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Author Topic: Mission-mod "Defend the Fatherland" (Panther-V ausf. G) part I  (Read 34676 times)
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lockie
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« on: October 07, 2012, 09:00:26 PM »

I started a new mission with a new features as usually Smiley
Some screenies:
      



First part of the mission released!
Second part still delayed, coz the next models needs to be adjusted:
- building-tank
- housemodule
- pantherturm
Anyway, we've a chance to have a look and find some bugs Smiley
Some notes:
ATTENTION! The mission was made at the base as “INSTALL-PLAY-UNINSTALL”, because I had to add a new units, new tanks and made some fixes. Don’t forget to UNINSTALL the mission after the game over! Or use it at your risk.
- mission created on the base of the mod SPM1.5 NTA1.3;
- mission-mod is not compatible with SPM1.5_ultimate_update. So, be warned.
- mission created on the base of the originally generated polygon attk_shyrz (all source files included);
- there’s an alternative mission ending;
- added a new music fragments for the mission starting/ending(no more then 30 sec);
- added a new flora: sunflowers by Maleshkin;
- fixed texture m4a3-76 (removed black spots from the upper glacis);
- removed some annoying sounds of the german crew: faster, forward, right/left etc.
Added a new tanks/objects:
1. Panther ausf. G by Donken (with a bugs fixing by lockie);
2. Building-tank (for the town) by Donken, lockie;
3. Railroad by Donken
4. Sandbags (for the town) by Donken
5. Housemodule (for the town) by Donken, lockie;
6. Panterturm by Maleshkin, Donken, lockie;
7. Nebelwerfer by Maleshkin;
8. new town slab2 (adjusted by lockie);

Weight: ~60Mb

See readme for more details.
« Last Edit: November 07, 2012, 06:10:36 AM by lockie » Logged

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kapulA
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« Reply #1 on: October 07, 2012, 11:14:27 PM »

Great great, I was planning on requesting some new Panther missions after Littlebro releases his Panther Zug variation.
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frinik
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« Reply #2 on: October 09, 2012, 01:50:11 AM »

Do Germans have a weight problem in your mission?Huh? Grin You probably mean Defend the Vaterland?
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Kyth
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« Reply #3 on: October 09, 2012, 03:00:14 AM »

Do Germans have a weight problem in your mission?Huh?

***Remembering the name for future use***  Grin
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lockie
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« Reply #4 on: October 09, 2012, 03:25:05 AM »

Do Germans have a weight problem in your mission?Huh? Grin You probably mean Defend the Vaterland?
Well, I'm not good in german Smiley
How it'll be correct?
Meanwhile, I put in the game a new candy Smiley
The turret from the panther - Pantherturm.

   
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whukid
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« Reply #5 on: October 09, 2012, 04:11:58 AM »

Do Germans have a weight problem in your mission?Huh? Grin You probably mean Defend the Vaterland?
Well, I'm not good in german Smiley
How it'll be correct?
Meanwhile, I put in the game a new candy Smiley
The turret from the panther - Pantherturm.

   

I like that building. that is a nice building. Smiley
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frinik
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« Reply #6 on: October 09, 2012, 12:40:08 PM »

Cool idea the pantherturm!

Lockie you can call your mission "Defend the Fatherland " using the proper English translation for the German word Vaterland. You could use the German patriotic sound " Die Wacht am Rhein " as musical background.It's  a very popular and rousing song ( as only the Germans can do outstanding marching songs) from the mid 19th century. I am posting a youtube video link where you can hear it if you like!

« Last Edit: October 09, 2012, 12:42:11 PM by frinik » Logged
lockie
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« Reply #7 on: October 09, 2012, 12:44:46 PM »

Cool idea the pantherturm!
Unfortunately, it works unstable, it turned over with time Sad

Quote
Lockie you can call your mission "Defend the Fatherland " using the proper English translation for the German Vaterland.
Thanks!

Quote
You could use the German patriotic sound Die Wacht am Rhein as musical background. It's  a very popular and rousing song from the mid 19th century. I am posting a youtube video link where you cna hear it if you like!

Good idea! I'll try to put this song when mission start and play the music ~30sec
« Last Edit: October 09, 2012, 12:48:51 PM by lockie » Logged

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Kyth
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« Reply #8 on: October 09, 2012, 12:52:29 PM »


Lockie you can call your mission "Defend the Fatherland "

Hey, I'm partial to 'Fattland' myself  Grin
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kapulA
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« Reply #9 on: October 09, 2012, 01:08:38 PM »

If I may ask, on the screens of the Pantherturm, do I spy some new residential/farm buildings in the background or? Shocked
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lockie
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« Reply #10 on: October 09, 2012, 02:34:39 PM »

do I spy some new residential/farm buildings in the background or? Shocked
Yes, there will be at least one housemodule plus a railroad and sandbag. May be smth. else Wink
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kapulA
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« Reply #11 on: October 09, 2012, 03:06:42 PM »

Great stuff, great stuff! Finally some variety for our good ol' sim Cheesy
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frinik
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« Reply #12 on: October 09, 2012, 04:22:41 PM »

With these buildings and the aircraft hangars we could create military bases.
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lockie
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« Reply #13 on: October 09, 2012, 04:29:23 PM »

we could create military bases.
Without fuel tanks it's impossible Sad Though, it's a good idea to use in the mission a military base instead town. I like it! And as I remember a couple oil tanks were placed in the hangar. So, we've a chance Wink
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lockie
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« Reply #14 on: October 13, 2012, 09:30:15 PM »

A couple of the new screennies:
1. at the entry of town


2. at the place of rest in piece


Suppose a new mission will be ready during the next month. In fact, there will be two missions:
- first: defend suburbs of the town
- second: defend the storage in the town
ps
and I want to create a new mission: bike racing Cheesy
« Last Edit: October 14, 2012, 04:51:38 AM by lockie » Logged

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kapulA
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« Reply #15 on: October 13, 2012, 10:09:35 PM »

Looking good - fighting in a built-up area is definitely going to be a nice change of pace from the fields & villages of the Ukraine.
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frinik
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« Reply #16 on: October 14, 2012, 03:14:23 AM »

Wow Lockie this is impressive work!!! Kudos!Well done! With Lajcak's Autumn, Late Autumn or Stone 2009 Winter mod you can even recreate a battle for Stalingrad type of mission! Defend the Socialist Motherland! Grin
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lockie
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« Reply #17 on: October 14, 2012, 07:18:18 PM »

Wow Lockie this is impressive work!!!
Thanks Smiley Housemodule was made by Donken Wink

Quote
you can even recreate a battle for Stalingrad type of mission! Defend the Socialist Motherland! Grin
I don't think so. At this moment there's a possibility to create smth. similar to battle in town, but of course the game wasn't organized for such operation.
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lockie
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« Reply #18 on: October 14, 2012, 11:07:01 PM »

Some screennies:
Unfortunately, there is a bug which I can't get over. When building destroyed, it's disappeared Sad There are only a couple of campfires instead destroyed building.
   

Funny picture Smiley If u shot the building - it fly away Cheesy


Here is a code of the building:
Code:
//housemodule
housemodule()
{
//тип объекта
type = %OT_BUILDING%;

//имя сетки
mesh = housemd1;

//имя объекта
name = txt_ob_house_module;

//lod
mesh_lods= 3;

//вес
// wei = -10;
wei = -10;

//материал
material = concrete;

//durability
imp = 5000;
imp_dem = 5000;

//fire
flame_p = 0.35;

//группа коллизий //принимать тени 0x01, принимать гусеницу 0x02, 0x4 - transp, 0x8 - hum nocol
//flags = 0x10; - doesn't work
flags = 0x0b;

//shared map
shared = true;

//destroy description
destr_desc = ;

//collision type
col_type = 2;

//
dynamic = true;

//armor
armor_map = armor_maps\objs\house_module.tga;

//chank collisio
col_bounds()
{
//имя, точность дробления, количество лод уровней
db_hull, 0, 0;
}

}
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frinik
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« Reply #19 on: October 15, 2012, 01:55:07 AM »

Wow! That's really odd.... I have copied the lines and I'll take a look and compare with other type of objects ( solid and soft ) to see if there's a value that needs to be adjusted so your buildings don't turn into ash. I am not making any promises but I'll try.

Otherwise Lockie no more shooting bricks! Grin
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