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Author Topic: 3 LOD's  (Read 18764 times)
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murkz
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« Reply #20 on: September 08, 2012, 03:05:34 PM »

are there separate lod settings for trees and grass?
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frinik
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« Reply #21 on: September 08, 2012, 03:13:07 PM »

Y es there is if I remember correctly....
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Kyth
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« Reply #22 on: September 08, 2012, 03:24:09 PM »

MMMMMM if you theory is correct Kyth then the default value which is set at 0.00000000 would mean what?Huh???

Simply that it's not in use. Dont take my word for it, try it yourself,
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frinik
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« Reply #23 on: September 08, 2012, 05:12:07 PM »

I think it might be a good idea to ask Iceman since he is one of guys who designed the game.
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lockie
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« Reply #24 on: December 02, 2012, 03:37:52 PM »

Thanks to happy accident, I've discovered for myself a very easy way - how to make and add a second LOD to the original model.
It's very easy. Here's instruction:
1. Pick up model, i.e. Marder II 132
2. Select and delete all unnecessary (as your point) parts of model. (s_*** and p_*** dummies must be deleted)
3. Save it as marder2lods.
4. Open original model Marder II 132.
5. Select all (Ctr+Shift+A)
6. Open ->File-> Add Lod (Ctr+Alt+L) and add marder2lods.
7. Save it.
8. Write down in cfg file, that model has 2 LOD's



As we can see a quantity of triangles has been reduced from ~20200 to 15500. It is a profit 4700 ~5000. Not bad Smiley
There's one restriction. All models must has NO more than 60 000 triangles (should be confirmed).
Well, may be this method being already known, but I hadn't seen it and that's why decided to share my experiences.
« Last Edit: December 02, 2012, 04:53:15 PM by lockie » Logged

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Aces
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« Reply #25 on: December 02, 2012, 04:21:24 PM »

Now THAT's very interesting indeed, great find Alex.

Cheers

Aces
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lockie
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« Reply #26 on: December 02, 2012, 04:51:12 PM »

Here's what I got(all model parts), after my adjustments were applied to the second LOD.


 
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Mistwalker
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« Reply #27 on: December 02, 2012, 05:50:35 PM »

This is the way SHUN used on sukhoi forum for some models.
The problem is many models are constantly updated, so you need to make the second lod for them every time.

How does framerate change? I doubt it's even worth the effort in case of Marder. You'll win maybe +1 fps at best.
In case of 38(t) or Tiger it could be good though.
« Last Edit: December 02, 2012, 05:52:42 PM by Mistwalker » Logged
lockie
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« Reply #28 on: December 02, 2012, 06:50:46 PM »

This is the way SHUN used on sukhoi forum for some models.
OK, I'm not original Smiley

Quote
The problem is many models are constantly updated, so you need to make the second lod for them every time.
Don't see any problems, except lazy of model author.

Quote
How does framerate change?
I don't know, but I'm pretty sure, that game engine will work MUCH smoothly with 2 LODs. Which has 5000 triangles less, than with model which has 5000 triangles more.

Quote
I doubt it's even worth the effort in case of Marder.
Then don't do it. It's easy.

Quote
You'll win maybe +1 fps at best.
May be YES. May be NO. But as my point 1 fps cost to spend a bit efforts. We'are not forced and it's a hobby. No need to be in rush.

Quote
In case of 38(t) or Tiger it could be good though.
At least, it won't be bad.
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Mistwalker
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« Reply #29 on: December 02, 2012, 07:02:17 PM »

Don't see any problems, except lazy of model author..
Yep.  If the author feels that creating lods will be a waste of his time then let him be.

Quote
I don't know, but I'm pretty sure, that game engine will work MUCH smoothly with 2 LODs. Which has 5000 triangles less, than with model which has 5000 triangles more.
I most likely won't see any difference, so I don't care.
 Anyway if someone is ready to spent a little of his time on small improvements - that's great.  Smiley
« Last Edit: December 02, 2012, 07:04:33 PM by Mistwalker » Logged
lockie
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« Reply #30 on: December 02, 2012, 07:20:13 PM »

Yep.  If the author feels that creating lods will be a waste of his time then let him be.
Agree. It calls exactly lazy.

Quote
I most likely won't see any difference, so I don't care.
Me either.

Quote
Anyway if someone is ready to spent a little of his time on small improvements - that's great.  Smiley
Let's say HU-U-RA-A to this person!
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frinik
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« Reply #31 on: December 03, 2012, 12:51:43 PM »

Anyway if someone is ready to spent a little of his time on small improvements - that's great. 
Let's say HU-U-RA-A to this person!


Ok to stay in the mood of World War II we will call it " Operation OverLOD "..... Wink
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Rends
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« Reply #32 on: December 07, 2012, 05:25:45 PM »

The game engine isn't the fastest sure it will help and it's usefull.
Don't forget that you have more than a single tank on the battlefield.
With 10 20 or more units you will save a lot of cpu/gpu time !
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