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Author Topic: Steel Panzer Mod 2.0  (Read 271192 times)
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Kyth
Generalfeldmarschall
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Posts: 2044


« Reply #60 on: March 20, 2013, 08:26:00 AM »

Hi guys.

Just to let you know, Fix 4 has been released,

http://www.sukhoi.ru/forum/showthread.php?t=78756

So if you want to try it out, you need to install it over Fix 2.  Smiley

good morning everybody !

I don't find " fix v4," I 've only found fix v2 full on the link here ! (and I don't understand russian language !)

can somebody tell me where is "fix v4" on this sukhoi page "

thanks !


Yes indeed, it's gone now.

 Huh? Strange. Strange.

However, we still have a link to fix v3!  Wink

http://www.sukhoi.ru/forum/showthread.php?t=52890&page=101&p=1976969&viewfull=1#post1976969
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"Yes."
bidounegger
Major
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Posts: 61


« Reply #61 on: March 20, 2013, 03:03:54 PM »

Thanks KYTH !

I found and kept the V3 on the link you gave !!

Will you be able to tell us when and where we 'll can find the "V4" ?

Many thanks !
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Kyth
Generalfeldmarschall
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Posts: 2044


« Reply #62 on: March 21, 2013, 12:47:59 AM »

Sad to say, I have no idea.
 Huh?
I suppose it was pulled, to correct some errors.
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"Yes."
frinik
Generalfeldmarschall
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Posts: 3145


« Reply #63 on: March 21, 2013, 01:32:11 AM »

Right now fix v.3 is the last version available. On the Russian-language forum they are discussing other fixes and new models( including a cool steel bridge made by Stone 2009) they want to make in fix v.4.My guess V.4 should be released in April.
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Kyth
Generalfeldmarschall
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Posts: 2044


« Reply #64 on: March 21, 2013, 02:46:24 AM »


Right now fix v.3 is the last version available. On the Russian-language forum they are discussing other fixes and new models( including a cool steel bridge made by Stone 2009) they want to make in fix v.4.My guess V.4 should be released in April.

That would be a re-release.

Some of the forumers at Sukhoi were caught equally off-guard when v4 was pulled:

http://www.sukhoi.ru/forum/showthread.php?t=52890&page=104&p=1979454&viewfull=1#post1979454
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"Yes."
frinik
Generalfeldmarschall
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Posts: 3145


« Reply #65 on: March 21, 2013, 11:00:54 AM »

That wouldn't be the first time they release something too fast and then have to pull it out because of the bugs...

BTW what happened to Comrade Lockie? We haven't heard from him for quite a bit?Huh?
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Kyth
Generalfeldmarschall
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Posts: 2044


« Reply #66 on: March 22, 2013, 09:10:43 AM »

And Comrade Mistwalker also.

They have both gone into hibernation. Huh?
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"What am I, chopped liver..?"

"Yes."
Kyth
Generalfeldmarschall
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Posts: 2044


« Reply #67 on: April 10, 2013, 05:16:21 AM »

Hi everyone,

I'd like to report a problem, evidently a long-standing one, so listen to my tale of woe.  Cheesy

As you may know, I'm currently on a sort of 'nostalgia trip' revisiting the stock campaigns as well as the ones included with SPM 1.5 Beta. Memory served me correctly and once again I experienced the wonders of the StuG III C/D campaign (the one with the short gun).

And also the disconcerting tendency of your aimed shots to fly off the edge of the gun scope! i.e. anywhere except where you put your aiming triangles!

By the way, I do know how to work the drum controls and I was pretty sure I had the range correct because all the targets were rumbling about nearby - in the confines of a small village! I had to adapt quickly - point the bottom edge of the circle at the target when the gun is lowered, and point the upper edge when the gun is raised.  Shocked And despite everything I emerged triumphant!

But something just didn't smell right and I popped out to the exterior view to see what was going on. Imagine my horror when I realised, the periscope thingy was tilting up and down in sync with the main gun! And the gun sight, which is supposed to have separate controls, was tilting up and down with it! Shocked Hey thats not supposed to happen, heh-heh-heh. Wasn't this thing... 'tested'?

This story does have a happy conclusion, however, because I figured out how to fix it. If anyone is still interested, I can post more details later,
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"Yes."
Txema
Generalmajor
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Posts: 371


« Reply #68 on: April 10, 2013, 12:21:10 PM »

Hi Kyth,

Of course we are interested !!!

Please post the details of the fix   Smiley


Txema
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Txema
Generalmajor
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Posts: 371


« Reply #69 on: April 10, 2013, 12:25:38 PM »

Steel Panzer Mod 2.0 fix (version 5) has been released in the russian forums.

You can get it here:

http://www.sukhoi.ru/forum/showthread.php?t=78756

In principle it could be installed after the latest english version fix posted in the first page of this thread: Steel Panzer Mod 2.0 fix V2

I hope they will release an english version of that patch soon.


Txema
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Txema
Generalmajor
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Posts: 371


« Reply #70 on: April 17, 2013, 11:40:12 AM »

The most up to date version for the English players (as of today  Smiley) is:

- Unofficial patch for Steel Fury v0.1 (eng)
http://www.mediafire.com/?nlmzzwmzytx

- SPM 2.0 beta (eng)
http://files.mail.ru/AFE972C6F94C498CBDA2A3BBF48DBB1E

- SPM 2.0 fix v.2 (eng)
http://files.mail.ru/3DE01433400E4AB493225291F420D072

- Steel_Panzer_Mod_2.0_fix_V5.1 (rus)
http://www.sukhoi.ru/forum/showthread.php?t=78756

- Text (eng)
http://rghost.ru/45325863
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woofiedog
Major
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Posts: 89


« Reply #71 on: April 17, 2013, 11:35:23 PM »

Thank's for the links.
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Txema
Generalmajor
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Posts: 371


« Reply #72 on: April 18, 2013, 02:29:03 PM »

And thank you very much to will1973 for providing the text translations necessary to use the latest patch (Steel_Panzer_Mod_2.0_fix_V5.1 (rus)) with the English version of Steel Fury !!!

 Smiley

Txema
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Tanker
Generalfeldmarschall
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Posts: 1134

BRING BACK MARKERS


« Reply #73 on: April 18, 2013, 04:46:34 PM »

You're right.  Thanks to all involved.
All these go into the mod folder and get activated by jsgme correct?
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Bring back 3D markers!
Txema
Generalmajor
*
Posts: 371


« Reply #74 on: April 18, 2013, 07:04:35 PM »

All of them go into the mod folder except for "Text.rar". The content of "Text.rar" must be placed inside the folder "Steel_Panzer_Mod_2.0_fix_V5.1" prior to activating it with jsgme, to replace the Russian texts with English texts.


Txema
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Pulstar
Oberleutnant
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Posts: 9


« Reply #75 on: June 25, 2013, 12:15:23 AM »

With all these mods Kharkov 1942 has become the definitive WWII tank sim. It's unfortunate that there's no instant action mode in the base game but you can't have everything. Grin
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frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #76 on: June 25, 2013, 01:59:07 AM »

I agree with you. Having an instant battle or mission editor would have been perfect. That and much bigger maps....
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Antipov
Major
****
Posts: 66


« Reply #77 on: September 04, 2013, 05:29:14 PM »

I am very interested in trying the Steel Panzer Mod 2.0. Would someone mind giving an American a tutorial in how to use the Russian download site?
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Lord_Haw-Haw
Major
****
Posts: 96


« Reply #78 on: September 04, 2013, 09:58:45 PM »

I am very interested in trying the Steel Panzer Mod 2.0. Would someone mind giving an American a tutorial in how to use the Russian download site?

A couple of seconds a green bar and red bar will appear, click the red.
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Antipov
Major
****
Posts: 66


« Reply #79 on: September 05, 2013, 04:17:46 PM »

Many thanks!
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