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Author Topic: All changes from previous updates  (Read 3434 times)
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« on: March 18, 2013, 08:01:03 PM »

--- August 2012 ---
1) Fixed bug with displaying wrong helper page after loading a savegame.
2) A little bit changes in the speed and the nature of the movement for platoons on the operational phase.
3) The new format for patches and updates, installed directly from archive and not requiring a pre-extraction.
4) Enabled option 6.12 leads to a reduction of tactical interface, not just icons.
5) While paused, still showing the game time.
6) The apparent target are shown for all selected units (rather than one as before).
7) Highlight for the selected units and squads updated without delay.
8 ) Trench marks left over from previous battles are applied to the map during placement mode.
9) Added option for ultrahigh grass cover in the game settings.
10) The "simple shaders" option, turns on the PS 2.0 mode - recommended to enable on low-end and mobile graphics cards.
11) The algorithm of shadows rendering in the tactical battle is changed.
12) Added a grouping of units in the list of reserves.
13) Platoons disabled in combat can retreat to neutral territory (in this case, they do not disabled).
14) Added indication of the ability for infantry units and vehicles to capture territory.
15) Added the ability to distribute ammunition and fuel within the platoon.
16) Added ability to disband squads in quick battle.
17) Added tracks in grass from tanks and vehicles.
18) The visualization for selected units is changed.
19) Added indication for squad control by the commander.
20) The ability to change the size of the mini-map.
21) Added pistols and animations for it.
22) Changed and corrected some animations.
23) Some special effects is corrected.
24) Adjusted form of the trenches for infantry.
25) Increased the crew for some guns.
26) Added the 7.62 mm armor-piercing bullet B-32.
27) Added a mod stencil from Krabb.
28) Added weapons overheating and accounting interchangeable barrels and cooling type.
29) Added indicator of the presence and operability for the radio.
30) Fixed bug with "silent" repairing tracks.
31) Reduced the volume for pistol shot.
32) Fixed a bug with wrong mini-map size when set the large size in the settings.
33) Fixed a bug with empty message panel after savegame loading.
34) Fixed a bug with the "braking" a column formation by weary soldiers.
35) The algorithm of the calculation of fatigue and rest soldiers is changed.
36) Added surface rounding for the fumes and dust.
37) Change the density for the some special effects.
38) Fixed a bug with the "quick turn" of the head after the head mechanisms is damaged.
39) Added a faster shaders for dust and smoke in the simple shaders mode.
40) Adjusted algorithm for throwing grenades at a short distance.
41) Adjusted form for fumes from the fires.
42) Fixed a bug with the size of craters for some types of ammunition.
43) Added a smoke shell that gives a black smoke.
44) Added indication of the direction and strength for the wind in combat mode.
45) Adjusted algorithm of target detection and recognition.
46) Removed confirmation dialog to restart updater during the installation of the patch.
47) Added ZIP extension in patch selection dialog.
48) Fixed bug with animation for soldiers planted over armored vehicles.
49) Fixed incorrect display of the materials in thermal-camera mode for the summer season.

--- May 2012 ---
1) Added shielding for AI view from dust, shots, explosions and vehicle movement tails.
2) Accuracy of fire added to statistics.
3) Added setting for thinning of dust and smoke (2.24).
4) Added a detailed grass cover.
5) Display time when an important event is occurred (during battle).
6) Fixed a bug with the absence of arrows in the briefngs description.
7) Heavy infantry weapons abandoned automatically if enemy is approaching and lack of ammunition.
8 ) Added new uniforms and states for the 1st Czech battalion in a quick battle.
9) Algorithm for selecting a weapon type and ammunition according to the target is corrected.
10) Fixed ammunition for machine guns in M3A1 "Stuart" tank.
11) When the quick movement modifier is set - infantry left a vehicles only at a higher level of fire.
12) Changed trenches for the MGs.
13) Manual for operation editor is improved.
14) Changed the default operation layout which is created by an editor.
15) Operation editor interface is adjusted.
16) The descriprion format of the operations and platoons is changed.
17) Small changes in the operational phase graphics.
18) Improved output format for afterbattle statistics.
19) Reconfigure some parameters of the vehicles.
20) Improved algorithm for airstrikes.
21) Improved algorithm of the heavy infantry weapon actions.
22) Fixed bug with the initial location of the projectile when it is leaving the barrel.
23) Fixed bug with incorrect point for the LOS during the transfer a heavy infantry guns.
24) Adjusted visualization of smoke grenades shooting.
25) Some SFXs are changed.
26) Added soil alignment during the installation of infantry weapons.
27) Introduced heavy ATRs PzB.41 in two mods.
28) Reconfigured water and ice rendering.
29) Changed the look and logic of the work for orders and modifiers tab in tactical combat.
30) Added a separate button for vehicle rotation order and new movement modifier.
31) Changed the look and logic of the work for some cursors.
32) Added new commands to the interface of the initial squad placement.
33) Added a new snowy season for Taranovka district and future DLC's.
34) Added ability to set the fire arc so that the vehicle is not rotated by hull. Right click at the fire arc button when the fire arc is not set.
35) Changed the display of certain parameters in the squad panel.
36) Changed shadows rendering method in enciclopedia.
37) Added blasting charges for field engineers.
38) Some small improvements and changes.
39) Added a side observation device for the T-26 tank driver.
40) Adjusted operation selection menu.
41) Changed helper in the operational and tactical phases.
42) Added a separate savegame (tactical) for a quick battle.
43) Apply the settings button is highlighted in red if the apply will delete the tactical savegames.

--- February 2012 ---
1) Fixed bug with disappearing tracks and particles with a strong deceleration of the game speed.
2) Indication of individual soldiers and vehicles for the Allies now is in orange color.
3) Changes in the operation of Taranovka - supply comes earlier.
4) Added sensitivity adjustment for camera speed and rotation.
5) Fixed an issue with tactical battles taking place in the absence of an one side.
6) Added setting to off the acceleration of an external camera.
7) Increased ammunition for German machine-gunners.
8 ) Fixed a bug with the labels that apply in center of the screen when closed fast selection tab.
9) Fixed some achievements.
10) Fixed bug with volume control groups.
11) Fixed a bug with a message when platoons personnel are replenished by conscripts.
12) Changed the default keyboard layout and corrected its description.
13) In the encyclopedia adds the ability to remove pillars for vehicles that has wheeled and tracked movement modes.
14) Added ability to use pillars consisting from different parts (for BT, T-34 and KV tanks).
15) Adjusted deviation for some ammunition.
16) Added a sergeant in the motorized infantry squads.
17) When enable 5.1 option enemy are shown markers above the enemy units.
18) Fixed a bug with penetration one vehicles to another in some cases.
19) Fixed bug with incorrect placement of the heavy weapons crews when ride on the vehicle.
20) Corrected logic of retreat order in the operational phase.
21) In the selection tab marked squads and platoons with artillery and air spotters.
22) In the selection tab marked by color platoons with the same company.
23) Improved algorithm for targets search for armored vehicles.
24) Added fire to infantry and airplanes and buttoned orders to orders panel.
25) Added indication of the platoons parameters in the tooltip in the operational phase.
26) Changed the politically correct form of the German flag.
27) Added ability to select groups of units that was given to a joint order, right-click on the unit from the group or its icon.
28) Added the ability to find the nearest spotter, right-clicking on the map or landscape button while holding Ctrl.
29) Added display of a orders sequence for the selected squad or group of units.
30) Adjusted crews for 50 mm mortars and DhSK machine gun, as well as the number of handheld ammo.
31) Fixed ammunition crates for Sdkfz250/10, Sdkfz251/10.
32) Changed the number of aircraft in the IL-2 and FW-190 flights.
33) Added the display of the command hierarchy on operational map.
34) Fixed bug with display of the stock of ammunition and fuel in depots.
35) Added reaction and new message if the crew loss out of combat state, which lead to the impossibility to continue battle.
36) Fixed bug with updating the squads states on the quick selection tab.
37) Status of heavy weapons in squads on the quick selection tab is now showed.
38) Status of platoon state on the quick selection tab is now showed.
39) Adjusted algorithm of the aircraft attack.
40) Adjusted algorithm of the shooting for off-map guns.
41) Changed the number of cartridges for Red Army's submachine gunners.
42) Added limit to the number of airspotters in one platoon.
43) The sound of falling bombs is a little quieter.
44) Corrected the appearance of squads icons.
45) Reduced the number of aircrafts and off-map artillery, and changed the time of arrival for reserves in the operations of Wehrmacht.
46) The format of the output information about the squad ammunition and weapons is changed.
47) Format of the command and tactical information is taken three point: none, short, complete.
48) Changed the names of some ammunition.
49) Fixed bug with wrong display of immobilized vehicles or guns under deployment phase.
50) Fixed bug with leaving the tank without opening the hatches in some cases.
51) Added an indication of the possibility to continue the quick battle (from savegame) to the main menu.
52) Fixed Pz-IV ausf.G tank and ZIS-3 gun.
53) Added Pz-IF ausf.G early, Pz-IV ausf. F and Pz-IV ausf. F/2 tanks.

--- December 2011 ---
1) Haystack does not disappear when camera is moves.
2) Adjusted parameters and the nature of fatigue soldiers.
3) Added the battalion level of the hierarchy in the platoons table (in operation).
4) Added the ability in the operation for several platoons to occupy one cell.
5) Operation editor is changes.
6) Added new platoons symbols to the operational map.
7) Expanded system of commanders ranks.
8 ) Completely redesigned the operational phase of the game, added a display:
-changes of platton params;
-supply lines;
-events and achieved score;
-platoons in tactical battle;
-indication of trenches type;
-opportunity to attack and platoons exchange.
9) Added the ability to move the platoon in reserve (on the perimeter of the operational area).
10) Added the ability to shift the operational map by hold mouse wheel and WSAD buttons.
11) The algorithm of the motion of the disabled platoons is changed.
12) Increased up to ~ 2.5 times the maximum number of platoons involved in the quick battle.
13) Removed bug with duplicate platoon in combat during a quick battle.
14) Setting for allied control is disabled by default.
15) Added setting for platoons limits that involved in battle by the radius and attack vector.
16) Added indication of exceeding the number of platoons in quick battle over the capabilities of the players PC.
17) Added the ability (setting 4.19) to set the help level.
18) Added indication of the AI type of action on a operational map: attack, recon or retreat.
19) Changed interface for quick squads selection in tactical battle.
20) Fixed an issue with the lack of ammo for some soldiers.
21) Added the ability to smooth acceleration and deceleration speed of the game in the tactical battle.
22) Ranges for spotters are drawn separately from the command ranges and other tactical information.
23) Corrected a bug with the pressure tank shell-shocked soldiers.
24) Adjusted algorithm of victory / defeat after the battle.
25) Several statistics are expanded after the fight (added clarification on the calculation of wins / losses).
26) The maximum acceleration of the game increased from 4 to 6 times.
27) Reworked all operations of the main game (added troops, changed their location, etc).
28) Fixed bug with duplicate entries in the weapons enciclopedia with set patch.
29) Added a reference to an encyclopedia.
30) Added a tank gun 5 cm KwK 38/L42.
31) Added texture for summer soldiers (from NIGHT_POSTMAN):
- The soldiers and commanders of Red Army rifle divisions;
- Soviet tankers and tank commander;
- German tankers and gunners.
32) Hot keys works with disabled interface.
33) Added tanks Pz-III ausf J (kz) and Pz-III ausf J (lg).
34) Refined model of the tank Pz-III ausf L.
35) Updated user guide for the operations editor.
36) Added the indication of damages during the battle.
37) Improved damage system for gearbox.

--- November 2011 ---
1) Adjusted the process of moving vehicles in the woods.
2) The algorithm what handles appear squads and units is changed.
3) Changes in some skymaps.
4) Added dependence of fatigue of the soldiers moved on the ground what taking into account a soils and weather conditions.
5) Changed some units sprites in tactical battle.
6) Reduced rate of fire for T-70M tank gun.
7) Added models and textures of summer soldiers (for future micro-addons).
8 ) Added models and textures of the landscape for the summer season  (for future micro-addons).
9) Adjusted staffing for some units in a quick battle.
10) Changed the composition of forces in operations.
11) Adjusted settings for towed guns.
12) Added improved texture set for winter soldiers of the Red Army and Wermacht.
13) Fixed initial placement algorithm for soldiers in the one square.
14) Fixed bug with setting up the shield for gun leFH.18.
15) Fixed bugs in Sdkfz250 APCs and ZIS-3 gun.
16) Added armor flaps opening on the commander's cupola for tanks: KV-1C KV-8S, Pz-IIIL/N/fl, Pz-IVG.
17) Fixed a bug with the creation of a new project in the operation's editor.

And many other minor fixes and adjustments.
« Last Edit: March 18, 2013, 08:12:48 PM by admin » Logged

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Killjoy12
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« Reply #1 on: March 18, 2013, 08:56:42 PM »

Does the new post Updates and DLC for "Graviteam Tactics: Operation Star"  http://graviteam.com/forum/index.php?topic=11099.0 imply that the DLCs have been updated @ GamersGate?
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andrey12345
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« Reply #2 on: March 18, 2013, 09:22:28 PM »

Does the new post Updates and DLC for "Graviteam Tactics: Operation Star"  http://graviteam.com/forum/index.php?topic=11099.0 imply that the DLCs have been updated @ GamersGate?
Gradually, all DLCs and patches are updated and in the GG.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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