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Author Topic: Steel Panzer Mod 2.0  (Read 271817 times)
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Antipov
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Posts: 66


« Reply #120 on: September 10, 2013, 02:38:36 AM »

The KVs, JS-2, SU-152, and SU-85 have a tendency to shed their tracks for seemingly no reason while on a straight routine move. What's the reasoning here? I'm having to abort many missions four minutes into them due to double track breaks.
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Kyth
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Posts: 2044


« Reply #121 on: September 10, 2013, 02:57:38 AM »

Have you activated Unofficial Patch 0.1?

It fixes a bug, where T = 'throw a track'.
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"What am I, chopped liver..?"

"Yes."
Antipov
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« Reply #122 on: September 10, 2013, 09:36:55 AM »

Where can we find this?
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Antipov
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« Reply #123 on: September 10, 2013, 09:42:08 AM »

My SU-152 did not throw its tracks this time but received a bomb. Am aggrieved at the impertinence. I am being killed in a wide variety of vehicles.
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Kyth
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« Reply #124 on: September 10, 2013, 10:11:23 AM »

Where can we find this?

Try these links:

http://www.4shared.com/rar/ZtNqWFVp/Unofficial_patch_SF_v01_eng.html

http://tanksim.org.ru/modules/wfdownloads/viewcat.php?cid=17
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"What am I, chopped liver..?"

"Yes."
Kyth
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« Reply #125 on: September 10, 2013, 10:14:04 AM »

My SU-152 did not throw its tracks this time but received a bomb. Am aggrieved at the impertinence. I am being killed in a wide variety of vehicles.

Par for the course,  Grin
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"What am I, chopped liver..?"

"Yes."
Antipov
Major
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Posts: 66


« Reply #126 on: September 10, 2013, 10:48:54 AM »

Just survived a PzII mission; unusual for me. The last time I played it I was long-ranged sniped by a BT-7. If you don't get operational paranoia playing this sim, you are crazy.

Many thanks for the links.
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Antipov
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Posts: 66


« Reply #127 on: September 10, 2013, 11:10:25 AM »

Oh, I didn't know the sight patch also fixed the tracks. I have this.
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frinik
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« Reply #128 on: September 10, 2013, 03:56:06 PM »

The sight patch???Do you mean the Broken Sight Fix made by Scotty??? If yes then it definitely does not fix the broken tracks....
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Antipov
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Posts: 66


« Reply #129 on: September 13, 2013, 11:41:28 AM »

I have this on an unofficial patch with the PzIV sight fix. Was from the first release of the game in 2008. Both the sight fix and the track fix are on same patch. This was offered on the Lighthouse forum before it went under.

Didn't somebody concoct a way to make the L42 (short barrel) PzIII and the BT-7 playable?

WELL, 2.0 STEEL PANZER IS AMAZING.
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frinik
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« Reply #130 on: September 13, 2013, 11:59:11 AM »

Oh I see what you mean. The lack of reticle and grading in the Panzer IV.... What I was talking about was the broken Sights fix which eliminates almost completely the annoying broken sights which turn your gunsight into patchwork or mosaic...
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Lord_Haw-Haw
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« Reply #131 on: September 13, 2013, 11:55:22 PM »

Oh I see what you mean. The lack of reticle and grading in the Panzer IV.... What I was talking about was the broken Sights fix which eliminates almost completely the annoying broken sights which turn your gunsight into patchwork or mosaic...

Hate when that happens, then you have too aim like a shotgun from external veiw:



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frinik
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« Reply #132 on: September 14, 2013, 05:03:45 AM »

there's a fix for that. I think it's now included in SP 2.0 and NTA 1.6.
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Antipov
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« Reply #133 on: September 15, 2013, 12:54:49 AM »

How about the playable PzIII L/42 and BT-7 fix? Ever see that?
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Kyth
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« Reply #134 on: September 15, 2013, 01:30:18 AM »


The Panzer III with the L/42 is playable.

As for the BT-7, are you actually referring to the BT-5? That's playable.
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"What am I, chopped liver..?"

"Yes."
frinik
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« Reply #135 on: September 15, 2013, 08:03:57 AM »

The Panzer III L/42 is only playable through the Mission Editor. As far as I know there's no mission made for it. However you can always use the Panzer III campaign and replace the Panzer III L/60 with the L/42  using the ME.
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Kyth
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« Reply #136 on: September 15, 2013, 08:13:11 AM »


I eventually plan to make many missions for the Panzer III kz, if things go well,  Wink
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"What am I, chopped liver..?"

"Yes."
frinik
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« Reply #137 on: September 15, 2013, 09:32:18 AM »

That'd be cool! 8)
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Millertime704
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« Reply #138 on: September 15, 2013, 09:42:21 PM »

Hey guys, I just downloaded the SPM 2.0 mod.  What order should the mods be in on the mod enabler?  I've got a lot of stuff up there.  What order do you guys use with 2.0?
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Kyth
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Posts: 2044


« Reply #139 on: September 16, 2013, 01:59:05 AM »


This is the recommended order:

0.1 unofficial SF Patch
SPM 2.0
SPM 2.0 V2 Fix
SPM 2.0 V 5.1 Fix

Just remember, the above is your lodestone. Of course, feel free to experiment if you're up to it,   Grin


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"What am I, chopped liver..?"

"Yes."
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