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Author Topic: allied AI yes or no?  (Read 5079 times)
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Anon052
Oberleutnant
**
Posts: 20


« on: April 18, 2013, 10:06:51 AM »

When you play a campaign with allied troops present do you let the AI handle them or do you play the allied troops too?

Just wanted to know what other players do, me I like to let the AI handle them but sometimes they do stupid things and then i wish I wouldn't. Overall i find it easier to let the AI handle big scenarios so you can concentrate on playing your core troops which is more satisfying...but its annoying to lose such scenarios because the ai did smething stupid...

One question. The new patch did give some kind of punishment if the allied troops are under player control. does anybody know what exactly are the penalties?
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Dane49
Generalfeldmarschall
*****
Posts: 1479


« Reply #1 on: April 18, 2013, 10:23:59 AM »

Quote
One question. The new patch did give some kind of punishment if the allied troops are under player control. does anybody know what exactly are the penalties?

Punishment is,if you utilize this feature more than 3 times after the 3rd campaign that you have done this finishes,your game will automatically uninstall and delete itself from all your PC files and all files at point of purchase and then replace those files with a PC virus until you have repurchased the game Grin Cheesy

I'm sorry I couldn't resist.I didn't know there was a penalty for putting allied troops under player control.
« Last Edit: April 18, 2013, 11:05:26 AM by Dane49 » Logged
lavish
Oberst
******
Posts: 208


« Reply #2 on: April 18, 2013, 10:58:20 AM »

Just wanted to know what other players do, me I like to let the AI handle them but sometimes they do stupid things and then i wish I wouldn't. Overall i find it easier to let the AI handle big scenarios so you can concentrate on playing your core troops which is more satisfying...but its annoying to lose such scenarios because the ai did smething stupid...

Yep, AI sometimes do some stupid things from perspective of player. Yesterday AI supported my UNITA infantry attack with a platoon of SADF oliphants. Result: Oliphants drive ahead alone in the trees and get ambushed by enemy infantry and t-55.   Grin  However, because of AI oliphants I got intelligence information about enemy positions, changed my attack vector and concentrated effective artillery fire on enemy positions. So in the end things weren't that bad, and the attack resulted in DRAW (oliphant losses/damage seriously hurt the outcome).

Also one has to remember that enemy is also controlled by AI, not just your allied troops. Also strange moves by the AI makes it difficult to predict enemy AI plans.

I think that there should be some kind of interaction between friendly AI troops and player during battle, which might improve the result. But how to do that is anything but clear. At least in the newest patch it's possible to see plans of allied AI on the map. In my example above two of allied oliphants were attacking and two doing recon ahead of my forces.

One question. The new patch did give some kind of punishment if the allied troops are under player control. does anybody know what exactly are the penalties?

I think transferring allied AI troops under your command (in the settings) will reduce their morale.

One thing I find funny is that if no player troops are included in a battle, then the player can control allied AI troops. Kind of killing the purpose of placing troops under AI command? Though I understand the logic here: player must have something to do, not just watch the battle.
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Dane49
Generalfeldmarschall
*****
Posts: 1479


« Reply #3 on: April 18, 2013, 11:51:45 AM »

I think your right Lavish the penalty seems to be a somewhat limited control of Allied units under player control.

I've even noticed this with reserve units I attach to platoons during the operation phase also.

I think a military police unit and a penal company should be added to the game,so that when I give orders to certain units and they don't obey them I can send the MP unit over to the commander of the unit and have him arrested and the soldiers under his command transferred to the penal company or for some real eye candy just have the MPs hang the the little pixel malcontent commander from the nearest tree and escort the troops under his command to the penal company staging area.
« Last Edit: April 18, 2013, 11:54:00 AM by Dane49 » Logged
Saint19
Major
****
Posts: 52


« Reply #4 on: November 09, 2014, 08:38:05 PM »

Yep, AI sometimes do some stupid things from perspective of player. Yesterday AI supported my UNITA infantry attack with a platoon of SADF oliphants. Result: Oliphants drive ahead alone in the trees and get ambushed by enemy infantry and t-55.   Grin  However, because of AI oliphants I got intelligence information about enemy positions, changed my attack vector and concentrated effective artillery fire on enemy positions. So in the end things weren't that bad, and the attack resulted in DRAW (oliphant losses/damage seriously hurt the outcome).

Hate to bring up an old post.  But this happened to me last night for the first time.  Oh yeah...I may consider now controlling the allied forces as well.  They lost 4 tanks by driving them into the trees only to get ambushed.  Although we had a favorable position and were preparing for a final assault...THAT really changed things.
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