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Steel Fury: Kharkov 1942
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2.0 MOD / v4 fix
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Topic: 2.0 MOD / v4 fix (Read 6389 times)
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genehaynes
Oberleutnant
Posts: 16
2.0 MOD / v4 fix
«
on:
March 16, 2013, 04:38:03 PM »
How is the v4 fix different from the v2 fix? Currently I have the v2 fix activated and everything seems to work ok. Is there any reason I should activate the v4 fix?
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Kyth
Generalfeldmarschall
Posts: 2044
Re: 2.0 MOD / v4 fix
«
Reply #1 on:
March 17, 2013, 01:26:19 AM »
v3:
-added cockpit for KV-1 (not included in SPM 2.0)
-shooting the back of the truck will now damage the transmission
-sights for Pz III from 19will73
-PzIV H and SU-122 - fixed bug when small-caliber projectile enters the joint in the bow, causing significant damage without armor penetration.
v4:
-edited the parameters of resistance to movement by tillage and added a new version of the arable land in the map editor
-increased thickness of heavy tanks' tracks
-fixed a couple of minor errors in the texture and model of the "Ferdinand"
-cleaned up voice commands for loading and firing in light tanks, where the commander is also the loader
-added new armor maps for fences
-modified the tactical mark of 505 sPzAbt
The 'Return of Panzergrau' mod has also been revised, fixing a bug with the APC texture.
«
Last Edit: March 17, 2013, 01:32:31 AM by Kyth
»
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genehaynes
Oberleutnant
Posts: 16
Re: 2.0 MOD / v4 fix
«
Reply #2 on:
March 17, 2013, 01:23:50 PM »
Kyth,
Thank you for the info. I'll activate v4 fix ASAP.
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Rends
Generalmajor
Posts: 300
Re: 2.0 MOD / v4 fix
«
Reply #3 on:
March 28, 2013, 12:19:21 PM »
Is there a working link to fix3 and 4 ?
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Kyth
Generalfeldmarschall
Posts: 2044
Re: 2.0 MOD / v4 fix
«
Reply #4 on:
March 28, 2013, 12:57:18 PM »
There's a link to fix v3 here:
http://www.sukhoi.ru/forum/showthread.php?t=52890&page=101&p=1976969&viewfull=1#post1976969
v4 was pulled out, probably because of several nasty bugs,
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"What am I, chopped liver..?"
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woofiedog
Major
Posts: 89
Re: 2.0 MOD / v4 fix
«
Reply #5 on:
March 29, 2013, 04:25:51 PM »
Can this fix be used with the Engish version of SF or is it just for the Russian 2.0 Mod?
Thank's.
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Kyth
Generalfeldmarschall
Posts: 2044
Re: 2.0 MOD / v4 fix
«
Reply #6 on:
March 30, 2013, 12:23:57 AM »
It'll have to be installed over the previous fix, v2.
The text translations from v2 will not be replaced or over-written,
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woofiedog
Major
Posts: 89
Re: 2.0 MOD / v4 fix
«
Reply #7 on:
March 30, 2013, 02:52:41 AM »
Thank's for the reply and information.
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