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Author Topic: March 2013 update (news and discussion)  (Read 198979 times)
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andrey12345
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« on: November 07, 2012, 08:05:59 AM »

1) Fixed crash when pressing ESC while loading district maps in operation.
2) The algorithm of broken tracks is improved.
3) Weapons overheating algorithm is adjusted.
4) Differentiation and locks for paths on operational map is introduced.
5) Principle of editing paths in operation editor is improved.
6) The ability to import a database description for operation from other operation is added.
7) Fixed a bug with the repair in the abandoned vehicles (crew members now leave repair).
8) Added a separate button for the ambush. At this command the infantry and gun crews will be lie, vehicle crews will be close a hatches.
9) Removed the option for buttoned state for vehicles.
10) Now you can set the "level" of defensive structures in a quick battle.
...
« Last Edit: May 01, 2013, 09:46:31 PM by Iceman » Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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« Reply #1 on: November 07, 2012, 09:26:37 AM »


1) Fixed crash when pressing ESC while loading district maps in operation.
2) The algorithm of broken tracks is improved.
3) Weapons overheating algorithm is adjusted.
4) Differentiation and locks for paths on operational map is introduced.
5) Principle of editing paths in operation editor is improved.
6) The ability to import a database description for operation from other operation is added.
7) Fixed a bug with the repair in the abandoned vehicles (crew members now leave repair).
8) Added a separate button for the ambush. At this command the infantry and gun crews will be lie, vehicle crews will be close a hatches.
9) Removed the option for buttoned state for vehicles.
10) Now you can set the "level" of defensive structures in a quick battle.
...

LOL.  Did you not just finish an update cycle and now started another?   Tongue
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« Reply #2 on: November 07, 2012, 05:32:25 PM »

March 2013 then add 2 months on to that(May 2013) so we're still looking at 5 months from now,so I don't think it's all that soon.
It seems to follow the every 6 month update cycle pattern.

My guess is stand alone Normaghan (however its spelled) is taking priority.  On the other hand APOS certainly works well now.  Many a developer would have walked away long ago.   Wink
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Xambrium
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« Reply #3 on: November 08, 2012, 03:59:22 PM »

and whats with the addons? summer 43 and leningrad etc..?
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Xambrium
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« Reply #4 on: November 10, 2012, 04:57:35 PM »

bump  Huh?  Tongue
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andrey12345
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« Reply #5 on: November 26, 2012, 09:03:29 PM »

....
11) Added the ability to set placement in defense without digging trenches.
12) Fixed a bug with the canceling of serial orders in battle.
13) Adjusted indication and view modes for serial orders in battle.
14) Added button for automatic platoon placement.
15) Added separate command teams for different types of troops.
16) Added the support units in a quick battle.
17) Added a separation for radio stations by type and his type indication.
18) Fixed a bug with icons remain after disable (and enable) the mini-map.
19) Added the indication for the radio/voice/wire communications in battle.
20) Button for platoons table in operational phase is changed from F1 to F3.
21) Added an antenna on KV-1S and KV-8S tanks.
22) Added an option for icon types on operational map (option 4.20).
23) The algorithm for ammunition and fuel replenish is cahnged, added indication for supply level on map.
24) Command radii is removed.
25) Company and battalion commanders are added in a quick battle.
26) During the retreat without a combat (in operational phase) platoon loses morale.
27) Added the fire platoon commanders in artillery batteries.
...
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
wodin
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« Reply #6 on: November 27, 2012, 03:19:12 AM »

Andrey I see command radi is removed. I hear your bringing in a new command system based on radios etc..is it possible you can explain how it works in abit more detail? thanks.
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andrey12345
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« Reply #7 on: November 27, 2012, 11:05:02 AM »

Andrey I see command radi is removed. I hear your bringing in a new command system based on radios etc..is it possible you can explain how it works in abit more detail? thanks.

Command system based on some types of communications (not only radio) in plans, yes. First is a wire communication, than voice and HF / VHF radios, and rare - signal rockets and infantry phones on tanks.

In the next patch to an existing in-game radio and voice broadcasts, wire, infantry phones and signal rockets (for the player) will be added. And will be added visualisation for all communications too.
It will also extend the scope of communications (now used only for target designation) to transfer command control (like now make commanders radii).
« Last Edit: November 27, 2012, 11:14:45 AM by andrey12345 » Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Alexander
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« Reply #8 on: November 27, 2012, 08:07:12 PM »

Final version of Pz-IF for March update:


Uploaded with ImageShack.us



Uploaded with ImageShack.us



Uploaded with ImageShack.us



Uploaded with ImageShack.us
« Last Edit: November 27, 2012, 08:09:47 PM by Alexander » Logged
lockie
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« Reply #9 on: November 27, 2012, 09:29:56 PM »

Excellent!
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Void
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« Reply #10 on: November 27, 2012, 09:34:11 PM »

Perfect!
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andrey12345
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« Reply #11 on: November 28, 2012, 12:07:49 PM »

Big thanks Smiley
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
andrey12345
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« Reply #12 on: December 06, 2012, 11:32:11 PM »

...
28) Staff for the troops in quick battle has been modified and expanded.
29) Added a group of messages for breaking and restoring wired connection.
30) Adjusted an algorithm offers ceasefire from AI (removed immediately cancel after offer).
31) Added target designation by flares.
32) Added a button to apply the last selected filter for soldiers or vehicles.
33) Staff for the troops in operations has been modified and adjusted.
34) Squad parameters panel is changed.
35) Rotate order is moved to squad panel.
36) Added a separate button for reverse move.
37) Added indication for suppressed squads in 3D and on the map.
38) The "quick" orders adaptively vary depending on the number of troops who are given the order.
39) Added a button on the orders panel, which allows to transfer troops under the control of AI.
40) Put a penalty at the start of the operation if allied troops is transfer under the players control.
41) Added automatic movement for signalers to laying wire communication.
42) Feature 42, now without name.
43) Added indication and options for valid orders.
44) Removed the outline of the selected units if individual icons is displayed.
...

Some pics
http://www.sukhoi.ru/forum/showthread.php?t=77705&p=1938701&viewfull=1#post1938701
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
wodin
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« Reply #13 on: December 07, 2012, 12:45:40 PM »

WooHoo to number 44!! Big thanks from me!

Also No42 sounds interesting...
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« Reply #14 on: December 07, 2012, 01:49:47 PM »

WooHoo to number 44!! Big thanks from me!

Also No42 sounds interesting...

Feature 42.........sounds like a certain game......... Tongue Undecided
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Dane49
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« Reply #15 on: December 07, 2012, 02:42:06 PM »

Area 42-sounds mysterious  Shocked
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Void
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« Reply #16 on: December 07, 2012, 02:55:50 PM »

Thanks for the news!

32) Added a button to apply the last selected filter for soldiers or vehicles.

36) Added a separate button for reverse move. 

42) Feature 42 = Panzerkampfwagen V added to the game

Big thanks Smiley
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Xambrium
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« Reply #17 on: December 07, 2012, 03:33:00 PM »

42: First Person control for some selected panzers  Shocked 8)
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Void
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« Reply #18 on: December 07, 2012, 03:37:42 PM »

42: First Person control for some selected panzers  Shocked 8)

 Shocked Shocked Shocked  Damned, it will be cool!

So again:
42: First Person control for some selected panzers
     + secret bonus : Panzerkampfwagen V added to the game
« Last Edit: December 07, 2012, 03:40:25 PM by Voidhunger » Logged
Flashburn
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« Reply #19 on: December 07, 2012, 03:52:38 PM »

42: First Person control for some selected panzers  Shocked 8)

While I certainly dont think that would work quite right........ah neat-O-rama. 
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