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Author Topic: NTA Mod (English version)  (Read 429635 times)
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Wörghern
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« Reply #900 on: July 13, 2014, 02:26:01 PM »

I am not sure about one thing,...the rigth way to enable the Sound Mod (NTA) 1.1 is to erase the previous music and sound folders content (to avoid duplicate sounds) before the mod´s install .......or not?

Just add the mod via jsgme, no need to erase anything Wink
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frinik
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« Reply #901 on: July 13, 2014, 05:16:49 PM »

Make sure you enable the mod in the right order that is before the  MIssion Pack 3.62 and the  May Update.
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Wörghern
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« Reply #902 on: July 14, 2014, 08:14:17 AM »

I made ​​some corrections to the texture of "Tiger.go" model. If you are interested, let me know, it would be a pleasure Smiley




However, the texture is shared between the model tiger.go and tigerst.go. So I preferred the first model because the model Tigerst.go seemed less defined. Some additional corrections may still be considered if I had access to the uvws maps.
« Last Edit: July 14, 2014, 12:15:40 PM by lockie » Logged



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« Reply #903 on: July 14, 2014, 02:38:16 PM »

I made ​​some corrections to the texture of "Tiger.go" model. If you are interested, let me know, it would be a pleasure Smiley

However, the texture is shared between the model tiger.go and tigerst.go. So I preferred the first model because the model Tigerst.go seemed less defined. Some additional corrections may still be considered if I had access to the uvws maps.

I have the original 3dsmax model. And im also interested in what changes did you do? Cheesy This tiger model is a collaboration of me and Mistwalker so i can help you with all sorts of question you may have about it!
« Last Edit: July 14, 2014, 03:24:54 PM by lockie » Logged

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Wörghern
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« Reply #904 on: July 14, 2014, 02:45:46 PM »

Ok, I'm going to show you what I have changed to the texture. You can see the original texture shared with the NTA 1.8 FULL with all the errors i have corrected. I'm glad to see that the Tigerst.go is only used for test; I could don't care about it. So, I have concentrated my work on Tiger.go.




This is such some little details but it makes the difference. As you can see in the 3d model displayed in the editor all this defaults have been corrected.
« Last Edit: July 14, 2014, 04:10:34 PM by lockie » Logged



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« Reply #905 on: July 14, 2014, 02:57:25 PM »

Ah, These are some great changes! Good work there Wörghern.

But i now also see some other changes in the uvw i havent done Sad
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Wörghern
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« Reply #906 on: July 14, 2014, 03:14:26 PM »

I have the original 3dsmax model. And im also interested in what changes did you do? Cheesy This tiger model is a collaboration of me and Mistwalker so i can help you with all sorts of question you may have about it!


Cool ! I plan to make some other textures and uvws maps will be useful ! Could it be possible that you send it to me ?
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Wörghern
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« Reply #907 on: July 14, 2014, 03:24:01 PM »

Ah, These are some great changes! Good work there Wörghern.

But i now also see some other changes in the uvw i havent done Sad


yes it is strange because I see a texture juxtaposed on another so I corrected all these things and I bring some others things I made for an old model:




This is an old model, obsolete today, which is no longer part of the mod. However, the new one is superb. I'd love to do some textures for this model if you would consent. Wink
« Last Edit: July 14, 2014, 04:21:25 PM by Wörghern » Logged



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« Reply #908 on: July 14, 2014, 03:32:10 PM »

Ah, These are some great changes! Good work there Wörghern.

But i now also see some other changes in the uvw i havent done Sad


yes it is strange because I see a texture juxtapose on another so i corrected all these things and I bring some others things I made for an old model:

This is an old model, obsolete today, which is no longer part of the mod. However, the new one is superb. I'd love to do some textures for this model if you would consent. Wink

Of course! Need to see what other changes is made first, the ones made after i relesed the overhaul/interior build. But an uvw and ao map i will render for you =)
« Last Edit: July 14, 2014, 04:11:19 PM by lockie » Logged

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Wörghern
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« Reply #909 on: July 14, 2014, 04:26:26 PM »


Of course! Need to see what other changes is made first, the ones made after i relesed the overhaul/interior build. But an uvw and ao map i will render for you =)


Yes ! Impatient to enjoy it !  Cheesy
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frinik
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« Reply #910 on: July 14, 2014, 04:27:58 PM »

BTW Donkern speaking of Mistwalker what happened to him?He kind of disappeared not long after releasing Steel Panzer Mod 2.0?Huh???Haven't heard form him in over 15 months....
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Donken
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« Reply #911 on: July 14, 2014, 05:22:42 PM »

BTW Donkern speaking of Mistwalker what happened to him?He kind of disappeared not long after releasing Steel Panzer Mod 2.0?Huh???Haven't heard form him in over 15 months....

Havent talked so much lately with him. Last time i asked he was busy irl and was working on other projects and so on. I dont know thou if he left sf modding for good. That only he knows! Hopefully he comes back Cheesy
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frinik
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« Reply #912 on: July 14, 2014, 07:02:53 PM »

It's unfortunate that he left his "baby" unattended.SP Mod 2.0 was good work!
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Wörghern
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« Reply #913 on: July 14, 2014, 07:07:36 PM »

It's unfortunate that he left his "baby" unattended.SP Mod 2.0 was good work!


Yeah, its tiger was really welcome to SF:1942 ! He has to know how its "baby" of 56 tons feels good now with NTA 1.8 Smiley
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Alcor
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« Reply #914 on: August 26, 2014, 04:14:40 PM »

Hi Guys

Seems the links above ,doesnt work, how may I do, to get the files?

Thks.
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Kyth
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« Reply #915 on: August 27, 2014, 01:27:18 AM »

Hi Guys

Seems the links above ,doesnt work, how may I do, to get the files?

Thks.

The NTA mod has been superseded by STA (Steel Tank Add-on).

More details here:
http://graviteam.com/forum/index.php?topic=11681.msg41293#msg41293

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Boom
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« Reply #916 on: September 05, 2014, 11:29:37 PM »

So does that mean this forum is dead? Has everyone moved to STA?
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frinik
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« Reply #917 on: September 06, 2014, 03:10:27 AM »

I am afraid so. This forum has become a museum....
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Tanker
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BRING BACK MARKERS


« Reply #918 on: September 06, 2014, 02:34:31 PM »

Mind the cobwebs...
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Kyth
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« Reply #919 on: September 07, 2014, 05:08:13 AM »

I am afraid so. This forum has become a museum....

Mind the cobwebs...

Hey this museum is given a spruce-up every now and then! The exhibits are interactive too!  Grin

(The museum of WW2 Tank Warfare).
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