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Author Topic: Mission: Everything, but the bridge! ('Sherman' M4A3-76)  (Read 26726 times)
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lockie
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« on: December 14, 2012, 01:15:45 PM »



Mission review by 33lima.

D/L: http://www.4shared.com/get/SkFLOf8Q/Bridge_Sherman.html

Weight: ~38Mb

INSTALATTION ORDER:

1. Unofficial patch_SF_v0.1_(ENG).
2. SPM 1.5 beta
3. SPM1.5_ultimate_update
4. Mission Pack 2.0
5. Upd_Nov_2012(NTA)
6. fix_05
7. Bridge Sherman
8. Start the game -> Mission Pack 2.0 -> Everything, but the bridge! (‘Sherman’ M4A3-76)

'Fix_05' MUST BE INSTALLED or all 'Panther G' will be without armor! Smiley

   

New AT gun M1 is a very effective against Panthers Smiley I'm making mission and two AT guns destroyed 3 panthers and even my tank got one shot before all guns were destroyed. Don't mess with M1, especially if er tank is Panther  Roll Eyes
         

Features:
1. It is a first time mission for the USA side.
2. The mission was made at the base of Upd_Nov_2012(NTA) and Mission Pack 2.0.
3. Added English speech to the US soldiers/tank crew.

Testing: Andy

Credits:
-   SF authors
-   SPM 1.5 team
-   SPM 1.5 UU team
-   Donken
-   SHUN
-   yl9961027

PS
Mission included into Mission Pack 2.0
« Last Edit: March 14, 2014, 08:07:21 AM by lockie » Logged

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kapulA
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« Reply #1 on: December 14, 2012, 05:27:13 PM »

I'd say a more appropriate message would be 'Don't expose your wafer-thin flank armor to it at a measly 400 meters' :p

Edit: Well, I see that the first one bought it at 800, but still, the Panther's side armor provides protection only against PTRDs :<
« Last Edit: December 14, 2012, 05:29:14 PM by kapulA » Logged
murkz
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« Reply #2 on: December 14, 2012, 05:53:08 PM »

Agreed, keep the front facing the AT gun and it will never penetrate the Panther.

« Last Edit: December 15, 2012, 01:46:27 PM by lockie » Logged

lockie
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« Reply #3 on: December 14, 2012, 06:15:37 PM »

I've idea to improve a bit a Panther G armor. At this moment there're three panthers G: default, dark, green. So, I'd like to increase for the default armor_str -> 2050(as it was done a long time ago for the jagdpanther), for dark 2025 and for green(late variant) 2000.
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Tanker
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« Reply #4 on: December 14, 2012, 10:47:23 PM »

I've idea to improve a bit a Panther G armor. At this moment there're three panthers G: default, dark, green. So, I'd like to increase for the default armor_str -> 2050(as it was done a long time ago for the jagdpanther), for dark 2025 and for green(late variant) 2000.

Do you think that the in game Panther's armor is weaker than it's real life counterpart?  In my opinion, that would really be the only reason to increase it.
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lockie
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« Reply #5 on: December 14, 2012, 11:07:51 PM »

Do you think that the in game Panther's armor is weaker than it's real life counterpart?  In my opinion, that would really be the only reason to increase it.
I think armor is OK, but less then jagdpanther.
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lockie
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« Reply #6 on: December 15, 2012, 01:36:28 PM »

I've got a couple shots from panther, but I've been lucky and still alive!


Panther wasn't lucky Cheesy


And finally, this mission will get eng speech/yelling for the us soldiers Wink
« Last Edit: December 15, 2012, 01:43:24 PM by lockie » Logged

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yl9961027
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« Reply #7 on: December 15, 2012, 05:37:19 PM »

Good job! lockie! Grin

But why gunsight isn't M71D?  Huh?
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Donken
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« Reply #8 on: December 15, 2012, 06:22:05 PM »

I've got a couple shots from panther, but I've been lucky and still alive!


We need to adjust the Sherman. A PzGr40/42 from a Panther at 300m penetrates over 170mm armor (174mm at 500 meters or 194mm at 100m) and Sherman glacis armor included the slope is around 70mm. So im wondering how the shell didnt penetrate the hull :S :S Same with the turret hit, mantlet 89mm + turret front 60mm. Panther penetrates it with ease Cheesy Your tank should have been knocked out ten times over by now!
« Last Edit: December 15, 2012, 06:40:12 PM by Donken » Logged

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lockie
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« Reply #9 on: December 15, 2012, 06:41:03 PM »

Good job! lockie!
Thank u! Without er models (Sherman, AT gun M1) this mission would never be released.

Quote
But why gunsight isn't M71D?  Huh?
There are two gunsights. I prefer this one Wink

BTW
Do u've a model of US pistol? Coz at this moment US officers use Luger (german).
Suppose soon we will see a gunsight for Pershing Wink

Your tank should have been knocked out ten times over by now!
It was pure luck! Grin
90 cases from 100 Sherman knocked out, but sometimes not. Anyway, this mission would be a good testing for both: Panther and Sherman.
« Last Edit: December 15, 2012, 11:18:25 PM by lockie » Logged

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lockie
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« Reply #10 on: December 15, 2012, 10:57:04 PM »

Background image added during mission d/l Wink
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lockie
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« Reply #11 on: December 16, 2012, 12:27:44 AM »

With my pleasure - a several screenings for the upcoming mission:

Don't try to hide erself from my BIG GUN!


U wanna get a victory? Then find a best camo position for er tank!
   

It's a sweet word - VICTORY!
   


PS
It's possible to finish success mission with a next parameters: 3 level enemy, 4 allies, balance 5, i.e 3-4-5
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kapulA
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« Reply #12 on: December 16, 2012, 01:20:57 AM »

Imho, I think the issue actually stems from the APCR rounds which don't take out tanks reliably enough due to the lack of explosive filler. If anything, they ought to be buffed.
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lockie
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« Reply #13 on: December 16, 2012, 01:30:05 AM »

Imho, I think the issue ...
What do u mean issue? Could u be more detailed?
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frinik
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« Reply #14 on: December 16, 2012, 01:49:16 AM »

Thnaks both to Lockie and yl9961027 for making this mission possible!
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Donken
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« Reply #15 on: December 16, 2012, 01:56:41 AM »

Imho, I think the issue actually stems from the APCR rounds which don't take out tanks reliably enough due to the lack of explosive filler. If anything, they ought to be buffed.

You are kind of correct, for some reason all stuff together with Sherman vs APCR and the lower quality cast steel (casted steel doesnt spall, its to brittle) means it survives more hits in the game and that also means less damages in the tank (usually when hit the spalling destroys all "hitboxes" around the penetration hole. As of now it only destroys hitboxes directly in the shell path. So all together makes it quite good. Problem is this Sherman have a welded hull so we need to change the spalling for it and armor quality.
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kapulA
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« Reply #16 on: December 16, 2012, 03:08:46 AM »

Well, I've just noticed that the APCR shells ingame seem to have an underwhelming effect on armored targets - I usually stick with the standard Panzergranate, even with the Pz III's long 50, since the APCR shells seem to either bounce off at all kinds of angles or do very little damage even if they do penetrate. Might be just me.
« Last Edit: December 16, 2012, 02:33:37 PM by kapulA » Logged
Donken
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« Reply #17 on: December 16, 2012, 03:48:27 AM »

Biggest problem i think with APCRshells is in this game, that when they penetrate there is no damage, only if they directly hit any hitbox. But in real life, if it did penetrate it made tremendous damage, it bounced around inside the tank, and it probably hit lots of crucial stuff inside like cables, pipes, boxes, instruments, ammunition etc, while none of this is modelled or scripted in the game. So a tank that got hit with APCR where rendered useless anyway, but not in SF. If it penetrates and doesnt hit any hitbox nothing happens, like on those screens lockie is showing. Just for the fun of it i modelled the shell trajectory the best i could from lockies screenshot, and there are lots of big places from the front where the shell can enter and go throu the whole tank without touching anything Wink
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Mistwalker
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« Reply #18 on: December 16, 2012, 09:41:04 AM »

Sometimes APSC can cause serious damage in the game even if they don't hit anything. It depends on armor frail value.

There are 2 other problems though.

One is sherman gunmask. In my case armor map changes for it don't make any effect. This is a total mystery.  Huh?

Second is that ricochet value for APSC shells may be set too high. Now the average ricochet value for AP shells is 0.1-0.2 and for APSC shells - 0.4 (the same as in  APOS and vanilla SF). I wonder if this value is correct though.
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Tanker
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« Reply #19 on: December 17, 2012, 02:29:05 AM »

Are there hit boxes for the tank crew inside the tank?  I guess as someone said, the APCR shell model does not include the spray of fragments inside the tank after the penetration.
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