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Author Topic: Hi, here's the new campaign for the Panzer 38(t)!  (Read 22306 times)
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kapulA
Oberst
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Posts: 202



« Reply #20 on: September 15, 2012, 12:23:30 PM »

Thanks for the tips frinik!
Regarding the penetration value - is the first value under the 'PZGR(t)umg_37' heading (0.61) the one I need to boost to 0.79?
//Pz. 38(t)
PZGR(t)umg_37,0x01,%SHELL_AP%,KWK38(t)L/42  , 750,42,0.61,0.1, 0,1,1,0,0.815,0.008, 0.30,9.81,  1,  1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_pzgr(t)_37,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,2,0.9,14,SHELL_MED,SHELLC_MED;
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Kyth
Generalfeldmarschall
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Posts: 2044


« Reply #21 on: September 15, 2012, 12:33:45 PM »

I think the value with the June Ultimate Update should be 0.78.

Have you not updated your Ultimate Update?  Smiley
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kapulA
Oberst
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Posts: 202



« Reply #22 on: September 16, 2012, 12:10:29 AM »

Actually I haven't - I've got some custom modded stuff that would be erased and I didn't feel like remembering all the stuff I adjusted so that I could re-implement it to the new version - is there anything drastic that I'm also missing out on?
If not, I'll just edit the value of the shell manually Smiley
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Kyth
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Posts: 2044


« Reply #23 on: September 16, 2012, 12:46:59 AM »

It's okay, I guess, to edit the value manually (to 0.78).
That was one of my recommended adjustments a long time ago, and it was also included in the 'popguns' mod,
It'll help you to deal with enemy tanks better.

Good luck!
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Littlebro
Oberstleutnant
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Posts: 123


« Reply #24 on: September 16, 2012, 12:15:53 PM »

I use a little free program called ExamDiff when i need to mod any files as its a great way of keeping modded files while updating and incorporating mods such as Aces multi mod.It dosnt change the files but it does high light the differences so you see what needs to be changed.
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Tanker
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« Reply #25 on: September 16, 2012, 04:54:07 PM »

Thanks for the tips frinik!
Regarding the penetration value - is the first value under the 'PZGR(t)umg_37' heading (0.61) the one I need to boost to 0.79?
//Pz. 38(t)
PZGR(t)umg_37,0x01,%SHELL_AP%,KWK38(t)L/42  , 750,42,0.61,0.1, 0,1,1,0,0.815,0.008, 0.30,9.81,  1,  1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_pzgr(t)_37,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,2,0.9,14,SHELL_MED,SHELLC_MED;

Would someone kindly post the full path to the common res file? 
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Kyth
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« Reply #26 on: September 16, 2012, 07:08:47 PM »



Would someone kindly post the full path to the common res file? 

<Main Folder>\data\k42\loc_rus\levels\LEVELS\common
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Tanker
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« Reply #27 on: September 16, 2012, 07:45:37 PM »

Thanks.  My value is set at .78.  I wanted to confirm I had the correct value.
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Kyth
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« Reply #28 on: September 17, 2012, 02:37:38 AM »

I'm glad to hear that,

By the way, what's the verdict so far on the campaign? It's certainly a change of pace from the other tanks,  Wink
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Tanker
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« Reply #29 on: September 17, 2012, 02:53:04 AM »

I'm glad to hear that,

By the way, what's the verdict so far on the campaign? It's certainly a change of pace from the other tanks,  Wink

It certainly is.  It requires careful shooting to minimize ammo usage.  The tank can't take many hits so manuver is very important.  The missions are not easy so I have to do most mission multiple times to succeed.  Often I'm not really sure why I failed.  A common thread with most mission in SFk42 is little information in briefs as to what conditions are necessary for successful completion of the mission. 
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Kyth
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« Reply #30 on: September 17, 2012, 04:18:42 AM »

In general, with all the missions, there are a couple 'success factors' to look out for:

- Capture Objective - You need to eliminate the enemy's forces in the area indicated. At the same time, your forces have to be present in sufficient strength in the same area. In the game, the success is triggered off by achieving a local 'strength superiority  ratio' in the given area.

- Intercept / Destroy enemy - Success is triggered when the enemy forces' strength has been reduced sufficiently. It could be as specific as an identified enemy unit, or a more general 'strength superiority ratio' over the whole map. At the same time, you could encounter failure if your strength is reduced too much, or if certain mission-critical units get destroyed (see 'Protect your infantry' below)

- Waypoints - Success is triggered by reaching the waypoint, regardless of enemy forces in the area. Conversely, if you're defending, you might need to prevent the enemy from reaching their waypoint(s) - by eliminating them.

-Protect your infantry - Failure is triggered if they take too many losses - especially before they can move in and occupy their objective.

All missions tend to have a combination of the objectives above, and a quick read through the briefing should give you an idea what to do.

There's an even simpler way to look at this - find and destroy the enemy. Prevent them from doing the same to you.  Cheesy
« Last Edit: September 17, 2012, 04:27:21 AM by Kyth » Logged

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Kyth
Generalfeldmarschall
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Posts: 2044


« Reply #31 on: October 24, 2012, 01:29:49 PM »

Hello!

Another useful bit of trivia for you. If you've been observant, you might notice that I've created and included daily situational maps of 'Unternehmen Trappenjagd' for display in the mission selection screen. Some examples:





The main claim to fame of these maps: all the place-names have been trans-literated from the original cyrillic! So you don't have to wonder anymore about the whereabouts of places like 'Parpach' and 'Ak-Monai'.  Shocked

You too, can use these for your missions. The maps are named 'kerchmay08' - 'kerchmay1619'.
All you need to do is add in the necessary link in your Mission entry, like so:

Quote
capcha, capcha, 1, 0, back_t01.tga, txt_cit_01, 30, txt_hist_intro, kerchmay13, levels\levels\cm_users\capcha.level;



Have fun!
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lockie
Generalfeldmarschall
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Posts: 2348



« Reply #32 on: October 27, 2012, 01:27:46 PM »

The maps are named 'kerchmay08' - 'kerchmay1619'.
All you need to do is add in the necessary link in your Mission entry, like so:
Quote
capcha, capcha, 1, 0, back_t01.tga, txt_cit_01, 30, txt_hist_intro, kerchmay13, levels\levels\cm_users\capcha.level;
Thanks! but if I want to add my personal map, i.e. "mymap_01", what should be done? Coz if I'll place mymap_01.tga to the folder ...\data\k42\loc_rus\textures\HIST_MAPS and write down a line:
Quote
capcha, capcha, 1, 0, back_t01.tga, txt_cit_01, 30, txt_hist_intro, mymap_01, levels\levels\cm_users\capcha.level;
It doesn't work.
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Kyth
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Posts: 2044


« Reply #33 on: October 27, 2012, 02:42:57 PM »

Thanks! but if I want to add my personal map, i.e. "mymap_01", what should be done? Coz if I'll place mymap_01.tga to the folder ...\data\k42\loc_rus\textures\HIST_MAPS and write down a line:
Quote
capcha, capcha, 1, 0, back_t01.tga, txt_cit_01, 30, txt_hist_intro, mymap_01, levels\levels\cm_users\capcha.level;
It doesn't work.

If it is a .tga file, the format will need to be un-compressed.
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lockie
Generalfeldmarschall
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Posts: 2348



« Reply #34 on: October 27, 2012, 04:56:33 PM »

If it is a .tga file, the format will need to be un-compressed.
Can u upload a sample?
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Kyth
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Posts: 2044


« Reply #35 on: October 28, 2012, 12:46:13 AM »

If it is a .tga file, the format will need to be un-compressed.
Can u upload a sample?

Sure, go here:
http://graviteam.com/forum/index.php?topic=9926.0

Each one of the individual missions uses 'trappenjagd.tga'
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