Maybe you all haven't grasped the significance of this.

The existing preferred method of importing vehicles and objects is to create them first in 3DS Max, then export them to x format. I've been informed, copies of this program are rather pricey, even the 'student' versions.
Now, you have the possibility of creating your models on Blender (
cost: zero) and using an exporter that gives you equivalent results! This puts 3D modding capability within everyone's reach! I'd stop short of calling this revolutionary, but it's pretty close!
