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Author Topic: NTA Mod (English version)  (Read 518523 times)
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33lima
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Posts: 273



« Reply #880 on: July 05, 2014, 10:59:46 AM »

Great work! And of course, thanks to YL for his help!
Will, why u didn't switch on the grass in game?

Looking fantastic!!! Thanks - great work!

Perhaps, can we have a version of the M4A2 with no barrel rest and the sand shields removed, as this would be more common for tanks in service, in NW Europe?
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For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!"
But it's "Saviour of his country!" when the guns begin to shoot!
'Tommy', Rudyard Kipling, 1892
33lima
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Posts: 273



« Reply #881 on: July 05, 2014, 11:01:08 AM »

Hello ! thanks !  they're wellcome in SF !!! Wink

Lovely!

What does the bowser/fuel truck look like after a hit???  Grin
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For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!"
But it's "Saviour of his country!" when the guns begin to shoot!
'Tommy', Rudyard Kipling, 1892
lockie
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Posts: 2348



« Reply #882 on: July 05, 2014, 12:27:09 PM »

can we have a version of the M4A2 with no barrel rest and the sand shields removed, as this would be more common for tanks in service, in NW Europe?
I think it's possible, but first we need to release this tank and supply it with appropriate mission.
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33lima
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Posts: 273



« Reply #883 on: July 06, 2014, 09:27:40 AM »

'Dust in the Wind' with sand and black M4A1 or  M4A2 instead of M5, and PzIII instead of L-60s, would be a good start. 'Gazala' could be rebuilt with Shermans instead of Chuchills, and German infantry and AT guns replaced with British troops and 6 Pdrs. I could have a try myself as I've been shown how to change tanks in the ME but I don't have the tanks.
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For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!"
But it's "Saviour of his country!" when the guns begin to shoot!
'Tommy', Rudyard Kipling, 1892
lockie
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Posts: 2348



« Reply #884 on: July 06, 2014, 11:12:04 AM »

'Dust in the Wind' with sand and black M4A1 or  M4A2 instead of M5, and PzIII instead of L-60s, would be a good start.
I mean to create new missions, no need to update already prepared ones Smiley

Quote
'Gazala' could be rebuilt with Shermans instead of Chuchills, and German infantry and AT guns replaced with British troops and 6 Pdrs. I could have a try myself as I've been shown how to change tanks in the ME but I don't have the tanks.
`Gazala` must be updated, coz at this time instead british troops there are soviet. I'll send u my variant.
And here's pre-alpha JulUpd for testing purposes only.
U may test Tiger late and Pz35(t).
http://www.4shared.com/rar/p64byJ3Sce/07_Julupd_2014.html

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frinik
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« Reply #885 on: July 06, 2014, 01:15:30 PM »

Don't we altready have the late Tiger which I suggest we rename Ausf E as per historical data?
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33lima
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« Reply #886 on: July 06, 2014, 01:42:59 PM »

Wow! I though the line-up of Panzer 35(t)s was impressive...until I looked at the other pic - wall-to-wall Tiger 1's!

Thanks, will d/l the beta July update now and take it for a spin.  8)
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For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!"
But it's "Saviour of his country!" when the guns begin to shoot!
'Tommy', Rudyard Kipling, 1892
Wörghern
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Posts: 164



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« Reply #887 on: July 10, 2014, 06:35:32 PM »

Hi,


Thanks again, again and again for this fantastic up to Steel Fury: Kharkhov 1942. This is a mod we shouldn't play without. Awesome. I love you guys ! Cheesy

I notice a strange bug. When I launch the mission "Tiger at the Battlefield", game ctd with this message;

Exception core:
001: Error initialization program.


...Then the mission load perfectly. Otherwise, I notice that the low lod of the Tiger is very closed.


BTW, I notice that the texture "techn_tiger_c.dds" is not optimized...Many errors on it; texel and ratio pixel is not respected. It also appears layers errors in the texture. As it concerns techn_tigerl_c.dds, techn_tigerr_c.dds, techn_tigerr_c.dds, I do not understand why the ratio was not respected on a 3d model of this quality. It Looks like the texture was compressed horizontally, which, on the 3d model, has the effect to deform the pixel.
« Last Edit: July 10, 2014, 10:11:52 PM by Wörghern » Logged



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frinik
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Posts: 3145


« Reply #888 on: July 10, 2014, 08:50:11 PM »


I notice a strange bug. When I launch the mission "Tiger at the Battlefield", game ctd with this message;

Exception core:
001: Error initialization program.


I am having the same experience....
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Wörghern
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« Reply #889 on: July 11, 2014, 02:28:53 PM »


I think the problem with a lack of PC memory: Game is using more than its 2GB memory address, modern high res displays combined with a lot of extra content added in the mods can use more than 2Gb.

Possible solutions:
1. install 4GB patch
2. Re-d/l Sound Mod
3. decrease the number of units


Am I concerned with operating system Windows Seven x64 bits, Corsair 12 Gb DDR3, Graphic card eVga GTX 680 Classified with 4 Gb DDR5 VRAm ?


I've made a simply patch with minor adjustments. Install the last in line.
http://www.4shared.com/rar/iPYkfuX3ba/tiger_battle.html



1.I have installed the patch via jsgme and it seems to work fine. Otherwise the tiger is not the right model of the battle. Was it the solution to make the mission to work ?

2.Btw, As I said above, I notice a strange bug with the model 3d of the Tiger SS. THe LOW lod model is displayed to much closed. Details of the model appears under my eyes very closed.


Thank you Lockie Wink
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Wörghern
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« Reply #890 on: July 11, 2014, 05:13:33 PM »

Sometimes screens are better than words. Let me show you what I'm talking about.

The screen below, you will se my Tiger in complete displayed details.



This one, you should see the Tiger in the front of mine in very low LOD. Was passiert ?

« Last Edit: July 14, 2014, 04:13:32 PM by lockie » Logged



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will1973
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« Reply #891 on: July 11, 2014, 08:26:34 PM »

Quote
This one, you should see the Tiger in the front of mine in very low LOD. Was passiert ?

file config.engcfg

\data\k42\loc_rus\config\

replace
//сцена
i_scene:scene()
{
   //дистанция смены одного уровня на другой, м
   lod_dist0   =   100.000000;
   lod_dist1   =   200.000000;
   lod_dist2   =   0.000000;
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lockie
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Posts: 2348



« Reply #892 on: July 11, 2014, 08:37:41 PM »

or make a fix
data\k42\loc_rus\levels\levels\tech_cfg\tiger.engcfg

tigerss()
{

   type    =   %OT_TANK%;
   mesh   =   tigerss;
   mesh_lods=   2;

on
   mesh_lods=   1;
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Wörghern
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« Reply #893 on: July 11, 2014, 09:41:57 PM »

I'm using this two corrections and this works perfectly, thank you gentlemen Wink

« Last Edit: July 14, 2014, 04:14:57 PM by lockie » Logged



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ICDP
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« Reply #894 on: July 12, 2014, 11:48:58 AM »

Is there another way to download the files apart from 4shared?  4shared doesn't work for me in Firefox and when I try Internet Explorer the site is full of spam and asks me to use a social network login.

Thanks
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Wörghern
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« Reply #895 on: July 12, 2014, 01:08:37 PM »

Is there another way to download the files apart from 4shared?  4shared doesn't work for me in Firefox and when I try Internet Explorer the site is full of spam and asks me to use a social network login.

Thanks


I'm using 4Shared with Firefox and it works perfectly. click on google+.
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Steiner
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« Reply #896 on: July 12, 2014, 03:38:15 PM »

Hi.

I have installed the May NTA update and now I can´t start the editor in english lenguaje ( only in russian), how can I fix this?.

Thanks for this amazing work
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Steiner
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« Reply #897 on: July 12, 2014, 05:15:10 PM »

Fixed with a new fresh reinstall ....thanks Lockie !!!
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Wörghern
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« Reply #898 on: July 12, 2014, 09:24:48 PM »


It's interesting, coz I've got report that everything in English language.


I'm using the object editor and it's working fine. I test all others with no problem.

The only thing I'm thinking about is how to export 3ds file :p
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Steiner
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« Reply #899 on: July 13, 2014, 01:13:15 PM »

I am not sure about one thing,...the rigth way to enable the Sound Mod (NTA) 1.1 is to erase the previous music and sound folders content (to avoid duplicate sounds) before the mod´s install .......or not?
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