Graviteam
May 22, 2013, 12:14:51 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 ... 4 5 [6] 7 8 9
  Print  
Author Topic: Autumn mo(o)d  (Read 14392 times)
0 Members and 1 Guest are viewing this topic.
Rends
Oberst
******
Posts: 298


WWW
« Reply #75 on: October 26, 2011, 09:03:17 PM »

Hi guys,
I just wanted to let you know that I am currently working on a new early spring mod. A few pictures follow...

http://imageshack.us/g/511/shot201110261724530003.jpg/

lajcak

Looks very nice and promising!

Rends
Logged

Fight blood cancer register at : http://www.dkmsamericas.org/
frinik
Generalfeldmarschall
*****
Posts: 2228


« Reply #76 on: October 27, 2011, 04:12:12 AM »


Frinik, I gave you a word some time ago! Of course, there will be flowering orchards where you can hide with your Panzer! And if you find the way to burn them...

Me?Burn orchards???Do you take me for a war-mongering, enemy of the Soviet people amd Motherland and World Peace Fascist?Huh

Burning orchards???Now that´s an idea Grin
Logged
Donken
Generalmajor
*
Posts: 362


Email
« Reply #77 on: December 09, 2011, 01:05:28 PM »

Ï was wondering lajcak. What resolution do all tree/bush/ground textures have? It looks like you do have ideas on how to remake all textures so im wondering if its possible to change resolution on them twice atleast. If they are lower then 1024x1024. I know the game can handle 2048x2048 (all vehicles are using that) Difference in looks is gonna be alot better and it shouldnt effect fps at all. You think its worth to take a look at that?
Logged

The real heroes are those that never came back.
lajcak
Hauptmann
***
Posts: 49


« Reply #78 on: December 10, 2011, 07:57:47 AM »

Ï was wondering lajcak. What resolution do all tree/bush/ground textures have? It looks like you do have ideas on how to remake all textures so im wondering if its possible to change resolution on them twice atleast. If they are lower then 1024x1024. I know the game can handle 2048x2048 (all vehicles are using that) Difference in looks is gonna be alot better and it shouldnt effect fps at all. You think its worth to take a look at that?

Well, Donken, some of images already have resolution 2048x2048! Yet they include for example different textures for different trees together.And it means that the resolution is lower for every single object... I have changed the resolution of a few images (e.g. ground, bushes) in my mods but I have never tried to change those images such as high_grass (1024x1204) or tree images (2048x2048). But who knows!!! Might be it will work! 
Good luck!

lajcak 
Logged
frinik
Generalfeldmarschall
*****
Posts: 2228


« Reply #79 on: December 10, 2011, 09:56:45 AM »

Lajcak how do you lower or increase the resolution of objects??Where in the game do you have to go?Matlib?
Logged
Donken
Generalmajor
*
Posts: 362


Email
« Reply #80 on: December 10, 2011, 10:05:23 AM »

frink: Its done on the texture file itself. Not in the game or for the game so to say. Just select any .png file for example and then you can see the resolution on it Tongue

lajcak: oki, that was what i thought about all textures. Have you tested if the game works with 4096x4096 textures? That is probably not worth it on some textures but for ground texture maybe? Skytexture also maybe?
Logged

The real heroes are those that never came back.
frinik
Generalfeldmarschall
*****
Posts: 2228


« Reply #81 on: December 10, 2011, 11:17:32 AM »

Donken where do you find the .png files????This sounds interesting....I am a total caveman when it comes to things like that!
Logged
Donken
Generalmajor
*
Posts: 362


Email
« Reply #82 on: December 10, 2011, 04:08:59 PM »

I only took an .png as an example. The game is using .dds as texture format. In photoshop for example, you double the resolution on the .dds file but the picture must have the same size. I know there is a tool for this in photoshop but im not shure for gimp.

What you can gain by this is double the details on the same texture when rendered in the game. Texture is alot less blurry. But lajcak can probably tell more exactly what he did. I only know the principle behind this, But i have no own experiance in doing this.
Logged

The real heroes are those that never came back.
lajcak
Hauptmann
***
Posts: 49


« Reply #83 on: December 10, 2011, 04:35:36 PM »

I only took an .png as an example. The game is using .dds as texture format. In photoshop for example, you double the resolution on the .dds file but the picture must have the same size. I know there is a tool for this in photoshop but im not shure for gimp.

What you can gain by this is double the details on the same texture when rendered in the game. Texture is alot less blurry. But lajcak can probably tell more exactly what he did. I only know the principle behind this, But i have no own experiance in doing this.

I have tried new sky textures right now. Resolution: 4096x2048. It seems to works. However, I do not know whether it makes any difference...

http://imageshack.us/g/808/shot201112101742390000.jpg/
Logged
frinik
Generalfeldmarschall
*****
Posts: 2228


« Reply #84 on: December 10, 2011, 05:45:39 PM »

Nice pics.Lajcak how do you get these clouds effects?I haven't seen them in the mission editor for weather?
Logged
lajcak
Hauptmann
***
Posts: 49


« Reply #85 on: December 13, 2011, 01:07:47 PM »

Nice pics.Lajcak how do you get these clouds effects?I haven't seen them in the mission editor for weather?

Frinik, they are just new hi-res textures for sky Sad

Logged
frinik
Generalfeldmarschall
*****
Posts: 2228


« Reply #86 on: December 13, 2011, 01:23:20 PM »

Very nice! I can definitely tell the difference compared to the low res skies!Good work Lajcak! Good idea Donken! Smiley
« Last Edit: December 13, 2011, 04:01:14 PM by frinik » Logged
Donken
Generalmajor
*
Posts: 362


Email
« Reply #87 on: December 13, 2011, 03:32:28 PM »

Nice lajcak. I can also tell there is a difference. It looks much better and more natural!
Logged

The real heroes are those that never came back.
whukid
Generaloberst
****
Posts: 905



Email
« Reply #88 on: December 13, 2011, 11:48:36 PM »

I LIKE IT Cheesy When is release?
Logged

frinik
Generalfeldmarschall
*****
Posts: 2228


« Reply #89 on: December 14, 2011, 02:22:45 AM »

Let's raise our hands towards the new, beautiful skies and pray to the mighty Lajcak  Wink
Logged
Pages: 1 ... 4 5 [6] 7 8 9
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.8 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!