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Author Topic: Cockpits! For everyone!  (Read 52477 times)
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Generalfeldmarschall
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« Reply #20 on: July 18, 2012, 07:32:12 AM »

Um... at the risk of sounding a bit nit-picky....

AIRPLANES have cockpits...

Tanks have CREW SPACES.

Just sayin'....

My neighbor used to be a Tank Commander on an Abrams, and he talks about getting stuck on various objects in the cockpit all the time

Ya that happens all the time to AFV crews.  Funny one was where a guy in my unit got himself stuck between the rear bulkhead and the turret basket in an m1117.  And I don't mean a little stuck.........had to get pulled out after a bit of fun.   Tongue
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Kyth
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« Reply #21 on: July 21, 2012, 04:47:10 AM »

Hello!

Just an update to prove that the cockpit/interior/crewspace thing is still coming along,


Some more painting done.  Grin


How's the going in there?


The commanding heights.


Remember, keep to the speed limits,


Hmm... my spidey sense tells me we're on course... straight into the nearest ditch.


Bye, have to take a break now,
« Last Edit: July 21, 2012, 04:51:31 AM by Kyth » Logged

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whukid
Generalfeldmarschall
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« Reply #22 on: July 21, 2012, 05:12:12 AM »

This is beyond awesome
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Donken
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« Reply #23 on: July 21, 2012, 08:22:40 AM »

Great Kyth, Did you figure it out with the dials for speedo, fuel and rpm etc? Cheesy
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Kyth
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« Reply #24 on: July 21, 2012, 08:46:46 AM »

Did you figure it out with the dials for speedo, fuel and rpm etc? Cheesy

I set the instruments, gearshift and steering sticks to all rotate along the x-axis.
I think the y- and z-axis are also available, in the cockpit configuration settings.
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Donken
Generalmajor
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« Reply #25 on: July 21, 2012, 08:52:27 AM »

yeah, y and z axis do work to, so that means you can actually do a working steering wheel (tiger, kingtiger). I did find out some pretty interesting stuff when i did the Jagdpanzer interior Cheesy
And what about shell paths? Have you figured that out to? s_klin/d_klin for the gun breech to?
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Kyth
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« Reply #26 on: July 21, 2012, 08:55:54 AM »

Yep.
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kapulA
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« Reply #27 on: July 21, 2012, 11:09:38 AM »

Hahah, awesome work! Cheesy
Can't wait to see it ingame, it'll be really great to have another interior available.
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Stig
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« Reply #28 on: July 21, 2012, 10:31:27 PM »

Nice work so far. I hope the gauges and dials can be "weathered" a little... other than that... it's coming together perfectly.
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frinik
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« Reply #29 on: August 03, 2012, 11:26:07 PM »

 Oh great suggestion!!! I'd love to see my Panzer III interior finished in Louis Vuitton style.Very chic, very trendy, very me Grin

Joke and spam aside Kyth this is first class work!!!! Me too just can't wait to play your PzIII missions  which incidentally I have replayed( all 10 of them ) recently...
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Kyth
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« Reply #30 on: August 06, 2012, 10:07:07 AM »

If you report that you played all 10 of my Panzer 38t missions in those selfsame Panzer 38t's, that would bring tears of joy to the eyes.
Speaking metaphorically, of course.  Grin
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Kyth
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« Reply #31 on: August 11, 2012, 07:45:50 AM »

Hi everyone,

Would you like a preview? Here you go:

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murkz
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WWW
« Reply #32 on: August 11, 2012, 08:56:59 AM »

Hi everyone,

Would you like a preview? Here you go:



I can really appreciate the hard work you have put in there. It will make a great addition to Steel Fury, well done...
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Kyth
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« Reply #33 on: August 11, 2012, 09:09:21 AM »


Thanks!

As always, your high-quality work for PE and i44 has been a great inspiration.
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Txema
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« Reply #34 on: August 11, 2012, 12:37:33 PM »

Kyth,

Really looking forward to this mod.

Thank you !!

 Cheesy

Txema
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frinik
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« Reply #35 on: August 11, 2012, 04:27:02 PM »

Very nice and funny Kyth! As usual Professional work and sense of humour combined.A Panzer III that blinks, waves at you .The interior is really very polished! Kudos!

Speaking of Murkz let's not forget his outstanding contribution to TvsT with the MMP mods as well!


My hat's off to you gents! Cheesy
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Panzerfaust
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« Reply #36 on: August 12, 2012, 01:36:13 AM »

Looking good Kyth can't wait to try it out.
Cheers
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Kyth
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« Reply #37 on: August 12, 2012, 03:33:08 AM »

Thanks everyone!

On a related note, about the shell-loading animations, would you be okay with using the standard generic shells, or prefer something resembling the actual 50mm rounds?
It would entail editing the necessary entries in the common_res file, which is always a bit of a risk for the ordinary average player,
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"Yes."
frinik
Generalfeldmarschall
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« Reply #38 on: August 12, 2012, 04:28:41 PM »

Kyth, could you post pics of the existing rounds vs the actual ones so we can compare.....
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Kyth
Generalfeldmarschall
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« Reply #39 on: August 13, 2012, 08:07:10 AM »



A good idea. However, the only substantial thing I could dredge up was this. It's for the 50mm antitank gun:



Anyway, as you can see, the shells in the game look nothing like that.

By the way, if anyone has better material, preferably with dimensions, I'd be much obliged.  Smiley
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