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Author Topic: March 2013 update (news and discussion)  (Read 198986 times)
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JamesX
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« Reply #160 on: January 23, 2013, 05:28:04 PM »

Andrey, you are excellent!
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andrey12345
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« Reply #161 on: January 24, 2013, 06:35:00 AM »

News about patch
....
78) Built-in help system is adjusted and improved.
79) Added an option to select the speakers layout.
80) Fixed a bug with the inability to lock resupply on infantry squads.
81) Adjusted combustion at different soils after exploding shells and bombs.
82) A crew members from the destroyed vehicles can be used to supplement other squads or crews in the platoon.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Missouri_Rebel
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« Reply #162 on: January 25, 2013, 05:41:21 AM »

It is this above why I will be a first day buyer for any Graviteam Tactics product released. A great game always improved upon(hopefully)
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whukid
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Posts: 1016



« Reply #163 on: January 25, 2013, 02:53:45 PM »

82) A crew members from the destroyed vehicles can be used to supplement other squads or crews in the platoon.


THANK YOU SO MUCH. Grin

Is this being considered for SABOW too?
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Void
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Posts: 176


« Reply #164 on: January 26, 2013, 12:40:26 PM »

82) A crew members from the destroyed vehicles can be used to supplement other squads or crews in the platoon.


THANK YOU SO MUCH. Grin


+1
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wodin
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« Reply #165 on: January 30, 2013, 11:53:56 AM »

It is this above why I will be a first day buyer for any Graviteam Tactics product released. A great game always improved upon(hopefully)

+1000...well depending on the theatre\war Wink
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xandu
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Posts: 45


« Reply #166 on: February 02, 2013, 07:59:50 PM »

About ambush
Is there any change in how the units will engage in combat with the button to ambush?
This command can be used to attack or is unique to the defensive?
The distance engagement remains the same? The units will look to shoot as close to the target?
« Last Edit: February 03, 2013, 12:13:25 AM by xandu » Logged
andrey12345
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« Reply #167 on: February 03, 2013, 07:53:19 AM »

About ambush
Is there any change in how the units will engage in combat with the button to ambush?
This command can be used to attack or is unique to the defensive?

The game has 3 types of orders:
1) instant orders: firing modes / mount and dismount / ambush and control of AI / priority targets / fire arc etc. - they affect immediately and all the time the actions of units.
2) orders for a unit micromanagement: rotate and reverse (squad panel)
3) orders to stop, move and delay (the top line on the orders panel)
the third group included more modifiers that affect only to the movement process.

Hover cursor over button, and wait a second, you can get a description of what is the order.

The distance engagement remains the same? The units will look to shoot as close to the target?
To set the shooting mode and fire arc (distance of fire) have separate buttons on the orders panel - each button does exactly the action that it says. Firing modes controlled firing modes, fire arc - sets sector and the range for a shoot, an ambush mode - specifies the location and actions for the soldiers.

If you want the soldiers to open fire with a certain distance in a certain sector - set a fire arc, if you want to open fire in the sector with a certain distance, but only for the targets specified by you - set the sector, disable fire mode and specify priority targets.
If you want them to do all of the listed above, but they do not stick out - turn on the ambush mode.

If set the ambush mode alone - the soldiers would not be  stick out, but of course will shoot at the first opportunity, without restrictions.
« Last Edit: February 03, 2013, 08:01:14 AM by andrey12345 » Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Dane49
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Posts: 1479


« Reply #168 on: February 03, 2013, 10:36:42 AM »

Andrey,

Can you fix the heads on the German soldiers?
The helmets don't look right and sit to high on the heads.(they look funny).

NightPostman with his uniform mod did a good job with the German heads and helmets.Maybe you could take the heads from his mod and put them on the standard German soldiers bodies( If that is possible).
The German helmets in his mod sit correctly on the heads and are shaped properly.

I like the improvements of the uniforms over the past year,especially the spring camo colors,but the heads on the German soldiers have always been a distraction from the otherwise very pleasing look for the Germans.
The Russian heads and helmets look fine,only the German heads look strange.
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andrey12345
Graviteam
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« Reply #169 on: February 03, 2013, 10:53:29 AM »

Can you fix the heads on the German soldiers?
The helmets don't look right and sit to high on the heads.(they look funny).

In what units is you saw and what patch?

NightPostman with his uniform mod did a good job with the German heads and helmets.Maybe you could take the heads from his mod and put them on the standard German soldiers bodies( If that is possible).
It the same as in game

The German helmets in his mod sit correctly on the heads and are shaped properly.
No. Night Postman dont make a mod for March update.
Mod for August patch dont setup correctly over newer update.

I like the improvements of the uniforms over the past year,especially the spring camo colors,but the heads on the German soldiers have always been a distraction from the otherwise very pleasing look for the Germans.
The Russian heads and helmets look fine,only the German heads look strange.
What is look strange?
Please with screensots
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
andrey12345
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« Reply #170 on: February 03, 2013, 10:57:15 AM »

Settings for soldiers are permanently changing and updated and they depend from the season/ squad, so if you noticed a problem with uniforms you must specify: patch, the exact name of the squad, the season, and preferably the screenshot with the problem.

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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Dane49
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Posts: 1479


« Reply #171 on: February 03, 2013, 11:48:11 AM »

ftp://No problem with uniforms,just the helmets or heads on the Germans.Mainly the Winter heads.Can't say if I noticed it much for Summer soldiers.

I think the heads don't look right on the Germans and never liked them,even with the new patch they look the same.

Nightpostmans uniform mod for August 2012 patch had the German heads and helmets look more realistic.

I'm having a problem posting a screen shot on this thread,but I took screen shots of the Germans from Nightpostmans 2012 uniform mod and screen shots from the German soldiers for the new patch and took them to paint and exchanged the heads(I put nightpostmans heads on the German soldiers for new patch)
The difference is very noticable and much more pleasing to the eye.

Maybe it's the ears that bother me,I'm not sure!But I much prefer Nightpostmans modded German heads over the present in game German heads.
Or it could just be a personal preference,but I think the German heads could use an improvement.

http://s20.postimage.org/nv66zwgal/Sample.gif

Found an image hosting site and posted image above.

German on left is standard present new patch soldier.Image on right is new patch German soldier with nightpostmans German soldiers head instead of new patch German head.

I think the unmodded German helmets in the game now look like German FJ paratrooper helmets.

http://postimage.org/image/pwllah3ll/
« Last Edit: February 07, 2013, 07:44:07 AM by Dane49 » Logged
Txema
Generalmajor
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Posts: 371


« Reply #172 on: February 10, 2013, 11:52:40 PM »

Hi Andrey,

I have seen in the russian sukhoi forums that you have released a new beta patch for APOS. Are you going to release the english version of the new beta patch soon ??


Txema
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andrey12345
Graviteam
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Jerk developer


« Reply #173 on: February 11, 2013, 07:15:30 AM »

Hi Andrey,

I have seen in the russian sukhoi forums that you have released a new beta patch for APOS. Are you going to release the english version of the new beta patch soon ??


Txema
Yes, stay tuned. English update OBT coming very soon Smiley
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
andrey12345
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« Reply #174 on: February 11, 2013, 07:16:12 AM »

------------------------------------
2. CHANGE LOG
------------------------------------
--- March 2013 ---
1) Fixed crash when pressing ESC while loading district maps in operation.
2) The algorithm of broken tracks is improved.
3) Weapons overheating algorithm is adjusted.
4) Differentiation and locks for paths on operational map is introduced.
5) Principle of editing paths in operation editor is improved.
6) The ability to import a database description for operation from other operation is added.
7) Fixed a bug with the repair in the abandoned vehicles (crew members now leave repair).
8) Added a separate button for the ambush. At this command the infantry and gun crews will be lie, vehicle crews will be close a hatches.
9) Removed the option for buttoned state for vehicles.
10) Now you can set the "level" of defensive structures in a quick battle.
11) Added the ability to set placement in defense without digging trenches.
12) Fixed a bug with the canceling of serial orders in battle.
13) Adjusted indication and view modes for serial orders in battle.
14) Added button for automatic platoon placement.
15) Added separate command teams for different types of troops.
16) Added the support units in a quick battle.
17) Added a separation for radio stations by type and his type indication.
18) Fixed a bug with icons remain after disable (and enable) the mini-map.
19) Added the indication for the radio/voice/wire communications in battle.
20) Button for platoons table in operational phase is changed from F1 to F3.
21) Added an antenna on KV-1S and KV-8S tanks.
22) Added an option for icon types on operational map (option 4.20).
23) The algorithm for ammunition and fuel replenish is cahnged, added indication for supply level on map.
24) Command radii is removed.
25) Company and battalion commanders are added in a quick battle.
26) During the retreat without a combat (in operational phase) platoon loses morale.
27) Added the fire platoon commanders in artillery batteries.
28) Staff for the troops in quick battle has been modified and expanded.
29) Added a group of messages for breaking and restoring wired connection.
30) Adjusted an algorithm offers ceasefire from AI (removed immediately cancel after offer).
31) Added target designation by flares.
32) Added a button to apply the last selected filter for soldiers or vehicles.
33) Staff for the troops in operations has been modified and adjusted.
34) Squad parameters panel is changed.
35) Rotate order is moved to squad panel.
36) Added a separate button for reverse move.
37) Added indication for suppressed squads in 3D and on the map.
38) The "quick" orders adaptively vary depending on the number of troops who are given the order.
39) Added a button on the orders panel, which allows to transfer troops under the control of AI.
40) Put a penalty at the start of the operation if allied troops is transfer under the players control.
41) Added automatic movement for signalers to laying wire communication.
42) Added restriction for valid orders, depending on the level of command.
43) Added indication and options for valid orders.
44) Removed the outline of the selected units if individual icons is displayed.
45) Added a separate option for block of squads exchange in the operational phase (by default is enabled).
46) Added tank Pz I ausf. F and a platoon of this tanks in a quick battle.
47) Tankers do not close the hatches and do not climb into the tank if detecting enemy.
48) Added icons in Wehrmacht style on operational map.
49) Fixed a bug with the wrong choice of the level of detail for grass when you attach the camera to an unit.
50) Corrected the appearance for contact signs.
51) Added full automatical firing on external target designation.
52) When the defence "flag" is set during placement mode, changed the principle of defence points selecting.
53) The base color for summer camouflage on some vehicles of Red Army is changed.
54) Visual look of vehicles is changed due to humidity level.
55) Added Red Army's icons for operational map.
56) Fixed a bug with incorrect display of sides color in Quick battle editor due to change side.
57) Fixed a bug with black squares on an operations map.
58) Added Dunkelgelb 1943 color scheme for Pz III ausf. N tank.
59) For external target designation spot time and target direction will be transmitted.
60) Added ability to set delay for order execution until some time (right click on the "Stop" order).
61) Vehiles and squads that left without user control automatically returns to the commander.
62) Added ammo reallocation for guns and mortars at the end of the battle.
63) Slight adjustments for opponents AI.
64) Changed some icons of the squad and vehicle information.
65) Fixed disappearance of the sounds for rolled guns.
66) Added a color scheme selection for the map marks on operational and tactical phases.
67) Added NATO icons for operational map.
68) Fixed bug with unit dragging on the map in deploy phase.
69) Added an option for showing an alphanumeric platoon's codes on the map.
70) Added the wire-reel model for signalman's in the battle.
71) Added muzzle velocity dependence from the temperature.
72) Sounds for Pz III and Pz VI tanks engines and Marder SPGs based on the Pz 38(t) tank caterpillars are changed.
73) Added Soviet Army icons for operational map.
74) Display on the map ally AI plans and their changes during the battle is added.
75) Some shot sounds are corrected.
76) Added some armor piercing ammunition to the penetration diagrams.
77) Added detailed description for the orders delay and for player's command level into the built-in help system.
78) Built-in help system is adjusted and improved.
79) Added an option to select the speakers layout.
80) Fixed a bug with the inability to lock resupply on infantry squads.
81) Adjusted combustion at different soils after exploding shells and bombs.
82) A crew members from the destroyed vehicles can be used to supplement other squads or crews in the platoon.
Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
andrey12345
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Posts: 6642


Jerk developer


« Reply #175 on: February 11, 2013, 07:27:48 AM »

March 13 Update for OBT
http://www.steelfury.com/demo/k43t/eng/k43t_apos_patch_march13_b4_eng.gt2extension

5.81 core update with new installer (optional)
http://www.steelfury.com/demo/k43t/eng/gtos_cu_581_eng.exe
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Txema
Generalmajor
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Posts: 371


« Reply #176 on: February 11, 2013, 12:03:07 PM »

Andrey,

That has been quick !!

Thank you very much for the new patch !!


Txema
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Void
Oberstleutnant
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Posts: 176


« Reply #177 on: February 11, 2013, 02:19:16 PM »

THANKS!
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Tanker
Generalfeldmarschall
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Posts: 1134

BRING BACK MARKERS


« Reply #178 on: February 11, 2013, 06:23:54 PM »

Thanks Andrey.

What is OBT?

What are the benefits of the new installer?  Do I have to reinstall 5.81 if I use or install the new installer?
« Last Edit: February 11, 2013, 06:28:20 PM by Tanker » Logged

Bring back 3D markers!
andrey12345
Graviteam
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Posts: 6642


Jerk developer


« Reply #179 on: February 11, 2013, 07:05:23 PM »

What is OBT?
Open Beta Test

What are the benefits of the new installer?  Do I have to reinstall 5.81 if I use or install the new installer?
[/quote]
If you have the previous version to install, no need to reinstall.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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