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Author Topic: March 2013 update (news and discussion)  (Read 29071 times)
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Dane49
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« Reply #90 on: December 13, 2012, 12:13:11 AM »

Quote
We also expect that it will released in this fall
That's good news. Cheesy

Quote
But there's nothing to do, we have certain standards for landscape, until they are not achieved we will not release.
I would not expect Graviteam to compromise its standards and release a half assed project.
I didn't realize that you were having map issues with Sinyavino.I certainly can wait till you get them sorted out. Cheesy
« Last Edit: December 13, 2012, 12:20:32 AM by Dane49 » Logged
Beelzeboss
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« Reply #91 on: December 13, 2012, 02:04:32 PM »

Do you have the "shading" option in APOS set to "enabled" ?

Please check it !!


Txema

I'm using balanced settings and I've got this options disabled:
Simple Shaders
HDR
Shading
Complex Lightning
Shadows (set to none)

Should I enable one of these?

And last one question. Why do I have no briefing map in Volokonovka operations? It is supposed to be or is this a bug? I have older version of DLC from Strategy First.

And by the way, I've got one suggestion. maybe in next patch you could add some informations to log when enemy vehicle is confirmed to be destroyed. I some times even don't know when enemy tanks are gone while I'm absorbed in different place 
« Last Edit: December 13, 2012, 02:22:06 PM by Beelzeboss » Logged
Txema
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« Reply #92 on: December 13, 2012, 04:07:48 PM »

Please, enable just these options:

- Simple Shaders

- Shading

I think that the graphics card requirements will not be severely increased BUT I also think that all those strange black areas will disappear.

Please, report the results here !


Txema
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Void
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« Reply #93 on: December 13, 2012, 05:45:22 PM »

will it be possible to install current DLC´s for APOS to GTOS?
« Last Edit: December 13, 2012, 05:53:13 PM by Voidhunger » Logged
Dane49
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« Reply #94 on: December 13, 2012, 07:19:59 PM »

Andrey said in another thread that everyting from APOS should be compatable with the new game.
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andrey12345
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« Reply #95 on: December 13, 2012, 07:23:49 PM »

will it be possible to install current DLC´s for APOS to GTOS?
Yes of course it will be the same game but with another name changed with a March patch.
If you install M13 patch you see the GTOS, uninstall and install A12 patch and see APOS again  Grin
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Dane49
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« Reply #96 on: December 13, 2012, 07:31:05 PM »

 Cool Cheesy
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Void
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« Reply #97 on: December 13, 2012, 08:13:04 PM »

 Grin
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Beelzeboss
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« Reply #98 on: December 13, 2012, 08:56:51 PM »

Please, enable just these options:

- Simple Shaders

- Shading

I think that the graphics card requirements will not be severely increased BUT I also think that all those strange black areas will disappear.

Please, report the results here !


Txema
Simple Shaders works. Now everything looks good and no black shadows. Shading slows down game a bit, do nothing and even it doesn't look better IMO Smiley  Thnx
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andrey12345
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« Reply #99 on: December 15, 2012, 07:42:21 PM »

...
45) Added a separate option for block of squads exchange in the operational phase (by default is enabled).
46) Added tank Pz I ausf. F and a platoon of this tanks in a quick battle.
47) Tankers do not close the hatches and do not climb into the tank if detecting enemy.
48) Added icons in Wehrmacht style on operational map.
49) Fixed a bug with the wrong choice of the level of detail for grass when you attach the camera to an unit.
50) Corrected the appearance for contact signs.
51) Added full automatical firing on external target designation.
52) When the defence "flag" is set during placement mode, changed the principle of defence points selecting.
...
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andrey12345
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« Reply #100 on: December 20, 2012, 01:01:28 PM »

Alpha version of the patch (download at will).
http://www.steelfury.com/demo/k43t/eng/k43t_apos_patch_mar13_a3_eng.gt2extension

Interested reasoned feedback on the following features:
1) A new supply system in the operational phase.
2) Indication of communication, level of command and automatic fire on the target designation.
3) A new system for limiting the players activity  in the field of micromanagement.

Known issues:
1) Does not work wire communications for German artillery and mortar batteries
2) Do not work link through wire communications by APC (again, for the Germans)
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lavish
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« Reply #101 on: December 20, 2012, 05:16:31 PM »

Known issues:
1) Does not work wire communications for German artillery and mortar batteries
2) Do not work link through wire communications by APC (again, for the Germans)

Will these affect enemy AI? ...Yes?
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andrey12345
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« Reply #102 on: December 20, 2012, 05:36:02 PM »

Will these affect enemy AI? ...Yes?
In "automatic mode for human", yes, but the AI ​​uses it only as long as is not any difference with the August patch.
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Tac Error
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« Reply #103 on: December 20, 2012, 08:01:23 PM »

Interested reasoned feedback on the following features:
1) A new supply system in the operational phase.
2) Indication of communication, level of command and automatic fire on the target designation.
3) A new system for limiting the players activity  in the field of micromanagement.

Can we have some detailed instructions on how to test these features?
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andrey12345
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« Reply #104 on: December 20, 2012, 08:21:49 PM »

Can we have some detailed instructions on how to test these features?

No, you'll lose the meaning of the test and we can not estimate how complex or simple new features.  Grin
On it there are no instructions, and what to do.
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