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Author Topic: March 2013 update (news and discussion)  (Read 199076 times)
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Flanker15
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Posts: 490


« Reply #360 on: May 05, 2013, 01:20:05 PM »

Tried 4 times to get the terrain patch ...every time it says corrupt ,  unexpected end .. and its bizarre that i have to use IE to do it ... cant use firefox why ?

Because it has a unique extension so FF doesn't know what to do with it, right click it and "save as" instead.
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Aces
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« Reply #361 on: May 05, 2013, 04:17:15 PM »

Thanks for letting me know about the torrent, I've downloaded some torrent software and am downloading the patch, still very slow at 4 hours but better than nothing. I don't trust torrent software and I'll probably un-install it after completing the download, much prefer a proper fast http download.

the torrent now shows more than 7 hours to download so not really a viable alternative IMO, guess I'll wait until they next update the gamersgate version.

Regards

Aces

« Last Edit: May 05, 2013, 04:28:25 PM by Aces » Logged


"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
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Aces
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« Reply #362 on: May 05, 2013, 05:50:06 PM »

Given up on the torrent as it was going to take over a day to download!.

Regards

Aces
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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
Tanker
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Posts: 1134

BRING BACK MARKERS


« Reply #363 on: May 06, 2013, 12:43:23 AM »

Aces, you have to give it some time.  Torrents get faster as time goes by.  The initial estimate you get is just a snapshot of how long it will take with the peers that you have at that second.  As such it is always going to show a very long time to get the file.  I got the file in less than an hour, perhaps 30 minutes.  You can let it run in the background.  Before you know it you'll have the file.  There's no danger to your pc because your down loading a known file.
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Bring back 3D markers!
Tac Error
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« Reply #364 on: May 06, 2013, 02:56:04 AM »

I'll still be seeding for the time being...
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Aces
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« Reply #365 on: May 06, 2013, 07:40:02 AM »

Thanks guys,

The torrent got slower, after about 2 hours it was showing more than a day.

I've downloaded from GT before without such problems though so maybe something is amis at their end with the http downloads.

Cheers

Aces
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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
Iceman
Graviteam
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« Reply #366 on: May 06, 2013, 10:51:18 AM »

try this
Temporary alternative HTTP

gtos_cu_581_eng.exe
gtos_patch_march13b4_eng.gt2extension
readme_gtos_patch_march13b4_eng.txt
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Aces
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« Reply #367 on: May 06, 2013, 01:13:58 PM »

Thanks very much Iceman that's working very well,

Best wishes

Aces
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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
andrey12345
Graviteam
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Jerk developer


« Reply #368 on: May 08, 2013, 10:45:16 AM »

Torrent for updated patch
http://steelfury.com/iceman/torrents/gtos_patch_march13c1_eng.torrent
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wodin
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« Reply #369 on: May 09, 2013, 01:10:49 PM »

Is the C version going up on the website aswell or just as a torrent..also what has chnaged from the last beta patch..
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chashka17
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« Reply #370 on: May 09, 2013, 05:51:32 PM »

This is the readme I got with the patch
Quote
Graviteam Tactics: Operation Star. Update March 2013
(include all changes from previous updates)

------------------------------------
1. INSTALL
------------------------------------

1) Install game core update 5.81 (if not installed) for this run op_star_game_update_eng_v581.exe.
2) In the window that appears, click "Install" button and select update file which will been downloaded.
3) Wait for the installation (click Ok to automatically uninstall previous update).
4) Click "Save and Play" button.

WARNING! After installing the patch:
- will be done automatically adjusts the video settings
- will be removed savegames that created during tactical battle


------------------------------------
2. CHANGE LOG
------------------------------------
--- March 2013 ---
1) Fixed crash when pressing ESC while loading district maps in operation.
2) The algorithm of broken tracks is improved.
3) Weapons overheating algorithm is adjusted.
4) Differentiation and locks for paths on operational map is introduced.
5) Principle of editing paths in operation editor is improved.
6) The ability to import a database description for operation from other operation is added.
7) Fixed a bug with the repair in the abandoned vehicles (crew members now leave repair).
8) Added a separate button for the ambush. At this command the infantry and gun crews will be lie, vehicle crews will be close a hatches.
9) Removed the option for buttoned state for vehicles.
10) Now you can set the "level" of defensive structures in a quick battle.
11) Added the ability to set placement in defense without digging trenches.
12) Fixed a bug with the canceling of serial orders in battle.
13) Adjusted indication and view modes for serial orders in battle.
14) Added button for automatic platoon placement.
15) Added separate command teams for different types of troops.
16) Added the support units in a quick battle.
17) Added a separation for radio stations by type and his type indication.
18) Fixed a bug with icons remain after disable (and enable) the mini-map.
19) Added the indication for the radio/voice/wire communications in battle.
20) Button for platoons table in operational phase is changed from F1 to F3.
21) Added an antenna on KV-1S and KV-8S tanks.
22) Added an option for icon types on operational map (option 4.20).
23) The algorithm for ammunition and fuel replenish is cahnged, added indication for supply level on map.
24) Command radii is removed.
25) Company and battalion commanders are added in a quick battle.
26) During the retreat without a combat (in operational phase) platoon loses morale.
27) Added the fire platoon commanders in artillery batteries.
28) Staff for the troops in quick battle has been modified and expanded.
29) Added a group of messages for breaking and restoring wired connection.
30) Adjusted an algorithm offers ceasefire from AI (removed immediately cancel after offer).
31) Added target designation by flares.
32) Added a button to apply the last selected filter for soldiers or vehicles.
33) Staff for the troops in operations has been modified and adjusted.
34) Squad parameters panel is changed.
35) Rotate order is moved to squad panel.
36) Added a separate button for reverse move.
37) Added indication for suppressed squads in 3D and on the map.
38) The "quick" orders adaptively vary depending on the number of troops who are given the order.
39) Added a button on the orders panel, which allows to transfer troops under the control of AI.
40) Put a penalty at the start of the operation if allied troops is transfer under the players control.
41) Added automatic movement for signalers to laying wire communication.
42) Added restriction for valid orders, depending on the level of command.
43) Added indication and options for valid orders.
44) Removed the outline of the selected units if individual icons is displayed.
45) Added a separate option for block of squads exchange in the operational phase (by default is enabled).
46) Added tank Pz I ausf. F and a platoon of this tanks in a quick battle.
47) Tankers do not close the hatches and do not climb into the tank if detecting enemy.
48) Added icons in Wehrmacht style on operational map.
49) Fixed a bug with the wrong choice of the level of detail for grass when you attach the camera to an unit.
50) Corrected the appearance for contact signs.
51) Added full automatical firing on external target designation.
52) When the defence "flag" is set during placement mode, changed the principle of defence points selecting.
53) The base color for summer camouflage on some vehicles of Red Army is changed.
54) Visual look of vehicles is changed due to humidity level.
55) Added Red Army's icons for operational map.
56) Fixed a bug with incorrect display of sides color in Quick battle editor due to change side.
57) Fixed a bug with black squares on an operations map.
58) Added Dunkelgelb 1943 color scheme for Pz III ausf. N tank.
59) For external target designation spot time and target direction will be transmitted.
60) Added ability to set delay for order execution until some time (right click on the "Stop" order).
61) Vehiles and squads that left without user control automatically returns to the commander.
62) Added ammo reallocation for guns and mortars at the end of the battle.
63) Slight adjustments for opponents AI.
64) Changed some icons of the squad and vehicle information.
65) Fixed disappearance of the sounds for rolled guns.
66) Added a color scheme selection for the map marks on operational and tactical phases.
67) Added NATO icons for operational map.
68) Fixed bug with unit dragging on the map in deploy phase.
69) Added an option for showing an alphanumeric platoon's codes on the map.
70) Added the wire-reel model for signalman's in the battle.
71) Added muzzle velocity dependence from the temperature.
72) Sounds for Pz III and Pz VI tanks engines and Marder SPGs based on the Pz 38(t) tank caterpillars are changed.
73) Added Soviet Army icons for operational map.
74) Display on the map ally AI plans and their changes during the battle is added.
75) Some shot sounds are corrected.
76) Added some armor piercing ammunition to the penetration diagrams.
77) Added detailed description for the orders delay and for player's command level into the built-in help system.
78) Built-in help system is adjusted and improved.
79) Added an option to select the speakers layout.
80) Fixed a bug with the inability to lock resupply on infantry squads.
81) Adjusted combustion at different soils after exploding shells and bombs.
82) A crew members from the destroyed vehicles can be used to supplement other squads or crews in the platoon.
83) Area of sight is not canceled when choosing a new unit and when it dragging.
84) For platoon's arrangement and rotation with respect to one squad/vehicle will be used its (unit's) direction.
85) Fuel will be leak when vehicle will burned and it's level will appear on the squad's panel.
86) Fixed a bug when displaying the description of the score's calculation criteria for operation.
87) Algorithm's for hit and kill soldiers inside vehicles will be improved.
88) Increased error for targeting when shooting at night or evening time.
89) Added portable radio for German radio squads (in quick battle states).
90) Changed the display units for refueling and ammo replenishing costs (from % to conventional ammo and fuel).
91) Fixed game crashes on some configurations after the end of battle.
92) Improved algorithm for mapping the signal and lighting aids, they divided on day and night types.

93) Fixed hangs in some cases when battle in the operation is loading.
94) The algorithm of selecting units in the platoon at the start of the operation and at the change of broken squads (for AI).
95) The error of targeting at shooting throught a broken sights is reduced.
96) Fixed bug with incorrect update for highlighting platoons that engaged in combat when the rapid movement of the cursor from one battle point to another.
97) The recognition speed of the enemies for open located soldiers (not in vehicles) is increased.
98) The base point for the calculation of the platoons that are involved in combat is shifted towards the attacker.
99) English text for ingame helper is improved.
100) Fixed various minor bugs.
101) Fixed bug with fire-tails on C-5 rockets.
102) Fixed a bug with the ability to set the shelling range outside the active area of the battle.
103) Fixed a bug with the spontaneous changes of squad places in deploy phase in some cases.
104) Changed the keyboard shortcut to activate the message bar.
105) Fixed a bug with the detonation of munitions and the subsequent ignition of the ZU-23-2 crew.
106) Fixed inability to continue operation, in some cases.

107) Fixed a bug with the wrong reaction to a report on the establish and drop of wire communication.
108) Fixed a bug with the lack of a battery commander in the German SPGs platoons.
109) Slightly adjusted description format for the addons.
110) The speed of squads placement before battle is increased.
111) Fixed a bug with the resupply of ammunition for offmap artillery.
112) Fixed a bug with the level of expenditure of ammunition at which recharge is begins.

113) Alghoritm to build command net before tactical battle is changed.

........& the stuff from the earlier patches

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andrey12345
Graviteam
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« Reply #371 on: May 09, 2013, 06:19:46 PM »


We specially laid out a text file with a description in the same list as a patch, anyone can click and read.
http://simhq.com/forum/files/usergals/2013/05/full-26203-57567-gtos_how_to_download_patch.jpg

I do not understand what is the actual complexity. Click on it is very difficult or incomprehensible thing?
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wodin
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Posts: 500


« Reply #372 on: May 09, 2013, 07:04:09 PM »

Huh? Is this directed at me..if so think  it seems your implying I'm stupid.

Just asking whats changed, I have no issues in downloading and installing patches. The website download page was still showing as patchb4..yet the torrent link you gave was version C.

See...

http://www.graviteam.ua/help/download-patches.html

Only NEW Current Patch_GTOS_mar13b4_2013-eng is mentioned.



We specially laid out a text file with a description in the same list as a patch, anyone can click and read.
http://simhq.com/forum/files/usergals/2013/05/full-26203-57567-gtos_how_to_download_patch.jpg

I do not understand what is the actual complexity. Click on it is very difficult or incomprehensible thing?

« Last Edit: May 09, 2013, 07:08:43 PM by wodin » Logged
Aces
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« Reply #373 on: May 09, 2013, 07:11:25 PM »

Hi mate,

The "c" version's here:

http://mods.tanksim.org.ru/tmp/gtos_patch_march13c1_eng/

cheers

Aces
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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
wodin
Generalleutnant
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Posts: 500


« Reply #374 on: May 09, 2013, 07:14:22 PM »

Thanks mate..ended up going the torrent way;) Thanks anyway.
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Aces
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Posts: 583



WWW
« Reply #375 on: May 09, 2013, 07:20:16 PM »

No problem,

The torrent's useless for me but now got problems.

Installed the shield of the prophet from gamersgate, installed the core update and the patch (both
"c" versions) game won't launch.

Will try again.

cheers

Aces
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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
Aces
Generalleutnant
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Posts: 583



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« Reply #376 on: May 09, 2013, 07:29:14 PM »

got the game to launch but get the following error when launching a battle from the Russian campaign side:

Critical error
011: Unable to find the unit description

[ i_techn:techn_08286241 ]


Thanks and regards

Aces
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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
andrey12345
Graviteam
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Jerk developer


« Reply #377 on: May 09, 2013, 07:38:05 PM »

Versions and order in list the same as in picture
http://simhq.com/forum/files/usergals/2013/05/full-26203-57566-shield_update.jpg
?
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Aces
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« Reply #378 on: May 09, 2013, 07:47:07 PM »





Thanks Andrey
« Last Edit: May 09, 2013, 07:50:45 PM by Aces » Logged


"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
Txema
Generalmajor
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Posts: 371


« Reply #379 on: May 09, 2013, 08:10:41 PM »

Aces,

It seems that you have to reverse the order of the "Game Update" and the "Addon Shield of the Prophet".

Now you are using an order inverse to that proposed by Andrey.


Txema
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