Graviteam
April 29, 2024, 06:19:16 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 ... 26 27 [28] 29 30 ... 47
  Print  
Author Topic: NTA Mod (English version)  (Read 519487 times)
0 Members and 1 Guest are viewing this topic.
Donken
Generalmajor
*
Posts: 460


« Reply #540 on: December 22, 2013, 04:16:14 PM »

It doesnt work if you make the palms a seperate entry in the Me object list (like the different grass, fields etc), and add them to the map in the ME? That way you dont need to fiddle with the flora.tga file?
Logged

The real heroes are those that never came back.
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #541 on: December 22, 2013, 06:50:16 PM »

The problem of the automatic "palm" appearing finally resolved! Cheesy I very hope!
19will73 gave me decision how to get over the issue (I wonder where he got knowledge abt everything?  Huh?  8))
The problem was in so called `automatic` parameters.
Here's original `palm` entry:
//18_palma
palma,   0xf7, 0.15,  1.0,  0.0, 0.5,  0.4,  1.0,   0.1,  0.9,   0x3042, 0.9, 0.5, 1.0, 0.0, 0.0,  8.0, %FL_TREE%, 0xd, 1.0, 5.0, txt_me_flora_palma;
To eliminate automatic appearing there must be "0".
palma,   0xf7, 0.15,  1.0,  0.0, 0.5,  0.4,  1.0,   0.1,  0.9,   0x3042, 0.9, 0.5, 0.0, 0.0, 0.0,  8.0, %FL_TREE%, 0xd, 1.0, 5.0, txt_me_flora_palma;
where:
first 0.0 is probability to appear in the `coniferous forest`
second 0.0 is probability to appear in the `deciduous forest`
third 0.0 is probability to appear in the `bushes`

PS
This simple tree `palm` caused me a big headache. I didn't suppose to meet so many issues. Well, better put in the game a couple tanks than one tree  Grin
« Last Edit: December 22, 2013, 07:02:03 PM by lockie » Logged

Provocative signature removed
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #542 on: December 23, 2013, 11:42:29 PM »

Some screenshots of the stationary BM-13.
Now unit is available for user, has 2 LOD's and cockpit with drum-gunsight, where scale calibrated:
500, 750, 1000, 1250, 1500, 1750, 2000m
         
Thanks to 19will73 for the pictures.

24.12.2013
BM-13 was supplied with two types of the reticle:
- binocular, where distance between two strokes is 4ml


- panoramic PG-1, where distance between two strokes is 5ml
« Last Edit: December 25, 2013, 02:54:51 AM by lockie » Logged

Provocative signature removed
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #543 on: December 25, 2013, 06:59:23 PM »

Here's December Update to everybody who already has all mods installed and doesn't want for some reasons to install the full version.
The full version NTA1.8 is located on the first page.

Installation order: (through JSGME)
1. Unofficial patch_SF_v0.1_(ENG) link #1, link #2
2. Upd_Sept_2013(NTA) link #2 (3 mods merged in one: SPM1.5beta+UltimatUpdate+Update_November2012)
3. Sound Mod (NTA) 1.0 compilation of the sounds, which adjusted to the same format: 44kHz, 16bit, mono.
4. Missions pack v1.1(optional)
5. Missions pack v2.1(optional)
6. SPM (NTA) 1.7.1 alpha (fix_04 included)
7. Mission_Pack_3.3b  (optional)
8. UpdNov_2013
9. UpdDec_2013

December Update 2013:
1. added BM-13 (stationar/movable). One unit under user control.
2. fixed English text
3. fixed armor maps BM-13/Nebelwerfer
4. fixed shells parameters of the BM-13/Nebelwerfer
5. added insignia to the trucks ZIS-5, BM-13 and new sounds for the engine, side-light and increased shakes during shooting
6. added new types of the artillery BM-13/Nebelwerfer
7. added new sign "rzso" (for missile units)
8. added Churchil, Matilda (desert camo) to British side
9. fixed equipment of soviet attack soldier
10. added new 3d models of the shells to `Tiger`
11. fixed center of the mass and speed for the `Tiger
12. added campaign “Orel" by Rends
13. added campaign “Barbarossa” by Rends
14. added drum-gunsight to BM-13, new shell icon in the gunner interface
« Last Edit: December 26, 2013, 02:40:22 AM by lockie » Logged

Provocative signature removed
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #544 on: December 26, 2013, 06:06:36 AM »

Thanks for the Christmas present Lockie but how do you put the 2 parts of NTA1.8 together? Do you have to merge them? Smiley

I have a question about he Katysha/neberwerfer; how do make them shoot? What kind of script or technique do you use?
« Last Edit: December 26, 2013, 06:10:52 AM by frinik » Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #545 on: December 26, 2013, 09:01:09 AM »

how do you put the 2 parts of NTA1.8 together?  Smiley
Santa Claus says:
- d/l NTA1.8 (part1, part2)
- unpack
- install
then shoot the sheriff Cheesy


Quote
I have a question about he Katysha/neberwerfer; how do make them shoot? What kind of script or technique do you use?
It's a mortar. Place them in the trench ~2m, then wait until they spot the enemy.
« Last Edit: December 26, 2013, 07:27:13 PM by lockie » Logged

Provocative signature removed
Tanker
Generalfeldmarschall
*****
Posts: 1134

BRING BACK MARKERS


« Reply #546 on: December 26, 2013, 05:44:45 PM »

Thanks for providing the update Svyatyy Mykolay !
Logged

Bring back 3D markers!
woofiedog
Major
****
Posts: 89


« Reply #547 on: December 26, 2013, 06:15:13 PM »

Thank's to all for the work that went into this update.  Smiley
Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #548 on: December 26, 2013, 09:26:22 PM »

This is the most secret and strongest weapon of the Germany! Cheesy
The SdKfz 2, better known as the Kleines Kettenkraftrad HK 101 or Kettenkrad for short (Ketten = chain/tracks, krad = military abbreviation of the German word Kraftrad, the administrative German term for motorcycle), started its life as a light tractor for airborne troops.


And here's a long waited railroad station - platform.

Thanks to Maleshkin for the pictures.
« Last Edit: December 27, 2013, 06:24:46 PM by lockie » Logged

Provocative signature removed
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #549 on: December 27, 2013, 10:06:45 PM »

This is a real friendship between two soldiers! Smiley
Logged

Provocative signature removed
Edward1
Hauptmann
***
Posts: 31


« Reply #550 on: December 27, 2013, 10:32:36 PM »

Very nice Smiley  Comradeship in action

Edward
Logged
Txema
Generalmajor
*
Posts: 371


« Reply #551 on: December 28, 2013, 01:55:56 AM »

Lockie,

Thank you very much for all your work on this mod... It's great !!!

 Smiley

Txema
Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #552 on: December 28, 2013, 11:51:31 AM »

Thanks to SF community!
Logged

Provocative signature removed
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #553 on: December 31, 2013, 12:04:53 AM »

First try to apply a texture Cheesy Seems to me the texture is a bit misplaced  Grin
Logged

Provocative signature removed
Tanker
Generalfeldmarschall
*****
Posts: 1134

BRING BACK MARKERS


« Reply #554 on: December 31, 2013, 03:14:19 AM »

That's after it was hit by a Panzergranate 39.
Logged

Bring back 3D markers!
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #555 on: December 31, 2013, 05:51:30 AM »

 Toasted just I like them for my Panther's breakfast.... Grin
Logged
Xambrium
Oberstleutnant
*****
Posts: 100


« Reply #556 on: December 31, 2013, 06:50:50 PM »

Thx for continuous work on SPK42 Mods to all modders and happy new year to all graviteam fanboys out there!  Grin
Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #557 on: January 02, 2014, 01:36:12 AM »

Which tank is M3?  Cheesy


PS
The big one has a good ability to take as more logos as possible. There's logo `Za Stalina!` means `For  Stalin!` I wonder why german tankmen didn't write smth. like that: `For Hitler!`?
Logged

Provocative signature removed
бампер
Guest
« Reply #558 on: January 02, 2014, 10:38:09 AM »

The Germans so probably it was not accepted. Grin
Logged
Lord_Haw-Haw
Major
****
Posts: 96


« Reply #559 on: January 02, 2014, 01:47:36 PM »

PS
The big one has a good ability to take as more logos as possible. There's logo `Za Stalina!` means `For  Stalin!` I wonder why german tankmen didn't write smth. like that: `For Hitler!`?

or capitalist logo's, For Coke!, For Pepsi!, For Boeing!...like car racing!!  The TC's must not cover the logo's with their hands!  Grin
Logged
Pages: 1 ... 26 27 [28] 29 30 ... 47
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!