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Author Topic: Mission: Everything, but the bridge! ('Sherman' M4A3-76)  (Read 30271 times)
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frinik
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« Reply #20 on: December 17, 2012, 07:03:35 AM »

I have been playing with the values for the Pzgr40 of the Tiger I decreasing the 0.4 value for ricochet to 0.1 in line with the other shells and increasing the 40 ( nopt sure what it stands for exactly ?Impact? Damage?Penetration?) to 80 and 100 and I noticed that the shells were more effective than before but still much less than the standard AP shells....
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lockie
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« Reply #21 on: December 17, 2012, 07:56:01 PM »

Finally, we've release! See first post for d/l link. Don't forget to install fix_05 Wink
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Tanker
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BRING BACK MARKERS


« Reply #22 on: December 18, 2012, 02:38:15 AM »

Good scenario Lockie.  Very enjoyable.  My only criticism is the mixture of German and English call outs in the Sherman tank.  "We're Hit" is in German, while the rest is in English.
BTW, how do you switch sides in the mission?
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lockie
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« Reply #23 on: December 18, 2012, 07:19:36 AM »

Good scenario Lockie.  Very enjoyable.
Thank u Wink

Quote
My only criticism is the mixture of German and English call outs in the Sherman tank.  "We're Hit" is in German, while the rest is in English.
Unfortunately, I'm lack of eng phrases, that's why I'd to put in what I had.

Quote
BTW, how do you switch sides in the mission?
In the editor there are 4 sides: german, soviet, american, british. Three of them playable and british has only one aircraft.
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frinik
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« Reply #24 on: December 18, 2012, 11:18:22 AM »

Lockie why do we need the mission pack 2.0 enabled in order to play your mission?Is it because of the map used in the mission which is not one of the stock ones???
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frinik
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« Reply #25 on: December 18, 2012, 12:13:53 PM »

Uh played the mission twice and twice the bridge collapse taking my tank with it into the river.Then the German and American tanks congregated together not shooting at each other???It was like a love-in fest Roll Eyes

All the units are blue on the map?Huh??
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lockie
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« Reply #26 on: December 18, 2012, 01:20:55 PM »

Uh played the mission twice and twice the bridge collapse taking my tank with it into the river.
No wonder, the weight of Sherman is abt ~30 tons, which is too much for the weak wooden bridge Wink I checked T-70. It can go over the bridge.

Quote
Then the German and American tanks congregated together not shooting at each other???It was like a love-in fest Roll Eyes All the units are blue on the map?Huh??
I think in er game version we've alternative history of the WWII. When German joined with USA and became as allies to fight against Soviet bolsheviks  Grin  Cheesy  Roll Eyes
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lockie
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« Reply #27 on: December 18, 2012, 01:36:30 PM »

Lockie why do we need the mission pack 2.0 enabled in order to play your mission? Is it because of the map used in the mission which is not one of the stock ones???
No, it was made to simplify installation. No more additional entry, just install and play.
« Last Edit: December 18, 2012, 01:41:15 PM by lockie » Logged

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Anddy
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« Reply #28 on: December 18, 2012, 01:49:15 PM »

To fight on equal terms with Panther need Jumbo (M4A2E2) with QF 17 pounder...  Cheesy
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lockie
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« Reply #29 on: December 18, 2012, 02:11:57 PM »

This Jumbo looks pretty much the same as M4A3-76.

The M4 Sherman 'Jumbo', which features better armour than the standard M4A3 Sherman
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Donken
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« Reply #30 on: December 18, 2012, 02:49:35 PM »

To fight on equal terms with Panther need Jumbo (M4A2E2) with QF 17 pounder...  Cheesy

Im not shure exactly what you mean but those are two different tanks, and Jumbo was an M4A3, first with 75mm guns and later the 76mm one (so practically the same tank we have in the game but without the extra armor) and the tank with the QF 17pounder was Fireflys and where built upon all different Shermans by Great Britain but never built upon Jumbo Cheesy

But that would have been the ultimate sherman! Armor as a Panther and with a gun better then on the Kingtiger Cheesy
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frinik
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« Reply #31 on: December 18, 2012, 03:03:32 PM »

No the QF17 pdr was not better than the Kwk43 in fact it did not even match the KwK42 in terms of penetration although it could more than match the Kwk 40 L48.
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Txema
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« Reply #32 on: December 18, 2012, 03:18:47 PM »

Moreover the QF17 pdr had a well-known problem: it produced a lot of smoke when firing a shell, to the point that the gunner could not see where the shell was hitting because his view was obscured for some seconds by the smoke, and additionally the firing tank was very easy to locate by the enemy due to all that smoke...

It is important to model these effects if we want to have a proper representation of that gun in a tank sim  Smiley


Txema

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Txema
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« Reply #33 on: December 18, 2012, 03:20:48 PM »

BTW, thank you very much for this new mission !!

It is very interesting to be able to play the US side also in Steel Fury !!!


Txema
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Donken
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« Reply #34 on: December 18, 2012, 04:31:43 PM »

No the QF17 pdr was not better than the Kwk43 in fact it did not even match the KwK42 in terms of penetration although it could more than match the Kwk 40 L48.

Ohoo, check gun penetration table of the Qf 17pdr MkII and up with APDS ammo Cheesy It pens roughly 200mm armor at 1000 meter (30 degree plate), wich is more then KwK43 (roughly 190mm at 1000m with Pzgr 40/43, 30 degree plate) Cheesy
Lucky for the Germans that ammo wasnt so common for that gun, but it still shows that the 17pdr with that shell outperformed the long 88 in terms of penetration Wink
Accuracy is another question thou Cheesy There the Kwk43 was king of the hill compared to the 17pdr

Txema, you are correct but how the tank with a gun performs against other tanks is not how the gun performs in terms of penetration or how good the gun in itself is Wink
« Last Edit: December 18, 2012, 04:33:25 PM by Donken » Logged

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lockie
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« Reply #35 on: December 18, 2012, 05:20:46 PM »

it produced a lot of smoke when firing a shell, to the point that the gunner could not see where the shell was hitting because his view was obscured for some seconds by the smoke
It is important to model these effects if we want to have a proper representation of that gun in a tank sim  Smiley
I think it's possible. Here's a parameter #15 0.75 - a quantity of lifted dust for the gun. If we change 0.75 on 1.5 then dust quantity will be increased.
« Last Edit: December 18, 2012, 05:27:19 PM by lockie » Logged

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frinik
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« Reply #36 on: December 18, 2012, 05:43:39 PM »

Where do you see that paragraph?In the Common Res ?

Re QF17 pdr the stats I have are actually similar 193 mm at 1000 metres at 30 degrees angle for the 17 pdr and 192 mm at 1000 metres/30 degrees for the Pzgr 39/43.Both typees of ammo were very rare and seldom use .In addition the Pzgr was capable of inflicting more damage. Anyweay in game it's better to use the standard ammo since the HVAP are worth crap!!!
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lockie
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« Reply #37 on: December 18, 2012, 05:58:39 PM »

Where do you see that paragraph?In the Common Res ?
Yeap, i.e. for the Sherman gun:
76mm_M1,0,%WEAP_RBARRET%,55,76.2,1,0.35,0.1,1,1,0,6,1,1,0.75,shot_76m1,reload_m4a3,,drop1,1,txt_gun_76mm_m1,gun_shot_pat,,76mm_M1;

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frinik
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« Reply #38 on: December 18, 2012, 06:01:59 PM »

Thnaks Lockie, it's value I have been trying to tweak but I was  looking at the wrong place in the smoke_shot line... Cheesy
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Kyth
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« Reply #39 on: December 19, 2012, 03:53:46 AM »

Hi,

Just to make clear, the Sherman Firefly, which made use of the 17-pounder, was a British sub-variant of the Sherman.
The standard 76mm gun used on US Shermans was the M1.
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