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Lemonade
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« Reply #120 on: December 30, 2012, 04:30:15 PM » |
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Can I ask for a TAC map overlay toggle that, if enabled, would show all preplanned artillery areas from all available spotters?
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andrey12345
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« Reply #121 on: January 04, 2013, 01:01:23 PM » |
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andrey12345
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« Reply #122 on: January 04, 2013, 01:02:12 PM » |
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Can I ask for a TAC map overlay toggle that, if enabled, would show all preplanned artillery areas from all available spotters?
May be in the future after then this feature is changed.
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shad
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« Reply #123 on: January 04, 2013, 02:05:36 PM » |
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Is it still possible to download the march2013 somewhere please? I get 404 on the link  Thanks EDIT: Ok im stupid, just found the link for a4 version 
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« Last Edit: January 04, 2013, 02:08:22 PM by shad »
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shad
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« Reply #125 on: January 04, 2013, 02:21:52 PM » |
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Yes started downloading that one, Many Thanks
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andrey12345
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« Reply #126 on: January 11, 2013, 07:46:25 AM » |
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Current progress ... 66) Added a color scheme selection for the map marks on operational and tactical phases. 67) Added NATO icons for operational map. 68) Fixed bug with unit dragging on the map in deploy phase. 69) Added an option for showing an alphanumeric platoon's codes on the map. 70) Added the wire-reel model for signalman's in the battle. 71) Added muzzle velocity dependence from the temperature. 72) Sounds for Pz III and Pz VI tanks engines and Marder SPGs based on the Pz 38(t) tank caterpillars are changed. 73) Added Soviet Army icons for operational map. 74) Display on the map ally AI plans and their changes during the battle is added. 75) Some shot sounds are corrected. 76) Added some armor piercing ammunition to the penetration diagrams. 77) Added detailed description for the orders delay and for player's command level into the built-in help system. ...
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Missouri_Rebel
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« Reply #127 on: January 11, 2013, 08:54:52 AM » |
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Looks very nice. Any way to have the Soviets use NATO units as well if you choose for sake of clarity?
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« Last Edit: January 11, 2013, 08:58:49 AM by Missouri_Rebel »
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andrey12345
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« Reply #128 on: January 11, 2013, 09:22:42 AM » |
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The icons and color schemes in the game not tied to the side that you play, only what you will select. On the map, of course, all of the icons of all the sides in the same style.
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Redmarkus4
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« Reply #129 on: January 15, 2013, 02:26:45 PM » |
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Hi Andrey. Sorry I missed this post (it was Christmas!) Is the Alpha Patch still available for testing? The link does not work anymore. Happy 2013. Mark
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JMass
Oberleutnant
 
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« Reply #130 on: January 15, 2013, 05:36:03 PM » |
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Is the Alpha Patch still available for testing? The link does not work anymore.
Five posts above: http://www.graviteam.com/AP-STAR/k43t_apos_patch_march13_a4_eng.gt2extension 
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Saya no Uchi the essence of Iaido
Now playing, testing or modding: APOS, CEAW GS 2.1, CMBN, CMFI, CTGW, FoG, RUS, WWII-Europe Idling: AJE, BA, CCME, CMSF, CoH, DCCB, PC:Ostfront, TOAW III, WW1 Gold
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Redmarkus4
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« Reply #131 on: January 15, 2013, 07:51:44 PM » |
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Yes, that's what I clicked earlier today. It works now - thanks.
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andrey12345
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« Reply #132 on: January 16, 2013, 05:53:31 AM » |
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Hi Andrey. Sorry I missed this post (it was Christmas!)
Hi  Is the Alpha Patch still available for testing? The link does not work anymore.
Yes, but A3 not actual... and A4 to, but still available.
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Redmarkus4
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« Reply #133 on: January 16, 2013, 03:23:52 PM » |
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Thanks Andrey. I haven't had time to read the whole thread, but here are some initial observations on the patch: 1. The new controls seem very useful - I need to play around with them some more. 2. I seem to get a lot of burning soldiers after an enemy artillery barrage - 10 or 15 infantrymen running around on fire. There were no tanks in the battle. 3. I prefer the old blue lines around the selected unit. The new blue boxes don't show the position of the unit on the ground as effectively. I'll post more when I have more to report 
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Flashburn
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« Reply #134 on: January 16, 2013, 03:29:46 PM » |
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Thanks Andrey. I haven't had time to read the whole thread, but here are some initial observations on the patch: 1. The new controls seem very useful - I need to play around with them some more. 2. I seem to get a lot of burning soldiers after an enemy artillery barrage - 10 or 15 infantrymen running around on fire. There were no tanks in the battle. 3. I prefer the old blue lines around the selected unit. The new blue boxes don't show the position of the unit on the ground as effectively. I'll post more when I have more to report  The burning soldiers seems to be when smoke......er white phospherus is used instead of HE. I have noticed the ai using it more. I use it more too for dug in infantry 
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