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Author Topic: Pathing challenges  (Read 1054 times)
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andrey12345
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« Reply #15 on: July 01, 2012, 07:43:03 AM »

What is the purpose of paths then?
Like most other objects - to recreate the landscape.

Shouldn't soldiers have easier time marching down the dirt path instead of making their way through deep snow or high grass? Well I do.
Same for vehicles.
Huh

Vehicles and soldiers do not enjoy the favor of the player than the AI ​​moves on their own maps. Which by happy coincidence, in some key areas coincide with players map  Grin
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Redmarkus4
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« Reply #16 on: July 01, 2012, 08:27:00 AM »

Maybe in a future release Paths can give:

1. A movement advantage to infantry
2. No advantage to vehicles (or very small advantage)

Also for a future release - can we split the Infantry from their vehicle so that the vehicle can stay behind, take a different route or provide covering fire?  It is frustrating sometimes that if I attack into woods the vehicles must come along, even though they will get stuck.

We would need this split to take advantage of paths also.
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andrey12345
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« Reply #17 on: July 01, 2012, 09:05:53 AM »

1. A movement advantage to infantry
2. No advantage to vehicles (or very small advantage)
No, for this purposes has roads.  Grin
Why then the separate paths and roads? If they work the same way.


Also for a future release - can we split the Infantry from their vehicle so that the vehicle can stay behind, take a different route or provide covering fire?  It is frustrating sometimes that if I attack into woods the vehicles must come along, even though they will get stuck.
This feature present from first release APK43  Smiley
Use selection filters for it.
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Redmarkus4
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« Reply #18 on: July 03, 2012, 03:53:53 PM »

1. A movement advantage to infantry
2. No advantage to vehicles (or very small advantage)
No, for this purposes has roads.  Grin
Why then the separate paths and roads? If they work the same way.


Also for a future release - can we split the Infantry from their vehicle so that the vehicle can stay behind, take a different route or provide covering fire?  It is frustrating sometimes that if I attack into woods the vehicles must come along, even though they will get stuck.
This feature present from first release APK43  Smiley
Use selection filters for it.


Thanks. 

I don't understand your point about paths.  They have no effect right now, so why show them?

Splitting infantry from their vehicles - I didn't know we could do it.  I will try it out!
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andrey12345
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« Reply #19 on: July 03, 2012, 04:21:41 PM »

I don't understand your point about paths.  They have no effect right now, so why show them?
The paths are present on the ground in large numbers, so should be in the game. The same goes for any more piles of useless (at first sight) objects  - boats, benches, fences, haystacks, etc. It is certainly possible to do, but then lost some realism.

Splitting infantry from their vehicles - I didn't know we could do it.  I will try it out!

Select all squads what you need, right click on platoon icon (on quick selection tab) then in popup menu deselect those groups that you do not need (such as APC, if you want to use only the infantry). To avoid to repeat it every time, save the selection to the group (Ctrl+Number).

In general, the in-game assistant tells it all Wink
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Redmarkus4
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« Reply #20 on: July 03, 2012, 04:57:04 PM »

I found it.  I also set a keyboard shortcut for this now.

So, now I should win every battle!
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Tac Error
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« Reply #21 on: July 03, 2012, 05:50:02 PM »

Yep, having infantry fight away from their transports work, now you can have bronegruppy in WWII. Grin
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