Graviteam
October 20, 2014, 12:57:50 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1] 2 3 ... 15
  Print  
Author Topic: Steel Panzer Mod 2.0  (Read 38478 times)
0 Members and 1 Guest are viewing this topic.
Mistwalker
Oberst
******
Posts: 266


Email
« on: December 30, 2012, 05:33:26 PM »

A link for anyone who wish to be a tester of this mod. SPM 1.5 + Ultimate Update + December 2012 UU patch - all in one.
As the name implies, this is not the final version. Suggestions about what should be added and what should be removed in the final version will be appreciated.

You may encounter some bugs for now so be aware.

Download Steel Panzer Mod 2.0 (test version)
alternative link:
https://skydrive.live.com/redir?resid=C4BFD59463A5DFCE!186&authkey=!AKFWfxzWa6AG51g

Additional fix:
Steel Panzer Mod 2.0 fix V2

Will not work with any Ultimate Update patches and fixes and Ultimate Update itself (not needed).
Will work with sound mods, weather mods and mission packs.

A few things from ‘November Update 2012’ (English version) v.1.1(NTA) are missing:

1.Non-drum sights for German SPGs, wide-open hatches on tiger and KV-1S (features were not available on the real vehicles).
2.Updated texture for the early Tiger (texture messed up).
3.Hit effects textures (practically no different from the original. Glithes exist).
4.Armor_str for all Panther-based units is set to 2000 (Panther armor did not have cementation or strong face-hardening).


A few more features added:

-ISU-122
-KV-1 mod. 42 with 90 mm turret armor and ZIS-5
-Mission "Millerovo pocket" on the existing polygon for KV-1 mod. 42
-One more camo variant for King Tiger (random camo will be selected for each vehicle)
-whukid's camo variant for Pz. IV  (random camo will be selected for each vehicle)
-whukid's camo variant for Sdkfz. 251  (random camo will be selected for each vehicle)
-Minor changes on some models to make them more historically correct
-The old King Tiger texture is more sharp and clear
-Sights for Stug 3 modifications changed to real ones with adjusting cylinder
-Gear ratios for the vehicles on the same base are unified
-Corrected gun horisontal traverse angle for some soviet SPGs
-Fixed nonexistent superstructure front armor for Marder II
-Added some new units
-Turn speed for heavy tanks decreased
-Updated shot sounds for D-25T, KwK42, 85 mm, 152 mm guns (sounds different for each gun)
-Added new dirve sound for the soviet heavy and medium tanks (temporarily)
-Updated (all triangles move) dual sight with 2.5x and 5x magnification for Panther A and G
-Some minor corrections in configs and texts
- (in the near future) Will be compatible with Aces' mods

« Last Edit: July 30, 2014, 05:23:41 AM by Kyth » Logged
frinik
Generalfeldmarschall
*****
Posts: 3106


« Reply #1 on: December 31, 2012, 02:09:58 AM »

Wow! Excellent initiative Mistwalker! I think this combo is great because it will reduce the number of crashes and incompatibilities. I am going to download it and test it on a fresh installation! Thanks!Will report any bug or problems. Cheesy
« Last Edit: December 31, 2012, 02:13:48 AM by frinik » Logged
murkz
Oberstleutnant
*****
Posts: 186


WWW
« Reply #2 on: December 31, 2012, 02:06:28 PM »

Thank you mistwalker installed and working. Looking forward to playing it Smiley
Logged

Txema
Generalmajor
*
Posts: 353


« Reply #3 on: January 01, 2013, 04:55:26 PM »

Hi Mistwalker,

Thank you very much for this mod !!

I have downloaded it and I am testing it. Everything is working fine so far.

I also want to thank Lockie for all his work in the Steel Panzer Mod. He has also done and is doing a superb work.

Thank you very much to both of you for keeping Steel Fury alive. I really appreciate your work on this truly unique WWII tank sim  Cheesy


Txema



Logged
Txema
Generalmajor
*
Posts: 353


« Reply #4 on: January 02, 2013, 03:56:23 AM »

Quote
-Sights for Stug 3 modifications changed to real ones with adjusting cylinder

How can you go to the adjusting cylinder view in the Stug 3G ?
Logged
heidelbergensis
Oberleutnant
**
Posts: 9


« Reply #5 on: January 02, 2013, 06:38:37 PM »

 A most excellent compilation is this, real simulated optics, very polished graphics, and everythink in a single pack....

 It seems that all works without flaws.
Logged
frinik
Generalfeldmarschall
*****
Posts: 3106


« Reply #6 on: January 03, 2013, 02:11:23 AM »

Txema for the Jagdpanther , which has fairly similar optics, I just use the + and - keys to adjust the reticle.I suspect that for the Stug it's the same.

And the fps are excellent too. Probably most of the models have 3 LODs now.

Excellent mod!
Logged
Txema
Generalmajor
*
Posts: 353


« Reply #7 on: January 03, 2013, 02:14:01 PM »

But there must be some way to see the adjusting cylinder to know the DISTANCE you are aiming at...

Any clue?

Txema
Logged
Donken
Generalmajor
*
Posts: 455


Email
« Reply #8 on: January 03, 2013, 03:19:03 PM »

But there must be some way to see the adjusting cylinder to know the DISTANCE you are aiming at...

Any clue?

Txema

Now im gonna tell and show it so its fixed once and for all!

http://www.youtube.com/watch?v=ovMNZiR9HM8&feature=youtube_gdata

Im sorry for my uber video skillz, bad as always but you should get the idea behind the mechanics Cheesy
Logged

The real heroes are those that never came back.
Txema
Generalmajor
*
Posts: 353


« Reply #9 on: January 03, 2013, 04:23:45 PM »

Thank you very much, Donken !!

But that does not work for the Stug III G... When I press the Ins or Del keys in the Gunner gunsight view, I don't get the adjusting cylinder view... I get a not valid view instead...

Could you please check it with the StuG III G?


Txema
Logged
Donken
Generalmajor
*
Posts: 455


Email
« Reply #10 on: January 03, 2013, 05:03:55 PM »

You are correct Txema, another bugg for Mistwalker to fix Cheesy

EDIT: problem is stug3 doesnt get a valid interior go file in the coc_stug3g and also the interior for it doesnt have a texture on it.
Logged

The real heroes are those that never came back.
frinik
Generalfeldmarschall
*****
Posts: 3106


« Reply #11 on: January 03, 2013, 05:49:21 PM »

One bug I have is with the Hetzer.I cannot fire AP/HE shells at all.The 1 and 2 key don't work.I partly solved th eproblem by pasting the Hetzer Tech_cfg file from another install but I can only fire AP shells and from the 2 key?Huh I checked the text and common res files and everything seems OK.Has anybody else experienced the same?
Logged
Txema
Generalmajor
*
Posts: 353


« Reply #12 on: January 03, 2013, 06:41:54 PM »

One little bug with the Mk II Matilda.

One of the AP shells of the Matilda (the AP MK II 40 mm) has its description as ? ? ?.

Please, check it !!


Txema
« Last Edit: January 03, 2013, 09:24:48 PM by Txema » Logged
Mistwalker
Oberst
******
Posts: 266


Email
« Reply #13 on: January 03, 2013, 08:56:27 PM »

Reported (and not reported) bugs are in the process of fixing. A fix wil be available soon, then the entire mod will be reuploaded. Thanks for testing!
Logged
heidelbergensis
Oberleutnant
**
Posts: 9


« Reply #14 on: January 03, 2013, 11:20:54 PM »

Hi, Mistwalker...

A couple of suggestions for having a couple more of models with interiors; First, probably the interiors of the Pzkpfw IV G fit for the Pzkpfw IV H , with maybe a pair of minor inaccuracies (some loader opening port  that  should not be here  Wink)..Second, the "captured" Tiger I surely could receive also the same interiors that the others have...¿Is it possible for the patch?
Logged
Pages: [1] 2 3 ... 15
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.8 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!