Some more questions:
The "Green" firing mode aka "shooting in movement", do I see it right that in this mod only machine guns are used and the main gun only on short distances(how short?)?
Not really sure about that,
How are penetrated and none penetrated hits in the statistic mode shown? The FAQ speaks of a bright and not so bright arrow but I think the text is the one that is either bright(penetrated) or dark(not penetrated) is my assumption correct?
The AAR shows a penetration with a green arrow, a deflection with a pale yellow arrow. Don't take my word for it, play a mission and take a look at the results.
Using flares to give orders is allowed day & night but the other methods usually need a line of sight or that the subordinates are close to the player but what does the flare need?
A line of sight to the uprising flare?
And is the number of flares limited?
It's abstract, there isn't any count for signal flares. I think it's assumed that a flare can be seen from a long way off, not really needing any line of sight to the signaller.
Does the tactical symbol for "Hand-held antitank grenade launcher" only cover grenade launchers or does nti-tank rocket launchers like Panzerfaust, Bazooka, etc. and anti-tank rifles like Panzerbüchse 39 also fall into this category?