with credits.
Dedicated to my "modding widow" of a wife for all her patience listening to more than two weeks of mumbled curses about s-fragment, d-fragments, bump maps, spectral lightin. LODs etc. etc.
PS. @Kyth: I will have a look at tac marks for a future version.